Skills in Persona 3 Reload

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Reason: List incomplete - missing support, healing and passive skills.

This is a list of skills in Persona 3 Reload.

For skills in Persona 3, visit Skills in Persona 3.
For skills in Persona 3 FES, visit Skills in Persona 3 FES.
For skills in Persona 3 Portable, visit Skills in Persona 3 Portable.

Physical

Slash Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Slash Attack
Normal attack using the Slash attribute
One Foe
Power Slash
7% HP
50
1
92
5
Deals weak Slash damage to 1 foe.
One Foe
Tempest Slash
14% HP
50
1-4
95
8
Deals weak Slash damage to 1 foe (1-4 hits).
One Foe
Zan-ei
10% HP
100
1
88
10
Medium Slash damage to 1 foe. More damage when closer to a new moon. Deals 1.75x damage on a new moon.
One Foe
Fatal End
10% HP
110
1
95
5
Deals medium Slash damage to 1 foe. Low chance of inflicting Fear. 35% chance of Fear.
One Foe
Getsu-ei
13% HP
180
1
90
15
Medium Slash damage to 1 foe. More damage when closer to a full moon. Deals 1.75x damage on a full moon.
One Foe
Brave Blade
20% HP
650
1
90
20
Deals severe Slash damage to 1 foe.
One Foe
Vacuum Slash
14% HP
85
1
90
5
Deals weak Slash damage to all foes.
All Foes
Blade of Fury
17% HP
42
2-4
80
10
Deals weak Slash damage to all foes (2-4 hits).
All Foes
Neuro Slash
16% HP
180
1
95
3
Deals medium Slash damage to all foes. Low chance of Confuse. 50% chance of Confuse.
All Foes
Deathbound
19% HP
350
1
85
17
Deals heavy Slash damage to all foes.
All Foes
Vorpal Blade
22% HP
580
1
92
13
Deals severe Slash damage to all foes.
All Foes
Heaven's Blade
18% HP
500
1
90
30
Deals severe Slash damage to 1 foe. High chance of critical.
One Foe
Cross Slash
18% HP
150
2
99
13
Deals medium Slash damage to 1 foe (2 hits).
One Foe
Masquerade
24% HP
200
2
90
30
Medium Slash damage to all foes (2 hits). High chance of critical.
All Foes

Strike Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Strike Attack
Normal attack using the Strike attribute
One Foe
Bash
7% HP
50
1
90
8
Deals weak Strike damage to 1 foe.
One Foe
Gigantic Fist
14% HP
380
1
85
15
Deals heavy Strike damage to 1 foe.
One Foe
Swift Strike
15% HP
60
1-2
80
5
Deals weak Strike damage to all foes (1-2 hits).
All Foes
Sonic Punch
9% HP
70
1
92
10
Deals weak Strike damage to 1 foe. Low chance of inflicting Distress. 35% chance of Distress.
One Foe
Assault Dive
11% HP
120
1
88
13
Deals medium Strike damage to 1 foe.
One Foe
Herculean Strike
17% HP
230
1
85
10
Deals heavy Strike damage to all foes.
All Foes
Heat Wave
20% HP
400
1
90
10
Deals heavy Strike damage to all foes.
All Foes
Akasha Arts
22% HP
300
1-2
88
12
Deals heavy Strike damage to all foes (1-2 hits).
All Foes
God's Hand
25% HP
800
1
88
13
Deals massive Strike damage to 1 foe.
One Foe

Pierce Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Pierce Attack
Normal attack using the Pierce attribute
One Foe
Arrow Rain
16% HP
27
1-4
85
5
Deals weak Pierce damage to all foes (1-4 hits).
All Foes
Vile Assault
15% HP
400
1
95
3
Deals heavy Pierce damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe
One Foe
Cruel Attack
13% HP
200
1
95
3
Deals medium Pierce damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe.
One Foe
Primal Force
21% HP
580
1
92
10
Deals severe Pierce damage to 1 foe.
One Foe
Torrent Shot
11% HP
30
2-4
85
10
Deals weak Pierce damage to 1 foe (2-4 hits).
One Foe
Holy Arrow
8% HP
65
1
92
5
Deals weak Pierce damage to 1 foe. Low chance of Charm. 35% chance of Charm
One Foe
Myriad Arrows
19% HP
40
2-5
88
5
Deals weak Pierce damage to all foes (2-5 hits).
All Foes
Poison Arrow
13% HP
300
1
92
5
Deals heavy Pierce damage to 1 foe. Medium chance of Poison. 50% chance of Poison.
One Foe
One-shot Kill
17% HP
250
1
90
30
Deals severe Pierce damage to 1 foe. High chance of critical.
One Foe
Pralaya
23% HP
600
1
95
20
Deals severe Pierce damage to all foes. Medium chance of Fear. 50% chance of Fear
All Foes

Magic

Fire Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Agi
3 SP
40
1
99
Deals weak Fire damage to 1 foe.
One Foe
Agilao
6 SP
100
1
99
Deals medium Fire damage to 1 foe.
One Foe
Agidyne
12 SP
220
1
99
Deals heavy Fire damage to 1 foe.
One Foe
Inferno
40 SP
600
1
97
Deals severe Fire damage to 1 foe.
One Foe
Maragi
8 SP
40
1
95
Deals weak Fire damage to all foes.
All Foes
Maragion
14 SP
100
1
95
Deals medium Fire damage to all foes.
All Foes
Maragidyne
24 SP
220
1
95
Deals heavy Fire damage to all foes.
All Foes
Maralagidyne
24 SP
220
1
95
Deals heavy Fire damage to all foes. Low chance of inflicting Charm. 35% chance of Charm
All Foes
Blazing Hell
44 SP
500
1
95
Deals severe Fire damage to all foes.
All Foes

