Skills in Persona 4 Golden

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This is a list of skills in Persona 4 Golden. For skill cards, see Skill Cards in Persona 4 Golden. For skills in the original release of Persona 4, see Skills in Persona 4.

Physical Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bash 6% HP Light One Enemy 1 60 20% 90% Group 1 Deals light Phys damage to 1 foe.
Cleave 5% HP Light One Enemy 1 65 20% 90% Group 1 Deals light Phys damage to 1 foe.
Skewer 5% HP Light One Enemy 1 70 20% 85% Group 1 Deals light Phys damage to 1 foe.
Sonic Punch 8% HP Light One Enemy 1 75 25% 90% Group 2 Deals light Phys damage to 1 foe.
Single Shot 8% HP Light One Enemy 1 85 20% 98% Group 2 Deals light Phys damage to 1 foe.
Assault Dive 10% HP Light One Enemy 1 100 20% 90% Group 3 Deals light Phys damage to 1 foe.
Power Slash 14% HP Medium One Enemy 1 120 25% 80% Group 4 Deals medium Phys damage to 1 foe.
Fatal End 14% HP Medium One Enemy 1 125 20% 90% Group 4 Deals medium Phys damage to 1 foe.
Black Spot 16% HP Medium One Enemy 1 130 35% 85% Group 4 Deals medium Phys damage to 1 foe.
Mighty Swing 16% HP Medium One Enemy 1 135 30% 90% Group 5 Deals medium Phys damage to 1 foe.
Rainy Death 21% HP Heavy One Enemy 1 195 35% 90% Group 7 Deals heavy Phys damage to 1 foe.
Heaven's Blade 25% HP Heavy One Enemy 1 230 40% 90% Deals heavy Phys damage to 1 foe. Unique to Michael and Metatron; cannot be inherited in Fusion.
Gigantic Fist 18% HP Heavy One Enemy 1 330 25% 90% Group 6 Deals heavy Phys damage to 1 foe.
Brave Blade 20% HP Severe One Enemy 1 700 20% 90% Group 7 Deals severe Phys damage to 1 foe.
God's Hand 22% HP Severe One Enemy 1 800 15% 90% Group 8 Deals severe Phys damage to 1 foe.
Primal Force 22% HP Severe One Enemy 1 1100 25% 90% Group 8 Deals severe Phys damage to 1 foe.
Double Fangs 8% HP Light One Enemy 2 40 15% 90% Group 2 Deals light Phys damage to 1 foe 2x.
Kill Rush 10% HP Light One Enemy 1-3 50 10% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x.
Twin Shot 10% HP Light One Enemy 2 55 10% 90% Group 3 Deals light Phys damage to 1 foe 2x.
Torrent Shot 16% HP Medium One Enemy 2-4 45 8% 90% Group 5 Deals medium Phys damage to 1 foe 2x to 3x. In-game description says 2-3x, but other sources say 2-4x.
Tempest Slash 18% HP Heavy One Enemy 1-2 90 10% 85% Group 6 Deals heavy Phys damage to 1 foe 1x to 2x.
Gale Slash 12% HP Light All Enemies 1 80 5% 85% Group 3 Deals light Phys damage to all foes.
Herculean Strike 16% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes.
Heat Wave 16% HP Medium All Enemies 1 125 5% 75% Group 5 Deals medium Phys damage to all enemies.
Vicious Strike 18% HP Heavy All Enemies 1 140 5% 80% Group 6 Deals heavy Phys damage to all foes.
Deathbound 20% HP Heavy All Enemies 1 145 5% 80% Group 6 Deals heavy Phys damage to all foes.
Vorpal Blade 25% HP Heavy All Enemies 1 200 5% 80% Group 8 Deals heavy Phys damage to all foes.
Rampage 12% HP Light All Enemies 1-3 40 5% 75% Group 3 Deals light Phys damage to all foes 1x to 3x.
Swift Strike 12% HP Light All Enemies 1-2 65 5% 80% Group 3 Deals light Phys damage to all foes 1x to 2x.
Blade of Fury 18% HP Medium All Enemies 2-4 35 5% 90% Group 5 Deals medium Phys damage to all foes 2x to 4x.
Myriad Arrows 22% HP Heavy All Enemies 1-3 75 5% 85% Group 7 Deals heavy Phys damage to all foes 1x to 3x.
Arrow Rain 20% HP Heavy All Enemies 2 80 5% 75% Group 6 Deals heavy Phys damage to all foes 2x.
Aeon Rain 18% HP Medium All Enemies 1-3 90 5% 75% Group 6 Deals medium Phys damage to all foes 1x to 3x.
Agneyastra 24% HP Heavy All Enemies 1-3 120 5% 75% Group 7 Deals heavy Phys damage to all foes 1x to 3x.
Akasha Arts 22% HP Heavy All Enemies 1-2 130 5% 80% Group 7 Deals heavy Phys damage to all foes 1x to 2x.
Hassou Tobi 25% HP Light All Enemies 8 60 5% 75% Deals light Phys damage to all foes 8x. Unique to Yoshitsune; cannot be inherited in Fusion.
Cruel Attack 14% HP Medium One Enemy 1 120 5% 90% Group 4 Med Phys dmg, 1 foe. Bonus damage to foes that are Down.
Vile Assault 18% HP Heavy One Enemy 1 350 5% 90% Group 6 Hvy Phys dmg, 1 foe. Bonus damage to foes that are Down.
Poison Skewer 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Poison. 35% chance to inflict Poison.
Poison Arrow 18% HP Medium One Enemy 1 130 5% 90% Group 5 Deals medium Phys damage to 1 foe with a chance of Poison. 45% chance to inflict Poison.
Virus Wave 21% HP Heavy All Enemies 1 90 5% 85% Group 6 Deals heavy Phys damage to all foes with a chance of Poison. 55% chance to inflict Poison.
Blight 21% HP Heavy All Enemies 1 130 5% 80% Group 7 Deals heavy Phys damage to all foes with a chance of Poison. 30% chance to inflict Poison.
Hysterical Slap 9% HP Light One Enemy 2 50 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Rage. 35% chance to inflict Rage.
Crazy Chain 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Rage. 25% chance to inflict Rage.
Skull Cracker 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Panic. 35% chance to inflict Panic.
Mind Slice 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Panic. 35% chance to inflict Panic.
Cell Breaker 10% HP Light One Enemy 1 80 5% 90% Group 3 Deals light Phys damage to 1 foe with a chance of Enervation. 35% chance to inflict Enervation.
Mustard Bomb 18% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Enervation. 25% chance to inflict Enervation.
Brain Shake 12% HP Light One Enemy 1-3 50 5% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 35% chance to inflict Exhaustion.
Navas Nebula 18% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Exhaustion. 25% chance to inflict Exhaustion.
Muzzle Shot 9% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Silence. 35% chance to inflict Silence.
Seal Bomb 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Silence. 25% chance to inflict Silence.
Arm Chopper 9% HP Light One Enemy 2 45 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Fear. 35% chance to inflict Fear.
Atom Smasher 16% HP Med All Enemies 1-2 50 5% 90% Group 4 Deals med Phys damage to all foes 1x to 2x with a chance of Fear. 25% chance to inflict Fear.
Pralaya 25% HP Severe All Enemies 1 900 5% 80% Deals severe Phys damage to all foes with a high chance of instant kills. Unique to Shiva; cannot be inherited in Fusion.

