Skills in Persona 4: Difference between revisions
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{{P4 Skills/Magic|Stagnant Air}} | {{P4 Skills/Magic|Stagnant Air}} | ||
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==Ailment Skills== | ==Ailment Skills== | ||
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{{P4 Skills/Enemy|SP Amp}} | {{P4 Skills/Enemy|SP Amp}} | ||
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==Notes== | |||
{{Notelist}} | |||
==References== | ==References== | ||
;General | ;General | ||
* {{Cite Book|quote=|chapter=Chapter 7: Data|book= | * {{Cite Book|quote=|chapter=Chapter 7: Data|book=[[Persona 4 Official Perfect Guide]]|author=Compiled by Famitsu|publisher=Enterbrain (2008)|lang=Japanese|volume=|edition=|page=p. 346-356|transl=|isbn=978-4757744561}} | ||
[[Category:Skill Listings]] | [[Category:Skill Listings]] | ||
[[Category:Persona 4]] | [[Category:Persona 4]] | ||
[[Category:Skills in Persona 4| ]] |
Latest revision as of 17:25, 18 June 2024
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This is a list of skills in Persona 4. For skills in the re-release of Persona 4, see Skills in Persona 4 Golden.
Physical Skills
Name | Cost | Power | Hits | Accuracy | Critical | Description | Effect | Skill Change |
---|---|---|---|---|---|---|---|---|
Deals light Phys damage to 1 foe. | 40% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe. | 30% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe. | 40% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe 2x. | 10% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe 1x to 3x. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to all foes 1x to 2x. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe 2x. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to 1 foe. | 40% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to 1 foe 2x to 3x. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to all enemies. | 15% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to 1 foe. | 40% chance to Dizzy a Downed enemy. | |||||||
Medium Phys damage to all foes 2x to 4x. | 10% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes 2x. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes 1x to 2x. | 30% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to 1 foe 1x to 2x. | 10% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. Unique to Michael and Metatron; cannot be inherited in Fusion. | |||||||
Deals heavy Phys damage to all foes 1x to 3x. | 10% chance to Dizzy a Downed enemy. | |||||||
Deals severe Phys damage to 1 foe. | 30% chance to Dizzy a Downed enemy. | |||||||
Deals severe Phys damage to all foes with a high chance of instant kills. | 50% chance of instakill. Unique to Shiva; cannot be inherited in Fusion. | |||||||
Deals severe Phys damage to 1 foe. | 15% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes. | 10% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to 1 foe. | 30% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to all foes. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals severe Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to all foes. | 30% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes. | 40% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe. | 20% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to 1 foe with a chance of Poison. | 20% chance to inflict Poison. | |||||||
Deals medium Phys damage to 1 foe with a chance of Poison. | 25% chance to inflict Poison. | |||||||
Deals heavy Phys damage to all foes with a chance of Poison. | 15% chance to inflict Poison. | |||||||
Deals heavy Phys damage to all foes with a chance of Poison. | 15% chance to inflict Poison. | |||||||
Deals light Phys damage to 1 foe with a chance of Confusion. | 20% chance to inflict Confuse. | |||||||
Deals medium Phys damage to all foes with a chance of Confusion. | 15% chance to inflict Confuse. | |||||||
Deals light Phys damage to 1 foe with a chance of Rage. | 15% chance to inflict Rage. | |||||||
Deals medium Phys damage to all foes with a chance of Rage. | 15% chance to inflict Rage. | |||||||