Ice Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Bufu
4 SP
40
1
99
Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
One Foe
Bufula
8 SP
100
1
99
Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
One Foe
Bufudyne
14 SP
220
1
99
Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze. 15% chance of Freeze
One Foe
Diamond Dust
46 SP
600
1
97
Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze. 60% chance of Freeze
One Foe
Mabufu
10 SP
40
1
95
Deals weak Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
All Foes
Mabufula
16 SP
100
1
95
Deals medium Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
All Foes
Mabufudyne
24 SP
220
1
95
Deals heavy Ice damage to all foes. Low chance of inflicting Freeze. 10% chance of Freeze.
All Foes
Ice Age
48 SP
450
1
95
Deals severe Ice damage to all foes. Low chance of inflicting Freeze. 35% chance of Freeze
All Foes

Wind Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Garu
3 SP
40
1
99
Deals weak Wind damage to 1 foe.
One Foe
Garula
8 SP
100
1
99
Deals medium Wind damage to 1 foe.
One Foe
Garudyne
12 SP
220
1
99
Deals heavy Wind damage to 1 foe.
One Foe
Panta Rhei
40 SP
600
1
97
Deals severe Wind damage to 1 foe.
One Foe
Magaru
8 SP
40
1
95
Deals weak Wind damage to all foes.
All Foes
Magarula
14 SP
100
1
95
Deals medium Wind damage to all foes.
All Foes
Magarudyne
24 SP
220
1
95
Deals heavy Wind damage to all foes.
All Foes
Vacuum Wave
44 SP
500
1
95
Deals severe Wind damage to all foes.
All Foes

Electric Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Zio
4 SP
40
1
99
Deals weak Elec damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
One Foe
Zionga
8 SP
100
1
99
Deals medium Electric damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
One Foe
Ziodyne
14 SP
220
1
99
Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock. 15% chance of Shock.
One Foe
Thunder Reign
46 SP
600
1
97
Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock. 60% chance of Shock.
One Foe
Mazio
10 SP
40
1
95
Deals weak Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
All Foes
Mazionga
16 SP
100
1
95
Deals medium Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
All Foes
Maziodyne
24 SP
220
1
95
Deals heavy Electric damage to all foes. Low chance of inflicting Shock. 10% chance to cause Shock.
All Foes
Wild Thunder
48 SP
450
1
95
Deals severe Electric damage to all foes. Low chance of inflicting Shock. 35% chance of Shock.
All Foes

Almighty Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Megido
20 SP
170
1
95
Deals medium Almighty damage to all foes.
All Foes
Megidola
32 SP
380
1
95
Deals heavy Almighty damage to all foes.
All Foes
Megidolaon
50 SP
690
1
95
Deals severe Almighty damage to all foes.
All Foes
Black Viper
70 SP
1000
1
97
Deals massive Almighty damage to 1 foe.
One Foe
Morning Star
64 SP
850
1
95
Deals massive Almighty damage to all foes.
Life Drain
3 SP
35
1
100
Drain some HP from 1 foe, restoring the user's HP.
One Foe
Spirit Drain
3 SP
20
1
100
Drain some SP from 1 foe, restoring the user's SP.
One Foe
Ghastly Wail
28 SP
Instakill all foes afflicted with Fear.
All Foes
Foul Breath
8 SP
1
100
Increase chance of inflicting ailments to 1 foe. For 3 turns, the ailment success rate versus 1 enemy increases x2.0.
One Foe
Stagnant Air
12 SP
1
100
Increase chance of inflicting ailments to all combatants. For 3 turns, the ailment success rate versus all enemies and all allies increases x2.0.
All Combatants
Virus Breath
25 SP
200
1
95
Medium Almighty damage with medium chance of Poison to all foes. 40% chance of Poison.
All Foes
Black Viper
70 SP
1000
1
97
Deals massive Almighty damage to 1 foe.
One Foe
Rebellion Blade
80 SP
700
1
90
Deals massive Almighty damage to 1 foe. More damage to downed foe. 1.5x damage to downed foe.
One Foe
Cosmic Flare
40 SP
550
1
95
Deals severe Almighty damage to all foes.
All Foes

Light Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Hama
6 SP
Low chance of Light instakill to 1 foe. 30% chance of instakill
One Foe
Hamaon
14 SP
Medium chance of Light instakill to 1 foe. 50% chance of instakill
One Foe
Mahama
12 SP
Low chance of Light instakill to all foes. 30% chance of instakill.
All Foes
Mahamaon
26 SP
Medium chance of Light instakill to 1 foe. 50% chance of instakill.
All Foes
Samsara
40 SP
High chance of Light instakill to all foes. 70% chance of instakill.
All Foes
Kouha
4 SP
60
1
99
Deals weak Light damage to 1 foe.
One Foe
Kouga
8 SP
140
1
99
Deals medium Light damage to 1 foe.
One Foe
Kougaon
15 SP
350
1
99
Deals heavy Light damage to 1 foe.
One Foe
Makouha
10 SP
60
1
95
Deals weak Light damage to all foes.
All Foes
Makouga
16 SP
140
1
95
Deals medium Light damage to all foes.
All Foes
Makougaon
25 SP
350
1
95
Deals heavy Light damage to all foes.
All Foes
Divine Judgment
38 SP
50% HP
1
100
Light attack that reduces HP of 1 foe by 50%. Reduces HP by half.
One Foe
Shining Arrows
24 SP
15
4-8
95
Deals weak Light damage to all foes (4-8 hits).
All Foes

