User:Capes/Sandbox5

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Aura Gate 0 Skills

Active Skills

Name Cost Hit(s) Target Use(s) Description Max Level
Incomplete Cleave 15 MP 1 Single — Inflicts Phys (Physical) damage with 20% crit rate on a single enemy.
Power: 25
Lv. 40: +40% to damage dealt using this skill.
MP cost of this skill -3.
Cleave 15 MP 1 Single 3 Inflicts Phys (Physical) damage with 20% crit rate on a single enemy.
Power: 30
Lv. 40: +39% to damage dealt using this skill.
MP cost of this skill -3.
Proficient Cleave — — — — — —
Crimson Martial Arts 15 MP 1Subsequent attack(s) upon success Single Inflicts Physical damage (Physical, Power: 40) on a single enemy.
When the attack is successful, activates the following Chain Effect: Inflicts Physical damage (Physical, Power: 10) on random enemies 3-5 times.
Lv. 40: +160% to damage dealt using this skill. Matador
Incomplete Agi — — — — — —
Agi 15 MP 1 Single 3 Inflicts Fire (Magic) damage on a single enemy.
Power: 40
Lv. 40: +39% to damage dealt using this skill.
MP cost of this skill -3.
Proficient Agi — — — — — —
Incomplete Rending Fire — — — — — —
Rending Fire — — — — — —
Proficient Rending Fire — — — — — —
Incomplete Bufu — — — — — —
Bufu 15 MP 1 Single 3 Inflicts Ice (Magic) damage on a single enemy.
Power: 40
Lv. 40: +39% to damage dealt using this skill.
MP cost of this skill -3.
Incomplete Zio — — — — — —
Zio 15 MP 1 Single 3 Inflicts Elec (Magic) damage on a single enemy.
Power: 40
Lv. 40: +39% to damage dealt using this skill.
MP cost of this skill -3.
Proficient Zio — — — — — —
Incomplete Rending Thunder — — — — — —
Incomplete Zan — — — — — —
Zan 15 MP 1 Single 3 Inflicts Force (Magic) damage on a single enemy.
Power: 40
Lv. 40: +39% to damage dealt using this skill.
MP cost of this skill -3.
Proficient Zan — — — — — —
Incomplete Rending Wind — — — — — —
Rending Wind — — — — — —
Proficient Rending Wind — — — — — —
Hama — — — — — —
White Knight's Sealed Arrow 20 MP 1 All Enemies — Inflicts Light damage (Magic, Power: 40) on all enemies.
When the attack is successful, has a 5% base rate to inflict Mute on the hit enemies.
Lv. 40: +160% to damage dealt using this skill.
Incomplete Posumudi — — — — — —
Posumudi — — — — — —
Proficient Posumudi — — — — — —
Incomplete Mutudi — — — — — —

