Skills in Persona 4
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This is a list of skills in Persona 4. For skills in the re-release of Persona 4, see Skills in Persona 4 Golden.
Physical Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
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6% HP | Light | One Enemy | 1 | 60 | 20% | 90% | Group 1 | Deals light Phys damage to 1 foe. | 40% chance to inflict Dizzy when critting |
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5% HP | Light | One Enemy | 1 | 65 | 20% | 90% | Group 1 | Deals light Phys damage to 1 foe. | 30% chance to inflict Dizzy when critting |
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8% HP | Light | One Enemy | 1 | 100 | 20% | 90% | Group 3 | Deals light Phys damage to 1 foe. | 40% chance to inflict Dizzy when critting |
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8% HP | Light | One Enemy | 1 | 75 | 25% | 90% | Group 2 | Deals light Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting |
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8% HP | Light | One Enemy | 2 | 40 | 15% | 90% | Group 2 | Deals light Phys damage to 1 foe 2x. | 10% chance to inflict Dizzy when critting |
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10% HP | Light | One Enemy | 1-3 | 50 | 10% | 90% | Group 3 | Deals light Phys damage to 1 foe 1x to 3x. | 20% chance to inflict Dizzy when critting |
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12% HP | Light | All Enemies | 1-2 | 65 | 5% | 80% | Group 3 | Deals light Phys damage to all foes 1x to 2x. | 20% chance to inflict Dizzy when critting |
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10% HP | Light | One Enemy | 2 | 55 | 10% | 90% | Group 3 | Deals light Phys damage to 1 foe 2x. | 20% chance to inflict Dizzy when critting |
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14% HP | Medium | One Enemy | 1 | 125 | 20% | 90% | Group 4 | Deals medium Phys damage to 1 foe. | 40% chance to inflict Dizzy when critting |
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14% HP | Medium | One Enemy | 1 | 135 | 30% | 90% | Group 5 | Deals medium Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting |
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12% HP | Medium | One Enemy | 2-3 | 45 | 8% | 90% | Group 5 | Deals medium Phys damage to 1 foe 2x to 3x. | 20% chance to inflict Dizzy when critting |
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16% HP | Medium | All Enemies | 1 | 125 | 5% | 75% | Group 5 | Deals medium Phys damage to all enemies. | 15% chance to inflict Dizzy when critting |
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16% HP | Heavy | One Enemy | 1 | 330 | 25% | 90% | Group 6 | Deals heavy Phys damage to 1 foe. | 40% chance to inflict Dizzy when critting |
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18% HP | Medium | All Enemies | 2-4 | 50 | 5% | 90% | Group 5 | Medium Phys damage to all foes 2x to 4x. | 10% chance to inflict Dizzy when critting |
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20% HP | Heavy | All Enemies | 1 | 145 | 5% | 80% | Group 6 | Deals heavy Phys damage to all foes. | 20% chance to inflict Dizzy when critting |
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18% HP | Heavy | All Enemies | 2 | 80 | 5% | 75% | Group 6 | Deals heavy Phys damage to all foes 2x. | 20% chance to inflict Dizzy when critting |
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18% HP | Heavy | All Enemies | 1-2 | 130 | 5% | 80% | Group 7 | Deals heavy Phys damage to all foes 1x to 2x. | 30% chance to inflict Dizzy when critting |
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15% HP | Heavy | One Enemy | 1-2 | 90 | 10% | 85% | Group 6 | Deals heavy Phys damage to 1 foe 1x to 2x. | 10% chance to inflict Dizzy when critting |
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19% HP | Heavy | One Enemy | 1 | 230 | 30 | 90% | — | Deals heavy Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting; Unique to Michael and Metatron; Cannot be inherited in Fusion |
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18% HP | Heavy | All Enemies | 1-3 | 75 | 5% | 85% | Group 7 | Deals heavy Phys damage to all foes 1x to 3x. | 10% chance to inflict Dizzy when critting |
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22% HP | Severe | One Enemy | 1 | 800 | 15% | 90% | Group 8 | Deals severe Phys damage to 1 foe. | 30% chance to inflict Dizzy when critting |
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25% HP | Severe | All Enemies | 1 | 220 | 5% | 80% | — | Deals severe Phys damage to all foes with a high chance of instant kills. | 50% chance to instant kill; Unique to Shiva; Cannot be inherited in Fusion |
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20% HP | Severe | One Enemy | 1 | 1100 | 25% | 90% | Group 8 | Deals severe Phys damage to 1 foe. | 15% chance to inflict Dizzy when critting |
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22% HP | Heavy | All Enemies | 1 | 200 | 5% | 80% | Group 8 | Deals heavy Phys damage to all foes. | 10% chance to inflict Dizzy when critting |
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8% HP | Medium | One Enemy | 1 | 120 | 25% | 80% | Group 4 | Deals medium Phys damage to 1 foe. | 30% chance to inflict Dizzy when critting |
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12% HP | Light | All Enemies | 1 | 80 | 5% | 85% | Group 3 | Deals light Phys damage to all foes. | 20% chance to inflict Dizzy when critting |
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20% HP | Severe | One Enemy | 1 | 700 | 20% | 90% | Group 7 | Deals severe Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting |
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16% HP | Medium | All Enemies | 1 | 90 | 5% | 80% | Group 4 | Deals medium Phys damage to all foes. | 30% chance to inflict Dizzy when critting |
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18% HP | Heavy | All Enemies | 1 | 140 | 5% | 80% | Group 6 | Deals heavy Phys damage to all foes. | 40% chance to inflict Dizzy when critting |
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3% HP | Light | One Enemy | 1 | 85 | 20% | 98% | Group 2 | Deals light Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting |
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5% HP | Light | One Enemy | 1 | 70 | 20% | 85% | Group 1 | Deals light Phys damage to 1 foe. | 20% chance to inflict Dizzy when critting |
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6% HP | Light | One Enemy | 1 | 60 | 5% | 90% | Group 2 | Deals light Phys damage to 1 foe with a chance of Poison. | 20% chance to inflict Poison |
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14% HP | Medium | One Enemy | 1 | 130 | 5% | 85% | Group 5 | Deals medium Phys damage to 1 foe with a chance of Poison. | 25% chance to inflict Poison |
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16% HP | Heavy | All Enemies | 1 | 130 | 5% | 80% | Group 7 | Deals heavy Phys damage to all foes with a chance of Poison. | 15% chance to inflict Poison |
