Skills in Persona 4 Golden

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Persona 4 · Persona 4 Golden

This is a list of skills in Persona 4 Golden. For skill cards, see Skill Cards in Persona 4 Golden.

Physical Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bash 6% HP Light One Enemy 1 60 20% 90% Group 1 Deals light Phys damage to 1 foe. Deals damage
Cleave 5% HP Light One Enemy 1 65 20% 90% Group 1 Deals light Phys damage to 1 foe. Deals damage
Skewer 5% HP Light One Enemy 1 70 20% 85% Group 1 Deals light Phys damage to 1 foe. Deals damage
Sonic Punch 8% HP Light One Enemy 1 75 25% 90% Group 2 Deals light Phys damage to 1 foe. Deals damage
Single Shot 8% HP Light One Enemy 1 85 20% 98% Group 2 Deals light Phys damage to 1 foe. Deals damage
Assault Dive 10% HP Medium One Enemy 1 100 20% 90% Group 3 Deals medium Phys damage to 1 foe. Deals damage
Power Slash 14% HP Medium One Enemy 1 120 25% 80% Group 4 Deals medium Phys damage to 1 foe. Deals damage
Fatal End 14% HP Medium One Enemy 1 125 20% 90% Group 4 Deals medium Phys damage to 1 foe. Deals damage
Black Spot 16% HP Medium One Enemy 1 130 35% 85% Group 4 Deals medium Phys damage to 1 foe. Deals damage
Mighty Swing 16% HP Medium One Enemy 1 135 30% 90% Group 5 Deals medium Phys damage to 1 foe. Deals damage
Rainy Death 21% HP Heavy One Enemy 1 195 35% 90% Group 7 Deals heavy Phys damage to 1 foe. Deals damage
Heaven's Blade 25% HP Heavy One Enemy 1 230 40% 90% — Deals heavy Phys damage to 1 foe. Deals damage; Unique to Michael and Metatron; Cannot be inherited in Fusion
Gigantic Fist 18% HP Heavy One Enemy 1 330 25% 90% Group 6 Deals heavy Phys damage to 1 foe. Deals damage
Brave Blade 20% HP Severe One Enemy 1 700 20% 90% Group 7 Deals severe Phys damage to 1 foe. Deals damage
God's Hand 22% HP Severe One Enemy 1 800 15% 90% Group 8 Deals severe Phys damage to 1 foe. Deals damage
Primal Force 22% HP Severe One Enemy 1 1100 25% 90% Group 8 Deals severe Phys damage to 1 foe. Deals damage
Double Fangs 8% HP Light One Enemy 2 40 15% 90% Group 2 Deals light Phys damage to 1 foe 2x. Deals damage
Kill Rush 10% HP Light One Enemy 1-3 50 10% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x. Deals damage
Twin Shot 10% HP Light One Enemy 2 55 10% 90% Group 3 Deals light Phys damage to 1 foe 2x. Deals damage
Torrent Shot 16% HP Medium One Enemy 2-4 45 8% 90% Group 5 Deals medium Phys damage to 1 foe 2x to 3x. Deals damage; In-game description says 2-3x, but other sources say 2-4x
Tempest Slash 18% HP Heavy One Enemy 1-2 90 10% 85% Group 6 Deals heavy Phys damage to 1 foe 1x to 2x. Deals damage
Gale Slash 12% HP Light All Enemies 1 80 5% 85% Group 3 Deals light Phys damage to all foes. Deals damage
Herculean Strike 16% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes. Deals damage
Heat Wave 16% HP Medium All Enemies 1 125 5% 75% Group 5 Deals medium Phys damage to all enemies. Deals damage
Vicious Strike 18% HP Heavy All Enemies 1 140 5% 80% Group 6 Deals heavy Phys damage to all foes. Deals damage
Deathbound 20% HP Heavy All Enemies 1 145 5% 80% Group 6 Deals heavy Phys damage to all foes. Deals damage
Vorpal Blade 25% HP Heavy All Enemies 1 200 5% 80% Group 8 Deals heavy Phys damage to all foes. Deals damage
Rampage 12% HP Light All Enemies 1-3 40 5% 75% Group 3 Deals light Phys damage to all foes 1x to 3x. Deals damage
Swift Strike 12% HP Light All Enemies 1-2 65 5% 80% Group 3 Deals light Phys damage to all foes 1x to 2x. Deals damage
Blade of Fury 18% HP Medium All Enemies 2-4 35 5% 90% Group 5 Deals medium Phys damage to all foes 2x to 4x. Deals damage
Myriad Arrows 22% HP Heavy All Enemies 1-3 75 5% 85% Group 7 Deals heavy Phys damage to all foes 1x to 3x. Deals damage
Arrow Rain 20% HP Heavy All Enemies 2 80 5% 75% Group 6 Deals heavy Phys damage to all foes 2x. Deals damage
Aeon Rain 18% HP Medium All Enemies 1-3 90 5% 75% Group 6 Deals medium Phys damage to all foes 1x to 3x. Deals damage
Agneyastra 24% HP Heavy All Enemies 1-3 120 5% 75% Group 7 Deals heavy Phys damage to all foes 1x to 3x. Deals damage
Akasha Arts 22% HP Heavy All Enemies 1-2 130 5% 80% Group 7 Deals heavy Phys damage to all foes 1x to 2x. Deals damage
Hassou Tobi 25% HP Light All Enemies 8 60 5% 75% — Deals light Phys damage to all foes 8x. Deals damage; Unique to Yoshitsune; Cannot be inherited in Fusion
Cruel Attack 14% HP Medium One Enemy 1 120 5% 90% Group 4 Med Phys dmg, 1 foe. Bonus damage to foes that are Down. x1.5 damage against Downed enemies
Vile Assault 18% HP Heavy One Enemy 1 350 5% 90% Group 6 Hvy Phys dmg, 1 foe. Bonus damage to foes that are Down. x1.5 damage against Downed enemies
Poison Skewer 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Poison. 35% chance to inflict Poison
Poison Arrow 18% HP Medium One Enemy 1 130 5% 90% Group 5 Deals medium Phys damage to 1 foe with a chance of Poison. 45% chance to inflict Poison
Virus Wave 21% HP Heavy All Enemies 1 90 5% 85% Group 6 Deals heavy Phys damage to all foes with a chance of Poison. 55% chance to inflict Poison
Blight 21% HP Heavy All Enemies 1 130 5% 80% Group 7 Deals heavy Phys damage to all foes with a chance of Poison. 30% chance to inflict Poison
Hysterical Slap 9% HP Light One Enemy 2 50 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Rage. 35% chance to inflict Rage
Crazy Chain 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Rage. 25% chance to inflict Rage
Skull Cracker 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Panic. 35% chance to inflict Panic
Mind Slice 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Panic. 35% chance to inflict Panic
Cell Breaker 10% HP Light One Enemy 1 80 5% 90% Group 3 Deals light Phys damage to 1 foe with a chance of Enervation. 35% chance to inflict Enervation
Mustard Bomb 18% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Enervation. 25% chance to inflict Enervation
Brain Shake 12% HP Light One Enemy 1-3 50 5% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 35% chance to inflict Exhaustion
Navas Nebula 18% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Exhaustion. 25% chance to inflict Exhaustion
Muzzle Shot 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Silence. 35% chance to inflict Silence
Seal Bomb 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Silence. 25% chance to inflict Silence
Arm Chopper 9% HP Light One Enemy 2 45 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Fear. 35% chance to inflict Fear
Atom Smasher 16% HP Med All Enemies 1-2 50 5% 90% Group 4 Deals med Phys damage to all foes 1x to 2x with a chance of Fear. 25% chance to inflict Fear
Pralaya 25% HP Severe All Enemies 1 900 5% 80% — Deals severe Phys damage to all foes with a high chance of instant kills. 50% chance to instant kill; Unique to Shiva; Cannot be inherited in Fusion