Fire Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Agi 4 SP Light One Enemy 1 40 98% Group 1 Deals light Fire damage to 1 foe.
Agilao 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Fire damage to 1 foe.
Agidyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Fire damage to 1 foe.
Maragi 10 SP Light All Enemies 1 40 95% Group 2 Deals light Fire damage to all foes.
Maragion 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Fire damage to all foes.
Maragidyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Fire damage to all foes.
Ragnarok 48 SP Severe One Enemy 1 200 98% Deals severe Fire damage to 1 foe. Unique to Surt; cannot be inherited in Fusion.
Burning Petals 34 SP Severe All Enemies 1 190 95% Deals severe Fire damage to all foes. Unique to Sumeo-Okami.

Ice Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bufu 4 SP Light One Enemy 1 40 98% Group 1 Deals light Ice damage to 1 foe.
Bufula 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Ice damage to 1 foe.
Bufudyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Ice damage to 1 foe.
Mabufu 10 SP Light All Enemies 1 40 95% Group 2 Deals light Ice damage to all foes.
Mabufula 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Ice damage to all foes.
Mabufudyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Ice damage to all foes.
Niflheim 48 SP Severe One Enemy 1 200 98% Deals severe Ice damage to 1 foe. Unique to Loki; cannot be inherited in Fusion.

Elec Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Zio 4 SP Light One Enemy 1 40 98% Group 1 Deals light Elec damage to 1 foe.
Zionga 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Elec damage to 1 foe.
Ziodyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Elec damage to 1 foe.
Mazio 10 SP Light All Enemies 1 40 95% Group 2 Deals light Elec damage to all foes.
Mazionga 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Elec damage to all foes.
Maziodyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Elec damage to all foes.
Thunder Reign 48 SP Severe One Enemy 1 200 98% Deals severe Elec damage to 1 foe. Unique to Thor; cannot be inherited in Fusion.

