Skills in Persona 4

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This is a list of skills in Persona 4. For skills in the re-release of Persona 4, see Skills in Persona 4 Golden.

Physical Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bash 6% HP Light One Enemy 1 60 20% 90% Group 1 Deals light Phys damage to 1 foe. 40% chance to inflict Dizzy when critting
Cleave 5% HP Light One Enemy 1 65 20% 90% Group 1 Deals light Phys damage to 1 foe. 30% chance to inflict Dizzy when critting
Assault Dive 8% HP Light One Enemy 1 100 20% 90% Group 3 Deals light Phys damage to 1 foe. 40% chance to inflict Dizzy when critting
Sonic Punch 8% HP Light One Enemy 1 75 25% 90% Group 2 Deals light Phys damage to 1 foe. 20% chance to inflict Dizzy when critting
Double Fangs 8% HP Light One Enemy 2 40 15% 90% Group 2 Deals light Phys damage to 1 foe 2x. 10% chance to inflict Dizzy when critting
Kill Rush 10% HP Light One Enemy 1-3 50 10% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x. 20% chance to inflict Dizzy when critting
Swift Strike 12% HP Light All Enemies 1-2 65 5% 80% Group 3 Deals light Phys damage to all foes 1x to 2x. 20% chance to inflict Dizzy when critting
Twin Shot 10% HP Light One Enemy 2 55 10% 90% Group 3 Deals light Phys damage to 1 foe 2x. 20% chance to inflict Dizzy when critting
Fatal End 14% HP Medium One Enemy 1 125 20% 90% Group 4 Deals medium Phys damage to 1 foe. 40% chance to inflict Dizzy when critting
Mighty Swing 14% HP Medium One Enemy 1 135 30% 90% Group 5 Deals medium Phys damage to 1 foe. 20% chance to inflict Dizzy when critting
Torrent Shot 12% HP Medium One Enemy 2-3 45 8% 90% Group 5 Deals medium Phys damage to 1 foe 2x to 3x. 20% chance to inflict Dizzy when critting
Heat Wave 16% HP Medium All Enemies 1 125 5% 75% Group 5 Deals medium Phys damage to all enemies. 15% chance to inflict Dizzy when critting
Gigantic Fist 16% HP Heavy One Enemy 1 330 25% 90% Group 6 Deals heavy Phys damage to 1 foe. 40% chance to inflict Dizzy when critting
Blade of Fury 18% HP Medium All Enemies 2-4 50 5% 90% Group 5 Medium Phys damage to all foes 2x to 4x. 10% chance to inflict Dizzy when critting
Deathbound 20% HP Heavy All Enemies 1 145 5% 80% Group 6 Deals heavy Phys damage to all foes. 20% chance to inflict Dizzy when critting
Arrow Rain 18% HP Heavy All Enemies 2 80 5% 75% Group 6 Deals heavy Phys damage to all foes 2x. 20% chance to inflict Dizzy when critting
Akasha Arts 18% HP Heavy All Enemies 1-2 130 5% 80% Group 7 Deals heavy Phys damage to all foes 1x to 2x. 30% chance to inflict Dizzy when critting
Tempest Slash 15% HP Heavy One Enemy 1-2 90 10% 85% Group 6 Deals heavy Phys damage to 1 foe 1x to 2x. 10% chance to inflict Dizzy when critting
Heaven's Blade 19% HP Heavy One Enemy 1 230 30 90% Deals heavy Phys damage to 1 foe. 20% chance to inflict Dizzy when critting; Unique to Michael and Metatron; Cannot be inherited in Fusion
Myriad Arrows 18% HP Heavy All Enemies 1-3 75 5% 85% Group 7 Deals heavy Phys damage to all foes 1x to 3x. 10% chance to inflict Dizzy when critting
God's Hand 22% HP Severe One Enemy 1 800 15% 90% Group 8 Deals severe Phys damage to 1 foe. 30% chance to inflict Dizzy when critting
Pralaya 25% HP Severe All Enemies 1 220 5% 80% Deals severe Phys damage to all foes with a high chance of instant kills. 50% chance to instant kill; Unique to Shiva; Cannot be inherited in Fusion
Primal Force 20% HP Severe One Enemy 1 1100 25% 90% Group 8 Deals severe Phys damage to 1 foe. 15% chance to inflict Dizzy when critting
Vorpal Blade 22% HP Heavy All Enemies 1 200 5% 80% Group 8 Deals heavy Phys damage to all foes. 10% chance to inflict Dizzy when critting
Power Slash 8% HP Medium One Enemy 1 120 25% 80% Group 4 Deals medium Phys damage to 1 foe. 30% chance to inflict Dizzy when critting
Gale Slash 12% HP Light All Enemies 1 80 5% 85% Group 3 Deals light Phys damage to all foes. 20% chance to inflict Dizzy when critting
Brave Blade 20% HP Severe One Enemy 1 700 20% 90% Group 7 Deals severe Phys damage to 1 foe. 20% chance to inflict Dizzy when critting
Herculean Strike 16% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes. 30% chance to inflict Dizzy when critting
Vicious Strike 18% HP Heavy All Enemies 1 140 5% 80% Group 6 Deals heavy Phys damage to all foes. 40% chance to inflict Dizzy when critting
Single Shot 3% HP Light One Enemy 1 85 20% 98% Group 2 Deals light Phys damage to 1 foe. 20% chance to inflict Dizzy when critting
Skewer 5% HP Light One Enemy 1 70 20% 85% Group 1 Deals light Phys damage to 1 foe. 20% chance to inflict Dizzy when critting
Poison Skewer 6% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Poison. 20% chance to inflict Poison
Poison Arrow 14% HP Medium One Enemy 1 130 5% 85% Group 5 Deals medium Phys damage to 1 foe with a chance of Poison. 25% chance to inflict Poison
Blight 16% HP Heavy All Enemies 1 130 5% 80% Group 7 Deals heavy Phys damage to all foes with a chance of Poison. 15% chance to inflict Poison
Virus Wave 16% HP Heavy All Enemies 1 90 5% 80% Group 6 Deals heavy Phys damage to all foes with a chance of Poison. 15% chance to inflict Poison
Skull Cracker 6% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Confusion. 20% chance to inflict Confuse
Mind Slice 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Confusion. 15% chance to inflict Confuse
Hysterical Slap 8% HP Light One Enemy 2 50 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Rage. 15% chance to inflict Rage
Crazy Chain 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Rage. 15% chance to inflict Rage
Muzzle Shot 6% HP Light One Enemy 1 60 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Silence. 20% chance to inflict Silence
Seal Bomb 14% HP Medium All Enemies 1 90 5% 80% Group 4 Deals medium Phys damage to all foes with a chance of Silence. 15% chance to inflict Silence
Arm Chopper 8% HP Light One Enemy 2 45 5% 90% Group 2 Deals light Phys damage to 1 foe with a chance of Fear. 20% chance to inflict Fear
Atom Smasher 16% HP Med All Enemies 1-2 50 5% 80% Group 4 Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. 15% chance to inflict Fear
Cell Breaker 10% HP Light One Enemy 1 80 5% 90% Group 3 Deals light Phys damage to 1 foe with a chance of Enervation. 20% chance to inflict Enervate
Mustard Bomb 16% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Enervation. 15% chance to inflict Enervate
Brain Shake 12% HP Light One Enemy 1-3 80 5% 90% Group 3 Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. 20% chance to inflict Exhaustion
Navas Nebula 16% HP Medium All Enemies 1 110 5% 80% Group 5 Deals medium Phys damage to all foes with a chance of Exhaustion. 15% chance to inflict Exhaustion
Black Spot 16% HP Medium One Enemy 1 130 35% 85% Group 4 Deals medium Phys damage to 1 foe. 50% chance to inflict Dizzy when critting
Rainy Death 20% HP Heavy One Enemy 1 175 35% 85% Group 7 Deals heavy Phys damage to 1 foe. 50% chance to inflict Dizzy when critting
Hassou Tobi 25% HP Light All Enemies 8 60 5% 75% Deals light Phys damage to all foes 8x. 10% chance to inflict Dizzy when critting; Unique to Yoshitsune; Cannot be inherited in Fusion
Rampage 12% HP Light All Enemies 1-3 40 5% 75% Group 3 Deals light Phys damage to all foes 1x to 3x. 40% chance to inflict Dizzy when critting
Aeon Rain 18% HP Medium All Enemies 1-3 70 5% 75% Group 6 Deals medium Phys damage to all foes 1x to 3x. 15% chance to inflict Dizzy when critting
Agneyastra 24% HP Heavy All Enemies 1-3 120 5% 75% Group 7 Deals heavy Phys damage to all foes 1x to 3x. 20% chance to inflict Dizzy when critting
Cruel Attack 12% HP Medium One Enemy 1 120 5% 90% Group 4 Med Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 20% chance to inflict Dizzy when critting
Vile Assault 12% HP Heavy One Enemy 1 350 5% 95% Group 6 Hvy Phys dmg, 1 foe. Bonus damage to foes that are knocked down. 10% chance to inflict Dizzy when critting

