Skills in Persona 5

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This is a list of skills in Persona 5. For skills in Persona 5 Royal, which have some additions and changes in cost, see Skills in Persona 5 Royal.

Physical

Physical Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Lucky Punch
6% HP
One Foe
1
25
45%
75%
Miniscule Phys dmg to one foe with high chance of Critical.
Miracle Punch
8% HP
One Foe
1
80
45%
75%
Medium Phys dmg to one foe with high chance of Critical.
Brain Shake
9% HP
One Foe
1
80
5%
90%
Medium Phys dmg to one foe. Medium chance of Brainwash. 35% Brainwash chance.
Headbutt
9% HP
One Foe
1
80
5%
90%
Medium Phys dmg to one foe. Medium chance of Forget. 35% Forget chance.
Hysterical Slap
9% HP
One Foe
1
80
5%
90%
Medium Phys dmg to one foe. Medium chance of Rage. 35% Rage chance.
Skull Cracker
10% HP
One Foe
1
100
5%
90%
Medium Phys dmg to one foe. Medium chance of Confuse. 35% Confuse chance.
Sledgehammer
10% HP
One Foe
1
100
5%
90%
Medium Phys dmg to one foe. Medium chance of Dizzy. 35% Dizzy chance.
Terror Claw
8% HP
One Foe
1
100
5%
90%
Medium Phys dmg to one foe. Medium chance of Fear. 35% Fear chance.
Negative Pile
12% HP
One Foe
1
120
3%
90%
Medium Phys dmg to one foe. Medium chance of Despair. 35% Despair chance.
Dream Needle
8% HP
One Foe
1
70
5%
90%
Light Phys dmg to one foe. Medium chance of Sleep. 35% Sleep chance.
Lunge
5% HP
One Foe
1
60
20%
90%
Light Phys dmg to one foe.
Cleave
6% HP
One Foe
1
65
20%
90%
Light Phys dmg to one foe.
Giant Slice
9% HP
One Foe
1
90
30%
90%
Medium Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Cornered Fang
10% HP
One Foe
1
100
35%
85%
Medium Phys dmg to one foe. Powers up when surrounded. 1.5x damage when surrounded.
Power Slash
10% HP
One Foe
1
100
20%
85%
Medium Phys dmg to one foe.
Assault Dive
13% HP
One Foe
1
130
20%
90%
Heavy Phys damage to one foe.
Rising Slash
14% HP
One Foe
1
140
5%
90%
Heavy Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Double Fangs
10% HP
One Foe
2
40
5%
90%
Light Phys dmg to one foe 2 times.
Kill Rush
14% HP
One Foe
1-3
40
5%
90%
Light Phys dmg to one foe 1-3 times.
Deadly Fury
18% HP
One Foe
1
220
5%
90%
Severe Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Death Scythe
20% HP
One Foe
1
300
5%
90%
Severe Phys dmg to one foe. Medium chance of Fear. 55% Fear chance.
Megaton Raid
16% HP
One Foe
1
300
25%
85%
Severe Phys dmg to one foe.
Tempest Slash
17% HP
One Foe
3-5
20
5%
85%
Miniscule Phys dmg to one foe 3-5 times.
Sword Dance
21% HP
One Foe
1
360
40%
90%
Colossal Phys dmg to one foe with high chance of Critical.
Gatling Blow
16% HP
One Foe
3-4
30
5%
90%
Light Phys dmg to one foe 3-4 times.
Myriad Slashes
20% HP
One Foe
2-3
90
5%
85%
Medium Phys dmg to one foe 2-3 times.
Brave Blade
24% HP
One Foe
1
600
35%
90%
Colossal Phys dmg to one foe.
Cross Slash
20% HP
One Foe
2
160
20%
99%
Heavy Phys dmg to one foe 2 times. High Accuracy.
God's Hand
25% HP
One Foe
1
800
15%
90%
Colossal Phys dmg to one foe.
Laevateinn
25% HP
One Foe
1
800
0%
98%
Colossal Phys dmg to one foe.
Ayamur
25% HP
One Foe
3
100
10%
95%
Medium Phys damage to one foe 3 times with high Accuracy.
Masquerade
25% HP
One Foe
2
300
30%
90%
Severe Phys dmg to one foe 2 times.
Beast Weaver
20% HP
One Foe
1
1200
5%
90%
Colossal Phys dmg to one foe. Decreases user’s Attack. Attack drops 90% after use.
Memory Blow
15% HP
All Foes
1
70
5%
80%
Light Phys dmg to all foes. Low chance of Forget. 25% Forget chance.
Dormin Rush
16% HP
All Foes
1
80
5%
80%
Medium Phys dmg to all foes. Low chance of Sleep. 25% Sleep chance.
Miracle Rush
16% HP
All Foes
1
80
40%
55%
Medium Phys dmg to all foes with high chance of Critical.
Oni-Kagura
16% HP
All Foes
1
80
5%
80%
Medium Phys dmg to all foes. Low chance of Rage. 25% Rage chance.
Vajra Blast
14% HP
All Foes
1
80
5%
80
Medium Phys dmg to all foes.
Flash Bomb
19% HP
All Foes
1
100
5%
80
Medium Phys dmg to all foes. Low chance of Dizzy. 25% Dizzy chance.
Bad Beat
21% HP
All Foes
1
110
5%
80
Medium Phys dmg to all foes. Low chance of Despair. 25% Despair chance.
Mind Slice
19% HP
All Foes
1
110
5%
80%
Medium Phys dmg to all foes. Low chance of Confuse. 25% Confuse chance.
Vicious Strike
18% HP
All Foes
1
110
5%
80
Medium Phys dmg to all foes.
Bloodbath
19% HP
All Foes
1
120
5%
80
Heavy Phys dmg to all foes. Low chance of Fear. 25% Fear chance.
Brain Buster
21% HP
All Foes
1
120
5%
80%
Heavy Phys dmg to all foes. Low chance of Brainwash. 25% Brainwash chance.
Rampage
13% HP
All Foes
1-3
30
10%
70
Light Phys dmg to all foes 1-3 times.
Heat Wave
20% HP
All Foes
1
150
5%
80%
Heavy Phys dmg to all foes.
Swift Strike
17% HP
All Foes
2-4
20
10%
70%
Miniscule Phys dmg to all foes 2-4 times.
Vorpal Blade
23% HP
All Foes
1
210
10%
80%
Severe Phys dmg to all foes.
Deathbound
22% HP
All Foes
1-2
100
10%
80%
Medium Phys dmg to all foes 1-2 times.
Gigantomachia
25% HP
All Foes
1
350
5%
85%
Colossal Phys dmg to all foes.
Agneyastra
24% HP
All Foes
1-3
110
5%
80%
Medium Phys damage to all foes 1-3 times.
Hassou Tobi
25% HP
All Foes
8
40
5%
75%
Light Phys dmg to all foes 8 times.