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16% HP | Heavy | All Enemies | 1 | 90 | 5% | 80% | Group 6 | Deals heavy Phys damage to all foes with a chance of Poison. | 15% chance to inflict Poison |
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6% HP | Light | One Enemy | 1 | 60 | 5% | 90% | Group 2 | Deals light Phys damage to 1 foe with a chance of Confusion. | 20% chance to inflict Confuse |
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14% HP | Medium | All Enemies | 1 | 90 | 5% | 80% | Group 4 | Deals medium Phys damage to all foes with a chance of Confusion. | 15% chance to inflict Confuse |
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8% HP | Light | One Enemy | 2 | 50 | 5% | 90% | Group 2 | Deals light Phys damage to 1 foe with a chance of Rage. | 15% chance to inflict Rage |
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14% HP | Medium | All Enemies | 1 | 90 | 5% | 80% | Group 4 | Deals medium Phys damage to all foes with a chance of Rage. | 15% chance to inflict Rage |
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6% HP | Light | One Enemy | 1 | 60 | 5% | 90% | Group 2 | Deals light Phys damage to 1 foe with a chance of Silence. | 20% chance to inflict Silence |
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14% HP | Medium | All Enemies | 1 | 90 | 5% | 80% | Group 4 | Deals medium Phys damage to all foes with a chance of Silence. | 15% chance to inflict Silence |
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8% HP | Light | One Enemy | 2 | 45 | 5% | 90% | Group 2 | Deals light Phys damage to 1 foe with a chance of Fear. | 20% chance to inflict Fear |
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16% HP | Med | All Enemies | 1-2 | 50 | 5% | 80% | Group 4 | Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. | 15% chance to inflict Fear |
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10% HP | Light | One Enemy | 1 | 80 | 5% | 90% | Group 3 | Deals light Phys damage to 1 foe with a chance of Enervation. | 20% chance to inflict Enervate |
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16% HP | Medium | All Enemies | 1 | 110 | 5% | 80% | Group 5 | Deals medium Phys damage to all foes with a chance of Enervation. | 15% chance to inflict Enervate |
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12% HP | Light | One Enemy | 1-3 | 80 | 5% | 90% | Group 3 | Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. | 20% chance to inflict Exhaustion |
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16% HP | Medium | All Enemies | 1 | 110 | 5% | 80% | Group 5 | Deals medium Phys damage to all foes with a chance of Exhaustion. | 15% chance to inflict Exhaustion |
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16% HP | Medium | One Enemy | 1 | 130 | 35% | 85% | Group 4 | Deals medium Phys damage to 1 foe. | 50% chance to inflict Dizzy when critting |
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20% HP | Heavy | One Enemy | 1 | 175 | 35% | 85% | Group 7 | Deals heavy Phys damage to 1 foe. | 50% chance to inflict Dizzy when critting |
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25% HP | Light | All Enemies | 8 | 60 | 5% | 75% | — | Deals light Phys damage to all foes 8x. | 10% chance to inflict Dizzy when critting; Unique to Yoshitsune; Cannot be inherited in Fusion |
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12% HP | Light | All Enemies | 1-3 | 40 | 5% | 75% | Group 3 | Deals light Phys damage to all foes 1x to 3x. | 40% chance to inflict Dizzy when critting |
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18% HP | Medium | All Enemies | 1-3 | 70 | 5% | 75% | Group 6 | Deals medium Phys damage to all foes 1x to 3x. | 15% chance to inflict Dizzy when critting |
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24% HP | Heavy | All Enemies | 1-3 | 120 | 5% | 75% | Group 7 | Deals heavy Phys damage to all foes 1x to 3x. | 20% chance to inflict Dizzy when critting |
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12% HP | Medium | One Enemy | 1 | 120 | 5% | 90% | Group 4 | Med Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 20% chance to inflict Dizzy when critting |
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12% HP | Heavy | One Enemy | 1 | 350 | 5% | 95% | Group 6 | Hvy Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 10% chance to inflict Dizzy when critting |
Fire Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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4 SP | Light | One Enemy | 1 | 40 | 98% | Group 1 | Deals light Fire damage to 1 foe. | Deals damage | |
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8 SP | Medium | One Enemy | 1 | 100 | 98% | Group 3 | Deals medium Fire damage to 1 foe. | Deals damage | |
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12 SP | Heavy | One Enemy | 1 | 160 | 98% | Group 5 | Deals heavy Fire damage to 1 foe. | Deals damage | |
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10 SP | Light | All Enemies | 1 | 40 | 95% | Group 2 | Deals light Fire damage to all foes. | Deals damage | |
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16 SP | Medium | All Enemies | 1 | 100 | 95% | Group 4 | Deals medium Fire damage to all foes. | Deals damage | |
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22 SP | Heavy | All Enemies | 1 | 160 | 95% | Group 6 | Deals heavy Fire damage to all foes. | Deals damage | |
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48 SP | Severe | One Enemy | 1 | 200 | 98% | — | Deals severe Fire damage to 1 foe. | Deals damage; Unique to Surt; Cannot be inherited in Fusion |
Ice Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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4 SP | Light | One Enemy | 1 | 40 | 98% | Group 1 | Deals light Ice damage to 1 foe. | Deals damage | |
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8 SP | Medium | One Enemy | 1 | 100 | 98% | Group 3 | Deals medium Ice damage to 1 foe. | Deals damage | |
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12 SP | Heavy | One Enemy | 1 | 160 | 98% | Group 5 | Deals heavy Ice damage to 1 foe. | Deals damage | |
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10 SP | Light | All Enemies | 1 | 40 | 95% | Group 2 | Deals light Ice damage to all foes. | Deals damage | |
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16 SP | Medium | All Enemies | 1 | 100 | 95% | Group 4 | Deals medium Ice dmg to all foes. | Deals damage | |
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22 SP | Heavy | All Enemies | 1 | 160 | 95% | Group 6 | Deals heavy Ice damage to all foes. | Deals damage | |
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48 SP | Severe | One Enemy | 1 | 200 | 98% | — | Deals severe Ice dmg to 1 foe. | Deals damage; Unique to Loki; Cannot be inherited in Fusion |
Elec Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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4 SP | Light | One Enemy | 1 | 40 | 98% | Group 1 | Deals light Elec damage to 1 foe. | Deals damage | |
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8 SP | Medium | One Enemy | 1 | 100 | 98% | Group 3 | Deals medium Elec damage to 1 foe. | Deals damage | |