Fire Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Agi 4 SP Light One Enemy 1 40 98% Group 1 Deals light Fire damage to 1 foe. Deals damage
Agilao 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Fire damage to 1 foe. Deals damage
Agidyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Fire damage to 1 foe. Deals damage
Maragi 10 SP Light All Enemies 1 40 95% Group 2 Deals light Fire damage to all foes. Deals damage
Maragion 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Fire damage to all foes. Deals damage
Maragidyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Fire damage to all foes. Deals damage
Ragnarok 48 SP Severe One Enemy 1 200 98% Deals severe Fire damage to 1 foe. Deals damage; Unique to Surt; Cannot be inherited in Fusion

Ice Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bufu 4 SP Light One Enemy 1 40 98% Group 1 Deals light Ice damage to 1 foe. Deals damage
Bufula 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Ice damage to 1 foe. Deals damage
Bufudyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Ice damage to 1 foe. Deals damage
Mabufu 10 SP Light All Enemies 1 40 95% Group 2 Deals light Ice damage to all foes. Deals damage
Mabufula 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Ice dmg to all foes. Deals damage
Mabufudyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Ice damage to all foes. Deals damage
Niflheim 48 SP Severe One Enemy 1 200 98% Deals severe Ice dmg to 1 foe. Deals damage; Unique to Loki; Cannot be inherited in Fusion

