Skills in Persona 5 the Phantom X
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This is a list of skills in Persona 5: The Phantom X.
Phys
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| 6% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 6% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 6% HP | — | Single enemy | 2 | Deal Physical damage to 1 foe equal to x% of Attack (2 hits). | Deal Physical damage to 1 enemy. | |
| 8% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 6% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. Increase critical rate by 20%, and decrease accuracy by 20%. | Deal Physical damage to 1 enemy with increased critical rate and lower accuracy. | |
| 7% HP | — | Single enemy | 3-5 | Deal Physical damage to 1 foe equal to x% of Attack (3 to 5 hits). | ||
| 9% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | ||
| 9% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 9% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | ||
| 9% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |
| 8% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. Increase critical rate by 30%, and decrease accuracy by 20%. | Deal Physical damage to 1 enemy with increased critical rate and lower accuracy.. | |
| 6% HP | — | All enemies | 3-4 | Deal Physical damage to all foes equal to x% of Attack (3 to 4 hits). | Deal a small amount of Physical damage. | |
| 6% HP | Light | All enemies | 1-3 | Deal Physical damage to all foes equal to x% of Attack (1 to 3 hits). | Deal a small amount of Physical damage to all enemies 1 to 3 times. | |
| 7% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. | Deal a small amount of Physical damage to all enemies. | |
| 7% HP | — | All enemies | 1-2 | Deal Physical damage to all foes equal to x% of Attack (1 to 2 hits). | Deals Physical damage to all enemies for 1-2 times. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Confuse for 2 turns. | Deal a small amount of Physical damage with chance to inflict Confuse. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Sleep for 2 turns. | Deal a small amount of Physical damage with chance to inflict Sleep. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Dizzy for 2 turns. | Low chance to inflict Dizzy for 2 turns. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Forget for 2 turns. | Deal a small amount of Physical damage with chance to inflict Forget. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Fear for 3 turns. | Deal a small amount of Physical damage with chance to inflict Fear. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Confuse for 2 turns. | Deal a small amount of Physical damage with chance to inflict Confuse. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Sleep for 2 turns. | Deal a small amount of Physical damage with chance to inflict Sleep. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Forget for 2 turns. | Deal a small amount of Physical damage with chance to inflict Forget. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Brainwash for 2 turns. | Deal a small amount of Physical damage with chance to inflict Brainwash. | |
| 8% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. x% chance to inflict Despair for 3 turns. | Chance to inflict Despair. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Brainwash for 2 turns. | Chance to inflict Brainwash. | |
| 8% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. If only 1 foe is on the field, increase this skill's damage by 25%. | Increase damage to enemies without allies. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Enrage for 2 turns. | Chance to inflict Rage. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Despair for 3 turns. | Chance to inflict Despair. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | ||
| 9% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. If target's HP is below 50%, increase damage by 40%. | Increase damage to targets below 50% HP. | |
| 7% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. x% chance to inflict Dizzy for 2 turns. | Chance to inflict Dizzy. | |
| 9% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. For each debuff on foes, increase damage by 12%. Stacks up to 3 times. If foes are Sleeping, it is counted as 3 debuffs. | Increase damage to debuffed and sleeping foes. | |
| 6% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. | ||
| 11% HP | — | Single enemy | 3 | Deal Physical damage to 1 foe equal to x% of Attack (3 hits) and inflict Nightmare. x% chance to inflict Fear. | Chance to inflict Despair. Inflicts Nightmare. | |
| 11% HP | — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. For each debuff on the target, increase this skill's critical rate by 4% (up to 20%). | Increased critical rate towards debuffed targets. | |
| 12% HP | — | Random enemies | 8 | Deal Physical damage to all foes equal to x% of attack (8 hits). Increase damage by 5% for each foe, up to 15%. | Increases damage based on number of enemies. | |
| 11% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. If user has no Dragon's Blood, gain Dragon's Blood. When gaining Dragon's Blood, reset duration, and enhance Dragon's Blood. |
User gains Dragon's Blood. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 6% HP | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Shun's max HP. Decrease Defense by x% for 2 turns.When[sic] Desperado is active, increase effect by x%. The enemy is bowled over by a powerful blow, dealing Physical damage. |
Decreases defense and deals damage based on user's max HP. Increased effectiveness when Desperado is active. | |
| 8% HP | Single enemy | 3 | Deal Physical damage to 1 foe equal to x% of Attack (3 hits). When Ryuji doesn't have Rebound, spend 20% of max HP to increase damage by 30% and increase critical rate by 30%. A shockwave slams into enemies like a pincer from a pirate fleet, dealing Physical damage. |
When user lacks Rebound, spends 20% of max HP to increase damage and crit rate by 30%. | |
| 20% HP | Single enemy | 1 | Select 1 foe, and enter the Changing Gears state. On the next action, deal Physical damage to the target equal to x% of Attack. When Ryuji has Rebound, guarantee a critical hit. If the main target is defeated while in Changing Gears, randomly select another foe. Power charges up before it's unleashed in a powerful strike, dealing Physical damage to the target. When used with Rebound, its power is even mightier. |
Charges up for a turn then deals massive damage. Guarantees critical hit when user has Rebound. | |
| 12% HP | Single enemy | 1 | Decrease this skill's accuracy by 20%, increase critical rate by 30%, and deal Physical damage to 1 foe equal to x% of Attack. On a critical hit, gain 1 Chivalry stack. A mighty fist swings down, dealing Physical damage to the enemy. |
Decrease skill accuracy by 20% and increases critical rate by 30%. On critical hit, user gains 1 Chivalry stack. | |
| 21 SP | Single enemy | 4 | Deal Physical damage to 1 foe equal to x% of Attack (4 hits) and inflict 1 Bleed stack. The razor flashes with peerless precision, dealing damage to the enemy. |
Inflicts a stack of Bleed. Changes to Midnight Surgery in Ripper mode. | |
| 21 SP | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack, then remove 2 Bleed stacks from the target (can activate Rending effects). The razor flashes with peerless precision, dealing damage to the enemy. |
Removes two stacks of Bleed from the target. Every three Bleed stacks, deal additional damage. Changes to Moonlit Scalpel in Doctor mode. | |
| 21 SP | Single enemy | 2 | Deal Physical damage to 1 foe equal to x% of Attack (2 hits). At the same time, activate Bleed damage and reset the turn duration of the target's Bleed stacks 1 time. A merciless slash swings down with mortal intent, dealing damage to the enemy. |
Activates damage effects from Bleed and resets the duration of Bleed stacks. Changes to Pathology in Ripper mode. | |
| 21 SP | Single enemy | 1 | Deal Physical damahe to 1 foe equal to x% of Attack. For each Bleed stack on the target, increase the damage of Rending activated by them and this skill by 2%, then remove all Bleed stacks from the target (can activate Rending effects). A merciless slash swings down with mortal intent, dealing damage to the enemy. |
Increases damage to target based on total Bleed stacks, then removes all Bleed stacks. Changes to Crimson Operation in Doctor mode. | |
| 8% HP | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. Also, increase party's damage by x% for 2 turns (for every 10 points of Speed, increase by 2% more, up to a maximum of 23.0%). When used on an extra action, increase skill damage by 50%, and activate a guaranteed critical hit on the main target. Plant a flag in the ground, creating a shockwave to deal Physical damage to all foes. |
Increase party's damage based on user's Speed. Guaranteed critical hit and increased damage when used on an extra action. |
Enemy Exclusive
| Name | Cost | P. LevelPower Level | Target | Hits | C. RateCritical Hit Rate | Description | Effect |
|---|---|---|---|---|---|---|---|
| 6% HP | — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. | Deal Physical damage to all enemies. | ||
| — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. | Deal Physical damage to all enemies. | |||
| — | Single enemy | 1 | Deal Physical damage to 1 foe equal to x% of Attack. | Deal Physical damage to 1 enemy. | |||
| — | Single enemy | 1 | Deal Physical damage to 1 enemy. | ||||
| — | Single enemy | 1 | Deal Physical damage to 1 enemy. | ||||
| — | Single enemy | 1 | Deal Physical damage to 1 foe. | Deal Physical damage to 1 enemy. | |||
| — | Single enemy | 1 | Deal Physical damage to 1 foe. | Deal Physical damage to 1 enemy. | |||
| — | All enemies | 1 | Deal Physical damage to all foes. | Deals Physical damage to all enemies. | |||
| — | Single enemy | 1 | Deal Physical damage to 1 foe. | ||||
| Medium | Single enemy | 1 | Deal medium Physical damage to 1 foe. | Deals moderate Physical damage to 1 enemy. | |||
| Heavy | All enemies | 1 | Deal heavy Physical damage to all foes. | Deals massive Physical damage to all enemies. | |||
| Severe | All enemies | 1 | Deal severe Physical damage to 1 foe. | Deals massive Physical damage to 1 enemy. | |||
| — | All enemies | 1 | Deal Physical damage to all foes. Miniscule chance to inflict Rage for 2 turns. | Small chance to inflict Rage. | |||
| Severe | Single enemy | 1 | Deal severe Physical damage to 1 foe. | Deals massive Physical damage to 1 enemy. | |||
| Heavy | Single enemy | 1 | Spend 10 energy to deal heavy Physical damage to Locked On foes. When downing a foe with this skill, recover 60 energy and 10% of HP. | Spends energy to deal damage to Locked On foes, and recovers HP and energy if foe is downed. | |||
| — | All enemies | 1 | Deal Physical damage to all foes. | Deals damage. | |||
| — | Single enemy | 1 | Deal Physical damage to 1 foe, and inflict Deep Wounds. | Inflicts Deep Wounds. | |||
| — | All enemies | 1 | Deal Physical damage to all foes, and inflict Bite Marks. | Inflicts Bite Marks. | |||
| — | All enemies | 1 | Deal Physical damage to all foes equal to x% of Attack. | ||||
| — | Single enemy | 2-3 | Deal Physical damage to 1 foe equal to x% of Attack (2 to 3 hits). | ||||
| — | All enemies | 1 | Deal Physical damage to all foes. | ||||
| — | Single enemy | 1 | Deal Physical damage to the foe with the lowest HP. Chance to inflict Brainwash for 2 turns. | Chance to inflict Brainwash. | |||
| Heavy | All enemies | 1 | Heavy Physical damage to all foes. | Deals Physical damage. | |||
| Medium | All enemies | 1 | Deal medium Physical damage and inflict Deep Wounds to all foes. Deep Wounds: For 3 turns, foes will have reduced defense and lose HP each turn. |
Deal Physical damage to all enemies and inflict Deep Wounds, dealing damage over time and reducing Defense. | |||
| All enemies | 1-3 | Deal Physical damage to all foes (1-3 hits). | Deal Physical damage to all enemies. | ||||
| Single enemy | 1 | Deal Physical damage to 1 foe. | Deal Physical damage. | ||||
| All enemies | 1 | 100% | Deal Physical damage to all foes after 1 turn. This skill is guaranteed to activate a critical. For each foe knocked down, gain a certain amount of Power. | Guaranteed critical hit. Gain Power when downing foes. Has 1-turn charge period. | |||
| Single enemy | 1 | Deal Physical damage to 1 foe. | |||||
| All enemies | 1 | Deal Physical damage to all foes. | |||||
| All enemies | 1 | Deal Physical damage to all foes. | Deal Physical damage to all enemies. | ||||
| All enemies | 1 | Spend all allies' Steel Pride stacks, and deal Physical damage to all foes. For each Steel Pride stack spent, increase damage by 10%. For every 10 Steel Pride stacks spent, this attack activates a guaranteed critical. | Deal Physical damage to all enemies based on Steel Pride stacks spent. | ||||
| Severe | Single enemy | 1 | Deal severe Physical damage to 1 foe. Prioritize attacking locked on foes. | Deal Physical damage, prioritizing foes with Lock On. | |||
| All enemies | 1 | Deal Physical damage to all foes based on Attack, and decrease Defense. | Deal Physical damage and decrease Defense. | ||||
| Single enemy | 2-3 | Deal Physical damage to 1 foe equal to x% of Attack (2 to 3 hits). Also, inflict Deep Wounds for 3 turns, decreasing HP by a set amount each turn. Prioritize attacking Locked On foes. | Deal Physical damage and inflict Deep Wounds. | ||||
| — | Single enemy | 1 | Spend all Warrior's Way stacks, and deal Physical damage to 1 foe. For each Warrior's Way stack spent, increase skill damage by 30%, and with 5 stacks, activate a guaranteed critical. If this skill knocks down a target, regain 1 Warrior's Way stack. | Deal Physical damage to 1 enemy. | |||
| Single enemy | 1 | Deal Physical damage to 1 foe. | Deal Physical damage to 1 enemy. | ||||
| Heavy | All enemies | 1 | Deal heavy Physical damage to all foes. Increase damage based on how many Shadows have escaped. | Deal damage to all foes based on escaped Shadows. | |||
| Heavy | All enemies | 1 | After 3 turns, spend all of user's HP to deal heavy Physical damage to all foes. | Incapacitates user to deal damage. | |||
| Heavy | Single enemy | 1 | Deals heavy Physical damage to 1 marked enemy. | ||||
| Heavy | Single enemy | 1 | Deals heavy Physical damage to 1 enemy. | ||||
| — | All enemies | 1 | Consumes all of your 'Rage Level', dealing massive Physical damage to all enemies. |
Gun
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 6% HP | Single enemy | 1 | Increase this skill's critical rate by 16%, and deal Gun damage to 1 foe equal to x% of Attack. | Heightened critical hit rate. | |
| 8% HP | Single enemy | 1 | Increase this skill's critical rate by 20%, and deal Gun damage to 1 foe equal to x% of Attack. | Heightened critical hit rate. | |
| 9% HP | All enemies | 3 | Decrease this skill's accuracy by 15%, increase critical rate by 16%, and deal Gun damage to all foes equal to 14.2% of Attack (3 hits). | Heightened critical hit rate but lower accuracy. | |
| 20% HP | Single enemy | 1 | Deal Gun damage to 1 foe equal to x% of Attack. On a critical hit, remove 1 more Down Point. | Removes an additional Down Point on critical hit. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 8% HP | Single enemy | 1 | Deal Gun damage to 1 foe equal to x% of Attack. 75% chance to inflict Marked for 2 turns. Marked: Decrease Defense by x%. The firing pin strikes the bullet, igniting its gunpowder for a deadly blow that deals ailment damage. Increase damage when a foe has Marked. |
Inflicts Marked. | |
| 8% HP | All enemies | 3 | Deal Gun damage to all foes equal to x% of Attack (3 hits). If a foe is Marked, increase damage by x% and critical damage by x%. The shepherd's axes seem to stop in midair, and time freezes as enemies are pierced by a hail of bullets. Deals continuous damage to all enemies. |
Increased damage to Marked foes. | |
| 12% HP | Single enemy | 1 | Deal Gun damage to 1 foe equal to x% of Attack. When Haru has Target Audience, increase the skill's pierce rate by x% and gain 1 Painpoint Round. Painpoint Round: When using a ranged attack, also deal Psychokinesis damage to the main target equal to x% of Attack (can gain skill damage increases from Focused Round). Fires a barrage of shots at a target in your sights, dealing Gun damage to a foe. |
Increased pierce rate when user has Target Audience and gives user a stack of Painpoint Round. |
Enemy Exclusive
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| All enemies | 1 | Deal Gun to all foes. | Deals Gun damage. | ||
| 8% HP | Single enemy | 1 | Skill inflicts an additional 15% damage with a 15% increased critical rate if the enemy target is inflicted with Aim. |
Fire
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 20 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 21 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 19 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 20 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 21 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. | |
| 24 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. If a foe is Burning, deal more Fire damage equal to x% of Attack and reset the duration of Burn. | Increases damage to Burning enemies and resets Burn duration. | |
| 24 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. x% chance to inflict Burn on foe. If no foes are Burning, this chance is doubled. | Increases chance to inflict Burn if there are no Burning enemies. | |
| 24 SP | All enemies | 1 | Deal Fire damage equal to x% of Attack to all foes. Inflict Burn on main target. | Inflicts Burn on main target. | |
| 24 SP | Single enemy | 4 | Deal Fire damage to 1 foe equal to x% of Attack (4 hits), and inflict Ascetic Ordeals for 3 turns. Ascetic Ordeals: Each time 1 hit of Fire damage is taken, increase critical damage taken by 3%. Stacks up to 8 times. |
Inflicts Ascetic Ordeals, increase critical damage when target takes Fire-attribute damage |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack, and increase Ann's Attack by 20% for 2 turns. When Ann has La Vie en Rose, for 2 turns, decrease foes' Attack by 8% of Ann's Attack and increase her Attack by the same amount. Incandescent flames blossom into a an[sic] enormous rose, dealing Fire damage to enemies. |
Increases user Attack. Increased effectiveness with La Vie en Rose and decreases enemy Attack by a percentage of user Attack. | |
| 20 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack, with 75% chance to inflict Burn. When Ann has La Vie en Rose, and the foe's HP is below 50%, deal bonus damage equal to 30% of the damage dealt with this skill. Four fireballs converge at the center and explode, dealing Fire damage to a single enemy. |
75% chance to inflict Burn. Bonus damage to enemies with less than 50% HP if user has La Vie en Rose. | |