Dark Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Mudo
6 SP
Low chance of Dark instakill to 1 foe. 30% chance of instakill.
One Foe
Mudoon
14 SP
Medium chance of Dark instakill to 1 foe. 50% chance of instakill.
One Foe
Mamudo
12 SP
Low chance of Dark instakill to all foes. 30% chance of instakill.
All Foes
Mamudoon
26 SP
Medium chance of Dark instakill to all foes. 50% chance of instakill.
All Foes
Die For Me!
40 SP
High chance of Dark instakill to all foes. 70% chance of instakill.
All Foes
Eiha
4 SP
60
1
99
Deals weak Dark damage to 1 foe.
One Foe
Eiga
8 SP
140
1
99
Deals medium Dark damage to 1 foe.
One Foe
Eigaon
15 SP
350
1
99
Deals heavy Dark damage to 1 foe.
One Foe
Maeiha
10 SP
60
1
95
Deals weak Dark damage to all foes.
All Foes
Maeiga
16 SP
140
1
95
Deals medium Dark damage to all foes.
All Foes
Maeigaon
25 SP
350
1
95
Deals heavy Dark damage to all foes.
All Foes
Magatsu Mandala
38 SP
300
1
95%
Heavy Dark damage with medium chance of Fear or Confuse to all foes. 50% chance to cause Fear or Confuse.
All Foes
Demonic Decree
38 SP
50% HP
1
100
Dark attack that reduces HP of 1 foe by 50%. Reduces HP by half.
One Foe

Status Skills

Ailment Skills

Name Cost Target Description Effect
Marin Karin 5 SP One Foe High chance of Charm to 1 foe. 60% chance of Charm
Sexy Dance 10 SP All Foes Medium chance of Charm to all foes. 45% chance of Charm.
Bewilder 5 SP One Foe High chance of Distress to 1 foe. 70% chance of Distress to 1 foe
Eerie Sound 10 SP All Foes Medium chance of Distress to all foes. 50% chance of Distress
Evil Touch 5 SP One Foe High chance of Fear to 1 foe. 60% chance of Fear
Evil Smile 10 SP All Foes Medium chance of Fear to all foes. 45% chance of Fear
Provoke 5 SP One Foe High chance of Rage to 1 foe. 70% chance of Rage.
Infuriate 10 SP All Foes Medium chance of Rage to all foes. 50% chance of Rage.
Poisma 5 SP One Foe High chance of Poison to 1 foe. 70% chance of Poison.
Poison Mist 10 SP All Foes Medium chance of Poison to all foes. 50% chance of Poison.
Pulinpa 5 SP One Foe High chance of Confuse to 1 foe. 60% chance of Confuse.
Tentarafoo 10 SP All Foes Medium chance of Confuse to all foes. 45% chance of Confuse

Support Skills

Name Cost Target Description Effect
Charge 30 SP Self Next physical attack will deal more than double the damage. Increases the damage of the user's next physical attack by x2.3 (or x2 if it's a Theurgy)
Concentrate 30 SP Self Next magic attack will deal more than double the damage. Increases the damage of the user's next magic attack by x2.3 (or x2 if it's a Theurgy)
Bloody Charge 40% HP Self Consumes HP to increase critical rate and next physical attack damage. Increases the user's crit rate by 7% and increases the damage of their next physical attack by x2.3 (or x2 if it's a Theurgy)
Elec Break 12 SP All Foes Negate Electric resistance of all foes for 3 turns.
Fire Break 12 SP All Foes Negate Fire resistance of all foes for 3 turns.
Ice Break 12 SP All Foes Negate Ice resistance of all foes for 3 turns.
Wind Break 12 SP All Foes Negate Wind resistance of all foes for 3 turns.
Dekaja 10 SP All Foes Nullify stat buffs for all foes.
Dekunda 10 SP All Allies Nullify stat debuffs for all allies.
Rakukaja 8 SP One Ally Increases 1 ally's Defense for 3 turns. Multiples 1 ally's defense by x1.40 for 3 turns.
Rakunda 8 SP One Foe Decreases 1 foe's Defense for 3 turns. Multiples 1 enemy's defense by x0.60 for 3 turns.
Sukukaja 8 SP One Ally Increases 1 ally's Accuracy/Evasion for 3 turns. Multiples 1 ally's hit and evasion by x1.40 for 3 turns.
Sukunda 8 SP One Foe Decreases 1 foe's Accuracy/Evasion for 3 turns. Multiples 1 enemy's hit and evasion by x0.60 for 3 turns.
Tarukaja 8 SP One Ally Increases 1 ally's Attack for 3 turns. Multiples 1 ally's attack by x1.40 for 3 turns.
Tarunda 8 SP One Foe Decreases 1 foe's Attack for 3 turns. Multiples 1 enemy's attack by x0.60 for 3 turns.
Makarakarn 24 SP One Ally Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack.
Marakukaja 24 SP All Allies Increases party's Defense for 3 turns. Multiples all allies' defense by x1.40 for 3 turns.
Marakunda 24 SP All Foes Decreases all foes' Defense for 3 turns. Multiples all enemies' defense by x0.60 for 3 turns.
Masukukaja 24 SP All Allies Increases party's Accuracy/Evasion for 3 turns. Multiples all allies' hit and evasion by x1.40 for 3 turns.
Masukunda 24 SP All Foes Decreases all foes' Accuracy/Evasion for 3 turns. Multiples all enemies' hit and evasion by x0.60 for 3 turns.
Matarukaja 24 SP All Allies Increases party's Attack for 3 turns. Multiples all allies' attack by x1.40 for 3 turns.
Matarunda 24 SP All Foes Decreases all foes' Attack for 3 turns. Multiples all enemies' attack by x0.60 for 3 turns.
Tetrakarn 24 SP One Ally Erect a barrier for 1 ally that repels 1 physical attack.
Rebellion 7 SP One Ally Increases 1 ally's critical rate for 3 turns. Increases 1 ally's critical rate by 7% for 3 turns. Effect stacks with Revolution.
Revolution 14 SP All Combatants Greatly increases all allies and foes' critical rate for 3 turns. Increases all allies and all enemies critical rate by 15% for 3 turns. Effect stacks with Rebellion.
Heat Riser 36 SP One Ally Increases 1 ally's Attack, Defense, and Accuracy/Evasion for 3 turns.
Debilitate 36 SP One Foe Decreases 1 foe's Attack, Defense, and Accuracy/Evasion for 3 turns.