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12 SP | Heavy | One Enemy | 1 | 160 | 98% | Group 5 | Deals heavy Elec damage to 1 foe. | Deals damage | |
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10 SP | Light | All Enemies | 1 | 40 | 95% | Group 2 | Deals light Elec dmg to all foes. | Deals damage | |
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16 SP | Medium | All Enemies | 1 | 100 | 95% | Group 4 | Deals medium Elec dmg to all foes. | Deals damage | |
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22 SP | Heavy | All Enemies | 1 | 160 | 95% | Group 6 | Deals heavy Elec dmg to all foes. | Deals damage | |
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48 SP | Severe | One Enemy | 1 | 200 | 98% | — | Deals severe Elec damage to 1 foe. | Deals damage; Unique to Thor; Cannot be inherited in Fusion |
Wind Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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4 SP | Light | One Enemy | 1 | 40 | 98% | Group 1 | Deals light Wind damage to 1 foe. | Deals damage | |
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8 SP | Medium | One Enemy | 1 | 100 | 98% | Group 3 | Deals medium Wind damage to 1 foe. | Deals damage | |
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12 SP | Heavy | One Enemy | 1 | 160 | 98% | Group 5 | Deals heavy Wind damage to 1 foe. | Deals damage | |
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10 SP | Light | All Enemies | 1 | 40 | 95% | Group 2 | Deals light Wind damage to all foes. | Deals damage | |
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16 SP | Medium | All Enemies | 1 | 100 | 95% | Group 4 | Deals medium Wind damage to all foes. | Deals damage | |
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22 SP | Heavy | All Enemies | 1 | 160 | 95% | Group 6 | Deals heavy Wind damage to all foes. | Deals damage | |
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48 SP | Severe | One Enemy | 1 | 200 | 98% | — | Deals severe Wind damage to 1 foe. | Deals damage; Unique to Odin; Cannot be inherited in Fusion |
Light Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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8 SP | — | One Enemy | — | — | 100% | Group 2 | Light: low chance of instant kill, 1 foe. | 40% chance of instakill | |
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15 SP | — | One Enemy | — | — | 100% | Group 5 | Light: medium chance of instant kill, 1 foe. | 60% chance of instakill | |
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18 SP | — | All Enemies | — | — | 100% | Group 3 | Light: low chance of instant kill, all foes. | 30% chance of instakill | |
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34 SP | — | All Enemies | — | — | 100% | Group 6 | Light: medium chance of instant kill, all foes. | 40% chance of instakill | |
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44 SP | — | All Enemies | — | — | 100% | — | Light: instant kill to all foes with no Light resistance. | 50% chance of instakill; Unique to Daisoujou; Cannot be inherited in Fusion |
Darkness Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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8 SP | — | One Enemy | — | — | 100% | Group 2 | Darkness: low chance of instant kill, 1 foe. | 40% chance of instakill | |
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15 SP | — | One Enemy | — | — | 100% | Group 5 | Darkness: medium chance of instant kill, 1 foe. | 60% chance of instakill | |
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18 SP | — | All Enemies | — | — | 100% | Group 3 | Darkness: low chance of instant kill, all foes. | 30% chance of instakill | |
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34 SP | — | All Enemies | — | — | 100% | Group 6 | Darkness: med chance of instant kill, all foes. | 40% chance of instakill | |
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44 SP | — | All Enemies | — | — | 100% | — | Darkness: instant kill to all foes with no Darkness resistance. | 50% chance of instakill; Unique to Alice; Cannot be inherited in Fusion |
Almighty Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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18 SP | Medium | All Enemies | 1 | 120 | 95% | Group 3 | Deals medium Almighty damage to all foes. | Deals damage | |
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24 SP | Heavy | All Enemies | 1 | 180 | 95% | Group 6 | Deals heavy Almighty damage to all foes. | Deals damage | |
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38 SP | Severe | All Enemies | 1 | 210 | 95% | Group 8 | Deals severe Almighty damage to all foes. | Deals damage | |
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55 SP | Massive | All Enemies | 1 | 220 | 95% | — | Deals massive Almighty damage to all foes. | Deals damage; Unique to Helel; Cannot be inherited in Fusion | |
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48 SP | Massive | One Enemy | 1 | 220 | 98% | — | Deals massive Almighty damage to 1 foe. | Deals damage; Unique to Satan; Cannot be inherited in Fusion | |
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3 SP | — | One Enemy | — | — | 100% | Group 2 | Drains 1 foe's HP. | Drains 30 HP | |
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3 SP | — | One Enemy | — | — | 100% | Group 2 | Drains 1 foe's SP. | Drains 30 SP | |
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8 SP | — | One Enemy | — | — | 100% | Group 2 | Increases chances of all status ailments for 1 foe (temporary) | Increased chance of being inflicted with an ailment for 3 turns | |
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5 SP | — | All Enemies | — | — | 100% | Group 4 | Increases chances of all status ailments for all foes and allies (temporary) | Increased chance of being inflicted with an ailment for 3 turns | |
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— | — | The word of power that banishes all the world's curses and falsehoods. | Deals damage |
Ailment Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Enervates 1 foe. | 40% chance of Enervate | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Exhausts 1 foe. | 40% chance of Exhaust | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Instills Fear in 1 foe. | 40% chance of Fear | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Enrages 1 foe. | 40% chance of Rage | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Confuses]1 foe. | 40% chance of Confuse | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Poisons 1 foe. | 40% chance of Poison | |
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5 SP | — | One Enemy | — | — | 100% | Group 1 | Silences 1 foe. | 40% chance of Silence | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Exhausts all foes. | 30% chance of Exhaust | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Enervates all foes. | 30% chance of Enervate | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Silences all foes. | 30% chance of Silence | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Instills Fear in all foes. | 30% chance of Fear | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Confuses all foes. | 30% chance of Confuse | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Enrages all foes. | 30% chance of Rage | |