Wind Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Garu 4 SP Light One Enemy 1 40 98% Group 1 Deals light Wind damage to 1 foe.
Garula 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Wind damage to 1 foe.
Garudyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Wind damage to 1 foe.
Magaru 10 SP Light All Enemies 1 40 95% Group 2 Deals light Wind damage to all foes.
Magarula 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Wind damage to all foes.
Magarudyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Wind damage to all foes.
Panta Rhei 48 SP Severe One Enemy 1 200 98% Deals severe Wind damage to 1 foe. Unique to Odin; cannot be inherited in Fusion.

Light Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Hama 8 SP One Enemy 100% Group 2 Light: low chance of instant kill, 1 foe. 25% chance of instakill.
Hamaon 15 SP One Enemy 100% Group 5 Light: medium chance of instant kill, 1 foe. 60% chance of instakill.
Mahama 18 SP All Enemies 100% Group 3 Light: low chance of instant kill, all foes. 30% chance of instakill.
Mahamaon 34 SP All Enemies 100% Group 6 Light: medium chance of instant kill, all foes. 60% chance of instakill.
Samsara 44 SP All Enemies 100% Light: instant kill to all foes with no Light resistance. 70% chance of instakill. Unique to Daisoujou; cannot be inherited in Fusion.
God's Judgement 48 SP All Enemies 100% Light: chance of reducing foes to 1/2 HP. 70% chance of HP reduction. Can only be obtained via Skill Change.

Darkness Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Mudo 8 SP One Enemy 100% Group 2 Darkness: low chance of instant kill, 1 foe. 25% chance of instakill.
Mudoon 15 SP One Enemy 100% Group 5 Darkness: medium chance of instant kill, 1 foe. 60% chance of instakill.
Mamudo 18 SP All Enemies 100% Group 3 Darkness: low chance of instant kill, all foes. 30% chance of instakill.
Mamudoon 34 SP All Enemies 100% Group 6 Darkness: med chance of instant kill, all foes. 60% chance of instakill.
Die for Me! 44 SP All Enemies 100% Darkness: instant kill to all foes with no Darkness resistance. 70% chance of instakill. Unique to Alice; cannot be inherited in Fusion.
Ghastly Wail 28 SP All Enemies 100% Group 6 Instantly kills foes who are Feared. 100% chance of instakill if Feared.
Demonic Judgement 54 SP All Enemies 100% Darkness: chance of reducing foes to 1/2 HP. 70% chance of HP reduction. Can only be obtained via Skill Change.

Almighty Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Megido 15 SP Medium All Enemies 1 120 95% Group 3 Deals medium Almighty damage to all foes.
Megidola 24 SP Heavy All Enemies 1 180 95% Group 6 Deals heavy Almighty damage to all foes.
Megidolaon 38 SP Severe All Enemies 1 210 95% Group 8 Deals severe Almighty damage to all foes.
Black Viper 48 SP Massive One Enemy 1 230 98% Deals massive Almighty damage to 1 foe. Unique to Satan; cannot be inherited in Fusion.
Morning Star 55 SP Massive All Enemies 1 230 95% Deals massive Almighty damage to all foes. Unique to Helel; cannot be inherited in Fusion.
Life Drain 3 SP One Enemy 100% Group 2 Drains 1 foe's HP. Drains 30 HP.
Spirit Drain 3 SP One Enemy 100% Group 2 Drains 1 foe's SP. Drains 30 SP.
The Man's Way 30 SP All Enemies 50% May inflict Down/Dizzy on all foes. Unique to Takeji-Zaiten.
Foul Breath 8 SP One Enemy 100% Group 2 Increases chances of all status ailments for 1 foe (temporary)
Stagnant Air 5 SP All Enemies 100% Group 4 Increases chances of all status ailments for all allies and foes (temporary) The in-game description incorrectly says it only affects enemies.

Ailment Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Poisma 5 SP One Enemy 100% Group 1 Poisons 1 foe. 70% chance to inflict Poison.
Poison Mist 12 SP All Enemies 100% Group 3 Poisons all foes. 50% chance to inflict Poison.
Pulinpa 5 SP One Enemy 100% Group 1 Makes 1 foe Panic. 70% chance to inflict Panic.
Tentarafoo 12 SP All Enemies 100% Group 3 Makes all foes Panic. 40% chance to inflict Panic.
Balzac 5 SP One Enemy 100% Group 1 Enrages 1 foe. 70% chance to inflict Rage.
Valiant Dance 12 SP All Enemies 100% Group 3 Enrages all foes. 40% chance to inflict Rage.
Makajam 5 SP One Enemy 100% Group 1 Silences 1 foe. 70% chance to inflict Silence.
Foolish Whisper 12 SP All Enemies 100% Group 3 Silences all foes. 40% chance to inflict Silence.
Evil Touch 5 SP One Enemy 100% Group 1 Instills Fear in 1 foe. 70% chance to inflict Fear.
Evil Smile 12 SP All Enemies 100% Group 3 Instills Fear in all foes. 40% chance to inflict Fear.
Enervation 5 SP One Enemy 100% Group 1 Enervates 1 foe. 70% chance to inflict Enervate.
Old One 12 SP All Enemies 100% Group 3 Enervates all foes. 50% chance to inflict Enervate.
Soul Break 5 SP One Enemy 100% Group 1 Exhausts 1 foe. 70% chance to inflict Exhaust.
Anima Freeze 12 SP All Enemies 100% Group 3 Exhausts all foes. 50% chance to inflict Exhaust.