Deals light Phys damage to 1 foe with a chance of Silence. | 20% chance to inflict Silence. | |||||||
Deals medium Phys damage to all foes with a chance of Silence. | 15% chance to inflict Silence. | |||||||
Deals light Phys damage to 1 foe with a chance of Fear. | 20% chance to inflict Fear. | |||||||
Deals medium Phys damage to all foes 1x to 2x with a chance of Fear. | 15% chance to inflict Fear. | |||||||
Deals light Phys damage to 1 foe with a chance of Enervation. | 20% chance to inflict Enervate. | |||||||
Deals medium Phys damage to all foes with a chance of Enervation. | 15% chance to inflict Enervate. | |||||||
Deals light Phys damage to 1 foe 1x to 3x with a chance of Exhaustion. | 20% chance to inflict Exhaustion. | |||||||
Deals medium Phys damage to all foes with a chance of Exhaustion. | 15% chance to inflict Exhaustion. | |||||||
Deals medium Phys damage to 1 foe. | 50% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to 1 foe. | 50% chance to Dizzy a Downed enemy. | |||||||
Deals light Phys damage to all foes 8x. | 10% chance to Dizzy a Downed enemy. Unique to Yoshitsune; cannot be inherited in Fusion. | |||||||
Deals light Phys damage to all foes 1x to 3x. | 40% chance to Dizzy a Downed enemy. | |||||||
Deals medium Phys damage to all foes 1x to 3x. | 15% chance to Dizzy a Downed enemy. | |||||||
Deals heavy Phys damage to all foes 1x to 3x. | 20% chance to Dizzy a Downed enemy. | |||||||
Med Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 20% chance to Dizzy a Downed enemy. | |||||||
Hvy Phys dmg, 1 foe. Bonus damage to foes that are knocked down. | 10% chance to Dizzy a Downed enemy. |
Fire Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Deals light Fire damage to 1 foe. | ||||||
Deals medium Fire damage to 1 foe. | ||||||
Deals heavy Fire damage to 1 foe. | ||||||
Deals light Fire damage to all foes. | ||||||
Deals medium Fire damage to all foes. | ||||||
Deals heavy Fire damage to all foes. | ||||||
Deals severe Fire damage to 1 foe. | Unique to Surt; cannot be inherited in Fusion. |
Ice Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Deals light Ice damage to 1 foe. | ||||||
Deals medium Ice damage to 1 foe. | ||||||
Deals heavy Ice damage to 1 foe. | ||||||
Deals light Ice damage to all foes. | ||||||
Deals medium Ice dmg to all foes. | ||||||
Deals heavy Ice damage to all foes. | ||||||
Deals severe Ice dmg to 1 foe. | Unique to Loki; cannot be inherited in Fusion. |
Elec Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Deals light Elec damage to 1 foe. | ||||||
Deals medium Elec damage to 1 foe. | ||||||
Deals heavy Elec damage to 1 foe. | ||||||
Deals light Elec dmg to all foes. | ||||||
Deals medium Elec dmg to all foes. | ||||||
Deals heavy Elec dmg to all foes. | ||||||
Deals severe Elec damage to 1 foe. | Unique to Thor; cannot be inherited in Fusion. |
Wind Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Deals light Wind damage to 1 foe. | ||||||
Deals medium Wind damage to 1 foe. | ||||||
Deals heavy Wind damage to 1 foe. | ||||||
Deals light Wind damage to all foes. | ||||||
Deals medium Wind damage to all foes. | ||||||
Deals heavy Wind damage to all foes. | ||||||
Deals severe Wind damage to 1 foe. | Unique to Odin; cannot be inherited in Fusion. |
Light Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Light: low chance of instant kill, 1 foe. | 40% chance of instakill. | |||||
Light: medium chance of instant kill, 1 foe. | 60% chance of instakill. | |||||
Light: low chance of instant kill, all foes. | 30% chance of instakill. | |||||
Light: medium chance of instant kill, all foes. | 40% chance of instakill. | |||||
Light: instant kill to all foes with no Light resistance. | 50% chance of instakill. Unique to Daisoujou; cannot be inherited in Fusion. |
Darkness Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Darkness: low chance of instant kill, 1 foe. | 40% chance of instakill. | |||||
Darkness: medium chance of instant kill, 1 foe. | 60% chance of instakill. | |||||
Darkness: low chance of instant kill, all foes. | 30% chance of instakill. | |||||
Darkness: med chance of instant kill, all foes. | 40% chance of instakill. | |||||