crimson martial arts

Passive Skills

Unique

Name Target Description User
Agile Tengu(Lv1) — — Koppa Tengu
Agile Tengu(Lv2) — — Koppa Tengu
Agile Tengu(Lv3) — — Koppa Tengu
Agile Tengu(Lv4) — — Koppa Tengu
Agile Tengu(Lv5) — — Koppa Tengu
Blood Dancer(Lv1) Self 11% to evade rate.
+11% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Matador
Blood Dancer(Lv2) Self 12% to evade rate.
+12% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Matador
Blood Dancer(Lv3) Self 13% to evade rate.
+13% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Matador
Blood Dancer(Lv4) Self 14% to evade rate.
+14% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Matador
Blood Dancer(Lv5) Self 15% to evade rate.
+15% to hit rate.
5% chance to activate the following Chain Effect when the skill holder receives a Physical-type attack: Places the skill holder into a state of Gloom (2 turns).
Matador
Cat's Gait(Lv1) — — Nekomata (Original)
Cat's Gait(Lv2) — — Nekomata (Original)
Cat's Gait(Lv3) — — Nekomata (Original)
Cat's Gait(Lv4) — — Nekomata (Original)
Cat's Gait(Lv5) — — Nekomata (Original)
Cat Style: Secret Art Entire Party Activates the following Chain Effect at the start of the 1st turn: Increases ATK and DEF of all allies by 20% for 2 turns. Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
Increases Agility by 40.
Increases Evasion by 20%.
With a 50% chance, activates the following Chain Effect at the start of the 1st turn: Increases accuracy and evasion of all allies by 20% for 1 turn.
Nekomata (Dimensional)
Cool Constitution(Lv1) — — Jack Frost
Cool Constitution(Lv2) — — Jack Frost
Cool Constitution(Lv3) — — Jack Frost
Cool Constitution(Lv4) — — Jack Frost
Cool Constitution(Lv5) — — Jack Frost
Corpse-Binding Mother(Lv1) — — Isis
Corpse-Binding Mother(Lv2) — — Isis
Corpse-Binding Mother(Lv3) — — Isis
Corpse-Binding Mother(Lv4) — — Isis
Corpse-Binding Mother(Lv5) — — Isis
Cynanthropy(Lv1) — — Inugami
Cynanthropy(Lv2) — — Inugami
Cynanthropy(Lv3) — — Inugami
Cynanthropy(Lv4) — — Inugami
Cynanthropy(Lv5) — — Inugami
Fairy Cat's Precognition(Lv1) Entire Party 11% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). Nekomata (Dimensional)
Fairy Cat's Precognition(Lv2) Entire Party 12% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). Nekomata (Dimensional)
Fairy Cat's Precognition(Lv3) Entire Party 13% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). Nekomata (Dimensional)
Fairy Cat's Precognition(Lv4) Entire Party 14% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). Nekomata (Dimensional)
Fairy Cat's Precognition(Lv5) Entire Party 15% chance to activate the following Chain Effect when a party member enters stat ATK buff: Increases the EV/AC of all party members by 20% (1 turn). Nekomata (Dimensional)
Freely Adaptable(Lv1) — — Slime
Freely Adaptable(Lv2) — — Slime
Freely Adaptable(Lv3) — — Slime
Freely Adaptable(Lv4) — — Slime
Freely Adaptable(Lv5) — — Slime
Future Sight's Favor(Lv1) Entire Party 11% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Gemori
Future Sight's Favor(Lv2) Entire Party 12% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Gemori
Future Sight's Favor(Lv3) Entire Party 13% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Gemori
Future Sight's Favor(Lv4) Entire Party 14% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Gemori
Future Sight's Favor(Lv5) Entire Party 15% chance to activate the following Chain Effect when the enemy goes first at the start of battle: Increases the EV/AC of all party members by 20% (1 turn).
Decreases Ag by 5.
Gemori
Hell's Accountant(Lv1) — — Melchom
Hell's Accountant(Lv2) — — Melchom
Hell's Accountant(Lv3) — — Melchom
Hell's Accountant(Lv4) — — Melchom
Hell's Accountant(Lv5) — — Melchom
Hope's Devotion(Lv1) Random Ally 50% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Nadja
Hope's Devotion(Lv2) Random Ally 60% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Nadja
Hope's Devotion(Lv3) Random Ally 70% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Nadja
Hope's Devotion(Lv4) Random Ally 80% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Nadja
Hope's Devotion(Lv5) Random Ally 90% chance to activate the following Chain Effect when the skill holder is downed: Restore 30% HP to a random ally, then remove Poison/Mute from them.
+10% to damage received if any ally is afflicted with any status ailment.
Nadja
Horns of Impurity(Lv1) — — Bicorn
Horns of Impurity(Lv2) — — Bicorn
Horns of Impurity(Lv3) — — Bicorn
Horns of Impurity(Lv4) — — Bicorn
Horns of Impurity(Lv5) — — Bicorn
Ice Storm Songstress(Lv1) — — Mermaid
Ice Storm Songstress(Lv2) — — Mermaid
Ice Storm Songstress(Lv3) — — Mermaid
Ice Storm Songstress(Lv4) — — Mermaid
Ice Storm Songstress(Lv5) — — Mermaid
Insatiable Hunger(Lv1) — — Preta
Insatiable Hunger(Lv2) — — Preta
Insatiable Hunger(Lv3) — — Preta
Insatiable Hunger(Lv4) — — Preta
Insatiable Hunger(Lv5) — — Preta
Light of Hope Entire Party After winning a battle, recovers 30 HP of all allies, including those in other parties.
*This effect is not affected by increases in HP recovery.
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
Nullifies poison floor damage by 30%.
Increases Max HP by 65%.
Increases HP recovery at the end of battle by 100.
Nadja
Nekomata's Secret Technique — — Lv. 40: Increases Force damage dealt by 20%.
Decreases damage from damage floors by 20%.
Nekomata (Original)
Piggyback(Lv1) — — Obariyon
Piggyback(Lv2) — — Obariyon
Piggyback(Lv3) — — Obariyon
Piggyback(Lv4) — — Obariyon
Piggyback(Lv5) — — Obariyon
Sanity Preservation — Decreases MP reduction of Mad Zones in the Aura Gate by 20%.
Increases all damage dealt by 20%.
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
Increases Max HP by 60%
Increases all damage dealt by 30%
Increases Mad Zone resistance by 80%
Kinmamon
Sagacity's Guidance — ncreases{{sic}} Evasion by 15%.
Increases EXP earned in battle by 10% for the party.
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
ncreases{{sic}} Evasion by 15%.
Increases status ailment resistance by 30%.
Increases EXP earned in battle by 90% for the party.
Gemori
Shell and Algae Standard(Lv1) — — Azumi
Shell and Algae Standard(Lv2) — — Azumi
Shell and Algae Standard(Lv3) — — Azumi
Shell and Algae Standard(Lv4) — — Azumi
Shell and Algae Standard(Lv5) — — Azumi
Spiky Guard(Lv1) — — Chagrin
Spiky Guard(Lv2) — — Chagrin
Spiky Guard(Lv3) — — Chagrin
Spiky Guard(Lv4) — — Chagrin
Spiky Guard(Lv5) — — Chagrin
The Shadow Death Carved into the World(Lv1) All Enemies 11% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
Decreases Ma by 3.
Chernobog
The Shadow Death Carved into the World(Lv2) All Enemies 12% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
Decreases Ma by 3.
Chernobog
The Shadow Death Carved into the World(Lv3) All Enemies 13% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
Decrea4ses{{sic}} Ma by 3.
Chernobog
The Shadow Death Carved into the World(Lv4) All Enemies 1%{{sic}} chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
Decreases Ma by 3.
Chernobog
The Shadow Death Carved into the World(Lv5) All Enemies 15% chance to activate the following Chain Effect when a party member (including the skill holder) has MP restored via a Demon Skill: Decreases the ATK, DEF, or EV/AC of all enemies by 20% for 1 turn (1 time per battle).
Decreases Ma by 3.
Chernobog
Third Bark(Lv1) Random Enemy At the start of own turn, has a 10% chance to activate the following Chain Effect: 10% chance to inflict Curse on 3 random enemies. Decreases Vi by 3. Cu Sith
Third Bark(Lv2) Random Enemy — Cu Sith
Third Bark(Lv3) Random Enemy — Cu Sith
Third Bark(Lv4) Random Enemy — Cu Sith
Third Bark(Lv5) Random Enemy — Cu Sith
Tongueless Loquacity(Lv1) — — Mokoi
Tongueless Loquacity(Lv2) — — Mokoi
Tongueless Loquacity(Lv3) — — Mokoi
Tongueless Loquacity(Lv4) — — Mokoi
Tongueless Loquacity(Lv5) — — Mokoi
Vampire Slayer(Lv1) — — Kresnik
Vampire Slayer(Lv2) — — Kresnik
Vampire Slayer(Lv3) — — Kresnik
Vampire Slayer(Lv4) — — Kresnik
Vampire Slayer(Lv5) — — Kresnik
Vase Guard(Lv1) — — Agathion
Vase Guard(Lv2) — — Agathion
Vase Guard(Lv3) — — Agathion
Vase Guard(Lv4) — — Agathion
Vase Guard(Lv5) — — Agathion
Whimsical Fairy's Cheer(Lv1) Entire Party — Pixie
Whimsical Fairy's Cheer(Lv2) Entire Party — Pixie
Whimsical Fairy's Cheer(Lv3) Entire Party At the start of the 1st turn, has a 16% chance to activate the following Chain Effect: Increases the ATK, DEF, or EV/AC of all party members by 20% (1 turn). Decreases St by 3. Pixie
Whimsical Fairy's Cheer(Lv4) Entire Party — Pixie
Whimsical Fairy's Cheer(Lv5) Entire Party — Pixie
White Knight's Authority — Increases damage dealt by magic attacks by 10%.
Decreases chance of being inflicted with Mute by 50%.
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
Increases damage dealt by magic attacks by 40%.
Decreases chance of being inflicted with Mute by 40%.
MP cost reduction of magic skills increases to 2.
MP cost reduction of magic skills increases to 3.
White Rider
White-Crowned Arbitrator(Lv1) Self +25% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
White Rider
White-Crowned Arbitrator(Lv2) Self +25% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
White Rider
White-Crowned Arbitrator(Lv3) Self +25% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
White Rider
White-Crowned Arbitrator(Lv4) Self +25% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
White Rider
White-Crowned Arbitrator(Lv5) Self +25% to damage dealt with attacks targeting all enemies.
+1 MP to the cost of attacks targeting all enemies.
White Rider
Visitor from Afar(Lv1) All While the skill holder is alive: For all enemies and allies, -16% chance to be inflicted with status ailments. Kinmamon
Visitor from Afar(Lv2) All While the skill holder is alive: For all enemies and allies, -17% chance to be inflicted with status ailments. Kinmamon
Visitor from Afar(Lv3) All While the skill holder is alive: For all enemies and allies, -18% chance to be inflicted with status ailments. Kinmamon
Visitor from Afar(Lv4) All While the skill holder is alive: For all enemies and allies, -19% chance to be inflicted with status ailments. Kinmamon
Visitor from Afar(Lv5) All While the skill holder is alive: For all enemies and allies, -20% chance to be inflicted with status ailments. Kinmamon
Vestige of Demise Self When self defeats an enemy, activates the following Chain Effect: Recovers 5 MP.
(Except when all enemies are defeated.)
Lv. 40: In addition to the Lv. 1 effect, the following effect will be added.
Increases Max MP by 20.
Increases damage dealt by single-target attacks by 50%.
Adds: When self defeats an enemy, activates the following Chain Effect: Recovers 1 MP. *Except when all enemies are defeated.
Chernobog