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12 SP | — | All Enemies | — | — | 100% | Group 3 | Poisons all foes. | 30% chance of Poison | |
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28 SP | — | All Enemies | — | — | 100% | Group 6 | Instantly kills foes who are fearful. | 100% chance of instakill if Feared |
Healing Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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3 SP | — | One Ally | — | 50 | 100% | Group 1 | Slightly restores 1 ally's HP. | Restores HP | |
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6 SP | — | One Ally | — | 160 | 100% | Group 3 | Moderately restores 1 ally's HP. | Restores HP | |
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18 SP | — | One Ally | — | 100 | 100% | Group 5 | Fully restores 1 ally's HP. | Restores HP | |
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5 SP | — | All Allies | — | 40 | 100% | Group 3 | Slightly restores party's HP. | Restores HP | |
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10 SP | — | All Allies | — | 140 | 100% | Group 5 | Moderately restores party's HP. | Restores HP | |
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30 SP | — | All Allies | — | — | 100% | Group 7 | Fully restores party's HP. | Restores full HP | |
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40 SP | — | All Allies | — | — | 100% | Group 8 | Fully restores party's HP. Cures ailments. | Restores full HP and cures ailments | |
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3 SP | — | One Ally | — | — | Group 1 | Dispels Rage, Fear, and Confusion (1 ally). | Cures Panic, Fear, and Rage | ||
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6 SP | — | All Allies | — | — | Group 3 | Dispels Rage, Fear, and Confusion (party). | Cures Panic, Fear, and Rage | ||
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3 SP | — | One Ally | — | — | Group 2 | Recovers 1 ally from Knockdown or Dizzy status. | Cures Down or Dizzy | ||
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3 SP | — | One Ally | — | — | Group 2 | Neutralizes Poison (1 ally). | Cures Poison | ||
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3 SP | — | One Ally | — | — | Group 1 | Cures Silence (1 ally). | Cures Silence | ||
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3 SP | — | One Ally | — | — | Group 2 | Cures Enervation/Exhaustion (1 ally). | Cures Enervation and Exhaustion | ||
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18 SP | — | All Allies | — | — | Group 2 | Cures Enervation/Exhaustion (party). | Cures Enervation and Exhaustion | ||
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12 SP | — | All Allies | — | — | Group 4 | Cures all ailments except Down and Death (party). | Cures all ailments except Down and KO | ||
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8 SP | — | One Ally | — | — | Group 2 | Revives an ally with 50% HP. | Revives an ally with half HP | ||
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18 SP | — | One Ally | — | — | Group 5 | Revives an ally with full HP. | Revives an ally with full HP |
Support Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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12 SP | — | One Enemy | — | — | Group 1 | Decreases 1 foe's Attack for 3 turns. | Debuffs attack to x0.66 for 3 turns | ||
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24 SP | — | All Enemies | — | — | Group 4 | Decreases all foes' Attack for 3 turns. | Debuffs attack to x0.66 for 3 turns | ||
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12 SP | — | One Enemy | — | — | Group 1 | Decreases 1 foe's Hit/Evasion rates for 3 turns. | Debuffs hit/evasion to x0.66 for 3 turns | ||
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24 SP | — | All Enemies | — | — | Group 4 | Decreases all foes' Hit/Evasion rates for 3 turns. | Debuffs hit/evasion to x0.66 for 3 turns | ||
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12 SP | — | One Enemy | — | — | Group 1 | Decreases 1 foe's Defense for 3 turns. | Debuffs defense to x0.66 for 3 turns | ||
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24 SP | — | All Enemies | — | — | Group 4 | Decreases all foes' Defense for 3 turns. | Debuffs defense to x0.66 for 3 turns | ||
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10 SP | — | All Allies | — | — | Group 3 | Nullifies stat penalties on party. | Removes all -kunda debuffs on allies | ||
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12 SP | — | One Ally | — | — | Group 1 | Increases 1 ally's Attack for 3 turns. | Buffs attack by x1.33 for 3 turns | ||
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24 SP | — | All Allies | — | — | Group 4 | Increases party's Attack for 3 turns. | Buffs attack by x1.33 for 3 turns | ||
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12 SP | — | One Ally | — | — | Group 1 | Increases 1 ally's Hit/Evasion rate for 3 turns. | Buffs hit/evasion by x1.33 for 3 turns | ||
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24 SP | — | All Allies | — | — | Group 4 | Increases party's Hit/Evasion rate for 3 turns. | Buffs hit/evasion by x1.33 for 3 turns | ||
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12 SP | — | One Ally | — | — | Group 1 | Increases 1 ally's Defense for 3 turns. | Buffs defense by x1.33 for 3 turns | ||
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24 SP | — | All Allies | — | — | Group 4 | Increases party's Defense for 3 turns. | Buffs defense by x1.33 for 3 turns | ||
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10 SP | — | All Allies | — | — | Group 3 | Nullifies stat bonuses on all foes. | Removes all -kaja buffs on enemies | ||
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30 SP | — | One Ally | — | — | — | Increases Attack, Defense, and Hit/Evasion rate (1 ally). | Buffs attack, hit/evasion, and defense by x1.33 for 3 turns | ||
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30 SP | — | One Enemy | — | — | — | Decreases Attack, Defense, and Hit/Evasion rate (1 foe). | Debuffs attack, hit/evasion, and defense to x0.66 for 3 turns | ||
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29 SP | — | Self | — | — | Group 6 | Doubles Physical damage dealt next turn. | Next Physical attack deals x2.5 damage | ||
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29 SP | — | Self | — | — | Group 6 | Doubles magic damage dealt next turn. | Next magic attack deals x2.5 damage | ||
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36 SP | — | One Ally | — | — | Group 7 | Barrier that reflects Phys dmg once. | Reflects Physical damage one time | ||
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36 SP | — | One Ally | — | — | Group 7 | Barrier that reflects magic dmg once. | Reflects magic damage one time | ||
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18 SP | — | All Enemies | — | — | Group 7 | Negate all foes' Tetrakarn. | Removes enemies' Tetrakarn | ||
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18 SP | — | All Enemies | — | — | Group 7 | Negate all foes' Makarakarn. | Removes enemies' Makarakarn | ||
