User:Capes/Sandbox5
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Aura Gate 0 Skills
Active Skills
| Name | Cost | Hit(s) | Target | Use(s) | Description | Max Level |
|---|---|---|---|---|---|---|
| 15 MP | 1 | Single | — | Inflicts Phys (Physical) damage with 20% crit rate on a single enemy. Power: 25 |
Lv. 40: +40% to damage dealt using this skill. MP cost of this skill -3. | |
| 15 MP | 1 | Single | 3 | Inflicts Phys (Physical) damage with 20% crit rate on a single enemy. Power: 30 |
Lv. 40: +39% to damage dealt using this skill. MP cost of this skill -3. | |
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| 15 MP | 1 |
Single | Inflicts Physical damage (Physical, Power: 40) on a single enemy. When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 10) on random enemies 3-5 times. |
Lv. 40: +160% to damage dealt using this skill. | Matador | |
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| 15 MP | 1 | Single | 3 | Inflicts Fire (Magic) damage on a single enemy. Power: 40 |
Lv. 40: +39% to damage dealt using this skill. MP cost of this skill -3. | |
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| 15 MP | 1 | Single | 3 | Inflicts Ice (Magic) damage on a single enemy. Power: 40 |
Lv. 40: +39% to damage dealt using this skill. MP cost of this skill -3. | |
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| 15 MP | 1 | Single | 3 | Inflicts Elec (Magic) damage on a single enemy. Power: 40 |
Lv. 40: +39% to damage dealt using this skill. MP cost of this skill -3. | |
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| 15 MP | 1 | Single | 3 | Inflicts Force (Magic) damage on a single enemy. Power: 40 |
Lv. 40: +39% to damage dealt using this skill. MP cost of this skill -3. | |
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| 20 MP | 1 | All Enemies | — | Inflicts Light damage (Magic, Power: 40) on all enemies. When the attack is successful, has a 5% base rate to inflict Mute on the hit enemies. |
Lv. 40: +160% to damage dealt using this skill. | |
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crimson martial arts
Passive Skills
Unique
| Name | Target | Description | User | |
|---|---|---|---|---|
| — | — | Koppa Tengu | ||
| — | — | Koppa Tengu | ||
| — | — | Koppa Tengu | ||
| — | — | Koppa Tengu | ||
| — | — | Koppa Tengu | ||
| Self | 11% to evade rate. +11% to hit rate. 5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns). |
Matador | ||
| Self | 12% to evade rate. +12% to hit rate. 5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns). |
Matador | ||
| Self | 13% to evade rate. +13% to hit rate. 5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns). |
Matador | ||
| Self | 14% to evade rate. +14% to hit rate. 5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns). |
Matador | ||
| Self | 15% to evade rate. +15% to hit rate. 5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns). |
Matador | ||
| — | — | Nekomata (Original) | ||
| — | — | Nekomata (Original) | ||
| — | — | Nekomata (Original) | ||
| — | — | Nekomata (Original) | ||
| — | — | Nekomata (Original) | ||
| Entire Party | Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 2 turns. | Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. Increases Agility by 40. Increases Evasion by 20%. With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 1 turn. |
Nekomata (Dimensional) | |
| — | — | Jack Frost | ||
| — | — | Jack Frost | ||
| — | — | Jack Frost | ||
| — | — | Jack Frost | ||
| — | — | Jack Frost | ||
| — | — | Isis | ||
| — | — | Isis | ||
| — | — | Isis | ||
| — | — | Isis | ||
| — | — | Isis | ||
| — | — | Inugami | ||
| — | — | Inugami | ||
| — | — | Inugami | ||
| — | — | Inugami | ||
| — | — | Inugami | ||
| Entire Party | 11% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). | Nekomata (Dimensional) | ||
| Entire Party | 12% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). | Nekomata (Dimensional) | ||
| Entire Party | 13% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). | Nekomata (Dimensional) | ||
| Entire Party | 14% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). | Nekomata (Dimensional) | ||
| Entire Party | 15% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). | Nekomata (Dimensional) | ||
| — | — | Slime | ||
| — | — | Slime | ||
| — | — | Slime | ||
| — | — | Slime | ||
| — | — | Slime | ||
| Entire Party | 11% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn). Decreases Ag by 5. |
Gemori | ||
| Entire Party | 12% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn). Decreases Ag by 5. |
Gemori | ||
| Entire Party | 13% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn). Decreases Ag by 5. |
Gemori | ||
| Entire Party | 14% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn). Decreases Ag by 5. |
Gemori | ||
| Entire Party | 15% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn). Decreases Ag by 5. |
Gemori | ||
| — | — | Melchom | ||
| — | — | Melchom | ||
| — | — | Melchom | ||
| — | — | Melchom | ||
| — | — | Melchom | ||
| Random Ally | 50% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them. +10% to damage received if any ally is afflicted with any status ailment. |
Nadja | ||
| Random Ally | 60% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them. +10% to damage received if any ally is afflicted with any status ailment. |
Nadja | ||
| Random Ally | 70% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them. +10% to damage received if any ally is afflicted with any status ailment. |
Nadja | ||
| Random Ally | 80% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them. +10% to damage received if any ally is afflicted with any status ailment. |
Nadja | ||