Navi Skills

Name Cost Target Description Effect
Full Analysis 35 SP One Foe Fully reveal the affinities of 1 foe.
Jamming 20 SP Prevents detection by enemies until entering battle or changing floors.
Sylphid Aura 24 SP All Allies Increases party's Defense and Accuracy/Evasion in the next battle.The English localization mistakenly says that Sylphid Aura also increases your attack.
Shock Noise 30 SP All Foes Inflicts Distress on all foes on the current floor.
Escape Route 24 SP All Allies Return to the entrance of Tartarus.
Tartarus Search 50 SP Special Fully reveals the current floor and provides a shortcut to the next floor.

Healing Skills

Name Cost Target Description Effect
Dia 3 SP One Ally Slightly restores 1 ally's HP.
Diarama 8 SP One Ally Moderately restores 1 ally's HP.
Diarahan 20 SP One Ally Fully restores 1 ally's HP.
Media 7 SP All Allies Slightly restores party's HP.
Mediarama 16 SP All Allies Moderately restores party's HP.
Mediarahan 44 SP All Allies Fully restores party's HP.
Salvation 60 SP All Allies Fully restores party's HP and cures all ailments besides KO.
Patra 4 SP One Ally Cures Distress/Confuse/Charm/Rage/Fear for 1 ally.
Me Patra 10 SP All Allies Cures Distress/Confuse/Charm/Rage/Fear for all allies.
Baisudi 4 SP One Ally Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally.
Mabaisudi 10 SP All Allies Cures Freeze/Shock/Poison/Down/Dizzy for all allies.
Recarm 12 SP One Ally Revives an ally, restoring 50% of HP.
Samarecarm 35 SP One Ally Revives 1 fallen ally with full HP
Recarmdra 5 SP All Allies Fully restores party's HP. User's HP is reduced to 1.
Amrita Drop 14 SP One Ally Cures all ailments besides KO for 1 ally.
Amrita Shower 25 SP All Allies Cures all ailments besides KO for all allies.

Special

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Great Seal
100% HP
1
100%
Unleashes the power within to seal Nyx.
Enemy