| 22 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack, with 30% chance to inflict Burn. When Ann has La Vie en Rose, increase the damage dealt from skills by 30%. A ball of fire as immense as the sun itself falls from the sky, dealing Fire damage to enemies. |
30% chance to inflict Burn. If user has La Vie en Rose, increase damage from all skills by 30%. | |
| 22 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack, inflict Burn for 2 turns, and decrease healing received by 30%. The enemy is struck by a fireball like an owl on the hunt, dealing Fire damage. |
Inflicts Burn and decreases received healing. | |
| 18 SP | Single enemy/All enemies | 1 | Deal Fire damage to 1 foe equal to x% of Kurotani's max HP and inflict Burn. If the target is Burning, gain 1 Chosen One stack, change target to all foes, decrease damage dealt by half, and inflict Burn. The enemy is cast down into the infernal flames, dealing Fire damage. |
Deals damage based on user's max HP. Inflicts Burn. If target is already burning, reduces damage and changes target to all enemies and grants user a stack of Chosen One. | |
| 22 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Kurotani's max HP, and activate a Fire Technical. After the attack, based on the number of foes that were inflicted with Burn, gain 2 Chosen One stacks. Inflict Sacred Flame on Burning foes for 2 turns. Sacred Flame: When a foe takes an action, deal Fire damage equal to x% of Kurotani's max HP. A ritual calls forth the crimson pyre of purgatory, dealing Fire damage to all. |
Deals damage based on user's max HP. Activates Fire Technicals and inflicts Sacred Flame on Burning foes. Also gain stacks of Chosen One based on Burned enemies. | |
| 22 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Kurotani's max HP and activate Fire Technical. When main target has Sacred Flame, activate a Technical and increase damage by 30%. A pillar of flame engulfs the enemy to cleanse them of their sins, dealing Fire damage. |
Deals damage based on user's max HP. Activates Fire Technicals; when target has Sacred Flame, activate a second Technical and increase damage. | |
| 22 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack. Decrease target's Defense by 15.4% of Runa's ailment accuracy for 2 turns (up to x%). Also, when the target of this effect takes Fire, Ice, Electric, or Wind skill damage, decrease Defense by x% more. The Defense decrease effects from this skill and Furrious Bark do not stack. Also, 50% chance to inflict Burn on the target, and gain Big Welcome for 2 turns. Give everyone a big hug burning with love, dealing Fire damage to all enemies. |
Decrease target defense based on user's ailment accuracy. Target inflicted with this effect will receive a further defense reduction if hit by an elemental attribute. 50% chance to inflict Burn, and user gains Big Welcome. | |
| 22 SP | Single enemy | 1 | Deal Fire damage to 1 foe equal to x% of Attack. Decrease target's Defense by x% + 31.4% of Runa's ailment accuracy (up to x%) for 2 turns. The Defense decrease effects from this skill and Welcome Hug do not stack. Also, gain Furrocious Follow-Up for 2 turns. Unleash a mighty woof that shakes the skies, dealing Fire damage to a single enemy. |
||
| 26 SP | All enemies/Single enemy | 1 | Usable when Big Welcome or Furrocious Follow-Up are active, and activates various effects based on which is active. If both effects are active at the same time, prioritize Big Welcome. Remove Big Welcome and Furrocious Follow-Up after effect activates. Big Welcome: Deal Fire damage to all foes equal to x% of Attack. This skill's damage is counted as a Resonance. Increase target's damage taken by 24% of Runa's ailment accuracy (up to x%), and Fire, Ice, Electric, and Wind damage taken by x% for 2 turns. Furrocious Follow-Up: Deal Fire damage to 1 foe equal to x% of Attack. This skill's damage is counted as a Resonance. Increase target's damage taken by 34.3% of Runa's ailment accuracy (up to x%), and Resonance damage taken by x% for 2 turns. Slash with fiery paws, dealing Fire damage to either a single or all enemies. |
Changes effect based on if the user has Big Welcome or Furrocious Follow-Up, prioritizing Big Welcome. Increases target damage based on user's ailment accuracy and increases damage of either elemental attributes or Resonances. | |
| 20 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack, and increase Firecracker Yaoling's critical rate by 10% for 2 turns. Also, for 1 turn, Yanhua Slash deals more Fire damage equal to x% of Attack. Shoot off a massive fireball to ward off evil, dealing fire damage to all enemies. |
Increases user's critical rate and adds additional damage to Yanhua Slash. | |
| 20 SP | All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack, with a 90% chance to inflict Burn, and a 90% chance to inflict 1 Year-End Flames stack for 2 turns. Also, for 1 turn, Yanhua Slash has a 90% chance to inflict 1 Year-End Flames stack. Year-End Flames: Take Fire damage equal to x% of Firecracker Yaoling's Attack for 2 turns. Stacks up to 4 times. A gigantic firecracker deals fire damage to all enemies. |
High chance to inflict Burn and Year-End Flames and adds a chance to inflict Year-End Flames to Yanhua Slash. |
Enemy Exclusive
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| All enemies | 1 | Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns. | Chance to inflict Burn. |
Ice
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflict Freeze for two turns. | |
| 20 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflict Freeze for two turns. | |
| 21 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflict Freeze for two turns. | |
| 22 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflict Freeze for two turns. | |
| 19 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflicts Freeze for two turns. | |
| 20 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflicts Freeze for two turns. | |
| 21 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze for 2 turns. | Inflicts Freeze for two turns. | |
| 24 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze on the main target for 2 turns. | High chance to inflict Freeze on main target. | |
| 24 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. 25% chance to knock down target. If knocked down with this skill, deal bonus Ice damage equal to x% of Attack. | Chance to knock down target. If successful, deals bonus damage. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Shun's max HP. 70% chance to inflict Freeze. A chilling hatchet formed from glistening ice is hurled forth, dealing Ice damage to the enemy. |
Deals damage based on user's max HP. 70% chance to inflict Freeze. | |
| 20 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze. Frozen flowers blossom, dealing Ice damage to enemies. |
Chance to inflict Freeze. | |
| 20 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack. Gain 4 Ice Crystal stacks. A flurry of hailstones and icicles descends upon an enemy, dealing Ice damage. |
Gain 4 stacks of Ice Crystal. | |
| 24 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of attack. When Kotone has Parhelion or 10+ Ice Crystal stacks, increase damage based on foe's missing HP (up to x%). When Blade Dancer is activated, increase damage based on foe's missing HP (up to x%). A great blade of ice plunges down, dealing Ice damage to a single foe. |
Increase damage based on target's missing HP, based on Ice Crystal stacks, Parhelion, and Blade Dancer. | |
| 24 SP | All enemies | 1 | Deal Ice damage to the main target equal to x% of Ashiya's Defense, and deal Ice damage to other foes equal to x% of Ashiya's Defense. x% chance to inflict Freeze on the main target, and gain 2 Heroism stacks. If Garden of Promises is active, increase the main target's damage taken by 2% for every 600 points of Ashiya's Defense (up to x%), but gain only 1 Heroism stack. Icy vines covered in frozen thorns deal Ice damage to enemies. |
Deals damage based on user's Defense. Chance to inflict Freeze. Gain 2 stacks of Heroism; if Garden of Promises is active, gain 1 stack and instead increase damage to main target based on user Defense. | |
| 20 SP | All enemies | 1 | Deal Ice damage to all foes equal to x% of Yusuke's Defense. Inflict Freeze on main target for 2 turns. A ghastly cold freezes the surrounding air, dealing Ice damage to enemies. |
Deals damage based on user's Defense. Inflicts Freeze. | |
| 20 SP | Random enemies | 5 | Deal Ice damage to foes equal to x% of Yusuke's Defense (5 hits). When Yusuke has a shield, increase damage by 30%. From the second hit, prioritize new targets and decrease damage by 60% for each hit on the same target (max decrease to 20% of Defense). A razor-sharp cold slices through foes, dealing Ice damage. |
Deals damage based on user's Defense. Increased damage if user has a shield. Prioritizes new targets and reduces damage when hitting same target repeatedly. | |
| 24 SP | Single enemy | 1 | Winter mode: Deal Ice damage to 1 foe equal to x% of Attack, with a x% chance to inflict Freeze. If the target is already Frozen, inflict On Ice for 2 turns. Increase Ice damage taken by x% for foes with On Ice. In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy. |
Chance to inflict Freeze; if target is frozen, inflict On Ice. | |
| 24 SP | All enemies | 1 | Winter mode: Deal Ice damage to all foes equal to x% of Attack, with a x% chance to inflict Freeze. When Winter's Edge is active, increase this skill's damage by 20%. In Spring mode, deal Wind damage to all enemies. In Winter mode, deal Ice damage to all enemies. |
Chance to inflict Freeze. With Winter's Edge, increase damage. | |
| 28 SP | Single enemy | 1 | Winter mode: Activate Winter's Edge for 1 turn, and deal Ice damage to 1 foe equal to x% of Attack. While Winter's Edge is active, when an ally takes an attack, grant Glaical Heart to all allies for 2 turns, protecting them from up to x damage. This effect can be activated up to 2 times. Also, when allies deal Ice damage with a skill, Highlight, or Resonance, gain 1 Winter's Vestige stack. When Winter's Edge ends, spend all Winter's Vestige stacks, and deal Ice damage to the target selected that turn equal to (number of Winter's Vestige stacks + 4) x x% of Attack. This damage is counted as a Resonance. In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy. |
Deals damage and activates Winter's Edge, shielding allies from damage. Ice-based follow-up attack based on Ice-attribute damage dealt by allies while active. | |
| 22 SP | All enemies | 1 | Gain 1 Extinguish stack, and deal Ice damage to all foes equal to x% of Attack. 50% chance to inflict Freeze. Also, decrease Defense by x% for 3 turns (for every 5.47% of Natsukawa's ailment accuracy, decrease Defense by 1% more, up to a maximum of x%). When an ally attacks a foe whose Defense has been decreased by this skill, increase Technical Precision by x.<br/If at least 1 foe is inflicted with Burn, remove Burn and inflict Scald on all foes (cannot be inflicted if Scald is already active). Scald: Counts as Burn. Lasts for 3 turns. When allies attack the affected foe, increase Technical Precision by x. A rush of freezing water overwhelms foes, dealing Ice damage to all enemies. |
User gains a stack of Extinguish and target has a chance to inflict Freeze. Additionally increases target's Defense based on user's ailment accuracy. Inflicts Scald on foes with Burn. | |
| 24 SP | Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack, and can activate an Ice Technical. When Deepfreeze is activated, x% chance to inflict Icebound. Submerges the target in a prison of frigid water, dealing Ice damage to one enemy. |
Activates Ice Technicals. Chance to inflict Icebound on foes when Deepfreeze is active. | |
| 25 SP | All enemies | 1 | Can be used at 2 or more Extinguish stacks. Spend 2 Extinguish stacks to deal Ice damage to all foes equal to x% of Attack. Also, decrease Defense by x% for 2 turns (for every 5.83% of Natsukawa's ailment accuracy, decrease Defense by 1% more, up to x%). Also, can activate Ice Technical. When Iceburn is activated, this effect is guaranteed to evolve to Cold Flames. Cold Flames: Increase damage taken by x% (for every 4.38% of Natsukawa's ailment accuracy, increase damage taken by 1% more, up to a maximum of x%). At 4 or more Extinguish stacks, evolve this skill to Requiem Guidance. A jet of icewater blasts foes, dealing Ice damage to all enemies. |
Uses Extinguish stacks and activates Ice Technicals, which are strengthened with Iceburn. Additionally decreases target's Defense based on user's ailment accuracy. Evolves to Requiem Guidance at 4 stacks of Extinguish. | |
| 25 SP | All enemies | 1 | Spend 4 Extinguish stacks to deal Ice damage to all foes equal to x% of Attack. Also, decrease Defense by x% for 2 turns (for every 4.86% of Natsukawa's ailment accuracy, decrease Defense by 1% more, up to a maximum of x%). Also, can activate Ice Technical. When Iceburn is activated, this effect is guaranteed to evolve to Cold Flames. Cold Flames: Increase damage taken by x% (for every 3.65% of Natsukawa's ailment accuracy, increase damage taken by 1% more, up to a maximum of x%). A jet of icewater blasts foes, dealing Ice damage to all enemies. |
Uses Extinguish stacks and activates Ice Technicals, which are strengthened with Iceburn. Additionally decreases target's Defense based on user's ailment accuracy. |
Enemy Exclusive
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| All enemies | 1 | Deal Ice damage to all foes. Inflict Chill. If targets are inflicted with Chill, increase this damage by 20% one time. Also, x% chance to inflict Freeze for 2 turns. |
Inflicts Chill with chance to inflict Freeze. | |||
| Single enemy | 1 | Deal Ice damage to 1 foe equal to x% of Attack, and inflict Chill. Also, x% chance to inflict Freeze for 2 turns. |
Inflicts Chill with chance to inflict Freeze. | |||
| All enemies | 1 | Deal Ice damage to all foes equal to x% of Attack, and inflict Chill. Also, x% chance to inflict Freeze for 2 turns. |
Inflicts Chill with chance to inflict Freeze. | |||
| All enemies | 1 | Deal Ice damage to all foes. | Deals damage. | |||
| Single enemy | 1 | Deal Ice damage to 1 foe. | Deals damage. | |||
| All enemies | 1 | Deal Ice damage to all foes, with a chance to inflict Freeze for 2 turns. | Deals damage with chance to inflict Freeze. | |||
| Single enemy | 1 | Deal Ice damage to 1 foe, with a chance to inflict Freeze for 2 turns. | Chance to inflict Freeze for two turns. | |||
| Single enemy | 1 | Deal Ice damage to 1 foe. | Deals damage. | |||
| Heavy | All enemies | 1 | Deal heavy Ice damage to all foes. | Deals damage. | ||
| Heavy | All enemies | 1 | Deal heavy Ice damage to all foes, dealing bonus damage based on targets' current HP. | Deals damage, with bonus damage based on target HP. | ||
| Single enemy | 1 | Deal Ice damage to 1 foe. The lower the target's HP, the higher the damage. | Deals damage, with bonus damage to targets with low HP. |
Elec
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| 19 SP | — | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | |
| 20 SP | — | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | |
| 21 SP | Heavy | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Deals a large amount of Electric damage to 1 enemy, then has a chance to Shock them for 2 turns. | |
| 20 SP | — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | |
| 21 SP | — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | |
| 22 SP | — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | |
| 24 SP | — | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns. | High chance to inflict Shock. | |
| 24 SP | — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. When Thunder Lord's Majesty reaches 3 stacks, 80% chance to inflict Shock on all foes for 2 turns. | High chance to inflict Shock on all foes when at 3 stacks of Thunder Lord's Majesty. | |
| 22 SP | — | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Chance to inflict Shock. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Random enemies | 4 | Deal Electric damage to foes equal to x% of Attack (4 hits). From the second hit, prioritize new targets and decrease damage to 10% for hits on the same target. Attack on main target is guaranteed. Inflict Shock on the main target for 2 turns. Furious thunderbolts crash down from the heavens, dealing Electric damage to all enemies. |
Inflicts Shock. Guaranteed hit on primary target. | |
| 18 SP | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. Increase party's Electric damage by x% for 2 turns. Unleashes the energy stored within a thundercloud, dealing Electric damage to an enemy. |
Increase party Electric damage. | |
| 24 SP | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. If a foe is Shocked, activate a Technical and deal bonus Electric damage equal to x% of Attack. Summons a rampaging shark of lightning, dealing Electric damage to enemies. |
Deals Technical damage to Shocked foes. | |
| 26 SP | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack, with a x% chance to inflict Shock. When Ryuji has Rebound, increase chance to inflict Shock by x%. A blinding bolt strikes down from the heavens, dealing Electric damage. |
Chance to inflict Shock that is increased when user has Rebound. | |
| 20 SP | Single enemy | 1 | Deal Electric damage to 1 foe equal to x% of Attack. If the foe is not Shocked, there is a x% chance to inflict Shock for 2 turns. If the foe is already Shocked, increase damage by 30%. A virtual bomb comes flying into reality, dealing Electric damage to an enemy. |
Chance to inflict Shock. If foe is already shocked, increase damage 30%. | |
| 20 SP | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. Increase damage to the main target by 25%. The fuse burns away as virtual dynamite materializes into reality, dealing Electric damage to enemies. |
Increased damage to main target. | |
| 20 SP | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. 80% chance to inflict Shock on the main target for 2 turns. If an ally has Costar, deal bonus Electric damage to the main target equal to x% of that ally's Attack (1 hit). An explosive chord sends sound waves rippling through the air, dealing Electric damage to an enemy. |
80% chance to inflict Shock. If an ally has Costar, bonus damage to the main target based on that ally's attack. |
Enemy Exclusive
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict Shock for 2 turns. | Inflicts Shock for two turns. | ||
| Heavy | All enemies | 1 | Deal heavy Electric damage to all foes. | Deals massive Electric damage to all enemies. | ||
| Severe | All enemies | 1 | Deal severe Electric damage to all foes. | Deals Electric damage to all enemies. | ||
| Severe | All enemies | 1 | Deal severe Electric damage to all foes. | Deals massive Electric damage to all enemies. | ||
| Severe | All enemies | 1 | Deal severe Electric damage to all foes. | Deals Electric damage to all enemies. | ||
| — | All enemies | 1 | Deal Electric damage to all foes equal to x% of Attack. x% chance to delay Frozen foes by 1 action in the turn order. | Delays the action of Frozen enemies. | ||
