Freidyne
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| Freidyne | |
| フレイダイン | |
| Other Name(s) | Blast Most |
| Damage Type(s) | Magical |
| Attribute(s) | Nuclear |
| Effect(s) | Heavy Nuclear damage |
Freidyne is a recurring skill in the Megami Tensei franchise.
Profile
Gameplay
Effect
| Game | Attribute | S. TypeSkill Type | D. TypeDamage Type | Effect | Cost | P. LevelPower Level | Target | Range | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Rank | Usage | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| In Battle | Outside | ||||||||||||||
| Megami Ibunroku Persona | Nuclear | Magic | Magical | Damage. | 20 SP | Heavy | Area | B | All | 76 | — | — | — | ✔ | ✘ |
| Persona 2: Innocent Sin | Nuke | — | Magical | 80 dmg | — | — | All foes | — | — | — | — | — | — | — | — |
| Persona 2: Eternal Punishment | Nuclear | — | Magical | Damage | — | — | Multi foes | — | 1 | 82 | — | — | — | ✔ | ✘ |
| Persona 5 | Nuke | — | Magical | — | 12 SP | Heavy | One Foe | — | 1 | 160 | — | 99% | — | ✔ | ✘ |
| Persona 5 Royal | Nuke | — | Magical | — | 12 SP | Heavy | One Foe | — | 1 | 160 | — | 99% | — | ✔ | ✘ |
| Persona 5 Tactica | Vortex | Magic | Magic | — | 50 SP | Heavy | Enemy Group | — | — | 85 | — | — | — | ✔ | ✘ |
| Persona Q2: New Cinema Labyrinth | Nuke | Magic | Magic | — | 32 SP | Heavy | Single | Ranged | 1 | 235 | ? | ? | — | ✔ | ✘ |
Descriptions
| Game | Description |
|---|---|
| Megami Ibunroku Persona | Heavy Nuclear damage (area) |
| Persona 2: Innocent Sin | Deal high Nuclear damage to all enemies. |
| Persona 2: Eternal Punishment | 敵1グループに核熱属性で大ダメージを与えるTranslation: Inflicts large Nuclear damage to a group of enemies. |
| Persona 5 | Heavy Nuke dmg to one foe. |
| Persona 5 Tactica | Deals heavy damage in a medium area. Creates a Vortex. |
| Persona Q2: New Cinema Labyrinth | Heavy Nuke attack. (1 enemy) |
Learnsets
Party Members
| Name | Learned |
|---|---|
| Character | Innate |
Demons
Megami Ibunroku Persona
In Megami Ibunroku Persona, Personas do not level up, but instead increase in Rank, starting at 1 and ending at 8.
| Name | Arcana | Learned |
|---|---|---|
| Brigid | Empress | 5 |
| Ishtar | Empress | 8 |
| Mucalinda | World | 3 |
Persona 2: Innocent Sin
In Persona 2: Innocent Sin, Personas do not level up, but instead increase in Rank, starting at 1 and ending at 8.
| Name | Arcana | Learned |
|---|---|---|
| Apollo | Sun | Mutation |
| Kinich Ahau | Hermit | 8 |
| Mahakala | Chariot | Mutation |
| Virochana | Sun | 4 |
| Skuld | Fortune | 1 |
| Futsuno Mitama | Sword | 6 |
| Gaia | Empress | Mutation |
Persona 2: Eternal Punishment
In Persona 2: Innocent Sin, Personas do not level up, but instead increase in Rank, starting at 1 and ending at 8.
| Name | Arcana | Learned |
|---|---|---|
| Kinich Ahau | Hermit | 8 |
| Mahakala | Chariot | Mutation |
| Isis | Magician | 8 |
| Skuld | Fortune | 1 |
| Futsuno Mitama | Sword | Mutation |
| Virocana | Sun | 7 |
| Gaia | Empress | 2 |
Persona 5
| Name | Arcana | Learned |
|---|---|---|
| Emperor's Amulet | Hanged | Innate |
| Mithras | Sun | 45 |
| Ananta | Star | 49 |
| Titania | Empress | Innate |
| Bishamonten | Hierophant | Innate |
Persona 5 Royal
| Name | Arcana | Learned |
|---|---|---|
| Emperor's Amulet | Hanged | Innate |
| Mithras | Sun | 45 |
| Ananta | Councillor | 49 |
| Titania | Empress | Innate |
| Lilith | Moon | Innate |
| Bishamonten | Hierophant | Innate |
Nomenclature
| Language | Name | Meaning |
|---|---|---|
| Freidyne | ||