Skills in Persona 3 Reload
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Reason: List incomplete - missing support, healing and passive skills. |
This is a list of skills in Persona 3 Reload.
- For skills in Persona 3, visit Skills in Persona 3.
- For skills in Persona 3 FES, visit Skills in Persona 3 FES.
- For skills in Persona 3 Portable, visit Skills in Persona 3 Portable.
Physical
Slash Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Slash Attack | — | ? | One Foe | — | — | — | Varies | Normal attack using the Slash attribute | |
Power Slash | 7% HP | Light | One Foe | — | 50 | 5 | 92 | Deals weak Slash damage to 1 foe. | |
Tempest Slash | 14% HP | Light | One Foe | 1-4 | 50 | 8 | 95 | Deals weak Slash damage to 1 foe (1-4 hits). | |
Zan-ei | 10% HP | Medium | One Foe | — | 100 | 10 | 88 | Medium Slash damage to 1 foe. More damage when closer to a new moon. | Deals 1.75x damage on a new moon. |
Fatal End | 10% HP | Medium | One Foe | — | 110 | 5 | 95 | Deals medium Slash damage to 1 foe. Low chance of inflicting Fear. | 35% chance of Fear. |
Getsu-ei | 13% HP | Medium | One Foe | — | 180 | 15 | 90 | Medium Slash damage to 1 foe. More damage when closer to a full moon. | Deals 1.75x damage on a full moon. |
Brave Blade | 20% HP | Severe | One Foe | — | 650 | 20 | 90 | Deals severe Slash damage to 1 foe. | |
Vacuum Slash | 14% HP | Light | All Foes | — | 85 | 5 | 90 | Deals weak Slash damage to all foes. | |
Blade of Fury | 17% HP | Light | All Foes | 2-4 | 42 | 10 | 80 | Deals weak Slash damage to all foes (2-4 hits). | |
Neuro Slash | 16% HP | Medium | All Foes | — | 180 | 3 | 95 | Deals medium Slash damage to all foes. Low chance of Confuse. | 50% chance of Confuse. |
Deathbound | 19% HP | Heavy | All Foes | — | 350 | 17 | 85 | Deals heavy Slash damage to all foes. | |
Vorpal Blade | 22% HP | Severe | All Foes | — | 580 | 13 | 92 | Deals severe Slash damage to all foes. | |
Heaven's Blade | 18% HP | Severe | One Foe | — | 500 | 30 | 90 | Deals severe Slash damage to 1 foe. High chance of critical. | |
Cross Slash | 18% HP | Medium | One Foe | 2 | 150 | 13 | 99 | Deals medium Slash damage to 1 foe (2 hits). | |
Masquerade | 24% HP | Medium | All Foes | 2 | 200 | 30 | 90 | Medium Slash damage to all foes (2 hits). High chance of critical. |
Strike Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Strike Attack | — | ? | One Foe | — | — | — | Varies | Normal attack using the Strike attribute | |
Bash | 7% HP | Light | One Foe | — | 50 | 8 | 90 | Deals weak Strike damage to 1 foe. | |
Gigantic Fist | 14% HP | Heavy | One Foe | — | 380 | 15 | 85 | Deals heavy Strike damage to 1 foe. | |
Swift Strike | 15% HP | Light | All Foes | 1-2 | 60 | 5 | 80 | Deals weak Strike damage to all foes (1-2 hits). | |
Sonic Punch | 9% HP | Light | One Foe | — | 70 | 10 | 92 | Deals weak Strike damage to 1 foe. Low chance of inflicting Distress. | 35% chance of Distress. |
Assault Dive | 11% HP | Medium | One Foe | — | 120 | 13 | 88 | Deals medium Strike damage to 1 foe. | |
Herculean Strike | 17% HP | Heavy | All Foes | — | 230 | 10 | 85 | Deals heavy Strike damage to all foes. | |
Heat Wave | 20% HP | Heavy | All Foes | — | 400 | 10 | 90 | Deals heavy Strike damage to all foes. | |
Akasha Arts | 22% HP | Heavy | All Foes | 1-2 | 300 | 12 | 88 | Deals heavy Strike damage to all foes (1-2 hits). | |
God's Hand | 25% HP | Massive | One Foe | — | 800 | 13 | 88 | Deals massive Strike damage to 1 foe. |
Pierce Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Pierce Attack | — | ? | One Foe | — | — | — | Varies | Normal attack using the Pierce attribute | |
Arrow Rain | 16% HP | Light | All Foes | 1-4 | 27 | 5 | 85 | Deals weak Pierce damage to all foes (1-4 hits). | |
Vile Assault | 15% HP | Heavy | One Foe | — | 400 | 3 | 95 | Deals heavy Pierce damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe |
Cruel Attack | 13% HP | Medium | One Foe | — | 200 | 3 | 95 | Deals medium Pierce damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe. |
Primal Force | 21% HP | Severe | One Foe | — | 580 | 10 | 92 | Deals severe Pierce damage to 1 foe. | |
Torrent Shot | 11% HP | Light | One Foe | 2-4 | 30 | 10 | 85 | Deals weak Pierce damage to 1 foe (2-4 hits). | |
Holy Arrow | 8% HP | Light | One Foe | — | 65 | 5 | 92 | Deals weak Pierce damage to 1 foe. Low chance of Charm. | 35% chance of Charm |
Myriad Arrows | 19% HP | Light | All Foes | 2-5 | 40 | 5 | 88 | Deals weak Pierce damage to all foes (2-5 hits). | |
Poison Arrow | 13% HP | Heavy | One Foe | — | 300 | 5 | 92 | Deals heavy Pierce damage to 1 foe. Medium chance of Poison. | 50% chance of Poison. |
One-shot Kill | 17% HP | Severe | One Foe | — | 250 | 30 | 90 | Deals severe Pierce damage to 1 foe. High chance of critical. | |
Pralaya | 23% HP | Severe | All Foes | — | 600 | 20 | 95 | Deals severe Pierce damage to all foes. Medium chance of Fear. | 50% chance of Fear |
Magic
Fire Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Agi | 3 SP | Light | One Foe | 40 | — | 99 | Deals weak Fire damage to 1 foe. | |
Agilao | 6 SP | Medium | One Foe | 100 | — | 99 | Deals medium Fire damage to 1 foe. | |
Agidyne | 12 SP | Heavy | One Foe | 220 | — | 99 | Deals heavy Fire damage to 1 foe. | |
Inferno | 40 SP | Severe | One Foe | 600 | — | 97 | Deals severe Fire damage to 1 foe. | |
Maragi | 8 SP | Light | All Foes | 40 | — | 95 | Deals weak Fire damage to all foes. | |
Maragion | 14 SP | Medium | All Foes | 100 | — | 95 | Deals medium Fire damage to all foes. | |
Maragidyne | 24 SP | Heavy | All Foes | 220 | — | 95 | Deals heavy Fire damage to all foes. | |
Maralagidyne | 24 SP | Heavy | All Foes | 220 | — | 95 | Deals heavy Fire damage to all foes. Low chance of inflicting Charm. | 35% chance of Charm |
Blazing Hell | 44 SP | Severe | All Foes | 500 | — | 95 | Deals severe Fire damage to all foes. |
Ice Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Bufu | 4 SP | Light | One Foe | 40 | — | 99 | Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze |
Bufula | 8 SP | Medium | One Foe | 100 | — | 99 | Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze |
Bufudyne | 14 SP | Heavy | One Foe | 220 | — | 99 | Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze |
Diamond Dust | 46 SP | Severe | One Foe | 600 | — | 97 | Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze. | 60% chance of Freeze |
Mabufu | 10 SP | Light | All Foes | 40 | — | 95 | Deals weak Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. |
Mabufula | 16 SP | Medium | All Foes | 100 | — | 95 | Deals medium Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. |
Mabufudyne | 24 SP | Heavy | All Foes | 220 | — | 95 | Deals heavy Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. |
Ice Age | 48 SP | Severe | All Foes | 450 | — | 95 | Deals severe Ice damage to all foes. Low chance of inflicting Freeze. | 35% chance of Freeze |
Wind Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Garu | 3 SP | Light | One Foe | 40 | — | 99 | Deals weak Wind damage to 1 foe. | |
Garula | 8 SP | Medium | One Foe | 100 | — | 99 | Deals medium Wind damage to 1 foe. | |
Garudyne | 12 SP | Heavy | One Foe | 220 | — | 99 | Deals heavy Wind damage to 1 foe. | |
Panta Rhei | 40 SP | Severe | One Foe | 600 | — | 97 | Deals severe Wind damage to 1 foe. | |
Magaru | 8 SP | Light | All Foes | 40 | — | 95 | Deals weak Wind damage to all foes. | |
Magarula | 14 SP | Medium | All Foes | 100 | — | 95 | Deals medium Wind damage to all foes. | |
Magarudyne | 24 SP | Heavy | All Foes | 220 | — | 95 | Deals heavy Wind damage to all foes. | |
Vacuum Wave | 44 SP | Severe | All Foes | 500 | — | 95 | Deals severe Wind damage to all foes. |
Electric Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Zio | 4 SP | Light | One Foe | 40 | — | 99 | Deals weak Elec damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. |
Zionga | 8 SP | Medium | One Foe | 100 | — | 99 | Deals medium Electric damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. |
Ziodyne | 14 SP | Heavy | One Foe | 220 | — | 99 | Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. |
Thunder Reign | 46 SP | Severe | One Foe | 600 | — | 97 | Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock. | 60% chance of Shock. |
Mazio | 10 SP | Light | All Foes | 40 | — | 95 | Deals weak Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. |
Mazionga | 16 SP | Medium | All Foes | 100 | — | 95 | Deals medium Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. |
Maziodyne | 24 SP | Heavy | All Foes | 220 | — | 95 | Deals heavy Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. |
Wild Thunder | 48 SP | Severe | All Foes | 450 | — | 95 | Deals severe Electric damage to all foes. Low chance of inflicting Shock. | 35% chance of Shock. |
Almighty Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Megido | 20 SP | Medium | All Foes | 170 | — | 95 | Deals medium Almighty damage to all foes. | |
Megidola | 32 SP | Heavy | All Foes | 380 | — | 95 | Deals heavy Almighty damage to all foes. | |
Megidolaon | 50 SP | Severe | All Foes | 690 | — | 95 | Deals severe Almighty damage to all foes. | |
Black Viper | 70 SP | Massive | One Foe | 1000 | — | 97 | Deals massive Almighty damage to 1 foe. | |
Morning Star | 64 SP | Massive | All Foes | 850 | — | 95 | Deals massive Almighty damage to all foes. | |
Life Drain | 3 SP | ? | One Foe | 35 | — | 100 | Drain some HP from 1 foe, restoring the user's HP. | |
Spirit Drain | 3 SP | ? | One Foe | 20 | — | 100 | Drain some SP from 1 foe, restoring the user's SP. | |
Ghastly Wail | 28 SP | ? | All Foes | — | — | — | Instakill all foes afflicted with Fear. | |
Foul Breath | 8 SP | ? | One Foe | — | — | 100 | Increase chance of inflicting ailments to 1 foe. | For 3 turns, the ailment success rate versus 1 enemy increases x2.0. |
Stagnant Air | 12 SP | ? | All Combatants | — | — | 100 | Increase chance of inflicting ailments to all combatants. | For 3 turns, the ailment success rate versus all enemies and all allies increases x2.0. |
Virus Breath | 25 SP | Medium | All Foes | 200 | — | 95 | Medium Almighty damage with medium chance of Poison to all foes. | 40% chance of Poison. |
Black Viper | 70 SP | Massive | One Foe | 1000 | — | 97 | Deals massive Almighty damage to 1 foe. | |
Rebellion Blade | 80 SP | Massive | One Foe | 700 | — | 90 | Deals massive Almighty damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe. |
Cosmic Flare | 40 SP | Severe | All Foes | 550 | — | 95 | Deals severe Almighty damage to all foes. |
Light Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Hama | 6 SP | ? | One Foe | — | — | — | — | Low chance of Light instakill to 1 foe. | 30% chance of instakill |
Hamaon | 14 SP | — | One Foe | — | — | — | — | Medium chance of Light instakill to 1 foe. | 50% chance of instakill |
Mahama | 12 SP | ? | All Foes | — | — | — | — | Low chance of Light instakill to all foes. | 30% chance of instakill. |
Mahamaon | 26 SP | — | All Foes | — | — | — | — | Medium chance of Light instakill to 1 foe. | 50% chance of instakill. |
Samsara | 40 SP | ? | All Foes | — | — | — | — | High chance of Light instakill to all foes. | 70% chance of instakill. |
Kouha | 4 SP | Light | One Foe | — | 60 | — | 99 | Deals weak Light damage to 1 foe. | |
Kouga | 8 SP | Medium | One Foe | — | 140 | — | 99 | Deals medium Light damage to 1 foe. | |
Kougaon | 15 SP | Heavy | One Foe | — | 350 | — | 99 | Deals heavy Light damage to 1 foe. | |
Makouha | 10 SP | Light | All Foes | — | 60 | — | 95 | Deals weak Light damage to all foes. | |
Makouga | 16 SP | Medium | All Foes | — | 140 | — | 95 | Deals medium Light damage to all foes. | |
Makougaon | 25 SP | Heavy | All Foes | — | 350 | — | 95 | Deals heavy Light damage to all foes. | |
Divine Judgment | 38 SP | ? | One Foe | — | — | — | 100 | Light attack that reduces HP of 1 foe by 50%. | Reduces HP by half. |
Shining Arrows | 24 SP | Light | All Foes | 4-8 | 15 | — | 95 | Deals weak Light damage to all foes (4-8 hits). |
Dark Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Mudo | 6 SP | ? | One Foe | — | — | — | Low chance of Dark instakill to 1 foe. | 30% chance of instakill. |