| — | All enemies | 1 | Deal Electric damage to all foes. | Deals damage. | ||
| — | Single enemy | 1 | Deal Electric damage to 1 foe. | Deals damage. | ||
| — | All enemies | 1 | Deal Electric damage to all foes. When dealing weakness damage, gain 1 Warrior's Way stack. | Deals damage; user gains Warrior's Way if inflicting weakness damage. | ||
| — | Single enemy | 3-8 | Spend all Warrior's Way stacks, and deal Electric damage to 1 foe (3 hits). For each Warrior's Way stack spent, deal 1 more hit of Electric damage, and with 5 stacks, increase damage by 50%. If this skill defeats a target, regain 3 Warrior's Way stacks. | Deals damage and increases hit count based on user's Warrior's Way stacks. | ||
| Medium | Single enemy | 1 | Deal medium Electric damage to 1 foe. Attack targets with Miko's Bell first and inflict Kagura Dancer. | Deals damage and inflicts Kagura Dancer. | ||
| Medium | Single enemy | 1 | Deal medium Electric damage to 1 foe. | Deals damage. | ||
| Heavy | All enemies | 1 | Spend a fixed amount of HP to deal heavy Electric damage to all foes. | Deals damage while spending user HP. |
Wind
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 20 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 21 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 19 SP | All enemies | 1 | Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 20 SP | All enemies | 1 | Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 21 SP | All enemies | 1 | Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| 24 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack. x% chance to inflict Windswept on the target for 2 turns. | High chance to inflict Windswept. | |
| 24 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack with a 75% chance to inflict Windswept. If the target already has Windswept, reset effect duration and increase this skill's damage by x%. Also, increase foes' Wind damage taken by x% for 2 turns. | Chance to inflict Windswept, increases damage to foes already inflicted with Windswept, and increases enemy party Wind damage taken. | |
| 22 SP | All enemies | 1 | Deal Wind damage to all foes equal to x% of Attack. x% chance to inflict Windswept for 2 turns. | Chance to inflict Windswept. | |
| All enemies | 1 | Deals moderate Wind damage to all enemies and marks 1 enemy, increasing their damage taken by 10%. | |||
| All enemies | 1 | Deals moderate Wind damage to all enemies. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 22 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack. Inflict Windswept on the foe for 2 turns. Chance to gain 1 Chivalry stack (chance is equal to current critical rate). A sharp gust of wind shoots like a missile, dealing Wind damage to an enemy. |
Inflicts Windswept. User has a chance equal to critical rate to gain 1 stack of Chivalry. | |
| 16 SP | Single enemy | 4 | Deal Wind damage to 1 foe equal to x% of Attack (4 hits). x% chance to inflict Windswept for 2 turns. A powerful tempest strikes like the thrust of a rapier, dealing Wind damage to foes. |
Chance to inflict Windswept | |
| 19 SP | All enemies | 3 | Deal Wind damage to all foes equal to x% of Attack (3 hits). Gain 1 Right to Strike stack with a chance equal to the number of foes present when using the skill × x%. A powerful tornado tears through everything in its path, dealing Wind damage to enemies. |
Chance to gain a Right to Strike stack based on number of foes present. | |
| 18 SP | Single enemy | 3-4 | Deal Wind damage to 1 foe equal to x% of Attack (3 hits). When Right to Strike is at 3 or more stacks, increase hits by 1 and increase critical rate by 20%. A biting gale pierces and rips through the enemy, dealing Wind damage. |
Gain an extra hit and increased critical rate when at 3 or more Right to Strike stacks. | |
| 24 SP | Single enemy | 3 | Spring mode: Deal Wind damage to 1 foe equal to x% of Attack (3 hits), with a 30% chance to inflict Windswept. When Spring's Edge is active, also gain 1 Spring's Vestige stack and inflict Spiral Sequence for 2 turns. When Frostgale Kotone attacks a foe with Spiral Sequence, increase critical damage by x%. In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy. |
Inflicts Windswept. With Spring's Edge, inflict Spiral Sequence on target and user gains a stack of Spring's Vestige. | |
| 24 SP | All enemies | 3 | Spring mode: Deal Wind damage to all foes equal to x% of Attack (3 hits). When Spring's Edge is active, also gain 2 Spring's Vestige stacks. In Spring mode, deal Wind damage to all enemies. In Winter mode, deal Ice damage to all enemies. |
With Spring's Edge, user gains 2 stacks of Spring's Vestige. | |
| 28 SP | Single enemy | 3 | Spring mode: Activate Spring's Edge for 1 turn, and deal Wind damage to 1 foe equal to x% of Attack (3 hits). While Spring's Edge is active, when allies deal Wind damage with a skill, Highlight, or Resonance, deal Wind damage to the selected target equal to 20% of Frostgale Kotone's Attack, and gain 1 Spring's Vestige stack. When Spring's Edge ends, spend all Spring's Vestige stacks, and deal Wind damage to the target selected that turn equal to (number of Spring's Vestige stacks + 4) x x% of Attack. This damage is counted as a Resonance. In Spring mode, deal Wind damage to an enemy. In Winter mode, deal Ice damage to an enemy. |
Activate Spring's Edge and deal damage. With Spring's Edge, user performs Wind-attribute follow-up attacks to ally Wind-attribute attacks. | |
| 0 SP | Single enemy | 1 | Deal Wind damage to 1 foe equal to x% of Attack, and inflict Windswept and Falling Petals for 2 turns. Falling Petals: When taking Wind damage, increase Attack for that damage. The increase is equal to 18.3% of the portion of Tempest Riko's critical multiplier that exceeds 100% (up to x% of critical multiplier). Also, restore Tempest Riko's SP by 16. The scent of plum blossoms envelops the foe, dealing Wind damage to 1 enemy. |
Inflicts Windswept and Falling Petals. Restore user SP. |
Enemy Exclusive
| Name | Cost | Target | Hits | Effect |
|---|---|---|---|---|
| Single enemy | 1 | Deals Wind damage to 1 enemy, with a chance to inflict Windswept. |
Psy
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 1 | Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 21 SP | Single enemy | 1 | Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 22 SP | Single enemy | 1 | Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 19 SP | All enemies | 1 | Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 20 SP | All enemies | 1 | Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 40% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 21 SP | All enemies | 1 | Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 45% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 22 SP | All enemies | 1 | Deal Psy damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 50% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 19 SP | Single enemy | 1 | Deal Psy damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 35% for foes with a spiritual ailment. | Deals Technical damage to foes with spiritual ailments. | |
| 24 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of attack. Spend all Wisdom stacks to activate Karmic Alteration effects. | Activates effects of Karmic Alteration. | |
| 24 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of attack. Decrease foes' Defense by x% for 2 turns. | Decreases Defense of targets. | |
| 24 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of attack. If foes have a spiritual ailment, increase damage by 20%. If foes are weak to Psychokinesis, increase damage by 15% more. | Increased damage to targets with spiritual ailments and/or weakness. | |
| 24 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of attack. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of Attack, and gain 2 Greenleaf stacks. A stirring melody drives listeners wild, dealing Psychokinesis damage to enemies. |
User gains 2 stacks of Greenleaf. | |
| 20 SP | Single enemy | 1 | Deal Psychokinesis damage to 1 foe equal to x% of Attack, and grant Affection to party for 1 turn. Affection: When dealing damage with a skill, grant Haruna 1 Childish Heart stack. A tiny robot crashes into enemy lines and explodes, dealing Psychokinesis damage to enemies. |
Party gains Affection. | |
| 23 SP | All enemies | 4 | Deal Psy damage to foes equal to x% of Attack (4 hits). From the second hit, prioritize new targets and inflict 1 Sparks stack per hit. Deal 30% damage for hits on the same target. Passive: Increase Summer Reminiscence skill damage multiplier and healing by x%. A freezing cold drink that jolts the drinker wide awake, dealing Psychokinesis damage to foes. |
Inflicts Sparks. Prioritizes new targets after first hit; reduces damage to hits on same target. | |
| 25 SP | All enemies | 1 | Deal Psy damage to all foes equal to x% of Attack. For 2 turns, increase foes' damage taken by x% and inflict 1 Sparks stack when foes take skill damage. At the start of Seaside Tomoko's turn, decrease this effect's duration by 1. Sparks stacks up to 5 times and isn't inflicted by damage from this skill. Dazzling fireworks sear the mind's eye, dealing Psychokinesis damage to all foes. |
Increases enemy damage taken and inflicts a stack of Sparks when foes take skill damage. | |
| 26 SP | All enemies | 2 | Deal Psychokinesis damage to all foes equal to x% of Attack (2 hits). x% chance to inflict 1 Target Audience stack on the main target and x% chance to inflict 1 Target Audience stack on other foes. Then, change Target Audience stacks on foes to Target Audience stacks on Haru and Target Audience's duration to 3 turns. Also gain 1 Focused Round stack. Focused Round: When using a ranged attack with Target Audience, increase skill damage by x%. After the ranged attack, remove all Target Audience stacks granted to Haru. Deals Psychokinesis damage to all foes, targeting them in your mind's eye. |
Inflicts Target Audience and grants user a stack of Focused Round. | |
| 26 SP | All enemies | 1 | Deal Psychokinesis damage to all foes equal to x% of Attack. When Haru has Target Audience, increase the skill's critical rate by x% and gain 1 Spillover Round stack. Spillover Round: When using a ranged attack, also deal Psychokinesis damage to all foes equal to x% of Attack (can gain skill damage increases from Focused Round). Unleashes your thoughts at targets in your sights, dealing Psychokinesis damage to all foes. |
Increased critical rate with Target Audience and user gains 1 stack of Spillover Round. |
Enemy Exclusive
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| Severe | All enemies | 1 | Deal severe Psychokinesis damage to all foes. | Deals Psy damage. | ||
| Light | All enemies | 1 | Light Psychokinesis damage to all foes. Summon Shadows. | Summons ally Shadows. | ||
| Heavy | All enemies | 1 | Deal heavy Psychokinesis damage to all foes. Increase party's damage for 2 turns. | Increases target's damage taken. | ||
| — | Single enemy | 1 | Deal Psychokinesis damage to 1 foe, with a chance to inflict Sleep. | Chance to inflict Sleep. | ||
| — | All enemies | 1 | Deal Psychokinesis damage to all foes, and inflict 1 foe with Passionate Gaze. | Inflicts a foe with Passionate Gaze. | ||
| — | Single enemy | 1 | Deal Psychokinesis damage to foes inflicted with Passionate Gaze. For every Infatuation stack inflicted on the target, increase damage dealt by 20%. | Deals damage to foes with Passionate Gaze with damage increase based on Infatuation stacks. |
Nuclear
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment. | Deals Technical damage to enemies with elemental ailments. | |
| 20 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment. | Deals Technical damage to enemies with elemental ailments. | |
| 20 SP | All enemies | 1 | Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 18% for foes with an elemental ailment. | Deals Technical damage to enemies with elemental ailments. | |
| 22 SP | All enemies | 1 | Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 22% for foes with an elemental ailment. | Deals Technical damage and increases damage dealt to enemies with elemental ailments. | |
| 19 SP | All enemies | 1 | Deal Nuclear damage to all foes equal to x% of Attack. Deal a Technical and increase damage by 16% for foes with an elemental ailment. | Deals Technical damage to enemies with elemental ailments. | |
| 24 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. If foe has an elemental ailment, increase this skill's damage by 25%. Increase nuclear[sic] allies' Attack by x% for 2 turns. | Deals additional damage to enemies with elemental ailments. | |
| 20 SP | Single enemy | 1 | Inflicts 86.1% Nuke damage. If all allies are Active, their damage output increases by 10%. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. For each stack of Power of Friendship the party has, increase damage by 10%. The hero unleashes his atomic power, dealing Nuclear damage to the enemy. |
Increase damage based on party's Power of Friendship stacks. | |
| 20 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to EFF1 of Attack. For 2 turns, decrease the target's Defense by 22.5% of Chizuko's ailment accuracy (up to EFF2) and inflict a random elemental ailment that the target does not already have. Light pours down from the sky above, dealing Nuclear damage to enemies. |
Decreases Defense based on user's ailment accuracy. Inflicts a random elemental ailment that the target doesn't have. | |
| 22 SP | All enemies | 1 | Deal Nuclear damage to all foes equal to x% of Attack. Has a 40% chance to inflict a random elemental ailment that the foe does not already have. The skies are torn apart by a tremendous explosion, dealing Nuclear damage to enemies. |
40% chance to inflict a random elemental ailment that a target does not already have. | |
| 24 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. Increase the target's damage taken by 11.3% of Chizuko's ailment accuracy (up to x%) for 2 turns, based on the number of unique elemental ailments they have. Heat-seeking missiles precisely target an enemy, dealing Nuclear damage to them. |
Increases target's damage taken based on user's ailment accuracy and the number of unique elemental ailments they have. | |
| 20 SP | All enemies | 5 | Deal Nuclear damage to foes equal to x% of Attack (5 hits). From the second hit, prioritize new targets and change damage to x% for hits on the same target. Also inflict a random elemental ailment on the target of each hit, prioritizing ones the target does not have. If the target has an elemental ailment, activate a Technical and deal bonus Nuclear damage equal to x% of Attack. Inflict Radiation on the main target for 2 turns. Johanna goes full throttle, dealing Nuclear damage to enemies. |
Prioritizes new targets after the first hit, inflicting random elemental ailments on each hit. Bonus damage if the target already has an elemental ailment. | |
| 21 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack, and gain 2 Tenacity stacks. If the main target has an elemental ailment, activate a Technical and deal bonus Nuclear damage equal to x% of Attack. When Crash Out is active, evolve this skill to Thermonuclear Fury. Unleashes a pent-up explosion of rage, dealing Nuclear damage to enemies. |
Gain stacks of Tenacity and deals bonus damage to targets with elemental ailments. Evolves to Thermonuclear Fury with Crash Out. | |
| 24 SP | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. For each different elemental ailment the target has, activate a Technical and deal bonus Nuclear damage equal to x% of Attack (up to 3 hits). Unleashes a pent-up explosion of rage, dealing Nuclear damage to enemies. |
Deal bonus damage for every elemental ailment on the target, up to 3 times. |
Enemy Exclusive
Lua error in Module:Skill_List at line 13: Skill "mafreidyne" not defined for p5x.| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| — | All enemies | 1 | Deal Nuclear damage to all foes. | Deal Nuke damage to all enemies. | ||
| — | Single enemy | 1 | Deal Nuclear damage to 1 foe. | Deal Nuke damage to 1 enemy. | ||
| — | Single enemy | 1 | Deal Nuclear damage to Locked On foes. | Deal Nuke damage to 1 Locked On enemy. | ||
| — | All enemies | 1 | Activates when energy reaches 100. Spend 60 energy to deal severe Nuke damage to all foes. | Deal Nuke damage to all enemies. | ||
| — | All enemies | 1 | Deal Nuclear damage to all foes. | Deal Nuke damage to all enemies. | ||
| Heavy | All enemies | 1 | Deal heavy Nuclear damage to all foes. | Deal Nuke damage to all enemies. | ||
| — | Single enemy | 1 | Spend HP to deal Nuclear damage to 1 foe. | Spends HP to deal Nuclear damage. | ||
| — | All enemies | 1 | Spend HP to deal Nuclear damage to all foes. | Spends HP to deal Nuclear damage. | ||
| Heavy | All enemies | 1 | Spend HP to deal heavy Nuclear damage to all foes. | Spends HP to deal Nuclear damage. | ||
| — | All enemies | 1 | Deal Nuclear damage to all foes. | Deals Nuclear damage. | ||
| Colossal | All enemies | 1 | Spend all energy to deal colossal Nuclear damage to all foes. | Spends energy to deal Nuclear damage. | ||
| — | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 20% for foes with an elemental ailment. | Deals Technical damage to enemies with elemental ailments. | ||
| — | Single enemy | 1 | Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 22% for foes with an elemental ailment. | Deals Technical damage and increases damage dealt to enemies with elemental ailments. |
Bless
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Gain 0 to 1 Blessing stacks. | User gains 0-1 stacks of Blessing. | |
| 20 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Gain 1 to 2 Blessing stacks. | User gains 1-2 stacks of Blessing. | |
| 22 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Gain 2 Blessing stacks. | User gains 2 stacks of Blessing. | |
| 19 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Gain 0 to 1 Blessing stacks. | User gains 0-1 stacks of Blessing. | |
| 20 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Gain 1 to 2 Blessing stacks. | User gains 1-2 stacks of Blessing. | |
| 19 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 20 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 19 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 21 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Gain 1 to 2 Blessing stacks. | User gains 1-2 stacks of Blessing. | |
| 21 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Gain 1 to 2 Blessing stacks. | User gains 1-2 stacks of Blessing. | |
| 20 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Low chance to deal a Bless insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 24 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. If main target's HP is below 50%, chance of insta-kill. | Chance to insta-kill main target if it is below 50% HP. | |