Gun Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Snap
9% HP
One Foe
1
80
30%
90%
Medium Gun dmg to one foe.
One-Shot Kill
17% HP
One Foe
1
210
40%
90%
Severe Gun dmg to one foe with high chance of Critical.
Triple Down
16% HP
All Foes
3
30
5%
70%
Light Gun dmg to all foes 3 times.
Riot Gun
24% HP
All Foes
1
300
10%
80%
Severe Gun dmg to all foes.

Magic

Fire Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Agi
4 SP
One Foe
1
40
99%
Light Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Agilao
8 SP
One Foe
1
100
99%
Medium Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Agidyne
12 SP
One Foe
1
160
99%
Heavy Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Inferno
48 SP
One Foe
1
200
98%
Severe Fire dmg to one foe. Chance of inflicting Burn. 26% Burn chance.
Maragi
10 SP
All Foes
1
40
95%
Light Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Maragion
16 SP
All Foes
1
100
95%
Medium Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Maragidyne
22 SP
All Foes
1
160
95%
Heavy Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Blazing Hell
54 SP
All Foes
1
180
95%
Severe Fire dmg to all foes. Chance of inflicting Burn. 24% Burn chance.
Titanomachia
34 SP
All Foes
1
210
90%
Severe Fire dmg to all foes, with high chance of Fear. 70% Fear chance.

Ice Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Bufu
4 SP
One Foe
1
40
99%
Light Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Bufula
8 SP
One Foe
1
100
99%
Medium Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Bufudyne
12 SP
One Foe
1
160
99%
Heavy Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Diamond Dust
48 SP
One Foe
1
200
98%
Severe Ice dmg to one foe. Chance of inflicting Freeze. 26% Freeze chance.
Mabufu
10 SP
All Foes
1
40
95%
Light Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Mabufula
16 SP
All Foes
1
100
95%
Medium Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Mabufudyne
22 SP
All Foes
1
160
95%
Heavy Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Ice Age
54 SP
All Foes
1
180
95%
Severe Ice dmg to all foes. Chance of inflicting Freeze. 24% Freeze chance.

Electric Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Zio
4 SP
One Foe
1
40
99%
Light Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Zionga
8 SP
One Foe
1
100
99%
Medium Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Ziodyne
12 SP
One Foe
1
160
99%
Heavy Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Thunder Reign
48 SP
One Foe
1
200
98%
Severe Elec dmg to one foe. Chance of inflicting Shock. 26% Shock chance.
Mazio
10 SP
All Foes
1
40
95%
Light Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Mazionga
16 SP
All Foes
1
100
95%
Medium Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Maziodyne
22 SP
All Foes
1
160
95%
Heavy Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Wild Thunder
54 SP
All Foes
1
180
95%
Severe Elec dmg to all foes. Chance of inflicting Shock. 24% Shock chance.

Wind Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Garu
3 SP
One Foe
1
40
99%
Light Wind dmg to one foe.
Garula
6 SP
One Foe
1
100
99%
Medium Wind dmg to one foe.
Garudyne
10 SP
One Foe
1
160
99%
Heavy Wind dmg to one foe.
Panta Rhei
42 SP
One Foe
1
200
98%
Severe Wind dmg to one foe.
Magaru
8 SP
All Foes
1
40
95%
Light Wind dmg to all foes.
Magarula
14 SP
All Foes
1
100
95%
Medium Wind dmg to all foes.
Magarudyne
20 SP
All Foes
1
160
95%
Heavy Wind dmg to all foes.
Vacuum Wave
48 SP
All Foes
1
200
95%
Severe Wind dmg to all foes.

Psy Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Psi
4 SP
One Foe
1
40
99%
Light Psy dmg to one foe.
Psio
8 SP
One Foe
1
100
99%
Medium Psy dmg to one foe.
Psiodyne
12 SP
One Foe
1
160
99%
Heavy Psy dmg to one foe.
Psycho Force
48 SP
One Foe
1
200
98%
Severe Psy dmg to one foe.
Mapsi
10 SP
All Foes
1
40
95%
Light Psy dmg to all foes.
Mapsio
16 SP
All Foes
1
100
95%
Medium Psy dmg to all foes.
Mapsiodyne
22 SP
All Foes
1
160
95%
Heavy Psy dmg to all foes.
Psycho Blast
54 SP
All Foes
1
40
95%
Severe Psy dmg to all foes.