Darkness: instant kill to all foes with no Darkness resistance. | 50% chance of instakill. Unique to Alice; cannot be inherited in Fusion. |
Almighty Skills
Name | Cost | Power | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|---|
Deals medium Almighty damage to all foes. | ||||||
Deals heavy Almighty damage to all foes. | ||||||
Deals severe Almighty damage to all foes. | ||||||
Deals massive Almighty damage to all foes. | Unique to Helel; cannot be inherited in Fusion. | |||||
Deals massive Almighty damage to 1 foe. | Unique to Satan; cannot be inherited in Fusion. | |||||
Drains 1 foe's HP. | ||||||
Drains 1 foe's SP. | ||||||
Increases chances of all status ailments for 1 foe (temporary) | ||||||
Increases chances of all status ailments for all foes and allies (temporary)[a] |
Ailment Skills
Name | Cost | Accuracy | Description | Effect | Skill Change |
---|---|---|---|---|---|
Enervates 1 foe. | 40% chance of Enervate. | ||||
Exhausts 1 foe. | 40% chance of Exhaust. | ||||
Instills Fear in 1 foe. | 40% chance of Fear. | ||||
Enrages 1 foe. | 40% chance of Rage. | ||||
Confuses]1 foe. | 40% chance of Confuse. | ||||
Poisons 1 foe. | 40% chance of Poison. | ||||
Silences 1 foe. | 40% chance of Silence. | ||||
Exhausts all foes. | 30% chance of Exhaust. | ||||
Enervates all foes. | 30% chance of Enervate. | ||||
Silences all foes. | 30% chance of Silence. | ||||
Instills Fear in all foes. | 30% chance of Fear. | ||||
Confuses all foes. | 30% chance of Confuse. | ||||
Enrages all foes. | 30% chance of Rage. | ||||
Poisons all foes. | 30% chance of Poison. | ||||
Instantly kills foes who are fearful. |
Healing Skills
Name | Cost | Description | Effect | Skill Change |
---|---|---|---|---|
Slightly restores 1 ally's HP. | ||||
Moderately restores 1 ally's HP. | ||||
Fully restores 1 ally's HP. | ||||
Slightly restores party's HP. | ||||
Moderately restores party's HP. | ||||
Fully restores party's HP. | ||||
Fully restores party's HP. Cures ailments. | ||||
Dispels Rage, Fear, and Confusion (1 ally). | ||||
Dispels Rage, Fear, and Confusion (party). | ||||
Recovers 1 ally from Knockdown or Dizzy status. | ||||
Neutralizes Poison (1 ally). | ||||
Cures Silence (1 ally). | ||||
Cures Enervation/Exhaustion (1 ally). | ||||
Cures Enervation/Exhaustion (party). | ||||
Cures all ailments except Down and Death (party). | ||||
Revives an ally with 50% HP. | ||||
Revives an ally with full HP. |
Support Skills
Name | Cost | Description | Effect | Skill Change |
---|---|---|---|---|
Decreases 1 foe's Attack for 3 turns. | ||||
Decreases all foes' Attack for 3 turns. | ||||
Decreases 1 foe's Hit/Evasion rates for 3 turns. | ||||
Decreases all foes' Hit/Evasion rates for 3 turns. | ||||
Decreases 1 foe's Defense for 3 turns. | ||||
Decreases all foes' Defense for 3 turns. | ||||
Nullifies stat penalties on party. | ||||
Increases 1 ally's Attack for 3 turns. | ||||
Increases party's Attack for 3 turns. | ||||
Increases 1 ally's Hit/Evasion rate for 3 turns. | ||||
Increases party's Hit/Evasion rate for 3 turns. | ||||
Increases 1 ally's Defense for 3 turns. | ||||
Increases party's Defense for 3 turns. | ||||
Nullifies stat bonuses on all foes. | ||||
Increases Attack, Defense, and Hit/Evasion rate (1 ally). | ||||
Decreases Attack, Defense, and Hit/Evasion rate (1 foe). | ||||
Doubles Physical damage dealt next turn. | ||||
Doubles magic damage dealt next turn. | ||||
Barrier that reflects Phys dmg once. | ||||
Barrier that reflects magic dmg once. | ||||
Negate all foes' Tetrakarn. | ||||
Negate all foes' Makarakarn. | ||||
Nullifies instant kill attack once (1 ally). | ||||
Increases Critical Rate (1 ally). | ||||
Increases Critical Rate (all). | ||||
Nullifies 1 foe's Fire resistance. | ||||
Nullifies 1 foe's Ice resistance. | ||||
Nullifies 1 foe's Wind resistance. | ||||
Nullifies 1 foe's Elec resistance. | ||||
Add Fire resistance to 1 ally. | ||||
Add Ice resistance to 1 ally. | ||||
Add Elec resistance to 1 ally. | ||||
Add Wind resistance to 1 ally. | ||||
Enables escape from most battles. | ||||
Instantly escape from a dungeon. |
Passive Skills
Name | Description | Effect | Skill Change |
