Skills in Persona 3 Reload
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This Persona series list page is a stub. You can help Megami Tensei Wiki by expanding it. |
Reason: List incomplete - missing support, healing and passive skills. |
This is a list of skills in Persona 3 Reload.
- For skills in Persona 3, visit Skills in Persona 3.
- For skills in Persona 3 FES, visit Skills in Persona 3 FES.
- For skills in Persona 3 Portable, visit Skills in Persona 3 Portable.
Physical
Slash Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Normal attack using the Slash attribute | |||||||
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Deals weak Slash damage to 1 foe. | |||||||
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Deals weak Slash damage to 1 foe (1-4 hits). | |||||||
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Medium Slash damage to 1 foe. More damage when closer to a new moon. | Deals 1.75x damage on a new moon. | ||||||
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Deals medium Slash damage to 1 foe. Low chance of inflicting Fear. | 35% chance of Fear. | ||||||
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Medium Slash damage to 1 foe. More damage when closer to a full moon. | Deals 1.75x damage on a full moon. | ||||||
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Deals severe Slash damage to 1 foe. | |||||||
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Deals weak Slash damage to all foes. | |||||||
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Deals weak Slash damage to all foes (2-4 hits). | |||||||
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Deals medium Slash damage to all foes. Low chance of Confuse. | 50% chance of Confuse. | ||||||
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Deals heavy Slash damage to all foes. | |||||||
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Deals severe Slash damage to all foes. | |||||||
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Deals severe Slash damage to 1 foe. High chance of critical. | |||||||
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Deals medium Slash damage to 1 foe (2 hits). | |||||||
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Medium Slash damage to all foes (2 hits). High chance of critical. |
Strike Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Normal attack using the Strike attribute | |||||||
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Deals weak Strike damage to 1 foe. | |||||||
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Deals heavy Strike damage to 1 foe. | |||||||
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Deals weak Strike damage to all foes (1-2 hits). | |||||||
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Deals weak Strike damage to 1 foe. Low chance of inflicting Distress. | 35% chance of Distress. | ||||||
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Deals medium Strike damage to 1 foe. | |||||||
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Deals heavy Strike damage to all foes. | |||||||
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Deals heavy Strike damage to all foes. | |||||||
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Deals heavy Strike damage to all foes (1-2 hits). | |||||||
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Deals massive Strike damage to 1 foe. |
Pierce Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Normal attack using the Pierce attribute | |||||||
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Deals weak Pierce damage to all foes (1-4 hits). | |||||||
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Deals heavy Pierce damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe | ||||||
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Deals medium Pierce damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe. | ||||||
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Deals severe Pierce damage to 1 foe. | |||||||
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Deals weak Pierce damage to 1 foe (2-4 hits). | |||||||
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Deals weak Pierce damage to 1 foe. Low chance of Charm. | 35% chance of Charm | ||||||
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Deals weak Pierce damage to all foes (2-5 hits). | |||||||
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Deals heavy Pierce damage to 1 foe. Medium chance of Poison. | 50% chance of Poison. | ||||||
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Deals severe Pierce damage to 1 foe. High chance of critical. | |||||||
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Deals severe Pierce damage to all foes. Medium chance of Fear. | 50% chance of Fear |
Magic
Fire Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Deals weak Fire damage to 1 foe. | |||||||
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Deals medium Fire damage to 1 foe. | |||||||
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Deals heavy Fire damage to 1 foe. | |||||||
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Deals severe Fire damage to 1 foe. | |||||||
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Deals weak Fire damage to all foes. | |||||||
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Deals medium Fire damage to all foes. | |||||||
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Deals heavy Fire damage to all foes. | |||||||
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Deals heavy Fire damage to all foes. Low chance of inflicting Charm. | 35% chance of Charm | ||||||
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Deals severe Fire damage to all foes. |
Ice Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Deals weak Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze | ||||||
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Deals medium Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze | ||||||
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Deals heavy Ice damage to 1 foe. Low chance of inflicting Freeze. | 15% chance of Freeze | ||||||
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Deals severe Ice damage to 1 foe. Medium chance of inflicting Freeze. | 60% chance of Freeze | ||||||
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Deals weak Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. | ||||||
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Deals medium Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. | ||||||
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Deals heavy Ice damage to all foes. Low chance of inflicting Freeze. | 10% chance of Freeze. | ||||||
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Deals severe Ice damage to all foes. Low chance of inflicting Freeze. | 35% chance of Freeze |
Wind Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Deals weak Wind damage to 1 foe. | |||||||
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Deals medium Wind damage to 1 foe. | |||||||
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Deals heavy Wind damage to 1 foe. | |||||||
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Deals severe Wind damage to 1 foe. | |||||||
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Deals weak Wind damage to all foes. | |||||||
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Deals medium Wind damage to all foes. | |||||||