Healing Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Dia 3 SP One Ally 50 100% Group 1 Slightly restores 1 ally's HP.
Diarama 6 SP One Ally 160 100% Group 3 Moderately restores 1 ally's HP.
Diarahan 18 SP One Ally 100 100% Group 5 Fully restores 1 ally's HP.
Media 7 SP All Allies 40 100% Group 3 Slightly restores party's HP.
Mediarama 12 SP All Allies 140 100% Group 5 Moderately restores party's HP.
Mediarahan 30 SP All Allies 100% Group 7 Fully restores party's HP.
Salvation 40 SP All Allies 100% Group 8 Fully restores party's HP. Cures ailments.
Patra 3 SP One Ally Group 1 Dispels Panic, Fear, and Rage (1 ally).
Me Patra 6 SP All Allies Group 3 Dispels Panic, Fear, and Rage (party).
Re Patra 3 SP One Ally Group 2 Recovers 1 ally from Knockdown or Dizzy status.
Posumudi 3 SP One Ally Group 2 Neutralizes Poison (1 ally).
Mutudi 3 SP One Ally Group 1 Cures Silence (1 ally).
Nervundi 3 SP One Ally Group 2 Cures Enervation/ Exhaustion (1 ally).
Energy Shower 18 SP All Allies Group 2 Cures Enervation/ Exhaustion (party).
Amrita 12 SP All Allies Group 4 Cures all ailments except Down and KO (party).
Recarm 8 SP One Ally Group 2 Revives an ally with 50% HP.
Samarecarm 18 SP One Ally Group 5 Revives an ally with full HP.
Youthful Wind 25 SP All Allies Moderately restores party's HP and raises Hit/Evasion rate for 3 turns. Unique to Takehaya Susano-o.

Support Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Tarunda 12 SP One Enemy Group 1 Decreases 1 foe's Attack for 3 turns.
Matarunda 24 SP All Enemies Group 4 Decreases all foes' Attack for 3 turns.
Sukunda 12 SP One Enemy Group 1 Decreases 1 foe's Hit/Evasion rates for 3 turns.
Masukunda 24 SP All Enemies Group 4 Decreases all foes' Hit/Evasion rates for 3 turns.
Rakunda 12 SP One Enemy Group 1 Decreases 1 foe's Defense for 3 turns.
Marakunda 24 SP All Enemies Group 4 Decreases all foes' Defense for 3 turns.
Debilitate 30 SP One Enemy Decreases Attack, Defense, and Hit/Evasion rate (1 foe).
Dekunda 10 SP All Allies Group 3 Nullifies stat penalties on party.
Tarukaja 12 SP One Ally Group 1 Increases 1 ally's Attack for 3 turns.
Matarukaja 24 SP All Allies Group 4 Increases party's Attack for 3 turns.
Sukukaja 12 SP One Ally Group 1 Increases 1 ally's Hit/Evasion rate for 3 turns.
Masukukaja 24 SP All Allies Group 4 Increases party's Hit/Evasion rate for 3 turns.
Rakukaja 12 SP One Ally Group 1 Increases 1 ally's Defense for 3 turns.
Marakukaja 24 SP All Allies Group 4 Increases party's Defense for 3 turns.
Heat Riser 30 SP One Ally Increases Attack, Defense, and Hit/Evasion rate (1 ally).
Dekaja 10 SP All Allies Group 3 Nullifies stat bonuses on all foes.
Rebellion 5 SP One Ally Group 2 Increases Critical Rate (1 ally).
Revolution 5 SP All Allies and Enemies Group 4 Increases Critical Rate (all).
Power Charge 15 SP Self Group 6 Doubles damage of next physical attack.
Mind Charge 15 SP Self Group 6 Doubles damage of next magic attack.
Tetrakarn 36 SP One Ally Group 7 Barrier that reflects phys dmg once.
Makarakarn 36 SP One Ally Group 7 Barrier that reflects magic dmg once.
Tetraja 24 SP One Ally Group 5 Nullifies instant kill attack once (1 ally).
Tetra Break 18 SP All Enemies Group 7 Negate all foes' Tetrakarn.
Makara Break 18 SP All Enemies Group 7 Negate all foes' Makarakarn.
Fire Break 15 SP One Enemy Group 3 Nullifies 1 foe's Fire resistance.
Ice Break 15 SP One Enemy Group 3 Nullifies 1 foe's Ice resistance.
Wind Break 15 SP One Enemy Group 3 Nullifies 1 foe's Wind resistance.
Elec Break 15 SP One Enemy Group 3 Nullifies 1 foe's Elec resistance.
Red Wall 18 SP One Ally Group 4 Add Fire resistance to 1 ally.
White Wall 18 SP One Ally Group 4 Add Ice resistance to 1 ally.
Blue Wall 18 SP One Ally Group 4 Add Elec resistance to 1 ally.
Green Wall 18 SP One Ally Group 4 Add Wind resistance to 1 ally.
Trafuri 24 SP Self Group 3 Enables escape from most battles.
Traesto 18 SP Self Group 1 Instantly escape from a dungeon.
Dragon Hustle 150 SP All Allies Increases party's Attack, Defense, and Hit/Evade. Unique to Haraedo-no-Okami.
Kamui Miracle 25 SP Random Anything could happen... Unique to Kamui-Moshiri.
Shield of Justice 160 SP All Allies Shields the party from all damage once. Unique to Yamato-Sumeragi.