| Random Ally | 90% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them. +10% to damage received if any ally is afflicted with any status ailment. |
Nadja | ||
| — | — | Bicorn | ||
| — | — | Bicorn | ||
| — | — | Bicorn | ||
| — | — | Bicorn | ||
| — | — | Bicorn | ||
| — | — | Mermaid | ||
| — | — | Mermaid | ||
| — | — | Mermaid | ||
| — | — | Mermaid | ||
| — | — | Mermaid | ||
| — | — | Preta | ||
| — | — | Preta | ||
| — | — | Preta | ||
| — | — | Preta | ||
| — | — | Preta | ||
| Entire Party | After winning a battle, recovers 30 HP of all allies, including those in other parties. *This effect is not affected by increases in HP recovery. |
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. Nullifies poison floor damage by 30%. Increases Max HP by 65%. Increases HP recovery at the end of battle by 100. |
Nadja | |
| — | — | Lv. 40: Increases Force damage dealt by 20%. Decreases damage from damage floors by 20%. |
Nekomata (Original) | |
| — | — | Obariyon | ||
| — | — | Obariyon | ||
| — | — | Obariyon | ||
| — | — | Obariyon | ||
| — | — | Obariyon | ||
| — | Decreases MP reduction of Mad Zones in the Aura Gate by 20%. Increases all damage dealt by 20%. |
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. Increases Max HP by 60% Increases all damage dealt by 30% Increases Mad Zone resistance by 80% |
Kinmamon | |
| — | ncreases{{sic}} Evasion by 15%. Increases EXP earned in battle by 10% for the party. |
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. ncreases{{sic}} Evasion by 15%. Increases status ailment resistance by 30%. Increases EXP earned in battle by 90% for the party. |
Gemori | |
| — | — | Azumi | ||
| — | — | Azumi | ||
| — | — | Azumi | ||
| — | — | Azumi | ||
| — | — | Azumi | ||
| — | — | Chagrin | ||
| — | — | Chagrin | ||
| — | — | Chagrin | ||
| — | — | Chagrin | ||
| — | — | Chagrin | ||
| All Enemies | 11% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle). Decreases Ma by 3. |
Chernobog | ||
| All Enemies | 12% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle). Decreases Ma by 3. |
Chernobog | ||
| All Enemies | 13% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle). Decrea4ses{{sic}} Ma by 3. |
Chernobog | ||
| All Enemies | 1%{{sic}} chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle). Decreases Ma by 3. |
Chernobog | ||
| All Enemies | 15% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle). Decreases Ma by 3. |
Chernobog | ||
| Random Enemy | At the start of own turn, has a 10% chance to activate the following Chain Effect: 10% chance to inflict Curse on 3 random enemies. Decreases Vi by 3. | Cu Sith | ||
| Random Enemy | — | Cu Sith | ||
| Random Enemy | — | Cu Sith | ||
| Random Enemy | — | Cu Sith | ||
| Random Enemy | — | Cu Sith | ||
| — | — | Mokoi | ||
| — | — | Mokoi | ||
| — | — | Mokoi | ||
| — | — | Mokoi | ||
| — | — | Mokoi | ||
| — | — | Kresnik | ||
| — | — | Kresnik | ||
| — | — | Kresnik | ||
| — | — | Kresnik | ||
| — | — | Kresnik | ||
| — | — | Agathion | ||
| — | — | Agathion | ||
| — | — | Agathion | ||
| — | — | Agathion | ||
| — | — | Agathion | ||
| Entire Party | — | Pixie | ||
| Entire Party | — | Pixie | ||
| Entire Party | At the start of the 1st turn, has a 16% chance to activate the following Chain Effect: Increases the ATK, DEF, or EV/AC of all party members by 20% (1 turn). Decreases St by 3. | Pixie | ||
| Entire Party | — | Pixie | ||
| Entire Party | — | Pixie | ||
| — | Increases damage dealt by magic attacks by 10%. Decreases chance of being inflicted with Mute by 50%. |
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. Increases damage dealt by magic attacks by 40%. Decreases chance of being inflicted with Mute by 40%. MP cost reduction of magic skills increases to 2. MP cost reduction of magic skills increases to 3. |
White Rider | |
| Self | +25% to damage dealt with attacks targeting all enemies. +1 MP to the cost of attacks targeting all enemies. |
White Rider | ||
| Self | +25% to damage dealt with attacks targeting all enemies. +1 MP to the cost of attacks targeting all enemies. |
White Rider | ||
| Self | +25% to damage dealt with attacks targeting all enemies. +1 MP to the cost of attacks targeting all enemies. |
White Rider | ||
| Self | +25% to damage dealt with attacks targeting all enemies. +1 MP to the cost of attacks targeting all enemies. |
White Rider | ||
| Self | +25% to damage dealt with attacks targeting all enemies. +1 MP to the cost of attacks targeting all enemies. |
White Rider | ||
| All | While the skill holder is alive: For all enemies and allies, -16% chance to be inflicted with status ailments. | Kinmamon | ||
| All | While the skill holder is alive: For all enemies and allies, -17% chance to be inflicted with status ailments. | Kinmamon | ||
| All | While the skill holder is alive: For all enemies and allies, -18% chance to be inflicted with status ailments. | Kinmamon | ||
| All | While the skill holder is alive: For all enemies and allies, -19% chance to be inflicted with status ailments. | Kinmamon | ||
| All | While the skill holder is alive: For all enemies and allies, -20% chance to be inflicted with status ailments. | Kinmamon | ||
| Self | When self defeats an enemy, activates the following Chain Effect: Recovers 5 MP. (Except when all enemies are defeated.) |
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added. Increases Max MP by 20. Increases damage dealt by single-target attacks by 50%. Adds: When self defeats an enemy, activates the following Chain Effect: Recovers 1 MP. *Except when all enemies are defeated. |
Chernobog |
Boosts
| Name | Target | Description | Max Level | User |
|---|---|---|---|---|
| — | — | Lv. 40: 20% to Elec damage. 20% to Dark damage. |
— | |