Passives

Name Accuracy Description Effect
Resist Slash Increase resistance to Slash damage. Negates Slash weakness.
Null Slash Nullify Slash damage.
Repel Slash Reflect Slash damage back to the foe.
Drain Slash Absorb incoming Slash damage so that it heals instead of harms.
Resist Strike Increase resistance to Strike damage. Negates Strike weakness.
Null Strike Nullify Strike damage.
Repel Strike Reflect Strike damage back to the foe.
Drain Strike Absorb incoming Strike damage so that it heals instead of harms.
Resist Pierce Increase resistance to Pierce damage. Negates Pierce weakness.
Null Pierce Nullify Pierce damage.
Repel Pierce Reflect Pierce damage back to the foe.
Drain Pierce Absorb incoming Pierce damage so that it heals instead of harms.
Resist Phys Increase resistance to physical damage. Negates physical weaknesses.
Null Phys Nullify physical damage.
Resist Fire Increase resistance to Fire damage. Negates Fire weakness.
Null Fire Nullify Fire damage.
Repel Fire Reflect Fire damage back to the foe.
Drain Fire Absorb incoming Fire damage so that it heals instead of harms.
Resist Ice Increase resistance to Ice damage. Negates Ice weakness.
Null Ice Nullify Ice damage.
Repel Ice Reflect Ice damage back to the foe.
Drain Ice Absorb incoming Ice damage so that it heals instead of harms.
Resist Wind Increase resistance to Wind damage. Negates Wind weakness.
Null Wind Nullify Wind damage.
Repel Wind Reflect Wind damage back to the foe.
Drain Wind Absorb incoming Wind damage so that it heals instead of harms.
Resist Elec Increase resistance to Electric damage. Negates Electric weakness.
Null Elec Nullify Electric damage.
Repel Elec Reflect Electric damage back to the foe.
Drain Elec Absorb incoming Electric damage so that it heals instead of harms.
Resist Light Increase resistance to Light damage. Negates Light weakness.
Null Light Nullify Light damage and instakills.
Repel Light Reflect Light damage and instakills back to the foe.
Drain Light Absorb incoming Light damage so that it heals instead of harms.
Resist Dark Increase resistance to Dark damage. Negates Dark weakness.
Null Dark Nullify Dark damage and instakills.
Repel Dark Reflect Dark damage and instakills back to the foe.
Drain Dark Absorb incoming Dark damage so that it heals instead of harms.
Resist Dizzy Decrease chances of being afflicted with Dizzy.
Null Dizzy Protects completely from being afflicted with Dizzy.
Resist Poison Decrease chances of being afflicted with Poison.
Null Poison Protects completely from being afflicted with Poison.
Resist Charm Decrease chances of being afflicted with Charm.
Null Charm Protects completely from being afflicted with Charm.
Resist Distress Decrease chances of being afflicted with Distress.
Null Distress Protects completely from being afflicted with Distress.
Resist Confuse Decrease chances of being afflicted with Confuse.
Null Confuse Protects completely from being afflicted with Confuse.
Resist Fear Decrease chances of being afflicted with Fear.
Null Fear Protects completely from being afflicted with Fear.
Resist Rage Decrease chances of being afflicted with Rage.
Null Rage Protects completely from being afflicted with Rage.
Resist Freeze Decrease chances of being afflicted with Freeze.
Null Freeze Protects completely from being afflicted with Freeze.
Resist Shock Decrease chances of being afflicted with Shock.
Null Shock Protects completely from being afflicted with Shock.
Resist Ailments Decrease chances of being afflicted with any ailment except Dizzy.
Unshaken Will Protects completely from Confuse/Fear/Charm/Distress/Rage.
Dodge Slash Increases Evasion against Slash skills. Doubles evasion against Slash attacks.
Evade Slash Greatly increase Evasion against Slash skills. Does not stack. Triples evasion against Slash attacks.
Dodge Strike Increase Evasion against Strike skills. Doubles evasion against Strike skills.
Evade Strike Greatly increase Evasion against Strike skills. Does not stack. Triples evasion against Strike.
Dodge Pierce Increases Evasion against Pierce skills. Doubles evasion against Pierce.
Evade Pierce Greatly increase Evasion against Pierce skills. Does not stack. Triples evasion against Pierce skills.
Dodge Fire Increases Evasion against Fire skills. Doubles evasion against Fire.
Evade Fire Greatly increase Evasion against Fire skills. Does not stack. Triples evasion against Fire skills.
Dodge Ice Increases Evasion against Ice skills. Doubles evasion against Ice.
Evade Ice Greatly increase Evasion against Ice skills. Does not stack. Triples evasion against Ice skills.
Dodge Wind Increase Evasion against Wind skills. Doubles evasion against Wind skills.
Evade Wind Greatly increase Evasion against Wind skills. Does not stack. Triples evasion against Wind skills.
Dodge Elec Increases Evasion against Electric skills. Doubles evasion against Elec.
Evade Elec Greatly increase Evasion against Electric skills. Does not stack. Triples evasion against Elec skills.
Dodge Light Increase Evasion against non-instakill Light skills. Doubles evasion against Light skills
Evade Light Greatly increase Evasion against non-instakill Light skills. Does not stack. Triples Evasion against Light skills
Dodge Dark Increase Evasion against non-instakill Dark skills. Doubles evasion against Dark skills
Evade Dark Greatly increase Evasion against non-instakill Dark skills. Does not stack. Triples Evasion against Dark skills
Vidyaraja's Blessing Increases Evasion against Slash/Strike/Pierce skills.
Angelic Grace Increases Evasion against Fire/Ice/Wind/Electric/Light/Dark skills. Increases Evasion against these elements by x1.15. If you have multiple skills that increase evasion against a certain element, only the highest value will be used.
Ali Dance Greatly reduces the hit rate of incoming attacks.
Counter 10% chance of reflecting physical skills.
Counterstrike 15% chance of reflecting physical skills. Does not stack.
High Counter 20% chance of reflecting physical skills. Does not stack.
Regenerate 1 Automatically recover 2% of max HP each turn in battle.
Regenerate 2 Automatically recover 4% of max HP each turn in battle.
Regenerate 3 Automatically recover 6% of max HP each turn in battle.
Invigorate 1 Automatically recover 3 SP each turn in battle.
Invigorate 2 Automatically recover 5 SP each turn in battle.
Invigorate 3 Automatically recover 7 SP each turn in battle.