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Deals heavy Wind damage to all foes. | |||||||
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Deals severe Wind damage to all foes. |
Electric Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Deals weak Elec damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. | ||||||
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Deals medium Electric damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. | ||||||
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Deals heavy Electric damage to 1 foe. Low chance of inflicting Shock. | 15% chance of Shock. | ||||||
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Deals severe Electric damage to 1 foe. Medium chance of inflicting Shock. | 60% chance of Shock. | ||||||
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Deals weak Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. | ||||||
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Deals medium Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. | ||||||
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Deals heavy Electric damage to all foes. Low chance of inflicting Shock. | 10% chance to cause Shock. | ||||||
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Deals severe Electric damage to all foes. Low chance of inflicting Shock. | 35% chance of Shock. |
Almighty Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Deals medium Almighty damage to all foes. | |||||||
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Deals heavy Almighty damage to all foes. | |||||||
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Deals severe Almighty damage to all foes. | |||||||
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Deals massive Almighty damage to 1 foe. | |||||||
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Deals massive Almighty damage to all foes. | |||||||
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Drain some HP from 1 foe, restoring the user's HP. | |||||||
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Drain some SP from 1 foe, restoring the user's SP. | |||||||
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Instakill all foes afflicted with Fear. | |||||||
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Increase chance of inflicting ailments to 1 foe. | For 3 turns, the ailment success rate versus 1 enemy increases x2.0. | ||||||
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Increase chance of inflicting ailments to all combatants. | For 3 turns, the ailment success rate versus all enemies and all allies increases x2.0. | ||||||
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Medium Almighty damage with medium chance of Poison to all foes. | 40% chance of Poison. | ||||||
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Deals massive Almighty damage to 1 foe. | |||||||
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Deals massive Almighty damage to 1 foe. More damage to downed foe. | 1.5x damage to downed foe. | ||||||
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Deals severe Almighty damage to all foes. |
Light Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Low chance of Light instakill to 1 foe. | 30% chance of instakill | ||||||
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Medium chance of Light instakill to 1 foe. | 50% chance of instakill | ||||||
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Low chance of Light instakill to all foes. | 30% chance of instakill. | ||||||
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Medium chance of Light instakill to 1 foe. | 50% chance of instakill. | ||||||
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High chance of Light instakill to all foes. | 70% chance of instakill. | ||||||
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Deals weak Light damage to 1 foe. | |||||||
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Deals medium Light damage to 1 foe. | |||||||
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Deals heavy Light damage to 1 foe. | |||||||
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Deals weak Light damage to all foes. | |||||||
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Deals medium Light damage to all foes. | |||||||
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Deals heavy Light damage to all foes. | |||||||
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Light attack that reduces HP of 1 foe by 50%. | Reduces HP by half. | ||||||
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Deals weak Light damage to all foes (4-8 hits). |
Dark Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Low chance of Dark instakill to 1 foe. | 30% chance of instakill. | ||||||
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Medium chance of Dark instakill to 1 foe. | 50% chance of instakill. | ||||||
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Low chance of Dark instakill to all foes. | 30% chance of instakill. | ||||||
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Medium chance of Dark instakill to all foes. | 50% chance of instakill. | ||||||
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High chance of Dark instakill to all foes. | 70% chance of instakill. | ||||||
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Deals weak Dark damage to 1 foe. | |||||||
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Deals medium Dark damage to 1 foe. | |||||||
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Deals heavy Dark damage to 1 foe. | |||||||
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Deals weak Dark damage to all foes. | |||||||
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Deals medium Dark damage to all foes. | |||||||
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Deals heavy Dark damage to all foes. | |||||||
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Heavy Dark damage with medium chance of Fear or Confuse to all foes. | 50% chance to cause Fear or Confuse. | ||||||
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Dark attack that reduces HP of 1 foe by 50%. | Reduces HP by half. |
Status Skills
Ailment Skills
Name | Cost | Target | Description | Effect |
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5 SP | One Foe | High chance of Charm to 1 foe. | 60% chance of Charm |
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10 SP | All Foes | Medium chance of Charm to all foes. | 45% chance of Charm. |
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5 SP | One Foe | High chance of Distress to 1 foe. | 70% chance of Distress to 1 foe |
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10 SP | All Foes | Medium chance of Distress to all foes. | 50% chance of Distress |
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5 SP | One Foe | High chance of Fear to 1 foe. | 60% chance of Fear |
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10 SP | All Foes | Medium chance of Fear to all foes. | 45% chance of Fear |
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5 SP | One Foe | High chance of Rage to 1 foe. | 70% chance of Rage. |
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10 SP | All Foes | Medium chance of Rage to all foes. | 50% chance of Rage. |
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5 SP | One Foe | High chance of Poison to 1 foe. | 70% chance of Poison. |