Passive Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Resist Physical Group 4 Reduces damage from Phys attacks.
Null Physical Group 6 Nullifies damage from Phys attacks.
Repel Physical Group 7 Reflects damage from Phys attacks.
Absorb Physical Group 8 Absorbs damage from Phys attacks.
Resist Fire Group 4 Reduces damage from Fire attacks.
Null Fire Group 6 Nullifies damage from Fire attacks.
Repel Fire Group 7 Reflects damage from Fire attacks.
Absorb Fire Group 8 Absorbs damage from Fire attacks.
Resist Ice Group 4 Reduces damage from Ice attacks.
Null Ice Group 6 Nullifies damage from Ice attacks.
Repel Ice Group 7 Reflects damage from Ice attacks.
Absorb Ice Group 8 Absorbs damage from Ice attacks.
Resist Elec Group 4 Reduces damage from Elec attacks.
Null Elec Group 6 Nullifies damage from Elec attacks.
Repel Elec Group 7 Reflects damage from Elec attacks.
Absorb Elec Group 8 Absorbs damage from Elec attacks.
Resist Wind Group 4 Reduces damage from Wind attacks.
Null Wind Group 6 Nullifies damage from Wind attacks.
Repel Wind Group 7 Reflects damage from Wind attacks.
Absorb Wind Group 8 Absorbs damage from Wind attacks.
Resist Light Group 5 Reduces chance of KO from Light attacks.
Null Light Group 6 Nullifies Light attacks.
Repel Light Group 7 Reflects Light attacks.
Resist Dark Group 5 Reduces chance of KO from Darkness attacks.
Null Dark Group 6 Nullifies Darkness attacks.
Repel Dark Group 7 Reflects Darkness attacks.
Resist Poison Group 2 Reduces chance of being Poisoned.
Null Poison Group 2 Protects user from Poison.
Resist Rage Group 2 Reduces chance of being Enraged.
Null Rage Group 4 Protects user from Rage.
Resist Dizzy Group 2 Reduces chance of being Dizzy.
Null Dizzy Group 4 Protects user from Dizzy.
Resist Panic Group 2 Reduces chance of being Panicked.
Null Panic Group 4 Protects user from Panic.
Resist Enervate Group 2 Reduces chance of being Enervated.
Null Enervate Group 4 Protects user from Enervation.
Resist Exhaust Group 2 Reduces chance of being Exhausted.
Null Exhaust Group 4 Protects user from Exhaustion.
Resist Mute Group 2 Reduces chance of being Silenced.
Null Mute Group 4 Protects user from Silence.
Resist Fear Group 2 Reduces chance of being Feared.
Null Fear Group 4 Protects user from Fear.
Unshaken Will Protects user from Panic/Fear/Silence/ Enervation/Rage. Unique to Asura.
Endure Group 5 Restores 1 HP upon Unconscious 1x per battle.
Enduring Soul Group 7 Restores all HP upon Unconscious 1x per battle.
Survive Light Group 4 50% chance of being revived with 1 HP if killed by Light.
Survive Dark Group 4 50% chance of being revived with 1 HP if killed by Darkness.
Endure Light Group 5 Automatic revival with 1 HP when killed by Light magic.
Endure Dark Group 5 Automatic revival with 1 HP when killed by Darkness magic.
Dodge Physical Group 2 Doubles evasion rate against Phys attacks.
Evade Physical Group 4 Triples evasion rate against Phys attacks.
Dodge Fire Group 2 Doubles evasion rate against Fire attacks.
Evade Fire Group 4 Triples evasion rate against Fire attacks.
Dodge Ice Group 2 Doubles evasion rate against Ice attacks.
Evade Ice Group 4 Triples evasion rate against Ice attacks.
Dodge Wind Group 2 Doubles evasion rate against Wind attacks.
Evade Wind Group 4 Triples evasion rate against Wind attacks.
Dodge Elec Group 2 Doubles evasion rate against Elec attacks.
Evade Elec Group 4 Triples evasion rate against Elec attacks.
Angelic Grace Group 7 Doubles evasion rate against all attacks but Light/Darkness/Almighty.
Ali Dance Group 5 The Hit rate of an attacking unit is reduced by half.
Fire Boost Group 1 Strengthens Fire attacks by 25%.
Fire Amp Group 5 Strengthens Fire attacks by 50%.
Ice Boost Group 1 Strengthens Ice attacks by 25%.
Ice Amp Group 5 Strengthens Ice attacks by 50%.
Elec Boost Group 1 Strengthens Elec attacks by 25%.
Elec Amp Group 5 Strengthens Elec attacks by 50%.
Wind Boost Group 1 Strengthens Wind attacks by 25%.
Wind Amp Group 5 Strengthens Wind attacks by 50%.
Hama Boost Group 5 Increases success rate of Light magic.
Mudo Boost Group 5 Increases success rate of Darkness magic.
Poison Boost Group 4 Increases odds of inflicting Poison.
Rage Boost Group 4 Increases odds of inflicting Rage.
Dizzy Boost Group 4 Increases odds of inflicting Dizziness during a Knockdown.
Panic Boost Group 4 Increases odds of inflicting Panic.
Enervate Boost Group 4 Increases odds of inflicting Enervation.
Exhaust Boost Group 4 Increases odds of inflicting Exhaustion.
Silence Boost Group 4 Increases odds of inflicting Silence.
Fear Boost Group 4 Increases odds of inflicting Fear.
Ailment Boost Group 6 Increases odds of inflicting any ailment.
Counter Group 3 10% chance of reflecting Phys attacks.
Counterstrike Group 4 15% chance of reflecting Phys attacks.
High Counter Group 5 20% chance of reflecting Phys attacks.
Regenerate 1 Group 3 Restores 2% of max HP each turn in battle.
Regenerate 2 Group 5 Restores 4% of max HP each turn in battle.
Regenerate 3 Group 6 Restores 6% of max HP each turn in battle.
Invigorate 1 Group 3 Restores 3 SP each turn in battle.
Invigorate 2 Group 5 Restores 5 SP each turn in battle.
Invigorate 3 Group 6 Restores 7 SP each turn in battle.
Growth 1 Group 2 Persona gains 1/4 EXP while inactive.
Growth 2 Group 4 Persona gains 1/2 EXP while inactive.
Growth 3 Group 6 Persona gains full EXP while inactive.
Auto-Tarukaja Group 3 Automatic Tarukaja at the start of battle.
Auto-Mataru Group 6 Automatic Matarukaja at start of battle.
Auto-Rakukaja Group 3 Automatic Rakukaja at the start of battle.
Auto-Maraku Group 6 Automatic Marakukaja at start of battle.
Auto-Sukukaja Group 3 Automatic Sukukaja at the start of battle.
Auto-Masuku Group 6 Automatic Masukukaja at start of battle.
Alertness Group 2 Lowers odds of being taken by surprise.
Sharp Student Group 1 Lowers odds of sustaining crit dmg.
Apt Pupil Group 3 Increases user's Critical Rate.
Firm Stance Group 5 Always take half damage, but you can never evade.
Spell Master Group 7 Halves SP cost for magic skills.
Arms Master Group 7 Halves HP cost for physical skills.
Divine Grace Group 6 Effects of healing magic are increased by 50%.
Cool Breeze Group 5 Restores 8% of HP and SP after battle.
Victory Cry Group 7 Fully restores HP and SP after battle.
Fast Heal Group 3 Time needed to recover from ailments is halved.
Insta-Heal Group 7 Time needed to recover from ailments is reduced to 1 turn.