Mudoon | 14 SP | — | One Foe | — | — | — | Medium chance of Dark instakill to 1 foe. | 50% chance of instakill. |
Mamudo | 12 SP | ? | All Foes | — | — | — | Low chance of Dark instakill to all foes. | 30% chance of instakill. |
Mamudoon | 26 SP | — | All Foes | — | — | — | Medium chance of Dark instakill to all foes. | 50% chance of instakill. |
Die For Me! | 40 SP | ? | All Foes | — | — | — | High chance of Dark instakill to all foes. | 70% chance of instakill. |
Eiha | 4 SP | Light | One Foe | 60 | — | 99 | Deals weak Dark damage to 1 foe. | |
Eiga | 8 SP | Medium | One Foe | 140 | — | 99 | Deals medium Dark damage to 1 foe. | |
Eigaon | 15 SP | Heavy | One Foe | 350 | — | 99 | Deals heavy Dark damage to 1 foe. | |
Maeiha | 10 SP | Light | All Foes | 60 | — | 95 | Deals weak Dark damage to all foes. | |
Maeiga | 16 SP | Medium | All Foes | 140 | — | 95 | Deals medium Dark damage to all foes. | |
Maeigaon | 25 SP | Heavy | All Foes | 350 | — | 95 | Deals heavy Dark damage to all foes. | |
Magatsu Mandala | 38 SP | Heavy | All Foes | 300 | — | 95% | Heavy Dark damage with medium chance of Fear or Confuse to all foes. | 50% chance to cause Fear or Confuse. |
Demonic Decree | 38 SP | ? | One Foe | — | — | 100 | Dark attack that reduces HP of 1 foe by 50%. | Reduces HP by half. |
Status Skills
Ailment Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|---|
Marin Karin | 5 SP | ? | One Foe | — | — | — | — | High chance of Charm to 1 foe. | 60% chance of Charm |
Sexy Dance | 10 SP | — | All Foes | — | — | — | — | Medium chance of Charm to all foes. | 45% chance of Charm. |
Bewilder | 5 SP | ? | One Foe | — | — | — | — | High chance of Distress to 1 foe. | 70% chance of Distress to 1 foe |
Eerie Sound | 10 SP | — | All Foes | — | — | — | — | Medium chance of Distress to all foes. | 50% chance of Distress |
Evil Touch | 5 SP | ? | One Foe | — | — | — | — | High chance of Fear to 1 foe. | 60% chance of Fear |
Evil Smile | 10 SP | — | All Foes | — | — | — | — | Medium chance of Fear to all foes. | 45% chance of Fear |
Provoke | 5 SP | ? | One Foe | — | — | — | — | High chance of Rage to 1 foe. | 70% chance of Rage. |
Infuriate | 10 SP | — | All Foes | — | — | — | — | Medium chance of Rage to all foes. | 50% chance of Rage. |
Poisma | 5 SP | ? | One Foe | — | — | — | — | High chance of Poison to 1 foe. | 70% chance of Poison. |
Poison Mist | 10 SP | — | All Foes | — | — | — | — | Medium chance of Poison to all foes. | 50% chance of Poison. |
Pulinpa | 5 SP | ? | One Foe | — | — | — | — | High chance of Confuse to 1 foe. | 60% chance of Confuse. |
Tentarafoo | 10 SP | — | All Foes | — | — | — | — | Medium chance of Confuse to all foes. | 45% chance of Confuse |
Support Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Charge | 30 SP | ? | Self | — | 100 | Next physical attack will deal more than double the damage. | Increases the damage of the user's next physical attack by x2.3 (or x2 if it's a Theurgy) | |
Concentrate | 30 SP | ? | Self | — | — | 100 | Next magic attack will deal more than double the damage. | Increases the damage of the user's next magic attack by x2.3 (or x2 if it's a Theurgy) |
Bloody Charge | 40% HP | ? | Self | — | — | 100 | Consumes HP to increase critical rate and next physical attack damage. | Increases the user's crit rate by 7% and increases the damage of their next physical attack by x2.3 (or x2 if it's a Theurgy) |
Elec Break | 12 SP | ? | All Foes | — | — | 100 | Negate Electric resistance of all foes for 3 turns. | |
Fire Break | 12 SP | ? | All Foes | — | — | 100 | Negate Fire resistance of all foes for 3 turns. | |
Ice Break | 12 SP | ? | All Foes | — | — | 100 | Negate Ice resistance of all foes for 3 turns. | |
Wind Break | 12 SP | ? | All Foes | — | — | 100 | Negate Wind resistance of all foes for 3 turns. | |
Dekaja | 10 SP | ? | All Foes | — | — | 100 | Nullify stat buffs for all foes. | |
Dekunda | 10 SP | ? | All Allies | — | — | 100 | Nullify stat debuffs for all allies. | |
Rakukaja | 8 SP | ? | One Ally | — | — | 100 | Increases 1 ally's Defense for 3 turns. | Multiples 1 ally's defense by x1.40 for 3 turns. |
Rakunda | 8 SP | ? | One Foe | — | 100 | Decreases 1 foe's Defense for 3 turns. | Multiples 1 enemy's defense by x0.60 for 3 turns. | |
Sukukaja | 8 SP | ? | One Ally | — | — | 100 | Increases 1 ally's Accuracy/Evasion for 3 turns. | Multiples 1 ally's hit and evasion by x1.40 for 3 turns. |
Sukunda | 8 SP | ? | One Foe | — | 100 | Decreases 1 foe's Accuracy/Evasion for 3 turns. | Multiples 1 enemy's hit and evasion by x0.60 for 3 turns. | |
Tarukaja | 8 SP | ? | One Ally | — | — | 100 | Increases 1 ally's Attack for 3 turns. | Multiples 1 ally's attack by x1.40 for 3 turns. |
Tarunda | 8 SP | ? | One Foe | — | 100 | Decreases 1 foe's Attack for 3 turns. | Multiples 1 enemy's attack by x0.60 for 3 turns. | |
Makarakarn | 24 SP | ? | One Ally | — | — | 100 | Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack. | |
Marakukaja | 24 SP | ? | All Allies | — | — | 100 | Increases party's Defense for 3 turns. | Multiples all allies' defense by x1.40 for 3 turns. |
Marakunda | 24 SP | ? | All Foes | — | 100 | Decreases all foes' Defense for 3 turns. | Multiples all enemies' defense by x0.60 for 3 turns. | |
Masukukaja | 24 SP | ? | All Allies | — | — | 100 | Increases party's Accuracy/Evasion for 3 turns. | Multiples all allies' hit and evasion by x1.40 for 3 turns. |
Masukunda | 24 SP | ? | All Foes | — | — | — | Decreases all foes' Accuracy/Evasion for 3 turns. | Multiples all enemies' hit and evasion by x0.60 for 3 turns. |
Matarukaja | 24 SP | ? | All Allies | — | — | 100 | Increases party's Attack for 3 turns. | Multiples all allies' attack by x1.40 for 3 turns. |
Matarunda | 24 SP | ? | All Foes | — | — | — | Decreases all foes' Attack for 3 turns. | Multiples all enemies' attack by x0.60 for 3 turns. |
Tetrakarn | 24 SP | ? | One Ally | — | — | 100 | Erect a barrier for 1 ally that repels 1 physical attack. | |
Rebellion | 7 SP | ? | One Ally | — | — | 100 | Increases 1 ally's critical rate for 3 turns. | Increases 1 ally's critical rate by 7% for 3 turns. Effect stacks with Revolution. |
