All-Out Attack
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All-Out Attack is a game mechanic in the Persona series that was introduced in Persona 3.
Overview
When all enemies are knocked down, the player is given the opportunity to perform an All-Out Attack, in which all eligible party members perform an attack on the enemy that inflicts Almighty damage.
If a character kills an enemy and the rest are already knocked down, the player will not be able to perform an All-Out Attack unless the attack that killed an enemy would normally cause a One More. All-Out Attacks also cannot be performed if the protagonist is the only character or if the protagonist is knocked down or has some other debilitating status effect. In games with Shuffle Time, finishing a battle with an All-Out Attack will guarantee Shuffle Time.
Mechanics by Game
Persona 3

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Persona 3 Reload
All-Out Attacks now have static finisher screen artwork depicting the character who initiated it.
The damage formula for All-Out Attacks is:[1]
Where WeaponPwr and Str are the protagonist's weapon power and equipped persona strength. End is the enemies' Endurance. LevelDiff is a damage multiplier corresponding to the protagonist's level in relation to the enemies' level. Affinity is the enemies' Almighty resistance. PartyCnt is the number of party members that participate in the All-Out Attack. Picking up the Priestess Arcana from Shuffle Time increases All-Out Attack damage by 25% until leaving Tartarus. All-Out Attack damage is also affected by damage-boosting passives like Almighty Boost and/or Almighty Amp. However, it is not affected by Tarukaja, Tarunda, Charge, or Concentrate. All-Out Attacks also have a 20% chance to inflict Dizzy on enemies.
Persona 4
All-Out Attacks work the same they do in Persona 3: Down all enemies either by hitting weaknesses or landing Critical hits, and there will be an opportunity to do an All-Out Attack on the party member's One More turn.
Persona 4 Golden
Rise Kujikawa sometimes assists in All-Out Attacks. This makes it deal more damage and changes the color of the dust cloud. The player can increase her damage boosts by taking her on scooter rides. There are also new combo Follow-Up Attacks that can trigger between specific party member pairs in the event an All-Out Attack fails to kill the enemies:
Persona 4 Revival
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Persona 5
When all enemies are Downed the party initiates a Hold Up, in which performing an All-out Attack, talking with the enemy, or canceling the Hold Up are options. Negotiation provides an opportunity to obtain the enemy as a Persona, obtain items, or obtain money. Once chosen, if the negotiation is successful then the battle ends and if unsuccessful, the All-out Attack chance is lost and the targeted Shadow gets an extra turn to attack or call for reinforcements.
Because the All-out attack is a physical attack with an Almighty attribute, the damage dealt is dependent on the cumulative physical melee strength of the party. The damage will be greater the more party members are fighting, and the higher the strength stat is for their melee weapons and Personas. Fighters debilitated by ailments are unable to participate and do not contribute to the damage total.
Persona 5 introduces unique finishing screens based on which party member initiates the All-out Attack, if doing so defeats the enemy and the party member has a One More. If they do not have a One More available, the finishing screen will default to the protagonist. These screens replace the typical victory ending screen and each have a unique tagline per character.
Along with the Phantom Thieves, Caroline and Justine are able to perform an All-put Attack in their optional boss fight if all party members are Downed or a turn-limit is reached in each phase. This attack causes an instant loss for the party regardless of skills or resistances and has a unique finishing screen featuring the twins.
In Persona 5 Royal, All-put Attacks may randomly trigger Futaba Sakura's Persona trait to defeat all foes automatically, as well as restore 25% of the party's HP. If the Persona is awakened to its 3rd tier, the Party HP restore after battle becomes 100% instead. This event is denoted by showing Oracle's finishing screen instead of the party member who initiated the attack.
All of the character finishing screens can be viewed in the Thieves Den gallery once they have been seen at least once during gameplay. This includes Caroline and Justine, Third Semester party members, and also the screen added for one of the Royal-exclusive optional boss fights.
Persona 5: The Phantom X
Persona Q: Shadow of the Labyrinth
| This section is in need of research. | |
| Reason: What are the odds of an AoA? Is there a minimum amount of Boosts required? Do they supersede Follow-Ups? |
All-Out Attacks cannot be manually triggered. Instead, a party member may prompt an All-Out Attack at the end of the turn. The chance of an All-Out Attack being prompted increases with the amount of Boosted characters.
Persona Q2: New Cinema Labyrinth
All-Out Attacks return to their usual behavior from the rest of the Persona series, no longer relying on Boosts.
Persona 4 Arena Ultimax
All-Out Attacks can be performed as overhead attacks by pressing
+
/
. They are armored against any attack except throws and supers during their startup and active frames.
Hitting an All-Out Attack against a grounded opponent will stun them, allowing an All-Out Rush by pressing
and/or
up to 16 times, followed by either a launcher with
, which can be further followed up with a jump and always places the opponent in a Fatal Counter state, or a blowback with
, which is special cancelable, bounces the opponent off the corner and will place the opponent in a Fatal Counter state if the All-Out Rush is completed.
Against an airborne opponent, an All-Out Attack will knock them to the ground and bounce them. This does not allow for an All-Out Rush.
Appearances in Non-Megami Tensei Media
Super Smash Bros. Ultimate
| For more information on this subject in Super Smash Bros., see All-Out Attack on SmashWiki. | |
All-Out Attack is Joker's final smash.
Nomenclature
| Language | Name | Meaning |
|---|---|---|
| All-Out Attack | ||
| 総攻撃 Sōkōgeki | All-Out Attack | |
| 总攻击 Zǒng Gōngjī | All-Out Attack | |
| 總攻擊 Zǒng Gōngjí | All-Out Attack | |
| Assaut général | General Assault | |
| Großangriff | Major Attack | |
| Assalto | Assault | |
| 총공격總攻擊 Chonggonggyeok | All-Out Attack | |
| Atak z całą mocą | Full-Force Attack | |
| Ataque Total | Total Attack | |
| Совместная атака Sovmestnaya ataka | Joint Attack | |
| Ataque combinado | Combined Attack | |
| โจมตีหมู่ Comtī h̄mū̀ | Group attack | |
| Topyekûn Saldırı | All-Out Attack | |
Gallery
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Persona 3 Reload All-Out Attack
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Persona 3 Portable All-Out Attack Cut-in
-
Persona 4 All-Out Attack Cut-in
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Persona 4 Golden All-Out Attack Cut-in
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Persona 4 Revival All-Out Attack
-
Persona 5 All-Out Attack Cut-in
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Persona 5 All-Out Attack
- Stubs
- Persona Stubs
- Mechanics Stubs
- Pages with section stubs
- Pages needing research
- Mechanics in Persona 3
- Mechanics in Persona 3 FES
- Mechanics in Persona 3 Portable
- Mechanics in Persona 3 Reload
- Mechanics in Persona 4
- Mechanics in Persona 4 Golden
- Mechanics in Persona 4 Revival
- Mechanics in Persona 5
- Mechanics in Persona 5 Royal
- Mechanics in Persona 5 Strikers
- Mechanics in Persona 5 Tactica
- Mechanics in Persona 5: The Phantom X
- Mechanics in Persona Q: Shadow of the Labyrinth
- Mechanics in Persona Q2: New Cinema Labyrinth
- Mechanics in Persona 4 Arena Ultimax