Slash Boost Automatically strengthen Slash skills by 25%.
Slash Amp Automatically strengthen Slash skills by 50%. Can stack.
Slash Driver Automatically strengthen Slash skills by 75%. Can stack.
Strike Boost Automatically strengthen Strike skills by 25%.
Strike Amp Automatically strengthen Strike skills by 50%. Can stack.
Strike Driver Automatically strengthen Strike skills by 75%. Can stack.
Pierce Boost Automatically strengthen Pierce skills by 25%.
Pierce Amp Automatically strengthen Pierce skills by 50%. Can stack.
Pierce Driver Automatically strengthen Pierce skills by 75%. Can stack.
Fire Boost Automatically strengthen Fire skills by 25%.
Fire Amp Automatically strengthen Fire skills by 50%. Can stack.
Fire Driver Automatically strengthen Fire skills by 75%. Can stack.
Ice Boost Automatically strengthen Ice skills by 25%.
Ice Amp Automatically strengthen Ice skills by 50%. Can stack.
Ice Driver Automatically strengthen Ice skills by 75%. Can stack.
Wind Boost Automatically strengthen Wind skills by 25%.
Wind Amp Automatically strengthen Wind skills by 50%. Can stack.
Wind Driver Automatically strengthen Wind skills by 75%. Can stack.
Elec Boost Automatically strengthen Electric skills by 25%.
Elec Amp Automatically strengthen Electric skills by 50%. Can stack.
Elec Driver Automatically strengthen Electric skills by 75%. Can stack.
Light Boost Automatically strengthen Light skills by 25%.
Light Amp Automatically strengthen Light skills by 50%. Can stack.
Light Driver Automatically strengthen Light skills by 75%. Can stack.
Dark Boost Automatically strengthen Dark skills by 25%.
Dark Amp Automatically strengthen Dark skills by 50%. Can stack.
Dark Driver Automatically strengthen Dark skills by 75%. Can stack.
Magic Ability Automatically strengthen non-Almighty magic skills by 25%. Can stack.
Magic Mastery Automatically strengthen non-Almighty magic skills by 50%. Can stack.
Almighty Boost Automatically strengthen Almighty skills by 25%.
Almighty Amp Automatically strengthen Almighty skills by 50%. Can stack.
Drain Ability Doubles the effect of Life Drain and Spirit Drain.
Single-Target Boost Increase power of attacks that target 1 foe by 15%.
Multi-Target Boost Increase power of attacks that target all foes by 15%.
Dizzy Boost Increase chances of inflicting Dizzy. Fear success x1.25.
Poison Boost Increases chances of inflicting Poison. Poison success x1.50.
Charm Boost Increase chances of inflicting Charm. Charm success x1.50.
Distress Boost Increase chances of inflicting Distress. Distress success x1.50.
Confuse Boost Increase chances of inflicting Confuse. Confuse success x1.50.
Fear Boost Increase chances of inflicting Fear. Fear success x1.50.
Rage Boost Increases chances of inflicting Rage. Rage success x1.50.
Freeze Boost Increase chances of inflicting Freeze. Freeze success x1.50.
Shock Boost Increase chances of inflicting Shock. Shock success x1.50.
Ailment Boost Increase chances of inflicting ailments. Success rate of all ailments x1.25. Does not stack. When equipped with multiple boosts, the highest % will be used.
Hama Boost Increase chances of instakill with Hama skills. Hama instant kill success x1.50.
Mudo Boost Increases chances of instakill with Mudo skills. Mudo instant kill success x1.50.
Auto Rakukaja Temporarily increases user's Defense at the start of battle.
Auto Sukukaja Temporarily increases user's Accuracy/Evasion at the start of battle.
Auto Tarukaja Temporarily increases user's Attack at the start of battle.
Auto Maraku Temporarily increases party's Defense at the start of battle.
Auto Masuku Temporarily increases party's Accuracy/Evasion at the start of battle.
Auto Mataru Temporarily increases party's Attack at the start of battle.
Auto Rebellion Temporarily increases user's critical rate at the start of battle.
Sharp Student Halves the chance of taking a critical hit.
Apt Pupil Doubles the chance of dealing a critical hit. Multiplies critical rate x2.0. Stacks with Crit Rate Boost, Rebellion, and other similar skills.
Crit Rate Boost Increases critical rate. Increases crit rate by 5%. Doesn't stack with Crit Rate Amp.
Crit Rate Amp Greatly increases critical rate. Increases crit rate by 15%. Doesn't stack with Crit Rate Boost.
Survive Light Medium chance to survive 1 Light instakill attack with 1 HP remaining. 50% chance to survive.
Endure Light Automatically survive 1 Light instakill attack with 1 HP remaining.
Survive Dark Medium chance to survive 1 Dark instakill attack with 1 HP remaining. 50% chance to survive.
Endure Dark Automatically survive 1 Dark instakill attack with 1 HP remaining.
Survival Trick Automatically survive 1 magic instakill attack with 1 HP remaining. Can be used in tandem with skills like Survive Light, Survive Dark, and Endure.
Endure Survive a fatal blow with 1 HP remaining. Can be used in tandem with Enduring Soul and Survival Trick.
Enduring Soul Survive a fatal blow with HP fully recovered. Can be used in tandem with Endure and Survival Trick.
Life Aid Recover 8% of max HP and SP after winning a battle.
Victory Cry Fully recover HP and SP after winning a battle.
Divine Grace Greatly increases the effect of healing skills. Healing spells restore x1.50 more HP.
Raging Tiger Increases Attack while afflicted by Rage.
Growth 1 Earn 25% EXP, even when not participating in battle.
Growth 2 Earn 50% EXP, even when not participating in battle.
Growth 3 Earn 100% EXP, even when not participating in battle.
Firm Stance Reduces incoming damage by half, but cannot dodge any attacks.
Arms Master Reduces the HP cost of physical skills by half.
Spell Master Reduces the SP cost of magic skills by half.
Fast Heal Halves the time needed to recover from ailments. Poison excluded.
Insta-Heal Recover from ailments in 1 turn.
Anti-Fire Master Resists Fire for 3 turns at the start of battle.
Anti-Ice Master Resists Ice for 3 turns at the start of battle.
Anti-Electric Master Resists Electric for 3 turns at the start of battle.
Anti-Wind Master Resists Wind for 3 turns at the start of battle.
Soul Shift When Shifting to an ally, that ally recovers 5 SP.
Soul Chain Recover 5 SP when on the receiving end of a Shift.
Soul Link Recover 8 SP when on the receiving end of a Shift.
Shift Boost Attack up by 10% until end of turn when on the receiving end of a Shift.
Shift Amp Attack up by 20% until end of turn when on the receiving end of a Shift.

