Skills in Persona 3 Reload

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Reason: List incomplete - missing support, healing and passive skills.

This is a list of skills in Persona 3 Reload.

For skills in Persona 3, visit Skills in Persona 3.
For skills in Persona 3 FES, visit Skills in Persona 3 FES.
For skills in Persona 3 Portable, visit Skills in Persona 3 Portable.

Physical

Slash Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Slash Attack ? One Foe Varies Normal attack using the Slash attribute
Power Slash 7% HP Light One Foe 50 5 92 Deals weak Slash damage to 1 foe.
Tempest Slash 14% HP Light One Foe 1-4 50 8 95 Deals weak Slash damage to 1 foe (1-4 hits).
Zan-ei 10% HP Medium One Foe 100 10 88 Medium Slash damage to 1 foe. More damage when closer to a new moon. Deals 1.75x damage on a new moon.
Fatal End 10% HP Medium One Foe 110 5 95 Deals medium Slash damage to 1 foe. Low chance of inflicting Fear. 35% chance of Fear.
Getsu-ei 13% HP Medium One Foe 180 15 90 Medium Slash damage to 1 foe. More damage when closer to a full moon. Deals 1.75x damage on a full moon.
Brave Blade 20% HP Severe One Foe 650 20 90 Deals severe Slash damage to 1 foe.
Vacuum Slash 14% HP Light All Foes 85 5 90 Deals weak Slash damage to all foes.
Blade of Fury 17% HP Light All Foes 2-4 42 10 80 Deals weak Slash damage to all foes (2-4 hits).
Neuro Slash 16% HP Medium All Foes 180 3 95 Deals medium Slash damage to all foes. Low chance of Confuse. 50% chance of Confuse.
Deathbound 19% HP Heavy All Foes 350 17 85 Deals heavy Slash damage to all foes.
Vorpal Blade 22% HP Severe All Foes 580 13 92 Deals severe Slash damage to all foes.
Heaven's Blade 18% HP Severe One Foe 500 30 90 Deals severe Slash damage to 1 foe. High chance of critical.
Cross Slash 18% HP Medium One Foe 2 150 13 99 Deals medium Slash damage to 1 foe (2 hits).
Masquerade 24% HP Medium All Foes 2 200 30 90 Medium Slash damage to all foes (2 hits). High chance of critical.

Strike Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Strike Attack ? One Foe Varies Normal attack using the Strike attribute
Bash 7% HP Light One Foe 50 8 90 Deals weak Strike damage to 1 foe.
Gigantic Fist 14% HP Heavy One Foe 380 15 85 Deals heavy Strike damage to 1 foe.
Swift Strike 15% HP Light All Foes 1-2 60 5 80 Deals weak Strike damage to all foes (1-2 hits).
Sonic Punch 9% HP Light One Foe 70 10 92 Deals weak Strike damage to 1 foe. Low chance of inflicting Distress. 35% chance of Distress.
Assault Dive 11% HP Medium One Foe 120 13 88 Deals medium Strike damage to 1 foe.
Herculean Strike 17% HP Heavy All Foes 230 10 85 Deals heavy Strike damage to all foes.
Heat Wave 20% HP Heavy All Foes 400 10 90 Deals heavy Strike damage to all foes.
Akasha Arts 22% HP Heavy All Foes 1-2 300 12 88 Deals heavy Strike damage to all foes (1-2 hits).
God's Hand 25% HP Massive One Foe 800 13 88 Deals massive Strike damage to 1 foe.

Pierce Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Pierce Attack ? One Foe Varies Normal attack using the Pierce attribute
Arrow Rain 16% HP Light All Foes 1-4 27 5 85 Deals weak Pierce damage to all foes (1-4 hits).
Vile Assault 15% HP Heavy One Foe 400 3 95 Deals heavy Pierce damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe
Cruel Attack 13% HP Medium One Foe 200 3 95 Deals medium Pierce damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe.
Primal Force 21% HP Severe One Foe 580 10 92 Deals severe Pierce damage to 1 foe.
Torrent Shot 11% HP Light One Foe 2-4 30 10 85 Deals weak Pierce damage to 1 foe (2-4 hits).
Holy Arrow 8% HP Light One Foe 65 5 92 Deals weak Pierce damage to 1 foe. Low chance of Charm. 35% chance of Charm
Myriad Arrows 19% HP Light All Foes 2-5 40 5 88 Deals weak Pierce damage to all foes (2-5 hits).
Poison Arrow 13% HP Heavy One Foe 300 5 92 Deals heavy Pierce damage to 1 foe. Medium chance of Poison. 50% chance of Poison.
One-shot Kill 17% HP Severe One Foe 250 30 90 Deals severe Pierce damage to 1 foe. High chance of critical.
Pralaya 23% HP Severe All Foes 600 20 95 Deals severe Pierce damage to all foes. Medium chance of Fear. 50% chance of Fear

Magic

Fire Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Agi 3 SP Light One Foe 40 99 Deals weak Fire damage to 1 foe.
Agilao 6 SP Medium One Foe 100 99 Deals medium Fire damage to 1 foe.
Agidyne 12 SP Heavy One Foe 220 99 Deals heavy Fire damage to 1 foe.
Inferno 40 SP Severe One Foe 600 97 Deals severe Fire damage to 1 foe.
Maragi 8 SP Light All Foes 40 95 Deals weak Fire damage to all foes.
Maragion 14 SP Medium All Foes 100 95 Deals medium Fire damage to all foes.
Maragidyne 24 SP Heavy All Foes 220 95 Deals heavy Fire damage to all foes.
Maralagidyne 24 SP Heavy All Foes 220 95 Deals heavy Fire damage to all foes. Low chance of inflicting Charm. 35% chance of Charm
Blazing Hell 44 SP Severe All Foes 500 95 Deals severe Fire damage to all foes.