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10 SP | All Foes | Medium chance of Poison to all foes. | 50% chance of Poison. |
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5 SP | One Foe | High chance of Confuse to 1 foe. | 60% chance of Confuse. |
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10 SP | All Foes | Medium chance of Confuse to all foes. | 45% chance of Confuse |
Support Skills
Name | Cost | Target | Description | Effect |
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30 SP | Self | Next physical attack will deal more than double the damage. | Increases the damage of the user's next physical attack by x2.3 (or x2 if it's a Theurgy) |
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30 SP | Self | Next magic attack will deal more than double the damage. | Increases the damage of the user's next magic attack by x2.3 (or x2 if it's a Theurgy) |
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40% HP | Self | Consumes HP to increase critical rate and next physical attack damage. | Increases the user's crit rate by 7% and increases the damage of their next physical attack by x2.3 (or x2 if it's a Theurgy) |
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12 SP | All Foes | Negate Electric resistance of all foes for 3 turns. | |
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12 SP | All Foes | Negate Fire resistance of all foes for 3 turns. | |
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12 SP | All Foes | Negate Ice resistance of all foes for 3 turns. | |
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12 SP | All Foes | Negate Wind resistance of all foes for 3 turns. | |
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10 SP | All Foes | Nullify stat buffs for all foes. | |
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10 SP | All Allies | Nullify stat debuffs for all allies. | |
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8 SP | One Ally | Increases 1 ally's Defense for 3 turns. | Multiples 1 ally's defense by x1.40 for 3 turns. |
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8 SP | One Foe | Decreases 1 foe's Defense for 3 turns. | Multiples 1 enemy's defense by x0.60 for 3 turns. |
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8 SP | One Ally | Increases 1 ally's Accuracy/Evasion for 3 turns. | Multiples 1 ally's hit and evasion by x1.40 for 3 turns. |
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8 SP | One Foe | Decreases 1 foe's Accuracy/Evasion for 3 turns. | Multiples 1 enemy's hit and evasion by x0.60 for 3 turns. |
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8 SP | One Ally | Increases 1 ally's Attack for 3 turns. | Multiples 1 ally's attack by x1.40 for 3 turns. |
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8 SP | One Foe | Decreases 1 foe's Attack for 3 turns. | Multiples 1 enemy's attack by x0.60 for 3 turns. |
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24 SP | One Ally | Erect a barrier for 1 ally that repels 1 (non-Almighty) magic attack. | |
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24 SP | All Allies | Increases party's Defense for 3 turns. | Multiples all allies' defense by x1.40 for 3 turns. |
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24 SP | All Foes | Decreases all foes' Defense for 3 turns. | Multiples all enemies' defense by x0.60 for 3 turns. |
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24 SP | All Allies | Increases party's Accuracy/Evasion for 3 turns. | Multiples all allies' hit and evasion by x1.40 for 3 turns. |
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24 SP | All Foes | Decreases all foes' Accuracy/Evasion for 3 turns. | Multiples all enemies' hit and evasion by x0.60 for 3 turns. |
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24 SP | All Allies | Increases party's Attack for 3 turns. | Multiples all allies' attack by x1.40 for 3 turns. |
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24 SP | All Foes | Decreases all foes' Attack for 3 turns. | Multiples all enemies' attack by x0.60 for 3 turns. |
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24 SP | One Ally | Erect a barrier for 1 ally that repels 1 physical attack. | |
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7 SP | One Ally | Increases 1 ally's critical rate for 3 turns. | Increases 1 ally's critical rate by 7% for 3 turns. Effect stacks with Revolution. |
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14 SP | All Combatants | Greatly increases all allies and foes' critical rate for 3 turns. | Increases all allies and all enemies critical rate by 15% for 3 turns. Effect stacks with Rebellion. |
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36 SP | One Ally | Increases 1 ally's Attack, Defense, and Accuracy/Evasion for 3 turns. | |
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36 SP | One Foe | Decreases 1 foe's Attack, Defense, and Accuracy/Evasion for 3 turns. |
Name | Cost | Target | Description | Effect |
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35 SP | One Foe | Fully reveal the affinities of 1 foe. | |
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20 SP | Prevents detection by enemies until entering battle or changing floors. | ||
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24 SP | All Allies | Increases party's Defense and Accuracy/Evasion in the next battle.![]() |
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30 SP | All Foes | Inflicts Distress on all foes on the current floor. | |
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24 SP | All Allies | Return to the entrance of Tartarus. | |
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50 SP | Special | Fully reveals the current floor and provides a shortcut to the next floor. |
Healing Skills
Name | Cost | Target | Description | Effect |
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3 SP | One Ally | Slightly restores 1 ally's HP. | |
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8 SP | One Ally | Moderately restores 1 ally's HP. | |
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20 SP | One Ally | Fully restores 1 ally's HP. | |
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7 SP | All Allies | Slightly restores party's HP. | |
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16 SP | All Allies | Moderately restores party's HP. | |
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44 SP | All Allies | Fully restores party's HP. | |
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60 SP | All Allies | Fully restores party's HP and cures all ailments besides KO. | |
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4 SP | One Ally | Cures Distress/Confuse/Charm/Rage/Fear for 1 ally. | |
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10 SP | All Allies | Cures Distress/Confuse/Charm/Rage/Fear for all allies. | |
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4 SP | One Ally | Cures Freeze/Shock/Poison/Down/Dizzy for 1 ally. | |
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10 SP | All Allies | Cures Freeze/Shock/Poison/Down/Dizzy for all allies. | |
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12 SP | One Ally | Revives an ally, restoring 50% of HP. | |
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35 SP | One Ally | Revives 1 fallen ally with full HP | |
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5 SP | All Allies | Fully restores party's HP. User's HP is reduced to 1. | |