Revolution | 14 SP | ? | All Combatants | — | — | 100 | Greatly increases all allies and foes' critical rate for 3 turns. | Increases all allies and all enemies critical rate by 15% for 3 turns. Effect stacks with Rebellion. |
Heat Riser | 36 SP | ? | One Ally | — | — | — | Increases 1 ally's Attack, Defense, and Accuracy/Evasion for 3 turns. | |
Debilitate | 36 SP | ? | One Foe | — | — | 100 | Decreases 1 foe's Attack, Defense, and Accuracy/Evasion for 3 turns. |
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Full Analysis | 35 SP | ? | One Foe | — | — | 100 | Fully reveal the affinities of 1 foe. | |
Jamming | 20 SP | ? | All Foes | — | — | 100 | Prevents detection by enemies until entering battle or changing floors. | |
Sylphid Aura | 24 SP | ? | All Allies | — | — | 100 | Increases party's Defense and Accuracy/Evasion in the next battle. | |
Shock Noise | 30 SP | ? | All Foes | — | — | 100 | Inflicts Distress on all foes on the current floor. | |
Escape Route | 24 SP | ? | All Allies | — | — | 100 | Return to the entrance of Tartarus. | |
Tartarus Search | 50 SP | ? | Special | — | — | 100 | Fully reveals the current floor and provides a shortcut to the next floor. |
Healing Skills
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Dia | 3 SP | ? | One Ally | 50 | — | 100 | Slightly restores 1 ally's HP. | |
Diarama | 8 SP | ? | One Ally | 150 | — | 100 | Moderately restores 1 ally's HP. | |
Diarahan | 20 SP | ? | One Ally | — | — | 100 | Fully restores 1 ally's HP. | |
Media | 7 SP | ? | All Allies | 50 | — | 100 | Slightly restores party's HP. | |
Mediarama | 16 SP | ? | All Allies | 150 | — | 100 | Moderately restores party's HP. | |
Mediarahan | 44 SP | ? | All Allies | — | — | 100 | Fully restores party's HP. | |
Salvation | 60 SP | ? | All Allies | — | — | 100 | Fully restores party's HP and cures all ailments besides KO. | |
Patra | 4 SP | ? | One Ally | — | — | 100 | Cures Distress/Confuse/Charm/Rage/Fear for 1 ally. | |
Me Patra | 10 SP | ? | All Allies | — | — | 100 | Cures Distress/Confuse/Charm/Rage/Fear for all allies. | |
Baisudi | 4 SP | ? | One Ally | — | — | 100 | Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally. | |
Mabaisudi | 10 SP | ? | All Allies | — | — | 100 | Cures Freeze/Shock/Poison/Down/Dizzy for all allies. | |
Recarm | 12 SP | ? | One Ally | — | — | 100 | Revives an ally, restoring 50% of HP. | |
Samarecarm | 35 SP | ? | One Ally | — | — | 100 | Revives 1 fallen ally with full HP | |
Recarmdra | 5 SP | ? | All Allies | — | — | 100 | Fully restores party's HP. User's HP is reduced to 1. | |
Amrita Drop | 14 SP | ? | One Ally | — | — | 100 | Cures all ailments besides KO for 1 ally. | |
Amrita Shower | 25 SP | ? | All Allies | — | — | 100 | Cures all ailments besides KO for all allies. |
Passives
Name | Target | Description | Effect |
---|---|---|---|
Resist Slash | Self | Increase resistance to Slash damage. Negates Slash weakness. | |
Null Slash | Self | Nullify Slash damage. | |
Repel Slash | Self | Reflect Slash damage back to the foe. | |
Drain Slash | Self | Absorb incoming Slash damage so that it heals instead of harms. | |
Resist Strike | Self | Increase resistance to Strike damage. Negates Strike weakness. | |
Null Strike | Self | Nullify Strike damage. | |
Repel Strike | Self | Reflect Strike damage back to the foe. | |
Drain Strike | Self | Absorb incoming Strike damage so that it heals instead of harms. | |
Resist Pierce | Self | Increase resistance to Pierce damage. Negates Pierce weakness. | |
Null Pierce | Self | Nullify Pierce damage. | |
Repel Pierce | Self | Reflect Pierce damage back to the foe. | |
Drain Pierce | Self | Absorb incoming Pierce damage so that it heals instead of harms. | |
Resist Phys | Self | Increase resistance to physical damage. Negates physical weaknesses. | |
Null Phys | Self | Nullify physical damage. | |
Resist Fire | Self | Increase resistance to Fire damage. Negates Fire weakness. | |
Null Fire | Self | Nullify Fire damage. | |
Repel Fire | Self | Reflect Fire damage back to the foe. | |
Drain Fire | Self | Absorb incoming Fire damage so that it heals instead of harms. | |
Resist Ice | Self | Increase resistance to Ice damage. Negates Ice weakness. | |
Null Ice | Self | Nullify Ice damage. | |
Repel Ice | Self | Reflect Ice damage back to the foe. | |
Drain Ice | Self | Absorb incoming Ice damage so that it heals instead of harms. | |
Resist Wind | Self | Increase resistance to Wind damage. Negates Wind weakness. | |
Null Wind | Self | Nullify Wind damage. | |
Repel Wind | Self | Reflect Wind damage back to the foe. | |
Drain Wind | Self | Absorb incoming Wind damage so that it heals instead of harms. | |
Resist Elec | Self | Increase resistance to Electric damage. Negates Electric weakness. | |
Null Elec | Self | Nullify Electric damage. | |
Repel Elec | Self | Reflect Electric damage back to the foe. | |
Drain Elec | Self | Absorb incoming Electric damage so that it heals instead of harms. | |
Resist Light | Self | Increase resistance to Light damage. Negates Light weakness. | |
Null Light | Self | Nullify Light damage and instakills. | |
Repel Light | Self | Reflect Light damage and instakills back to the foe. | |
Drain Light | Self | Absorb incoming Light damage so that it heals instead of harms. | |
Resist Dark | Self | Increase resistance to Dark damage. Negates Dark weakness. | |
Null Dark | Self | Nullify Dark damage and instakills. | |
Repel Dark | Self | Reflect Dark damage and instakills back to the foe. | |
Drain Dark | Self | Absorb incoming Dark damage so that it heals instead of harms. | |
Resist Dizzy | Self | Decrease chances of being afflicted with Dizzy. | |
Null Dizzy | Self | Protects completely from being afflicted with Dizzy. | |
Resist Poison | Self | Decrease chances of being afflicted with Poison. | |
Null Poison | Self | Protects completely from being afflicted with Poison. | |
Resist Charm | Self | Decrease chances of being afflicted with Charm. | |