---|---|---|---|
Reduces damage from Phys attacks. | |||
Nullifies damage from Phys attacks. | |||
Reflects damage from Phys attacks. | |||
Absorbs damage from Phys attacks. | |||
Reduces damage from Fire attacks. | |||
Nullifies damage from Fire attacks. | |||
Reflects damage from Fire attacks. | |||
Absorbs damage from Fire attacks. | |||
Reduces damage from Ice attacks. | |||
Nullifies damage from Ice attacks. | |||
Reflects damage from Ice attacks. | |||
Absorbs damage from Ice attacks. | |||
Reduces damage from Elec attacks. | |||
Nullifies damage from Elec attacks. | |||
Reflects damage from Elec attacks. | |||
Absorbs damage from Elec attacks. | |||
Reduces damage from Wind attacks. | |||
Nullifies damage from Wind attacks. | |||
Reflects damage from Wind attacks. | |||
Absorbs damage from Wind attacks. | |||
Reduces chance of death from Light attacks. | |||
Nullifies Light attacks. | |||
Reflects Light attacks. | |||
Reduces chance of death from Darkness attacks. | |||
Nullifies Darkness attacks. | |||
Reflects Darkness attacks. | |||
Protects user from Confusion. | |||
Protects user from Exhaustion. | |||
Protects user from Silence. | |||
Protects user from Fear. | |||
Protects user from Rage. | |||
Protects user from Poison. | |||
Protects user from Dizzy. | |||
Protects user from Enervation. | |||
Protects user from Rage/Fear/Silence/Enervation/Confusion. | Unique to Asura. | ||
Doubles evasion rate against Phys attacks. | |||
Triples evasion rate against Phys attacks. | |||
Doubles evasion rate against Fire attacks. | |||
Triples evasion rate against Fire attacks. | |||
Doubles evasion rate against Ice attacks. | |||
Triples evasion rate against Ice attacks. | |||
Doubles evasion rate against Wind attacks. | |||
Triples evasion rate against Wind attacks. | |||
Doubles evasion rate against Elec attacks. | |||
Triples evasion rate against Elec attacks. | |||
Doubles evasion rate against all attacks but Light/Darkness/Almighty. | |||
Strengthens Fire attacks by 25%. | |||
Strengthens Fire attacks by 50%. | |||
Strengthens Ice attacks by 25%. | |||
Strengthens Ice attacks by 50%. | |||
Strengthens Elec attacks by 25%. | |||
Strengthens Elec attacks by 50%. | |||
Strengthens Wind attacks by 25%. | |||
Strengthens Wind attacks by 50%. | |||
10% chance of reflecting Phys attacks. | |||
15% chance of reflecting Phys attacks. | |||
20% chance of reflecting Phys attacks. | |||
Restores 2% of max HP each turn in battle. | |||
Restores 4% of max HP each turn in battle. | |||
Restores 6% of max HP each turn in battle. | |||
Restores 3 SP each turn in battle. | |||
Restores 5 SP each turn in battle. | |||
Restores 7 SP each turn in battle. | |||
Persona gains 1/4 EXP while inactive. | |||
Persona gains 1/2 EXP while inactive. | |||
Persona gains EXP while inactive. | |||
Automatic Tarukaja at the start of battle. | |||
Automatic Sukukaja at the start of battle. | |||
Automatic Rakukaja at the start of battle. | |||
Lowers odds of being taken by surprise. | |||
Lowers odds of sustaining crit dmg. | |||
Increases user's Critical Rate. | |||
The Hit rate of an attacking unit is reduced by half. | |||
Always take half damage, but you can never dodge. | |||
Halves SP cost for magic skills. | |||
Halves HP cost for physical skills. | |||
Effects of healing magic are increased by 50%. | |||
Restores 1 HP upon death 1x per battle. | |||
Restores all HP upon death 1x per battle. | |||
50% chance of being revived with 1 HP if killed by Light. | |||
50% chance of being revived with 1 HP if killed by Darkness. | |||
Automatic Matarukaja at start of battle. | |||
Automatic Marakukaja at start of battle. | |||
Automatic Masukukaja at start of battle. | |||
Increases odds of inflicting Confusion. | |||
Increases odds of inflicting Exhaustion. | |||
Increases odds of inflicting Silence. | |||
Increases odds of inflicting Fear. | |||
Increases odds of inflicting Rage. | |||
Increases odds of inflicting Poison. | |||
Increases odds of inflicting Dizzyness during a Knockdown. | |||
Increases odds of inflicting Enervation. | |||
Increases odds of inflicting any ailment. | |||
Increases success rate of Light magic. | |||