Ice Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Bufu 4 SP Light One Foe 40 99 Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
Bufula 8 SP Medium One Foe 100 99 Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
Bufudyne 14 SP Heavy One Foe 220 99 Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
Diamond Dust 46 SP Severe One Foe 600 97 Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze. 60% chance of Freeze
Mabufu 10 SP Light All Foes 40 95 Deals weak Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
Mabufula 16 SP Medium All Foes 100 95 Deals medium Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
Mabufudyne 24 SP Heavy All Foes 220 95 Deals heavy Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
Ice Age 48 SP Severe All Foes 450 95 Deals severe Ice damage to all foes. Low chance of inflicting Freeze. 35% chance of Freeze

Wind Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Garu 3 SP Light One Foe 40 99 Deals weak Wind damage to 1 foe.
Garula 8 SP Medium One Foe 100 99 Deals medium Wind damage to 1 foe.
Garudyne 12 SP Heavy One Foe 220 99 Deals heavy Wind damage to 1 foe.
Panta Rhei 40 SP Severe One Foe 600 97 Deals severe Wind damage to 1 foe.
Magaru 8 SP Light All Foes 40 95 Deals weak Wind damage to all foes.
Magarula 14 SP Medium All Foes 100 95 Deals medium Wind damage to all foes.
Magarudyne 24 SP Heavy All Foes 220 95 Deals heavy Wind damage to all foes.
Vacuum Wave 44 SP Severe All Foes 500 95 Deals severe Wind damage to all foes.

Electric Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Zio 4 SP Light One Foe 40 99 Deals weak Elec damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
Zionga 8 SP Medium One Foe 100 99 Deals medium Electric damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
Ziodyne 14 SP Heavy One Foe 220 99 Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
Thunder Reign 46 SP Severe One Foe 600 97 Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock. 60% chance of Shock.
Mazio 10 SP Light All Foes 40 95 Deals weak Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
Mazionga 16 SP Medium All Foes 100 95 Deals medium Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
Maziodyne 24 SP Heavy All Foes 220 95 Deals heavy Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
Wild Thunder 48 SP Severe All Foes 450 95 Deals severe Electric damage to all foes. Low chance of inflicting Shock. 35% chance of Shock.

Almighty Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Megido 20 SP Medium All Foes 170 95 Deals medium Almighty damage to all foes.
Megidola 32 SP Heavy All Foes 380 95 Deals heavy Almighty damage to all foes.
Megidolaon 50 SP Severe All Foes 690 95 Deals severe Almighty damage to all foes.
Black Viper 70 SP Massive One Foe 1000 97 Deals massive Almighty damage to 1 foe.
Morning Star 64 SP Massive All Foes 850 95 Deals massive Almighty damage to all foes.
Life Drain 3 SP ? One Foe 35 100 Drain some HP from 1 foe, restoring the user's HP.
Spirit Drain 3 SP ? One Foe 20 100 Drain some SP from 1 foe, restoring the user's SP.
Ghastly Wail 28 SP ? All Foes Instakill all foes afflicted with Fear.
Foul Breath 8 SP ? One Foe 100 Increase chance of inflicting ailments to 1 foe. For 3 turns, the ailment success rate versus 1 enemy increases x2.0.
Stagnant Air 12 SP ? All Combatants 100 Increase chance of inflicting ailments to all combatants. For 3 turns, the ailment success rate versus all enemies and all allies increases x2.0.
Virus Breath 25 SP Medium All Foes 200 95 Medium Almighty damage with medium chance of Poison to all foes. 40% chance of Poison.
Black Viper 70 SP Massive One Foe 1000 97 Deals massive Almighty damage to 1 foe.
Rebellion Blade 80 SP Massive One Foe 700 90 Deals massive Almighty damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe.
Cosmic Flare 40 SP Severe All Foes 550 95 Deals severe Almighty damage to all foes.

Light Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Hama 6 SP ? One Foe Low chance of Light instakill to 1 foe. 30% chance of instakill
Hamaon 14 SP One Foe Medium chance of Light instakill to 1 foe. 50% chance of instakill
Mahama 12 SP ? All Foes Low chance of Light instakill to all foes. 30% chance of instakill.
Mahamaon 26 SP All Foes Medium chance of Light instakill to 1 foe. 50% chance of instakill.
Samsara 40 SP ? All Foes High chance of Light instakill to all foes. 70% chance of instakill.
Kouha 4 SP Light One Foe 60 99 Deals weak Light damage to 1 foe.
Kouga 8 SP Medium One Foe 140 99 Deals medium Light damage to 1 foe.
Kougaon 15 SP Heavy One Foe 350 99 Deals heavy Light damage to 1 foe.
Makouha 10 SP Light All Foes 60 95 Deals weak Light damage to all foes.
Makouga 16 SP Medium All Foes 140 95 Deals medium Light damage to all foes.
Makougaon 25 SP Heavy All Foes 350 95 Deals heavy Light damage to all foes.
Divine Judgment 38 SP ? One Foe 100 Light attack that reduces HP of 1 foe by 50%. Reduces HP by half.
Shining Arrows 24 SP Light All Foes 4-8 15 95 Deals weak Light damage to all foes (4-8 hits).