Null Charm | Self | Protects completely from being afflicted with Charm. | |
Resist Distress | Self | Decrease chances of being afflicted with Distress. | |
Null Distress | Self | Protects completely from being afflicted with Distress. | |
Resist Confuse | Self | Decrease chances of being afflicted with Confuse. | |
Null Confuse | Self | Protects completely from being afflicted with Confuse. | |
Resist Fear | Self | Decrease chances of being afflicted with Fear. | |
Null Fear | Self | Protects completely from being afflicted with Fear. | |
Resist Rage | Self | Decrease chances of being afflicted with Rage. | |
Null Rage | Self | Protects completely from being afflicted with Rage. | |
Resist Freeze | Self | Decrease chances of being afflicted with Freeze. | |
Null Freeze | Self | Protects completely from being afflicted with Freeze. | |
Resist Shock | Self | Decrease chances of being afflicted with Shock. | |
Null Shock | Self | Protects completely from being afflicted with Shock. | |
Resist Ailments | Self | Decrease chances of being afflicted with any ailment except Dizzy. | |
Unshaken Will | Self | Protects completely from Confuse/Fear/Charm/Distress/Rage. | |
Dodge Slash | Self | Increases Evasion against Slash skills. | |
Evade Slash | Self | Greatly increase Evasion against Slash skills. Does not stack. | |
Dodge Strike | Self | Increase Evasion against Strike skills. | Doubles evasion against Strike skills. |
Evade Strike | Self | Greatly increase Evasion against Strike skills. Does not stack. | |
Dodge Pierce | Self | Increases Evasion against Pierce skills. | |
Evade Pierce | Self | Greatly increase Evasion against Pierce skills. Does not stack. | Triples evasion against Pierce skills. |
Dodge Fire | Self | Increases Evasion against Fire skills. | |
Evade Fire | Self | Greatly increase Evasion against Fire skills. Does not stack. | Triples evasion against Fire skills. |
Dodge Ice | Self | Increases Evasion against Ice skills. | |
Evade Ice | Self | Greatly increase Evasion against Ice skills. Does not stack. | Triples evasion against Ice skills. |
Dodge Wind | Self | Increase Evasion against Wind skills. | Doubles evasion against Wind skills. |
Evade Wind | Self | Greatly increase Evasion against Wind skills. Does not stack. | Triples evasion against Wind skills. |
Dodge Elec | Self | Increases Evasion against Electric skills. | |
Evade Elec | Self | Greatly increase Evasion against Electric skills. Does not stack. | Triples evasion against Elec skills. |
Dodge Light | Self | Increase Evasion against non-instakill Light skills. | |
Evade Light | Self | Greatly increase Evasion against non-instakill Light skills. Does not stack. | Triples Evasion against Light skills |
Dodge Dark | Self | Increase Evasion against non-instakill Dark skills. | Doubles evasion against Dark skills |
Evade Dark | Self | Greatly increase Evasion against non-instakill Dark skills. Does not stack. | Triples Evasion against Dark skills |
Vidyaraja's Blessing | Self | Increases Evasion against Slash/Strike/Pierce skills. | |
Angelic Grace | Self | Increases Evasion against Fire/Ice/Wind/Electric/Light/Dark skills. | Increases Evasion against these elements by x1.15. If you have multiple skills that increase evasion against a certain element, only the highest value will be used. |
Ali Dance | Self | Greatly reduces the hit rate of incoming attacks. | |
Counter | Self | 10% chance of reflecting physical skills. | |
Counterstrike | Self | 15% chance of reflecting physical skills. Does not stack. | |
High Counter | Self | 20% chance of reflecting physical skills. Does not stack. | |
Regenerate 1 | Self | Automatically recover 2% of max HP each turn in battle. | |
Regenerate 2 | Self | Automatically recover 4% of max HP each turn in battle. | |
Regenerate 3 | Self | Automatically recover 6% of max HP each turn in battle. | |
Invigorate 1 | Self | Automatically recover 3 SP each turn in battle. | |
Invigorate 2 | Self | Automatically recover 5 SP each turn in battle. | |
Invigorate 3 | Self | Automatically recover 7 SP each turn in battle. | |
Slash Boost | Self | Automatically strengthen Slash skills by 25%. | |
Slash Amp | Self | Automatically strengthen Slash skills by 50%. Can stack. | |
Slash Driver | Self | Automatically strengthen Slash skills by 75%. Can stack. | |
Strike Boost | Self | Automatically strengthen Strike skills by 25%. | |
Strike Amp | Self | Automatically strengthen Strike skills by 50%. Can stack. | |
Strike Driver | Self | Automatically strengthen Strike skills by 75%. Can stack. | |
Pierce Boost | Self | Automatically strengthen Pierce skills by 25%. | |
Pierce Amp | Self | Automatically strengthen Pierce skills by 50%. Can stack. | |
Pierce Driver | Self | Automatically strengthen Pierce skills by 75%. Can stack. | |
Fire Boost | Self | Automatically strengthen Fire skills by 25%. | |
Fire Amp | Self | Automatically strengthen Fire skills by 50%. Can stack. | |
Fire Driver | Self | Automatically strengthen Fire skills by 75%. Can stack. | |
Ice Boost | Self | Automatically strengthen Ice skills by 25%. | |
Ice Amp | Self | Automatically strengthen Ice skills by 50%. Can stack. | |
Ice Driver | Self | Automatically strengthen Ice skills by 75%. Can stack. | |
Wind Boost | Self | Automatically strengthen Wind skills by 25%. | |
Wind Amp | Self | Automatically strengthen Wind skills by 50%. Can stack. | |
Wind Driver | Self | Automatically strengthen Wind skills by 75%. Can stack. | |
Elec Boost | Self | Automatically strengthen Electric skills by 25%. | |
Elec Amp | Self | Automatically strengthen Electric skills by 50%. Can stack. | |
Elec Driver | Self | Automatically strengthen Electric skills by 75%. Can stack. | |
Light Boost | Self | Automatically strengthen Light skills by 25%. | |
Light Amp | Self | Automatically strengthen Light skills by 50%. Can stack. | |
Light Driver | Self | Automatically strengthen Light skills by 75%. Can stack. | |
Dark Boost | Self | Automatically strengthen Dark skills by 25%. | |
Dark Amp | Self | Automatically strengthen Dark skills by 50%. Can stack. | |