| 24 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Grant all allies 2 Blessing stacks. For each Blessing on user, increase skill damage by 5%, up to 25%. | All allies gain 2 stacks of Blessing. Increase damage based on number of Blessing stacks on user. | |
| 24 SP | Single enemy | 1 | Bless dmg to 1 foe (x% Atk). Increase target's Highlight dmg taken x% (1 turn). | Increase target's damage taken from Highlights. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 24 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Restore HP of the ally with the lowest remaining HP, equal to x% of Attack + x. The shepherd's axe blades trace an X through the air, dealing damage to enemies caught off guard. From the crosspoint, a beam of light offers healing to allies. |
Deals damage and restores HP to ally with lowest HP. | |
| 19 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Yukimi's Defense. Grant 1 Blessing stack to Yukimi and allies with Oath. A sword of light is summoned from the heavens, dealing Bless damage to enemies. |
Deals damage based on user's Defense. Grants user and all allies with Oath a stack of Blessing | |
| 25 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Yukimi's Defense. When Yukimi or an ally with an Oath gain Blessing stacks, gain 1 Gavel stack. When this skill is used after Gavel reaches 2 stacks, spend all Gavel stacks. For each Gavel stack spent, increase party's damage by x% for 1 turn, and grant a shield to party equal to x% of Yukimi's Defense for 2 turns. The hammer of justice descends upon an enemy, dealing swift judgment and Bless damage. |
Deals damage based on user's Defense. Gain a Gavel stack when a Blessing stack is gained. At 2 stacks of Gavel, this skill increases party damage and grants party a shield. | |
| 20 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Minami's max HP, and grant 1 Blessing stack to all allies. Grant Minami 1 Diagnosis stack. A light repelling all injuries and illnesses, granting Blessings to allies and dealing Bless damage to an enemy. |
Deals damage based on user's max HP and grants a stack of Blessing to all allies. Grants user a stack of Diagnosis. | |
| 20 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. If Summer Hype is active, spend 10% of Tropical Motoha's max HP to deal bonus Bless damage to all foes equal to x% of Attack. The sun rises on the summer sea, dealing Bless damage to all foes. |
If Summer Hype is active, spend user HP to deal bonus damage. | |
| 20 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack, and restore 20% of Tropical Motoha's max HP. If Summer Hype is active, deal bonus Bless damage to 1 foe equal to x% of Attack. Swelling anticipation hits the beach, dealing Bless damage to 1 foe and healing user. |
If Summer Hype is active, spend user HP to deal bonus damage. | |
| 24 SP | All enemies | 1 | Immediately enter the Summer Hype state, which lasts until the end of Tropical Motoha's next turn. Spend 15% of her max HP to deal Bless damage to all foes equal to x% of Attack. Summer Hype: Increase critical rate by x% and damage by x%. The summer sunshine creates perfect surf conditions, dealing Bless damage to all foes. |
Enters Summer Hype state. Spends user HP. | |
| 23 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack, and gain Lead Step. If this skill is activated by an ally with Dance Partner, deal Bless damage to 1 foe equal to x%, and gain 1 Lead Step. Lead Step stacks up to 3 times. A dazzling light is cast at an enemy, dealing Bless damage. |
User gains Lead Step. Skill can be activated by an ally with Dance Partner. | |
| 27 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. When using this skill while in Masquerade mode, increase skill damage by 30%, and critical damage by x%. A sacred light blinds the enemy, dealing Bless damage. |
Skill damage and critical damage increases when user is in Masquerade mode. | |
| 20 SP | All enemies | 1 | Deal Bless damage to all foes equal to x% of Attack. Also, restore all allies' HP by x and grant 1 Blessing stack. Also, gain Suspicion, and gain Deduction for 2 turns. With Deduction, increase party's damage by x%. Unparalleled deductive reasoning illuminates all, dealing Bless damage to all enemies and healing all allies. |
Restore ally HP and grant a stack of Blessing. Gain Suspicion and Deduction. | |
| 20 SP | Single enemy | 1 | Deal Bless damage to 1 foe equal to x% of Attack. Also, grant 2 Blessing stacks to all allies, and for 2 turns, increase damage by 0.8% for every 100 points of Shoki's Attack (up to a maximum of x%). A blinding beam of light shines like a spear, dealing Bless damage to a single enemy. |
Grant Blessing stacks to allies and increase damage based on user's Attack. |
Curse
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 to 2 Curse stacks on the foe. | Inflicts 1-2 stacks of Curse. | |
| 21 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 to 2 Curse stacks on the foe. | Inflicts 1-2 stacks of Curse. | |
| 22 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Inflict 2 Curse stacks on the foe. | Inflicts Curse. | |
| 20 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes. | Chance to inflict Curse. | |
| 21 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes. | Chance to inflict Curse. | |
| 19 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 20 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 19 SP | All enemies | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% of less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | |
| 19 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Inflict 0 to 1 Curse stacks on the foe. | Inflicts 0-1 stacks of Curse. | |
| 19 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Chance to inflict 1 Curse stack on foes. | Chance to inflict Curse. | |
| 24 SP | All enemies | 1 | Increase all foes' Curse damage taken by x%. Increase by x% more for every 30% of user's ailment accuracy (up to 10%) for 2 turns. If foe's HP is below 50%, chance to insta-kill. | Increases target's Curse damage taken, with effect increasing based on user's ailment accuracy. Can insta-kill foes below 50% HP. | |
| 24 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. Inflict 1 Hell's Inferno stack on the foe, and immediately deal damage based on number of Hell's Inferno stacks on the foe. Increase this damage by 200%. | Inflicts a stack of Hell's Inferno on target and deals bonus damage based on number of stacks. | |
| 24 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. When the skill is used, for each Blessing stack on the user or Curse stack on the target, increase damage by 10%. Stacks up to 4 times. | Increases damage based on stacks of Blessing on user and stacks of Curse on target. | |
| 24 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Inflict 1-2 Curse stacks. | Inflict 1-2 stacks of Curse. | |
| 24 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Also, decrease Defense by x% and increase continuous damage taken by x%. | Decreases target's Defense and increases target's continuous damage taken. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. 20% chance to inflict Curse. Also gain 1 Will of Rebellion stack. Calls upon the cursed demon's right hand, dealing Curse damage to enemies. |
Chance to inflict Curse. Gain 1 Will of Rebellion stack. | |
| 19 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. When only 1 foe is present, gain 2 Will of Rebellion stacks. A life-reaping scythe approaches from behind, dealing Curse damage a[sic] single foe. |
Gain 2 Will of Rebellion stacks if enemy is alone. | |
| 22 SP | Single enemy | 1 | Deal Curse damage to all foes equal to EFF1 of Attack. When used on an extra action, increase damage by 25%. When attack foes with debuffs, increase damage by 25% more. Through force of will, break free from the hellbinding chains, dealing Curse damage to enemies. |
Increased damage on extra action and/or debuffed enemies. | |
| 20 | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Decrease foes' Defense by 3% for every 10 points of Yaoling's Speed for 2 turns (up to x%). Also gain 4 Memory stacks for each foe attacked. Draws on the souls of the departed for a single powerful strike, dealing Curse damage to enemies. |
SP | |
| 22 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack. If foe has a debuff, increase damage by 20%. When spending Meng Po Soup, inflict Forget on the main target for 2 turns. If foe is inflicted with Forget or another spiritual ailment, increase their damage taken by 2% for every 10 points of Yaoling's Speed (up to x%) for 1 turn. An aura of death arises from where the spider lilies bloom, dealing Curse damage to enemies. |
Increase damage to debuffed foes with chance to inflict Forget. Increased damage to foes with spiritual ailments based on user speed. | |
| 24 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack, and inflict Red Spider Lily for 2 turns. When Spending Meng Po Soup, double Red Spider Lily's damage increase. Red Spider Lily: Increase foes' damage take by 3% for every 10 points of Yaoling's Speed (up to x%). Lasts for 2 turns, or until damage is taken 2 times. Summons a raging lion from the afterlife and deals Curse damage to enemies. |
Inflict Red Spider Lily for 2 turns. Doubles effect of Red Spider Lily if using Meng Po Soup. | |
| 22 SP | Single enemy | 3 | Deal Curse damage to 1 foe equal to x% of Attack, and gain 3 Verse of Hate stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Hate (max 2). When spending Verse of Hate stacks to deal damage with Sonnet of Fate, 30% chance to inflict Curse for each Verse of Hate spent. Ruinous curses spell tragedy, dealing Curse damage to a single enemy. |
User gains stacks of Verse of Hate with a chance for other Verse-type stacks to change to Verse of Hate. | |
| 20 SP | All enemies | 2 | Deal Curse damage to all foes equal to x% of Attack, and gain 2 Verse of Healing stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Healing (max 2). When spending Verse of Healing stacks to deal damage with Sonnet of Fate, restore HP to the ally with the lowest remaining HP by 7.5% of Sumi's Attack for each Verse of Healing spent. Impossible tales depicted in dark scrolls become reality, dealing Curse damage to enemies. |
User gains stacks of Verse of Healing with a chance for other Verse-type stacks to change to Verse of Healing. | |
| 22 SP | Single enemy | 5 | Deal Curse damage to 1 foe equal to x% of Attack, and gain 5 Verse of Passion stacks. The next time Verse stacks are gained, 25% chance to change to Verse of Passion (max 2). When spending Verse of Passion stacks to deal damage with Sonnet of Fate, deal bonus Almighty damage equal to 7% of Attack for each Verse of Passion spent. An unspeakably hopeless love story penned by an inhuman author, dealing Curse damage to enemies. |
User gains stacks of Verse of Passion with a chance for other Verse-type stacks to change to Verse of Passion. | |
| 20 SP | All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Also, gain Suspicion, and gain Stratagem for 2 turns. With Stratagem, decrease all foes' Defense by x%. Also increase Arrow of Perjury's number of hits by 1, and increase damage dealt by x%. A meticulously planned scheme catches all enemies unaware, dealing Curse damage. |
Gain Suspicion and Stratagem, decreasing enemy defense. Also increases hit no. and damage of Arrow of Perjury. | |
| 20 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack, and inflicts 2 Lovesick stacks. When the target has over 70% HP remaining, increase skill damage by 200%. If this skill defeats a target, activate this skill again (can be activated consecutively). Flutter like a butterfly, then bring down the scythe to deal Curse damage to an enemy. |
User inflicts Lovesick and deals bonus damage to targets with fuller HP. Can be used again if target is defeated. | |
| 20 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack, and inflicts 4 Lovesick stacks. The enemy is entrapped within the petals of a cursed rose, dealing Curse damage. |
Inflicts Lovesick. | |
| 22 SP | Single enemy | 1 | Deal Curse damage to 1 foe equal to x% of Attack + x% for each Lovesick stack. Also, when targets have 10 or more Lovesick stacks, deal bonus Curse damage equal to x% of Attack. After activating this skill, reset the duration of Lovesick stacks. With the power of love to her beloved Prince, deal Curse damage to an enemy. |
Deal damage with bonus damage based on target's Lovesick stacks. |
Enemy Exclusive
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| All enemies | 1 | Deal Curse damage to all foes equal to x% of Attack. Low chance to deal Curse insta-kill effect to foes with 50% or less HP. Increase chance based on foe's missing HP. | Chance to instakill enemies below 50% HP. | ||
| All enemies | 1 | Deal Curse damage to all foes. | Deal curse damage to all enemies. | ||
| Single enemy | 1 | Deal Curse damage to 1 foe. | Deal curse damage to a single enemy. | ||
| All enemies | 1 | Deal Curse damage to all foes, and inflict Brainwash on Confused foes for 2 turns. | Inflicts Brainwash on Confused foes. | ||
| All enemies | 1 | Deal Curse damage to all foes, with a chance to inflict 1 Curse. | Chance to inflict Curse. | ||
| All enemies | 1 | Deal Curse damage to all foes. Inflict 2 Plague Curse stacks on target. High chance to inflict spiritual ailment. | Inflicts two stacks of Plague Curse with a high chance to inflict spiritual ailments. | ||
| All enemies | 1 | Deal Curse damage to all foes. | Deals damage. | ||
| Single enemy | 1 | Deal Curse damage to 1 foe. | Deals damage. | ||
| All enemies | 1 | Deal Curse damage to all foes. Increase damage based on how low the target's SP is. Also, inflict 1 Curse stack. | Deals damage based on target remaining SP. Inflicts Curse. | ||
| All enemies | 1-6 | Deal Curse damage to all foes. When in Attack Form, activate automatically skill damage is taken 6 times. | Deal damage. Activate damage multiple times in Attack Form. |
Almighty
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 19 SP | Single enemy | 1 | Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense. | Ignores Defense. | |
| 19 SP | All enemies | 1 | Deal Almighty damage to all foes equal to x% of Attack, ignoring their defense. | Ignores Defense. | |
| 20 SP | All enemies | 1 | Deal Almighty damage to all foes equal to x% of Attack, ignoring their defense. | Ignores Defense. | |
| 19 SP | Single enemy | 1 | Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense. Restore user's HP equal to x% of Attack. | Restores HP based on damage dealt. | |
| 3 SP | Single enemy | 1 | Drain x SP from 1 foe. | Drain SP from an enemy. | |
| 24 SP | All enemies | 2 | Deal Almighty damage to all foes equal to x% of Attack, then deal Curse damage equal to x% of Attack. This skill can evolve to Frostbite, Tempest, or Malice: Deal Almighty damage to all foes equal to x% of Attack, then deal Ice, Wind, or Curse damage equal to x% of Attack. | Deals bonus Curse damage. Evolves into Frostbite, Tempest, or Malice. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 25 SP | Single enemy | 1 | Usable when any 2 types of Facade have been gained. Deal Almighty damage to 1 foe equal to x% of Attack (increase this effect by 1% for every 1 point of Desire Level). Also, spend all Facades to activate the following effects based on their combination. Facade of Mischief & Innocence + Facade of Service & Admonition: Restore party's HP equal to x% of Attack + x. Also, increase party's damage dealt by x% for every 100 points of Desire Level for 2 turns. Facade of Mischief & Innocence + Facade of Absurdity & Nonsense: Grant other allies x% of Skill Amplification for 2 turns. Also, increase party's critical damage by x% for every 100 points of Desire Level. Skill Amplification: Increase the values of skills and Thief Tactics that are increased when leveled up. This effect is calculated separately from other effects. Facade of Mischief & Innocence + Facade of Luck & Loss: Change this skill's target to all foes. Facade of Service & Admonition + Facade of Absurdity & Nonsense: Grant all allies a shield equal to x% of Justine & Caroline's Attack + x and 1 Down Point for 2 turns. Also, increase party's Defense by x% for every 100 points of Desire Level. Facade of Service & Admonition + Facade of Luck & Loss: Inflict Shock, Windswept, and 2 Curse stacks on the main target, and gain 2 Blessing stacks. These effects last for 2 turns. Also, decrease all foes' Defense by x% + x% for every 100 point of Desire Level for 2 turns. Facade of Absurdity & Nonsense + Facade of Luck & Loss: This skill deals 1 more hit of Almighty damage. Also, gain Rebel Surveillance for 2 turns. Rebel Surveillance: When using a skill, temporarily gain x% of Effects stats from the Sweeper or Assassin ally with the highest Attack (excluding Justine & Caroline). With the power of the Velvet Room's attendants, harness a variety of Facades to grant various effects. |
Deal Almighty damage and activate additional effects based on Facades. | |
| 24 SP | All enemies | 1 | Usable with Suspicion. Spend all Arrow of Truth stacks, deal a fixed amount of Almighty damage to all foes equal to x% of the damage recorded by each Arrow of Truth stack, and lose Suspicion. Then, activate Arrow of Perjury on random foes, dealing Almighty damage equal to x% (4 hits). From the second hit, prioritize new targets, and decrease damage to 15% for hits on the same target. If Akechi has Mastermind, Arrow of Truth gains 240% of the Almighty damage of Arrow of Perjury. Let loose a barrage of arrows imbued with conviction, dealing Almighty damage to all foes. |
Gain Suspicion and Stratagem, decreasing enemy defense. Also increases hit no. and damage of Arrow of Perjury. |
Enemy Exclusive
| Name | Cost | P. LevelPower Level | Target | Hits | Description | Effect |
|---|---|---|---|---|---|---|
| — | Single enemy | 1 | — | Heavy damage to one enemy. Always attacks the focused target if one exists. | ||
| — | All enemies | 1 | — | Heavy damage to whole party. Can only be used while a cheerleader is cheering. | ||
| Light/Heavy | All enemies | 1 | Deal light Almighty damage to all foes, and bonus heavy Almighty damage to Locked On foes. | Increased damage to Locked On foes. | ||
| Heavy | All enemies | 1 | If True Demon Sword is not defeated, deal heavy Almighty damage to all foes. | Deals damage if a Sword of Vanity is not defeated; otherwise uses Muto-Ryu: Raging Fury. | ||
| Light | All enemies | 1 | If True Demon Sword is defeated, deal light Almighty damage to all foes. | Deals damage if a Sword of Vanity is defeated; otherwise uses Ultimate: Clean Sweep. | ||
| — | Single enemy | 1 | Deal Almighty damage to 1 foe equal to x% of Attack, ignoring their Defense. | Ignores Defense. | ||
| — | All enemies | 1 | Deal Almighty damage to all foes, ignoring their defense. Also, absorb 10 SP and restore a set amount of HP. | Ignores Defense, absorbs 10 SP, and restores HP. | ||