Dark Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Mudo 6 SP ? One Foe Low chance of Dark instakill to 1 foe. 30% chance of instakill.
Mudoon 14 SP One Foe Medium chance of Dark instakill to 1 foe. 50% chance of instakill.
Mamudo 12 SP ? All Foes Low chance of Dark instakill to all foes. 30% chance of instakill.
Mamudoon 26 SP All Foes Medium chance of Dark instakill to all foes. 50% chance of instakill.
Die For Me! 40 SP ? All Foes High chance of Dark instakill to all foes. 70% chance of instakill.
Eiha 4 SP Light One Foe 60 99 Deals weak Dark damage to 1 foe.
Eiga 8 SP Medium One Foe 140 99 Deals medium Dark damage to 1 foe.
Eigaon 15 SP Heavy One Foe 350 99 Deals heavy Dark damage to 1 foe.
Maeiha 10 SP Light All Foes 60 95 Deals weak Dark damage to all foes.
Maeiga 16 SP Medium All Foes 140 95 Deals medium Dark damage to all foes.
Maeigaon 25 SP Heavy All Foes 350 95 Deals heavy Dark damage to all foes.
Magatsu Mandala 38 SP Heavy All Foes 300 95% Heavy Dark damage with medium chance of Fear or Confuse to all foes. 50% chance to cause Fear or Confuse.
Demonic Decree 38 SP ? One Foe 100 Dark attack that reduces HP of 1 foe by 50%. Reduces HP by half.

Status Skills

Ailment Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Marin Karin 5 SP ? One Foe High chance of Charm to 1 foe. 60% chance of Charm
Sexy Dance 10 SP All Foes Medium chance of Charm to all foes. 45% chance of Charm.
Bewilder 5 SP ? One Foe High chance of Distress to 1 foe. 70% chance of Distress to 1 foe
Eerie Sound 10 SP All Foes Medium chance of Distress to all foes. 50% chance of Distress
Evil Touch 5 SP ? One Foe High chance of Fear to 1 foe. 60% chance of Fear
Evil Smile 10 SP All Foes Medium chance of Fear to all foes. 45% chance of Fear
Provoke 5 SP ? One Foe High chance of Rage to 1 foe. 70% chance of Rage.
Infuriate 10 SP All Foes Medium chance of Rage to all foes. 50% chance of Rage.
Poisma 5 SP ? One Foe High chance of Poison to 1 foe. 70% chance of Poison.
Poison Mist 10 SP All Foes Medium chance of Poison to all foes. 50% chance of Poison.
Pulinpa 5 SP ? One Foe High chance of Confuse to 1 foe. 60% chance of Confuse.
Tentarafoo 10 SP All Foes Medium chance of Confuse to all foes. 45% chance of Confuse

Support Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Charge 30 SP ? Self 100 Next physical attack will deal more than double the damage. Increases the damage of the user's next physical attack by x2.3 (or x2 if it's a Theurgy)
Concentrate 30 SP ? Self 100 Next magic attack will deal more than double the damage. Increases the damage of the user's next magic attack by x2.3 (or x2 if it's a Theurgy)
Bloody Charge 40% HP ? Self 100 Consumes HP to increase critical rate and next physical attack damage. Increases the user's crit rate by 7% and increases the damage of their next physical attack by x2.3 (or x2 if it's a Theurgy)
Elec Break 12 SP ? All Foes 100 Negate Electric resistance of all foes for 3 turns.
Fire Break 12 SP ? All Foes 100 Negate Fire resistance of all foes for 3 turns.
Ice Break 12 SP ? All Foes 100 Negate Ice resistance of all foes for 3 turns.
Wind Break 12 SP ? All Foes 100 Negate Wind resistance of all foes for 3 turns.
Dekaja 10 SP ? All Foes 100 Nullify stat buffs for all foes.
Dekunda 10 SP ? All Allies 100 Nullify stat debuffs for all allies.
Rakukaja 8 SP ? One Ally 100 Increases 1 ally's Defense for 3 turns. Multiples 1 ally's defense by x1.40 for 3 turns.
Rakunda 8 SP ? One Foe 100 Decreases 1 foe's Defense for 3 turns. Multiples 1 enemy's defense by x0.60 for 3 turns.
Sukukaja 8 SP ? One Ally 100 Increases 1 ally's Accuracy/Evasion for 3 turns. Multiples 1 ally's hit and evasion by x1.40 for 3 turns.
Sukunda 8 SP ? One Foe 100 Decreases 1 foe's Accuracy/Evasion for 3 turns. Multiples 1 enemy's hit and evasion by x0.60 for 3 turns.
Tarukaja 8 SP ? One Ally 100 Increases 1 ally's Attack for 3 turns. Multiples 1 ally's attack by x1.40 for 3 turns.
Tarunda 8 SP ? One Foe 100 Decreases 1 foe's Attack for 3 turns. Multiples 1 enemy's attack by x0.60 for 3 turns.
Makarakarn 24 SP ? One Ally 100 Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack.
Marakukaja 24 SP ? All Allies 100 Increases party's Defense for 3 turns. Multiples all allies' defense by x1.40 for 3 turns.
Marakunda 24 SP ? All Foes 100 Decreases all foes' Defense for 3 turns. Multiples all enemies' defense by x0.60 for 3 turns.
Masukukaja 24 SP ? All Allies 100 Increases party's Accuracy/Evasion for 3 turns. Multiples all allies' hit and evasion by x1.40 for 3 turns.
Masukunda 24 SP ? All Foes Decreases all foes' Accuracy/Evasion for 3 turns. Multiples all enemies' hit and evasion by x0.60 for 3 turns.
Matarukaja 24 SP ? All Allies 100 Increases party's Attack for 3 turns. Multiples all allies' attack by x1.40 for 3 turns.
Matarunda 24 SP ? All Foes Decreases all foes' Attack for 3 turns. Multiples all enemies' attack by x0.60 for 3 turns.
Tetrakarn 24 SP ? One Ally 100 Erect a barrier for 1 ally that repels 1 physical attack.
Rebellion 7 SP ? One Ally 100 Increases 1 ally's critical rate for 3 turns. Increases 1 ally's critical rate by 7% for 3 turns. Effect stacks with Revolution.
Revolution 14 SP ? All Combatants 100 Greatly increases all allies and foes' critical rate for 3 turns. Increases all allies and all enemies critical rate by 15% for 3 turns. Effect stacks with Rebellion.
Heat Riser 36 SP ? One Ally Increases 1 ally's Attack, Defense, and Accuracy/Evasion for 3 turns.
Debilitate 36 SP ? One Foe 100 Decreases 1 foe's Attack, Defense, and Accuracy/Evasion for 3 turns.