Elec Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Zio 4 SP Light One Enemy 1 40 98% Group 1 Deals light Elec damage to 1 foe. Deals damage
Zionga 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Elec damage to 1 foe. Deals damage
Ziodyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Elec damage to 1 foe. Deals damage
Mazio 10 SP Light All Enemies 1 40 95% Group 2 Deals light Elec dmg to all foes. Deals damage
Mazionga 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Elec dmg to all foes. Deals damage
Maziodyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Elec dmg to all foes. Deals damage
Thunder Reign 48 SP Severe One Enemy 1 200 98% Deals severe Elec damage to 1 foe. Deals damage; Unique to Thor; Cannot be inherited in Fusion

Wind Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Garu 4 SP Light One Enemy 1 40 98% Group 1 Deals light Wind damage to 1 foe. Deals damage
Garula 8 SP Medium One Enemy 1 100 98% Group 3 Deals medium Wind damage to 1 foe. Deals damage
Garudyne 12 SP Heavy One Enemy 1 160 98% Group 5 Deals heavy Wind damage to 1 foe. Deals damage
Magaru 10 SP Light All Enemies 1 40 95% Group 2 Deals light Wind damage to all foes. Deals damage
Magarula 16 SP Medium All Enemies 1 100 95% Group 4 Deals medium Wind damage to all foes. Deals damage
Magarudyne 22 SP Heavy All Enemies 1 160 95% Group 6 Deals heavy Wind damage to all foes. Deals damage
Panta Rhei 48 SP Severe One Enemy 1 200 98% Deals severe Wind damage to 1 foe. Deals damage; Unique to Odin; Cannot be inherited in Fusion

Light Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Hama 8 SP One Enemy 100% Group 2 Light: low chance of instant kill, 1 foe. 40% chance of instakill
Hamaon 15 SP One Enemy 100% Group 5 Light: medium chance of instant kill, 1 foe. 60% chance of instakill
Mahama 18 SP All Enemies 100% Group 3 Light: low chance of instant kill, all foes. 30% chance of instakill
Mahamaon 34 SP All Enemies 100% Group 6 Light: medium chance of instant kill, all foes. 40% chance of instakill
Samsara 44 SP All Enemies 100% Light: instant kill to all foes with no Light resistance. 50% chance of instakill; Unique to Daisoujou; Cannot be inherited in Fusion

Darkness Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Mudo 8 SP One Enemy 100% Group 2 Darkness: low chance of instant kill, 1 foe. 40% chance of instakill
Mudoon 15 SP One Enemy 100% Group 5 Darkness: medium chance of instant kill, 1 foe. 60% chance of instakill
Mamudo 18 SP All Enemies 100% Group 3 Darkness: low chance of instant kill, all foes. 30% chance of instakill
Mamudoon 34 SP All Enemies 100% Group 6 Darkness: med chance of instant kill, all foes. 40% chance of instakill
Die for Me! 44 SP All Enemies 100% Darkness: instant kill to all foes with no Darkness resistance. 50% chance of instakill; Unique to Alice; Cannot be inherited in Fusion

Almighty Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Megido 18 SP Medium All Enemies 1 120 95% Group 3 Deals medium Almighty damage to all foes. Deals damage
Megidola 24 SP Heavy All Enemies 1 180 95% Group 6 Deals heavy Almighty damage to all foes. Deals damage
Megidolaon 38 SP Severe All Enemies 1 210 95% Group 8 Deals severe Almighty damage to all foes. Deals damage
Morning Star 55 SP Massive All Enemies 1 220 95% Deals massive Almighty damage to all foes. Deals damage; Unique to Helel; Cannot be inherited in Fusion
Black Viper 48 SP Massive One Enemy 1 220 98% Deals massive Almighty damage to 1 foe. Deals damage; Unique to Satan; Cannot be inherited in Fusion
Life Drain 3 SP One Enemy 100% Group 2 Drains 1 foe's HP. Drains 30 HP
Spirit Drain 3 SP One Enemy 100% Group 2 Drains 1 foe's SP. Drains 30 SP
Foul Breath 8 SP One Enemy 100% Group 2 Increases chances of all status ailments for 1 foe (temporary) Increased chance of being inflicted with an ailment for 3 turns
Stagnant Air 5 SP All Enemies 100% Group 4 Increases chances of all status ailments for all foes and allies (temporary) Increased chance of being inflicted with an ailment for 3 turns
Myriad Truths The word of power that banishes all the world's curses and falsehoods. Deals damage