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14 SP | One Ally | Cures all ailments besides KO for 1 ally. | |
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25 SP | All Allies | Cures all ailments besides KO for all allies. |
Special
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Unleashes the power within to seal Nyx. | — |
Passives
Name | Accuracy | Description | Effect |
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— | Increase resistance to Slash damage. Negates Slash weakness. | |
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— | Nullify Slash damage. | |
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— | Reflect Slash damage back to the foe. | |
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— | Absorb incoming Slash damage so that it heals instead of harms. | |
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— | Increase resistance to Strike damage. Negates Strike weakness. | |
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— | Nullify Strike damage. | |
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— | Reflect Strike damage back to the foe. | |
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— | Absorb incoming Strike damage so that it heals instead of harms. | |
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— | Increase resistance to Pierce damage. Negates Pierce weakness. | |
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— | Nullify Pierce damage. | |
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— | Reflect Pierce damage back to the foe. | |
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— | Absorb incoming Pierce damage so that it heals instead of harms. | |
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— | Increase resistance to physical damage. Negates physical weaknesses. | |
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— | Nullify physical damage. | |
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— | Increase resistance to Fire damage. Negates Fire weakness. | |
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— | Nullify Fire damage. | |
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— | Reflect Fire damage back to the foe. | |
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— | Absorb incoming Fire damage so that it heals instead of harms. | |
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— | Increase resistance to Ice damage. Negates Ice weakness. | |
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— | Nullify Ice damage. | |
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— | Reflect Ice damage back to the foe. | |
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— | Absorb incoming Ice damage so that it heals instead of harms. | |
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— | Increase resistance to Wind damage. Negates Wind weakness. | |
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— | Nullify Wind damage. | |
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— | Reflect Wind damage back to the foe. | |
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— | Absorb incoming Wind damage so that it heals instead of harms. | |
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— | Increase resistance to Electric damage. Negates Electric weakness. | |
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— | Nullify Electric damage. | |
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— | Reflect Electric damage back to the foe. | |
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— | Absorb incoming Electric damage so that it heals instead of harms. | |
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— | Increase resistance to Light damage. Negates Light weakness. | |
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— | Nullify Light damage and instakills. | |
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— | Reflect Light damage and instakills back to the foe. | |
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— | Absorb incoming Light damage so that it heals instead of harms. | |
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— | Increase resistance to Dark damage. Negates Dark weakness. | |
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— | Nullify Dark damage and instakills. | |
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— | Reflect Dark damage and instakills back to the foe. | |
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— | Absorb incoming Dark damage so that it heals instead of harms. | |
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— | Decrease chances of being afflicted with Dizzy. | |
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— | Protects completely from being afflicted with Dizzy. | |
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— | Decrease chances of being afflicted with Poison. | |
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— | Protects completely from being afflicted with Poison. | |
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— | Decrease chances of being afflicted with Charm. | |
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— | Protects completely from being afflicted with Charm. | |
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— | Decrease chances of being afflicted with Distress. | |
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— | Protects completely from being afflicted with Distress. | |
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— | Decrease chances of being afflicted with Confuse. | |
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— | Protects completely from being afflicted with Confuse. | |
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— | Decrease chances of being afflicted with Fear. | |
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— | Protects completely from being afflicted with Fear. | |
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— | Decrease chances of being afflicted with Rage. | |
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— | Protects completely from being afflicted with Rage. | |
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— | Decrease chances of being afflicted with Freeze. | |
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— | Protects completely from being afflicted with Freeze. | |
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— | Decrease chances of being afflicted with Shock. | |
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— | Protects completely from being afflicted with Shock. | |
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— | Decrease chances of being afflicted with any ailment except Dizzy. | |
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— | Protects completely from Confuse/Fear/Charm/Distress/Rage. | |
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— | Increases Evasion against Slash skills. | Doubles evasion against Slash attacks. |
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— | Greatly increase Evasion against Slash skills. Does not stack. | Triples evasion against Slash attacks. |
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— | Increase Evasion against Strike skills. | Doubles evasion against Strike skills. |
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— | Greatly increase Evasion against Strike skills. Does not stack. | Triples evasion against Strike. |
