Critical Hit

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"Critical" redirects here. For the skills, see Critical (Shin Megami Tensei) or Critical (Digital Devil Saga).
Joker from Persona 5's face flashing across the screen, before he attacks an enemy and lands a Critical Hit
A Critical hit in Persona 5

Critical Hit, also known as Critical or Crit, is a recurring mechanic in the Megami Tensei franchise.

Overview

Critical Hits are a random effect that is applied to an attack, most often a Strength-based attack. If an attack is Critical, it will deal additional damage and grant Press Turn benefits if applicable. Some skills may also interact with Critical Hits in various ways.

Factors that influence an attack's odds of being Critical, referred to as its "Critical Hit rate" or simply "Crit rate", include: the attacker's stats and/or level, the defender's stats and/or level, status effects, Ailments, Passives, and the attack itself. Positive effects that decrease or nullify the chances of receiving a Critical Hit are said to give "Critical resistance" or "Critical immunity", while negative effects that increase them are said to give "Critical vulnerability." Resistance to Str-based attacks like Physical and Gun may also reduce the chance of a Critical attack or grant immunity to Critical attacks. In some games, bosses may be immune to Criticals even if they do not resist attacks that can be Critical. When hitting a weakness using an attack that can be Critical, the weakness typically overrides the Critical, though this varies by game.

Unless otherwise stated, the calculations for Critical rate are truncated, e.g., a Critical rate of 50.99% becomes 50%.

Mechanics by Game

Shin Megami Tensei III: Nocturne

In Shin Megami Tensei III: Nocturne, only Strength-based attacks can be Critical. A combatant under the effects of Shock or Freeze will always receive Critical hits from Strength-based attacks. The chance for a Critical hit is given by the skill's accuracy and Critical rate, the levels of the attacker and of the defender and their Agility. Notably, levels have an inverse effect on accuracy and neither party's Luck influences the outcome.

For Strength-based attacks, the accuracy formula is:[1]

Accuracy=AccuracySkill+6.25∙⌊AgilityAttacker⌊LevelAttacker5+3⌋⌋−6.25∙⌊AgilityDefender⌊LevelDefender5+3⌋⌋

Where AccuracySkill is the skill's accuracy value, which is:

AccuracySkill=RateHit−RateMiss

Where RateHit is the skill's hit rate and RateMiss is the skill's miss rate.

Then, the final Critical rate is calculated as:

Crit=CritSkill∙AccuracyAccuracySkill

Where CritSkill is the skill's base Critical rate. For basic attacks, this value is 4 and increases to 12 with Might. The Critical damage multiplier is 1.5.

Shin Megami Tensei: Strange Journey

In Shin Megami Tensei: Strange Journey, only Strength-based attacks can be Critical. This not only includes Physical and Gun attacks, but also the skill Desperate Hit and skills from the protagonist's gun, as they scale off of Strength even for elemental magic skills. Crits can stack with weaknesses but will still display as a weakness hit. The Critical damage multiplier is 1.25.[2]

Shin Megami Tensei IV

In Shin Megami Tensei IV, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:

Crit=LuckDiff4+CritSkill+1

Where LuckDiff=LuckAttacker−LuckDefender. CritSkill is either 0 or 35, and only skills labelled "High Critical Rate/Low Hit Rate" have CritSkill as 35. Bloody Glee multiplies Crit by 1.25. A combatant under the Smirk status will have a fixed 85% Critical rate with basic physical attacks and 70% for basic gun attacks and an immunity to Critical hits. The maximum Crit rate is 99%, and the minimum is 1%. The Critical damage multiplier is 1.5.

Shin Megami Tensei IV: Apocalypse

In Shin Megami Tensei IV: Apocalypse, only Strength/Dexterity-based skills or Phys/Gun attacks can be Critical (elemental magic gun attacks are Dex-based but cannot be Critical). The Critical formula is:

Crit=Luck1+Luck2+CritSkill+1

Where Luck1=LuckDiff4. LuckDiff=LuckAttacker−LuckDefender. If LuckDiff>50, then LuckDiff=50. If LuckDiff<−50, then LuckDiff4=−50.