Navigator Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Full Analysis Reveals enemy skills and affinities you've tried when using Analyze. Unique to Himiko and awakenings.
Third Eye Shows whether an attack will be effective when choosing a target. Unique to Himiko and awakenings.
Weakness Scan Displays one foe's weakness at the start of battle. Unique to Himiko and awakenings.
Healing Wave Recovers 5% HP at the end of battle. Unique to Himiko and awakenings.
Relaxing Wave Recovers 5% SP at the end of battle. Unique to Himiko and awakenings.
Analyze Allows you to analyze foes to find weaknesses. Unique to Himiko and awakenings.
Enemy Radar Displays foes in a wide area of the map, even in unexplored areas. Unique to Himiko and awakenings.
Treasure Radar Displays all treasures on the dungeon map. Unique to Himiko and awakenings.
Certain Escape Allows you to escape from almost all battles. Unique to Himiko and awakenings.
Stamina Song Party recovers 10% of its HP after battle. Unique to Himiko and awakenings.
Vigor Song Party recovers 10% of its SP after battle. Unique to Himiko and awakenings.
All-Out Boost Increases All-Out Attack damage when Rise joins in. Unique to Himiko and awakenings.
Complete Analysis View foe's skills and affinities, including those you have not tried. Unique to Himiko and awakenings.