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— | Increases Evasion against Pierce skills. | Doubles evasion against Pierce. |
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— | Greatly increase Evasion against Pierce skills. Does not stack. | Triples evasion against Pierce skills. |
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— | Increases Evasion against Fire skills. | Doubles evasion against Fire. |
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— | Greatly increase Evasion against Fire skills. Does not stack. | Triples evasion against Fire skills. |
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— | Increases Evasion against Ice skills. | Doubles evasion against Ice. |
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— | Greatly increase Evasion against Ice skills. Does not stack. | Triples evasion against Ice skills. |
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— | Increase Evasion against Wind skills. | Doubles evasion against Wind skills. |
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— | Greatly increase Evasion against Wind skills. Does not stack. | Triples evasion against Wind skills. |
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— | Increases Evasion against Electric skills. | Doubles evasion against Elec. |
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— | Greatly increase Evasion against Electric skills. Does not stack. | Triples evasion against Elec skills. |
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— | Increase Evasion against non-instakill Light skills. | Doubles evasion against Light skills |
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— | Greatly increase Evasion against non-instakill Light skills. Does not stack. | Triples Evasion against Light skills |
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— | Increase Evasion against non-instakill Dark skills. | Doubles evasion against Dark skills |
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— | Greatly increase Evasion against non-instakill Dark skills. Does not stack. | Triples Evasion against Dark skills |
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— | Increases Evasion against Slash/Strike/Pierce skills. | |
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— | Increases Evasion against Fire/Ice/Wind/Electric/Light/Dark skills. | Increases Evasion against these elements by x1.15. If you have multiple skills that increase evasion against a certain element, only the highest value will be used. |
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— | Greatly reduces the hit rate of incoming attacks. | |
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— | 10% chance of reflecting physical skills. | |
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— | 15% chance of reflecting physical skills. Does not stack. | |
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— | 20% chance of reflecting physical skills. Does not stack. | |
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— | Automatically recover 2% of max HP each turn in battle. | |
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— | Automatically recover 4% of max HP each turn in battle. | |
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— | Automatically recover 6% of max HP each turn in battle. | |
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— | Automatically recover 3 SP each turn in battle. | |
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— | Automatically recover 5 SP each turn in battle. | |
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— | Automatically recover 7 SP each turn in battle. | |
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— | Automatically strengthen Slash skills by 25%. | |
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— | Automatically strengthen Slash skills by 50%. Can stack. | |
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— | Automatically strengthen Slash skills by 75%. Can stack. | |
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— | Automatically strengthen Strike skills by 25%. | |
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— | Automatically strengthen Strike skills by 50%. Can stack. | |
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— | Automatically strengthen Strike skills by 75%. Can stack. | |
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— | Automatically strengthen Pierce skills by 25%. | |
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— | Automatically strengthen Pierce skills by 50%. Can stack. | |
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— | Automatically strengthen Pierce skills by 75%. Can stack. | |
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— | Automatically strengthen Fire skills by 25%. | |
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— | Automatically strengthen Fire skills by 50%. Can stack. | |
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— | Automatically strengthen Fire skills by 75%. Can stack. | |
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— | Automatically strengthen Ice skills by 25%. | |
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— | Automatically strengthen Ice skills by 50%. Can stack. | |
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— | Automatically strengthen Ice skills by 75%. Can stack. | |
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— | Automatically strengthen Wind skills by 25%. | |
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— | Automatically strengthen Wind skills by 50%. Can stack. | |
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— | Automatically strengthen Wind skills by 75%. Can stack. | |
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— | Automatically strengthen Electric skills by 25%. | |
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— | Automatically strengthen Electric skills by 50%. Can stack. | |
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— | Automatically strengthen Electric skills by 75%. Can stack. | |
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— | Automatically strengthen Light skills by 25%. | |
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— | Automatically strengthen Light skills by 50%. Can stack. | |
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— | Automatically strengthen Light skills by 75%. Can stack. | |
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— | Automatically strengthen Dark skills by 25%. | |
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— | Automatically strengthen Dark skills by 50%. Can stack. | |
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— | Automatically strengthen Dark skills by 75%. Can stack. | |
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— | Automatically strengthen non-Almighty magic skills by 25%. Can stack. | |
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— | Automatically strengthen non-Almighty magic skills by 50%. Can stack. | |
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— | Automatically strengthen Almighty skills by 25%. | |
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— | Automatically strengthen Almighty skills by 50%. Can stack. | |
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— | Doubles the effect of Life Drain and Spirit Drain. | |
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— | Increase power of attacks that target 1 foe by 15%. | |