Fire Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Agi 4 SP Light One Enemy 1 40 — 98% Group 1 Deals light Fire damage to 1 foe. Deals damage
Agilao 8 SP Medium One Enemy 1 100 — 98% Group 3 Deals medium Fire damage to 1 foe. Deals damage
Agidyne 12 SP Heavy One Enemy 1 160 — 98% Group 5 Deals heavy Fire damage to 1 foe. Deals damage
Maragi 10 SP Light All Enemies 1 40 — 95% Group 2 Deals light Fire damage to all foes. Deals damage
Maragion 16 SP Medium All Enemies 1 100 — 95% Group 4 Deals medium Fire damage to all foes. Deals damage
Maragidyne 22 SP Heavy All Enemies 1 160 — 95% Group 6 Deals heavy Fire damage to all foes. Deals damage
Ragnarok 48 SP Severe One Enemy 1 200 — 98% — Deals severe Fire damage to 1 foe. Deals damage; Unique to Surt; Cannot be inherited in Fusion
Burning Petals 34 SP Severe All Enemies 1 190 — 95% — Deals severe Fire damage to all foes. Deals damage; Unique to Sumeo-Okami

Ice Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bufu 4 SP Light One Enemy 1 40 — 98% Group 1 Deals light Ice damage to 1 foe. Deals damage
Bufula 8 SP Medium One Enemy 1 100 — 98% Group 3 Deals medium Ice damage to 1 foe. Deals damage
Bufudyne 12 SP Heavy One Enemy 1 160 — 98% Group 5 Deals heavy Ice damage to 1 foe. Deals damage
Mabufu 10 SP Light All Enemies 1 40 — 95% Group 2 Deals light Ice damage to all foes. Deals damage
Mabufula 16 SP Medium All Enemies 1 100 — 95% Group 4 Deals medium Ice damage to all foes. Deals damage
Mabufudyne 22 SP Heavy All Enemies 1 160 — 95% Group 6 Deals heavy Ice damage to all foes. Deals damage
Niflheim 48 SP Severe One Enemy 1 200 — 98% — Deals severe Ice damage to 1 foe. Deals damage; Unique to Loki; Cannot be inherited in Fusion

Elec Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Zio 4 SP Light One Enemy 1 40 — 98% Group 1 Deals light Elec damage to 1 foe. Deals damage
Zionga 8 SP Medium One Enemy 1 100 — 98% Group 3 Deals medium Elec damage to 1 foe. Deals damage
Ziodyne 12 SP Heavy One Enemy 1 160 — 98% Group 5 Deals heavy Elec damage to 1 foe. Deals damage
Mazio 10 SP Light All Enemies 1 40 — 95% Group 2 Deals light Elec damage to all foes. Deals damage
Mazionga 16 SP Medium All Enemies 1 100 — 95% Group 4 Deals medium Elec damage to all foes. Deals damage
Maziodyne 22 SP Heavy All Enemies 1 160 — 95% Group 6 Deals heavy Elec damage to all foes. Deals damage
Thunder Reign 48 SP Severe One Enemy 1 200 — 98% — Deals severe Elec damage to 1 foe. Deals damage; Unique to Thor; Cannot be inherited in Fusion

Wind Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Garu 4 SP Light One Enemy 1 40 — 98% Group 1 Deals light Wind damage to 1 foe. Deals damage
Garula 8 SP Medium One Enemy 1 100 — 98% Group 3 Deals medium Wind damage to 1 foe. Deals damage
Garudyne 12 SP Heavy One Enemy 1 160 — 98% Group 5 Deals heavy Wind damage to 1 foe. Deals damage
Magaru 10 SP Light All Enemies 1 40 — 95% Group 2 Deals light Wind damage to all foes. Deals damage
Magarula 16 SP Medium All Enemies 1 100 — 95% Group 4 Deals medium Wind damage to all foes. Deals damage
Magarudyne 22 SP Heavy All Enemies 1 160 — 95% Group 6 Deals heavy Wind damage to all foes. Deals damage
Panta Rhei 48 SP Severe One Enemy 1 200 — 98% — Deals severe Wind damage to 1 foe. Deals damage; Unique to Odin; Cannot be inherited in Fusion

Light Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Hama 8 SP — One Enemy — — — 100% Group 2 Light: low chance of instant kill, 1 foe. 25% chance to instant kill
Hamaon 15 SP — One Enemy — — — 100% Group 5 Light: medium chance of instant kill, 1 foe. 60% chance to instant kill
Mahama 18 SP — All Enemies — — — 100% Group 3 Light: low chance of instant kill, all foes. 30% chance to instant kill
Mahamaon 34 SP — All Enemies — — — 100% Group 6 Light: medium chance of instant kill, all foes. 60% chance to instant kill
Samsara 44 SP — All Enemies — — — 100% — Light: instant kill to all foes with no Light resistance. 70% chance to instant kill; Unique to Daisoujou; Cannot be inherited in Fusion
God's Judgement 48 SP — All Enemies — — — 100% Group 8 Light: chance of reducing foes to 1/2 HP. 70% chance of HP reduction; Can only be obtained via Skill Change