Increases success rate of Darkness magic. | |||
Automatic revival with 1 HP when killed by Light magic. | |||
Automatic revival with 1 HP when killed by Darkness magic. | |||
Restores 8% of HP and SP after battle. | |||
Fully restores HP and SP after battle. | |||
Reduces chance of being Confused. | |||
Reduces chance of being Exhausted. | |||
Reduces chance of being Silenced. | |||
Reduces chance of being Afraid. | |||
Reduces chance of being Enraged. | |||
Reduces chance of being Poisoned. | |||
Reduces chance of being Dizzy. | |||
Reduces chance of being Enervated. | |||
Time needed to recover from ailments is halved. | |||
Time needed to recover from ailments is reduced to 1 turn. | |||
Allows you to analyze foes to find weaknesses. | |||
Reveals enemy skills when using Analysis. | |||
Shows whether an attack will be effective when choosing a target. | |||
Displays all treasures on the dungeon map. | |||
Displays foes in a wide area of the map, even in unexplored areas. | |||
Recovers 5% HP at the end of battle. | |||
Displays one foe's weakness at the start of battle. | |||
Allows you to escape from almost all battles. | |||
Recovers 5% SP at the end of battle. |
Other Skills
Name | Cost | Power | Accuracy | Critical | Description | Effect |
---|---|---|---|---|---|---|
Deals heavy Fire damage to all foes. | ||||||
Deals severe Fire damage to all foes. | ||||||
Deals heavy Wind damage to all foes. | ||||||
Deals heavy Ice damage to all foes. | ||||||
Deals severe Ice dmg to all foes. | ||||||
Deals heavy Elec dmg to all foes. | ||||||
Deals medium Almighty damage to everyone, | ||||||
Light: chance of reducing foes to 1/4 HP. | ||||||
Darkness: chance of reducing foes to 1/4 HP. | ||||||
Light: chance of reducing foes to 1/2 HP. | 50% chance to halve HP. | |||||
Darkness: chance of reducing foes to 1/2 HP. | 50% chance to halve HP. | |||||
Reduces 1 foe's HP to 1 and has a chance of Enervation. | ||||||
Deals medium Phys damage to 1 foe with a chance of Fear. | ||||||
Recovers all allies' HP, but caster's HP falls to 1. | ||||||
The word of power that banishes all the world's curses and falsehoods. | ||||||
Wind damage to 1 foe. | ||||||
Phys damage to 1 foe. | 100% chance to inflict Dizzy. | |||||
Fire damage to all foes. | ||||||
Severely damages foes who are in Fear. | ||||||
Summon one unit. | ||||||
Inflicts Poison on male enemies. | ||||||
Inflicts Rage on female enemies. | ||||||
Elec damage to all foes. | ||||||
Analyzes all foes. | ||||||
Damages and knocks down standing foes. Kills foes that are Dizzy. | ||||||
Charges power before unleashing Evil Hand Nihil. | ||||||
Damage/Dizzy to 1 foe. | ||||||
Barrier assembly stage 1. | ||||||
Barrier assembly stage 2. | ||||||
Barrier assembly stage 3. | ||||||
Barrier assembly skill for appearance effect. | ||||||
Phys damage to 1 foe. | ||||||
Phys damage to 1 foe. | ||||||
Phys damage to 1 foe. | ||||||
Sets all resistant or higher affinities to normal. | ||||||
Guaranteed Phys damage/Silences 1 foe. | ||||||
Changes elemental resistances in battle. | ||||||
Controls one player unit. | ||||||
Heavy Almighty damage to all foes. | ||||||
Heavy Almighty damage to all foes. | ||||||
Deals Almighty damage to all foes with a chance of Dizzying. | ||||||
Ame No Sagiri becomes invincible. Inflicts random effects. | ||||||
Instantly kills units with ailments, including Down/Dizzy. | ||||||
Deals heavy Almighty damage to all foes, inflicts Enervation. | ||||||
Guaranteed Fear to 1 foe. | ||||||
Controls one player unit. | ||||||
Izanami normal attack. | ||||||
Nullifies all attacks but Almighty. | ||||||
Increases max HP by 10%. | ||||||
Increases max HP by 20%. | ||||||
Increases max HP by 30%. | ||||||
Increases max SP by 10%. | ||||||
Increases max SP by 20%. | ||||||
Increases max SP by 30%. | ||||||
Increases max HP by 50%. | ||||||
Increases max SP by 50%. |
Notes
- ↑ The in-game description incorrectly says it only affects enemies
References
- General
- "Chapter 7: Data", Persona 4 Official Perfect Guide, Compiled by Famitsu. Published by Enterbrain (2008). Japanese. p. 346-356. ISBN-13: 978-4757744561.