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— | Increase power of attacks that target all foes by 15%. | |
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— | Increase chances of inflicting Dizzy. | Fear success x1.25. |
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— | Increases chances of inflicting Poison. | Poison success x1.50. |
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— | Increase chances of inflicting Charm. | Charm success x1.50. |
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— | Increase chances of inflicting Distress. | Distress success x1.50. |
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— | Increase chances of inflicting Confuse. | Confuse success x1.50. |
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— | Increase chances of inflicting Fear. | Fear success x1.50. |
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Increases chances of inflicting Rage. | Rage success x1.50. | |
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— | Increase chances of inflicting Freeze. | Freeze success x1.50. |
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Increase chances of inflicting Shock. | Shock success x1.50. | |
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— | Increase chances of inflicting ailments. | Success rate of all ailments x1.25. Does not stack. When equipped with multiple boosts, the highest % will be used. |
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— | Increase chances of instakill with Hama skills. | Hama instant kill success x1.50. |
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— | Increases chances of instakill with Mudo skills. | Mudo instant kill success x1.50. |
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— | Temporarily increases user's Defense at the start of battle. | |
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— | Temporarily increases user's Accuracy/Evasion at the start of battle. | |
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— | Temporarily increases user's Attack at the start of battle. | |
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— | Temporarily increases party's Defense at the start of battle. | |
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— | Temporarily increases party's Accuracy/Evasion at the start of battle. | |
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— | Temporarily increases party's Attack at the start of battle. | |
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— | Temporarily increases user's critical rate at the start of battle. | |
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— | Halves the chance of taking a critical hit. | |
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— | Doubles the chance of dealing a critical hit. | Multiplies critical rate x2.0. Stacks with Crit Rate Boost, Rebellion, and other similar skills. |
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— | Increases critical rate. | Increases crit rate by 5%. Doesn't stack with Crit Rate Amp. |
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— | Greatly increases critical rate. | Increases crit rate by 15%. Doesn't stack with Crit Rate Boost. |
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— | Medium chance to survive 1 Light instakill attack with 1 HP remaining. | 50% chance to survive. |
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— | Automatically survive 1 Light instakill attack with 1 HP remaining. | |
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— | Medium chance to survive 1 Dark instakill attack with 1 HP remaining. | 50% chance to survive. |
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— | Automatically survive 1 Dark instakill attack with 1 HP remaining. | |
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— | Automatically survive 1 magic instakill attack with 1 HP remaining. | Can be used in tandem with skills like Survive Light, Survive Dark, and Endure. |
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— | Survive a fatal blow with 1 HP remaining. | Can be used in tandem with Enduring Soul and Survival Trick. |
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— | Survive a fatal blow with HP fully recovered. | Can be used in tandem with Endure and Survival Trick. |
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— | Recover 8% of max HP and SP after winning a battle. | |
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— | Fully recover HP and SP after winning a battle. | |
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— | Greatly increases the effect of healing skills. | Healing spells restore x1.50 more HP. |
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— | Increases Attack while afflicted by Rage. | |
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— | Earn 25% EXP, even when not participating in battle. | |
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— | Earn 50% EXP, even when not participating in battle. | |
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— | Earn 100% EXP, even when not participating in battle. | |
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— | Reduces incoming damage by half, but cannot dodge any attacks. | |
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— | Reduces the HP cost of physical skills by half. | |
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— | Reduces the SP cost of magic skills by half. | |
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— | Halves the time needed to recover from ailments. | Poison excluded. |
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— | Recover from ailments in 1 turn. | |
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— | Resists Fire for 3 turns at the start of battle. | |
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— | Resists Ice for 3 turns at the start of battle. | |
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— | Resists Electric for 3 turns at the start of battle. | |
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— | Resists Wind for 3 turns at the start of battle. | |
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— | When Shifting to an ally, that ally recovers 5 SP. | |
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Recover 5 SP when on the receiving end of a Shift. | ||
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— | Recover 8 SP when on the receiving end of a Shift. | |
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Attack up by 10% until end of turn when on the receiving end of a Shift. | ||
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— | Attack up by 20% until end of turn when on the receiving end of a Shift. |
Characteristics
Characteristics are passive buffs that each character can unlock. The main character gains Characteristics with the more Personas he fuses. To unlock them for the rest of S.E.E.S, you must pass enough time doing activities with them at Iwatodai Dorm. Each party member has two activities. Doing one activity three times will unlock their characteristic. Doing their other activity three times will unlock their upgraded characteristic. For example, the protagonist can watch TV with Koromaru, or brush Koromaru. After either brushing him three times or watching TVs with him three times, Koromaru will learn Auto Sukunda. The activities cannot be mixed and matched; brushing Koromaru two times and watching TV with him once will not give him a characteristic.