Dark Driver | Self | Automatically strengthen Dark skills by 75%. Can stack. | |
Magic Ability | Self | Automatically strengthen non-Almighty magic skills by 25%. Can stack. | |
Magic Mastery | Self | Automatically strengthen non-Almighty magic skills by 50%. Can stack. | |
Almighty Boost | Self | Automatically strengthen Almighty skills by 25%. | |
Almighty Amp | Self | Automatically strengthen Almighty skills by 50%. Can stack. | |
Drain Ability | Self | Doubles the effect of Life Drain and Spirit Drain. | |
Single-Target Boost | Self | Increase power of attacks that target 1 foe by 15%. | |
Multi-Target Boost | Self | Increase power of attacks that target all foes by 15%. | |
Dizzy Boost | Self | Increase chances of inflicting Dizzy. | Fear success x1.25. |
Poison Boost | Self | Increases chances of inflicting Poison. | |
Charm Boost | Self | Increase chances of inflicting Charm. | Charm success x1.50. |
Distress Boost | Self | Increase chances of inflicting Distress. | Distress success x1.50. |
Confuse Boost | Self | Increase chances of inflicting Confuse. | |
Fear Boost | Self | Increase chances of inflicting Fear. | |
Rage Boost | Self | Increases chances of inflicting Rage. | Rage success x1.50. |
Freeze Boost | Self | Increase chances of inflicting Freeze. | Freeze success x1.50. |
Shock Boost | Self | Increase chances of inflicting Shock. | Shock success x1.50. |
Ailment Boost | Self | Increase chances of inflicting ailments. | Success rate of all ailments x1.25. Does not stack. When equipped with multiple boosts, the highest % will be used. |
Hama Boost | Self | Increase chances of instakill with Hama skills. | Hama instant kill success x1.50. |
Mudo Boost | Self | Increases chances of instakill with Mudo skills. | Mudo instant kill success x1.50. |
Auto Rakukaja | Self | Temporarily increases user's Defense at the start of battle. | |
Auto Sukukaja | Self | Temporarily increases user's Accuracy/Evasion at the start of battle. | |
Auto Tarukaja | Self | Temporarily increases user's Attack at the start of battle. | |
Auto Maraku | All Allies | Temporarily increases party's Defense at the start of battle. | |
Auto Masuku | All Allies | Temporarily increases party's Accuracy/Evasion at the start of battle. | |
Auto Mataru | All Allies | Temporarily increases party's Attack at the start of battle. | |
Auto Rebellion | Self | Temporarily increases user's critical rate at the start of battle. | |
Sharp Student | Self | Halves the chance of taking a critical hit. | |
Apt Pupil | Self | Doubles the chance of dealing a critical hit. | Multiplies critical rate x2.0. Stacks with Crit Rate Boost, Rebellion, and other similar skills. |
Crit Rate Boost | Self | Increases critical rate. | |
Crit Rate Amp | Self | Greatly increases critical rate. | Increases crit rate by 15%. Doesn't stack with Crit Rate Boost. |
Survive Light | Self | Medium chance to survive 1 Light instakill attack with 1 HP remaining. | 50% chance to survive. |
Endure Light | Self | Automatically survive 1 Light instakill attack with 1 HP remaining. | |
Survive Dark | Self | Medium chance to survive 1 Dark instakill attack with 1 HP remaining. | 50% chance to survive. |
Endure Dark | Self | Automatically survive 1 Dark instakill attack with 1 HP remaining. | |
Survival Trick | Self | Automatically survive 1 magic instakill attack with 1 HP remaining. | Can be used in tandem with skills like Survive Light, Survive Dark, and Endure. |
Endure | Self | Survive a fatal blow with 1 HP remaining. | |
Enduring Soul | Self | Survive a fatal blow with HP fully recovered. | |
Life Aid | Self | Recover 8% of max HP and SP after winning a battle. | |
Victory Cry | Self | Fully recover HP and SP after winning a battle. | |
Divine Grace | Self | Greatly increases the effect of healing skills. | Healing spells restore x1.50 more HP. |
Raging Tiger | Self | Increases Attack while afflicted by Rage. | Attack x2.0 while enraged. |
Growth 1 | Self | Earn 25% EXP, even when not participating in battle. | |
Growth 2 | Self | Earn 50% EXP, even when not participating in battle. | |
Growth 3 | Self | Earn 100% EXP, even when not participating in battle. | |
Firm Stance | Self | Reduces incoming damage by half, but cannot dodge any attacks. | |
Arms Master | Self | Reduces the HP cost of physical skills by half. | |
Spell Master | Self | Reduces the SP cost of magic skills by half. | |
Fast Heal | Self | Halves the time needed to recover from ailments. | Poison excluded. |
Insta-Heal | Self | Recover from ailments in 1 turn. | |
Anti-Fire Master | Self | Resists Fire for 3 turns at the start of battle. | |
Anti-Ice Master | Self | Resists Ice for 3 turns at the start of battle. | |
Anti-Electric Master | Self | Resists Electric for 3 turns at the start of battle. | |
Anti-Wind Master | Self | Resists Wind for 3 turns at the start of battle. | |
Soul Shift | One Ally | When Shifting to an ally, that ally recovers 5 SP. | |
Soul Chain | Self | Recover 5 SP when on the receiving end of a Shift. | |
Soul Link | Self | Recover 8 SP when on the receiving end of a Shift. | |
Shift Boost | Self | Attack up by 10% until end of turn when on the receiving end of a Shift. | |
Shift Amp | Self | Attack up by 20% until end of turn when on the receiving end of a Shift. |
Characteristics
Characteristics are passive buffs that each character can unlock. The main character gains Characteristics with the more Personas he fuses. To unlock them for the rest of S.E.E.S, you must pass enough time doing activities with them at Iwatodai Dorm. Each party member has two activities. Doing one activity three times will unlock their characteristic. Doing their other activity three times will unlock their upgraded characteristic. For example, the protagonist can watch TV with Koromaru, or brush Koromaru. After either brushing him three times or watching TVs with him three times, Koromaru will learn Auto Sukunda. The activities cannot be mixed and matched; brushing Koromaru two times and watching TV with him once will not give him a characteristic.