Ailment Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Enervation 5 SP One Enemy 100% Group 1 Enervates 1 foe. 40% chance of Enervate
Soul Break 5 SP One Enemy 100% Group 1 Exhausts 1 foe. 40% chance of Exhaust
Evil Touch 5 SP One Enemy 100% Group 1 Instills Fear in 1 foe. 40% chance of Fear
Balzac 5 SP One Enemy 100% Group 1 Enrages 1 foe. 40% chance of Rage
Pulinpa 5 SP One Enemy 100% Group 1 Confuses]1 foe. 40% chance of Confuse
Poisma 5 SP One Enemy 100% Group 1 Poisons 1 foe. 40% chance of Poison
Makajam 5 SP One Enemy 100% Group 1 Silences 1 foe. 40% chance of Silence
Anima Freeze 12 SP All Enemies 100% Group 3 Exhausts all foes. 30% chance of Exhaust
Old One 12 SP All Enemies 100% Group 3 Enervates all foes. 30% chance of Enervate
Foolish Whisper 12 SP All Enemies 100% Group 3 Silences all foes. 30% chance of Silence
Evil Smile 12 SP All Enemies 100% Group 3 Instills Fear in all foes. 30% chance of Fear
Tentarafoo 12 SP All Enemies 100% Group 3 Confuses all foes. 30% chance of Confuse
Valiant Dance 12 SP All Enemies 100% Group 3 Enrages all foes. 30% chance of Rage
Poison Mist 12 SP All Enemies 100% Group 3 Poisons all foes. 30% chance of Poison
Ghastly Wail 28 SP All Enemies 100% Group 6 Instantly kills foes who are fearful. 100% chance of instakill if Feared

Healing Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Dia 3 SP One Ally 50 100% Group 1 Slightly restores 1 ally's HP. Restores HP
Diarama 6 SP One Ally 160 100% Group 3 Moderately restores 1 ally's HP. Restores HP
Diarahan 18 SP One Ally 100 100% Group 5 Fully restores 1 ally's HP. Restores HP
Media 5 SP All Allies 40 100% Group 3 Slightly restores party's HP. Restores HP
Mediarama 10 SP All Allies 140 100% Group 5 Moderately restores party's HP. Restores HP
Mediarahan 30 SP All Allies 100% Group 7 Fully restores party's HP. Restores full HP
Salvation 40 SP All Allies 100% Group 8 Fully restores party's HP. Cures ailments. Restores full HP and cures ailments
Patra 3 SP One Ally Group 1 Dispels Rage, Fear, and Confusion (1 ally). Cures Panic, Fear, and Rage
Me Patra 6 SP All Allies Group 3 Dispels Rage, Fear, and Confusion (party). Cures Panic, Fear, and Rage
Re Patra 3 SP One Ally Group 2 Recovers 1 ally from Knockdown or Dizzy status. Cures Down or Dizzy
Posumudi 3 SP One Ally Group 2 Neutralizes Poison (1 ally). Cures Poison
Mutudi 3 SP One Ally Group 1 Cures Silence (1 ally). Cures Silence
Nervundi 3 SP One Ally Group 2 Cures Enervation/Exhaustion (1 ally). Cures Enervation and Exhaustion
Energy Shower 18 SP All Allies Group 2 Cures Enervation/Exhaustion (party). Cures Enervation and Exhaustion
Amrita 12 SP All Allies Group 4 Cures all ailments except Down and Death (party). Cures all ailments except Down and KO
Recarm 8 SP One Ally Group 2 Revives an ally with 50% HP. Revives an ally with half HP
Samarecarm 18 SP One Ally Group 5 Revives an ally with full HP. Revives an ally with full HP