Boosts

Name Target Description Max Level User
Elec/Dark Boost — — Lv. 40: 20% to Elec damage.
20% to Dark damage.
—
Fire/Light Boost — — Lv. 40: 20% to Fire damage.
20% to Light damage.
—

Stat Change

Increase Agility
Name Target Description User
Increases Agility by 5 — — —
Increases Agility by 8 — — —
Increases Agility by 10 — — —
Increases Agility by 15 and decreases Strength by 5 — — —
Increases Agility by 15 and decreases Magic by 5 — — —
Increases Agility by 15 and decreases Vitality by 5 — — —
Increases Agility by 15 and decreases Luck by 5 — — —
Increases Agility by 20 and decreases Strength by 10 — — —
Increases Agility by 20 and decreases Magic by 10 — — —
Increases Agility by 20 and decreases Vitality by 10 — — —
Increases Agility by 20 and decreases Luck by 10 — — —
Increases Agility by 15 and Weak to Physical — — —
Increases Agility by 15 and Weak to Fire — — —
Increases Agility by 15 and Weak to Ice — — —
Increases Agility by 15 and Weak to Electricity — — —
Increases Agility by 15 and Weak to Force — — —
Increases Agility by 15 and Weak to Light — — —
Increases Agility by 15 and Weak to Dark — — —
Increases Agility by 20 and Weak to Physical — — —
Increases Agility by 20 and Weak to Fire — — —
Increases Agility by 20 and Weak to Ice — — —
Increases Agility by 20 and Weak to Electricity — — —
Increases Agility by 20 and Weak to Force — — —
Increases Agility by 20 and Weak to Light — — —
Increases Agility by 20 and Weak to Dark — — —
Increase Luck
Name Target Description User
Increases Luck by 5 — — —
Increases Luck by 8 — — —
Increases Luck by 10 — — —
Increases Luck by 15 and decreases Strength by 5 — — —
Increases Luck by 15 and decreases Vitality by 5 — — —
Increases Luck by 15 and decreases Magic by 5 — — —
Increases Luck by 15 and decreases Agility by 5 — — —
Increases Luck by 20 and decreases Strength by 10 — — —
Increases Luck by 20 and decreases Magic by 10 — — —
Increases Luck by 20 and decreases Vitality by 10 — — —
Increases Luck by 20 and decreases Agility by 10 — — —
Increases Luck by 15 and Weak to Physical — — —
Increases Luck by 15 and Weak to Fire — — —
Increases Luck by 15 and Weak to Ice — — —
Increases Luck by 15 and Weak to Electricity — — —
Increases Luck by 15 and Weak to Force — — —
Increases Luck by 15 and Weak to Light — — —
Increases Luck by 15 and Weak to Dark — — —
Increases Luck by 20 and Weak to Physical — — —
Increases Luck by 20 and Weak to Fire — — —
Increases Luck by 20 and Weak to Ice — — —
Increases Luck by 20 and Weak to Electricity — — —
Increases Luck by 20 and Weak to Force — — —
Increases Luck by 20 and Weak to Light — — —
Increases Luck by 20 and Weak to Dark — — —
Increase Magic
Name Target Description User
Increases Magic by 5 — — —
Increases Magic by 8 — — —
Increases Magic by 10 — — —
Increases Magic by 15 and decreases Strength by 5 — — —
Increases Magic by 15 and decreases Vitality by 5 — — —
Increases Magic by 15 and decreases Agility by 5 — — —
Increases Magic by 15 and decreases Luck by 5 — — —
Increases Magic by 20 and decreases Strength by 10 — — —
Increases Magic by 20 and decreases Vitality by 10 — — —
Increases Magic by 20 and decreases Agility by 10 — — —
Increases Magic by 20 and decreases Luck by 10 — — —
Increases Magic by 15 and Weak to Physical — — —
Increases Magic by 15 and Weak to Fire — — —
Increases Magic by 15 and Weak to Ice — — —
Increases Magic by 15 and Weak to Electricity — — —
Increases Magic by 15 and Weak to Force — — —
Increases Magic by 15 and Weak to Light — — —
Increases Magic by 15 and Weak to Dark — — —
Increases Magic by 20 and Weak to Physical — — —
Increases Magic by 20 and Weak to Fire — — —
Increases Magic by 20 and Weak to Ice — — —
Increases Magic by 20 and Weak to Electricity — — —
Increases Magic by 20 and Weak to Force — — —
Increases Magic by 20 and Weak to Light — — —
Increases Magic by 20 and Weak to Dark — — —
Increase Strength
Name Target Description User
Increases Strength by 5 — — —
Increases Strength by 8 — — —
Increases Strength by 10 — — —
Increases Strength by 15 and decreases Magic by 5 — — —
Increases Strength by 15 and decreases Vitality by 5 — — —
Increases Strength by 15 and decreases Agility by 5 — — —
Increases Strength by 15 and decreases Luck by 5 — — —
Increases Strength by 20 and decreases Magic by 10 — — —
Increases Strength by 20 and decreases Vitality by 10 — — —
Increases Strength by 20 and decreases Agility by 10 — — —
Increases Strength by 20 and decreases Luck by 10 — — —
Increases Strength by 15 and Weak to Physical — — —
Increases Strength by 15 and Weak to Fire — — —
Increases Strength by 15 and Weak to Ice — — —
Increases Strength by 15 and Weak to Electricity — — —
Increases Strength by 15 and Weak to Force — — —
Increases Strength by 15 and Weak to Light — — —
Increases Strength by 15 and Weak to Dark — — —
Increases Strength by 20 and Weak to Physical — — —
Increases Strength by 20 and Weak to Fire — — —
Increases Strength by 20 and Weak to Ice — — —
Increases Strength by 20 and Weak to Electricity — — —
Increases Strength by 20 and Weak to Force — — —
Increases Strength by 20 and Weak to Light — — —
Increases Strength by 20 and Weak to Dark — — —
Increase Vitality
Name Target Description User
Increases Vitality by 5 — — —
Increases Vitality by 8 — — —
Increases Vitality by 10 — — —
Increases Vitality by 15 and decreases Strength by 5 — — —
Increases Vitality by 15 and decreases Magic by 5 — — —
Increases Vitality by 15 and decreases Agility by 5 — — —
Increases Vitality by 15 and decreases Luck by 5 — — —
Increases Vitality by 20 and decreases Strength by 10 — — —
Increases Vitality by 20 and decreases Magic by 10 — — —
Increases Vitality by 20 and decreases Agility by 10 — — —
Increases Vitality by 20 and decreases Luck by 10 — — —
Increases Vitality by 15 and Weak to Physical — — —
Increases Vitality by 15 and Weak to Fire — — —
Increases Vitality by 15 and Weak to Ice — — —
Increases Vitality by 15 and Weak to Electricity — — —
Increases Vitality by 15 and Weak to Force — — —
Increases Vitality by 15 and Weak to Light — — —
Increases Vitality by 15 and Weak to Dark — — —
Increases Vitality by 20 and Weak to Physical — — —
Increases Vitality by 20 and Weak to Fire — — —
Increases Vitality by 20 and Weak to Ice — — —
Increases Vitality by 20 and Weak to Electricity — — —
Increases Vitality by 20 and Weak to Force — — —
Increases Vitality by 20 and Weak to Light — — —
Increases Vitality by 20 and Weak to Dark — — —
Resist Phys
Name Target Description User
Resist Physical and decreases Strength by 10 — — —
Resist Physical and decreases Magic by 10 — — —
Resist Physical and decreases Vitality by 10 — — —
Resist Physical and decreases Agility by 10 — — —
Resist Physical and decreases Luck by 10 — — —
Resist Physical and Weak to Fire — — —
Resist Physical and Weak to Ice — — —
Resist Physical and Weak to Electricity — — —
Resist Physical and Weak to Force — — —
Resist Physical and Weak to Light — — —
Resist Physical and Weak to Dark — — —
Resist Fire
Name Target Description User
Resist Fire and decreases Strength by 10 — — —
Resist Fire and decreases Magic by 10 — — —
Resist Fire and decreases Vitality by 10 — — —
Resist Fire and decreases Agility by 10 — — —
Resist Fire and decreases Luck by 10 — — —
Resist Fire and Weak to Physical — — —
Resist Fire and Weak to Ice — — —
Resist Fire and Weak to Electricity — — —
Resist Fire and Weak to Force — — —
Resist Fire and Weak to Light — — —
Resist Fire and Weak to Dark — — —
Resist Ice
Name Target Description User
Resist Ice and decreases Strength by 10 — — —
Resist Ice and decreases Magic by 10 — — —
Resist Ice and decreases Vitality by 10 — — —
Resist Ice and decreases Agility by 10 — — —
Resist Ice and decreases Luck by 10 — — —
Resist Ice and Weak to Physical — — —
Resist Ice and Weak to Fire — — —
Resist Ice and Weak to Electricity — — —
Resist Ice and Weak to Force — — —
Resist Ice and Weak to Light — — —
Resist Ice and Weak to Dark — — —
Resist Elec
Name Target Description User
Resist Electricity and decreases Strength by 10 — — —
Resist Electricity and decreases Magic by 10 — — —
Resist Electricity and decreases Vitality by 10 — — —
Resist Electricity and decreases Agility by 10 — — —
Resist Electricity and decreases Luck by 10 — — —
Resist Electricity and Weak to Physical — — —
Resist Electricity and Weak to Fire — — —
Resist Electricity and Weak to Ice — — —
Resist Electricity and Weak to Force — — —
Resist Electricity and Weak to Light — — —
Resist Electricity and Weak to Dark — — —
Resist Force
Name Target Description User
Resist Force and decreases Strength by 10 — — —
Resist Force and decreases Magic by 10 — — —
Resist Force and decreases Vitality by 10 — — —
Resist Force and decreases Agility by 10 — — —
Resist Force and decreases Luck by 10 — — —
Resist Force and Weak to Physical — — —
Resist Force and Weak to Fire — — —
Resist Force and Weak to Ice — — —
Resist Force and Weak to Electricity — — —
Resist Force and Weak to Light — — —
Resist Force and Weak to Dark — — —
Resist Light
Name Target Description User
Resist Light and decreases Strength by 10 — — —
Resist Light and decreases Magic by 10 — — —
Resist Light and decreases Vitality by 10 — — —
Resist Light and decreases Agility by 10 — — —
Resist Light and decreases Luck by 10 — — —
Resist Light and Weak to Physical — — —
Resist Light and Weak to Fire — — —
Resist Light and Weak to Ice — — —
Resist Light and Weak to Electricity — — —
Resist Light and Weak to Force — — —
Resist Light and Weak to Dark — — —
Resist Dark
Name Target Description User
Resist Dark and decreases Strength by 10 — — —
Resist Dark and decreases Magic by 10 — — —
Resist Dark and decreases Vitality by 10 — — —
Resist Dark and decreases Agility by 10 — — —
Resist Dark and decreases Luck by 10 — — —
Resist Dark and Weak to Physical — — —
Resist Dark and Weak to Fire — — —
Resist Dark and Weak to Ice — — —
Resist Dark and Weak to Electricity — — —
Resist Dark and Weak to Force — — —
Resist Dark and Weak to Light — — —