| — | All enemies | 1 | When Disaster reaches 3 stacks, activate Karma and deal heavy damage to all foes. | Used when Disaster reaches three stacks. | ||
| — | All enemies | 1 | Deal damage proportional to current HP to all foes, and heal own HP for the same amount. Reduce all foes' SP a set amount. | Deals damage based on target's current HP and heals user by that amount. Reduces target SP by 20. | ||
| — | All enemies | 1 | Deal set damage to all foes and inflict Pestilence on 3 random foes. Pestilence: For 3 turns, deal 10% of max HP as damage at the start of each turn. Stacks up to 5 times. | Deals set damage and inflicts Pestilence. | ||
| — | All enemies | 1 | Deal set percentage of current HP as damage to 1 foe. Inflict Despair for 3 turns. | Deals set damage and inflicts Despair. | ||
| All enemies | 1 | Deal set amount of damage based on current HP to all foes. Also, inflict Despair for 3 turns. | Set damage based on current HP. Inflicts Despair. | |||
| Heavy | All enemies | 1 | Activates when Progress reaches 10. Deal heavy Almighty damage to all foes. For each Surt summoned to the field, increase damage by 20%. | Additional damage for each Surt on the field. | ||
| Heavy | Single enemy | 1 | Deal heavy damage and inflict Despair onto enemies inflicted with both Deep Wounds and Bite Marks. | Inflicts Despair if target is inflicted with both Deep Wounds and Bite Marks. | ||
| — | Single enemy | 1 | Deal Almighty damage to 1 foe, ignoring their Defense. | Ignores Defense. | ||
| — | All enemies | 1 | Spend Power of Ruin to blow the Horn of Ruin, dealing Almighty damage to all foes (based on the Attack of all Four Horsemen). Grant effects based on number of Power of Ruin stacks spent. 1 stack: Increase Attack by 25%. 2 stacks: Increase damage by 15%. 3 stacks: Restore HP of all Four Horsemen by 10%. 4 stacks: Make Horn of Ruin a guaranteed critical hit. When in its Dire state, Power of Ruin is not spent. |
Has additional effects based on Power of Ruin stacks. | ||
| — | All enemies | 1 | Spend all allies' Dreaming Desire stacks, and deal Almighty damage to all foes, ignoring Defense. Increase damage based on Dreaming Desire stacks spent. | Ignores Defense and uses Dreaming Desire stacks. Increases damage based on stacks used. | ||
| — | Single enemy | 1 | Drain a set amount of SP from 1 foe. | Drain SP. | ||
| — | All enemies | 1 | Drain 25 SP from all foes. | Drain 25 SP. | ||
| — | All enemies | 1 | Deal Almighty damage to foes, and inflict Sleep. Also, heal allies. | Inflict Sleep and heal allies. | ||
| — | All enemies | 1 | Deal set amount of damage based on current HP to all foes. | Deal set damage based on current HP. | ||
| — | All enemies | 1 | Deal Almighty damage to all foes, and gain 2 Warrior's Way stacks. | User gains 2 stacks of Warrior's Way. | ||
| — | Single enemy | 1 | Deal Almighty damage to 1 foe, ignoring their Defense. | Ignores Defense. |
Healing
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| 23 SP | Single ally | Restore 1 ally's HP by x% of Attack + x. | Restore ally HP. | |
| 24 SP | Single ally | Restore 1 ally's HP by x% of Attack + x. | Restore ally HP. | |
| 23 SP | All allies | Restore party's HP by x% of Attack + x. | Restore party HP. | |
| 24 SP | All allies | Restore party's HP by x% of Attack + x. | Restore party HP. | |
| 25 SP | All allies | Restore party's HP by x% of Attack + x. | Restore party HP. | |
| 22 SP | Single ally | Restore 1 ally's HP by x% of Attack + x. Cure 1 elemental ailment. | Restore ally HP and cure an elemental ailment. | |
| 25 SP | Single ally | Cure Dizzy, Sleep, or Forget on 1 ally. | Cures Dizzy, Sleep and Forget. | |
| 25 SP | Single ally | Cure Burn, Freeze, Shock or Windsept on 1 ally. | Cures Burn, Freeze, Shock and Windswept. | |
| 25 SP | Single ally | Cure Confuse, Fear, Despair, Rage, or Brainwash on 1 ally. | Cures Confuse, Fear, Despair, Rage, and Brainwash. | |
| 25 SP | Single ally | Restore 1 ally's HP by x% of Attack + x. | Restore ally HP. | |
| 22 SP | All allies | Restore party's HP by x% of Attack + x. Cure 1 elemental ailment. | Restore party HP and cure an elemental ailment. | |
| 27 SP | Single ally | Restore 1 ally's HP by x% of Attack + x. Gain 2 Lotus stacks for 1 turn. While user has Lotus, after each enemy and ally action, when an ally's HP is below 50%, spend 1 Lotus stack to restore HP equal to x% of Attack + x. | Restore ally HP. Gain stacks of Lotus, which restores ally HP below 50%. | |
| 24 SP | Single ally | Restore 1 ally's HP by x% of Attack + x and remove 1 random debuff. When a debuff is removed, restore HP by an additional x% of Attack + x. | Restore ally HP and removes a debuff. Restores additional HP if a debuff is removed. | |
| 27 SP | All allies | Restore party's HP equal to x% of Attack + x. Decrease party's damage taken by x% for 2 turns. | Restore party HP and reduce party's damage taken. | |
| 27 SP | Single ally | Heal 1 ally for x% of Attack + x. Increase Defense by x%. Lasts for 2 turns. | Restore ally HP and increase defense. | |
| 27 SP | All allies | Restore party's HP equal to x% of Attack + x. If an ally's HP is below 50%, increase healing effect by 25%. Restore party's SP by 4. | Restore party HP and SP. Restore additional HP to allies below 50% HP. | |
| 20 SP | Single ally | Converts 30% of one ally's current HP into shields at a rate of 80%. Shields have a 20.7% ATK + 67 coverage and last for 2 turns. | ||
| 24 SP | Single ally | Heals 40.9% + 133 of an ally's HP. If the target ally's HP is below 50%, the healing effect is reduced by 11% for 2 turns. | ||
| 31 SP | Single ally | All allies contribute 25.6% + 83 of their HP. The healing effect on the target ally is increased by 16% for 2 turns. |
Thief Skills
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| 24 SP | Single ally | Restore 1 ally's HP by x% of Lufel's Attack + x. If target's HP is below 50%, increase healing effect by x%. A ray of rejuvenating light shines down upon an ally, restoring their HP. |
Restore ally HP. Increase healing effect if target is below 50% HP. | |
| 31 SP | All allies | Restore party's HP by x% of Lufel's Attack + x. Increase healing effect on the main target by x%. A revitalizing force rains down from above, healing all allies' HP. |
Heals party, with main target receiving additional healing. | |
| 20 SP | Single ally | Spend 30% of 1 other ally's remaining HP to grant them a shield equal to 80% of HP spent + x% of Kamiyama's Attack + x for 2 turns. Also grant 1 Power of Friendship stack. The bond of friendship materializes as a shield of justice to protect an ally. |
Spend ally HP to grant them a shield proportional to HP lost. Grants 1 stack of Power of Friendship. | |
| 33 SP | All allies | Restore party's HP by x% of Morgana's Attack + x, and heal 1 elemental ailment. When healing an elemental ailment, gain 1 Chivalry stack. A soothing energy rides the breeze, restoring all allies' stamina. |
Restores party HP and cures an elemental ailment. Gain a stack of Chivalry if an elemental ailment is cured. | |
| 25 SP | Single ally | Restore HP equal to x% of Minami's max HP + x to the ally with the lowest HP and 1 selected ally, and cure 2 debuffs. Grant 1 Blessing stack to allies healed, and grant Minami 1 Diagnosis stack. At the start of each turn for 2 turns, restore HP of allies healed by this skill equal to x% of Minami's max HP + x. A warm light that heals wounds, granting Blessings, curing debuffs, and healing allies. |
Cures 2 debuffs and also additionally heals the ally with the lowest HP. Grants Blessing and healing over time to healed allies, and 1 stack of Diagnosis to user. | |
| 32 SP | Single ally | Spend all Diagnosis stacks, and restore HP to selected ally equal to x% of Minami's max HP + x. Also restore HP of the ally with the lowest HP with this effect 2 times. For each Diagnosis stack, activate this effect 1 more time. For each Diagnosis stack spent, increase the max HP of allies (other than Minami) by x% of Minami's max HP for 2 turns (up to x). Channels a deep affection and spiritual devotion, healing allies. |
Spends Diagnosis stacks to heal HP of selected target and ally with lowest HP. Activates more with more stacks of Diagnosis. Also increases max HP of all allies other than user. | |
| 37 SP | Single ally | Restore 1 ally's HP by x% of Seaside Tomoko's Attack + x. For 2 turns, increase the target's Attack by x%, ailment accuracy by x%, and damage by x%. Also, increase Attack (up to 22.5%) by 25% of the target's ailment accuracy (up to 90%). Inflict 1 Sparks stack for each time skill damage is dealt to a foe. Sparks from this effect can stuck up to 5 times. Gentle care and consideration ensures a fun-filled summer, healing all[sic] allies. |
||
| 22 SP | Single ally | Restore 1 ally's HP by x% of Makoto's Attack + x. Increase Makoto's Attack by x% for 2 turns. Also gain 3 Tenacity stacks, and gain more Tenacity stacks for each different elemental ailment on foes. Draws on her skills as student council president to support her party, healing allies and strengthening herself. |
Enemy Exclusive
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| Single ally | — | Provides healing to Shadow Kiuchi. | ||
| Single ally | — | Provides healing to Shadow Kiuchi. | ||
| Single ally | Restore a set amount of HP to the ally with the lowest HP percentage. Increase healing if Attack is higher. | Restores set HP to the ally with the lowest HP. Increased effect with high Attack. | ||
| Single ally | Restore 1 ally's HP equal to x% of Attack. Restore 2 Down Points. | Restores ally HP and Down Points. | ||
| Single ally | Sacrifice 1 summoned Shadow, and recovers a set percentage of the user's HP. | Sacrifices an ally to recover HP. | ||
| Self | At the end of the turn, if Composure is at 4 stacks, recover a set amount of user's HP. | Restore HP based on Composure stacks. | ||
| All allies | Restore a set amount of HP to all allies. | Restore party HP. | ||
| All allies | Defeat all summoned Ame-no-Uzume and restore HP. | Defeats summoned allies to restore HP. | ||
| Self | Restore HP to self. | Restore HP. |
Support
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| 24 SP | All enemies | Remove 1 stat buff from all foes. | Removes a buff from all enemies. | |
| 23 SP | All allies | Remove 1 stat debuff from all allies. | Removes a debuff from all allies. | |
| 22 SP | Single ally | Increase 1 ally's Attack by x%. For every 500 of the user's Attack, increase the target's Attack by x% more, up to x%. Lasts for 3 turns. | For 3 turns, one ally's attack power increases. | |
| 22 SP | All allies | Increase party's Attack by x%. For every 500 of the user's Attack, increase party's Attack by x% more, up to x%. Lasts for 3 turns. | For 3 turns, party's attack power increases. | |
| 22 SP | Single ally | Increase 1 ally's Attack by x%. For every 500 of the user's Defense, increase the target's Defense by x% more, up to x%. Lasts for 3 turns. | For 3 turns, one ally's defense increases. | |
| 22 SP | All allies | Increase party's Defense by x%. For every 500 of the user's Defense, increase party's Defense by x% more, up to x%. Lasts for 3 turns. | For 3 turns, party's defense increases. | |
| 22 SP | Single ally | Increase 1 ally's ailment accuracy and ailment resistance by x%, and Speed by 5. For every 25% of the user's ailment accuracy, increase the target's ailment accuracy by x% more, up to x%. Lasts for 3 turns. | For 3 turns, one ally's ailment accuracy and speed increases. | |
| 22 SP | All allies | Increase party's ailment accuracy and ailment resistance by x%, and Speed by 3. For every 25% of the user's ailment accuracy, increase party's ailment accuracy by x% more, up to x%. Lasts for 3 turns. | For 3 turns, party's ailment accuracy and speed increases. | |
| 22 SP | Single ally | Increase 1 ally's critical rate by x%. For every 10% of the user's critical rate, increase the target's critical rate by x% more, up to x%. Lasts for 3 turns. | Increases chance of Critical for one ally for 3 turns. | |
| 22 SP | Self | Increase Physical and Gun damage (excluding 1 More) by x% for 1 turn. | Enter Charge status and greatly increase your next physical damage. | |
| 22 SP | Self | Increase next magic damage by x%. Lasts for 1 turn. | Increases magic damage for user next turn. | |
| 22 SP | Single enemy | Decrease 1 foe's Defense by x% for 3 turns. | For 3 turns, the defense of one enemy decreases. | |
| 22 SP | All enemies | Decrease all foes' Defense by x% for 3 turns. | Decreases Defense. | |
| 22 SP | Single enemy | Decrease 1 foe's Attack by x% for 3 turns. | For 3 turns, the attack of one enemy decreases. | |
| 22 SP | All enemies | Decrease all foes' Attack by x% for 3 turns. | Decreases Attack. | |
| 22 SP | Single enemy | Decrease 1 foe's Attack, Defense, ailment accuracy, and ailment resistance by x%, and Speed by 5. Lasts for 3 turns. | Decrease Attack, Defense, ailment accuracy, ailment resistance and Speed of target. | |
| ? SP | All enemies | Decrease all foes' Defense by x% and increase damage taken by x% for 3 turns. | Decrease enemy defense and increase enemy damage taken. | |
| 27 SP | All allies | Increase party's Attack by x% for 2 turns. For every 500 of the user's Attack, increase party's Attack by x% more (up to 10%). Increase main target's damage by x% and increase damage by x% more for every 500 of the user's Attack (up to 8%) for 1 turn. | Increases party's Attack. Increased effectiveness on main target. | |
| 27 SP | Single ally | Grants a shield equal to x% Attack + x to 1 ally. When a shielded ally takes damage, attacker has x% chance of being Frozen. Lasts for 2 turns. | Grants a shield to target that may inflict Frozen when attacked. | |
| 21 SP | Single enemy | Remove Electric resistance from 1 target for 2 turns. | Removes Electric resistance. | |
| 21 SP | Single enemy | Remove Fire resistance from 1 target for 2 turns. | Removes Fire resistance. | |
| 21 SP | Single enemy | Remove Wind resistance from 1 target for 2 turns. | Removes Wind resistance. | |
| 24 SP | Single ally | Increase 1 ally's damage by x%. For every 20% of the target's ailment accuracy, increase damage by x% more, up to x%. Lasts for 2 turns. | Increase target's damage dealt, with increased effectiveness based on target's ailment accuracy. | |
| 25% HP | All allies | Grant a shield to party equal to x% of user's Attack + x. While shielded, increase damage by x% for 2 turns. | Grants a shield that also increases damage dealt. | |
| 22 SP | All allies | Increase party's critical rate by x%. For every 10% of the user's critical rate, increase party's critical rate by x% more, up to x%. Lasts for 3 turns. | Increases party's critical rate. Increased effectiveness based on user's innate critical rate. | |
| 22 SP | All allies | Grant a shield to party equal to x% of user's Attack + x for 2 turns. While shielded, increase Defense by 30%. | Grants a shield to party that also increases Defense. | |
| 27 SP | All allies | Grant shield to all allies equal to x% of Attack + x for 2 turns. When shielded allies take damage, x% chance to inflict Windswept on the attacker. | Grants a shield to party that may inflict Windswept on attackers. | |
| 24 SP | All allies | Increase party's Attack by x%. For every 500 of the user's Attack, increase allies' Attack by x% more (up to 6%). Lasts for 3 turns. Also, grant Purifying Flames to the main target for 3 turns. Purifying Flames: When dealing skill damage to foes, 75% chance to inflict Burn on 1 random foe. |
Enter Charge status and greatly increase your next physical damage. |
Thief Skills
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| 24 SP | All allies | Increase party's max HP by 15% of Shun's max HP (up to x) for 2 turns. Also, restore party's HP by x% of Shun's max HP. Greatly increase Shun's chance of being targeted by attacks for 2 turns. Cooldown Time: 1 turn. A wall of ice rises up to protect your allies, raising their max HP. |
Increase party max HP based on user max HP and restores HP. User becomes more likely to be targeted. | |
| 22 SP | Single ally | Spend 2 Greenleaf stacks to grant Cheer Song to 1 ally besides self for 2 turns. Cheer Song: Increase Attack by 30% + 30% of Tomoko's Attack (up to x). Also increase ailment accuracy by 15%. A rousing melody envigorates listeners, increasing Attack for allies. |
Spends Greenleaf to grant Cheer Song to an ally. | |
| 4 Actions | All allies | Increase party's Attack by 12% of Tomiyama's Attack for 1 turn (up to x% of Attack), increase ailment accuracy by x%, and gain 1 Beat stack. Cooldown Time: 4 ally actions. Swinging along to the funky rhythm, your allies' Attack is boosted. |
Increases party Attack and ailment accuracy. User gains a stack of Beat. | |
| 8 Actions | All allies | Restore party's SP by x, and grant 3 Beat stacks. Cooldown Time: 8 ally actions. Lets the team kick back as they admire a spectacular dance, recovering their SP. |
Restore party SP. User gains 3 stacks of Beat. | |
| 8 Actions | All allies | Increase party's damage by x% for 3 turns. Increase damage by 1% for every 225 of Tomiyama's Attack (up to x of Attack). Also increase damage dealt to foes with an elemental ailment by 1.5 times and gain 2 Beat stacks. Cooldown Time: 8 ally actions. Gets the feet on the dance floor (AKA battlefield) groovin', increasing allies' damage dealt. |
Increase party damage based on user's Attack, with an increased effect to damage dealt to foes with elemental ailments. User gains 2 stacks of Beat. | |
| 8 Actions | All allies | Grant a shield to party equal to x% of Miyu's Defense + x for 2 turns, and restore 4 SP. When an ally's shield is broken, decrease cooldown by 1 action. Cooldown Time: 8 ally actions Create a protective bubble that can withstand even the pressures of the deepest oceans, granting a shield to allies. |
Grants a shield to the party and restores 4 SP. | |
| 8 Actions | Single ally | For 2 turns, grant a shield to 1 ally equal to x% of Miyu's Defense + x and decrease weakness damage taken by x%. Grant 2 Down Points and 2 Seashell stacks. Cooldown Time: 8 ally actions. A blessing from the envoys of Poseidon, activating a shield that protects an ally. |
Grants a shield to an ally and reduces weakness damage taken. Grants 2 Down Points and 2 Seashell stacks. | |
| 12 Actions | All allies | Grant a shield to all allies equal to x% of Miyu's Defense + x + number of Seashell stacks on party x (x% of Miyu's Defense + x) for 3 turns. Also, if an ally has 4 or more Seashell stacks, increase damage by x% for each stack. The damage increase effect lasts for 3 turns or until shield is broken, and then lose 2 Seashell stacks. Cooldown Time: 12 ally actions A barrier of white waves wash over all, activating a shield that protects allies. |
Grants a shield to party. While shield is active, increase damage dealt by allies with 4 or more Seashell stacks. | |
| 24 SP | Single ally | Increase 1 ally's Attack by x% for 2 turns (other than Kamiyama). For each stack of Power of Friendship the target has, increase Attack by 20% of Kamiyama's Attack more (up to x). The power of friendship amplifies an ally's strength, increasing their Attack. |