Enemy Skills

Shared

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Last Resort (Medium) Medium All Enemies 400 100% Deals medium Almighty damage to everyone, Used by Bronze Dice, Iron Dice, Reckoning Dice, and others.
Last Resort (Severe) Severe All Enemies 1000 100% Deals medium Almighty damage to everyone, Used by Silver Dice, Platinum Dice, Mind Dice, Curse Dice, Death Dice, and others.
Recarmdra Self Recovers all allies' HP, but caster's HP falls to 1. Used by Monopolizing Cupid and others.
Summon One Ally Summon one unit. Used by Positive King, Shadow Yukiko, and others.
Balzac (Enemy) 5 SP One Enemy 100% Enrages 1 foe. 100% chance to inflict Rage. Used by Liberating Idol and others.
Rampage (Enemy) 12% HP Light All Enemies 300 5% 90% Deals light Phys damage to all foes 1x to 3x. Unique to Contrarian King.
Life Leech 3 SP One Enemy 100% Drains a large amount of 1 foe's HP. Absorbs 150 HP. Used by Kunino-sagiri and others.
Spirit Leech 3 SP One Enemy 100% Drains a large amount of a foe's SP. Absorbs 100 SP. Used by Lost Okina, The Reaper, and others.
Galgalim Eyes 28 SP One Enemy 90% Reduces 1 foe's HP to 1 and has a chance of Enervation. Used by Shadow Naoto, Ameno-sagiri, and others.

Shadow Yosuke

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Wind of Oblivion One Enemy 20 0% 100% Wind damage to 1 foe. Unique to Shadow Yosuke.

Shadow Chie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bottomless Envy One Enemy 40 0% 100% Phys damage to 1 foe. Unique to Shadow Chie.

Shadow Yukiko

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Shivering Rondo Feared Enemies 120 0% 80% Severely damages foes who are Feared. Unique to Shadow Yukiko.
Burn to Ashes All Enemies 60 0% 90% Fire damage to all foes. Unique to Shadow Yukiko.
Terror Voice One Enemy Guaranteed Fear to 1 foe. Used by Shadow Yukiko and Charming Prince.

Shadow Kanji

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Fanatical Spark All Enemies 95 0% 98% Elec damage to all foes. Unique to Shadow Kanji.
Forbidden Murmur Male Enemies Inflict Poison on male enemies. Unique to Shadow Kanji.
Roar of Wrath Female Enemies Inflict Rage on female enemies. Unique to Shadow Kanji.

Shadow Rise

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Supreme Insight All Enemies Analyze all foes. Attacks against Rises Shadow will become ineffective. Unique to Shadow Rise.

Shadow Teddie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nihil Hand All Enemies 250 0% 80% Damages and knocks down standing foes. Kills foes that are Dizzy. Unique to Shadow Teddie.
Ultra Charge 0% 100% Charge power before unleashing Evil Hand Nihil. Unique to Shadow Teddie.
Nullity Guidance One Enemy 120 0% 100% Damage/Dizzy to 1 foe. Unique to Shadow Teddie.

Shadow Mitsuo

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Command (Attack) Heavy One Enemy 160 0% 98% Deals heavy Almighty damage to 1 target. Deals heavy Almighty damage to 1 target. Unique to Shadow Mitsuo.
Command (Bomb) Moderate One Enemy 100 100% 80% Deals moderate Almighty damage to 1 target and causes Exhaustion. Deals moderate Almighty damage to 1 target and causes Exhaustion. Unique to Shadow Mitsuo.
Command (Gigadyne) Heavy All Enemies 170 0% 98% Deals heavy Almighty damage to all targets. Deals heavy Almighty damage to all targets. Unique to Shadow Mitsuo.
Whisper Barrier assembly stage 1. Unique to Shadow Mitsuo.
Chant Barrier assembly stage 2. Unique to Shadow Mitsuo.
Prayer Barrier assembly stage 3. Unique to Shadow Mitsuo.
Character Setup Barrier assembly skill for appearance effect. Unique to Shadow Mitsuo.

Shadow Naoto

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Mute Ray One Enemy 240 0% 98% Guaranteed Phys damage/ Silences 1 foe. 100% chance to inflict Silence. Unique to Shadow Naoto.
Element Zero 0% 100% Sets all resistant or higher affinities to normal. Unique to Shadow Naoto.
Galgalim Eyes 28 SP One Enemy 90% Reduces 1 foe's HP to 1 and has a chance of Enervation. Used by Shadow Naoto, Ameno-sagiri, and others.