Navi Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Full Analysis 35 SP ? One Foe 100 Fully reveal the affinities of 1 foe.
Jamming 20 SP ? All Foes 100 Prevents detection by enemies until entering battle or changing floors.
Sylphid Aura 24 SP ? All Allies 100 Increases party's Defense and Accuracy/Evasion in the next battle.
Shock Noise 30 SP ? All Foes 100 Inflicts Distress on all foes on the current floor.
Escape Route 24 SP ? All Allies 100 Return to the entrance of Tartarus.
Tartarus Search 50 SP ? Special 100 Fully reveals the current floor and provides a shortcut to the next floor.

Healing Skills

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Dia 3 SP ? One Ally 50 100 Slightly restores 1 ally's HP.
Diarama 8 SP ? One Ally 150 100 Moderately restores 1 ally's HP.
Diarahan 20 SP ? One Ally 100 Fully restores 1 ally's HP.
Media 7 SP ? All Allies 50 100 Slightly restores party's HP.
Mediarama 16 SP ? All Allies 150 100 Moderately restores party's HP.
Mediarahan 44 SP ? All Allies 100 Fully restores party's HP.
Salvation 60 SP ? All Allies 100 Fully restores party's HP and cures all ailments besides KO.
Patra 4 SP ? One Ally 100 Cures Distress/Confuse/Charm/Rage/Fear for 1 ally.
Me Patra 10 SP ? All Allies 100 Cures Distress/Confuse/Charm/Rage/Fear for all allies.
Baisudi 4 SP ? One Ally 100 Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally.
Mabaisudi 10 SP ? All Allies 100 Cures Freeze/Shock/Poison/Down/Dizzy for all allies.
Recarm 12 SP ? One Ally 100 Revives an ally, restoring 50% of HP.
Samarecarm 35 SP ? One Ally 100 Revives 1 fallen ally with full HP
Recarmdra 5 SP ? All Allies 100 Fully restores party's HP. User's HP is reduced to 1.
Amrita Drop 14 SP ? One Ally 100 Cures all ailments besides KO for 1 ally.
Amrita Shower 25 SP ? All Allies 100 Cures all ailments besides KO for all allies.