Unknown Skills

Unclear if each is active or passive

  • Kresnik's Secret Technique
  • Mermaid's Secret Technique
  • Isis's Secret Technique
  • Jack Frost's Secret Technique
  • Pixie's Secret Technique

General Skills

Physical Skills

Non-Unique

Unique

Special Skills

Name Cost Hit(s) Target Description Max Level User
Chief God's Haki 8 MP — All Puts all party members in a state of Zenith for two turns, and inflicts Gloom on all enemies for two turns. — Odin (Dimensional)
Demonsbane 6 MP —Subsequent attack(s) upon success Entire Party Puts all party members into a state of Zenith. (1 turn)
Then activates the following Chain Effect: Inflicts Phys (Physical) damage 4 times (Power: 35; Total: 140) with 30% crit rate on all enemies.
*Counter effects will not work on this skill.
Lv. 6: +20% to damage dealt using this skill
MP cost of this skill -1.
Fariedone
Izumo Might 6 MP 1 Single Enemy Inflicts Phys or Elec damage (Physical, Power: 250) with a Bulwark-piercing effect to a single enemy, then has a 30% chance to inflict Poison/Curse/Weak to the hit enemy. (Attribute will be chosen automatically)
Activates the following Chain Effect if the attack is successful: Places all party members into a state of Might.
*Damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.
Lv. 6: +20% to damage dealt using this skill
MP cost of this skill -1.
Oumitsunu
Pure All-Out Ruin 6 MP 1Subsequent attack(s) upon success Single Enemy Inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with a Bulwark-piercing effect and Remnants to a single enemy. (Attribute is automatically selected)
Activates the following Chain Effect when the attack is successful: Inflicts damage of the same Attribute (Magic, Power: 100) with a Bulwark-piercing effect to a single enemy.
Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level. (1 turn)
Grants the party an additional Press Turn Icon. (Once per turn)
*Damage inflicted by this skill is dependent on Phys DEF.
Lv. 6: +20% to damage dealt using this skill
MP cost of this skill -1.
Albion