Support Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Tarunda 12 SP One Enemy Group 1 Decreases 1 foe's Attack for 3 turns. Debuffs attack to x0.66 for 3 turns
Matarunda 24 SP All Enemies Group 4 Decreases all foes' Attack for 3 turns. Debuffs attack to x0.66 for 3 turns
Sukunda 12 SP One Enemy Group 1 Decreases 1 foe's Hit/Evasion rates for 3 turns. Debuffs hit/evasion to x0.66 for 3 turns
Masukunda 24 SP All Enemies Group 4 Decreases all foes' Hit/Evasion rates for 3 turns. Debuffs hit/evasion to x0.66 for 3 turns
Rakunda 12 SP One Enemy Group 1 Decreases 1 foe's Defense for 3 turns. Debuffs defense to x0.66 for 3 turns
Marakunda 24 SP All Enemies Group 4 Decreases all foes' Defense for 3 turns. Debuffs defense to x0.66 for 3 turns
Dekunda 10 SP All Allies Group 3 Nullifies stat penalties on party. Removes all -kunda debuffs on allies
Tarukaja 12 SP One Ally Group 1 Increases 1 ally's Attack for 3 turns. Buffs attack by x1.33 for 3 turns
Matarukaja 24 SP All Allies Group 4 Increases party's Attack for 3 turns. Buffs attack by x1.33 for 3 turns
Sukukaja 12 SP One Ally Group 1 Increases 1 ally's Hit/Evasion rate for 3 turns. Buffs hit/evasion by x1.33 for 3 turns
Masukukaja 24 SP All Allies Group 4 Increases party's Hit/Evasion rate for 3 turns. Buffs hit/evasion by x1.33 for 3 turns
Rakukaja 12 SP One Ally Group 1 Increases 1 ally's Defense for 3 turns. Buffs defense by x1.33 for 3 turns
Marakukaja 24 SP All Allies Group 4 Increases party's Defense for 3 turns. Buffs defense by x1.33 for 3 turns
Dekaja 10 SP All Allies Group 3 Nullifies stat bonuses on all foes. Removes all -kaja buffs on enemies
Heat Riser 30 SP One Ally Increases Attack, Defense, and Hit/Evasion rate (1 ally). Buffs attack, hit/evasion, and defense by x1.33 for 3 turns
Debilitate 30 SP One Enemy Decreases Attack, Defense, and Hit/Evasion rate (1 foe). Debuffs attack, hit/evasion, and defense to x0.66 for 3 turns
Power Charge 29 SP Self Group 6 Doubles Physical damage dealt next turn. Next Physical attack deals x2.5 damage
Mind Charge 29 SP Self Group 6 Doubles magic damage dealt next turn. Next magic attack deals x2.5 damage
Tetrakarn 36 SP One Ally Group 7 Barrier that reflects Phys dmg once. Reflects Physical damage one time
Makarakarn 36 SP One Ally Group 7 Barrier that reflects magic dmg once. Reflects magic damage one time
Tetra Break 18 SP All Enemies Group 7 Negate all foes' Tetrakarn. Removes enemies' Tetrakarn
Makara Break 18 SP All Enemies Group 7 Negate all foes' Makarakarn. Removes enemies' Makarakarn
Tetraja 24 SP One Ally Group 5 Nullifies instant kill attack once (1 ally). Nullifies an instant kill move one time
Rebellion 5 SP One Ally Group 2 Increases Critical Rate (1 ally). x1.1 crit rate for 3 turns
Revolution 5 SP All Allies and Enemies Group 4 Increases Critical Rate (all). x1.2 crit rate for 3 turns
Fire Break 15 SP One Enemy Group 3 Nullifies 1 foe's Fire resistance. Negates Fire resistance for 3 turns
Ice Break 15 SP One Enemy Group 3 Nullifies 1 foe's Ice resistance. Negates Ice resistance for 3 turns
Wind Break 15 SP One Enemy Group 3 Nullifies 1 foe's Wind resistance. Negates Wind resistance for 3 turns
Elec Break 15 SP One Enemy Group 3 Nullifies 1 foe's Elec resistance. Negates Elec resistance for 3 turns
Red Wall 18 SP One Ally Group 4 Add Fire resistance to 1 ally. Adds Fire resistance for 3 turns
White Wall 18 SP One Ally Group 4 Add Ice resistance to 1 ally. Adds Ice resistance for 3 turns
Blue Wall 18 SP One Ally Group 4 Add Elec resistance to 1 ally. Adds Wind resistance for 3 turns
Green Wall 18 SP One Ally Group 4 Add Wind resistance to 1 ally. Adds Elec resistance for 3 turns
Trafuri 24 SP Self Group 3 Enables escape from most battles. Escape battle
Traesto 36 SP Self Group 1 Instantly escape from a dungeon. Escape dungeon

Navigator Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Analysis Allows you to analyze foes to find weaknesses. Displays an enemy's affinities
Full Analysis Reveals enemy skills when using Analysis. Displays enemy info
Third Eye Shows whether an attack will be effective when choosing a target. When targeting an enemy with a skill, it shows their affinity to the skill
Treasure Radar Displays all treasures on the dungeon map. Displays chests on mini map
Enemy Radar Displays foes in a wide area of the map, even in unexplored areas. Displays enemies on mini map
Healing Wave Recovers 5% HP at the end of battle. Party restores 5% HP after battles
Weakness Scan Displays one foe's weakness at the start of battle. Uncover's one affinity on one enemy when entering battle
Certain Escape Allows you to escape from almost all battles. Escape from battle
Relaxing Wave Recovers 5% SP at the end of battle. Party restores 5% SP after battles