Darkness Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Mudo 8 SP — One Enemy — — — 100% Group 2 Darkness: low chance of instant kill, 1 foe. 25% chance to instant kill
Mudoon 15 SP — One Enemy — — — 100% Group 5 Darkness: medium chance of instant kill, 1 foe. 60% chance to instant kill
Mamudo 18 SP — All Enemies — — — 100% Group 3 Darkness: low chance of instant kill, all foes. 30% chance to instant kill
Mamudoon 34 SP — All Enemies — — — 100% Group 6 Darkness: med chance of instant kill, all foes. 60% chance to instant kill
Die for Me! 44 SP — All Enemies — — — 100% — Darkness: instant kill to all foes with no Darkness resistance. 70% chance to instant kill; Unique to Alice; Cannot be inherited in Fusion
Ghastly Wail 28 SP — All Enemies — — — 100% Group 6 Instantly kills foes who are Feared. 100% chance of instakill if Feared
Demonic Judgement 54 SP — All Enemies — — — 100% Group 8 Darkness: chance of reducing foes to 1/2 HP. 70% chance of HP reduction; Can only be obtained via Skill Change

Almighty Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Megido 15 SP Medium All Enemies 1 120 — 95% Group 3 Deals medium Almighty damage to all foes. Deals damage
Megidola 24 SP Heavy All Enemies 1 180 — 95% Group 6 Deals heavy Almighty damage to all foes. Deals damage
Megidolaon 38 SP Severe All Enemies 1 210 — 95% Group 8 Deals severe Almighty damage to all foes. Deals damage
Black Viper 48 SP Massive One Enemy 1 230 — 98% — Deals massive Almighty damage to 1 foe. Deals damage; Unique to Satan; Cannot be inherited in Fusion
Morning Star 55 SP Massive All Enemies 1 230 — 95% — Deals massive Almighty damage to all foes. Deals damage; Unique to Helel; Cannot be inherited in Fusion
Life Drain 3 SP — One Enemy — — — 100% Group 2 Drains 1 foe's HP. Drains 30 HP
Spirit Drain 3 SP — One Enemy — — — 100% Group 2 Drains 1 foe's SP. Drains 30 SP
The Man's Way 30 SP — All Enemies — — — 50% — May inflict Down/Dizzy on all foes. 50% chance of Down or Dizzy; Unique to Takeji Zaiten
Foul Breath 8 SP — One Enemy — — — 100% Group 2 Increases chances of all status ailments for 1 foe (temporary) Increased chance of being inflicted with an ailment for 3 turns
Stagnant Air 5 SP — All Enemies and Allies — — — 100% Group 4 Increases chances of all status ailments for all allies and foes (temporary) Increased chance of being inflicted with an ailment for 3 turns

Ailment Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Poisma 5 SP — One Enemy — — — 100% Group 1 Poisons 1 foe. 70% chance to inflict Poison
Poison Mist 12 SP — All Enemies — — — 100% Group 3 Poisons all foes. 50% chance to inflict Poison
Pulinpa 5 SP — One Enemy — — — 100% Group 1 Makes 1 foe Panic. 70% chance to inflict Panic
Tentarafoo 12 SP — All Enemies — — — 100% Group 3 Makes all foes Panic. 40% chance to inflict Panic
Balzac 5 SP — One Enemy — — — 100% Group 1 Enrages 1 foe. 70% chance to inflict Rage
Valiant Dance 12 SP — All Enemies — — — 100% Group 3 Enrages all foes. 40% chance to inflict Rage
Makajam 5 SP — One Enemy — — — 100% Group 1 Silences 1 foe. 70% chance to inflict Silence
Foolish Whisper 12 SP — All Enemies — — — 100% Group 3 Silences all foes. 40% chance to inflict Silence
Evil Touch 5 SP — One Enemy — — — 100% Group 1 Instills Fear in 1 foe. 70% chance to inflict Fear
Evil Smile 12 SP — All Enemies — — — 100% Group 3 Instills Fear in all foes. 40% chance to inflict Fear
Enervation 5 SP — One Enemy — — — 100% Group 1 Enervates 1 foe. 70% chance to inflict Enervation
Old One 12 SP — All Enemies — — — 100% Group 3 Enervates all foes. 50% chance to inflict Enervation
Soul Break 5 SP — One Enemy — — — 100% Group 1 Exhausts 1 foe. 70% chance to inflict Exhaustion
Anima Freeze 12 SP — All Enemies — — — 100% Group 3 Exhausts all foes. 50% chance to inflict Exhaustion

Healing Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Dia 3 SP — One Ally — 50 — 100% Group 1 Slightly restores 1 ally's HP. Restores HP
Diarama 6 SP — One Ally — 160 — 100% Group 3 Moderately restores 1 ally's HP. Restores HP
Diarahan 18 SP — One Ally — 100 — 100% Group 5 Fully restores 1 ally's HP. Restores HP
Media 7 SP — All Allies — 40 — 100% Group 3 Slightly restores party's HP. Restores HP
Mediarama 12 SP — All Allies — 140 — 100% Group 5 Moderately restores party's HP. Restores HP
Mediarahan 30 SP — All Allies — — — 100% Group 7 Fully restores party's HP. Restores full HP
Salvation 40 SP — All Allies — — — 100% Group 8 Fully restores party's HP. Cures ailments. Restores full HP and cures ailments
Patra 3 SP — One Ally — — — — Group 1 Dispels Panic, Fear, and Rage (1 ally). Cures Panic, Fear, and Rage
Me Patra 6 SP — All Allies — — — — Group 3 Dispels Panic, Fear, and Rage (party). Cures Panic, Fear, and Rage
Re Patra 3 SP — One Ally — — — — Group 2 Recovers 1 ally from Knockdown or Dizzy status. Cures Down or Dizzy
Posumudi 3 SP — One Ally — — — — Group 2 Neutralizes Poison (1 ally). Cures Poison
Mutudi 3 SP — One Ally — — — — Group 1 Cures Silence (1 ally). Cures Silence
Nervundi 3 SP — One Ally — — — — Group 2 Cures Enervation/ Exhaustion (1 ally). Cures Enervation and Exhaustion
Energy Shower 18 SP — All Allies — — — — Group 2 Cures Enervation/ Exhaustion (party). Cures Enervation and Exhaustion
Amrita 12 SP — All Allies — — — — Group 4 Cures all ailments except Down and KO (party). Cures all ailments except Down and KO
Recarm 8 SP — One Ally — — — — Group 2 Revives an ally with 50% HP. Revives an ally with half HP
Samarecarm 18 SP — One Ally — — — — Group 5 Revives an ally with full HP. Revives an ally with full HP
Youthful Wind 25 SP — All Allies — — — — — Moderately restores party's HP and raises Hit/Evasion rate for 3 turns. Restores HP and increases hit/evasion for 3 turns; Unique to Takehaya Susano-o