Party Member | Characteristics | Description | Effect | Unlock |
---|---|---|---|---|
Makoto Yuki | Weakness Boost | Increases damage when striking a foe's weakness. | Damage when hitting weakness x1.1 | 30% compendium completion |
Weakness Amp | Greatly increases damage when striking a foe's weakness. | Damage when hitting weakness x1.2 | 60% compendium completion | |
Yukari Takeba | Healing Master | Reduces the SP cost of recovery skills to 50% of their normal SP cost. | 1 of 2 dorm activities, 3 times | |
Healing Apex | Reduces the SP cost of recovery skills to 25% of their normal SP cost. | Other dorm activity, 3 times | ||
Junpei Iori | Critical Boost | Increases critical rate and increases critical hit strength. | Crit rate +5%, crit damage x1.2 | 1 of 2 dorm activities, 3 times |
Critical Amp | Greatly increases critical rate and greatly increases critical hit strength. | Crit rate +10%, crit damage x1.4 | Other dorm activity, 3 times | |
Akihiko Sanada | Buff Boost | Increases the effects of buffs on self. | Buff effects x1.1Applies to buffs applied via -kaja spells, Heat Riser, or items | 1 of 2 dorm activities, 3 times |
Buff Amp | Greatly increases the effects of buffs on self. | Buff effects x1.3Applies to buffs applied via -kaja spells, Heat Riser, or items | Other dorm activity, 3 times | |
Fuuka Yamagishi | Weakness Buffer | Reduces damage taken when an ally's weakness is struck. | Party members take x0.9 damage from weaknesses | 1 of 2 dorm activities, 3 times |
Weakness Mitigator | Greatly reduces damage taken when an ally's weakness is struck. | Party members take x0.85 damage from weaknesses | Other dorm activity, 3 times | |
Mitsuru Kirijo | Ailment Burst | Increases critical rate on foes with ailments (with Mitsuru in battle). | Crit rate vs enemies with ailments +20% | 1 of 2 dorm activities, 3 times |
Ailment Surge | Greatly increases critical rate on foes with ailments (with Mitsuru in battle). | Crit rate vs enemies with ailments +50% | Other dorm activity, 3 times | |
Aigis | Phys Boost | Strengthens physical skills. | Physical damage x1.1 | 1 of 2 dorm activities, 3 times |
Phys Amp | Greatly strengthens physical skills. | Physical damage x1.2 | Other dorm activity, 3 times | |
Ken Amada | Spirit Refresh | Automatically recover 5 SP each turn in battle. | 1 of 2 dorm activities, 3 times | |
Spirit Restore | Automatically recover 10 SP each turn in battle. | Other dorm activity, 3 times | ||
Koromaru | Auto Sukunda | Lowers Accuracy/Evasion of 1 random foe for 3 turns when a battle starts. | 1 of 2 dorm activities, 3 times | |
Auto Masukunda | Lowers Accuracy/Evasion of all foes for 3 turns when a battle starts. | Other dorm activity, 3 times | ||
Shinjiro Aragaki | Auto Bolster | Temporarily increases Attack and Defense of self at the start of battle. | 1 of 2 dorm activities, 3 times | |
Auto Heat Riser | Temporarily increases all stats of self at the start of battle. | Other dorm activity, 3 times |
Special
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Description | Effect |
---|---|---|---|---|---|---|---|---|---|---|
Great Seal | 100% HP | Ultimate | Enemy | 1 | — | — | 100% | — | Unleashes the power within to seal Nyx. | — |
Theurgies
Theurgies have an 80% chance of inflicting Dizzy when attacking a downed enemy.
Name | Cost | P. LevelPower Level | Target | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Cyclone Arrow | Theurgy | Severe | One Foe | 220 | — | 100 | Yukari Takeba's Theurgy; Deals severe Wind damage to 1 foe, ignoring resistances. | Ignores all affinities |
Tranquility | Theurgy | ? | All Allies | — | — | 100 | Yukari Takeba's second Theurgy; Next magic attack will deal more than double the damage for all allies. | Increases the damage of each party member's next magic attack by x2.3 (or x2 if it's a Theurgy). |
Hack n' Blast | Theurgy | Severe | One Foe | 250 | 20 | 100 | Junpei Iori's Theurgy; Deals severe Slash damage to 1 foe, ignoring resistances. | Ignores all affinities |
Blaze of Life | Theurgy | Massive | Special | 450 | — | 100 | Junpei Iori's second Theurgy; Massive Fire damage to 1 foe, ignoring resistances. Fully restores user's HP. | Ignores all affinities. |
Lightning Spike | Theurgy | Heavy | All Foes | 100 | — | 100 | Akihiko Sanada's Theurgy; Deals heavy Electric damage to all foes, ignoring resistances. | Ignores all affinities. 20% chance of Shock. |
Electric Onslaught | Theurgy | Severe | One Foe | 200 | — | 100 | Akihiko Sanada's Theurgy; Severe Elec damage to 1 foe, ignoring resistances. High chance of Shock. | Ignores all affinities. 80% chance of Shock. |
Blizzard Edge | Theurgy | Severe | One Foe | 180 | — | 100 | Mitsuru Kirijo's Theurgy; Deals severe Ice to 1 foe, ignoring resistances. | Ignores all affinities; 80% chance of Freeze |
Blade of Execution | Theurgy | Massive | One Foe | 350 | — | 100 | Mitsuru Kirijo's Theurgy; Massive Almighty damage to 1 foe and decreases all of their stats. | Attack/Defense/Accuracy/Evasion down for 3 turns |
Orgia Mode | Theurgy | Heavy | All Foes | 100 | 10 | 100 | Aigis's Theurgy; Heavy Pierce dmg to all foes, ignoring resistances. Ignores orders for a time. | Ignores all affinities. User ignores commands. |
Maximum Firepower | Theurgy | Severe | One Foe | 250 | 15 | 100 | Aigis's second Theurgy; Deals severe Pierce damage to 1 foe, ignoring resistances. | Ignores all affinities |
Hound of Hades | Theurgy | Severe | One Foe | 220 | — | 100 | Koromaru's Theurgy; Deals severe Dark damage to 1 foe, ignoring resistances. | Ignores all affinities. |
Power Howling | Theurgy | ? | All Allies | — | — | 100 | Koromaru's second Theurgy; Next physical attack will deal more than double the damage for all allies. | Increases the damage of each party member's next physical attack by x2.3 (or x2 if it's a Theurgy). |
Divine Retribution | Theurgy | Heavy | One Foe | 230 | — | 100 | Ken Amada's Theurgy; Inflicts heavy Light-attribute damage against a single target, ignoring their affinities. | Ignores all affinities. |