Nuke Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Frei
4 SP
One Foe
1
40
99%
Light Nuke dmg to one foe.
Freila
8 SP
One Foe
1
100
99%
Medium Nuke dmg to one foe.
Freidyne
12 SP
One Foe
1
160
99%
Heavy Nuke dmg to one foe.
Atomic Flare
48 SP
One Foe
1
200
98%
Severe Nuke dmg to one foe.
Mafrei
10 SP
All Foes
1
40
95%
Light Nuke dmg to all foes.
Mafreila
16 SP
All Foes
1
100
95%
Medium Nuke dmg to all foes.
Mafreidyne
22 SP
All Foes
1
160
95%
Heavy Nuke dmg to all foes.
Cosmic Flare
54 SP
All Foes
1
180
95%
Severe Nuke dmg to all foes.

Bless Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Kouha
4 SP
One Foe
1
50
99%
Light Bless dmg to one foe.
Kouga
8 SP
One Foe
1
120
99%
Medium Bless dmg to one foe.
Kougaon
12 SP
One Foe
1
190
99%
Heavy Bless dmg to one foe.
Makouha
10 SP
All Foes
1
50
98%
Light Bless dmg to all foes.
Makouga
16 SP
All Foes
1
120
95%
Medium Bless dmg to all foes.
Makougaon
22 SP
All Foes
1
190
95%
Heavy Bless dmg to all foes.
Divine Judgement
48 SP
One Foe
1
50
95%
Bless attack that reduces HP of one foe by 50%. Halve current HP.
Hama
8 SP
One Foe
1
1
100%
Low chance of Bless insta-kill to one foe. 25% instant-kill chance.
Hamaon
15 SP
One Foe
1
1
100%
Medium chance of Bless insta-kill to one foe. 50% instant-kill chance.
Mahama
18 SP
All Foes
1
1
100%
Low chance of Bless insta-kill to all foes. 30% instant-kill chance.
Mahamaon
34 SP
All Foes
1
1
100%
Medium chance of Bless insta-kill to all foes. 50% instant-kill chance.
Samsara
44 SP
All Foes
1
1
100%
High chance of Bless insta-kill to all foes. 70% instant-kill chance.
Shining Arrows
22 SP
All Foes
4-8
15
90%
Light Bless dmg to all foes 4-8 times.

Curse Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Curse Eiha
4 SP
One Foe
1
50
99%
Light Curse dmg to one foe.
Curse Eiga
8 SP
One Foe
1
120
99%
Medium Curse dmg to one foe.
Curse Eigaon
12 SP
One Foe
1
190
99%
Heavy Curse dmg to one foe.
Curse Maeiha
10 SP
All Foes
1
50
98%
Light Curse dmg to all foes.
Curse Maeiga
16 SP
All Foes
1
120
95%
Medium Curse dmg to all foes.
Curse Maeigaon
22 SP
All Foes
1
190
95%
Heavy Curse dmg to all foes.
Curse Demonic Decree
38 SP
One Foe
1
50
95%
Curse attack that reduces HP of one foe by 50%. Halves current HP.
Curse Mudo
8 SP
One Foe
1
1
100%
Low chance of Curse insta-kill to one foe. 25% instant-kill chance.
Curse Mudoon
15 SP
One Foe
1
1
100%
Medium chance of Curse insta-kill to one foe. 50% instant-kill chance.
Curse Mamudo
18 SP
All Foes
1
1
100%
Low chance of Curse insta-kill to all foes. 30% instant-kill chance.
Curse Mamudoon
34 SP
All Foes
1
1
100%
Medium chance of Curse insta-kill to all foes. 50% instant-kill chance.
Curse Die For Me!
44 SP
All Foes
1
1
100%
High chance of Curse insta-kill to all foes. 70% instant-kill chance.
Curse Magatsu Mandala
30 SP
All Foes
1
160
90%
Heavy Curse dmg to all foes. Chance of Confuse/Fear/Despair. 50% Confuse/Fear/Despair chance.
Curse Abyssal Wings
30 SP
All Foes
1
210
90%
Severe Curse dmg to all foes.

Almighty Skills

Name Cost Target Hits Base Power Critical Rate Accuracy Description Effect
Megido
15 SP
All Foes
1
120
95%
Medium Almighty dmg to all foes.
Megidola
24 SP
All Foes
1
180
95%
Heavy Almighty dmg to all foes.
Megidolaon
38 SP
All Foes
1
210
95%
Severe Almighty dmg to all foes.
Life Drain
3 SP
One Foe
1
100%
Drains HP from one foe. Absorb 30 HP.
Spirit Drain
3 SP
One Foe
1
100%
Drains SP from one foe. Absorb 10 SP.
Foul Breath
8 SP
One Foe
1
100%
Increases chance of inflicting ailments to one foe. Ailment resist down.
Stagnant Air
5 SP
Whole Battle
1
100%
Increases chance of inflicting ailments to all. Ailment resist down (enemies + allies) for 3 turns.
Ghastly Wail
28 SP
All Foes
1
100%
Insta-kills foes inflicted with Fear. 100% chance of insta-kill with Fear, 0% chance without.
Black Viper
48 SP
One Foe
1
230
98%
Severe Almighty dmg to one foe.
Morning Star
54 SP
All Foes
1
230
95%
Severe Almighty dmg to all foes.
Door of Hades
32 SP
All Foes
1
160
90%
Heavy Almighty dmg to all foes. Medium chance of insta-kill. 60% instant-kill chance.
Myriad Truths
40 SP
All Foes
3
360
95%
Heavy Almighty dmg to all foes 3 times.