Increase attack for 2 turns. Increase attack further based on target's stacks of Power of Friendship. | |
| 22 SP | All allies | Increase party's healing received and shield received by x%, and Defense by x% for 2 turns. If Haruna does not have Childish Heart, gain 2 Childish Heart stacks. Prepares your allies for any situation, boosting their Defense and healing. |
Increases party's Defense, healing received, and shield received. | |
| 24 SP | All allies | This skill requires Childish Heart. When used with Childish Heart, increase party's Attack by 10% for 2 turns. At 2 or more stacks of Childish Heart, also increase party's damage by 1% for every 100 of Haruna's Attack, up to x%. Summons support units to secure success, increasing the party's Attack. |
Uses Childish Heart stacks to increase party's Attack. | |
| 20 SP | Single ally | Grant a shield to 1 ally besides self equal to x% of Yukimi's Defense + x, and increase target's Defense by 35% of Yukimi's Defense (up to 820). Also, decrease target's damage taken by 20% once. Lasts for 2 turns. Grant 2 Blessing stacks, and grant target Oath for 2 turns. A righteous barrier of light emerges, serving as a shield for an ally. |
Grants an ally a shield and increases ally defense while decreasing damage taken. Target also gains 2 Blessing stacks and 2 turns of Oath. | |
| 25 SP | Single ally | Grant Player 2 to 1 ally for 2 turns, and increase Yui's Attack by x%. For 2 turns, when an ally with Player 2 deals damage to a foe with a skill, perform a follow-up attack, dealing Electric damage equal to x% of Attack (max 2 times). Increase chance to activate Jolly Cooperation by 10% for 2 turns. Sends a shocking present that friends are bound to appreciate, following up ally attacks with Electric ones. |
Increases user attack and causes user to launch a follow-up attack when target attacks an enemy. Increases chance of random follow-ups. | |
| 4 Actions | All enemies | Decrease all foes' Defense by x% for 2 turns. When Riko's Speed is at 100 or more, decrease Defense by 4.9% for every 10 points of Speed over 100, up to x%. Also inflict Insight on the main target. Cooldown Time: 4 ally actions. The scent of fragrant plum blossoms distracts opponents, decreasing their Defense. |
Decrease target Defense based on user's Speed and inflicts Insight on main target. | |
| 8 Actions | All enemies | Increase all foes' damage taken by x% for 2 turns. When an ally lowers a foe's Down Points or knocks down a foe, decrease cooldown time by 1. When cooldown time reaches 0, activate this skill. Cooldown Time: 8 ally actions. Dazzles opponents with a shower of plum blossoms, increasing their damage taken. |
Increase damage taken by all enemies. Automatically used after a certain number of turns. | |
| 8 Actions | All allies | Spend all Intel stacks to grant Fair Winds to party for 1 turn and restore targeted ally's HP by x%. Fair Winds: Increase damage to foes by x%. Increase more based on Riko's Speed and the number of Intel stacks spent. If Riko's Speed is at 100 or more, increase damage by 1.05% for every 10 points of Speed over 100, up to x%. Cooldown Time: 8 ally actions. (Cannot be used when Intel is less than 5.) Provides a rundown on the enemy, increasing allies' healing and damage. |
Increase party's damage dealt based on user's Speed. Restores HP to main target. | |
| 6 Actions | All allies | Increase party's Attack by 8.7% of Yumi's Attack for 3 turns (up to x of Attack). When an ally uses a skill, spend 1 Cocktail to strengthen that skill's effects. Higher quality Cocktails will be used first. Tailor-Made, Standard, and Basic Cocktails will increase skill effects by 120%, 100%, and 50% respectively. Cooldown Time: 6 ally actions. Mixes together a dazzling cocktail that shines like a jewel, powering up allies. |
Increases party's Attack based on user's Attack. Strengthens next skill an ally uses based on type of Cocktails user has. | |
| 4 Actions | Single ally | Increase 1 ally's damage by 1% for every 230 of Yumi's Attack (up to x of Attack) and their max HP by x% for 2 turns. When the target deals damage to a foe, restore the target's HP by 2% of damage dealt for 1 turn. When activating a skill, spend 1 Basic or Standard Cocktail to gain 1 Tailor-Made Cocktail. Cooldown Time: 4 ally actions. Stirs up a fragrant cocktail, powering up an ally. |
Increase target's damage based on user's Attack. Spend Basic or Standard Cocktails to gain Tailor-Made Cocktails. | |
| 8 Actions | Single ally | Spend all Cocktails to increase the party's attribute damage based on the targeted ally's attribute for 2 turns. Attribute damage will increase by 1% for every 230 of Yumi's Attack (up to x of Attack). Each Tailor-Made, Standard, and Basic Cocktail spent will change this effect by 120%, 100%, and 50% respectively. Increase these effects for the targeted ally by 1.2 times. If 2+ Standard or better Cocktails are spent, also increase the targeted ally's critical damage by x%. Cooldown Time: 8 ally actions. (This skill requires Cocktails.) Shakes up a mellow cocktail, powering up all allies. |
Increase party attribute damage based on target's attribute and Cocktails used to activate skill. Increased effect for the targeted ally. | |
| 20 SP | Single ally | Grant Costar to 1 ally, and increase their Attack by 24% of Ayaka's Attack (up to x) for 3 turns. Only 1 ally can be a Costar at a time. Two stars take the stage and perform in perfect unison, increasing allies' Attack. |
Grants an ally Costar and increases their attack. | |
| 25 SP | Single ally | Immediately activate the selected ally's Highlight and increase its damage by x%. This skill does not affect the target's Highlight cooldown time, even if it activates a Highlight. Revs up the crowd with an exciting guitar solo, instantly activating an ally's Highlight. |
Immediately activate an ally's Highlight. | |
| 15 SP | Self | Switch to Ripper mode and change Kitazato's skills (can be activated when any foe has 7 or more Bleed stacks). When using skills in this mode, for every 3 Bleed stacks on the target, inflict 1 Rending stack (Physical damage equal to x% of Attack). After using this skill, Kitazato can use other skills and switches to Doctor mode at the end of the turn. Two blades move as one, entering a more violent attacking stance. |
Switches user to Ripper mode, changing their skills. Inflicts Rending stacks for every 3 Bleed stacks on succeeding skills. | |
| 26 SP | Single ally | Grant 1 Knight's Protection shield equal to x% of Ashiya's Defense + x to 1 ally. Also increase the ally's Defense by 20% of Ashiya's Defense (up to x) for 2 turns. If the target granted this effect has more than 60% HP, increase rate to take attacks from foes by 50%. At the start of Ashiya's next turn, grant 1 Knight's Protect again to the same target. If Garden of Promises is active, increase shield granted from Knight's Protection by 25% for 2 turns. The unwavering vow to protect one's friends is crystallized, granting a shield to an ally. |
Target gains a shield based on user Defense, which also increase target's Defense. Targets above 60% HP are more likely to be attacked by foes. Immediately reapply shield at the start of user's next turn, and increases shield gain if Garden of Promises is active. | |
| 30 SP | All allies | Grant all allies 1 Knight's Protection shield equal to 12% of Ashiya's Defense + 120/240/360 (effect changes at Lv. 1/50/70, respectively) and Knight's Resolve shield equal to x% of Ashiya's Defense + x. Also increase all allies' Down Points bu 1 and damage dealt by 2.9% for every 300 points of Ashiya's Defense (up to x%) for 2 turns. The determination to defend one's allies becomes a mighty fortress wall, granting shields to all allies. |
Target gains a shield based on user Defense, which also increase target's Defense. Targets above 60% HP are more likely to be attacked by foes. Immediately reapply shield at the start of user's next turn, and increases shield gain if Garden of Promises is active. | |
| 24 SP | All enemies | Evolve the next activated Inspiration to Imagination. Imagination: Increase chance of counterattack to 100%, increase damage by x% of Defense, and change target to all foes. If the effect is not activated by the start of Yusuke's next action, automatically activate it. For 2 turns, gain a shield equal to x% of Yusuke's Defense + x, increase Fire resistance, and nullify spiritual ailments. Also, inflict Taunt on all foes for 2 turns. Cooldown Time: 1 turn. His extaordinary[sic] artist's eye allows him to assess his surroundings, steeling himself. |
Deals damage based on user's Defense. Inflicts Freeze. | |
| 4 Actions | All enemies | For 3 turns, decrease all foes' Defense by 6%; decrease Defense by 0.53% more for every 100 points of Futaba's Attack (up to x of Attack). When foes with this Defense decrease take weakness damage, multiply the effect by 2. If Futaba's Analysis Progress is at 100%, also grant Data Storm to all allies for 2 turns. Send out worms to expose flaws in the enemy's security, lowering their defense. |
Decreases Defense for targets. Grants Data Storm to all allies if Analysis Progress is 100%. | |
| 4 Actions | Single enemy | For 3 turns, increase 1 foe's damage taken by 6%; increase damage taken by 0.57% more for every 100 points of Futaba's Attack (up to x of Attack). When an ally deals damage with a skill, Resonance, or Highlight to foes inflicted with this effect, gain 20% Analysis Progress. If Futaba's Analysis Progress is at 100%, also grant Data Storm to all allies for 2 turns. Detect vulnerabilities in data logs to increase the enemy's damage taken. |
Increase damage taken for target based on user's Attack. User gains Analysis Progress when inflicted target takes skill damage. Allies gain Data Storm at 100% Analysis Progress. | |
| 8 Actions | Single ally | Usable when allies have Data Storm. For 2 turns, increase 1 ally's Attack by x; increase Attack by 21.7 more for every 100 points of Futaba's Attack (up to x of Attack). Inflict Virus on all foes for 1 turn, based on the targeted ally's attribute. Virus: Change affinities of the foe this is inflicted upon. (Null, Repel, and Drain become Resist. Resist becomes Normal. Normal becomes Weak. Weak attributes take 25% more weakness damage.) Compile data collected on friends and foes alike to turn the situation in your favor, allowing allies to exploit enemies' weaknesses. |
Increases Attack of targeted ally and change enemy affinities based on targeted ally's attribute. | |
| 0 SP | All allies | Increase party's Attack for 2 turns. The increase is equal to 12.8% of the portion of Tempest Riko's critical multiplier that exceeds 100% (up to x% of critical multiplier). Also, restores party's SP by 4. For one time only while this effect is active, when an ally deals damage with a skill, Resonance, or Highlight, restore Tempest Riko's SP by 12. A warm spring breeze surrounds your allies, increasing the party's Attack. |
Increases party's Attack based on user's critical damage multiplier. Restore user SP when allies deal damage with skills. | |
| All SP | Single ally | Spend all SP, and increase 1 other ally's critical rate by x% for 2 turns. Also, apply the following effects based on the amount of SP spent. For every 2 SP spent, increase the effect by 1%. 50 SP or higher: For every 1% of Tempest Riko's critical multiplier that exceeds 100%, increase Attack by 2.4. 100 SP or higher: Increase critical damage by 12% of the portion of Tempest Riko's critical multiplier that exceeds 100%. 150 SP or higher: Increase critical damage more by 6% of the portion of Tempest Riko's critical multiplier that exceeds 100%. These effects count up to x% of Tempest Riko's critical multiplier. The soft aroma of flowers guides your allies, increasing their abilities. |
Spends all user SP to increase an ally's critical rate and critical damage. Increases effects based on amount of SP spent. | |
| 24 SP | Self | Gain Flaming Sword Dance: Increase damage by x%, and melee attack evolves to Yanhua Slash. After activating Yanhua Slash, or at the end of the turn, remove this effect. This skill has a cooldown time of 1 turn, and after using it, other skills can be used on the same turn (this skill is not considered a normal skill). Yanhua Slash: Deal Fire damage to all foes equal to x% of Attack, and can activate Fire Technicals. When Fireburn is activated, the damage increase effect becomes 20%. Swirling flames cover your blade, enhancing close-range attacks. |
Increases user's damage and evolves their melee attack to Yanhua Slash. | |
| 22 SP | Single ally | Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time. Increase Attack of Kasumi and the selected ally by x% for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack. When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activated Cinderella Glow 1 time on that foe). An ally is invited to dance, increasing the Attack of both dance partners. |
Grants Follow Step to user and Dance Partner to target ally. User and target ally gain increased Attack and user automatically activates Cinderella Glow when Dance Partner uses a skill. | |
| 22 SP | All allies | Increase party's Attack by x% for 2 turns (for every 10 points of Speed, increase by 2% more, up to a maximum of x%). Also, increase party's Defense by x% for 2 turns (for every 10 points of Speed, increase by 2.22% more, up to a maximum of x%). When used on an extra action, grant a shield to all allies equal to x. This effect lasts for 2 turns. Increase the team's aerodynamic performance, raising their Attack and Defense. |
Increase party's Attack and Defense based on user's Speed. Grant party a shield if used on an extra action. | |
| 25 SP | All allies | Increase party's pierce rate by x% for 2 turns (for every 10 points of Speed, increase by 0.22% more, up to a maximum of x%). Also, increase party's Attack by x% for 2 turns (for every 10 points of Speed, increase by 2.89% more, up to a maximum of x%). When used on an extra action, also increase the main target's pierce rate by x% for 1 turn (for every 10 points of Speed, increase by 0.44% more, up to a maximum of x%). Increase the team's output performance, raising their pierce rate and Attack. |
Increase party's pierce rate and Attack based on user's Speed. Grant main target additional pierce rate based on user's Speed if used on an extra action. | |
| 24 SP | Single ally | Increase Defense of 1 ally except Shoki by 0.83% for every 100 points of Shoki's Attack (up to a maximum of x%), and nullify Dizzy, Sleep, Confuse, and Forget. Lasts for 2 turns. Cooldown: 2 turns. An ad-libbed performance helps your costars respond to any situation, strengthening their Defense. |
Nullifies Dizzy, Sleep, Confusion and Forget as well as increase Defense for target ally. | |
| 24 SP | All allies | Increase party's Attack by 15% of Shoki's Attack (up to a maximum of x) for 2 turns. Also, based on Shoki's Improv state, grant the following additional effect to the main target. Blazing Passion: Increase the main target's continuous damage effect by x%, and increase ailment accuracy by 30% for 2 turns. Chilling Intensity: Increase the main target's Technical Precision by x for 2 turns. Also, when activating a technical, increase Attack by 20%. Electrifying Performance: Increase the main target's critical damage by x% for 2 turns. Tempestuous Drama: Increase the main target's pierce rate by x% for 2 turns. Play off your allies' actions to create the most fitting response, raising the whole team's Attack. |
Increase party Attack based on user's Attack and grants additional effects based on user's Improv state. | |
| 4 Actions | All allies | Increase party's damage by x% for 2 turns (for every 164 points of Manaka's Attack, increase by 1% more, up to a maximum of x%). Also, gain 4 Musical Note stacks. Cooldown Time: 4 ally actions A melodic voice, ringing from the skies above, increasing all allies' damage dealt. |
Increases party's damage based on user's Attack; user gains 4 Musical Note stacks. | |
| 8 Actions | All allies | Restore HP to party equal to x% of Manaka's Attack + x, and remove 1 debuff. When Manaka has Musical Note, spend 1 Musical Note stack, and reduce skill cooldown by 1 action. (this effect can reduce cooldowns by up to 4 actions). If this skill is selected and used, increase healing by 50%. Cooldown Time: 8 ally actions Automatic Effect: For every 12 Musical Note stacks gained during battle, activate this skill's healing effect 1 time. A beautiful hymn, cast towards the heavens, healing all allies. |
Restores party HP and removes debuffs. Can be used automatically based on Musical Note stacks. | |
| 4 Actions | All allies | Increase party's Attack by 11% of Manaka's Attack + x for 2 turns. Spend all Musical Note stacks, and for each stack spent, increase party's pierce rate by 0.1% for every 460 points of Manaka's Attack, and increase party's Attack by 0.1% for every 460 of Manaka's Attack. Lasts for 2 turns. This skill applies up to x of Manaka's Attack. Cooldown Time: 4 ally actions A confident chorus, sung with the will to push forward, increasing all allies' Attack. |
Increases party's Attack, and increase Attack and pierce rate further based on user's Attack. | |
| 4 Actions | All allies | Increase party's Attack by 0.57% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also grant effects to party based on the current song playing. Heaven: If Miku does not have Break Track, increase party's pierce rate by 0.2% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Break Track. Spring Storm: If Miku does not have Critical Track, increase party's damage by 0.34% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Critical Track. Play-With-Fire: If Miku does not have Expert Track, increase party's critical damage by 0.41% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Expert Track. Cooldown Time: 4 ally actions Let the powerful beat resound to inspire allies, increasing the entire team's Attack. |
Increases party's Attack and increases either pierce rate, damage, or critical damage based on current song playing. | |
| 4 Actions | All allies | Increase party's damage by 0.34% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts for 3 turns. Also grant effects to party based on the current song playing. Heaven: If Miku does not have Break Track, restore HP to party based on 30% of their max HP. Also, gain Break Track. Spring Storm: If Miku does not have Critical Track, increase party's weakness damage by 0.11% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Critical Track. Play-With-Fire: If Miku does not have Expert Track, increase party's critical rate by 0.2% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts 3 turns. Also, gain Expert Track. Cooldown Time: 4 ally actions Sharpen allies' focus with crystal-clear tones, raising their damage. |