Armament Skills

Talents

Skill Armament
Name Description Name Demon
All-piercing Blade While the skill holder is alive: All party members will recieve the following effect: +15% to Phys damage. Cruaidin Cu Chulainn (Original)
Alluring Goddess Activates the following Chain Effect when an ally is downed: Reduces ATK and EV/AC of all enemies by 20%. (3 turns) Hangman's Sword Ixtab
Banas Pati Raja Adds Null Elec and becomes Weak against Force.
-5% to Elec damage received.
Spirit Beast Mirror Barong
Battlefield Lightning Adds Drain Elec/Resist Phys/Resist Light/Resist Dark and becomes Weak against Ice.
+20% to own affect on Battle Speed.
Invincible Yajna Indrajit
Beacon of the Giants While the skill holder is alive: All party members will receive the following effect: +15% to Fire damage. Flaming Sword Surt (Original)
Bird King Shield Add Resist Force and becomes Weak against Elec. Force Barrier Jatayu
Black Goat Shield Adds Resist Dark and becomes Weak against Light. Dark Barrier Baphomet (Original)
Black Inferno Adds Drain Fire/Null Dark.
+5% to Fire damage.
-5% to Fire damage received.
Nirguna Mahakala
Black Plushie Adds Null Dark and Light Defect.
Activates the following Chain Effect when a party member (other than the skill holder) is downed: 80% chance to inflict Curse on all enemies.
The one with this skill will take -20% damage from enemies that are cursed.
Loneliness Alice (Undead)
Blessed Storm Adds Drain Force/Null Elec/Resist Light and becomes Weak against Ice.
+5% to Force damage.
Baal's Grace Baal
Blue Emperor Blade While the skill holder is alive: All party members will receive the following effect: +10% to Force damage. Kamui Sword - Twister Long
Canopy of the Gods While the skill holder is alive: All party members will recieve the following effect: -10% to Ice damage received. Yatsuka Sword Ananta
Chanchala Adds Null Dark/Resist Light and becomes Weak against Force.
+5% to status ailment auto cure rate.
Lucky Rainment Lakshmi (Original)
Chief God of Canaan While the skill holder is alive: All party members will receive the following effect: +10% to Force damage, +5% to status ailment auto cure rate. Baal's Throne Baal
Cloth of the Sun Adds Null Fire and becomes Weak against Ice.
-5% to Fire damage received.
Heavenly Cloth Amaterasu
Colossal Armor Adds Resist Phys.
+5% to Phys damage.
Ubukinu Mystic Armor Titan
Cool Face Adds Repel Fire/Repel Ice and becomes Weak against Dark.
-20% to Fire damage received.
Hero Heart Frost Ace
Creation's End Adds Null Elec/Drain Dark/Fire Weakpoint.
+5% to Elec/Dark damage.
Yomi Thunder Izanami
Cruel Girl Adds Repel Dark and becomes Weak against Light.
+5% to Dark damage.
-5% to Dark damage received.
Stray Soul Alice (Fiend)
Cultural Ancestor While the skill holder is alive: All party members will receive the following effect: +10% to Critical hit rate. Xuanyuan Sword Huang Di
Demon Badassery Adds Null Dark and becomes Weak against Light.
+5% to Dark damage.
Black Aura Black Frost
Demon Bird Blade While the skill holder is alive: All party members will recieve the following effect: -5% to Force damage received. Wind Bird Sword Moh Shuvuu
Divine Fire Blade While the skill holder is alive: All party members will recieve the following effect: +10% to Fire damage. Kamui Sword - Black Flame Prometheus
Eanna Adds Null Light and becomes Weak against Dark.
-5% to Light damage received.
Heavenly Wind Ishtar
Electric Pain Adds Null Elec and becomes Weak against Force.
+5% to Elec damage.
Hrungnir's Core Thor (Original)
Fairy King Armor Adds Resist Force and becomes Weak against Elec.
+5% to Force damage.
Tatenashi Wind Armor Oberon
Father of Swords While the skill holder is alive: All party members will receive the following effect: +15% to Force damage. Amenohabakiri Sword Susano-o (Original)
Firey Armor Adds Resist Fire and becomes Weak against Ice.
+5% to Fire damage.
Hachiryo Fire Armor Cerberus (Original)
Fire of Destruction Adds Fire Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Fire damage received.
Flaming Khanda Mahakala
First Woman Adds Null Dark and becomes Weak against Light.
-5% to Dark damage received.
Blasphemy Lilith (Original)
Formidable Cliff Adds Null Phys
-5% to Phys damage received.
White Cliff Gogmagog
Foundation of Form Adds Null Ice and becomes Weak against Fire.
-5% to Ice damage received.
Lotus of Creation Ananta
Garutman Adds Force Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Phys evasion rate.
Divine Talon Garuda (Dimensional)
General's Grace Adds Phys Pierce
While the skill holder is alive: All party members will receive the following effect: +15% damage to single-target attacks.
Masakado's Blade Masakado (General)
God of Life Adds Phys Pierce.
While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received.
Asura Blade Asura
Guardian of Rage Adds Null Phys/Repel Fire/Null Light/Null Dark and becomes Weak against Ice.
While the skill holder is alive: All party members will receive the following effect: -60% to Critical hit rate of damage received.
Ares Vigor Asura
Guardian Shield Adds Resist Ice and becomes Weak against Fire. Ice Barrier Silky
Hero of Justice While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage. Hero Sword Frost Ace
Hero's Aid Adds Phys Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Phys/Almighty damage.
New Emperor's Blade Masakado (Hero)
Ice Death Blade While the skill holder is alive: All party members will receive the following effect: +10% to Ice damage. Kamui Sword - Ice Death Beiji-Weng
Insight Shield Add Resist Elec and becomes Weak against Force. Electric Barrier Jatayu
Jinn Blade While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received. Fire Spirit Sword Efreet
Judgement Blade While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage. Kamui Sword - Illusion Anubis
Lady of the Sea While the skill holder is alive: All party members will receive the following effect: +5% to Fire damage, -5% to Fire damage received. Ilt Pillar Asherah
Life Abundant Adds Fire Null and Force Null and becomes Weak against Ice and Dark.
+5% to HP Healing skill effectiveness.
Asherah Pole Asherah
Light of Amaterasu While the skill holder is alive: All party members will recieve the following effect: -10% to Fire damage received. Takaamagahara Sword Amaterasu
Lightbringer While the skill holder is alive: All party members will receive the following effect: +15% damage to attacks that target all or random enemies. Morning Star Sword Lucifer
Master of Demons Adds Null Light and becomes Weak against Dark.
+5% to Light damage.
Fallen Angel Mastema
Master of Thunder Adds Elec Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage.
Rakshasa Thunderblade Indrajit
Metatronius While the skill holder is alive: All party members will receive the following effect: +10% to Magic damage inflicted, -5% to Magic damage received. Sword of Providence Metatron (Original)
Mightiest Warrior While the skill holder is alive: All party members will receive the following effect: +15% to Elec damage. Thunderous Giantslayer Thor (Original)
Miserable Girl Adds Dark Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Dark damage.
Innocence Alice (Fiend)
Monkey King Blade While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage. Kamui Sword - Meteor Wu Kong
Mother of the Shedim While the skill holder is alive: All party members will receive the following effect: -10% to Dark damage received. Godslayer Sword Lilith (Original)
New Emperor's Majesty Adds Null Phys, Resist Light, and Drain Dark.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 1 enemy Press Turn Icon. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Masakado's Armor Masakado (General)
New Emperor's Mercy Adds Resist Fire/Ice/Elec/Force.
Activates the following Chain Effect when attacking first: Receive 1 additional Press Turn Icon.
New Emperor's Armor Masakado (Hero)
Night Blade While the skill holder is alive: All party members will receive the following effect: -5% to Light damage received. Holy Sword Lailah
Padmavati While the skill holder is alive: All party members will receive the following effect: +10% to status ailment auto cure rate. Kamalakanda Lakshmi (Original)
Palace of Creation Adds Fire Null and Ice Null. Vimana Rama
Paradise Lost While the skill holder is alive: All party members will receive the following effect: +10% chance to inflict status ailments. Red Serpent Sword Samael
Pursuer Goddess While the skill holder is alive: All party members will receive the following effect: +10% to Elec/Dark damage. Yomi Sword Izanami
Queen Thunder Blade While the skill holder is alive: All party members will receive the following effect: +10% to Elec damage. Kamui Sword - Swift Lightning Titania
Rakta-paksa Adds Null Force and becomes Weak against Elec.
-5% to Force damage received.
Divine Bird Shield Garuda (Original)
Rasayana While the skill holder is alive: All party members will receive the following effect: -10% to Force damage received. Sky Sword Garuda (Original)
Red Emperor Shield Adds Resist Fire and becomes Weak against Ice. Fire Barrier Feng Huang
Red Plushie Adds Dark Pierce.
Activates the following Chain Effect when the enemy is inflicted with Curse: Removes Null Mortal resulting from Good Status from all enemies. Activates once per turn.
Loneliness Alice (Undead)
Revolt & Protect While the skill holder is alive: All party members will receive the following effect: -10% to Phys damage received. Last Rebellion Gogmagog
Rope of Manu Adds Null Ice and becomes Weak against Fire.
+5% to Ice damage.
Dragon King Shield Vasuki
Savage Aura Adds Null Force and becomes Weak against Elec.
+5% to Force damage.
Storm of Susa Susano-o (Original)
Seventh Avatar Adds Ice Pierce.
While the skill holder is alive: All party members will receive the following effect: -5% to Fire/Ice damage received.
Trimurti Rama
Shade of the World Tree Adds Repel Dark and becomes Weak against Light.
+5% chance to inflict status ailments.
Deathcaller Fetish Ixtab
Shana Vigor Adds Null Phys/Resist Dark/Resist Light.
+10% to Critical hit rate.
Red Body Armor Yoshitsune
Sky Shield Adds Resist Light and becomes Weak against Dark. Light Barrier Horus
Solar Body While the skill holder is alive: All party members will receive the following effect: -10% to Light damage received. Radiance Sword Ishtar
Southern Firewall Adds Null Fire and becomes Weak against Ice.
+5% to Fire damage.
Black Fire of Muspell Surt (Original)
Surendra-jit Adds Repel Fire/Drain Force and becomes Weak against Ice.
+10% to Phys evasion rate.
Brilliant Wing Shield Garuda (Dimensional)
Symbol of Bad While the skill holder is alive: All party members will receive the following effect: +15% to Dark damage. Hell Sword Black Frost
Symbol of Chaos Adds Repel Dark, Resist Phys and becomes Weak against Light.
+10% to Almighty damage.
Wings of Freedom Lucifer
Symbol of Good While the skill holder is alive: All party members will receive the following effect: -10% to Elec damage received. Holy Beast Sword Barong
Symbol of the Four Adds Resist Phys/Resist Fire/Resist Ice/Resist Elec/Resist Force.
-5% to Phys, Fire, Ice, Elec, & Force damage received.
Yinglong Seal Huang Di
Tactical Hero Adds Phys Pierce.
While the skill holder is alive: All party members will receive the following effect: +10% to Phys damage.
Hizamaru Yoshitsune
The Brilliant One Adds Null Light/Resist Fire/Resist Ice/Resist Elec/Resist Force.
-5% to Light damage received.
Sun Halo Crest Metatron (Original)
The Resplendent One While the skill holder is alive: All party members will receive the following effect: Reduces the cost of Fire/Light Skills by 1 MP. Holy Seraph Blade Seraph
Thunderous Armor Adds Resist Elec and becomes Weak against Force.
+5% to Elec damage.
Usukane Thunder Armor Anzu
Tiger Blade While the skill holder is alive: All party members will receive the following effect: -5% to Elec damage received. White Thunder Sword Baihu
Tortoise Blade While the skill holder is alive: All party members will receive the following effect: +10% to Ice/Light damage. Ice Warrior Sword Gui Xian
Toxic Light Adds Null Light/Repel Dark and becomes Weak against Elec.
-20% to Dark damage received.
12 Fallen Wings Samael
True Light & Fire Adds Drain Fire/Drain Light/Resist Phys/Resist Force/Resist Dark and becomes Weak against Ice.
-30% to Fire damage received.
Sanctus Seraph
Valhalla Blade While the skill holder is alive: All party members will receive the following effect: -5% to Phys damage. War God Sword Valkyrie
Vampire Armor Adds Resist Dark and becomes Weak against Light.
+5% to Dark damage.
Tsukikazu Dark Armor Kudlak
Vengeful Fallen While the skill holder is alive: All party members will receive the following effect: +15% to Light damage. Damnation Sword Mastema
Warhorse Blade While the skill holder is alive: All party members will receive the following effect: -10% to Light damage. Kamui Sword - Light Speed Sleipnir
Water of Patala While the skill holder is alive: All party members will receive the following effect: +15% to Ice damage. Dragon King Sword Vasuki
Watery Armor Adds Resist Ice and becomes Weak against Fire.
+5% to Ice damage.
Omodaka Ice Armor Sarasvati
Wheel Armor Adds Resist Light and becomes Weak against Dark.
+5% to Light damage.
Hikazu Light Armor Throne
White Swan Shield Adds Null Phys.
+5% to Phys damage.
Duban Cu Chulainn
Yazata Shield Adds Resist Phys. Phys Barrier Mitra
Zodiac Blade While the skill holder is alive: All party members will receive the following effect: -5% to Dark damage received. Star Sword Kaiwan