Characteristics

Characteristics are passive buffs that each character can unlock. The main character gains Characteristics with the more Personas he fuses. To unlock them for the rest of S.E.E.S, you must pass enough time doing activities with them at Iwatodai Dorm. Each party member has two activities. Doing one activity three times will unlock their characteristic. Doing their other activity three times will unlock their upgraded characteristic. For example, the protagonist can watch TV with Koromaru, or brush Koromaru. After either brushing him three times or watching TVs with him three times, Koromaru will learn Auto Sukunda. The activities cannot be mixed and matched; brushing Koromaru two times and watching TV with him once will not give him a characteristic.

Party Member Characteristics Description Effect Unlock
Makoto Yuki Weakness Boost Increases damage when striking a foe's weakness. Damage when hitting weakness x1.1 30% compendium completion
Weakness Amp Greatly increases damage when striking a foe's weakness. Damage when hitting weakness x1.2 60% compendium completion
Yukari Takeba Healing Master Reduces the SP cost of recovery skills to 50% of their normal SP cost. 1 of 2 dorm activities, 3 times
Healing Apex Reduces the SP cost of recovery skills to 25% of their normal SP cost. Other dorm activity, 3 times
Junpei Iori Critical Boost Increases critical rate and increases critical hit strength. Crit rate +5%, crit damage x1.2 1 of 2 dorm activities, 3 times
Critical Amp Greatly increases critical rate and greatly increases critical hit strength. Crit rate +10%, crit damage x1.4 Other dorm activity, 3 times
Akihiko Sanada Buff Boost Increases the effects of buffs on self. Buff effects x1.1Applies to buffs applied via -kaja spells, Heat Riser, or items 1 of 2 dorm activities, 3 times
Buff Amp Greatly increases the effects of buffs on self. Buff effects x1.3Applies to buffs applied via -kaja spells, Heat Riser, or items Other dorm activity, 3 times
Fuuka Yamagishi Weakness Buffer Reduces damage taken when an ally's weakness is struck. Party members take x0.9 damage from weaknesses 1 of 2 dorm activities, 3 times
Weakness Mitigator Greatly reduces damage taken when an ally's weakness is struck. Party members take x0.85 damage from weaknesses Other dorm activity, 3 times
Mitsuru Kirijo Ailment Burst Increases critical rate on foes with ailments (with Mitsuru in battle). Crit rate vs enemies with ailments +20% 1 of 2 dorm activities, 3 times
Ailment Surge Greatly increases critical rate on foes with ailments (with Mitsuru in battle). Crit rate vs enemies with ailments +50% Other dorm activity, 3 times
Aigis Phys Boost Strengthens physical skills. Physical damage x1.1 1 of 2 dorm activities, 3 times
Phys Amp Greatly strengthens physical skills. Physical damage x1.2 Other dorm activity, 3 times
Ken Amada Spirit Refresh Automatically recover 5 SP each turn in battle. 1 of 2 dorm activities, 3 times
Spirit Restore Automatically recover 10 SP each turn in battle. Other dorm activity, 3 times
Koromaru Auto Sukunda Lowers Accuracy/Evasion of 1 random foe for 3 turns when a battle starts. 1 of 2 dorm activities, 3 times
Auto Masukunda Lowers Accuracy/Evasion of all foes for 3 turns when a battle starts. Other dorm activity, 3 times
Shinjiro Aragaki Auto Bolster Temporarily increases Attack and Defense of self at the start of battle. 1 of 2 dorm activities, 3 times
Auto Heat Riser Temporarily increases all stats of self at the start of battle. Other dorm activity, 3 times

Theurgies

Theurgies have an 80% chance of inflicting Dizzy when attacking a downed enemy.

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Cyclone Arrow
Theurgy
220
1
100
Yukari Takeba's Theurgy; Deals severe Wind damage to 1 foe, ignoring resistances. Ignores all affinities
One Foe
Tranquility
Theurgy
1
100
Yukari Takeba's second Theurgy; Next magic attack will deal more than double the damage for all allies. Increases the damage of each party member's next magic attack by x2.3 (or x2 if it's a Theurgy).
All Allies
Hack n' Blast
Theurgy
250
1
100
20
Junpei Iori's Theurgy; Deals severe Slash damage to 1 foe, ignoring resistances. Ignores all affinities
One Foe
Blaze of Life
Theurgy
450
1
100
Junpei Iori's second Theurgy; Massive Fire damage to 1 foe, ignoring resistances. Fully restores user's HP. Ignores all affinities.
Special
Lightning Spike
Theurgy
100
1
100
Akihiko Sanada's Theurgy; Deals heavy Electric damage to all foes, ignoring resistances. Ignores all affinities. 20% chance of Shock.
All Foes
Electric Onslaught
Theurgy
200
1
100
Akihiko Sanada's Theurgy; Severe Elec damage to 1 foe, ignoring resistances. High chance of Shock. Ignores all affinities. 80% chance of Shock.
One Foe
Blizzard Edge
Theurgy
180
1
100
Mitsuru Kirijo's Theurgy; Deals severe Ice to 1 foe, ignoring resistances. Ignores all affinities; 80% chance of Freeze
One Foe
Blade of Execution
Theurgy
350
1
100
Mitsuru Kirijo's Theurgy; Massive Almighty damage to 1 foe and decreases all of their stats. Attack/Defense/Accuracy/Evasion down for 3 turns
One Foe
Orgia Mode
Theurgy
100
1
100
10
Aigis's Theurgy; Heavy Pierce dmg to all foes, ignoring resistances. Ignores orders for a time. Ignores all affinities. User ignores commands.
All Foes
Maximum Firepower
Theurgy
250
1
100
15
Aigis's second Theurgy; Deals severe Pierce damage to 1 foe, ignoring resistances. Ignores all affinities
One Foe
Hound of Hades
Theurgy
220
1
100
Koromaru's Theurgy; Deals severe Dark damage to 1 foe, ignoring resistances. Ignores all affinities.
One Foe
Power Howling
Theurgy
1
100
Koromaru's second Theurgy; Next physical attack will deal more than double the damage for all allies. Increases the damage of each party member's next physical attack by x2.3 (or x2 if it's a Theurgy).
All Allies
Divine Retribution
Theurgy
230
1
100
Ken Amada's Theurgy; Inflicts heavy Light-attribute damage against a single target, ignoring their affinities. Ignores all affinities.
One Foe
Divine Intervention
Theurgy
100% HP
1
100
Ken Amada's second Theurgy; Revives party, fully restores allies' HP, and will reflect 1 attack.
All Allies
Bleeding Fury
Theurgy
280
1
100
30
Shinjiro Aragaki's Theurgy; Deals severe Strike damage to 1 foe, ignoring resistances. Ignores all affinities
One Foe
Oracle
Theurgy
Fuuka Yamagishi's Theurgy; Grants 1 random positive effect to all allies.
All Allies
Revelation
Theurgy
1
100
Fuuka Yamagishi's second Theurgy; Grants 1 random enhanced positive effect to all allies.
All Allies
Cadenza
Theurgy
50% HP
1
100
Restores 50% HP and increases Accuracy/Evasion up for all allies.
All Allies
Jack Brothers
Theurgy
80
1
100
Deals medium Almighty damage to all foes. High chance of inflicting Down. 80% chance of Down
All Foes
King and I
Theurgy
180
1
100
Heavy Ice damage to all foes, ignoring resistances. Medium chance of Freeze. Deals Ice damage. 50% chance of Freeze
All Foes
Scarlet Havoc
Theurgy
250
1
100
20
Deals severe Slash damage to all foes, ignoring resistances. Ignores all affinities.
All Foes
Best Friends
Theurgy
1
100
Next physical/magic attack will deal more than double damage for 1 ally. Increases the damage of the target's next physical or magic attack by x2.3 (or x2 if it's a Theurgy)
One Ally
Trickster
Theurgy
300
1
100
Massive Almighty damage to all foes. High chance of inflicting an ailment. 80% chance of random ailment
All Foes
Armageddon
Theurgy
9999
1
100
Ultimate Almighty damage to all foes, but reduces user's HP and SP to 1. Reduces user's HP and SP to 1.
All Foes