Support Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Tarunda 12 SP — One Enemy — — — — Group 1 Decreases 1 foe's Attack for 3 turns. Debuffs attack to x0.66 for 3 turns
Matarunda 24 SP — All Enemies — — — — Group 4 Decreases all foes' Attack for 3 turns. Debuffs attack to x0.66 for 3 turns
Sukunda 12 SP — One Enemy — — — — Group 1 Decreases 1 foe's Hit/Evasion rates for 3 turns. Debuffs hit/evasion to x0.66 for 3 turns
Masukunda 24 SP — All Enemies — — — — Group 4 Decreases all foes' Hit/Evasion rates for 3 turns. Debuffs hit/evasion to x0.66 for 3 turns
Rakunda 12 SP — One Enemy — — — — Group 1 Decreases 1 foe's Defense for 3 turns. Debuffs defense to x0.66 for 3 turns
Marakunda 24 SP — All Enemies — — — — Group 4 Decreases all foes' Defense for 3 turns. Debuffs defense to x0.66 for 3 turns
Debilitate 30 SP — One Enemy — — — — — Decreases Attack, Defense, and Hit/Evasion rate (1 foe). Debuffs attack, hit/evasion, and defense to x0.66 for 3 turns
Dekunda 10 SP — All Allies — — — — Group 3 Nullifies stat penalties on party. Removes all -kunda debuffs on allies
Tarukaja 12 SP — One Ally — — — — Group 1 Increases 1 ally's Attack for 3 turns. Buffs attack by x1.33 for 3 turns
Matarukaja 24 SP — All Allies — — — — Group 4 Increases party's Attack for 3 turns. Buffs attack by x1.33 for 3 turns
Sukukaja 12 SP — One Ally — — — — Group 1 Increases 1 ally's Hit/Evasion rate for 3 turns. Buffs hit/evasion by x1.33 for 3 turns
Masukukaja 24 SP — All Allies — — — — Group 4 Increases party's Hit/Evasion rate for 3 turns. Buffs hit/evasion by x1.33 for 3 turns
Rakukaja 12 SP — One Ally — — — — Group 1 Increases 1 ally's Defense for 3 turns. Buffs defense by x1.33 for 3 turns
Marakukaja 24 SP — All Allies — — — — Group 4 Increases party's Defense for 3 turns. Buffs defense by x1.33 for 3 turns
Heat Riser 30 SP — One Ally — — — — — Increases Attack, Defense, and Hit/Evasion rate (1 ally). Buffs attack, hit/evasion, and defense by x1.33 for 3 turns
Dekaja 10 SP — All Allies — — — — Group 3 Nullifies stat bonuses on all foes. Removes all -kaja buffs on enemies
Rebellion 5 SP — One Ally — — — — Group 2 Increases Critical Rate (1 ally). x1.1 crit rate for 3 turns
Revolution 5 SP — All Allies and Enemies — — — — Group 4 Increases Critical Rate (all). x1.1 crit rate for 3 turns
Power Charge 15 SP — Self — — — — Group 6 More than doubles damage of next physical attack. Next Physical attack deals x2.5 damage
Mind Charge 15 SP — Self — — — — Group 6 More than doubles damage of next magic attack. Next magic attack deals x2.5 damage
Tetrakarn 36 SP — One Ally — — — — Group 7 Barrier that reflects phys dmg once. Reflects Physical damage one time
Makarakarn 36 SP — One Ally — — — — Group 7 Barrier that reflects magic dmg once. Reflects magic damage one time
Tetraja 24 SP — One Ally — — — — Group 5 Nullifies instant kill attack once (1 ally). Nullifies an instant kill move one time
Tetra Break 18 SP — All Enemies — — — — Group 7 Negate all foes' Tetrakarn. Removes enemies' Tetrakarn
Makara Break 18 SP — All Enemies — — — — Group 7 Negate all foes' Makarakarn. Removes enemies' Makarakarn
Fire Break 15 SP — One Enemy — — — — Group 3 Nullifies 1 foe's Fire resistance. Negates Fire resistance for 3 turns
Ice Break 15 SP — One Enemy — — — — Group 3 Nullifies 1 foe's Ice resistance. Negates Ice resistance for 3 turns
Wind Break 15 SP — One Enemy — — — — Group 3 Nullifies 1 foe's Wind resistance. Negates Wind resistance for 3 turns
Elec Break 15 SP — One Enemy — — — — Group 3 Nullifies 1 foe's Elec resistance. Negates Elec resistance for 3 turns
Red Wall 18 SP — One Ally — — — — Group 4 Add Fire resistance to 1 ally. Adds Fire resistance for 3 turns
White Wall 18 SP — One Ally — — — — Group 4 Add Ice resistance to 1 ally. Adds Ice resistance for 3 turns
Blue Wall 18 SP — One Ally — — — — Group 4 Add Elec resistance to 1 ally. Adds Wind resistance for 3 turns
Green Wall 18 SP — One Ally — — — — Group 4 Add Wind resistance to 1 ally. Adds Elec resistance for 3 turns
Trafuri 24 SP — Self — — — — Group 3 Enables escape from most battles. Escape battle
Traesto 18 SP — Self — — — — Group 1 Instantly escape from a dungeon. Escape dungeon
Dragon Hustle 150 SP — All Allies — — — — — Increases party's Attack, Defense, and Hit/Evade. Buffs attack, hit/evasion, and defense by 1.33x for 3 turns; Unique to Haraedo-no-Okami
Kamui Miracle 25 SP — Random — — — — — Anything could happen... Restores HP/SP, inflicts Down, inflicts an ailment, or does nothing to allies, enemies, or both allies and enemies; Unique to Kamui-Moshiri
Shield of Justice 160 SP — All Allies — — — — — Shields the party from all damage once. Nullifies an attack one time; Unique to Yamato Sumeragi