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24 SP | — | One Ally | — | — | Group 5 | Nullifies instant kill attack once (1 ally). | Nullifies an instant kill move one time | ||
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5 SP | — | One Ally | — | — | Group 2 | Increases Critical Rate (1 ally). | x1.1 crit rate for 3 turns | ||
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5 SP | — | All Allies and Enemies | — | — | Group 4 | Increases Critical Rate (all). | x1.2 crit rate for 3 turns | ||
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15 SP | — | One Enemy | — | — | Group 3 | Nullifies 1 foe's Fire resistance. | Negates Fire resistance for 3 turns | ||
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15 SP | — | One Enemy | — | — | Group 3 | Nullifies 1 foe's Ice resistance. | Negates Ice resistance for 3 turns | ||
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15 SP | — | One Enemy | — | — | Group 3 | Nullifies 1 foe's Wind resistance. | Negates Wind resistance for 3 turns | ||
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15 SP | — | One Enemy | — | — | Group 3 | Nullifies 1 foe's Elec resistance. | Negates Elec resistance for 3 turns | ||
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18 SP | — | One Ally | — | — | Group 4 | Add Fire resistance to 1 ally. | Adds Fire resistance for 3 turns | ||
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18 SP | — | One Ally | — | — | Group 4 | Add Ice resistance to 1 ally. | Adds Ice resistance for 3 turns | ||
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18 SP | — | One Ally | — | — | Group 4 | Add Elec resistance to 1 ally. | Adds Wind resistance for 3 turns | ||
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18 SP | — | One Ally | — | — | Group 4 | Add Wind resistance to 1 ally. | Adds Elec resistance for 3 turns | ||
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24 SP | — | Self | — | — | Group 3 | Enables escape from most battles. | Escape battle | ||
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36 SP | — | Self | — | — | Group 1 | Instantly escape from a dungeon. | Escape dungeon |
Name | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
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— | — | — | — | — | Allows you to analyze foes to find weaknesses. | Displays an enemy's affinities | ||
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— | — | — | — | — | Reveals enemy skills when using Analysis. | Displays enemy info | ||
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— | — | — | — | — | Shows whether an attack will be effective when choosing a target. | When targeting an enemy with a skill, it shows their affinity to the skill | ||
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— | — | — | — | — | Displays all treasures on the dungeon map. | Displays chests on mini map | ||
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— | — | — | — | — | Displays foes in a wide area of the map, even in unexplored areas. | Displays enemies on mini map | ||
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— | — | — | — | — | Recovers 5% HP at the end of battle. | Party restores 5% HP after battles | ||
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— | — | — | — | — | Displays one foe's weakness at the start of battle. | Uncover's one affinity on one enemy when entering battle | ||
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— | — | — | — | — | Allows you to escape from almost all battles. | Escape from battle | ||
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— | — | — | — | — | Recovers 5% SP at the end of battle. | Party restores 5% SP after battles |
Passive Skills
Name | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
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— | — | — | — | Group 4 | Reduces damage from Phys attacks. | Reduces Phys damage taken | ||
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— | — | — | — | Group 6 | Nullifies damage from Phys attacks. | Nulls Phys damage taken | ||
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— | — | — | — | Group 7 | Reflects damage from Phys attacks. | Reflects Phys damage | ||
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— | — | — | — | Group 8 | Absorbs damage from Phys attacks. | Absorbs Phys damage taken | ||
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— | — | — | — | Group 4 | Reduces damage from Fire attacks. | Reduces Fire damage taken | ||
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— | — | — | — | Group 6 | Nullifies damage from Fire attacks. | Nulls Fire damage taken | ||
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— | — | — | — | Group 7 | Reflects damage from Fire attacks. | Reflects Fire damage | ||
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— | — | — | — | Group 8 | Absorbs damage from Fire attacks. | Absorbs Fire damage taken | ||
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— | — | — | — | Group 4 | Reduces damage from Ice attacks. | Reduces Ice damage taken | ||
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— | — | — | — | Group 6 | Nullifies damage from Ice attacks. | Nulls Ice damage taken | ||
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— | — | — | — | Group 7 | Reflects damage from Ice attacks. | Reflects Ice damage | ||
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— | — | — | — | Group 8 | Absorbs damage from Ice attacks. | Absorbs Ice damage taken | ||
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— | — | — | — | Group 4 | Reduces damage from Elec attacks. | Reduces Elec damage taken | ||
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— | — | — | — | Group 6 | Nullifies damage from Elec attacks. | Nulls Elec damage taken | ||
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— | — | — | — | Group 7 | Reflects damage from Elec attacks. | Reflects Elec damage | ||
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— | — | — | — | Group 8 | Absorbs damage from Elec attacks. | Absorbs Elec damage taken | ||
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— | — | — | — | Group 4 | Reduces damage from Wind attacks. | Reduces Wind damage taken | ||
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— | — | — | — | Group 6 | Nullifies damage from Wind attacks. | Nulls Wind damage taken | ||
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— | — | — | — | Group 7 | Reflects damage from Wind attacks. | Reflects Wind damage | ||
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— | — | — | — | Group 8 | Absorbs damage from Wind attacks. | Absorbs Wind damage taken | ||
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— | — | — | — | Group 5 | Reduces chance of death from Light attacks. | Halves chance of being hit by Light skills | ||
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— | — | — | — | Group 6 | Nullifies Light attacks. | Nulls Light skills | ||
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— | — | — | — | Group 7 | Reflects Light attacks. | Reflects Light skills | ||