| — | — | Lv. 40: 20% to Fire damage. 20% to Light damage. |
— |
Stat Change
Increase Agility
Increase Luck
Increase Magic
Increase Strength
Increase Vitality
Resist Phys
| Name | Target | Description | User |
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Resist Fire
| Name | Target | Description | User |
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Resist Ice
| Name | Target | Description | User |
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Resist Elec
Resist Force
| Name | Target | Description | User |
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Resist Light
| Name | Target | Description | User |
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Resist Dark
| Name | Target | Description | User |
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Unknown Skills
Unclear if each is active or passive
- Kresnik's Secret Technique
- Mermaid's Secret Technique
- Isis's Secret Technique
- Jack Frost's Secret Technique
- Pixie's Secret Technique
General Skills
Physical Skills
Non-Unique
Unique
Special Skills
| Name | Cost | Hit(s) | Target | Description | Max Level | User |
|---|---|---|---|---|---|---|
| Chief God's Haki | 8 MP | — | All | Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns. | — | Odin (Dimensional) |
| Demonsbane | 6 MP | — |
Entire Party | Puts all party members into a state of Zenith. (1 turn) Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies. *Counter effects will not work on this skill. |
Lv. 6: +20% to damage dealt using this skill MP cost of this skill -1. |
Fariedone |
| 6 MP | 1 | Single Enemy | Inflicts Phys or Elec damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy, then has a 30% chance to inflict Poison/Curse/Weak to the hit enemy. (Attribute will be chosen automatically) Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might. *Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills. |
Lv. 6: +20% to damage dealt using this skill MP cost of this skill -1. |
Oumitsunu | |
| 6 MP | 1 |
Single Enemy | Inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with a Bulwark-piercing effect and Remnants to a single enemy. (Attribute is automatically selected) Activates the following Chain Effect when the attack is successful: Inflicts damage of the same Attribute (Magic, Power: 100) with a Bulwark-piercing effect to a single enemy. Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level. (1 turn) Grants the party an additional Press Turn Icon. (Once per turn) *Damage inflicted by this skill is dependent on Phys DEF. |
Lv. 6: +20% to damage dealt using this skill MP cost of this skill -1. |
Albion |
Armament Skills
Talents
| Skill | Armament | |||
|---|---|---|---|---|
| Name | Description | Name | Demon | |
| While the skill holder is alive: All party members will recieve the following effect: +15% to Phys damage. | Cruaidin | Cu Chulainn (Original) | ||
| Activates the following Chain Effect when an ally is downed: Reduces ATK and EV/AC of all enemies by 20%. (3 turns) | Hangman's Sword | Ixtab | ||
| Adds Null Elec and becomes Weak against Force. -5% to Elec damage received. |
Spirit Beast Mirror | Barong | ||
| Adds Drain Elec/Resist Phys/Resist Light/Resist Dark and becomes Weak against Ice. +20% to own affect on Battle Speed. |
Invincible Yajna | Indrajit | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Fire damage. | Flaming Sword | Surt (Original) | ||
| Add Resist Force and becomes Weak against Elec. | Force Barrier | Jatayu | ||
| Adds Resist Dark and becomes Weak against Light. | Dark Barrier | Baphomet (Original) | ||
| Adds Drain Fire/Null Dark. +5% to Fire damage. -5% to Fire damage received. |
Nirguna | Mahakala | ||
| Adds Null Dark and Light Defect. Activates the following Chain Effect when a party member (other than the skill holder) is downed: 80% chance to inflict Curse on all enemies. The one with this skill will take -20% damage from enemies that are cursed. |
Loneliness | Alice (Undead) | ||
| Adds Drain Force/Null Elec/Resist Light and becomes Weak against Ice. +5% to Force damage. |
Baal's Grace | Baal | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Force damage. | Kamui Sword - Twister | Long | ||
| While the skill holder is alive: All party members will recieve the following effect: -10% to Ice damage received. | Yatsuka Sword | Ananta | ||
| Adds Null Dark/Resist Light and becomes Weak against Force. +5% to status ailment auto cure rate. |
Lucky Rainment | Lakshmi (Original) | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. | Baal's Throne | Baal | ||
| Adds Null Fire and becomes Weak against Ice. -5% to Fire damage received. |
Heavenly Cloth | Amaterasu | ||
| Adds Resist Phys. +5% to Phys damage. |
Ubukinu Mystic Armor | Titan | ||
| Adds Repel Fire/Repel Ice and becomes Weak against Dark. -20% to Fire damage received. |
Hero Heart | Frost Ace | ||
| Adds Null Elec/Drain Dark/Fire Weakpoint. +5% to Elec/Dark damage. |
Yomi Thunder | Izanami | ||
| Adds Repel Dark and becomes Weak against Light. +5% to Dark damage. -5% to Dark damage received. |
Stray Soul | Alice (Fiend) | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Critical hit rate. | Xuanyuan Sword | Huang Di | ||
| Adds Null Dark and becomes Weak against Light. +5% to Dark damage. |
Black Aura | Black Frost | ||
| While the skill holder is alive: All party members will recieve the following effect: -5% to Force damage received. | Wind Bird Sword | Moh Shuvuu | ||
| While the skill holder is alive: All party members will recieve the following effect: +10% to Fire damage. | Kamui Sword - Black Flame | Prometheus | ||
| Adds Null Light and becomes Weak against Dark. -5% to Light damage received. |
Heavenly Wind | Ishtar | ||
| Adds Null Elec and becomes Weak against Force. +5% to Elec damage. |