Passive Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Resist Physical — — — — — — Group 4 Reduces damage from Phys attacks. Reduces Phys damage taken
Null Physical — — — — — — Group 6 Nullifies damage from Phys attacks. Nulls Phys damage taken
Repel Physical — — — — — — Group 7 Reflects damage from Phys attacks. Reflects Phys damage
Absorb Physical — — — — — — Group 10 Absorbs damage from Phys attacks. Absorbs Phys damage taken
Resist Fire — — — — — — Group 4 Reduces damage from Fire attacks. Reduces Fire damage taken
Null Fire — — — — — — Group 6 Nullifies damage from Fire attacks. Nulls Fire damage taken
Repel Fire — — — — — — Group 7 Reflects damage from Fire attacks. Reflects Fire damage
Absorb Fire — — — — — — Group 10 Absorbs damage from Fire attacks. Absorbs Fire damage taken
Resist Ice — — — — — — Group 4 Reduces damage from Ice attacks. Reduces Ice damage taken
Null Ice — — — — — — Group 6 Nullifies damage from Ice attacks. Nulls Ice damage taken
Repel Ice — — — — — — Group 7 Reflects damage from Ice attacks. Reflects Ice damage
Absorb Ice — — — — — — Group 10 Absorbs damage from Ice attacks. Absorbs Ice damage taken
Resist Elec — — — — — — Group 4 Reduces damage from Elec attacks. Reduces Elec damage taken
Null Elec — — — — — — Group 6 Nullifies damage from Elec attacks. Nulls Elec damage taken
Repel Elec — — — — — — Group 7 Reflects damage from Elec attacks. Reflects Elec damage
Absorb Elec — — — — — — Group 10 Absorbs damage from Elec attacks. Absorbs Elec damage taken
Resist Wind — — — — — — Group 4 Reduces damage from Wind attacks. Reduces Wind damage taken
Null Wind — — — — — — Group 6 Nullifies damage from Wind attacks. Nulls Wind damage taken
Repel Wind — — — — — — Group 7 Reflects damage from Wind attacks. Reflects Wind damage
Absorb Wind — — — — — — Group 10 Absorbs damage from Wind attacks. Absorbs Wind damage taken
Resist Light — — — — — — Group 5 Reduces chance of KO from Light attacks. Halves chance of being hit by Light skills
Null Light — — — — — — Group 6 Nullifies Light attacks. Nulls Light skills
Repel Light — — — — — — Group 7 Reflects Light attacks. Reflects Light skills
Resist Dark — — — — — — Group 5 Reduces chance of KO from Darkness attacks. Halves chance of being killed by Dark skills
Null Dark — — — — — — Group 6 Nullifies Darkness attacks. Nulls Dark skills
Repel Dark — — — — — — Group 7 Reflects Darkness attacks. Reflects Dark skills
Resist Poison — — — — — — Group 2 Reduces chance of being Poisoned. Halves chance of being Poisoned
Null Poison — — — — — — Group 2 Protects user from Poison. Nulls Poison
Resist Rage — — — — — — Group 2 Reduces chance of being Enraged. Halves chance of being Enraged
Null Rage — — — — — — Group 4 Protects user from Rage. Nulls Rage
Resist Dizzy — — — — — — Group 2 Reduces chance of being Dizzy. Halves chance of being Dizzied
Null Dizzy — — — — — — Group 4 Protects user from Dizzy. Nulls Dizzy
Resist Panic — — — — — — Group 2 Reduces chance of being Panicked. Halves chance of being Panicked
Null Panic — — — — — — Group 4 Protects user from Panic. Nulls Panic
Resist Enervate — — — — — — Group 2 Reduces chance of being Enervated. Halves chance of being Enervated
Null Enervate — — — — — — Group 4 Protects user from Enervation. Nulls Enervation
Resist Exhaust — — — — — — Group 2 Reduces chance of being Exhausted. Halves chance of being Exhausted
Null Exhaust — — — — — — Group 4 Protects user from Exhaustion. Nulls Exhaustion
Resist Mute — — — — — — Group 2 Reduces chance of being Silenced. Halves chance of being Silenced
Null Mute — — — — — — Group 4 Protects user from Silence. Nulls Silence
Resist Fear — — — — — — Group 2 Reduces chance of being Feared. Halves chance of being Feared
Null Fear — — — — — — Group 4 Protects user from Fear. Nulls Fear
Unshaken Will — — — — — — — Protects user from Panic/Fear/Silence/ Enervation/Rage. Nulls panic, fear, silence, enervation, and rage; Unique to Asura
Endure — — — — — — Group 5 Restores 1 HP upon Unconscious 1x per battle. Survive with 1 HP once per battle
Enduring Soul — — — — — — Group 7 Restores all HP upon Unconscious 1x per battle. Survive with all HP once per battle
Survive Light — — — — — — Group 4 50% chance of being revived with 1 HP if killed by Light. 50% chance to surivve a Light instant kill with 1 HP
Survive Dark — — — — — — Group 4 50% chance of being revived with 1 HP if killed by Darkness. 50% chance to surivve a Dark instant kill with 1 HP
Endure Light — — — — — — Group 5 Automatic revival with 1 HP when killed by Light magic. 100% chance to surivve a Light instant kill with 1 HP
Endure Dark — — — — — — Group 5 Automatic revival with 1 HP when killed by Darkness magic. 100% chance to surivve a Dark instant kill with 1 HP
Dodge Physical — — — — — — Group 2 Doubles evasion rate against Phys attacks. x2 evasion against Phys
Evade Physical — — — — — — Group 4 Triples evasion rate against Phys attacks. x3 evasion against Phys
Dodge Fire — — — — — — Group 2 Doubles evasion rate against Fire attacks. x2 evasion against Fire
Evade Fire — — — — — — Group 4 Triples evasion rate against Fire attacks. x3 evasion against Fire
Dodge Ice — — — — — — Group 2 Doubles evasion rate against Ice attacks. x2 evasion against Ice
Evade Ice — — — — — — Group 4 Triples evasion rate against Ice attacks. x3 evasion against Ice
Dodge Wind — — — — — — Group 2 Doubles evasion rate against Wind attacks. x2 evasion against Wind
Evade Wind — — — — — — Group 4 Triples evasion rate against Wind attacks. x3 evasion against Wind
Dodge Elec — — — — — — Group 2 Doubles evasion rate against Elec attacks. x2 evasion against Elec
Evade Elec — — — — — — Group 4 Triples evasion rate against Elec attacks. x3 evasion against Elec
Angelic Grace — — — — — — Group 7 Doubles evasion rate against all attacks but Light/Darkness/Almighty. 2x evasion against Phys/Fire/Ice/Elec/Wind
Ali Dance — — — — — — Group 5 The Hit rate of an attacking unit is reduced by half. Halves an enemy's hit rate when being attacked
Fire Boost — — — — — — Group 1 Strengthens Fire attacks by 25%. Increases Fire damage done x1.25
Fire Amp — — — — — — Group 5 Strengthens Fire attacks by 50%. Increases Fire damage done x1.5
Ice Boost — — — — — — Group 1 Strengthens Ice attacks by 25%. Increases Ice damage done x1.25
Ice Amp — — — — — — Group 5 Strengthens Ice attacks by 50%. Increases Ice damage done x1.5
Elec Boost — — — — — — Group 1 Strengthens Elec attacks by 25%. Increases Elec damage done x1.25
Elec Amp — — — — — — Group 5 Strengthens Elec attacks by 50%. Increases Elec damage done x1.5
Wind Boost — — — — — — Group 1 Strengthens Wind attacks by 25%. Increases Wind damage done x1.25
Wind Amp — — — — — — Group 5 Strengthens Wind attacks by 50%. Increases Wind damage done x1.5
Hama Boost — — — — — — Group 5 Increases success rate of Light magic. Increases Light skill instant kill chance by x1.25
Mudo Boost — — — — — — Group 5 Increases success rate of Darkness magic. Increases Dark skill instant kill chance by x1.25
Poison Boost — — — — — — Group 4 Increases odds of inflicting Poison. Increases chance of inflicting Poison by x1.25
Rage Boost — — — — — — Group 4 Increases odds of inflicting Rage. Increases chance of inflicting Rage by x1.25
Dizzy Boost — — — — — — Group 4 Increases odds of inflicting Dizziness during a Knockdown. Increases chance of inflicting Dizzy by x1.25
Panic Boost — — — — — — Group 4 Increases odds of inflicting Panic. Increases chance of inflicting Panic by x1.25
Enervate Boost — — — — — — Group 4 Increases odds of inflicting Enervation. Increases chance of inflicting Enervation by x1.25
Exhaust Boost — — — — — — Group 4 Increases odds of inflicting Exhaustion. Increases chance of inflicting Exhaustion by x1.25
Silence Boost — — — — — — Group 4 Increases odds of inflicting Silence. Increases chance of inflicting Silence by x1.25
Fear Boost — — — — — — Group 4 Increases odds of inflicting Fear. Increases chance of inflicting Fear by x1.25
Ailment Boost — — — — — — Group 6 Increases odds of inflicting any ailment. Increases chance of all ailments by x1.25
Counter — — — — — — Group 3 10% chance of reflecting Phys attacks. 10% chance to reflect Phys; does not stack with other Counters
Counterstrike — — — — — — Group 4 15% chance of reflecting Phys attacks. 15% chance to reflect Phys; does not stack with other Counters
High Counter — — — — — — Group 5 20% chance of reflecting Phys attacks. 20% chance to reflect Phys; does not stack with other Counters
Regenerate 1 — — — — — — Group 3 Restores 2% of max HP each turn in battle. Restores 2% max HP each turn; stacks with other Regenerates
Regenerate 2 — — — — — — Group 5 Restores 4% of max HP each turn in battle. Restores 4% max HP each turn; stacks with other Regenerates
Regenerate 3 — — — — — — Group 6 Restores 6% of max HP each turn in battle. Restores 6% max HP each turn; stacks with other Regenerates
Invigorate 1 — — — — — — Group 3 Restores 3 SP each turn in battle. Restores 3 SP each turn; stacks with other Invigorates
Invigorate 2 — — — — — — Group 5 Restores 5 SP each turn in battle. Restores 5 SP each turn; stacks with other Invigorates
Invigorate 3 — — — — — — Group 6 Restores 7 SP each turn in battle. Restores 7 SP each turn; stacks with other Invigorates
Growth 1 — — — — — — Group 2 Persona gains 1/4 EXP while inactive. Gain 25% EXP when inactive
Growth 2 — — — — — — Group 4 Persona gains 1/2 EXP while inactive. Gain 50% EXP when inactive
Growth 3 — — — — — — Group 6 Persona gains full EXP while inactive. Gain 100% EXP when inactive
Auto-Tarukaja — — — — — — Group 3 Automatic Tarukaja at the start of battle. Gain Tarukaja when entering battle
Auto-Mataru — — — — — — Group 6 Automatic Matarukaja at start of battle. Gain Matarukaja when entering battle
Auto-Rakukaja — — — — — — Group 3 Automatic Rakukaja at the start of battle. Gain Rakukaja when entering battle
Auto-Maraku — — — — — — Group 6 Automatic Marakukaja at start of battle. Gain Marakukaja when entering battle
Auto-Sukukaja — — — — — — Group 3 Automatic Sukukaja at the start of battle. Gain Sukukaja when entering battle
Auto-Masuku — — — — — — Group 6 Automatic Masukukaja at start of battle. Gain Masukukaja when entering battle
Alertness — — — — — — Group 2 Lowers odds of being taken by surprise. Reduces chance of enemy advantage
Sharp Student — — — — — — Group 1 Lowers odds of sustaining crit dmg. Halves an enemy's crit rate when being attacked
Apt Pupil — — — — — — Group 3 Increases user's Critical Rate. x2 crit rate
Firm Stance — — — — — — Group 5 Always take half damage, but you can never evade. Halves damage taken but can no longer dodge
Spell Master — — — — — — Group 7 Halves SP cost for magic skills. Halves SP costs
Arms Master — — — — — — Group 7 Halves HP cost for physical skills. Halves HP costs
Divine Grace — — — — — — Group 6 Effects of healing magic are increased by 50%. Heals restore x1.5 more HP
Cool Breeze — — — — — — Group 5 Restores 8% of HP and SP after battle. User restores 8% HP/SP after battles
Victory Cry — — — — — — Group 7 Fully restores HP and SP after battle. User restores 100% HP/SP after battles
Fast Heal — — — — — — Group 3 Time needed to recover from ailments is halved. Halves number of turns that ailments last
Insta-Heal — — — — — — Group 7 Time needed to recover from ailments is reduced to 1 turn. All ailments heal in 1 turn