Passive Skills

Name P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Resist Physical Group 4 Reduces damage from Phys attacks. Reduces Phys damage taken
Null Physical Group 6 Nullifies damage from Phys attacks. Nulls Phys damage taken
Repel Physical Group 7 Reflects damage from Phys attacks. Reflects Phys damage
Absorb Physical Group 8 Absorbs damage from Phys attacks. Absorbs Phys damage taken
Resist Fire Group 4 Reduces damage from Fire attacks. Reduces Fire damage taken
Null Fire Group 6 Nullifies damage from Fire attacks. Nulls Fire damage taken
Repel Fire Group 7 Reflects damage from Fire attacks. Reflects Fire damage
Absorb Fire Group 8 Absorbs damage from Fire attacks. Absorbs Fire damage taken
Resist Ice Group 4 Reduces damage from Ice attacks. Reduces Ice damage taken
Null Ice Group 6 Nullifies damage from Ice attacks. Nulls Ice damage taken
Repel Ice Group 7 Reflects damage from Ice attacks. Reflects Ice damage
Absorb Ice Group 8 Absorbs damage from Ice attacks. Absorbs Ice damage taken
Resist Elec Group 4 Reduces damage from Elec attacks. Reduces Elec damage taken
Null Elec Group 6 Nullifies damage from Elec attacks. Nulls Elec damage taken
Repel Elec Group 7 Reflects damage from Elec attacks. Reflects Elec damage
Absorb Elec Group 8 Absorbs damage from Elec attacks. Absorbs Elec damage taken
Resist Wind Group 4 Reduces damage from Wind attacks. Reduces Wind damage taken
Null Wind Group 6 Nullifies damage from Wind attacks. Nulls Wind damage taken
Repel Wind Group 7 Reflects damage from Wind attacks. Reflects Wind damage
Absorb Wind Group 8 Absorbs damage from Wind attacks. Absorbs Wind damage taken
Resist Light Group 5 Reduces chance of death from Light attacks. Halves chance of being hit by Light skills
Null Light Group 6 Nullifies Light attacks. Nulls Light skills
Repel Light Group 7 Reflects Light attacks. Reflects Light skills
Resist Dark Group 5 Reduces chance of death from Darkness attacks. Halves chance of being killed by Dark skills
Null Dark Group 6 Nullifies Darkness attacks. Nulls Dark skills
Repel Dark Group 7 Reflects Darkness attacks. Reflects Dark skills
Null Confuse Group 4 Protects user from Confusion. Nulls Confuse
Null Exhaust Group 4 Protects user from Exhaustion. Nulls Exhaustion
Null Mute Group 4 Protects user from Silence. Nulls Silence
Null Fear Group 4 Protects user from Fear. Nulls Fear
Null Rage Group 4 Protects user from Rage. Nulls Rage
Null Poison Group 2 Protects user from Poison. Nulls Poison
Null Dizzy Group 4 Protects user from Dizzy. Nulls Dizzy
Null Enervate Group 4 Protects user from Enervation. Nulls Enervation
Unshaken Will Protects user from Rage/Fear/Silence/Enervation/Confusion. Nulls panic, fear, silence, enervation, and rage; Unique to Asura
Dodge Physical Group 2 Doubles evasion rate against Phys attacks. x2 evasion against Phys
Evade Physical Group 4 Triples evasion rate against Phys attacks. x3 evasion against Phys
Dodge Fire Group 2 Doubles evasion rate against Fire attacks. x2 evasion against Fire
Evade Fire Group 4 Triples evasion rate against Fire attacks. x3 evasion against Fire
Dodge Ice Group 2 Doubles evasion rate against Ice attacks. x2 evasion against Ice
Evade Ice Group 4 Triples evasion rate against Ice attacks. x3 evasion against Ice
Dodge Wind Group 2 Doubles evasion rate against Wind attacks. x2 evasion against Wind
Evade Wind Group 4 Triples evasion rate against Wind attacks. x3 evasion against Wind
Dodge Elec Group 2 Doubles evasion rate against Elec attacks. x2 evasion against Elec
Evade Elec Group 4 Triples evasion rate against Elec attacks. x3 evasion against Elec
Angelic Grace Group 7 Doubles evasion rate against all attacks but Light/Darkness/Almighty. 2x evasion against Phys/Fire/Ice/Elec/Wind
Fire Boost Group 1 Strengthens Fire attacks by 25%. Increases Fire damage done x1.25
Fire Amp Group 5 Strengthens Fire attacks by 50%. Increases Fire damage done x1.5
Ice Boost Group 1 Strengthens Ice attacks by 25%. Increases Ice damage done x1.25
Ice Amp Group 5 Strengthens Ice attacks by 50%. Increases Ice damage done x1.5
Elec Boost Group 1 Strengthens Elec attacks by 25%. Increases Elec damage done x1.25
Elec Amp Group 5 Strengthens Elec attacks by 50%. Increases Elec damage done x1.5
Wind Boost Group 1 Strengthens Wind attacks by 25%. Increases Wind damage done x1.25
Wind Amp Group 5 Strengthens Wind attacks by 50%. Increases Wind damage done x1.5
Counter Group 3 10% chance of reflecting Phys attacks. 10% chance to reflect Phys; does not stack with other Counters
Counterstrike Group 4 15% chance of reflecting Phys attacks. 15% chance to reflect Phys; does not stack with other Counters
High Counter Group 5 20% chance of reflecting Phys attacks. 20% chance to reflect Phys; does not stack with other Counters
Regenerate 1 Group 3 Restores 2% of max HP each turn in battle. Restores 2% max HP each turn; stacks with other Regenerates
Regenerate 2 Group 5 Restores 4% of max HP each turn in battle. Restores 4% max HP each turn; stacks with other Regenerates