Hrungnir's Core | Thor (Original) | ||
| Adds Resist Force and becomes Weak against Elec. +5% to Force damage. |
Tatenashi Wind Armor | Oberon | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Force damage. | Amenohabakiri Sword | Susano-o (Original) | ||
| Adds Resist Fire and becomes Weak against Ice. +5% to Fire damage. |
Hachiryo Fire Armor | Cerberus (Original) | ||
| Adds Fire Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Fire damage received. |
Flaming Khanda | Mahakala | ||
| Adds Null Dark and becomes Weak against Light. -5% to Dark damage received. |
Blasphemy | Lilith (Original) | ||
| Adds Null Phys -5% to Phys damage received. |
White Cliff | Gogmagog | ||
| Adds Null Ice and becomes Weak against Fire. -5% to Ice damage received. |
Lotus of Creation | Ananta | ||
| Adds Force Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Phys evasion rate. |
Divine Talon | Garuda (Dimensional) | ||
| Adds Phys Pierce While the skill holder is alive: All party members will receive the following effect: +15% damage to single-target attacks. |
Masakado's Blade | Masakado (General) | ||
| Adds Phys Pierce. While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received. |
Asura Blade | Asura | ||
| Adds Null Phys/Repel Fire/Null Light/Null Dark and becomes Weak against Ice. While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received. |
Ares Vigor | Asura | ||
| Adds Resist Ice and becomes Weak against Fire. | Ice Barrier | Silky | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage. | Hero Sword | Frost Ace | ||
| Adds Phys Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Phys/Almighty damage. |
New Emperor's Blade | Masakado (Hero) | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Ice damage. | Kamui Sword - Ice Death | Beiji-Weng | ||
| Add Resist Elec and becomes Weak against Force. | Electric Barrier | Jatayu | ||
| While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received. | Fire Spirit Sword | Efreet | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage. | Kamui Sword - Illusion | Anubis | ||
| While the skill holder is alive: All party members will receive the following effect: +5% to Fire damage, -5% to Fire damage received. | Ilt Pillar | Asherah | ||
| Adds Fire Null and Force Null and becomes Weak against Ice and Dark. +5% to HP Healing skill effectiveness. |
Asherah Pole | Asherah | ||
| While the skill holder is alive: All party members will recieve the following effect: -10% to Fire damage received. | Takaamagahara Sword | Amaterasu | ||
| While the skill holder is alive: All party members will receive the following effect: +15% damage to attacks that target all or random enemies. | Morning Star Sword | Lucifer | ||
| Adds Null Light and becomes Weak against Dark. +5% to Light damage. |
Fallen Angel | Mastema | ||
| Adds Elec Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage. |
Rakshasa Thunderblade | Indrajit | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Magic damage inflicted, -5% to Magic damage received. | Sword of Providence | Metatron (Original) | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Elec damage. | Thunderous Giantslayer | Thor (Original) | ||
| Adds Dark Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage. |
Innocence | Alice (Fiend) | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage. | Kamui Sword - Meteor | Wu Kong | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Dark damage received. | Godslayer Sword | Lilith (Original) | ||
| Adds Null Phys, Resist Light, and Drain Dark. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects. |
Masakado's Armor | Masakado (General) | ||
| Adds Resist Fire/Ice/Elec/Force. Activates the following Chain Effect when attacking first: Receive 1 additional Press Turn Icon. |
New Emperor's Armor | Masakado (Hero) | ||
| While the skill holder is alive: All party members will receive the following effect: -5% to Light damage received. | Holy Sword | Lailah | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to status ailment auto cure rate. | Kamalakanda | Lakshmi (Original) | ||
| Adds Fire Null and Ice Null. | Vimana | Rama | ||
| While the skill holder is alive: All party members will receive the following effect: +10% chance to inflict status ailments. | Red Serpent Sword | Samael | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Elec/Dark damage. | Yomi Sword | Izanami | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage. | Kamui Sword - Swift Lightning | Titania | ||
| Adds Null Force and becomes Weak against Elec. -5% to Force damage received. |
Divine Bird Shield | Garuda (Original) | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Force damage received. | Sky Sword | Garuda (Original) | ||
| Adds Resist Fire and becomes Weak against Ice. | Fire Barrier | Feng Huang | ||
| Adds Dark Pierce. Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Null Mortal resulting from Good Status from all enemies. Activates once per turn. |
Loneliness | Alice (Undead) | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Phys damage received. | Last Rebellion | Gogmagog | ||
| Adds Null Ice and becomes Weak against Fire. +5% to Ice damage. |
Dragon King Shield | Vasuki | ||
| Adds Null Force and becomes Weak against Elec. +5% to Force damage. |
Storm of Susa | Susano-o (Original) | ||
| Adds Ice Pierce. While the skill holder is alive: All party members will receive the following effect: -5% to Fire/Ice damage received. |
Trimurti | Rama | ||
| Adds Repel Dark and becomes Weak against Light. +5% chance to inflict status ailments. |
Deathcaller Fetish | Ixtab | ||
| Adds Null Phys/Resist Dark/Resist Light. +10% to Critical hit rate. |
