From Persona 3 onward, the franchise had a soft reboot, adopting a different structure revolving around a calendar system where events occur as days pass. The protagonist must balance their day-to-day life with their life as a Persona User, usually involving specific deadlines to complete content and specific times characters and events are available. This change also introduced Social Links (Confidants in Persona 5 and Persona 5 Royal), a system where the protagonist can befriend characters who are related to a specific Arcana, including party members. Each social link corresponds with an Arcana; this system also facilitates a dating sim mechanic with certain characters.
Persona was one of the first Megami Tensei series games to see a release outside Japan. The first game, Megami Ibunroku Persona, was released in North America under the title Revelations: Persona, where it saw significant localization changes. Persona was also the first Megami Tensei spinoff franchise to drop the Shin Megami Tensei subtitle in terms of branding outside of Japan, starting with Persona 4 Golden and Persona 4 Arena. According to the head of localization, it was dropped due to a concern over how long the titles would be.[1]
As of March 5, 2024, the series has sold over 22 million copies.[2]