Passives

Name Target Description Effect
Resist Slash Self Increase resistance to Slash damage. Negates Slash weakness.
Null Slash Self Nullify Slash damage.
Repel Slash Self Reflect Slash damage back to the foe.
Drain Slash Self Absorb incoming Slash damage so that it heals instead of harms.
Resist Strike Self Increase resistance to Strike damage. Negates Strike weakness.
Null Strike Self Nullify Strike damage.
Repel Strike Self Reflect Strike damage back to the foe.
Drain Strike Self Absorb incoming Strike damage so that it heals instead of harms.
Resist Pierce Self Increase resistance to Pierce damage. Negates Pierce weakness.
Null Pierce Self Nullify Pierce damage.
Repel Pierce Self Reflect Pierce damage back to the foe.
Drain Pierce Self Absorb incoming Pierce damage so that it heals instead of harms.
Resist Phys Self Increase resistance to physical damage. Negates physical weaknesses.
Null Phys Self Nullify physical damage.
Resist Fire Self Increase resistance to Fire damage. Negates Fire weakness.
Null Fire Self Nullify Fire damage.
Repel Fire Self Reflect Fire damage back to the foe.
Drain Fire Self Absorb incoming Fire damage so that it heals instead of harms.
Resist Ice Self Increase resistance to Ice damage. Negates Ice weakness.
Null Ice Self Nullify Ice damage.
Repel Ice Self Reflect Ice damage back to the foe.
Drain Ice Self Absorb incoming Ice damage so that it heals instead of harms.
Resist Wind Self Increase resistance to Wind damage. Negates Wind weakness.
Null Wind Self Nullify Wind damage.
Repel Wind Self Reflect Wind damage back to the foe.
Drain Wind Self Absorb incoming Wind damage so that it heals instead of harms.
Resist Elec Self Increase resistance to Electric damage. Negates Electric weakness.
Null Elec Self Nullify Electric damage.
Repel Elec Self Reflect Electric damage back to the foe.
Drain Elec Self Absorb incoming Electric damage so that it heals instead of harms.
Resist Light Self Increase resistance to Light damage. Negates Light weakness.
Null Light Self Nullify Light damage and instakills.
Repel Light Self Reflect Light damage and instakills back to the foe.
Drain Light Self Absorb incoming Light damage so that it heals instead of harms.
Resist Dark Self Increase resistance to Dark damage. Negates Dark weakness.
Null Dark Self Nullify Dark damage and instakills.
Repel Dark Self Reflect Dark damage and instakills back to the foe.
Drain Dark Self Absorb incoming Dark damage so that it heals instead of harms.
Resist Dizzy Self Decrease chances of being afflicted with Dizzy.
Null Dizzy Self Protects completely from being afflicted with Dizzy.
Resist Poison Self Decrease chances of being afflicted with Poison.
Null Poison Self Protects completely from being afflicted with Poison.
Resist Charm Self Decrease chances of being afflicted with Charm.
Null Charm Self Protects completely from being afflicted with Charm.
Resist Distress Self Decrease chances of being afflicted with Distress.
Null Distress Self Protects completely from being afflicted with Distress.
Resist Confuse Self Decrease chances of being afflicted with Confuse.
Null Confuse Self Protects completely from being afflicted with Confuse.
Resist Fear Self Decrease chances of being afflicted with Fear.
Null Fear Self Protects completely from being afflicted with Fear.
Resist Rage Self Decrease chances of being afflicted with Rage.
Null Rage Self Protects completely from being afflicted with Rage.
Resist Freeze Self Decrease chances of being afflicted with Freeze.
Null Freeze Self Protects completely from being afflicted with Freeze.
Resist Shock Self Decrease chances of being afflicted with Shock.
Null Shock Self Protects completely from being afflicted with Shock.
Resist Ailments Self Decrease chances of being afflicted with any ailment except Dizzy.
Unshaken Will Self Protects completely from Confuse/Fear/Charm/Distress/Rage.
Dodge Slash Self Increases Evasion against Slash skills.
Evade Slash Self Greatly increase Evasion against Slash skills. Does not stack.
Dodge Strike Self Increase Evasion against Strike skills. Doubles evasion against Strike skills.
Evade Strike Self Greatly increase Evasion against Strike skills. Does not stack.
Dodge Pierce Self Increases Evasion against Pierce skills.
Evade Pierce Self Greatly increase Evasion against Pierce skills. Does not stack. Triples evasion against Pierce skills.
Dodge Fire Self Increases Evasion against Fire skills.
Evade Fire Self Greatly increase Evasion against Fire skills. Does not stack. Triples evasion against Fire skills.
Dodge Ice Self Increases Evasion against Ice skills.
Evade Ice Self Greatly increase Evasion against Ice skills. Does not stack. Triples evasion against Ice skills.
Dodge Wind Self Increase Evasion against Wind skills. Doubles evasion against Wind skills.
Evade Wind Self Greatly increase Evasion against Wind skills. Does not stack. Triples evasion against Wind skills.
Dodge Elec Self Increases Evasion against Electric skills.
Evade Elec Self Greatly increase Evasion against Electric skills. Does not stack. Triples evasion against Elec skills.
Dodge Light Self Increase Evasion against non-instakill Light skills.
Evade Light Self Greatly increase Evasion against non-instakill Light skills. Does not stack. Triples Evasion against Light skills
Dodge Dark Self Increase Evasion against non-instakill Dark skills. Doubles evasion against Dark skills
Evade Dark Self Greatly increase Evasion against non-instakill Dark skills. Does not stack. Triples Evasion against Dark skills
Vidyaraja's Blessing Self Increases Evasion against Slash/Strike/Pierce skills.
Angelic Grace Self Increases Evasion against Fire/Ice/Wind/Electric/Light/Dark skills. Increases Evasion against these elements by x1.15. If you have multiple skills that increase evasion against a certain element, only the highest value will be used.
Ali Dance Self Greatly reduces the hit rate of incoming attacks.
Counter Self 10% chance of reflecting physical skills.
Counterstrike Self 15% chance of reflecting physical skills. Does not stack.
High Counter Self 20% chance of reflecting physical skills. Does not stack.
Regenerate 1 Self Automatically recover 2% of max HP each turn in battle.
Regenerate 2 Self Automatically recover 4% of max HP each turn in battle.
Regenerate 3 Self Automatically recover 6% of max HP each turn in battle.
Invigorate 1 Self Automatically recover 3 SP each turn in battle.
Invigorate 2 Self Automatically recover 5 SP each turn in battle.
Invigorate 3 Self Automatically recover 7 SP each turn in battle.
Slash Boost Self Automatically strengthen Slash skills by 25%.