Party Member | Characteristics | Description | Effect | Unlock |
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Makoto Yuki | Weakness Boost | Increases damage when striking a foe's weakness. | Damage when hitting weakness x1.1 | 30% compendium completion |
Weakness Amp | Greatly increases damage when striking a foe's weakness. | Damage when hitting weakness x1.2 | 60% compendium completion | |
Yukari Takeba | Healing Master | Reduces the SP cost of recovery skills to 50% of their normal SP cost. | 1 of 2 dorm activities, 3 times | |
Healing Apex | Reduces the SP cost of recovery skills to 25% of their normal SP cost. | Other dorm activity, 3 times | ||
Junpei Iori | Critical Boost | Increases critical rate and increases critical hit strength. | Crit rate +5%, crit damage x1.2 | 1 of 2 dorm activities, 3 times |
Critical Amp | Greatly increases critical rate and greatly increases critical hit strength. | Crit rate +10%, crit damage x1.4 | Other dorm activity, 3 times | |
Akihiko Sanada | Buff Boost | Increases the effects of buffs on self. | Buff effects x1.1![]() |
1 of 2 dorm activities, 3 times |
Buff Amp | Greatly increases the effects of buffs on self. | Buff effects x1.3![]() |
Other dorm activity, 3 times | |
Fuuka Yamagishi | Weakness Buffer | Reduces damage taken when an ally's weakness is struck. | Party members take x0.9 damage from weaknesses | 1 of 2 dorm activities, 3 times |
Weakness Mitigator | Greatly reduces damage taken when an ally's weakness is struck. | Party members take x0.85 damage from weaknesses | Other dorm activity, 3 times | |
Mitsuru Kirijo | Ailment Burst | Increases critical rate on foes with ailments (with Mitsuru in battle). | Crit rate vs enemies with ailments +20% | 1 of 2 dorm activities, 3 times |
Ailment Surge | Greatly increases critical rate on foes with ailments (with Mitsuru in battle). | Crit rate vs enemies with ailments +50% | Other dorm activity, 3 times | |
Aigis | Phys Boost | Strengthens physical skills. | Physical damage x1.1 | 1 of 2 dorm activities, 3 times |
Phys Amp | Greatly strengthens physical skills. | Physical damage x1.2 | Other dorm activity, 3 times | |
Ken Amada | Spirit Refresh | Automatically recover 5 SP each turn in battle. | 1 of 2 dorm activities, 3 times | |
Spirit Restore | Automatically recover 10 SP each turn in battle. | Other dorm activity, 3 times | ||
Koromaru | Auto Sukunda | Lowers Accuracy/Evasion of 1 random foe for 3 turns when a battle starts. | 1 of 2 dorm activities, 3 times | |
Auto Masukunda | Lowers Accuracy/Evasion of all foes for 3 turns when a battle starts. | Other dorm activity, 3 times | ||
Shinjiro Aragaki | Auto Bolster | Temporarily increases Attack and Defense of self at the start of battle. | 1 of 2 dorm activities, 3 times | |
Auto Heat Riser | Temporarily increases all stats of self at the start of battle. | Other dorm activity, 3 times |
Theurgies
Theurgies have an 80% chance of inflicting Dizzy when attacking a downed enemy.
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Yukari Takeba's Theurgy; Deals severe Wind damage to 1 foe, ignoring resistances. | Ignores all affinities | ||||||
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Yukari Takeba's second Theurgy; Next magic attack will deal more than double the damage for all allies. | Increases the damage of each party member's next magic attack by x2.3 (or x2 if it's a Theurgy). | ||||||
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Junpei Iori's Theurgy; Deals severe Slash damage to 1 foe, ignoring resistances. | Ignores all affinities | ||||||
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Junpei Iori's second Theurgy; Massive Fire damage to 1 foe, ignoring resistances. Fully restores user's HP. | Ignores all affinities. | ||||||
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Akihiko Sanada's Theurgy; Deals heavy Electric damage to all foes, ignoring resistances. | Ignores all affinities. 20% chance of Shock. | ||||||
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Akihiko Sanada's Theurgy; Severe Elec damage to 1 foe, ignoring resistances. High chance of Shock. | Ignores all affinities. 80% chance of Shock. | ||||||
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Mitsuru Kirijo's Theurgy; Deals severe Ice to 1 foe, ignoring resistances. | Ignores all affinities; 80% chance of Freeze | ||||||
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Mitsuru Kirijo's Theurgy; Massive Almighty damage to 1 foe and decreases all of their stats. | Attack/Defense/Accuracy/Evasion down for 3 turns | ||||||
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Aigis's Theurgy; Heavy Pierce dmg to all foes, ignoring resistances. Ignores orders for a time. | Ignores all affinities. User ignores commands. | ||||||
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Aigis's second Theurgy; Deals severe Pierce damage to 1 foe, ignoring resistances. | Ignores all affinities | ||||||
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Koromaru's Theurgy; Deals severe Dark damage to 1 foe, ignoring resistances. | Ignores all affinities. | ||||||
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Koromaru's second Theurgy; Next physical attack will deal more than double the damage for all allies. | Increases the damage of each party member's next physical attack by x2.3 (or x2 if it's a Theurgy). | ||||||
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Ken Amada's Theurgy; Inflicts heavy Light-attribute damage against a single target, ignoring their affinities. | Ignores all affinities. | ||||||
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Ken Amada's second Theurgy; Revives party, fully restores allies' HP, and will reflect 1 attack. | |||||||
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Shinjiro Aragaki's Theurgy; Deals severe Strike damage to 1 foe, ignoring resistances. | Ignores all affinities | ||||||
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Fuuka Yamagishi's Theurgy; Grants 1 random positive effect to all allies. | |||||||