Red Body Armor | Yoshitsune | ||
| Adds Resist Light and becomes Weak against Dark. | Light Barrier | Horus | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Light damage received. | Radiance Sword | Ishtar | ||
| Adds Null Fire and becomes Weak against Ice. +5% to Fire damage. |
Black Fire of Muspell | Surt (Original) | ||
| Adds Repel Fire/Drain Force and becomes Weak against Ice. +10% to Phys evasion rate. |
Brilliant Wing Shield | Garuda (Dimensional) | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Dark damage. | Hell Sword | Black Frost | ||
| Adds Repel Dark, Resist Phys and becomes Weak against Light. +10% to Almighty damage. |
Wings of Freedom | Lucifer | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Elec damage received. | Holy Beast Sword | Barong | ||
| Adds Resist Phys/Resist Fire/Resist Ice/Resist Elec/Resist Force. -5% to Phys, Fire, Ice, Elec, & Force damage received. |
Yinglong Seal | Huang Di | ||
| Adds Phys Pierce. While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage. |
Hizamaru | Yoshitsune | ||
| Adds Null Light/Resist Fire/Resist Ice/Resist Elec/Resist Force. -5% to Light damage received. |
Sun Halo Crest | Metatron (Original) | ||
| While the skill holder is alive: All party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP. | Holy Seraph Blade | Seraph | ||
| Adds Resist Elec and becomes Weak against Force. +5% to Elec damage. |
Usukane Thunder Armor | Anzu | ||
| While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received. | White Thunder Sword | Baihu | ||
| While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage. | Ice Warrior Sword | Gui Xian | ||
| Adds Null Light/Repel Dark and becomes Weak against Elec. -20% to Dark damage received. |
12 Fallen Wings | Samael | ||
| Adds Drain Fire/Drain Light/Resist Phys/Resist Force/Resist Dark and becomes Weak against Ice. -30% to Fire damage received. |
Sanctus | Seraph | ||
| While the skill holder is alive: All party members will receive the following effect: -5% to Phys damage. | War God Sword | Valkyrie | ||
| Adds Resist Dark and becomes Weak against Light. +5% to Dark damage. |
Tsukikazu Dark Armor | Kudlak | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Light damage. | Damnation Sword | Mastema | ||
| While the skill holder is alive: All party members will receive the following effect: -10% to Light damage. | Kamui Sword - Light Speed | Sleipnir | ||
| While the skill holder is alive: All party members will receive the following effect: +15% to Ice damage. | Dragon King Sword | Vasuki | ||
| Adds Resist Ice and becomes Weak against Fire. +5% to Ice damage. |
Omodaka Ice Armor | Sarasvati | ||
| Adds Resist Light and becomes Weak against Dark. +5% to Light damage. |
Hikazu Light Armor | Throne | ||
| Adds Null Phys. +5% to Phys damage. |
Duban | Cu Chulainn | ||
| Adds Resist Phys. | Phys Barrier | Mitra | ||
| While the skill holder is alive: All party members will receive the following effect: -5% to Dark damage received. | Star Sword | Kaiwan | ||
Unique Skills
Physical Skills
| Skill | Armament | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Use(s) | Description | Max Level | Name | Demon | |
| 7 MP | 1 | All Enemies | — | Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Last Rebellion | Gogmagog | ||
| 5 MP | 1 | Single Enemy | 3 | Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful *Nullifies all death prevention skills. |
Lv. 10: +20% to damage dealt using this skill. | Masakado's Blade | Masakado (General) | ||
| 7 MP | 8 | Single Enemy | — | Inflicts Phys (Physical) damage 8 times (Power: 30, Total: 240) with 30% crit rate on a single enemy. *Counter effects will not work on this skill. |
Lv. 10: +20% to hit rate of this skill. | Hizamaru | Yoshitsune | ||
| 7 MP | 1 | All Enemies | — | Inflicts Phys (Physical) damage on all enemies. Power: 150 |
Lv. 10: +20% to damage dealt using this skill. | Cruaidin | Cu Chulainn | ||
| 7 MP | 10 | Random | — | Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies. *Counter effects will not work on this skill. |
Lv. 10: +20% to damage dealt. | Asura Blade | Asura | ||
| 6 MP | 1 | All Enemies | — | Inflicts Phys (Physical) damage with 50% crit rate on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt using this skill. | Xuanyuan Sword | Huang Di | ||
Fire Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 5 MP | 3 | Single Enemy | Inflicts Fire (Magic) Pierce damage (Power: 60, Total: 180) on a single enemy. Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns) |
Lv. 10: +20% to damage dealt. | Flaming Khanda | Mahakala | |
| 7 MP | 1 | All Enemies | Inflicts Fire (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt. | Flaming Sword | Surt (Original) | |
| 7 MP | 1 | All enemies | Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt. | Takaamagahara Sword | Amaterasu | |
Ice Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 5 MP | 1 | Single Enemy | Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful. *The damage inflicted by this skill is dependent on Mag ATK. The skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates. |
Lv. 10: +20% to damage dealt using this skill. | Hero Sword | Frost Ace | |
| 7 MP | 1 | All Enemies | Inflicts Ice (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Yatsuka Sword | Ananta | |
| 5 MP | 1 | Single Enemy | Inflicts Ice (Magic) damage (Power: 160) on a single enemy. Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
Lv. 10: +20% to damage dealt using this skill. | Trimurti | Rama | |
| 7 MP | 1 | All Enemies | Inflicts Ice (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt. | Dragon King Sword | Vasuki | |