Navigator Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Full Analysis — — — — — — — Reveals enemy skills and affinities you've tried when using Analyze. Displays enemy info; Unique to Himiko and awakenings
Third Eye — — — — — — — Shows whether an attack will be effective when choosing a target. When targeting an enemy with a skill, it shows their affinity to the skill; Unique to Himiko and awakenings
Weakness Scan — — — — — — — Displays one foe's weakness at the start of battle. Uncover's one affinity on one enemy when entering battle; Unique to Himiko and awakenings
Healing Wave — — — — — — — Recovers 5% HP at the end of battle. Party restores 5% HP after battles; Unique to Himiko and awakenings
Relaxing Wave — — — — — — — Recovers 5% SP at the end of battle. Party restores 5% SP after battles; Unique to Himiko and awakenings
Analyze — — — — — — — Allows you to analyze foes to find weaknesses. Displays an enemy's affinities; Unique to Himiko and awakenings
Enemy Radar — — — — — — — Displays foes in a wide area of the map, even in unexplored areas. Displays enemies on mini map; Unique to Himiko and awakenings
Treasure Radar — — — — — — — Displays all treasures on the dungeon map. Displays chests on mini map; Unique to Himiko and awakenings
Certain Escape — — — — — — — Allows you to escape from almost all battles. Escape from battle; Unique to Himiko and awakenings
Stamina Song — — — — — — — Party recovers 10% of its HP after battle. Party restores 10% HP after battles; Unique to Himiko and awakenings
Vigor Song — — — — — — — Party recovers 10% of its SP after battle. Party restores 10% SP after battles; Unique to Himiko and awakenings
All-Out Boost — — — — — — — Increases All-Out Attack damage when Rise joins in. Increases All-Out Attack damage when Rise joins in; Unique to Himiko and awakenings
Complete Analysis — — — — — — — View foe's skills and affinities, including those you have not tried. Uncovers all affinities for all enemies; Unique to Himiko and awakenings