Status

Ailment Skills

Name Cost Target Accuracy Description Effect
Dazzler
5 SP
One Foe
100%
High chance of Dizzy to one foe. 70% Dizzy chance.
Nocturnal Flash
12 SP
All Foes
100%
Medium chance of Dizzy to all foes. 70% Dizzy chance.
Pulinpa
5 SP
One Foe
100%
High chance of Confuse to one foe. 70% Confuse chance.
Tentarafoo
12 SP
All Foes
100%
Medium chance of Confuse to all foes. 50% Confuse chance.
Evil Touch
5 SP
One Foe
100%
High chance of Fear to one foe. 70% Fear chance.
Evil Smile
12 SP
All Foes
100%
Medium chance of Fear to all foes. 50% Fear chance.
Makajama
5 SP
One Foe
100%
High chance of Forget to one foe. 70% Forget chance.
Makajamaon
12 SP
All Foes
100%
Medium chance of Forget to all foes. 50% Forget chance.
Dormina
5 SP
One Foe
100%
High chance of Sleep to one foe. 70% Sleep chance.
Lullaby
12 SP
All Foes
100%
Medium chance of Sleep to all foes. 50% Sleep chance.
Taunt
5 SP
One Foe
100%
High chance of Rage to one foe. 70% Rage chance.
Wage War
12 SP
All Foes
100%
Medium chance of Rage to all foes. 50% Rage chance.
Ominous Words
5 SP
One Foe
100%
High chance of Despair to one foe. 70% Despair chance.
Abysmal Surge
12 SP
All Foes
100%
Medium chance of Despair to all foes. 50% Despair chance.
Marin Karin
5 SP
One Foe
100%
High chance of Brainwash to one foe. 70% Brainwash chance.
Brain Jack
12 SP
All Foes
100%
Medium chance of Brainwash to all foes. 50% Brainwash chance.

Support Skills

Name Cost Target Description Effect
Charge
15 SP
Self
Next physical attack deals over double the damage. 2.5x damage for next Phys/Gun/Standard attack.
Concentrate
15 SP
Self
Next magical attack deals over double the damage. 2.5x damage for next Fire/Ice/Wind/Elec/Nuke/Psy/Almighty attack. No effect on instant-kill/Life Drain/Spirit Drain.
Debilitate
30 SP
One Foe
Decreases ATK/DEF/Accuracy/Evasion for one foe. Attack/Defense/Accuracy/Evasion down for 3 turns.
Dekaja
10 SP
All Foes
Removes all stat buffs for all foes. Negates any Tarukaja/Sukukaja/Rakukaja buffs. No effect on Charge/Concentrate.
Dekunda
10 SP
All Allies
Removes all stat debuffs for all allies. Negates any Tarunda/Sukunda/Rakunda buffs. No effect on Charge/Concentrate.
Elec Break
15 SP
All Foes
Negates Elec resistance of all foes. Cannot negate Elec Wall. Sets Repel/Resist/Absorb Elec to Neutral resistance.
Elec Wall
18 SP
One Ally
Adds Elec resistance to one ally for 3 turns. Changes Elec resistance to Resist Elec for 3 turns.
Fire Break
15 SP
All Foes
Negates Fire resistance of all foes. Cannot negate Fire Wall. Sets Repel/Resist/Absorb Fire to Neutral resistance.
Fire Wall
18 SP
One Ally
Adds Fire resistance to one ally for 3 turns. Changes Fire resistance to Resist Fire for 3 turns.
Heat Riser
30 SP
One Ally
Increases ATK/DEF/Accuracy/Evasion for one ally. Attack/Defense/Accuracy/Evasion up for 3 turns.
Ice Break
15 SP
All Foes
Negates Ice resistance of all foes. Cannot negate Ice Wall. Sets Repel/Resist/Absorb Ice to Neutral resistance.
Ice Wall
18 SP
One Ally
Adds Ice resistance to one ally for 3 turns. Changes Ice resistance to Resist Ice for 3 turns.
Makara Break
18 SP
All Foes
Negates Makarakarn on all foes. Negates Magic-repellant shields from all foes.
Makarakarn
36 SP
One Ally
A barrier that reflects magical attacks for one ally one time. Repels next Fire/Ice/Wind/Elec/Nuke/Psy attack.
Marakukaja
24 SP
All Allies
Increases Defense for all allies for 3 turns. Defense up for 3 turns. Negated by Marakunda.
Marakunda
24 SP
All Foes
Decreases Defense for all foes for 3 turns. Defense down for 3 turns. Negated by Marakukaja.
Masukukaja
24 SP
All Allies
Increases Accuracy/Evasion for all allies for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Masukunda.
Masukunda
24 SP
All Foes
Decreases Accuracy/Evasion for all foes for 3 turns. Accuracy/Evasion down for 3 turns. Negated by Masukukaja.
Matarukaja
24 SP
All Allies
Increases Attack for all allies for 3 turns Attack up for 3 turns. Negated by Matarunda.
Matarunda
24 SP
All Foes
Decreases Attack for all foes for 3 turns. Attack down for 3 turns. Negated by Matarukaja.
Nuke Break
15 SP
All Foes
Negates Nuke resistance of all foes. Cannot negate Nuke Wall. Sets Repel/Resist/Absorb Nuke to Neutral resistance.
Nuke Wall
18 SP
One Ally
Adds Nuke resistance to one ally for 3 turns. Changes Nuke resistance to Resist Nuke for 3 turns.
Psy Break
15 SP
All Foes
Negates Psy resistance of all foes. Cannot negate Psy Wall. Sets Repel/Resist/Absorb Psy to Neutral resistance.
Psy Wall
18 SP
One Ally
Adds Psy resistance to one ally for 3 turns. Changes Psy resistance to Resist Psy for 3 turns.
Rakukaja
8 SP
One Ally
Increases Defense for one ally for 3 turns. Defense up for 3 turns. Negated by Rakunda.
Rakunda
8 SP
One Foe
Decreases Defense for one foe for 3 turns. Defense down for 3 turns. Negated by Rakukaja.
Rebellion
5 SP
One Ally
Increases chance of Critical for one ally for 3 turns. Critical rate up for 3 turns.
Revolution
5 SP
Whole Battle
Increases chance of Critical for all for 3 turns. Critical rate up (enemies + allies) for 3 turns.
Sukukaja
8 SP
One Ally
Increases Accuracy/Evasion for one ally for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Sukunda.
Sukunda
8 SP
One Foe
Decreases Accuracy/Evasion for one foe for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Sukukaja.
Tarukaja
8 SP
One Ally
Increases Attack for one ally for 3 turns. Attack up for 3 turns. Negated by Tarunda.
Tarunda
8 SP
One Foe
Decreases Attack for one foe for 3 turns. Attack down for 3 turns. Negated by Tarukaja.
Tetra Break
18 SP
All Foes
Negates Tetrakarn on all foes. Negates physical-attack repellant shields from all foes.
Tetraja
24 SP
All Allies
A barrier that nullifies an insta-kill for all allies one time. Nullify next Bless or Curse instant-kill attack.
Tetrakarn
36 SP
One Ally
A barrier that reflects physical attacks for one ally one time. Repel next Phys/Gun/Standard attack.
Thermopylae
30 SP
All Allies
Increases Attack/Defense/Accuracy/Evasion for all allies when surrounded. Attack/Defense/Accuracy/Evasion up for 3 turns. Only usable when surrounded.
Wind Break
15 SP
All Foes
Negates Wind resistance of all foes. Cannot negate Wind Wall. Sets Repel/Resist/Absorb Wind to Neutral resistance.
Wind Wall
18 SP
One Ally
Creates a shield on one ally to reduce Wind damage for 3 turns. Sets Repel/Resist/Absorb Wind to Neutral resistance.