Unique Skills

Physical Skills

Skill Armament
Name Cost Hit(s) Target Use(s) Description Max Level Name Demon
Albion Giant 7 MP 1 All Enemies — Inflicts Phys (Physical) damage (Power: 100) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Last Rebellion Gogmagog
Divine Flash 5 MP 1 Single Enemy 3 Inflicts Phys (Physical) damage (Power: 200) with 80% crit rate on a single enemy, with 100% chance to inflict Mortal on hit enemies if the attack is successful
*Nullifies all death prevention skills.
Lv. 10: +20% to damage dealt using this skill. Masakado's Blade Masakado (General)
Kurama Flash 7 MP 8 Single Enemy — Inflicts Phys (Physical) damage 8 times (Power: 30, Total: 240) with 30% crit rate on a single enemy.
*Counter effects will not work on this skill.
Lv. 10: +20% to hit rate of this skill. Hizamaru Yoshitsune
Tie-breaker 7 MP 1 All Enemies — Inflicts Phys (Physical) damage on all enemies.
Power: 150
Lv. 10: +20% to damage dealt using this skill. Cruaidin Cu Chulainn
Unholy Strike 7 MP 10 Random — Inflicts Phys (Physical) damage 10 times (Power: 30) with 30% crit rate on random enemy/ies.
*Counter effects will not work on this skill.
Lv. 10: +20% to damage dealt. Asura Blade Asura
Yinglong Flash 6 MP 1 All Enemies — Inflicts Phys (Physical) damage with 50% crit rate on all enemies.
Power: 130
Lv. 10: +20% to damage dealt using this skill. Xuanyuan Sword Huang Di

Fire Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Purging Flame 5 MP 3 Single Enemy Inflicts Fire (Magic) Pierce damage (Power: 60, Total: 180) on a single enemy.
Reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
Lv. 10: +20% to damage dealt. Flaming Khanda Mahakala
Scathe of Branches 7 MP 1 All Enemies Inflicts Fire (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt. Flaming Sword Surt (Original)
Ukehi 7 MP 1 All enemies Inflicts Fire (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt. Takaamagahara Sword Amaterasu