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— | — | — | — | Group 5 | Reduces chance of death from Darkness attacks. | Halves chance of being killed by Dark skills | ||
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— | — | — | — | Group 6 | Nullifies Darkness attacks. | Nulls Dark skills | ||
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— | — | — | — | Group 7 | Reflects Darkness attacks. | Reflects Dark skills | ||
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— | — | — | — | Group 4 | Protects user from Confusion. | Nulls Confuse | ||
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— | — | — | — | Group 4 | Protects user from Exhaustion. | Nulls Exhaustion | ||
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— | — | — | — | Group 4 | Protects user from Silence. | Nulls Silence | ||
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— | — | — | — | Group 4 | Protects user from Fear. | Nulls Fear | ||
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— | — | — | — | Group 4 | Protects user from Rage. | Nulls Rage | ||
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— | — | — | — | Group 2 | Protects user from Poison. | Nulls Poison | ||
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— | — | — | — | Group 4 | Protects user from Dizzy. | Nulls Dizzy | ||
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— | — | — | — | Group 4 | Protects user from Enervation. | Nulls Enervation | ||
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— | — | — | — | — | Protects user from Rage/Fear/Silence/Enervation/Confusion. | Nulls panic, fear, silence, enervation, and rage; Unique to Asura | ||
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— | — | — | — | Group 2 | Doubles evasion rate against Phys attacks. | x2 evasion against Phys | ||
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— | — | — | — | Group 4 | Triples evasion rate against Phys attacks. | x3 evasion against Phys | ||
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— | — | — | — | Group 2 | Doubles evasion rate against Fire attacks. | x2 evasion against Fire | ||
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— | — | — | — | Group 4 | Triples evasion rate against Fire attacks. | x3 evasion against Fire | ||
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— | — | — | — | Group 2 | Doubles evasion rate against Ice attacks. | x2 evasion against Ice | ||
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— | — | — | — | Group 4 | Triples evasion rate against Ice attacks. | x3 evasion against Ice | ||
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— | — | — | — | Group 2 | Doubles evasion rate against Wind attacks. | x2 evasion against Wind | ||
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— | — | — | — | Group 4 | Triples evasion rate against Wind attacks. | x3 evasion against Wind | ||
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— | — | — | — | Group 2 | Doubles evasion rate against Elec attacks. | x2 evasion against Elec | ||
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— | — | — | — | Group 4 | Triples evasion rate against Elec attacks. | x3 evasion against Elec | ||
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— | — | — | — | Group 7 | Doubles evasion rate against all attacks but Light/Darkness/Almighty. | 2x evasion against Phys/Fire/Ice/Elec/Wind | ||
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— | — | — | — | Group 1 | Strengthens Fire attacks by 25%. | Increases Fire damage done x1.25 | ||
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— | — | — | — | Group 5 | Strengthens Fire attacks by 50%. | Increases Fire damage done x1.5 | ||
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— | — | — | — | Group 1 | Strengthens Ice attacks by 25%. | Increases Ice damage done x1.25 | ||
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— | — | — | — | Group 5 | Strengthens Ice attacks by 50%. | Increases Ice damage done x1.5 | ||
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— | — | — | — | Group 1 | Strengthens Elec attacks by 25%. | Increases Elec damage done x1.25 | ||
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— | — | — | — | Group 5 | Strengthens Elec attacks by 50%. | Increases Elec damage done x1.5 | ||
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— | — | — | — | Group 1 | Strengthens Wind attacks by 25%. | Increases Wind damage done x1.25 | ||
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— | — | — | — | Group 5 | Strengthens Wind attacks by 50%. | Increases Wind damage done x1.5 | ||
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— | — | — | — | Group 3 | 10% chance of reflecting Phys attacks. | 10% chance to reflect Phys; does not stack with other Counters | ||
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— | — | — | — | Group 4 | 15% chance of reflecting Phys attacks. | 15% chance to reflect Phys; does not stack with other Counters | ||
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— | — | — | — | Group 5 | 20% chance of reflecting Phys attacks. | 20% chance to reflect Phys; does not stack with other Counters | ||
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— | — | — | — | Group 3 | Restores 2% of max HP each turn in battle. | Restores 2% max HP each turn; stacks with other Regenerates | ||
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— | — | — | — | Group 5 | Restores 4% of max HP each turn in battle. | Restores 4% max HP each turn; stacks with other Regenerates | ||
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— | — | — | — | Group 6 | Restores 6% of max HP each turn in battle. | Restores 6% max HP each turn; stacks with other Regenerates | ||
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— | — | — | — | Group 3 | Restores 3 SP each turn in battle. | Restores 3 SP each turn; stacks with other Invigorates | ||
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— | — | — | — | Group 5 | Restores 5 SP each turn in battle. | Restores 5 SP each turn; stacks with other Invigorates | ||
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— | — | — | — | Group 6 | Restores 7 SP each turn in battle. | Restores 7 SP each turn; stacks with other Invigorates | ||
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— | — | — | — | Group 2 | Persona gains 1/4 EXP while inactive. | Gain 25% EXP when inactive | ||
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— | — | — | — | Group 4 | Persona gains 1/2 EXP while inactive. | Gain 50% EXP when inactive | ||
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— | — | — | — | Group 6 | Persona gains EXP while inactive. | Gain 100% EXP when inactive | ||
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— | — | — | — | Group 3 | Automatic Tarukaja at the start of battle. | Gain Tarukaja when entering battle | ||
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— | — | — | — | Group 3 | Automatic Sukukaja at the start of battle. | Gain Sukukaja when entering battle | ||
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— | — | — | — | Group 3 | Automatic Rakukaja at the start of battle. | Gain Rakukaja when entering battle | ||