If LuckDiff>50, then Luck2=7∙LuckDiff−50LuckDefender. If LuckDiff<−50, then Luck2=7∙LuckDiff+50LuckAttacker. Otherwise, Luck2=0. Skill Crit is 0 for all skills except for "High Critical Rate/Low Hit Rate" skills. Bloody Glee multiplies Crit by 1.25. The maximum Crit rate is 99%, and the minimum is 1%. An attacker after using Critical Eye will have a 100% Critical Hit rate on phys/gun attacks, while under Smirk, all attacks will be Critical, and Critical attacks under Smirk can stack with weaknesses. Smirk also grants immunity to Critical hits. The Critical damage multiplier is 1.3.

Shin Megami Tensei V

In Shin Megami Tensei V, only Strength-based or Physical attacks have a non-zero Critical chance. Any attack can be Critical when under the effects of Omagatoki: Critical. The Critical damage multiplier is 1.5. Stacks additively with weakness.

Shin Megami Tensei V: Vengeance

As in Shin Megami Tensei V, only Strength-based or Physical attacks roll for Critical hits innately, though certain Innate skills allow Magic skills to also roll for Criticals. Criticals are rolled once per hit.

The formula used to determine the Critical rate is as follows:[3]

Firstly, the following conditions are verified in sequence; if any of them are true, there are no further steps and the attack will be guaranteed to be Critical or not:

  1. If the attack would deal no damage due to the defender's resistance, the attack cannot be Critical.
  2. If the defender is Guarding, the attack cannot be Critical.
  3. If the attacker is under the effects of Omagatoki: Critical, the attack will be Critical.
  4. If the conditions for Fickle Personality have been fulfilled, the attack will be Critical.
  5. If the attack would be resisted due to the defender's resistance, the attack cannot be Critical.
  6. If the attacker is under the effects of Critical Aura and the attack is Strength-based or Physical, the attack will be Critical.

Should none of the above be true, then calculation proceeds from the following equation:

Root=LuckAttacker+10LuckDefender+10

If Root is greater than 4, it is set to 4. Then, the following value is calculated:

Base=3(LevelAttacker+10LevelDefender+10+Root2)

If the attacker has Bloody Glee, Base is multiplied by 1.8. If the attacker has Murderous Glee, it is multiplied by 2.5. Both skills stack additively, resulting in a final multiplier of 3.3.

Then, the skill's Critical chance is added to Base. For skills whose descriptions state that they are guaranteed to be Critical, this value is 200. For skills that have an increased Critical rate, this value is either 20 or 30, depending on the skill. For all other skills and basic attacks, this value is 0.

Following that, the level scaling multiplier is calculated via one of the following equations:

LevelAttacker≤LevelDefender:Scaling=1−(LevelDefender−LevelAttacker60+LevelDefender−LevelAttacker120)LevelAttacker≥LevelDefender+11:Scaling=1.25−(LevelAttacker−LevelDefender−1060+LevelAttacker−LevelDefender−10120)Neither of the above are true:Scaling=1+0.025(LevelAttacker−LevelDefender)

If Scaling is greater than 1.5 or lesser than 0.5, it is set to the appropriate limit. Base is then multiplied by Scaling.

If the attacker is the player, difficulty multipliers are applied at this point:

  • Safety: multiply Base by 1.5.
  • Casual: multiply Base by 1.2.

Finally, the effects of any applicable Innate skills apply. Multiple Innate skills that affect Critical rate stack multiplicatively. The final value is rounded down to the nearest integer and represents the percentage chance of the attack being Critical (for instance, a value of 1 means the attack has a 1% chance of being Critical).

Shin Megami Tensei: Liberation Dx2

Only damage that is not described as "Magic" can be Critical.