Ice Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Frozen Fist 5 MP 1 Single Enemy Inflicts Ice (Physical) Pierce effect damage (Power: 130) on a single enemy, and enters a state of Might if the attack is successful.
*The damage inflicted by this skill is dependent on Mag ATK.
The skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
Lv. 10: +20% to damage dealt using this skill. Hero Sword Frost Ace
Primordial Water 7 MP 1 All Enemies Inflicts Ice (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Yatsuka Sword Ananta
Rakshasa Cleaver 5 MP 1 Single Enemy Inflicts Ice (Magic) damage (Power: 160) on a single enemy.
Reduces ATK and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Lv. 10: +20% to damage dealt using this skill. Trimurti Rama
Samudra Manthan 7 MP 1 All Enemies Inflicts Ice (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt. Dragon King Sword Vasuki

Elec Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Calon Arang 7 MP 1 All Enemies Inflicts Elec (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Holy Beast Sword Barong
Crackling Thunder 7 MP 1 All Enemies Inflicts Elec (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt. Thunderous Giantslayer Thor (Original)
Rakshasa Thunder 5 MP 5 Single Enemy Inflicts Elec (Magic) damage 5 times (Power: 40, Total: 200) on a single enemy with 30% chance to inflict Bind on hit enemies if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Rakshasa Thunderblade Indrajit

Force Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Immortal Shine 7 MP 1 All Enemies Inflicts Force (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Sky Sword Garuda (Original)
Rainstorm 6 MP 1 All Enemies Inflicts Force (Magic) Pierce effect damage (Power: 120) on all enemies.
Reduces EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Lv. 10: +20% to damage dealt. Baal's Throne Baal
Serpent Killer 7 MP 1 All Enemies Inflicts Force (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt. Amenohabakiri Sword Susano-o (Original)
Tempest Talon 6 MP 1Subsequent attack(s) upon success. The amount of subsequent attacks increase with Boost level. Random Inflicts Force (Magic) damage (Power: 100) on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Force (Magic) damage 2 times (Power: 35) on random enemies.
This skill will gain 1 Boost level with each use. (Current Boost level: 0)
Boost Level 1: Increase the number of random attacks to 4.
Boost Level 2: Increase the number of random attacks to 5.
Lv. 10: +20% to damage dealt using this skill. Divine Talon Garuda (Dimensional)

Light Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Last Plague 7 MP 1 All Enemies Inflicts Light (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt using this skill. Damnation Sword Mastema
Starry Passion 7 MP 1 All Enemies Inflicts Light (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt. Radiance Sword Ishtar

Dark Skills

Skill Armament
Name Cost Hit(s) Target Use(s) Description Max Level Name Demon
Gotcha! 6 MP 1 Single Enemy 1 Inflicts Dark (Magic) damage (Power: 160) on a single enemy with 100% chance to inflict Mortal on hit enemies if the attack is successful
*Nullifies all death prevention skills.
Lv. 10: +20% to damage dealt using this skill. Innocence Alice (Fiend)
Mahelldyne 7 MP 1 All Enemies — Inflicts Dark (Magic) damage on all enemies.
Power: 130
Lv. 10: +20% to damage dealt using this skill. Hell Sword Black Frost
Midnight Feast 7 MP 1 All Enemies — Inflicts Dark (Magic) damage (Power: 80) on all enemies, and Heals around 400 HP of all party members if the attack is successful. Lv. 10: +20% to damage dealt using this skill. Godslayer Sword Lilith (Original)

Multi-Element Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
Pure Holy Fire 6 MP 1 Single Enemy Inflicts Fire (Magic) or Light (Magic) damage (Power: 180) on a single enemy.
The attribute will be selected automatically based on the situation.
This skill will have attribute piercing effect.
Lv. 10: +20% to damage dealt using this skill. Holy Seraph Blade Seraph
Thunderous Curse 6 MP 1 Single enemy Inflicts Elec/Dark (Magic) damage (Power: 180) on a single enemy.
Automatically selects an Attribute depending on the situation.
Lv. 10: +20% to damage dealt. Yomi Sword Izanami

Almighty Skills

Skill Armament
Name Cost Hit(s) Target Use(s) Description Max Level Name Demon
Kuyo Sword Dance 6 MP 1 All Enemies — Inflicts Almighty damage (Power: 100) with Remnants on all enemies.
A successful attack reduces DEF and EV/AC of all enemies by 20%, increases own party's ATK and EV/AC by 20%. (1 turn)
*The damage inflicted by this skill is dependent on Phys ATK.
Lv. 10: +20% to damage dealt using this skill. New Emperor's Blade Masakado (Hero)
Pillar of Godly Light 6 MP 3 Single Enemy — Inflicts Almighty (Magic) damage 3 times (Power: 70, Total: 210) on a single enemy. Lv. 10: +20% to damage dealt using this skill. Sword of Providence Metatron (Original)
Red Serpent Venom 5 MP 1 Single Enemy — Inflicts Almighty (Magic) damage (Power: 120) on a single enemy with 20% chance to inflict Poison, Bind, Charm, and Mute if the attack is successful. Lv. 10: +20% chance to inflict status ailments when using this skill. Red Serpent Sword Samael
Stellar Light 7 MP 1 All Enemies 3 Inflicts Almighty (Magic) damage (Power: 150) on all enemies. Lv. 10: +20% to damage dealt. Morning Star Sword Lucifer

Fractional Skills

Skill Armament
Name Cost Hit(s) Target Description Max Level Name Demon
I Want Friends 6 MP 1 All Enemies Activates [I Wanna Be Together] when is a Cursed enemy, activates [It's Fine, Right?] when there isn't.
It's Fine, Right?:
Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse.
I Wanna Be Together:
Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal. Ignores all death prevention skills.
Lv. 10: +20% to inflict status ailments when using this skill. Loneliness Alice (Undead)
What Should We Play? 6 MP 1 Single Enemy Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies. — Loneliness Alice (Undead)

Healing

Skill Armament
Name Cost Target Use(s) Description Max Level Name Demon
Holy Union 5 MP Random 1 Revives a random party member with 100% HP and adds Mortal immunity. (1 turn) Lv. 10: 100% chance of 1 MP recovery when using this skill. Ilt Pillar Asherah

Bad Status

Skill Armament
Name Cost Target Description Max Level Name Demon
Offering Guidance 6 MP All Enemies 50% chance to Bind all enemies.
Reduces DEF of all enemies by 20%. (3 turns)
Lv. 10: +20% chance to inflict status ailments when using this skill. Hangman's Sword Ixtab
Seductive Lotus 6 MP All Enemies 50% chance to Charm all enemies.
Increases EV/AC of all party members by 20%. (3 turns)
Lv. 10: +20% chance to inflict status ailments when using this skill. Kamalakanda Lakshmi (Original)