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— | — | — | — | Group 2 | Lowers odds of being taken by surprise. | Reduces chance of enemy advantage | ||
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— | — | — | — | Group 1 | Lowers odds of sustaining crit dmg. | Halves an enemy's crit rate when being attacked | ||
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— | — | — | — | Group 3 | Increases user's Critical Rate. | x2 crit rate | ||
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— | — | — | — | Group 5 | The Hit rate of an attacking unit is reduced by half. | Halves an enemy's hit rate when being attacked | ||
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— | — | — | — | Group 5 | Always take half damage, but you can never dodge. | Halves damage taken but can no longer dodge | ||
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— | — | — | — | Group 7 | Halves SP cost for magic skills. | Halves SP costs | ||
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— | — | — | — | Group 7 | Halves HP cost for physical skills. | Halves HP costs | ||
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— | — | — | — | Group 6 | Effects of healing magic are increased by 50%. | Heals restore x1.5 more HP | ||
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— | — | — | — | Group 5 | Restores 1 HP upon death 1x per battle. | Survive with 1 HP once per battle | ||
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— | — | — | — | Group 7 | Restores all HP upon death 1x per battle. | Survive with all HP once per battle | ||
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— | — | — | — | Group 4 | 50% chance of being revived with 1 HP if killed by Light. | 50% chance to surivve a Light instant kill with 1 HP | ||
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— | — | — | — | Group 4 | 50% chance of being revived with 1 HP if killed by Darkness. | 50% chance to surivve a Dark instant kill with 1 HP | ||
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— | — | — | — | Group 6 | Automatic Matarukaja at start of battle. | Gain Matarukaja when entering battle | ||
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— | — | — | — | Group 6 | Automatic Marakukaja at start of battle. | Gain Marakukaja when entering battle | ||
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— | — | — | — | Group 6 | Automatic Masukukaja at start of battle. | Gain Masukukaja when entering battle | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Confusion. | Increases chance of inflicting Confuse by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Exhaustion. | Increases chance of inflicting Exhaustion by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Silence. | Increases chance of inflicting Silence by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Fear. | Increases chance of inflicting Fear by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Rage. | Increases chance of inflicting Rage by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Poison. | Increases chance of inflicting Poison by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Dizzyness during a Knockdown. | Increases chance of inflicting Dizzy by x1.25 | ||
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— | — | — | — | Group 4 | Increases odds of inflicting Enervation. | Increases chance of inflicting Enervation by x1.25 | ||
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— | — | — | — | Group 6 | Increases odds of inflicting any ailment. | Increases chance of all ailments by x1.25 | ||
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— | — | — | — | Group 5 | Increases success rate of Light magic. | Increases Light skill instant kill chance by x1.25 | ||
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— | — | — | — | Group 5 | Increases success rate of Darkness magic. | Increases Dark skill instant kill chance by x1.25 | ||
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— | — | — | — | Group 5 | Automatic revival with 1 HP when killed by Light magic. | 100% chance to surivve a Light instant kill with 1 HP | ||
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— | — | — | — | Group 5 | Automatic revival with 1 HP when killed by Darkness magic. | 100% chance to surivve a Dark instant kill with 1 HP | ||
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— | — | — | — | Group 5 | Restores 8% of HP and SP after battle. | User restores 8% HP/SP after battles | ||
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— | — | — | — | Group 7 | Fully restores HP and SP after battle. | User restores 100% HP/SP after battles | ||
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— | — | — | — | Group 2 | Reduces chance of being Confused. | Halves chance of being Confused | ||
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— | — | — | — | Group 2 | Reduces chance of being Exhausted. | Halves chance of being Exhausted | ||
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— | — | — | — | Group 2 | Reduces chance of being Silenced. | Halves chance of being Silenced | ||
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— | — | — | — | Group 2 | Reduces chance of being Afraid. | Halves chance of being Feared | ||
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— | — | — | — | Group 2 | Reduces chance of being Enraged. | Halves chance of being Enraged | ||
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— | — | — | — | Group 2 | Reduces chance of being Poisoned. | Halves chance of being Poisoned | ||
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— | — | — | — | Group 2 | Reduces chance of being Dizzy. | Halves chance of being Dizzied | ||
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— | — | — | — | Group 2 | Reduces chance of being Enervated. | Halves chance of being Enervated | ||
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— | — | — | — | Group 3 | Time needed to recover from ailments is halved. | Halves number of turns that ailments last | ||
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— | — | — | — | Group 7 | Time needed to recover from ailments is reduced to 1 turn. | All ailments heal in 1 turn |
Enemy Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 120 | 70% | Deals medium Almighty damage to everyone, | Deals damage | |||||
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— | — | Light: chance of reducing foes to 1/2 HP. | 50% chance to halve HP | ||||||
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— | — | Darkness: chance of reducing foes to 1/2 HP. | 50% chance to halve HP | ||||||
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— | — | Reduces 1 foe's HP to 1 and has a chance of Enervation. | 40% chance to inflict Enervate | ||||||
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— | — | Recovers all allies' HP, but caster's HP falls to 1. | Heals all allies but sets user's HP to 1 | ||||||
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— | — | 100% | Drains a large amount of 1 foe's HP. | ? | |||||
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— | — | 100% | Drains a large amount of 1 foe's SP. | ? | |||||