Enemy Skills

Skills

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Summon
Call forth an ally. Summons one of three versions of the Muttering Tiara
Self
Ice Storm
80
1
99
Deals medium Ice damage to all foes. 1% chance of Freeze. Deals Ice damage to all foes. 1% chance of Freeze.
All Foes
Invitation to Chaos
1
100
Speeds up the monorail, shortening the timer. Speeds up the monorail, shortening the timer.
Doomsday Doctrine
High chance of inflicting Fear on all foes. 70% chance of Fear.
All Foes
Paradigm Shift
1
100
Heartbreaker
60
1
99
Deals Almighty damage to all foes, does 2x damage to Charmed foes and cleanses ailment. Deals Almighty damage to all foes, does 2x damage to foes inflicted with Charm and cleanses ailment.
All Foes
Seductive Breath
Increase chance of inflicting ailments to all foes. Increase chance of inflicting ailments to all foes.
All Foes
Separate
Separates the Tank-Form Shadow into Chariot and Justice.
Unite
Unites Chariot and Justice into a Tank-Form Shadow.
Restore
500
1
100
Revives one ally with HP.
One Ally
Mega Spark
400
1
99
Deals Electric damage to all foes. 50% chance of Shock. Deals Electric damage. 50% chance of Shock.
All Foes
Giga Spark
600
1
100
Deals heavy Electric damage to all foes. 70% chance of Shock. Deals Electric damage to all foes. 70% chance of Shock.
All Foes
Tera Spark
800
1
100
Deals extreme Electric damage to all foes. 90% chance of Shock. Deals Electric damage to all foes. 90% chance of Shock.
All Foes
High-Volt Current
250
1
99
Deals Electric damage to 1 foe. Inflicts Shock. Deals Electric damage to 1 foe. 100% chance of Shock.
One Foe
Accelerated Charging
One Ally
Wheel of Fortune
Increases Attack for everyone. Atk up for all allies/enemies.
All Combatants
Wheel of Fortune
300
Deals 300 Almighty damage to everyone. Deals 300 Almighty damage to everyone.
All Combatants
Wheel of Fortune
Grants the effect of Concentrate to everyone Grants the effect of Concentrate to everyone
Wheel of Fortune
Decreases Defense for everyone Def down for everyone
All
Wheel of Fortune
Mobius Rondo
30
6
100
10
Deals Strike damage to all foes x6. Deals Strike damage to all foes x6.
All Foes
Grim Transcendence
99
Grants more actions to user Grants more actions to user
One Ally
Spring of Life
5 SP
Restores HP
Target Ally
Flame Grenade
350
1
99
Deals severe Fire damage to 1 foe. Deals severe Fire damage to 1 foe.
One Foe
Shock Grenade
300
1
99
Deals severe Electric damage to 1 foe. High chance of inflicting Shock. Deals severe Electric damage to 1 foe. 70% chance of Shock.
One Foe
EX Flash Grenade
200
1
100
Deals 200 Almighty damage to all foes. Very high chance of inflicting Confuse. Deals 200 Almighty damage to all foes. 90% chance of Confuse.
All Foes
Weakness Scan
All Foes
Potent Stim Injection
100
Fully Restores user's HP and permanently increases Attack, but inflicts poison on user. Grants Concentrate and Charge. Fully heals HP. Grants attack up, charge, concentrate. Inflicts poison.
One Ally
Arcana Shift
Self
Sweep
350
1
95
30
Deals heavy Slash damage to all foes. Deals 350 Slash damage to all foes.
All Foes
Sunder
350
1
99
10
Deals heavy Slash damage to 1 foe. Deals 650 heavy Slash damage to 1 foe.
One Foe
Apocalypse
All Foes
Night Queen
All Foes
Death
9999
1
99
Deals ultimate Almighty damage to 1 foe.
One Foe

Theurgy

Name Cost Power Hits Accuracy Crit Rate Description Effect Target
Paradise of Quietus
900
100
Takaya Sakaki's Theurgy. Deals severe Almighty damage to all foes and completely drains their SP. Very high chance of inflicting Fear. Severe Almighty to all foes. Sets all foes SP to 1. 90% chance of Fear.
All Foes

References

General