Elec Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 7 MP | 1 | All Enemies | Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Holy Beast Sword | Barong | |
| 7 MP | 1 | All Enemies | Inflicts Elec (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt. | Thunderous Giantslayer | Thor (Original) | |
| 5 MP | 5 | Single Enemy | Inflicts Elec (Magic) damage 5 times (Power: 40, Total: 200) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Rakshasa Thunderblade | Indrajit | |
Force Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 7 MP | 1 | All Enemies | Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Sky Sword | Garuda (Original) | |
| 6 MP | 1 | All Enemies | Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies. Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns) |
Lv. 10: +20% to damage dealt. | Baal's Throne | Baal | |
| 7 MP | 1 | All Enemies | Inflicts Force (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt. | Amenohabakiri Sword | Susano-o (Original) | |
| 6 MP | 1 |
Random | Inflicts Force (Magic) damage (Power: 100) on a single enemy. Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies. This skill will gain 1 Boost level with each use. (Current Boost level: 0) Boost Level 1: Increase the number of random attacks to 4. Boost Level 2: Increase the number of random attacks to 5. |
Lv. 10: +20% to damage dealt using this skill. | Divine Talon | Garuda (Dimensional) | |
Light Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 7 MP | 1 | All Enemies | Inflicts Light (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt using this skill. | Damnation Sword | Mastema | |
| 7 MP | 1 | All Enemies | Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt. | Radiance Sword | Ishtar | |
Dark Skills
| Skill | Armament | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Use(s) | Description | Max Level | Name | Demon | |
| 6 MP | 1 | Single Enemy | 1 | Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful *Nullifies all death prevention skills. |
Lv. 10: +20% to damage dealt using this skill. | Innocence | Alice (Fiend) | ||
| 7 MP | 1 | All Enemies | — | Inflicts Dark (Magic) damage on all enemies. Power: 130 |
Lv. 10: +20% to damage dealt using this skill. | Hell Sword | Black Frost | ||
| 7 MP | 1 | All Enemies | — | Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. | Lv. 10: +20% to damage dealt using this skill. | Godslayer Sword | Lilith (Original) | ||
Multi-Element Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| 6 MP | 1 | Single Enemy | Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy. The attribute will be selected automatically based on the situation. This skill will have attribute piercing effect. |
Lv. 10: +20% to damage dealt using this skill. | Holy Seraph Blade | Seraph | |
| 6 MP | 1 | Single enemy | Inflicts Elec/Dark (Magic) damage (Power: 180) on a single enemy. Automatically selects an Attribute depending on the situation. |
Lv. 10: +20% to damage dealt. | Yomi Sword | Izanami | |
Almighty Skills
| Skill | Armament | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Use(s) | Description | Max Level | Name | Demon | |
| 6 MP | 1 | All Enemies | — | Inflicts Almighty damage (Power: 100) with Remnants on all enemies. A successful attack reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn) *The damage inflicted by this skill is dependent on Phys ATK. |
Lv. 10: +20% to damage dealt using this skill. | New Emperor's Blade | Masakado (Hero) | ||
| 6 MP | 3 | Single Enemy | — | Inflicts Almighty (Magic) damage 3 times (Power: 70, Total: 210) on a single enemy. | Lv. 10: +20% to damage dealt using this skill. | Sword of Providence | Metatron (Original) | ||
| 5 MP | 1 | Single Enemy | — | Inflicts Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm, and Mute if the attack is successful. | Lv. 10: +20% chance to inflict status ailments when using this skill. | Red Serpent Sword | Samael | ||
| 7 MP | 1 | All Enemies | 3 | Inflicts Almighty (Magic) damage (Power: 150) on all enemies. | Lv. 10: +20% to damage dealt. | Morning Star Sword | Lucifer | ||
Fractional Skills
| Skill | Armament | ||||||
|---|---|---|---|---|---|---|---|
| Name | Cost | Hit(s) | Target | Description | Max Level | Name | Demon |
| I Want Friends | 6 MP | 1 | All Enemies | Activates [I Wanna Be Together] when is a Cursed enemy, activates [It's Fine, Right?] when there isn't. It's Fine, Right?: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse. I Wanna Be Together: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal. Ignores all death prevention skills. |
Lv. 10: +20% to inflict status ailments when using this skill. | Loneliness | Alice (Undead) |
| What Should We Play? | 6 MP | 1 | Single Enemy | Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies. | — | Loneliness | Alice (Undead) |
Healing
| Skill | Armament | |||||||
|---|---|---|---|---|---|---|---|---|
| Name | Cost | Target | Use(s) | Description | Max Level | Name | Demon | |
| 5 MP | Random | 1 | Revives a random party member with 100% HP and adds Mortal immunity. (1 turn) | Lv. 10: 100% chance of 1 MP recovery when using this skill. | Ilt Pillar | Asherah | ||
Bad Status
| Skill | Armament | |||||
|---|---|---|---|---|---|---|
| Name | Cost | Target | Description | Max Level | Name | Demon |
| 6 MP | All Enemies | 50% chance to Bind all enemies. Reduces DEF of all enemies by 20%. (3 turns) |
Lv. 10: +20% chance to inflict status ailments when using this skill. | Hangman's Sword | Ixtab | |
| 6 MP | All Enemies | 50% chance to Charm all enemies. Increases EV/AC of all party members by 20%. (3 turns) |
Lv. 10: +20% chance to inflict status ailments when using this skill. | Kamalakanda | Lakshmi (Original) | |
Passive
| Skill | Armament | |||
|---|---|---|---|---|
| Name | Description | Name | Demon | |