Healing Skills

Name Cost Target Base Power Description Effect
Dia
3 SP
One Ally
50
Restores low amount of HP to one ally.
Diarama
6 SP
One Ally
160
Restores medium amount of HP to one ally.
Diarahan
18 SP
One Ally
Fully restores HP to one ally.
Energy Drop
4 SP
One Ally
Cures Confuse/Fear/Despair/Brainwash/Rage for one ally. —.
Energy Shower
8 SP
All Allies
Cures Confuse/Fear/Despair/Brainwash/Rage for all allies.
Amrita Drop
6 SP
One Ally
Cures all non-special ailments for one ally. Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock.
Amrita Shower
12 SP
All Allies
Cures all non-special ailments for all allies. Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/ Burn/Freeze/Shock.
Baisudi
4 SP
One Ally
Cures Burn/Freeze/Shock for one ally.
Mabaisudi
8 SP
All Allies
Cures Burn/Freeze/Shock all allies.
Patra
4 SP
One Ally
Cures Dizzy/Forget/Sleep/Hunger for one ally.
Me Patra
8 SP
All Allies
Cures Dizzy/Forget/Sleep/Hunger for all allies.
Media
7 SP
All Allies
40
Restores low amount of HP to all allies.
Mediarama
12 SP
All Allies
140
Restores medium amount of HP to all allies.
Mediarahan
30 SP
All Allies
Fully restores HP to all allies.
Recarm
8 SP
One Ally
Revives one fallen ally to 50% HP. Revives from KO status with 50% HP. Cannot be used on non-KO allies.
Samarecarm
18 SP
One Ally
Revives one fallen ally to full HP. Revives from KO status with 50% HP. Cannot be used on non-KO allies.
Cadenza
24 SP
All Allies
Restores 50% HP and increases Accuracy/Evasion for all allies. Accuracy/Evasion rate up for 3 turns.
Oratorio
38 SP
All Allies
Fully restore all allies HP and negate all debuffs. Removes Attack/Defense/Accuracy/Evasion debuffs.
Salvation
48 SP
All Allies
Fully restores HP and cures non-special ailments for all allies. Heals 100% HP and cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock.