Slash Amp Self Automatically strengthen Slash skills by 50%. Can stack.
Slash Driver Self Automatically strengthen Slash skills by 75%. Can stack.
Strike Boost Self Automatically strengthen Strike skills by 25%.
Strike Amp Self Automatically strengthen Strike skills by 50%. Can stack.
Strike Driver Self Automatically strengthen Strike skills by 75%. Can stack.
Pierce Boost Self Automatically strengthen Pierce skills by 25%.
Pierce Amp Self Automatically strengthen Pierce skills by 50%. Can stack.
Pierce Driver Self Automatically strengthen Pierce skills by 75%. Can stack.
Fire Boost Self Automatically strengthen Fire skills by 25%.
Fire Amp Self Automatically strengthen Fire skills by 50%. Can stack.
Fire Driver Self Automatically strengthen Fire skills by 75%. Can stack.
Ice Boost Self Automatically strengthen Ice skills by 25%.
Ice Amp Self Automatically strengthen Ice skills by 50%. Can stack.
Ice Driver Self Automatically strengthen Ice skills by 75%. Can stack.
Wind Boost Self Automatically strengthen Wind skills by 25%.
Wind Amp Self Automatically strengthen Wind skills by 50%. Can stack.
Wind Driver Self Automatically strengthen Wind skills by 75%. Can stack.
Elec Boost Self Automatically strengthen Electric skills by 25%.
Elec Amp Self Automatically strengthen Electric skills by 50%. Can stack.
Elec Driver Self Automatically strengthen Electric skills by 75%. Can stack.
Light Boost Self Automatically strengthen Light skills by 25%.
Light Amp Self Automatically strengthen Light skills by 50%. Can stack.
Light Driver Self Automatically strengthen Light skills by 75%. Can stack.
Dark Boost Self Automatically strengthen Dark skills by 25%.
Dark Amp Self Automatically strengthen Dark skills by 50%. Can stack.
Dark Driver Self Automatically strengthen Dark skills by 75%. Can stack.
Magic Ability Self Automatically strengthen non-Almighty magic skills by 25%. Can stack.
Magic Mastery Self Automatically strengthen non-Almighty magic skills by 50%. Can stack.
Almighty Boost Self Automatically strengthen Almighty skills by 25%.
Almighty Amp Self Automatically strengthen Almighty skills by 50%. Can stack.
Drain Ability Self Doubles the effect of Life Drain and Spirit Drain.
Single-Target Boost Self Increase power of attacks that target 1 foe by 15%.
Multi-Target Boost Self Increase power of attacks that target all foes by 15%.
Dizzy Boost Self Increase chances of inflicting Dizzy. Fear success x1.25.
Poison Boost Self Increases chances of inflicting Poison.
Charm Boost Self Increase chances of inflicting Charm. Charm success x1.50.
Distress Boost Self Increase chances of inflicting Distress. Distress success x1.50.
Confuse Boost Self Increase chances of inflicting Confuse.
Fear Boost Self Increase chances of inflicting Fear.
Rage Boost Self Increases chances of inflicting Rage. Rage success x1.50.
Freeze Boost Self Increase chances of inflicting Freeze. Freeze success x1.50.
Shock Boost Self Increase chances of inflicting Shock. Shock success x1.50.
Ailment Boost Self Increase chances of inflicting ailments. Success rate of all ailments x1.25. Does not stack. When equipped with multiple boosts, the highest % will be used.
Hama Boost Self Increase chances of instakill with Hama skills. Hama instant kill success x1.50.
Mudo Boost Self Increases chances of instakill with Mudo skills. Mudo instant kill success x1.50.
Auto Rakukaja Self Temporarily increases user's Defense at the start of battle.
Auto Sukukaja Self Temporarily increases user's Accuracy/Evasion at the start of battle.
Auto Tarukaja Self Temporarily increases user's Attack at the start of battle.
Auto Maraku All Allies Temporarily increases party's Defense at the start of battle.
Auto Masuku All Allies Temporarily increases party's Accuracy/Evasion at the start of battle.
Auto Mataru All Allies Temporarily increases party's Attack at the start of battle.
Auto Rebellion Self Temporarily increases user's critical rate at the start of battle.
Sharp Student Self Halves the chance of taking a critical hit.
Apt Pupil Self Doubles the chance of dealing a critical hit. Multiplies critical rate x2.0. Stacks with Crit Rate Boost, Rebellion, and other similar skills.
Crit Rate Boost Self Increases critical rate.
Crit Rate Amp Self Greatly increases critical rate. Increases crit rate by 15%. Doesn't stack with Crit Rate Boost.
Survive Light Self Medium chance to survive 1 Light instakill attack with 1 HP remaining. 50% chance to survive.
Endure Light Self Automatically survive 1 Light instakill attack with 1 HP remaining.
Survive Dark Self Medium chance to survive 1 Dark instakill attack with 1 HP remaining. 50% chance to survive.
Endure Dark Self Automatically survive 1 Dark instakill attack with 1 HP remaining.
Survival Trick Self Automatically survive 1 magic instakill attack with 1 HP remaining. Can be used in tandem with skills like Survive Light, Survive Dark, and Endure.
Endure Self Survive a fatal blow with 1 HP remaining.
Enduring Soul Self Survive a fatal blow with HP fully recovered.
Life Aid Self Recover 8% of max HP and SP after winning a battle.
Victory Cry Self Fully recover HP and SP after winning a battle.
Divine Grace Self Greatly increases the effect of healing skills. Healing spells restore x1.50 more HP.
Raging Tiger Self Increases Attack while afflicted by Rage. Attack x2.0 while enraged.
Growth 1 Self Earn 25% EXP, even when not participating in battle.
Growth 2 Self Earn 50% EXP, even when not participating in battle.
Growth 3 Self Earn 100% EXP, even when not participating in battle.
Firm Stance Self Reduces incoming damage by half, but cannot dodge any attacks.
Arms Master Self Reduces the HP cost of physical skills by half.
Spell Master Self Reduces the SP cost of magic skills by half.
Fast Heal Self Halves the time needed to recover from ailments. Poison excluded.
Insta-Heal Self Recover from ailments in 1 turn.
Anti-Fire Master Self Resists Fire for 3 turns at the start of battle.
Anti-Ice Master Self Resists Ice for 3 turns at the start of battle.
Anti-Electric Master Self Resists Electric for 3 turns at the start of battle.
Anti-Wind Master Self Resists Wind for 3 turns at the start of battle.
Soul Shift One Ally When Shifting to an ally, that ally recovers 5 SP.
Soul Chain Self Recover 5 SP when on the receiving end of a Shift.
Soul Link Self Recover 8 SP when on the receiving end of a Shift.
Shift Boost Self Attack up by 10% until end of turn when on the receiving end of a Shift.
Shift Amp Self Attack up by 20% until end of turn when on the receiving end of a Shift.