Regenerate 3 Group 6 Restores 6% of max HP each turn in battle. Restores 6% max HP each turn; stacks with other Regenerates
Invigorate 1 Group 3 Restores 3 SP each turn in battle. Restores 3 SP each turn; stacks with other Invigorates
Invigorate 2 Group 5 Restores 5 SP each turn in battle. Restores 5 SP each turn; stacks with other Invigorates
Invigorate 3 Group 6 Restores 7 SP each turn in battle. Restores 7 SP each turn; stacks with other Invigorates
Growth 1 Group 2 Persona gains 1/4 EXP while inactive. Gain 25% EXP when inactive
Growth 2 Group 4 Persona gains 1/2 EXP while inactive. Gain 50% EXP when inactive
Growth 3 Group 6 Persona gains EXP while inactive. Gain 100% EXP when inactive
Auto-Tarukaja Group 3 Automatic Tarukaja at the start of battle. Gain Tarukaja when entering battle
Auto-Sukukaja Group 3 Automatic Sukukaja at the start of battle. Gain Sukukaja when entering battle
Auto-Rakukaja Group 3 Automatic Rakukaja at the start of battle. Gain Rakukaja when entering battle
Alertness Group 2 Lowers odds of being taken by surprise. Reduces chance of enemy advantage
Sharp Student Group 1 Lowers odds of sustaining crit dmg. Halves an enemy's crit rate when being attacked
Apt Pupil Group 3 Increases user's Critical Rate. x2 crit rate
Ali Dance Group 5 The Hit rate of an attacking unit is reduced by half. Halves an enemy's hit rate when being attacked
Firm Stance Group 5 Always take half damage, but you can never dodge. Halves damage taken but can no longer dodge
Spell Master Group 7 Halves SP cost for magic skills. Halves SP costs
Arms Master Group 7 Halves HP cost for physical skills. Halves HP costs
Divine Grace Group 6 Effects of healing magic are increased by 50%. Heals restore x1.5 more HP
Endure Group 5 Restores 1 HP upon death 1x per battle. Survive with 1 HP once per battle
Enduring Soul Group 7 Restores all HP upon death 1x per battle. Survive with all HP once per battle
Survive Light Group 4 50% chance of being revived with 1 HP if killed by Light. 50% chance to surivve a Light instant kill with 1 HP
Survive Dark Group 4 50% chance of being revived with 1 HP if killed by Darkness. 50% chance to surivve a Dark instant kill with 1 HP
Auto-Mataru Group 6 Automatic Matarukaja at start of battle. Gain Matarukaja when entering battle
Auto-Maraku Group 6 Automatic Marakukaja at start of battle. Gain Marakukaja when entering battle
Auto-Masuku Group 6 Automatic Masukukaja at start of battle. Gain Masukukaja when entering battle
Confuse Boost Group 4 Increases odds of inflicting Confusion. Increases chance of inflicting Confuse by x1.25
Exhaust Boost Group 4 Increases odds of inflicting Exhaustion. Increases chance of inflicting Exhaustion by x1.25
Silence Boost Group 4 Increases odds of inflicting Silence. Increases chance of inflicting Silence by x1.25
Fear Boost Group 4 Increases odds of inflicting Fear. Increases chance of inflicting Fear by x1.25
Rage Boost Group 4 Increases odds of inflicting Rage. Increases chance of inflicting Rage by x1.25
Poison Boost Group 4 Increases odds of inflicting Poison. Increases chance of inflicting Poison by x1.25
Dizzy Boost Group 4 Increases odds of inflicting Dizzyness during a Knockdown. Increases chance of inflicting Dizzy by x1.25
Enervate Boost Group 4 Increases odds of inflicting Enervation. Increases chance of inflicting Enervation by x1.25
Ailment Boost Group 6 Increases odds of inflicting any ailment. Increases chance of all ailments by x1.25
Hama Boost Group 5 Increases success rate of Light magic. Increases Light skill instant kill chance by x1.25
Mudo Boost Group 5 Increases success rate of Darkness magic. Increases Dark skill instant kill chance by x1.25
Endure Light Group 5 Automatic revival with 1 HP when killed by Light magic. 100% chance to surivve a Light instant kill with 1 HP
Endure Dark Group 5 Automatic revival with 1 HP when killed by Darkness magic. 100% chance to surivve a Dark instant kill with 1 HP
Cool Breeze Group 5 Restores 8% of HP and SP after battle. User restores 8% HP/SP after battles
Victory Cry Group 7 Fully restores HP and SP after battle. User restores 100% HP/SP after battles
Resist Confuse Group 2 Reduces chance of being Confused. Halves chance of being Confused
Resist Exhaust Group 2 Reduces chance of being Exhausted. Halves chance of being Exhausted
Resist Mute Group 2 Reduces chance of being Silenced. Halves chance of being Silenced
Resist Fear Group 2 Reduces chance of being Afraid. Halves chance of being Feared
Resist Rage Group 2 Reduces chance of being Enraged. Halves chance of being Enraged
Resist Poison Group 2 Reduces chance of being Poisoned. Halves chance of being Poisoned
Resist Dizzy Group 2 Reduces chance of being Dizzy. Halves chance of being Dizzied
Resist Enervate Group 2 Reduces chance of being Enervated. Halves chance of being Enervated
Fast Heal Group 3 Time needed to recover from ailments is halved. Halves number of turns that ailments last
Insta-Heal Group 7 Time needed to recover from ailments is reduced to 1 turn. All ailments heal in 1 turn