Enemy Skills

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Shared

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Last Resort (Medium) — Medium All Enemies — 400 — 100% — Deals medium Almighty damage to everyone, Deals damage but kills the user; Used by Bronze Dice, Iron Dice, Reckoning Dice, and others
Last Resort (Severe) — Severe All Enemies — 1000 — 100% — Deals medium Almighty damage to everyone, Deals damage but kills the user; Used by Silver Dice, Platinum Dice, Mind Dice, Curse Dice, Death Dice, and others
Recarmdra — — Self — — — — — Recovers all allies' HP, but caster's HP falls to 1. Heals all allies but sets user's HP to 1; Used by Monopolizing Cupid and others
Summon — — One Ally — — — — — Summon one unit. Summons an allied unit; Used by Positive King, Shadow Yukiko, and others
Balzac (Enemy) 5 SP — One Enemy — — — 100% — Enrages 1 foe. 100% chance to inflict Rage; Used by Liberating Idol and others
Rampage (Enemy) 12% HP Light All Enemies — 300 5% 90% — Deals light Phys damage to all foes 1x to 3x. Deals damage; Unique to Contrarian King
Life Leech 3 SP — One Enemy — — — 100% — Drains a large amount of 1 foe's HP. Absorbs 150 HP; Used by Kunino-sagiri and others
Spirit Leech 3 SP — One Enemy — — — 100% — Drains a large amount of a foe's SP. Absorbs 100 SP; Used by Lost Okina, The Reaper, and others
Galgalim Eyes 28 SP — One Enemy — — — 90% — Reduces 1 foe's HP to 1 and has a chance of Enervation. Inflicts Enervation, reduces target's HP to 1; Used by Shadow Naoto, Ameno-sagiri, and others

Shadow Yosuke

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Wind of Oblivion — — One Enemy — 20 0% 100% — Wind damage to 1 foe. Deals damage; Unique to Shadow Yosuke

Shadow Chie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bottomless Envy — — One Enemy — 40 0% 100% — Phys damage to 1 foe. Deals damage; Unique to Shadow Chie

Shadow Yukiko

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Shivering Rondo — — Feared Enemies — 120 0% 80% — Severely damages foes who are Feared. Deals damage to Feared enemies; Unique to Shadow Yukiko
Burn to Ashes — — All Enemies — 60 0% 90% — Fire damage to all foes. Deals damage; Unique to Shadow Yukiko
Terror Voice — — One Enemy — — — — — Guaranteed Fear to 1 foe. Inflicts Fear; Used by Shadow Yukiko and Charming Prince

Shadow Kanji

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Fanatical Spark — — All Enemies — 95 0% 98% — Elec damage to all foes. Deals damage; Unique to Shadow Kanji
Forbidden Murmur — — Male Enemies — — — — — Inflict Poison on male enemies. Inflicts Poison on men; Unique to Shadow Kanji
Roar of Wrath — — Female Enemies — — — — — Inflict Rage on female enemies. Inflicts Rage on women; Unique to Shadow Kanji

Shadow Rise

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Supreme Insight — — All Enemies — — — — — Analyze all foes. Attacks against Rises Shadow will become ineffective; Unique to Shadow Rise

Shadow Teddie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nihil Hand — — All Enemies — 250 0% 80% — Damages and knocks down standing foes. Kills foes that are Dizzy. Inflicts Down, kills enemies that are already Dizzied; Unique to Shadow Teddie
Ultra Charge — — — — — 0% 100% — Charge power before unleashing Evil Hand Nihil. Charge power; Unique to Shadow Teddie
Nullity Guidance — — One Enemy — 120 0% 100% — Damage/Dizzy to 1 foe. Inflicts Dizzy; Unique to Shadow Teddie

Shadow Mitsuo

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Command (Attack) — Heavy One Enemy — 160 0% 98% — Deals heavy Almighty damage to 1 target. Deals damage; Unique to Shadow Mitsuo
Command (Bomb) — Moderate One Enemy — 100 100% 80% — Deals moderate Almighty damage to 1 target and causes Exhaustion. Inflicts Exhaustion; Unique to Shadow Mitsuo
Command (Gigadyne) — Heavy All Enemies — 170 0% 98% — Deals heavy Almighty damage to all targets. Deals damage; Unique to Shadow Mitsuo
Whisper — — — — — — — — Barrier assembly stage 1. Unique to Shadow Mitsuo
Chant — — — — — — — — Barrier assembly stage 2. Unique to Shadow Mitsuo
Prayer — — — — — — — — Barrier assembly stage 3. Unique to Shadow Mitsuo
Character Setup — — — — — — — — Barrier assembly skill for appearance effect. Unique to Shadow Mitsuo