Passive

Name Target Description Effect
Adverse Resolve
Self
Increases Critical rate when surrounded. Critical rate up 20% when surrounded.
Ailment Boost
Self
Increases chance of inflicting all status ailments. Ailment infliction rate up 25% (but not instant-kill effects).
Ali Dance
Self
Halves hit rate of all incoming attacks. Accuracy halved for all received enemy attacks. Does not stack with Angelic Grace.
Almighty Amp
Self
Strengthens Almighty skills by 50%. Can stack. Almighty damage up 50%. Multiples with similar boost skills to max of +100% damage.
Almighty Boost
Self
Strengthens Almighty skills by 25%. Almighty damage up 25%. Multiples with similar boost skills to max of +100% damage.
Angelic Grace
Self
Increases Evasion from all magical attacks except Almighty. Evasion rate doubled against Fire/Ice/Elec/Wind/Nuke/Psy/Bless/Curse attacks. Does not stack with Ali Dance.
Apt Pupil
Self
Increases chance of Critical. Critical hit chance doubled.
Arms Master
Self
Decreases HP cost of skills by half. HP cost for Phys/Gun skills halved.
Attack Master
Self
Automatic Tarukaja at the start of battle. Attack up for 3 turns at battle start.
Auto-Maraku
All Allies
Automatic Marakukaja at the start of battle. Party Defense up for 3 turns at battle start.
Auto-Masaku
All Allies
Automatic Masukukaja at the start of battle. Party Accuracy/Evasion up for 3 turns at battle start.
Auto-Mataru
All Allies
Automatic Matarukaja at the start of battle. Party Attack up for 3 turns at battle start.
Bless Amp
Self
Strengthens Bless skills by 50%. Can stack. Bless damage up 50%. Multiples with similar boost skills to max of +100% damage.
Bless Boost
Self
Strengthens Bless skills by 25%. Bless damage up 25%. Multiples with similar boost skills to max of +100% damage.
Brainwash Boost
Self
Increases chance of inflicting Brainwash. Brainwash infliction rate up 25%.
Burn Boost
Self
Increases chance of inflicting Burn. Burn infliction rate up 25%.
Climate Decorum
Self
Greatly increases Evasion from all affinities during Rain/Snow. Doubles Evasion during rain, snow, and heat wave, torrential rain, or flu season weather warnings.
Confuse Boost
Self
Increases chance of inflicting Confuse. Confuse infliction rate up 25%.
Counter
Self
10% chance of reflecting physical attacks. 10% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counterstrike or high counter.
Counterstrike
Self
15% chance of reflecting physical attacks. Does not stack. 15% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or high counter.
Cripple
Self
Strengthens Gun attack damage by 50%. Can stack. Gun damage up 50%. Multiples with similar boost skills to max of +100% damage.
Curse Amp
Self
Strengthens Curse skills by 50%. Can stack. Curse damage up 50%. Multiples with similar boost skills to max of +100% damage.
Curse Boost
Self
Strengthens Curse skills by 25%. Curse damage up 25%. Multiples with similar boost skills to max of +100% damage.
Defense Master
Self
Automatic Rakukaja at the start of battle. Defense up for 3 turns at battle start.
Despair Boost
Self
Increase chance of inflicting Despair. Despair infliction rate up 25%.
Divine Grace
Self
Effects of healing magic are increased by 50%. Healing recovery up 50%.
Dizzy Boost
Self
Increase chance of inflicting Dizzy. Dizzy infliction rate up 25%.
Dodge Bless
Self
Increases Evasion from non-Hama Bless skills. Evasion rate doubled against Bless damage skills. Does not stack with Evade Bless.
Dodge Curse
Self
Increases Evasion from non-Mudo Curse skills. Evasion rate doubled against Curse damage skills. Does not stack with Evade Curse.
Dodge Elec
Self
Increases Evasion from Elec skills. Evasion rate doubled against Elec damage skills. Does not stack with Evade Elec.
Dodge Fire
Self
Increases Evasion from Fire skills. Evasion rate doubled against Fire damage skills. Does not stack with Evade Fire.
Dodge Ice
Self
Increases Evasion from Ice skills. Evasion rate doubled against Ice damage skills. Does not stack with Evade Ice.
Dodge Nuke
Self
Increases Evasion from Nuke skills. Evasion rate doubled against Nuke damage skills. Does not stack with Evade Nuke.
Dodge Phys
Self
Increases Evasion from Phys skills. Evasion rate doubled against Phys damage skills. Does not stack with Evade Phys. Does not effect Gun skills.
Dodge Psy
Self
Increases Evasion from Psy skills. Evasion rate doubled against Psy damage skills. Does not stack with Evade Psy.
Dodge Wind
Self
Increases Evasion from Wind skills. Evasion rate doubled against Wind damage skills. Does not stack with Evade Wind.
Drain Bless
Self
Absorb damage from Bless attacks. Convert Bless damage to healing. Nullifies weakness.
Drain Curse
Self
Absorb damage from Curse attacks. Convert Curse damage to healing. Nullifies weakness.
Drain Elec
Self
Absorb damage from Elec attacks. Convert Elec damage to healing. Nullifies weakness.
Drain Fire
Self
Absorb damage from Fire attacks. Convert Fire damage to healing. Nullifies weakness.
Drain Ice
Self
Absorb damage from Ice attacks. Convert Ice damage to healing. Nullifies weakness.
Drain Nuke
Self
Absorb damage from Nuke attacks. Convert Nuke damage to healing. Nullifies weakness.
Drain Phys
Self
Absorb damage from Phys attacks. Convert Phys damage to healing. Nullifies weakness. Does not effect Gun.
Drain Psy
Self
Absorb damage from Psy attacks. Convert Psy damage to healing. Nullifies weakness.
Drain Wind
Self
Absorb damage from Wind attacks. Convert Wind damage to healing. Nullifies weakness.