Increases party's Attack, and restores HP or increases party weakness damage or critical rate based on current song playing. | |
| — | All allies | Requires 3 different types of Track. Spend all Tracks to activate Virtual Concert, and change the current song playing to Ghost Rule. At this time, stop foes' turn, and grant allies extra turns for 2 turns (these turns are not counted as extra actions and do not count towards the total number of actions taken, but reduce the countdowns of buffs, debuffs, and continuous damage effects). When Virtual Concert is activated, all buff effects on allies granted by Miku's skills, weapon or Talents are extended by 2 turns. Effects granted when Tracks were gained are reactivated and last for 2 turns. Increase party's critical damage by 0.34% for every 100 points of Miku's Attack (counts up to x of Miku's Attack, up to a maximum of x%). Lasts for 2 turns. Also, restore 35 SP to all allies. During Virtual Concert, support skills cannot be used, and their cooldown time does not decrease. At the end of allies' extra truns, Virtual Concert is removed. Cooldown Time: 6 Wonder actions (does not count extra actions) Put on a show to captivate the audience, stopping enemies in their tracks and allowing your allies to take center stage. |
Activates Virtual Concert, granting extra turns to the party. |
Enemy Exclusive
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| All allies | Original and Stunt Double trade places. | Swaps the positions of Shadow Miyazawa and his Stunt Doubles. | ||
| Self | Increase own damage. Gain a set amount of Wrath. | Increases user's damage dealt and gains Wrath. | ||
| Single enemy | Lock on to 1 foe. | Targets a foe. | ||
| Single enemy | 1 foe becomes unable to act. Also, absorb 60 SP to replenish energy canister. | Restricts a foes action and drains SP. | ||
| Self | Sacrifice a set amount of HP to charge energy. | Spends HP to charge energy. | ||
| Single ally | Grant shield to Thor. | Grants a shield to Thor. | ||
| Single ally | Grant extra action to Thor. | Grants an extra turn to Thor. | ||
| All allies | Sound the Horn of the End, inspiring allies to immediately activate skills. | All allies immediately take action. | ||
| Self | Sacrifice self to sound the Horn of Ruin, re-summoning defeated allies in a greatly strengthened state, and dealing heavy damage to all foes. | All allies are revived with enhanced stats. Kills the user. | ||
| Single ally | Make 1 ally untargetable for 2 turns. | Makes an ally untargetable. | ||
| Single ally | Change all attributes to Resist for the ally with the lowest HP for 2 turns. | Changes all of an ally's affinities to Resist. | ||
| All allies | Grant shield to all allies for 2 turns. | Grants a shield to all allies. | ||
| Single enemy | Lock On to 1 foe and increase the target's damage taken. Next turn, all allies attack the target. | Locks On to target, causing allies to target it next turn. | ||
| Single ally | Grant an Ice-resistant barrier for 2 turns. | Sets up an Ice resistance barrier for 2 turns. | ||
| Single ally | Grant an Electric-resistant barrier for 2 turns. | Sets up an Electric resistance barrier for 2 turns. | ||
| Single ally | Grant a Wind-resistant barrier for 2 turns. | Sets up a Wind resistance barrier for 2 turns. | ||
| Single ally | Grant a Psychokinesis-resistant barrier for 2 turns. | Sets up a Psy resistance barrier for 2 turns. | ||
| Single enemy | Remove Electric resistance or barrier. | Removes Elec resistance or shields. | ||
| Single ally | Grant 1 ally a shield equal to x% of Attack. | Grants an ally a shield. | ||
| Self | At the end of the turn, change user's affinity and gain 3 stacks of Woe. | Changes user affinity and gains 3 stacks of Woe. | ||
| Random allies | Grant 1 stack of Attack Growth to 2 random allies. For each, increase Attack by 30%. | Grants a stack of Attack Growth to 2 random allies, increasing their Attack by 30%. | ||
| All allies | Permanently increase party's damage. | Increases party's damage. | ||
| All allies | Party absorbs Attack Growth. With enough stacks, activates Gigantomachia. | Absorbs stacks of Attack Growth from allies and activates Gigantomachia at 4 stacks. | ||
| All allies | Decrease party's damage taken by 80%. | Decrease party's damage taken. | ||
| Single ally | Grant 6 Seal of Power stacks to Zouchouten. | Grants 6 Seal of Power stacks to Zouchouten. | ||
| Self | User gains 4 attack buffs. | Gain four attack buffs. | ||
| Single enemy | Make 1 foe unable to act, and lose HP every turn. | Prevents target's actions and inflicts damage over time. | ||
| All allies | Grant Muddy Armor to all allies: Decrease damage by 20% for 3 turns. When inflicted with Burn, this effect is removed. | Decreases damage taken. | ||
| All allies | Grant Melted Armor to all allies: Decrease damage by 40% for 3 turns. When Burn is removed, this effect is removed from all allies. | Decreases damage taken. | ||
| Self | Increase final damage dealt. | Increases damage dealt. | ||
| Single ally | Shadow becomes Icebound. When this ailment is active, the target becomes untargetable and restores a set amount of its max HP each turn. | Inflicts Icebound on target, making them untargetable and restoring their HP over time. | ||
| All enemies | All foes' Highlight gauge fills 40% slower for 2 turns. | Slows the fill speed of the Highlight gauge. | ||
| Self | Gain Horn of War for 1 turn, and counter all attacks while active. | User counters all attacks for one turn. | ||
| All | Decrease healing from skills by 15%. Cannot be removed. Increase all allies' damage by 10% for 2 turns. |
Permanently decreases healing from skills for enemies and increases the damage of allies. | ||
| All allies | Grant 1 Dreaming Desire stack to all allies. | Grants allies a stack of Dreaming Desire. | ||
| All allies | Grant Accept Change to all allies, and change all affinities to Null. | Changes all affinities for all allies to Null. | ||
| All allies | Increase party's Attack for 2 turns. | Increases Attack. | ||
| All allies | Randomly grant 1 of the following buffs to an ally: Restore HP every turn, nullify damage 1 time, or change affinities to Resist. | Randomly grants regeneration, single-time damage nullification, or changing all affinities to Resist to one ally. | ||
| All allies | Summon up to 2 Shadows, and grant 1 Steel Pride stack to all Shadows. | Summons additional Shadows with a stack of Steel Pride. | ||
| All allies | Grant a shield to all allies that protects against damage 1 time. | Nullifies damage for all allies one time. | ||
| Self | Enter State of Supremacy. In this state, gain 1 Warrior's Way stack every turn (when other allies are defeated, gain 2 stacks every turn), but at 5 Warrior's Way stacks, increase final damage taken by 25% more. | User enters State of Supremacy. | ||
| All | Summon 2 Musha. When Musha are present, decrease user's final damage taken by 30%. | Summon ally Musha, which decrease user's damage taken. | ||
| Self | Enter State of Supremacy. State of Carnage: Doubles rate of gaining Warrior's Way, but with 5 stacks, increase final damage taken by 25% more. |
User enters State of Carnage. | ||
| Self | Decrease user's final damage by 50% for 1 turn. When taking an attack in this state, counterattack to deal Physical damage, and gain 1 Warrior's Way stack. Afterwards, remove this state. | User enters Barrier Form. | ||
| Self | Enter Counter Form for 1 turn. When taking an attack in this state, counterattack to deal Physical damage, and also grant 1 Warrior's Way stack to Kaiden Musha. | Enters Counter Form, allowing user to counterattack. | ||
| Self | Gain 2 Garden of Paradise stacks for 2 turns, increasing final damage dealt. | Gain 2 stacks of Garden of Paradise. | ||
| All | Summon 2 Ame-no-Uzumes. | Summon allies. | ||
| All allies | Increase party's damage, and grant shields to negate a certain amount of damage. | Increase party damage and grant shields. | ||
| Self | Gain Murderous Impulse | Gain Murderous Impulse. | ||
| Single ally | Gain Daichi Osaka's Murderous Impulse | Gain Murderous Impulse. | ||
| Random allies | Grant Assault Stance and Guard Stance to 2 random allies respectively. Assault Stance: Increase final damage dealt, but greatly increase final damage taken. Guard Stance: Decrease final damage taken, but greatly decrease final damage dealt. |
Grants allies Assault Stance and Guard Stance. | ||
| Single enemy | Grant a Nuclear-resistant barrier for 2 turns. | Sets up a Nuke resistance barrier for 2 turns. | ||
| Self | At the end of your turn, if you reach 12 stacks of 'Rage', take to the skies and cast Swooping Onslaught on your next turn. Cannot be selected while flying. | |||
| Self | Increases user's ATK, DEF, effect hit rate, and effect resistance for 3 turns. |
Ailment
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| 22 SP | Single enemy | x% chance to inflict Dizzy on 1 foe for 2 turns. | Inflicts Dizzy. | |
| 22 SP | All enemies | x% chance to inflict Dizzy on all foes for 2 turns. | Inflicts Dizzy. | |
| 22 SP | Single enemy | x% chance to inflict Sleep on 1 foe for 2 turns. | Inflicts Sleep. | |
| 22 SP | All enemies | x% chance to inflict Sleep on all foes for 2 turns. | Inflicts Sleep. | |
| 22 SP | Single enemy | x% chance to inflict Forget on 1 foe for 2 turns. | Inflicts Forget. | |
| 22 SP | All enemies | x% chance to inflict Forget on all foes for 2 turns. | Inflicts Forget. | |
| 22 SP | Single enemy | x% chance to inflict Enrage on 1 foe for 2 turns. | Inflicts Rage. | |
| 24 SP | Single enemy | x% chance to inflict Dizzy on 1 foe for 1 turn. Increase base accuracy by x% for each Blessing on the user. Stacks up to 4 times. | Inflicts Dizzy. Accuracy increases based on Blessing stacks on user. | |
| 24 SP | Single enemy | x% chance to inflict Rage on 1 foe for 2 turns. Increase user's Defense by x%. | Inflicts Rage and increases user's Defense. | |
| 22 SP | All enemies | x% chance to inflict Enrage on all foes for 2 turns. | Inflicts Rage. |
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 24 SP | Single enemy | 1 | Spend 2 Greenleaf stacks for x% chance to inflict Sleep on 1 foe for 1 turn. On success, increase foe's next attack damage taken by x%. On failure, increase next damage taken by x%. A sweet lullaby entrances listeners, putting enemies to Sleep. |
Spend Greenleaf stacks to inflict Sleep on target. Increase damage based on success. |
Enemy Exclusive
| Name | Cost | Target | Description | Effect |
|---|---|---|---|---|
| All | Permanently increase party's damage. 40% chance to inflict Rage on 2 random foes for 2 turns. | Increases damage dealt by allies with an additional 40% chance to inflict Rage on two enemies. | ||
| All enemies | Inflict Famine on all foes. Decrease Attack increase skill cost for 1 turn. Stacks up to 2 times. | Inflicts Famine, which decreases Attack and increase skill cost. | ||
| All enemies | Inflict all foes with Pyre for 2 turns. | Inflicts two stacks of Pyre. | ||
| All enemies | Inflict 2 Plague Curse stacks on all foes and immedaitely activate Plague Curse 1 time. | Inflicts two stacks of Plague Curse and immediately activates the effects of Plague Curse. | ||
| Random enemy | Inflict Pestilence on 1 random foe. Pestilence: Decrease max HP by 10% for 3 turns. |
Inflicts Pestilence, reducing max HP. | ||
| Random enemy | Inflict Famine on 1 random foe. Famine: Increase SP cost of skills by 10% for 3 turns. |
Inflicts Famine, increasng SP cost. | ||
| All enemies | Inflict Shadow Reversal on all foes for 2 turns. | Inflicts Shadow Reversal. | ||
| All enemies | For 2 turns, each time a foe takes an action, inflict an HP decrease effect. | Inflicts a continuous damage effect on all enemies. | ||
| Single enemy | High chance to inflict Rage on 1 foe for 1 turn. | Inflicts Rage. | ||
| Single enemy | Inflict Lock On to 1 foe, significantly increasing their chance of being attacked. | Inflicts Lock On. | ||
| Single enemy | At the start of each turn, inflict 1 random foe with Sigil of Lightning, changing their Electric affinity to Weak. Sigil of Lightning cannot be inflicted on multiple foes at the same time. When a foe with Sigil of Lightning is knocked down, Hakurou Musha gains 3 Warrior's Way stacks. | Changes target's Electric affinity to weak and inflicts Sigil of Lightning. | ||
| All enemies | Inflict 1 Infatuation stack on all foes. | Inflicts Infatuation. | ||
| Single enemy | At the start of turn, if any foes have reached 5, 10, or 15 total Infatuation stacks for the first time, spend 5 Infatuation stacks of one of the foes that meet the conditions to inflict them with Spiral of Desire for 2 turns. When this ailment is active, the target is unable to act. | Inflicts Spiral of Desire on foes with Infatuation. | ||
| Single enemy | Spend all Bloodlust stacks to increase target's damage taken. Increase damage taken amount based on number of Bloodlust stacks spent. | Increase enemy damage taken based on stacks of Bloodlust. | ||
| Single enemy | Spend all Bloodlust stacks to increase target's damage taken based on number of Bloodlust stacks spent. Also, inflict Hunter's Gaze on the target, making them more likely to be targeted by attacks. | Inflict Hunter's Gaze and spend Bloodlust to increase target's damage taken. |
Multi-Attribute Skills
Thief Skills
| Name | Cost | Target | Hits | Description | Effect |
|---|---|---|---|---|---|
| 20 SP | Single enemy | 2 | Deal Fire damage to 1 foe equal to x% of Attack and Ice damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, increase party's Attack by x% for every 100 points of Desire Level for 3 turns. Gain Facade of Mischief & Innocence. Combine the powers of Jack-o'-Lantern and Jack Frost to deal Fire and Ice damage to an enemy. |
Deal dual-attribute damage, increase party's Attack, and gain Facade. | |
| 20 SP | Single enemy | 2 | Deal Electric damage to 1 foe equal to x% of Attack and Wind damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, decrease party's damage taken by x% and x% more for every 100 points of Desire Level for 3 turns. Also, restore party's HP by x% of Justine & Caroline's Attack + x. Gain Facade of Service & Admonition. Combine the powers of Agathion and Sudama to deal Electric and Wind damage to an enemy. |
Deal dual-attribute damage, decrease party's damage taken, restore HP, and gain Facade. | |
| 20 SP | Single enemy | 2 | Deal Psychokinesis damage to 1 foe equal to x% of Attack and Nuclear damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, increase pierce rate for Justine & Caroline and the Sweeper or Assassin ally with the highest Attack by x% and x% more for every 100 points of Desire Level for 3 turns. Gain Facade of Absurdity & Nonsense. Combine the powers of Mandrake and Onmoraki to deal Psychokinesis and Nuclear damage to an enemy. |
Deal dual-attribute damage, increase pierce rate for user and the Sweeper or Assassin with the highest Attack, and gain Facade. | |
| 20 SP | Single enemy | 2 | Deal Bless damage to 1 foe equal to x% of Attack and Curse damage equal to x% of Attack (1 hit each; increase this effect by 1% for every 1 point of Desire Level). Also, increase Justine & Caroline's Attack by x% + x% for every 100 points of Desire Level, damage dealt by x% + x% for every 100 points of Desire Level, and critical rate by x% + x% for every 100 points of Desire Level for 3 turns. Gain Facade of Luck & Loss. Combine the powers of Shiisaa and Bugs to deal Bless and Curse damage to an enemy. |
Deal dual-attribute damage, increase user's Attack, damage dealt, and critical rate, and gain Facade. |
Passive
| Name | Description | Effect |
|---|---|---|
| Increase Attack by 5.8%. | Increases Attack. | |
| Increase Attack by 8.3%. | Increases Attack. | |
| Increase Attack by 10.8%. | Increases Attack. | |
| Increase Attack by 13.5%. | Increases Attack. | |
| At the start of battle, increase Attack by 8.5% for 2 turns. | Increases Attack at the start of battle. | |
| At the start of battle, increase Attack by 12.1% for 2 turns. | Increases Attack at the start of battle. | |
| At the start of battle, increase Attack by 15.7% for 2 turns. | Increases Attack at the start of battle. | |
| At the start of battle, increase Attack by 19.6% for 2 turns. | Increases Attack at the start of battle. | |
| At the start of battle, increase party's Attack by 4.2% for 2 turns or until user changes Personas. | Increases Attack for party at the start of battle. | |
| At the start of battle, increase party's Attack by 6% for 2 turns or until user changes Personas. | Increases Attack for party at the start of battle. | |
| At the start of battle, increase party's Attack by 7.9% for 2 turns or until user changes Personas. | Increases Attack for party at the start of battle. | |
| At the start of battle, increase party's Attack by 9.8% for 2 turns or until user changes Personas. | Increases Attack for party at the start of battle. | |
| Increase critical rate by 3.5%. | Increases critical rate. | |
| Increase critical rate by 5%. | Increases critical rate. | |
| Increase critical rate by 6.5%. | Increases critical rate. | |
| Increase critical rate by 8.1%. | Increases critical rate. | |
| Increase critical rate of ranged attacks by 5.5%. | Increases critical rate of ranged attacks. | |
| Increase critical rate of ranged attacks by 7.2%. | Increases critical rate of ranged attacks. | |
| Increase critical rate by 4.2% when ambushing. | Increases critical rate when ambushing. | |
| Increase critical rate by 6% when ambushing. | Increases critical rate when ambushing. | |
| Increase critical rate by 7.8% when ambushing. | Increases critical rate when ambushing. | |
| Increase critical rate by 9.7% when ambushing. | Increases critical rate when ambushing. | |
| Increase critical rate by 4.6% when surrounded by enemies. | Increases critical rate when ambushed. | |
| Increase critical rate by 6.5% when surrounded by enemies. | Increases critical rate when ambushed. | |
| Increase critical rate by 8.5% when surrounded by enemies. | Increases critical rate when ambushed. | |
| Increase critical rate by 10.5% when surrounded by enemies. | Increases critical rate when ambushed. | |
| Increase critical damage by 7%. | Increases critical damage. | |
| Increase critical damage by 10%. | Increases critical damage. | |
| Increase critical damage by 13%. | Increases critical damage. | |
| Increase critical damage by 16.2%. | Increases critical damage. | |
| Increase damage by 4.7%. | Increases damage. | |
| Increase damage by 6.7%. | Increases damage. | |
| Increase damage by 8.7%. | Increases damage. | |
| Increase damage by 10.8%. | Increases damage. | |
| Increase Physical damage by 4.7%. | Increases Physical damage. | |
| Increase Physical damage by 6.7%. | Increases Physical damage. | |
| Increase Physical damage by 8.7%. | Increases Physical damage. | |
| Increase Physical damage by 10.8%. | Increases Physical damage. | |
| Increase Gun damage by 4.7%. | Increases Gun damage. | |