| +20 to Ma, +20 to Vi. +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. |
Wings of Freedom | Lucifer | ||
| -15% to Magic damage received. +15% to Magic damage inflicted. |
Sun Halo Crest | Metatron (Original) | ||
| Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies. Recovers 5 MP and enters into a state of Concentrate if the attack is successful. |
Nirguna | Mahakala | ||
| +10% Phys evasion rate. Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies. |
Brilliant Wing Shield | Garuda (Dimensional) | ||
| +25% to Phys hit rate, +25% to Critical hit rate. | Yinglong Seal | Huang Di | ||
| Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies. | Stray Soul | Alice (Fiend) | ||
| +15 to St/Ma/Vi/Ag/Lu. Adds Null Phys/Light/Dark. |
New Emperor's Armor | Masakado (Hero) | ||
| While the skill holder is alive: All party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate. | Baal's Grace | Baal | ||
| While the skill holder is alive: All party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked. | Sanctus | Seraph | ||
| Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn) | Invincible Yajna | Indrajit | ||
| +10% to critical hit damage. +10% to Phys hit rate. Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100). |
Masakado's Armor | Masakado (General) | ||
| +10% to Ice damage. Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might. |
Hero Heart | Frost Ace | ||
| Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. |
Deathcaller Fetish | Ixtab | ||
| +10% to Phys hit rate. Activates the following Chain Effect when this character downs another demon: Recovers 5 MP. |
Red Body Armor | Yoshitsune | ||
| Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful. Counter effects will not work on this skill. |
Ares Vigor | Asura | ||
| +20% to Ice damage. -40% chance of receiving status ailments. |
Vimana | Rama | ||
| Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP. Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP. |
Loneliness | Alice (Undead) | ||
Devil Connector Skills
This list of skills may be incomplete as there is no official comprehensive list of Devil Connector skills.
Active Skills
| Name | Rarity | CC(s)Connect Component(s) | Aptitude | Hit(s) | Description | Max Level | |
|---|---|---|---|---|---|---|---|
| Main | Sub | ||||||
| Phys All Magic | ★ | 5 | — | 1 | Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Phys/Almighty All Magic | ★★ | 20 | — | — | — | ||
| Phys/Heal All Magic | ★★ | 20 | — | — | — | ||
| Phys/ATK Buff All | ★★★ | 40 | — | — | — | ||
| Fire All Magic | ★ | 5 | — | 1 | Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Fire/Ice All Magic | ★★ | 20 | — | — | — | ||
| Fire/Heal All Magic | ★★ | 20 | — | — | — | ||
| Ice All Magic | ★ | 5 | — | 1 | Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Ice/Fire All Magic | ★★ | 20 | — | — | — | ||
| Ice/Heal All Magic | ★★ | 20 | — | — | — | ||
| Ice/DEF Buff All | ★★★ | 40 | — | — | — | ||
| Elec All Magic | ★ | 5 | — | 1 | Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Elec/Force All Magic | ★★ | 20 | — | — | — | ||
| Elec/Healing All Magic | ★★ | 20 | — | — | — | ||
| Elec/ATK Buff All | ★★★ | 40 | — | — | — | ||
| Elec/DEF Buff All | ★★★ | 40 | — | — | — | ||
| Force All Magic | ★ | 5 | — | 1 | Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Force/Elec All Magic | ★★ | 20 | — | — | — | ||
| Force/Healing All Magic | ★★ | 20 | — | — | — | ||
| Force/DEF Buff All | ★★★ | 40 | — | — | — | ||
| Light All Magic | ★ | 5 | — | 1 | Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Light/Dark All Magic | ★★ | 20 | 1 |
Primary Effect: Inflicts Light Damage (Magic, Power: 180) to all enemies at the start of the 1st turn. Secondary Effect: Adds the following effect when Dark Aptitude Rank is at C or above: When the attack is successful, inflicts Dark damage (Magic, Power: 40) to all enemies. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) With every level, 0.5% will be added to Secondary Effects. (Maximum Effect Amount: 24.5) |
Lv. 50: +10% to damage dealt. | ||
| Light/Heal All Magic | ★★ | 20 | — | — | — | ||
| Light/ATK Buff All | ★★★ | 40 | — | — | — | ||
| Dark All Magic | ★ | 5 | — | 1 | Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Dark/Light All Magic | ★★ | 20 | — | — | — | ||
| Dark/Heal All Magic | ★★ | 20 | — | — | — | ||
| Dark/ATK Buff All | ★★★ | 40 | — | — | — | ||
| Almighty All Magic | ★ | 5 | — | 1 | Inflicts Almighty Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +10% to damage dealt. | |
| Almighty/Phys All Magic | ★★ | 20 | — | — | — | ||
| Almighty/ATK Buff All | ★★★ | 40 | — | — | — | ||
| Almighty/DEF Buff All | ★★★ | 40 | — | — | — | ||
| Curse All | ★★ | 20 | — | — | — | — | |
| Curse/ATK Debuff All | ★★★ | 40 | — | — | — | ||
| Curse/DEF Debuff All | ★★★ | 40 | — | — | — | ||
| Curse/Evade Debuff All | ★★★ | 40 | — | — | — | ||
| Weak All | ★★ | 20 | — | — | — | — | |
| Weak/ATK Debuff All | ★★★ | 40 | — | Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies. Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successful, decreases the ATK of all enemies by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *Effect amount will increase based on the level of the set Skill Slot *Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: +10% chance to inflict status ailments, Debuff Effect +0.5. | ||
| Weak/Evade Debuff All | ★★★ | 40 | — | Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies. Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successul, decreases the EV/AC of all enemies by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs *Effect amount will increase based on the level of the set Skill Slot *Effect amount will increase based on the level of the set Skill Slot |