Elec Amp
Self
Strengthens Elec attack damage by 50%. Can stack. Elec damage up 50%. Multiples with similar boost skills to max of +100% damage.
Elec Boost
Self
Strengthens Elec attack damage by 25%. Elec damage up 25%. Multiples with similar boost skills to max of +100% damage.
Endure
Self
Revives with 1 HP when KO'd. Usable once per battle.
Enduring Soul
Self
Revives with full HP when KO'd. Usable once per battle.
Evade Bless
Self
Greatly increases Evasion from non-Hama Bless skills. Evasion rate tripled against Bless damage skills. Does not stack with Dodge Bless.
Evade Curse
Self
Greatly increases Evasion from non-Mudo Curse skills. Evasion rate tripled against Curse damage skills. Does not stack with Dodge Curse.
Evade Elec
Self
Greatly increases Evasion from Elec skills. Evasion rate tripled against Elec damage skills. Does not stack with Dodge Elec.
Evade Fire
Self
Greatly increases Evasion from Fire skills. Evasion rate tripled against Fire damage skills. Does not stack with Dodge Fire.
Evade Ice
Self
Greatly increases Evasion from Ice skills. Evasion rate tripled against Ice damage skills. Does not stack with Dodge Ice.
Evade Nuke
Self
Greatly increases Evasion from Nuke skills. Evasion rate tripled against Nuke damage skills. Does not stack with Dodge Nuke.
Evade Phys
Self
Greatly increases Evasion from Phys skills. Evasion rate tripled against Phys damage skills. Does not stack with Dodge Phys. Does not effect Gun skills.
Evade Psy
Self
Greatly increases Evasion from Psy skills. Evasion rate tripled against Psy damage skills. Does not stack with Dodge Psy.
Evade Wind
Self
Greatly increases Evasion from Wind skills. Evasion rate tripled against Wind damage skills. Does not stack with Dodge Wind.
Fast Heal
Self
Decreases recovery time from ailments by half. Ailment recovery turns halved. Does not effect special statuses.
Fear Boost
Self
Increases chance of inflicting Fear. Fear infliction rate up 25%.
Fire Amp
Self
Strengthens Fire attack damage by 50%. Can stack. Fire damage up 50%. Multiples with similar boost skills to max of +100% damage.
Fire Boost
Self
Strengthens Fire attack damage by 25%. Fire damage up 25%. Multiples with similar boost skills to max of +100% damage.
Firm Stance
Self
Take the blow, but decreases damage by half. Evade set to 0 but damage received is halved.
Forget Boost
Self
Increases chance of inflicting Forget. Fear infliction rate up 25%.
Fortified Moxy
Self
Increases Critical rate during an Ambush. Critical rate up 15% during Ambushes.
Fortify Spirit
Self
Decreases chances of being inflicted with ailment. Halves susceptibility to status ailments. Does not effect special statuses.
Freeze Boost
Self
Increases chance of inflicting Freeze. Freeze infliction rate up 25%.
Growth 1
Self
Earn 25% EXP even when not participating in battle. Persona earns 25% EXP even if not used. Multiples with Growth 2 and Growth 3.
Growth 2
Self
Earn 50% EXP even when not participating in battle. Persona earns 50% EXP even if not used. Multiplies with Growth 1 and Growth 3.
Growth 3
Self
Earn 100% EXP even when not participating in battle. Persona earns full EXP even if not used. Multiplies with Growth 1 and Growth 2.
Hama Boost
Self
Increases success rate of Hama skills. Instant-kill success rate up 25%.
Heat Up
Self
Restores 5% max HP and 10 SP each turn during an ambush.
High Counter
Self
20% chance of reflecting physical attacks. Does not stack. 20% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or counterstrike.
Ice Amp
Self
Strengthens Ice attack damage by 50%. Can stack. Ice damage up 50%. Multiples with similar boost skills to max of +100% damage.
Ice Boost
Self
Strengthens Ice attack damage by 25%. Ice damage up 25%. Multiples with similar boost skills to max of +100% damage.
Insta-Heal
Self
Decreases recovery time from ailments to 1 turn. Ailment recovery set to 1 turn. Does not effect special statuses.
Invigorate 1
Self
Restores 3 SP each turn in battle.
Invigorate 2
Self
Restores 5 SP each turn in battle.
Invigorate 3
Self
Restores 7 SP each turn in battle.
Last Stand
Self
Greatly decreases Accuracy of all foes' attacks except Almighty when surrounded. Decrease Accuracy of received enemy attacks by 1/3 when Surrounded. Excludes Almighty and insta-kill effects.
Life Aid
Self
Restores 8% of max HP/SP after battle.
Magic Ability
Self
Strengthens all magic skills by 25%. Magical Attack damage up 25% for any battle action. Multiplies with other boost skills to max of +100% damage.
Mudo Boost
Self
Increases success rate of Mudo skills. Instant-kill success rate up 25%.
Nuke Amp
Self
Strengthens Nuke attack damage by 50%. Can stack. Nuke damage up 50%. Multiples with similar boost skills to max of +100% damage.
Nuke Boost
Self
Strengthens Nuke attack damage by 25%. Nuke damage up 25%. Multiples with similar boost skills to max of +100% damage.
Null Bless
Self
Nullifies Bless attacks. Bless damage is blocked.
Null Brainwash
Self
Prevents infliction of Brainwash. Brainwash status ailment is blocked.
Null Burn
Self
Prevents infliction of Burn. Burn status ailment is blocked.
Null Confuse
Self
Prevents infliction of Confuse. Confuse status ailment is blocked.
Null Curse
Self
Nullifies Curse attacks. Curse damage is blocked.
Null Despair
Self
Prevents infliction of Despair. Despair damage is blocked.
Null Dizzy
Self
Prevents infliction of Dizzy. Dizzy damage is blocked.
Null Elec
Self
Nullifies Elec attacks. Elec damage is blocked.
Null Fear
Self