| Increase Gun damage by 8.7%. | Increases Gun damage. | |
| Increase Fire damage by 4.7%. | Increases Fire damage. | |
| Increase Fire damage by 6.7%. | Increases Fire damage. | |
| Increase Fire damage by 8.7%. | Increases Fire damage. | |
| Increase Fire damage by 10.8%. | Increases Fire damage. | |
| Increase Ice damage by 4.7%. | Increases Ice damage. | |
| Increase Ice damage by 6.7%. | Increases Ice damage. | |
| Increase Ice damage by 8.7%. | Increases Ice damage. | |
| Increase Ice damage by 10.8%. | Increases Ice damage. | |
| Increase Electric damage by 4.7%. | Increases Electric damage. | |
| Increase Electric damage by 6.7%. | Increases Electric damage. | |
| Increase Electric damage by 8.7%. | Increases Electric damage. | |
| Increase Electric damage by 10.8%. | Increases Electric damage. | |
| Increase Wind damage by 4.7%. | Increases Wind damage. | |
| Increase Wind damage by 6.7%. | Increases Wind damage. | |
| Increase Wind damage by 8.7%. | Increases Wind damage. | |
| Increase Wind damage by 10.8%. | Increases Wind damage. | |
| Increase Nuclear damage by 4.7%. | Increases Nuclear damage. | |
| Increase Nuclear damage by 6.7%. | Increases Nuclear damage. | |
| Increase Nuclear damage by 8.7%. | Increases Nuclear damage. | |
| Increase Nuclear damage by 10.8%. | Increases Nuclear damage. | |
| Increase Psychokinesis damage by 4.7%. | Increases Psychokinesis damage. | |
| Increase Psychokinesis damage by 6.7%. | Increases Psychokinesis damage. | |
| Increase Psychokinesis damage by 8.7%. | Increases Psychokinesis damage. | |
| Increase Psychokinesis damage by 10.8%. | Increases Psychokinesis damage. | |
| Increase Bless damage by 6.7%. | Increases Bless damage. | |
| Increase Bless damage by 8.7%. | Increases Bless damage. | |
| Increase Curse damage by 4.7%. | Increases Curse damage. | |
| Increase Curse damage by 6.7%. | Increases Curse damage. | |
| Increase Curse damage by 8.7%. | Increases Curse damage. | |
| Increase Curse damage by 10.8%. | Increases Curse damage. | |
| Increase Almighty damage by 8.7%. | Increases Almighty damage. | |
| 8% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack. | Repels Physical attacks. | |
| 12% chance to repel Physical attacks, dealing Physical damage equal to 70% of Attack. | Repels Physical attacks. | |
| Increase healing by 4.2%. | Increases healing. | |
| Increase healing by 6%. | Increases healing. | |
| Increase healing by 7.8%. | Increases healing. | |
| Increase healing by 9.7%. | Increases healing. | |
| Increase shield effect by 4.2%. | Increases shield effect. | |
| Increase shield effect by 7.8%. | Increases shield effect. | |
| Increase shield effect by 9.7%. | Increases shield effect. | |
| Increase HP by 5.1%. | Increases HP. | |
| Increase HP by 8.3%. | Increases HP. | |
| Increase HP by 10.8%. | Increases HP. | |
| Increase HP by 13.5%. | Increases HP. | |
| Increase Defense by 8.8%. | Increases Defense. | |
| Increase Defense by 12.5%. | Increases Defense. | |
| Increase Defense by 16.3%. | Increases Defense. | |
| At the start of battle, increase Defense by 12.7% for 2 turns. | Increases Defense at the start of battle. | |
| At the start of battle, increase Defense by 18.1% for 2 turns. | Increases Defense at the start of battle. | |
| At the start of battle, increase Defense by 23.6% for 2 turns. | Increases Defense at the start of battle. | |
| At the start of battle, increase Defense by 29.4% for 2 turns. | Increases Defense at the start of battle. | |
| At the start of battle, increase party's Defense by 6.3% for 2 turns or until user changes Personas. | Increases party Defense at the start of battle. | |
| At the start of battle, increase party's Defense by 9.1% for 2 turns or until user changes Personas. | Increases party Defense at the start of battle. | |
| At the start of battle, increase party's Defense by 11.8% for 2 turns or until user changes Personas. | Increases party Defense at the start of battle. | |
| At the start of battle, increase party's Defense by 14.7% for 2 turns or until user changes Personas. | Increases party Defense at the start of battle. | |
| Increase healing received by 2.3%. | Increases healing received. | |
| Increase healing received by 3.3%. | Increases healing received. | |
| Increase healing received by 4.3%. | Increases healing received. | |
| Increase healing received by 5.4%. | Increases healing received. | |
| Decrease damage taken by 4.7%. | Decreases damage taken. | |
| Decrease damage taken by 6.7%. | Decreases damage taken. | |
| Decrease damage taken by 8.7%. | Decreases damage taken. | |
| Decrease damage taken by 10.8%. | Decreases damage taken. | |
| Decrease Physical damage taken by 4.7%. | Decreases Physical damage taken. | |
| Decrease Physical damage taken by 6.7%. | Decreases Physical damage taken. | |
| Decrease Physical damage taken by 8.7%. | Decreases Physical damage taken. | |
| Decrease Gun damage taken by 6.7%. | Decreases Gun damage taken. | |
| Decrease Gun damage taken by 8.7%. | Decreases Gun damage taken. | |
| Decrease Fire damage taken by 4.7%. | Decreases Fire damage taken. | |
| Decrease Fire damage taken by 6.7%. | Decreases Fire damage taken. | |
| Decrease Fire damage taken by 8.7%. | Decreases Fire damage taken. | |
| Decrease Fire damage taken by 10.8%. | Decreases Fire damage taken. | |
| Decrease Ice damage taken by 4.7%. | Decreases Ice damage taken. | |
| Decrease Ice damage taken by 8.7%. | Decreases Ice damage taken. | |
| Decrease Ice damage taken by 10.8%. | Decreases Ice damage taken. | |
| Decrease Electric damage taken by 4.7%. | Decreases Electric damage taken. | |
| Decrease Electric damage taken by 8.7%. | Decreases Electric damage taken. | |
| Decrease Electric damage taken by 10.8%. | Decreases Electric damage taken. | |
| Decrease Wind damage taken by 4.7%. | Decreases Wind damage taken. | |
| Decrease Wind damage taken by 6.7%. | Decreases Wind damage taken. | |
| Decrease Wind damage taken by 8.7%. | Decreases Wind damage taken. | |
| Decrease Psychokinesis damage taken by 6.7%. | Decreases Psychokinesis damage taken. | |
| Decrease Psychokinesis damage taken by 8.7%. | Decreases Psychokinesis damage taken. | |
| Decrease Nuclear damage taken by 4.7%. | Decreases Nuclear damage taken. | |
| Decrease Nuclear damage taken by 6.7%. | Decreases Nuclear damage taken. | |
| Decrease Nuclear damage taken by 8.7%. | Decreases Nuclear damage taken. | |
| Decrease Nuclear damage taken by 10.8%. | Decreases Nuclear damage taken. | |
| Decrease Bless damage taken by 4.7%. | Decreases Bless damage taken. | |
| Decrease Bless damage taken by 6.7%. | Decreases Bless damage taken. | |
| Decrease Bless damage taken by 8.7%. | Decreases Bless damage taken. | |
| Decrease Curse damage taken by 4.7%. | Decreases Curse damage taken. | |
| Decrease Curse damage taken by 8.7%. | Decreases Curse damage taken. | |
| Decrease Curse damage taken by 10.8%. | Decreases Curse damage taken. | |
| Decrease critical taken rate by 3.5%. | Decreases chance of receiving a critical hit. | |
| Decrease critical taken rate by 5%. | Decreases chance of receiving a critical hit. | |
| Decrease critical taken rate by 6.5%. | Decreases chance of receiving a critical hit. | |
| Decrease critical taken rate by 8.1%. | Decreases chance of receiving a critical hit. | |
| Decreases damage taken by 6.1% when it rains. | Decreases damage taken when it is raining. | |
| Decreases damage taken by 11.3% when it rains. | Decreases damage taken when it is raining. | |
| Restores 1.9% of max HP at the start of each turn. | Restores HP each turn. | |
| Restores 2.7% of max HP at the start of each turn. | Restores HP each turn. | |
| Restores 3.5% of max HP at the start of each turn. | Restores HP each turn. | |
| Increase ailment accuracy by 7%. | Increases ailment success rate. | |
| Increase ailment accuracy by 10%. | Increases ailment success rate. | |
| Increase ailment accuracy by 13%. | Increases ailment success rate. | |
| Increase ailment accuracy by 16.2%. | Increases ailment success rate. | |
| Increase Burn accuracy by 8.8%. | Increases Burn success rate. | |
| Increase Burn accuracy by 12.5%. | Increases Burn success rate. | |
| Increase Burn accuracy by 16.3%. | Increases Burn success rate. | |
| Increase Freeze accuracy by 8.8%. | Increases Freeze success rate. | |
| Increase Freeze accuracy by 12.5%. | Increases Freeze success rate. | |
| Increase Freeze accuracy by 20.3%. | Increases Freeze success rate. | |
| Increase Shock accuracy by 8.8%. | Increases Shock success rate. | |
| Increase Shock accuracy by 12.5%. | Increases Shock success rate. | |
| Increase Shock accuracy by 16.3%. | Increases Shock success rate. | |
| Increase Shock accuracy by 20.3%. | Increases Shock success rate. | |
| Increase Windswept accuracy by 8.8%. | Increases Windswept success rate. | |
| Increase Windswept accuracy by 16.3%. | Increases Windswept success rate. | |
| Increase Sleep accuracy by 12.5%. | Increases Sleep success rate. | |
| Increase Sleep accuracy by 16.3%. | Increases Sleep success rate. | |
| Increase Forget accuracy by 8.8%. | Increases Forget success rate. | |
| Increase Forget accuracy by 12.5%. | Increases Forget success rate. | |
| Increase Forget accuracy by 16.3%. | Increases Forget success rate. | |
| Increase Dizzy accuracy by 8.8%. | Increases Dizzy success rate. | |
| Increase Dizzy accuracy by 16.3%. | Increases Dizzy success rate. | |
| Increase the success rate of insta-kill skills by 2.9%. | Increases insta-kill success rate. | |
| Increase the success rate of insta-kill skills by 4.2%. | Increases insta-kill success rate. | |
| Increase the success rate of insta-kill skills by 5.4%. | Increases insta-kill success rate. | |
| Increase the success rate of insta-kill skills by 6.8%. | Increases insta-kill success rate. | |
| Increase ailment accuracy by 9.1% when it rains. | Increases ailment success rate during rain. | |
| Increase ailment accuracy by 13% when it rains. | Increases ailment success rate during rain. | |
| Increase ailment accuracy by 16.9% when it rains. | Increases ailment success rate during rain. | |
| Increase ailment resistance by 7%. | Increases ailment resistance. | |
| Increase ailment resistance by 10%. | Increases ailment resistance. | |
| Increase ailment resistance by 13%. | Increases ailment resistance. | |
| Increase ailment resistance by 16.2%. | Increases ailment resistance. | |
| Increase Sleep resistance by 8.8%. | Increases Sleep resistance. | |
| Increase Sleep resistance by 12.5%. | Increases Sleep resistance. | |
| Increase Sleep resistance by 16.3%. | Increases Sleep resistance. | |
| Increase Sleep resistance by 20.3%. | Increases Sleep resistance. | |
| Increase Forget resistance by 8.8%. | Increases Forget resistance. | |
| Increase Forget resistance by 12.5%. | Increases Forget resistance. | |
| Increase Forget resistance by 16.3%. | Increases Forget resistance. | |
| Increase Dizzy resistance by 8.8%. | Increases Dizzy resistance. | |
| Increase Dizzy resistance by 16.3%. | Increases Dizzy resistance. | |
| Increase Speed by 6. | Increases Speed. | |
| Increase Speed by 9. Decrease Defense by 4%. | Increases Speed, but lowers Defense. | |
| Increase Speed by 12. Decrease Defense by 8%. | Increases Speed, but lowers Defense. | |
| Increase Speed by 15. Decrease Defense by 12%. | Increases Speed, but lowers Defense. | |
| Decrease Speed by 6. Increase HP by 15%. | Increases HP, but lowers Speed. | |
| Decrease Speed by 9. Increase HP by 22%. | Increases HP, but lowers Speed. | |
| Decrease Speed by 12. Increase HP by 29%. | Increases HP, but lowers Speed. | |
| Decrease Speed by 15. Increase HP by 36%. | Increases HP, but lowers Speed. | |
| Increase SP recovery rate by 3.1%. | Increases SP recovery rate. | |
| Increase SP recovery rate by 4.4%. | Increases SP recovery rate. | |
| Increase SP recovery rate by 5.7%. | Increases SP recovery rate. | |
| Increase SP recovery rate by 7.1%. | Increases SP recovery rate. | |
| Decrease HP cost of skills by 3.2%. | Decreases HP cost of skills. | |
| Decrease SP cost of skills by 2.4%. | Decreases SP cost of skills. | |
| Decrease SP cost of skills by 3.6%. | Decreases SP cost of skills. | |
| Decrease SP cost of skills by 4.8%. | Decreases SP cost of skills. | |
| Decrease SP cost of skills by 6%. | Decreases SP cost of skills. | |
| Restore 2.5% of max HP and SP after winning a battle. | Restores HP and SP after winning a battle. | |
| Restore 6.5% of max HP and SP after winning a battle. | Restores HP and SP after winning a battle. | |
| Restore 5.0% of max HP and 6 SP when ambushing. | Restores HP and SP when ambushing. | |
| Restore 6.0% of max HP and 8 SP when ambushing. | Restores HP and SP when ambushing. |
Thief Skills
| Name | Description |
|---|---|
| Increase party's stats by 15% of Tomiyama's stats. | |
| Increase party's stats by 15% of Miyu's stats. | |
| Increase party's stats by 20% of Yumi's stats. | |
| Increase party's stats by 15% of Riko's stats. | |
| Increase party's stats by 20% of Futaba's stats. | |
| Increase party's stats by 20% of Manaka's stats. | |
| Increase party's stats by 20% of Miku's stats. | |
| Increase Curse damage by 8.7%. |
Enemy Exclusive
| Name | Target | Hits | Description | Effect |
|---|---|---|---|---|
| Single enemy | 1 | Deal Physical damage to foe that attacked Stunt Double. | Launches a counter on targets that attack Stunt Doubles. | |
| Self | — | Spend Energy to restore own HP. | Consume energy to restore health. | |
| Self | — | Spend Energy to restore own HP. | Consume energy to restore health. | |
| Self | — | After defeating a foe, restore a large amount of energy and a small amount of HP. | Restore energy and HP after defeating a foe. | |
| Self | — | When taking damage, deal Physical damage to all foes equal to x% of Attack. | Repels Physical attacks. |
Highlights
| Name | Target | Effect | |
|---|---|---|---|
| All allies | Heals all allies 39.2% + 128 HP. Increases all allies' Physical damage by 21.8% for 1 turn. | ||
| All enemies | Inflicts 106.5% Electric damage. 100% chance of inflicting Shock. | ||
| All enemies | Deal Curse damage to all foes equal to x% of Attack, and gain 1 {{tt|Will of Rebellion|[Count] At 3 stacks, able to take an extra action. Spend 3 stacks after the extra action is taken}} stack. | Curse damage to all foes (%s Atk). Gain 1 Will of Rebellion. | |
| All enemies | Deal Fire damage to all foes equal to x% of Attack. Increase damage of Ann's Fire skills by x% for 1 turn. | Increase damage of user's Fire skills. | |
| Single ally | If target ally has less than 60% HP, recovers 60% of their HP with a cap at 200% of Leon's ATK. Increases target ally's offense by 15%. | ||
| Single enemy | Deal Nuclear damage to 1 foe equal to x% of Attack. Has a 75% chance to inflict 2 random elemental ailments that the foe does not already have. | ||
| Single enemy | Deal Nuclear damage to 1 foe equal to x% of Attack, gain 2 Frenzied Voltage stacks, and activate the following effects. Spend 1 Frenzied Voltage stack to inflict 1 random elemental ailment on foes, continuing until foes have 2 elemental ailments. Spend all remaining Frenzied Voltage stacks to increase the damage of this skill by 20% per stack. | ||
| All allies | For 4 ally actions, increase the party's damage by x%. While active, fill the Highlight gauge by 10% after an ally acts (up to 40%). | ||
| All enemies | Deal Ice damage to all foes equal to x% of Attack, and increase their damage taken for 2 turns (for every 5.83% of Natsukawa's ailment accuracy, increase damage taken by 1% more, up to a maximum of x%). Also, can activate Ice Technical. When Deepfreeze is activated, 32% chance to inflict Icebound. Also, increase damage taken by enemies inflicted with Freeze by this Highlight (for every 17.5% of Natsukawa's ailment accuracy, increase damage taken by 1%, up to a maximum of x%). Then, deal additional Ice damage to all foes equal to x% of Attack. | ||
| Single enemy | Can be activated in Masquerade mode. Deal Bless damage to 1 foe equal to x% of Attack. Also, with Step stacks, gain additional effects accordingly. Lead Step: Increase Highlight damage by 15% for each stack. Follow Step: Increase Highlight critical rate by 10%, and critical damage by 20%. | ||
| All enemies | Deal Bless damage to all foes equal to x% of Attack, and Curse damage equal to x% of Attack (1 hit each). Also, for 4 turns, increase Arrow of Perjury's number of hits by 2. | ||
| Single enemy | Deal Curse damage to 1 foe equal to x% of Attack, and Lovesick can activate critical hits for 3 turns. Also, activate all continuous damage effects on the target 1 time, and activate Lovesick effect 2 more times. | ||
| Single enemy | Deal Physical damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Physical damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Physical damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Gun damage to 1 foe equal to EFF1 of Attack. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Fire damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Fire damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Fire damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Ice damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Ice damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Ice damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Electric damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Electric damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Electric damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| Single enemy | Deal Wind damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Wind damage to all foes equal to x% of Attack. | ||
| All enemies | Deal Wind damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Psychokinesis damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Psychokinesis damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Psychokinesis damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Nuclear damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Nuclear damage to all foes equal to x% of Attack. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. | ||
| Single enemy | Deal Bless damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Bless damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Bless damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All allies | Restore HP to party equal to x% Attack + x. | ||
| Single enemy | Deal Curse damage to 1 foe equal to x% of Attack. | ||
| All enemies | Deal Curse damage to all foes equal to x% of Attack. | ||
| All allies | Increase party's damage by x% for 2 turns. | ||
| All enemies | Deal Curse damage to all foes equal to x% of Attack. Increase damage taken by x% for 2 turns. | ||
| All enemies | Deal Ice damage to all foes equal to x% of Attack. | ||
| All allies | Grant a shield to party equal to x% Attack + x for 2 turns. |
Other
| Name | Target | Hits | Effect |
|---|---|---|---|
| Cyclone Arrow | 1 |