— | ||
| Heal All | ★ | 5 | — | — | Heals all party members (Power: 100) at the start of the 1st turn. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) |
Lv. 50: +25% to Healing skill effectiveness. | |
| Heal/ATK Buff All | ★★ | 20 | — | Primary Effect: Heals all party members (Power: 100) at the start of the 1st turn. Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, incease the ATK of all party members by 1.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49) *Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: +25% to Healing skill effectiveness. | ||
| Hea/DEF Buff All |
★★ | 20 | — | — | — | ||
| EV/AC Buff All |
★★ | 20 | — | — | — | ||
| ATK Buff | ★ | 5 | — | — | — | — | |
| ATK Buff V2 | ★ | 5 | — | — | At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn) This effect will be applied seperately from other buffs/debuffs not from Connect Skills. Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: Buff Effect + 0.5. | |
| ATK Buff V3 | ★★ | 20 | — | — | — | — | |
| Def Buff | ★ | 5 | — | — | — | — | |
| Def Buff V2 | ★ | 5 | — | — | — | — | |
| Def Buff V3 | ★★ | 20 | — | — | — | — | |
| Evade Buff | ★ | 5 | — | — | — | — | |
| Evade Buff V3 | ★★ | 20 | — | — | — | — | |
| ATK Debuff | ★ | 5 | — | — | At the start of the 1st turn, decreasess{{sic}} the ATK of all enemies by 1.0%. (1 turn) This effect will be applied seperately from other buffs/debuffs not from Connect Skills. Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: Debuff Effect +0.5. | |
| ATK Buff V2 |
★ | 5 | — | — | — | — | |
| ATK Debuff V3 | ★★ | 20 | — | — | — | — | |
| Def Debuff | ★ | 5 | — | — | — | — | |
| Def Debuff V2 | ★ | 5 | — | — | — | — | |
| Def Debuff V3 | ★★ | 20 | — | — | — | — | |
| Evade Debuff | ★ | 5 | — | — | At the start of the 1st turn, decreases the EV/AC of all enemies by 1.0%. (1 turn) This effect will be applied seperately from other buffs/debuffs not from Connect Skills. Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: Debuff Effect + 0.5. | |
| Evade Debuff V3 | ★★ | 20 | — | — | At the start of the 1st turn, decreasess{{sic}} the EV/AC of all enemies by 3.0%. (1 turn) *This effect will be applied separately from other buffs/debuffs not from Connect Skills. *Effect amount will increase based on the level of the set Skill Slot |
Lv. 50: Debuff Effect +0.5 | |
Passive Skills
| Name | Rarity | CC(s)Connect Component(s) | Description | Max Level |
|---|---|---|---|---|
| ★ | 5 | +1% to max HP. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
Lv. 50: +2.5% to max HP. | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | +2.0% to max HP. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
+2.5% to max HP. | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★ | 5 | +1% Phys ATK. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
Lv. 50: +2.5% Phys ATK. | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★ | 5 | +1% Phys DEF. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
Lv. 50: +2.5% Phys DEF. | |
| ★★ | 20 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★ | 5 | +1% Mag ATK. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
Lv. 50: +2.5% Mag ATK. | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +0.1% Mag ATK. +0.1% Phys DEF. +0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45) |
Lv. 50: +2.5% Mag ATK and Phys DEF. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | — | — | |
| ★★★ | 40 | +0.5 to Mag ATK. +0.5 to Mag DEF. +0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45) |
+2.5% Mag ATK and Mag DEF. | |
| ★ | 5 | +1% Mag DEF. +0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9) |
Lv. 50: +2.5% Mag DEF. | |
| ★★ | 20 | — | — | |
| ★★ | 20 | +1 to Phys Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Phys Aptitude. | |
| ★★★ | 40 | +1 to Phys Aptitude. +1 to Almighty Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) +1 to Secondary Effect for every 4 Lv. increase. (Maximum Effect Amount: 12) |
Lv. 50: +5 to Phys and Almighty Aptitude. | |
| ★★ | 20 | +1 to Fire Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Fire Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Ice Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Ice Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Elec Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Elec Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Force Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Force Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Light Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Light Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Dark Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Dark Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Almighty Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Almighty Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Support Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Support Aptitude. | |
| ★★★ | 40 | — | — | |
| ★★ | 20 | +1 to Obstruction Aptitude. +1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24) |
Lv. 50: +5 to Obstruction Aptitude. | |
| ★★★ | 40 | — | — |
Skills that might exist based on other skills that do exist but I have not seen evidence
- Phys/DEF Buff All
- Phys/EV/AC Buff All
- Fire/ATK Buff All
- Fire/DEF Buff All
- Fire/EV/AC Buff All
- Ice/ATK Buff All
- Ice/EV/AC Buff All
- Elec/EV/AC Buff All
- Force/ATK Buff All
- Force/EV/AC Buff All
- Light/DEF Buff All
- Light/EV/AC Buff All
- Dark/DEF Buff All
- Dark/EV/AC Buff All
- Almighty/EV/AC Buff All
- Weak/DEF Debuff All
- Phys DEF% V3
- Mag DEF% V3
- Evade Buff V2
- Evade Debuff V2
- Heal Adaption
- Heal/Obstruction Adaption
- Support/Obstruction Adaption
- Obstruction/Heal Adaption