The formula used to determine Critical chance is as follows:[4]

The Critical chance before any other multipliers uses the damage's Crit rate as an integer (for instance, a 10% Crit rate uses 10, not 0.1). It is modified after comparing the attacker's Luck to the defender's Luck according to the table below.

For damage that does not specify a Crit rate, it is assumed to be 10%, though the following instead have a 0% Crit rate: Gae Bulg, Hassou Tobi, Hell Thrust, Mist Slashes, Paralyzing Bite and Dimensional Abaddon's Panel 3 Chain Effect.

Condition Modification
LuckAttacker - LuckDefender ≥ 30 +20 Crit rate
30 > LuckAttacker - LuckDefender ≥ 20 +15 Crit rate
20 > LuckAttacker - LuckDefender ≥ 10 +10 Crit rate
10 > LuckAttacker - LuckDefender ≥ 0 None
0 > LuckAttacker - LuckDefender -10 Crit rate

After this, the effects of Passives, Brands, Panels and Dx2 skills modify the Crit rate by adding or subtracting from it directly. The Critical damage multiplier is 1.5.

Soul Hackers 2

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The Critical damage Modifier is 1.5. On Very Hard, there is a further multiplier of 1.4.

Persona 2: Innocent Sin

Persona 2: Eternal Punishment

Persona 3

In all versions of Persona 3, only Slash, Pierce and Strike attacks can be Critical. The Critical formula is:[5]

Rate=CritSkill∙LuckAttacker+50LuckDefender+50

Where CritSkill is the attack's base Critical rate. Rate is doubled if the attacker has Apt Pupil and halved if the defender has Sharp Student. If the attacker is an enemy, the rate is multiplied by 0.8 on Normal and Hard, and 0.5 on Easy. The following effects add a flat amount to Rate:

  • Buffs:
  • When attacking with a weapon with a "Critical rate up" effect:
    • Low: Rate +5.
    • Med: Rate +10.
    • High: Rate +15.
  • Ailments on the defender:

Shock and Fear guarantees a Critical hit. The Critical damage multiplier is 1.8, but Portable's Maniac difficulty reduces it 1.5.[7]

There is a hidden "semi-Critical hit" when using certain weapons, namely One and Two-Handed Swords, Gloves, Spears, and Axes, that will do 50% more damage than normal but will not knockdown an enemy and trigger a One More. The chance to roll a semi-Critical is rolled after the chance to roll a regular Crit fails. The semi-Crit formula is:

CritSemi=2∙RateMod

Where RateMod is Rate with multipliers (Apt Pupil/Sharp Student) and additives applied. If CritSemi is greater than 50, then it is set to 50.

Persona 3 Reload

As in previous versions, only Slash, Strike or Pierce attacks can be Critical in Persona 3 Reload. The Critical rate formula is:[8]

Rate=CritSkill∙LuckAttacker+50LuckDefender+50

Where CritSkill is the attack's base Critical rate. This is 3 for weapons and varies between skills.

Rate is doubled if the attacker has Apt Pupil and halved if the defender has Sharp Student. If the attacker is an enemy, it is multiplied by 0.8. The following effects add a flat amount to Rate:

If the attack is not Critical and the defender is afflicted by Shock or Freeze, the Critical will be rerolled with a set value for Rate: 35 for Shock and 100 for Freeze, meaning Freeze guarantees that the attack will be Critical. The Critical damage multiplier is 1.5, and there is a further multiplier of 1.34 on Merciless.

Persona 4

In Persona 4, only Physical attacks can be Critical. The Critical formula is:

Rate=CritSkill⋅LuckAttacker+50LuckDefender+50

Where CritSkill is the attack's base Crit rate. For basic attacks, it is 7. Rate is doubled if the attacker has Apt Pupil and halved if the defender has Sharp Student. Enemies get their Crit rate multiplied by 0.8. The following effects add a flat amount to Rate:

  • Buffs:
  • When attacking with a weapon with a "Critical rate up" effect:
    • Low: Rate +5.
    • Med: Rate +10.
    • High: Rate +15.