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— | — | Summon one unit. | Summons an allied unit |
Shadow Yosuke
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 20 | 100% | Wind damage to 1 foe. | Deals damage |
Shadow Chie
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 40 | 0 | 100% | Phys damage to 1 foe. | 100% chance to inflict Dizzy |
Shadow Yukiko
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 60 | 90% | Fire damage to all foes. | Deals damage | |||||
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— | 100 | 80% | Severely damages foes who are in Fear. | Deals damage to Feared enemies | |||||
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— | — | Summon one unit. | Summons an allied unit |
Shadow Kanji
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Inflicts Poison on male enemies. | Chance to inflict Poison | ||||||
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— | — | Inflicts Rage on female enemies. | Chance to inflict Rage | ||||||
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— | 95 | 98% | Elec damage to all foes. | Deals damage |
Shadow Rise
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Analyzes all foes. | Attacks against Rises Shadow will become ineffective |
Shadow Teddie
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 250 | 80% | Damages and knocks down standing foes. Kills foes that are Dizzy. | Chance to inflict Dizzy | |||||
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— | — | Charges power before unleashing Evil Hand Nihil. | Charge power | ||||||
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— | 120 | 100% | Damage/Dizzy to 1 foe. | Chance to inflict Dizzy |
Shadow Mitsuo
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Barrier assembly stage 1. | |||||||
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— | — | Barrier assembly stage 2. | |||||||
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— | — | Barrier assembly stage 3. | |||||||
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— | — | Barrier assembly skill for appearance effect. | |||||||
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— | 160 | 98% | Phys damage to 1 foe. | Deals damage | |||||
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— | 100 | 80% | Phys damage to 1 foe. | 100% chance to inflict Exhaustion | |||||
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— | 170 | 98% | Phys damage to 1 foe. | Deals damage |
Shadow Naoto
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Sets all resistant or higher affinities to normal. | All affinities become normal | ||||||
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— | 240 | 98% | Guaranteed Phys damage/Silences 1 foe. | 100% chance to inflict Silence | |||||
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— | — | Reduces 1 foe's HP to 1 and has a chance of Enervation. | 40% chance to inflict Enervate |
Kunino-sagiri
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Changes elemental resistances in battle. | Increases one element's damage for all allies and enemies but greatly reduces damage from the other 3 | ||||||
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— | — | Controls one player unit. | Controls a party member | ||||||
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— | 180 | 98% | Heavy Almighty damage to all foes. | Deals damage |
Ameno-sagiri
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 240 | 98% | Heavy Almighty damage to all foes. | Deals damage | |||||
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— | 210 | 98% | Deals Almighty damage to all foes with a chance of Dizzying. | Chance to inflict Dizzy | |||||
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— | — | Nullifies all attacks until the Fog is lowered | Nulls incoming attacks | ||||||
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— | — | Reduces 1 foe's HP to 1 and has a chance of Enervation. | 40% chance to inflict Enervate |
Izanami
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | Reduces 1 foe's HP to 1 and has a chance of Enervation. | 40% chance to inflict Enervate | ||||||
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— | — | Instantly kills one foe without dealing damage. | Chance to inflict Death | ||||||
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— | 180 | 98% | Deals heavy Almighty damage to all foes, inflicts Enervation. | Chance to inflict Poison, Enervate, Fear, Silence, or Exhaustion | |||||
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— | Heavy | 150 | 10% | 85% | Izanami's normal attack. | Chance to inflict Dizzy when critting | |||
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— | — | 100% | — | ? | |||||
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— | Massive | 230 | — | ? | |||||
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— | — | 100% | — | ? |
Margaret
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | 180 | 95% | Deals heavy Fire damage to all foes. | Deals damage | |||||
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— | 180 | 95% | Deals heavy Wind damage to all foes. | Deals damage | |||||
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— | 180 | 95% | Deals heavy Ice damage to all foes. | Deals damage | |||||
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— | 180 | 95% | Deals heavy Elec dmg to all foes. | Deals damage |
Unused Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
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— | — | — | Enemies who are weak to Light or Dark will have their HP reduced to 1 | ||||||
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— | — | Deals medium Phys damage to 1 foe with a chance of Fear. | ? | ||||||
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— | — | 100% | Nullifies all attacks but Almighty. | ||||||
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— | — | Deals severe Fire damage to all foes. | Deals damage | ||||||
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— | — | Deals severe Ice dmg to all foes. | Deals damage | ||||||
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— | — | Light: chance of reducing foes to 1/4 HP. | Chance of reducing HP to 25% | ||||||
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— | — | Darkness: chance of reducing foes to 1/4 HP. | Chance of reducing HP to 25% | ||||||
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— | — | Increases max HP by 10%. | |||||||
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— | — | Increases max HP by 20%. | |||||||
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— | — | Increases max HP by 30%. | |||||||
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— | — | Increases max SP by 10%. | |||||||
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— | — | Increases max SP by 20%. | |||||||
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— | — | Increases max SP by 30%. | |||||||
![]() |
— | — | Increases max HP by 50%. | |||||||
![]() |
— | — | Increases max SP by 50%. |
Notes
References
- General
- "Chapter 7: Data", Persona 4 Official Perfect Guide, Compiled by Famitsu. Published by Enterbrain (2008). Japanese. p. 346-356. ISBN-13: 978-4757744561.