Prevents infliction of Fear. Fear status ailment is blocked.
Null Fire
Self
Nullifies Fire attacks. Fire damage is blocked.
Null Forget
Self
Prevents infliction of Forget. Forget status ailment is blocked.
Null Freeze
Self
Prevents infliction of Freeze. Freeze status ailment is blocked.
Null Hunger
Self
Prevents infliction of Hunger. Hunger status ailment is blocked.
Null Ice
Self
Nullifies Ice attacks. Ice damage is blocked.
Null Nuke
Self
Nullifies Nuke attacks. Nuke damage is blocked.
Null Phys
Self
Nullifies Phys attacks. Phys damage is blocked. Does not effect Gun damage.
Null Psy
Self
Nullifies Psy attacks. Psy damage is blocked.
Null Rage
Self
Prevents infliction of Rage. Rage status ailment is blocked.
Null Shock
Self
Prevents infliction of Shock. Shock status ailment is blocked.
Null Sleep
Self
Prevents infliction of Sleep. Sleep status ailment is blocked.
Null Wind
Self
Nullifies Wind attacks. Wind damage is blocked.
Psy Amp
Self
Strengthens Psy attack damage by 50%. Can stack. Psy damage up 50%. Multiples with similar boost skills to max of +100% damage.
Psy Boost
Self
Strengthens Psy attack damage by 25%. Psy damage up 25%. Multiples with similar boost skills to max of +100% damage.
Rage Boost
Self
Increases chance of inflicting Rage. Rage affliction rate up 25%.
Regenerate 1
Self
Restore 2% of max HP each turn in battle.
Regenerate 2
Self
Restore 4% of max HP each turn in battle.
Regenerate 3
Self
Restore 6% of max HP each turn in battle.
Repel Bless
Self
Reflects Bless attacks. Bless damage reflected to attacker. Nullifies weakness.
Repel Curse
Self
Reflects Curse attacks. Curse damage reflected to attacker. Nullifies weakness.
Repel Elec
Self
Reflects Elec attacks. Elec damage reflected to attacker. Nullifies weakness.
Repel Fire
Self
Reflects Fire attacks. Fire damage reflected to attacker. Nullifies weakness.
Repel Ice
Self
Reflects Ice attacks. Ice damage reflected to attacker. Nullifies weakness.
Repel Nuke
Self
Reflects Nuke attacks. Nuke damage reflected to attacker. Nullifies weakness.
Repel Phys
Self
Reflects Phys attacks. Phys damage reflected to attacker. Nullifies weakness. Does not effect Gun damage.
Repel Psy
Self
Reflects Psy attacks. Psy damage reflected to attacker. Nullifies weakness.
Repel Wind
Self
Reflects Wind attacks. Wind damage reflected to attacker. Nullifies weakness.
Resist Bless
Self
Increases resistance to Bless attacks. Nullifies weakness. Bless damage halved.
Resist Brainwash
Self
Decreases chances of being inflicted with Brainwash.
Resist Confuse
Self
Decreases chances of being inflicted with Confuse.
Resist Despair
Self
Decreases chances of being inflicted with Despair.
Resist Dizzy
Self
Decreases chances of being inflicted with Dizzy.
Resist Elec
Self
Increases resistance to Elec attacks. Nullifies weakness. Elec damage halved.
Resist Fear
Self
Decreases chances of being inflicted with Fear.
Resist Fire
Self
Increases resistance to Fire attacks. Nullifies weakness. Fire damage halved.
Resist Forget
Self
Decreases chances of being inflicted with Forget.
Resist Ice
Self
Increases resistance to Ice attacks. Nullifies weakness. Ice damage halved.
Resist Nuke
Self
Increases resistance to Nuke attacks. Nullifies weakness. Nuke damage halved.
Resist Phys
Self
Increases resistance to Phys attacks. Nullifies weakness. Phys and melee damage halved. Does not effect Gun attacks.
Resist Psy
Self
Increases resistance to Psy attacks. Nullifies weakness. Psy damage halved.
Resist Rage
Self
Decreases chances of being inflicted with Rage.
Resist Sleep
Self
Decreases chances of being inflicted with Sleep.
Resist Wind
Self
Increases resistance to Wind attacks. Nullifies weakness. Wind damage halved.
Sharp Student
Self
Decreases chance of being hit by a Critical. Critical hit rate halved for incoming attacks.
Shock Boost
Self
Increases chance of inflicting Shock.
Sleep Boost
Self
Increases chance of inflicting Sleep.
Snipe
Self
Strengthens Gun attack damage by 25%. Gun damage up 25%. Multiples with similar boost skills to max of +100% damage.
Soul Chain
Self
Restores 20 SP after a Baton Pass.
Speed Master
Self
Automatic Sukukaja at the start of battle. Accuracy/Evasion up for 3 turns at battle start.
Spell Master
Self
Decreases SP cost of skills by half.
Survival Trick
Self
Survive insta-kill skills with 1 HP.
Touch n’ Go
Self
Automatic Sukukaja after a Baton Pass. Accuracy/Evasion up for 3 turns after Baton Pass.
Trigger Happy
Self
Increases chance of Critical from Gun attacks. Critical rate up 15% for Gun attacks.
Unshaken Will
Self
Prevents infliction of Confuse/Fear/Rage/Despair. Blocks Confuse/Fear/Rage/Despair.
Victory Cry
Self
Fully restores HP/SP after battle.
Wind Amp
Self
Strengthens Wind attack damage by 50%. Can stack. Wind damage up 50%. Multiples with similar boost skills to max of +100% damage.
Wind Boost
Self
Strengthens Wind attack damage by 25%. Wind damage up 25%. Multiples with similar boost skills to max of +100% damage.

Non-Persona Passive

Name Target Description Effect
+50% EXP
Self
EXP gained in battle increased by 50%. Experience of the wearer increased by 50%.
Life Boost
Self
Increases max SP by 20.
Resist Burn
Self
Decreases chances of being inflicted with Burn.
Resist Freeze
Self
Decreases chances of being inflicted with Freeze.
Resist Shock
Self
Decreases chances of being inflicted with Shock.
Resist Curse
Self
Increases resistance to Curse attacks. Nullifies weakness. Curse damage halved.

References

General