Divine Intervention | Theurgy | ? | All Allies | — | — | 100 | Ken Amada's second Theurgy; Revives party, fully restores allies' HP, and will reflect 1 attack. | |
Bleeding Fury | Theurgy | Severe | One Foe | 280 | 30 | 100 | Shinjiro Aragaki's Theurgy; Deals severe Strike damage to 1 foe, ignoring resistances. | Ignores all affinities |
Oracle | Theurgy | ? | All Allies | — | — | — | Fuuka Yamagishi's Theurgy; Grants 1 random positive effect to all allies. | |
Revelation | Theurgy | ? | All Allies | — | — | 100 | Fuuka Yamagishi's second Theurgy; Grants 1 random enhanced positive effect to all allies. | |
Cadenza | Theurgy | ? | All Allies | — | — | 100 | Restores 50% HP and increases Accuracy/Evasion up for all allies. | |
Jack Brothers | Theurgy | Medium | All Foes | 80 | — | 100 | Deals medium Almighty damage to all foes. High chance of inflicting Down. | 80% chance of Down |
King and I | Theurgy | Heavy | All Foes | 180 | — | 100 | Heavy Ice damage to all foes, ignoring resistances. Medium chance of Freeze. | Deals Ice damage. 50% chance of Freeze |
Scarlet Havoc | Theurgy | Severe | All Foes | 250 | 20 | 100 | Deals severe Slash damage to all foes, ignoring resistances. | Ignores all affinities. |
Best Friends | Theurgy | ? | One Ally | — | — | 100 | Next physical/magic attack will deal more than double damage for 1 ally. | Increases the damage of the target's next physical or magic attack by x2.3 (or x2 if it's a Theurgy) |
Trickster | Theurgy | Massive | All Foes | 300 | — | 100 | Massive Almighty damage to all foes. High chance of inflicting an ailment. | 80% chance of random ailment |
Armageddon | Theurgy | Ultimate | All Foes | 9999 | — | 100 | Ultimate Almighty damage to all foes, but reduces user's HP and SP to 1. | Reduces user's HP and SP to 1. |
Dreamfest | Theurgy | Heavy | All Foes | 100 | Heavy Dark damage to all foes, ignoring resistances. High chance of Charm. | |||
Shadow Hound | Theurgy | Massive | All Foes | 100 | Massive Pierce damage to 1 foe, ignoring resistances. High chance of Fear. | |||
Justice | Theurgy | Medium | All Foes | 100 | Medium Pierce damage to all foes, ignoring resistances. High chance of crit. |
Enemy Skills
Skills
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Effect |
---|---|---|---|---|---|---|---|---|
Summon | — | ? | Self | — | — | — | — | Summons one of three versions of the Muttering Tiara |
Ice Storm | — | ? | All Foes | — | 80 | — | 99 | Deals Ice damage to all foes. 1% chance of Freeze. |
Invitation to Chaos | — | ? | — | 1 | — | — | 100 | Speeds up the monorail, shortening the timer. |
Doomsday Doctrine | — | ? | All Foes | — | — | — | — | 70% chance of Fear. |
Paradigm Shift | — | ? | Self | — | — | — | 100 | Changes Resistances |
Heartbreaker | — | ? | All Foes | 1 | 60 | — | 99 | Deals Almighty damage to all foes, does 2x damage to foes inflicted with Charm and cleanses ailment. |
Seductive Breath | — | ? | All Foes | — | — | — | — | Increase chance of inflicting ailments to all foes. |
Separate | — | ? | Self | — | — | — | — | Separates the Tank-Form Shadow into Chariot and Justice. |
Unite | — | ? | Self | — | — | — | — | Unites Chariot and Justice into a Tank-Form Shadow. |
Restore | — | ? | One Ally | — | 500 | — | 100 | Revives one ally with HP. |
Mega Spark | — | ? | All Foes | — | 400 | — | 99 | Deals 400 Electric damage to all foes. 50% chance of Shock. |
Giga Spark | — | ? | All Foes | — | 600 | — | 100 | Deals 600 Electric damage to all foes. 70% chance of Shock. |
Tera Spark | — | ? | All Foes | — | 800 | — | 100 | Deals 800 Electric damage to all foes. 90% chance of Shock. |
High-Volt Current | — | ? | One Foe | — | 250 | — | 99 | Deals 250 Electric damage to 1 foe. 100% chance of Shock. |
Accelerated Charging | — | ? | One Ally | — | — | — | — | — |
Wheel of Fortune | — | ? | All | — | — | — | — | Increase Attack for everyone |
Wheel of Fortune | — | ? | All | — | 300 | — | — | Deals 300 Almighty damage to everyone. |
Wheel of Fortune | — | ? | All | — | — | — | — | Grants the effect of Concentrate to everyone |
Wheel of Fortune | — | ? | All | — | — | — | — | Defense down for everyone |
Wheel of Fortune | — | ? | — | — | — | — | — | |
Mobius Rondo | — | ? | All Foes | 6 | 30 | 10 | 100 | Deals 30 Strike damage to all foes x6. |
Grim Transcendence | — | ? | One Ally | — | — | — | 99 | Grants more actions to user |
Spring of Life | 5 SP | ? | Target Ally | — | — | — | — | Restores HP |
Flame Grenade | — | ? | One Foe | — | 350 | — | 99 | Deals 350 Fire damage to 1 foe. |
Shock Grenade | — | ? | One Foe | — | 300 | — | 99 | Deals 300 Electric damage to 1 foe. 70% chance of Shock. |
EX Flash Grenade | — | ? | All Foes | — | 200 | — | 100 | Deals 200 Almighty damage to all foes. 90% chance of Confuse. |
Weakness Scan | — | — | All Foes | — | — | — | — | Identifies Foes' weaknesses |
Potent Stim Injection | — | ? | One Ally | — | 100 | — | — | Fully Restores user's HP and permanently increases Attack, but inflicts poison on user. Grants Concentrate and Charge. |
Arcana Shift | — | ? | Self | — | — | — | — | — |
Sweep | — | ? | All Foes | 1 | 350 | 30 | 95 | Deals 350 Slash damage to all foes. |
Sunder | — | Heavy | One Foe | 1 | 350 | 10 | 99 | Deals 650 heavy Slash damage to 1 foe. |
Apocalypse | — | ? | All Foes | 1 | — | — | — | |
Night Queen | — | ? | All Foes | 1 | — | — | — | |
Death | — | ? | One Foe | 1 | 9999 | — | 99 | Deals 9999 Almighty damage to 1 foe. |
Theurgy
Name | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Effect |
---|---|---|---|---|---|---|---|---|
Paradise of Quietus | — | Severe | All Foes | — | 900 | — | 100 | Takaya Sakaki's Theurgy. Severe Almighty to all foes and sets their SP to 1. 90% chance of Fear. |
References
- General
- "Chapter 7: Data: Skills", Persona 3 Reload Official Complete Guide, Dengeki. Published by Kadokawa (2024). Japanese. p. 366-375. ISBN-13: 978-4047337176.