Characteristics

Characteristics are passive buffs that each character can unlock. The main character gains Characteristics with the more Personas he fuses. To unlock them for the rest of S.E.E.S, you must pass enough time doing activities with them at Iwatodai Dorm. Each party member has two activities. Doing one activity three times will unlock their characteristic. Doing their other activity three times will unlock their upgraded characteristic. For example, the protagonist can watch TV with Koromaru, or brush Koromaru. After either brushing him three times or watching TVs with him three times, Koromaru will learn Auto Sukunda. The activities cannot be mixed and matched; brushing Koromaru two times and watching TV with him once will not give him a characteristic.

Party Member Characteristics Description Effect Unlock
Makoto Yuki Weakness Boost Increases damage when striking a foe's weakness. Damage when hitting weakness x1.1 30% compendium completion
Weakness Amp Greatly increases damage when striking a foe's weakness. Damage when hitting weakness x1.2 60% compendium completion
Yukari Takeba Healing Master Reduces the SP cost of recovery skills to 50% of their normal SP cost. 1 of 2 dorm activities, 3 times
Healing Apex Reduces the SP cost of recovery skills to 25% of their normal SP cost. Other dorm activity, 3 times
Junpei Iori Critical Boost Increases critical rate and increases critical hit strength. Crit rate +5%, crit damage x1.2 1 of 2 dorm activities, 3 times
Critical Amp Greatly increases critical rate and greatly increases critical hit strength. Crit rate +10%, crit damage x1.4 Other dorm activity, 3 times
Akihiko Sanada Buff Boost Increases the effects of buffs on self. Buff effects x1.1Applies to buffs applied via -kaja spells, Heat Riser, or items 1 of 2 dorm activities, 3 times
Buff Amp Greatly increases the effects of buffs on self. Buff effects x1.3Applies to buffs applied via -kaja spells, Heat Riser, or items Other dorm activity, 3 times
Fuuka Yamagishi Weakness Buffer Reduces damage taken when an ally's weakness is struck. Party members take x0.9 damage from weaknesses 1 of 2 dorm activities, 3 times
Weakness Mitigator Greatly reduces damage taken when an ally's weakness is struck. Party members take x0.85 damage from weaknesses Other dorm activity, 3 times
Mitsuru Kirijo Ailment Burst Increases critical rate on foes with ailments (with Mitsuru in battle). Crit rate vs enemies with ailments +20% 1 of 2 dorm activities, 3 times
Ailment Surge Greatly increases critical rate on foes with ailments (with Mitsuru in battle). Crit rate vs enemies with ailments +50% Other dorm activity, 3 times
Aigis Phys Boost Strengthens physical skills. Physical damage x1.1 1 of 2 dorm activities, 3 times
Phys Amp Greatly strengthens physical skills. Physical damage x1.2 Other dorm activity, 3 times
Ken Amada Spirit Refresh Automatically recover 5 SP each turn in battle. 1 of 2 dorm activities, 3 times
Spirit Restore Automatically recover 10 SP each turn in battle. Other dorm activity, 3 times
Koromaru Auto Sukunda Lowers Accuracy/Evasion of 1 random foe for 3 turns when a battle starts. 1 of 2 dorm activities, 3 times
Auto Masukunda Lowers Accuracy/Evasion of all foes for 3 turns when a battle starts. Other dorm activity, 3 times
Shinjiro Aragaki Auto Bolster Temporarily increases Attack and Defense of self at the start of battle. 1 of 2 dorm activities, 3 times
Auto Heat Riser Temporarily increases all stats of self at the start of battle. Other dorm activity, 3 times

Special

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect
Great Seal 100% HP Ultimate Enemy 1 100% Unleashes the power within to seal Nyx.

Theurgies

Theurgies have an 80% chance of inflicting Dizzy when attacking a downed enemy.