Shadow Naoto

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Mute Ray — — One Enemy — 240 0% 98% — Guaranteed Phys damage/ Silences 1 foe. 100% chance to inflict Silence; Unique to Shadow Naoto
Element Zero — — — — — 0% 100% — Sets all resistant or higher affinities to normal. All affinities become normal; Unique to Shadow Naoto
Galgalim Eyes 28 SP — One Enemy — — — 90% — Reduces 1 foe's HP to 1 and has a chance of Enervation. Inflicts Enervation, reduces target's HP to 1; Used by Shadow Naoto, Ameno-sagiri, and others

Kunino-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Life Leech 3 SP — One Enemy — — — 100% — Drains a large amount of 1 foe's HP. Absorbs 150 HP; Used by Kunino-sagiri and others
Spirit Leech 3 SP — One Enemy — — — 100% — Drains a large amount of a foe's SP. Absorbs 100 SP; Used by Lost Okina, The Reaper, and others
Unerring Justice — — All Enemies — 180 0% 98% — Heavy Almighty damage to all foes. Deals damage; Unique to Kunino-sagiri
Quad Converge — — — — — 0% 100% — Change element resistances in battle. Increases one element's damage for all allies and enemies but greatly reduces damage from the other 3; Unique to Kunino-sagiri
Control — — One Enemy — — 0% 100% — Control one player unit. Controls a party member; Unique to Kunino-sagiri

Ameno-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nebula Oculus — — All Enemies — 240 0% 98% — Heavy Almighty damage to all foes. Deals damage; Unique to Ameno-sagiri
Quake — — All Enemies — 210 0% 98% — Deals Almighty damage to all foes with a chance of Dizzying. 50% chance to inflict Dizzy; Unique to Ameno-sagiri
Bewildering Fog — — — — — 0% 100% — Nullifies all attacks until the Fog is lowered Nulls incoming attacks; Unique to Ameno-sagiri
Galgalim Eyes 28 SP — One Enemy — — — 90% — Reduces 1 foe's HP to 1 and has a chance of Enervation. Inflicts Enervation, reduces target's HP to 1; Used by Shadow Naoto, Ameno-sagiri, and others

Kusumi-no-Okami

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Shell of Denial — — User — 1 — 100% — Repels all attacks except Phys. Unique to Marie
Hot Lightning — — Two Enemies — 270 — 90% — Inflicts heavy almighty damage and Dizzy on two enemies Inflicts Dizzy; Unique to Marie
Cry of Denial — — Two Enemies — — — 100% — Nullifies all stat decreases and inflicts Silence on two enemies 55% chance to inflict Silence.; Unique to Kusumi-no-Okami
Draining Fog — — All Enemies — — — 100% — Drains 50 SP from all enemies and inflicts light damage on user. Drains 50 SP and deals damage to user; Unique to Kusumi-no-Okami
Hot Lightning — — 1-3 Enemies — 300 — 100% — Inflicts heavy almighty damage and Dizzy on 1-3 enemies Inflicts Dizzy; Unique to Kusumi-no-Okami
Run Amok — — All Enemies — 35 10% 80% — Inflict light Almighty damage to all enemies Deals damage; Unique to Kusumi-no-Okami
Shake Off — — All Enemies — 200 2% 90% — Inflict medium Almighty damage to all enemies. Deals damage; Unique to Kusumi-no-Okami

Passives

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Alienation Wall — — — — — — — 80% chance to reflect Phys attacks. 80% chance to reflect Phys; Unique to Marie
Enclosure Shell — — — 1 — 100% — Nullifies all attacks until the Cape is removed Nulls incoming attacks; Unique to Kusumi-no-Okami

Izanami-no-Okami

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Summons to Yomi — — All Enemies — — 0% 100% — Instantly kills all foes inflicted with status ailments. (100% chance) Instant kill against enemies with ailments; Unique to Izanami-no-Okami
Kuro Ikazuchi — Moderate All Enemies — 230 0% 98% — Deals moderate Almighty damage to all foes. Deals damage; Unique to Izanami-no-Okami
Oho Ikazuchi — — ? — — 0% 100% — Inflicts 999 points of Almighty damage. (scripted) Deals damage; Unique to Izanami-no-Okami
World's End — Heavy All Enemies — 180 0% 98% — Deals heavy Almighty damage to all foes, inflicts Enervation. Inflicts Enervation; Unique to Izanami-no-Okami
Thousand Curses — — All Enemies — — — 100% — Instantly kills one foe without dealing damage. Instant kill; Unique to Izanami-no-Okami
Fury of Yasogami — — All Enemies — 150 10% 85% — Izanami's normal attack. Deals damage; Unique to Izanami-no-Okami
Galgalim Eyes 28 SP — One Enemy — — — 90% — Reduces 1 foe's HP to 1 and has a chance of Enervation. Inflicts Enervation, reduces target's HP to 1; Used by Shadow Naoto, Ameno-sagiri, and others

Margaret

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Prominence 48 SP Heavy All Enemies — 180 — 95% — Deals heavy Fire damage to all foes. Deals damage; Unique to Margaret
Cocytus Pain 48 SP Heavy All Enemies — 180 — 95% — Deals heavy Ice damage to all foes. Deals damage; Unique to Margaret
Divine Vacuum 48 SP Heavy All Enemies — 180 — 95% — Deals heavy Wind damage to all foes. Deals damage; Unique to Margaret
Jihad 48 SP Heavy All Enemies — 180 — 95% — Deals heavy Elec damage to all foes. Deals damage; Unique to Margaret
Megidolaon (Margaret) — — All Enemies — — 0% 100% — Deals severe Almighty damage to all foes. Does 9999 fixed damage; Unique to Margaret

References

General
  • "Chapter 5: Data", ペルソナ4ザ・ゴールデン ザ・コンプリートガイド, Compiled by the Dengeki Playstation Editorial Department. Published by ASCII Media Works (2012). Japanese. p. 376-403. ISBN-13: 978-4048866637.