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Fuuka Yamagishi's second Theurgy; Grants 1 random enhanced positive effect to all allies. | |||||||
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Restores 50% HP and increases Accuracy/Evasion up for all allies. | |||||||
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Deals medium Almighty damage to all foes. High chance of inflicting Down. | 80% chance of Down | ||||||
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Heavy Ice damage to all foes, ignoring resistances. Medium chance of Freeze. | Deals Ice damage. 50% chance of Freeze | ||||||
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Deals severe Slash damage to all foes, ignoring resistances. | Ignores all affinities. | ||||||
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Next physical/magic attack will deal more than double damage for 1 ally. | Increases the damage of the target's next physical or magic attack by x2.3 (or x2 if it's a Theurgy) | ||||||
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Massive Almighty damage to all foes. High chance of inflicting an ailment. | 80% chance of random ailment | ||||||
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Ultimate Almighty damage to all foes, but reduces user's HP and SP to 1. | Reduces user's HP and SP to 1. |
Enemy Skills
Skills
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Call forth an ally. | Summons one of three versions of the Muttering Tiara | ||||||
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Deals medium Ice damage to all foes. 1% chance of Freeze. | Deals Ice damage to all foes. 1% chance of Freeze. | ||||||
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Speeds up the monorail, shortening the timer. | Speeds up the monorail, shortening the timer. | ||||||
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High chance of inflicting Fear on all foes. | 70% chance of Fear. | ||||||
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Deals Almighty damage to all foes, does 2x damage to Charmed foes and cleanses ailment. | Deals Almighty damage to all foes, does 2x damage to foes inflicted with Charm and cleanses ailment. | ||||||
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Increase chance of inflicting ailments to all foes. | Increase chance of inflicting ailments to all foes. | ||||||
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Separates the Tank-Form Shadow into Chariot and Justice. | |||||||
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Unites Chariot and Justice into a Tank-Form Shadow. | |||||||
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Revives one ally with HP. | |||||||
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Deals Electric damage to all foes. 50% chance of Shock. | Deals Electric damage. 50% chance of Shock. | ||||||
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Deals heavy Electric damage to all foes. 70% chance of Shock. | Deals Electric damage to all foes. 70% chance of Shock. | ||||||
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Deals extreme Electric damage to all foes. 90% chance of Shock. | Deals Electric damage to all foes. 90% chance of Shock. | ||||||
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Deals Electric damage to 1 foe. Inflicts Shock. | Deals Electric damage to 1 foe. 100% chance of Shock. | ||||||
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Increases Attack for everyone. | Atk up for all allies/enemies. | ||||||
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Deals 300 Almighty damage to everyone. | Deals 300 Almighty damage to everyone. | ||||||
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Grants the effect of Concentrate to everyone | Grants the effect of Concentrate to everyone | ||||||
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Decreases Defense for everyone | Def down for everyone | ||||||
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Deals Strike damage to all foes x6. | Deals Strike damage to all foes x6. | ||||||
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Grants more actions to user | Grants more actions to user | ||||||
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Restores HP | |||||||
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Deals severe Fire damage to 1 foe. | Deals severe Fire damage to 1 foe. | ||||||
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Deals severe Electric damage to 1 foe. High chance of inflicting Shock. | Deals severe Electric damage to 1 foe. 70% chance of Shock. | ||||||
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Deals 200 Almighty damage to all foes. Very high chance of inflicting Confuse. | Deals 200 Almighty damage to all foes. 90% chance of Confuse. | ||||||
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Fully Restores user's HP and permanently increases Attack, but inflicts poison on user. Grants Concentrate and Charge. | Fully heals HP. Grants attack up, charge, concentrate. Inflicts poison. | ||||||
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Deals heavy Slash damage to all foes. | Deals 350 Slash damage to all foes. | ||||||
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Deals heavy Slash damage to 1 foe. | Deals 650 heavy Slash damage to 1 foe. | ||||||
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Deals ultimate Almighty damage to 1 foe. |
Theurgy
Name | Cost | Power | Hits | Accuracy | Crit Rate | Description | Effect | Target |
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Takaya Sakaki's Theurgy. Deals severe Almighty damage to all foes and completely drains their SP. Very high chance of inflicting Fear. | Severe Almighty to all foes. Sets all foes SP to 1. 90% chance of Fear. |
References
- General
- "Chapter 7: Data: Skills", Persona 3 Reload Official Complete Guide, Dengeki. Published by Kadokawa (2024). Japanese. p. 366-375. ISBN-13: 978-4047337176.