Name Cost P. LevelPower Level Target B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Cyclone Arrow Theurgy Severe One Foe 220 100 Yukari Takeba's Theurgy; Deals severe Wind damage to 1 foe, ignoring resistances. Ignores all affinities
Tranquility Theurgy ? All Allies 100 Yukari Takeba's second Theurgy; Next magic attack will deal more than double the damage for all allies. Increases the damage of each party member's next magic attack by x2.3 (or x2 if it's a Theurgy).
Hack n' Blast Theurgy Severe One Foe 250 20 100 Junpei Iori's Theurgy; Deals severe Slash damage to 1 foe, ignoring resistances. Ignores all affinities
Blaze of Life Theurgy Massive Special 450 100 Junpei Iori's second Theurgy; Massive Fire damage to 1 foe, ignoring resistances. Fully restores user's HP. Ignores all affinities.
Lightning Spike Theurgy Heavy All Foes 100 100 Akihiko Sanada's Theurgy; Deals heavy Electric damage to all foes, ignoring resistances. Ignores all affinities. 20% chance of Shock.
Electric Onslaught Theurgy Severe One Foe 200 100 Akihiko Sanada's Theurgy; Severe Elec damage to 1 foe, ignoring resistances. High chance of Shock. Ignores all affinities. 80% chance of Shock.
Blizzard Edge Theurgy Severe One Foe 180 100 Mitsuru Kirijo's Theurgy; Deals severe Ice to 1 foe, ignoring resistances. Ignores all affinities; 80% chance of Freeze
Blade of Execution Theurgy Massive One Foe 350 100 Mitsuru Kirijo's Theurgy; Massive Almighty damage to 1 foe and decreases all of their stats. Attack/Defense/Accuracy/Evasion down for 3 turns
Orgia Mode Theurgy Heavy All Foes 100 10 100 Aigis's Theurgy; Heavy Pierce dmg to all foes, ignoring resistances. Ignores orders for a time. Ignores all affinities. User ignores commands.
Maximum Firepower Theurgy Severe One Foe 250 15 100 Aigis's second Theurgy; Deals severe Pierce damage to 1 foe, ignoring resistances. Ignores all affinities
Hound of Hades Theurgy Severe One Foe 220 100 Koromaru's Theurgy; Deals severe Dark damage to 1 foe, ignoring resistances. Ignores all affinities.
Power Howling Theurgy ? All Allies 100 Koromaru's second Theurgy; Next physical attack will deal more than double the damage for all allies. Increases the damage of each party member's next physical attack by x2.3 (or x2 if it's a Theurgy).
Divine Retribution Theurgy Heavy One Foe 230 100 Ken Amada's Theurgy; Inflicts heavy Light-attribute damage against a single target, ignoring their affinities. Ignores all affinities.
Divine Intervention Theurgy ? All Allies 100 Ken Amada's second Theurgy; Revives party, fully restores allies' HP, and will reflect 1 attack.
Bleeding Fury Theurgy Severe One Foe 280 30 100 Shinjiro Aragaki's Theurgy; Deals severe Strike damage to 1 foe, ignoring resistances. Ignores all affinities
Oracle Theurgy ? All Allies Fuuka Yamagishi's Theurgy; Grants 1 random positive effect to all allies.
Revelation Theurgy ? All Allies 100 Fuuka Yamagishi's second Theurgy; Grants 1 random enhanced positive effect to all allies.
Cadenza Theurgy ? All Allies 100 Restores 50% HP and increases Accuracy/Evasion up for all allies.
Jack Brothers Theurgy Medium All Foes 80 100 Deals medium Almighty damage to all foes. High chance of inflicting Down. 80% chance of Down
King and I Theurgy Heavy All Foes 180 100 Heavy Ice damage to all foes, ignoring resistances. Medium chance of Freeze. Deals Ice damage. 50% chance of Freeze
Scarlet Havoc Theurgy Severe All Foes 250 20 100 Deals severe Slash damage to all foes, ignoring resistances. Ignores all affinities.
Best Friends Theurgy ? One Ally 100 Next physical/magic attack will deal more than double damage for 1 ally. Increases the damage of the target's next physical or magic attack by x2.3 (or x2 if it's a Theurgy)
Trickster Theurgy Massive All Foes 300 100 Massive Almighty damage to all foes. High chance of inflicting an ailment. 80% chance of random ailment
Armageddon Theurgy Ultimate All Foes 9999 100 Ultimate Almighty damage to all foes, but reduces user's HP and SP to 1. Reduces user's HP and SP to 1.
Dreamfest Theurgy Heavy All Foes 100 Heavy Dark damage to all foes, ignoring resistances. High chance of Charm.
Shadow Hound Theurgy Massive All Foes 100 Massive Pierce damage to 1 foe, ignoring resistances. High chance of Fear.
Justice Theurgy Medium All Foes 100 Medium Pierce damage to all foes, ignoring resistances. High chance of crit.

Enemy Skills

Skills

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Effect
Summon ? Self Summons one of three versions of the Muttering Tiara
Ice Storm ? All Foes 80 99 Deals Ice damage to all foes. 1% chance of Freeze.
Invitation to Chaos ? 1 100 Speeds up the monorail, shortening the timer.
Doomsday Doctrine ? All Foes 70% chance of Fear.
Paradigm Shift ? Self 100 Changes Resistances
Heartbreaker ? All Foes 1 60 99 Deals Almighty damage to all foes, does 2x damage to foes inflicted with Charm and cleanses ailment.
Seductive Breath ? All Foes Increase chance of inflicting ailments to all foes.
Separate ? Self Separates the Tank-Form Shadow into Chariot and Justice.
Unite ? Self Unites Chariot and Justice into a Tank-Form Shadow.
Restore ? One Ally 500 100 Revives one ally with HP.
Mega Spark ? All Foes 400 99 Deals 400 Electric damage to all foes. 50% chance of Shock.
Giga Spark ? All Foes 600 100 Deals 600 Electric damage to all foes. 70% chance of Shock.
Tera Spark ? All Foes 800 100 Deals 800 Electric damage to all foes. 90% chance of Shock.
High-Volt Current ? One Foe 250 99 Deals 250 Electric damage to 1 foe. 100% chance of Shock.
Accelerated Charging ? One Ally
Wheel of Fortune ? All Increase Attack for everyone
Wheel of Fortune ? All 300 Deals 300 Almighty damage to everyone.
Wheel of Fortune ? All Grants the effect of Concentrate to everyone
Wheel of Fortune ? All Defense down for everyone
Wheel of Fortune ?
Mobius Rondo ? All Foes 6 30 10 100 Deals 30 Strike damage to all foes x6.
Grim Transcendence ? One Ally 99 Grants more actions to user
Spring of Life 5 SP ? Target Ally Restores HP
Flame Grenade ? One Foe 350 99 Deals 350 Fire damage to 1 foe.
Shock Grenade ? One Foe 300 99 Deals 300 Electric damage to 1 foe. 70% chance of Shock.
EX Flash Grenade ? All Foes 200 100 Deals 200 Almighty damage to all foes. 90% chance of Confuse.
Weakness Scan All Foes Identifies Foes' weaknesses
Potent Stim Injection ? One Ally 100 Fully Restores user's HP and permanently increases Attack, but inflicts poison on user. Grants Concentrate and Charge.
Arcana Shift ? Self
Sweep ? All Foes 1 350 30 95 Deals 350 Slash damage to all foes.
Sunder Heavy One Foe 1 350 10 99 Deals 650 heavy Slash damage to 1 foe.
Apocalypse ? All Foes 1
Night Queen ? All Foes 1
Death ? One Foe 1 9999 99 Deals 9999 Almighty damage to 1 foe.

Theurgy

Name Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Effect
Paradise of Quietus Severe All Foes 900 100 Takaya Sakaki's Theurgy. Severe Almighty to all foes and sets their SP to 1. 90% chance of Fear.

References

General