Enemy Skills

Shared

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Last Resort 120 70% Deals medium Almighty damage to everyone, Deals damage
God's Judgement Light: chance of reducing foes to 1/2 HP. 50% chance to halve HP
Hell's Judgement Darkness: chance of reducing foes to 1/2 HP. 50% chance to halve HP
Galgalim Eyes Reduces 1 foe's HP to 1 and has a chance of Enervation. 40% chance to inflict Enervate
Recarmdra Recovers all allies' HP, but caster's HP falls to 1. Heals all allies but sets user's HP to 1
Life Leech 100% Drains a large amount of 1 foe's HP. ?
Spirit Leech 100% Drains a large amount of 1 foe's SP. ?
Summon Summon one unit. Summons an allied unit

Shadow Yosuke

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Wind of Oblivion 20 100% Wind damage to 1 foe. Deals damage

Shadow Chie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Bottomless Envy 40 0 100% Phys damage to 1 foe. 100% chance to inflict Dizzy

Shadow Yukiko

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Burn to Ashes 60 90% Fire damage to all foes. Deals damage
Shivering Rondo 100 80% Severely damages foes who are in Fear. Deals damage to Feared enemies
Summon Summon one unit. Summons an allied unit

Shadow Kanji

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Forbidden Murmur Inflicts Poison on male enemies. Chance to inflict Poison
Roar of Wrath Inflicts Rage on female enemies. Chance to inflict Rage
Fanatical Spark 95 98% Elec damage to all foes. Deals damage

Shadow Rise

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Supreme Insight Analyzes all foes. Attacks against Rises Shadow will become ineffective

Shadow Teddie

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nihil Hand 250 80% Damages and knocks down standing foes. Kills foes that are Dizzy. Chance to inflict Dizzy
Ultra Charge Charges power before unleashing Evil Hand Nihil. Charge power
Nullity Guidance 120 100% Damage/Dizzy to 1 foe. Chance to inflict Dizzy

Shadow Mitsuo

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Whisper Barrier assembly stage 1.
Chant Barrier assembly stage 2.
Prayer Barrier assembly stage 3.
Character Setup Barrier assembly skill for appearance effect.
Command (Attack) 160 98% Phys damage to 1 foe. Deals damage
Command (Bomb) 100 80% Phys damage to 1 foe. 100% chance to inflict Exhaustion
Command (Gigadyne) 170 98% Phys damage to 1 foe. Deals damage

Shadow Naoto

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Element Zero Sets all resistant or higher affinities to normal. All affinities become normal
Mute Ray 240 98% Guaranteed Phys damage/Silences 1 foe. 100% chance to inflict Silence
Galgalim Eyes Reduces 1 foe's HP to 1 and has a chance of Enervation. 40% chance to inflict Enervate

Kunino-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Quad Converge Changes elemental resistances in battle. Increases one element's damage for all allies and enemies but greatly reduces damage from the other 3
Control Controls one player unit. Controls a party member
Unerring Justice 180 98% Heavy Almighty damage to all foes. Deals damage

Ameno-sagiri

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Nebula Oculus 240 98% Heavy Almighty damage to all foes. Deals damage
Quake 210 98% Deals Almighty damage to all foes with a chance of Dizzying. Chance to inflict Dizzy
Bewildering Fog Nullifies all attacks until the Fog is lowered Nulls incoming attacks
Galgalim Eyes Reduces 1 foe's HP to 1 and has a chance of Enervation. 40% chance to inflict Enervate

Izanami

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Galgalim Eyes Reduces 1 foe's HP to 1 and has a chance of Enervation. 40% chance to inflict Enervate
Thousand Curses Instantly kills one foe without dealing damage. Chance to inflict Death
World's End 180 98% Deals heavy Almighty damage to all foes, inflicts Enervation. Chance to inflict Poison, Enervate, Fear, Silence, or Exhaustion
Fury of Yasogami Heavy 150 10% 85% Izanami's normal attack. Chance to inflict Dizzy when critting
Summons to Yomi 100% ?
Kuro Ikazuchi Massive 230 ?
Oho Ikazuchi 100% ?

Margaret

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Meltdown 180 95% Deals heavy Fire damage to all foes. Deals damage
Divine Wind 180 95% Deals heavy Wind damage to all foes. Deals damage
Cocytus Pain 180 95% Deals heavy Ice damage to all foes. Deals damage
Narukami 180 95% Deals heavy Elec dmg to all foes. Deals damage

Unused Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Judgement Enemies who are weak to Light or Dark will have their HP reduced to 1
Golden Right Deals medium Phys damage to 1 foe with a chance of Fear. ?
Masakados 100% Nullifies all attacks but Almighty.
Immortal Flame Deals severe Fire damage to all foes. Deals damage
Bloody Rain Deals severe Ice dmg to all foes. Deals damage
Eternal White Light: chance of reducing foes to 1/4 HP. Chance of reducing HP to 25%
Eternal Black Darkness: chance of reducing foes to 1/4 HP. Chance of reducing HP to 25%
HP Up 1 Increases max HP by 10%.
HP Up 2 Increases max HP by 20%.
HP Up 3 Increases max HP by 30%.
SP Up 1 Increases max SP by 10%.
SP Up 2 Increases max SP by 20%.
SP Up 3 Increases max SP by 30%.
HP Amp Increases max HP by 50%.
SP Amp Increases max SP by 50%.

Notes

References

General