Kunino-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Life Leech 3 SP One Enemy 100% Drains a large amount of 1 foe's HP. Absorbs 150 HP. Used by Kunino-sagiri and others.
Spirit Leech 3 SP One Enemy 100% Drains a large amount of a foe's SP. Absorbs 100 SP. Used by Lost Okina, The Reaper, and others.
Unerring Justice All Enemies 180 0% 98% Heavy Almighty damage to all foes. Unique to Kunino-sagiri.
Quad Converge 0% 100% Change element resistances in battle. Increases one element's damage for all allies and enemies but greatly reduces damage from the other 3. Unique to Kunino-sagiri.
Control One Enemy 0% 100% Control one player unit. Unique to Kunino-sagiri.

Ameno-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nebula Oculus All Enemies 240 0% 98% Heavy Almighty damage to all foes. Unique to Ameno-sagiri.
Quake All Enemies 210 0% 98% Deals Almighty damage to all foes with a chance of Dizzying. 50% chance to inflict Dizzy. Unique to Ameno-sagiri.
Bewildering Fog 0% 100% Ame No Sagiri becomes invincible. Inflicts random effects. Unique to Ameno-sagiri.
Galgalim Eyes 28 SP One Enemy 90% Reduces 1 foe's HP to 1 and has a chance of Enervation. Used by Shadow Naoto, Ameno-sagiri, and others.

Kusumi-no-Okami

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Shell of Denial User 1 100% Repels all attacks except Phys. Deals 7 damage to user instead if used by anyone but Marie Unique to Marie.
Hot Lightning Two Enemies 270 90% Inflicts heavy almighty damage and Dizzy on two enemies Unique to Marie.
Cry of Denial Two Enemies 100% Nullifies all stat decreases and inflicts Silence on two enemies 55% chance to inflict Silence. Unique to Kusumi-no-Okami.
Draining Fog Two Enemies 100% Drains 50 SP from all enemies and inflicts light damage on user. Unique to Kusumi-no-Okami.
Hot Lightning All Enemies 300 100% Inflicts heavy almighty damage and Dizzy on two enemies Unique to Kusumi-no-Okami.
Run Amok All Enemies 35 10% 80% Inflict light Almighty damage to all enemies Unique to Kusumi-no-Okami.
Shake Off All Enemies 200 2% 90% inflict medium physical damage to all enemies Unique to Kusumi-no-Okami.

Passives

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Alienation Wall 80% chance to reflect Phys attacks. Unique to Marie.
Enclosure Shell 1 100% Nullifies all attacks until the Cape is removed Unique to Kusumi-no-Okami.

Izanami-no-Okami

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Summons to Yomi All Enemies 0% 100% Instantly kills all foes inflicted with status ailments. (100% chance) Unique to Izanami-no-Okami.
Kuro Ikazuchi Moderate All Enemies 230 0% 98% Deals moderate Almighty damage to all foes. Unique to Izanami-no-Okami.
Oho Ikazuchi ? 0% 100% Inflicts 999 points of Almighty damage. (scripted) Unique to Izanami-no-Okami.
World's End Heavy All Enemies 180 0% 98% Deals heavy Almighty damage to all foes, inflicts Enervation. Unique to Izanami-no-Okami.
Thousand Curses All Enemies 100% Instantly kills units with ailments, including Down/Dizzy. Unique to Izanami-no-Okami.
Fury of Yasogami ? 150 10% 85% Izanami normal attack. Unique to Izanami-no-Okami.
Galgalim Eyes 28 SP One Enemy 90% Reduces 1 foe's HP to 1 and has a chance of Enervation. Used by Shadow Naoto, Ameno-sagiri, and others.

Margaret

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Prominence 48 SP Heavy All Enemies 180 95% Deals heavy Fire damage to all foes. Unique to Margaret.
Cocytus Pain 48 SP Heavy All Enemies 180 95% Deals heavy Ice damage to all foes. Unique to Margaret.
Divine Vacuum 48 SP Heavy All Enemies 180 95% Deals heavy Wind damage to all foes. Unique to Margaret.
Jihad 48 SP Heavy All Enemies 180 95% Deals heavy Elec damage to all foes. Unique to Margaret.
Megidolaon (Margaret) All Enemies 0% 100% Deals severe Almighty damage to all foes. Does 9999 fixed damage. Unique to Margaret.

References

General
  • "Chapter 5: Data", ペルソナ4ザ・ゴールデン ザ・コンプリートガイド, Compiled by the Dengeki Playstation Editorial Department. Published by ASCII Media Works (2012). Japanese. p. 376-403. ISBN-13: 978-4048866637.