The Critical damage multiplier is 1.5. In Persona 4 Golden, it is 1.2. Mandatory bosses are immune to Critical hits.

Persona 4 Revival

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Persona 5

In Persona 5, only Physical and Gun attacks can be Critical. The Critical formula is:[9]

Rate=CritSkill⋅LuckAttacker+50LuckDefender+50

Where CritSkill is the attack's base Crit rate. Rate is doubled if the attacker has Apt Pupil and halved if the defender has Sharp Student. If the attacker is an enemy, the rate is multiplied by 0.6. The following effects add a flat amount to Rate:

  • When attacking with a weapon with a "Critical rate up" effect:
    • Low: Rate +5.
    • Med: Rate +10.
    • High: Rate +15.

The Critical damage multiplier is 1.5 but increases to 3 on Merciless. In Persona 5 Royal, if the final Critical rate is above 60%, then it is set to 60%. Mandatory bosses are immune to Critical hits.

Persona 5 Strikers

In Persona 5 Strikers, only Physical and Gun attacks can be Critical. Critical attacks damage an enemy's Down Gauge.

Persona 5 Tactica

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Persona 5: The Phantom X

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In Persona 5: The Phantom X, any attack can be Critical. The chance is based on the user's Crit Rate, and the damage is multiplied by the user's Crit Mult.

Digital Devil Saga

In the Digital Devil Saga series, Physical, Gun, and Hunt-based attacks can be Critical. Magic cannot be Critical. Str-based Almighty attacks cannot be Critical in Digital Devil Saga: Avatar Tuner but can in Avatar Tuner 2. The Critical formula is:[10]

Crit=CritSkill∙LuckAttacker3.6+0.6(LevelAttacker−1)

Where CritSkill is the skill's base Crit rate. Enemy Critical rate is multiplied by 0.8. Avatar Tuner 2's Hard mode multiplies enemy Critical rate by 1.5, so the effective increase is 1.2. The skill Critical doubles the overall Critical rate when using basic attacks, and Null Critical halves incoming Critical rate. If the final Critical rate is above 35%, then it is set to 35%. There is no Critical rate floor, so a final Critical rate less than 1% will result in a 0% Critical rate. Berserk Mode adds 90% to player Critical rate and 60% to enemy Critical rate.

The following conditions set Critical rate at a fixed value and are exempt from the Critical rate formula and cap:

  • When using MAX Critical or MIN Critical, the Critical rate of basic attacks is set to 50%.
    • The chance to activate them is rolled separately from the effects of the Critical skill, so MAX/MIN Critical only indirectly stack with Critical.
  • When attacking an opponent inflicted with Sleep or Black Bind, the Critical rate is set to 60%.
  • Critical hits are guaranteed when attacking a Frozen or Shocked opponent.

The Critical damage multiplier is 2. Critical hits cannot stack with weaknesses in Avatar Tuner but can in Avatar Tuner 2. When this happens, it will display as a Critical.

Devil Survivor: Overclocked

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The Critical damage multiplier is 1.5.

Devil Survivor 2: Record Breaker

The base Crit rate of strength scaling skills is 3% per hit, and Ares Aid and Hero Aid increase that by 50% and 25% respectively. Additionally, skills that guarantee Crits, like Might Call, do so only for the first hit on the left-most target. The Critical damage multiplier is 1.5 and is replaced by (1.75+Level/200) if Crit Up is equipped.

Nomenclature

Names in Other Languages
Language Name Meaning
English Critical Hit
Japanese クリティカル Kuritikaru Critical
会心の一撃 Kaishin no ichigeki Satisfying hit
Simplified Chinese 暴击 bàojī Critical
Traditional Chinese 暴擊 bàojī Critical

Gallery

References