Passive

Skill Armament
Name Description Name Demon
Abyssal Magic +20 to Ma, +20 to Vi.
+15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
Wings of Freedom Lucifer
Angel Halo -15% to Magic damage received.
+15% to Magic damage inflicted.
Sun Halo Crest Metatron (Original)
Clear Space Activates the following Chain Effect at the beginning of every own third turn: Inflicts Fire (Magic) Pierce effect damage (Power: 100) on all enemies.
Recovers 5 MP and enters into a state of Concentrate if the attack is successful.
Nirguna Mahakala
Dazzling Wings +10% Phys evasion rate.
Activates the following Chain Effect when this character evades an enemy's Physical attack: Inflicts Force (Magic) Pierce effect damage (Power: 90) on all enemies.
Brilliant Wing Shield Garuda (Dimensional)
Dragon Rain +25% to Phys hit rate, +25% to Critical hit rate. Yinglong Seal Huang Di
Innocent Laughter Activates the following Chain Effect when this character downs another demon: Inflicts Dark (Magic) Pierce effect damage (Power: 80) on all enemies. Stray Soul Alice (Fiend)
New Emperor's Revelation +15 to St/Ma/Vi/Ag/Lu.
Adds Null Phys/Light/Dark.
New Emperor's Armor Masakado (Hero)
Rains of Fertility While the skill holder is alive: All party members will receive the following effect: +5% to Force damage, +15% to status ailment auto cure rate. Baal's Grace Baal
Resplendent Voice While the skill holder is alive: All party members will receive the following effect: +10% damage when attacking the enemy's weak point and -15% to damage received when own weak point is attacked. Sanctus Seraph
Rite of Divine Power Activates the following Chain Effect when the one with this skill downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn) Invincible Yajna Indrajit
Righteous Rebellion +10% to critical hit damage.
+10% to Phys hit rate.
Activates the following Counter Effect when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 100).
Masakado's Armor Masakado (General)
Sad Vengeance +10% to Ice damage.
Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Might.
Hero Heart Frost Ace
Summons to Sacrifice Activates the following Chain Effect at the beginning of every own third turn: Inflicts Almighty (Magic) damage (Power: 120) on a random enemy with 100% chance to inflict Mortal.
Nullifies all death prevention skills.
Deathcaller Fetish Ixtab
Tiger Strategy +10% to Phys hit rate.
Activates the following Chain Effect when this character downs another demon: Recovers 5 MP.
Red Body Armor Yoshitsune
Unholy Delusion Activates the following Chain Effect when this character receives an enemy's Physical attack: Inflicts Phys (Physical) Pierce effect damage (Power: 50) with 30% crit rate on all enemies, and removes all enemy status buffs if the attack is successful.
Counter effects will not work on this skill.
Ares Vigor Asura
Vishvakarman's Shelter +20% to Ice damage.
-40% chance of receiving status ailments.
Vimana Rama
Won't You Play With Me? Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage to all enemies (Max: 300) based on current HP and steal 2 MP.
Activates the following Chain Effect at the start of own turn: Inflicts 10% fractional damage (Max: 300) based on current HP to the enemy party leader, and steal 3 MP.
Loneliness Alice (Undead)

Devil Connector Skills

This list of skills may be incomplete as there is no official comprehensive list of Devil Connector skills.

Active Skills

Name Rarity CC(s)Connect Component(s) Aptitude Hit(s) Description Max Level
Main Sub
Phys All Magic ★ 5 Damage — 1 Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Phys/Almighty All Magic ★★ 20 Damage Damage — — —
Phys/Heal All Magic ★★ 20 Damage Healing — — —
Phys/ATK Buff All ★★★ 40 Damage Enhance — — —
Fire All Magic ★ 5 Damage — 1 Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Fire/Ice All Magic ★★ 20 Damage Damage — — —
Fire/Heal All Magic ★★ 20 Damage Healing — — —
Ice All Magic ★ 5 Damage — 1 Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Ice/Fire All Magic ★★ 20 Damage Damage — — —
Ice/Heal All Magic ★★ 20 Damage Healing — — —
Ice/DEF Buff All ★★★ 40 Damage Enhance — — —
Elec All Magic ★ 5 Damage — 1 Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Elec/Force All Magic ★★ 20 Damage Damage — — —
Elec/Healing All Magic ★★ 20 Damage Healing — — —
Elec/ATK Buff All ★★★ 40 Damage Enhance — — —
Elec/DEF Buff All ★★★ 40 Damage Enhance — — —
Force All Magic ★ 5 Damage — 1 Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Force/Elec All Magic ★★ 20 Damage Damage — — —
Force/Healing All Magic ★★ 20 Damage Healing — — —
Force/DEF Buff All ★★★ 40 Damage Enhance — — —
Light All Magic ★ 5 Damage — 1 Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Light/Dark All Magic ★★ 20 Damage Damage 1Subsequent attack(s) based on Aptitude Rank Primary Effect: Inflicts Light Damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Dark Aptitude Rank is at C or above: When the attack is successful, inflicts Dark damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects. (Maximum Effect Amount: 24.5)
Lv. 50: +10% to damage dealt.
Light/Heal All Magic ★★ 20 Damage Healing — — —
Light/ATK Buff All ★★★ 40 Damage Enhance — — —
Dark All Magic ★ 5 Damage — 1 Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Dark/Light All Magic ★★ 20 Damage Damage — — —
Dark/Heal All Magic ★★ 20 Damage Healing — — —
Dark/ATK Buff All ★★★ 40 Damage Enhance — — —
Almighty All Magic ★ 5 Damage — 1 Inflicts Almighty Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +10% to damage dealt.
Almighty/Phys All Magic ★★ 20 Damage Damage — — —
Almighty/ATK Buff All ★★★ 40 Damage Enhance — — —
Almighty/DEF Buff All ★★★ 40 Damage Enhance — — —
Curse All ★★ 20 Bad Status — — — —
Curse/ATK Debuff All ★★★ 40 Bad Status Debuff — — —
Curse/DEF Debuff All ★★★ 40 Bad Status Debuff — — —
Curse/Evade Debuff All ★★★ 40 Bad Status Debuff — — —
Weak All ★★ 20 Bad Status — — — —
Weak/ATK Debuff All ★★★ 40 Bad Status Debuff — Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.
Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successful, decreases the ATK of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*Effect amount will increase based on the level of the set Skill Slot
*Effect amount will increase based on the level of the set Skill Slot
Lv. 50: +10% chance to inflict status ailments, Debuff Effect +0.5.
Weak/Evade Debuff All ★★★ 40 Bad Status Debuff — Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.
Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successul, decreases the EV/AC of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs
*Effect amount will increase based on the level of the set Skill Slot
*Effect amount will increase based on the level of the set Skill Slot
—
Heal All ★ 5 Healing — — Heals all party members (Power: 100) at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Lv. 50: +25% to Healing skill effectiveness.
Heal/ATK Buff All ★★ 20 Healing Enhance — Primary Effect: Heals all party members (Power: 100) at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, incease the ATK of all party members by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
*Effect amount will increase based on the level of the set Skill Slot
Lv. 50: +25% to Healing skill effectiveness.
Hea/DEF Buff AllHeal/DEF Buff All ★★ 20 Healing Enhance — — —
EV/AC Buff AllHeal/EV/AC Buff All ★★ 20 Healing Enhance — — —
ATK Buff ★ 5 Enhance — — — —
ATK Buff V2 ★ 5 Enhance — — At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
Lv. 50: Buff Effect + 0.5.
ATK Buff V3 ★★ 20 Enhance — — — —
Def Buff ★ 5 Enhance — — — —
Def Buff V2 ★ 5 Enhance — — — —
Def Buff V3 ★★ 20 Enhance — — — —
Evade Buff ★ 5 Enhance — — — —
Evade Buff V3 ★★ 20 Enhance — — — —
ATK Debuff ★ 5 Debuff — — At the start of the 1st turn, decreasess{{sic}} the ATK of all enemies by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
Lv. 50: Debuff Effect +0.5.
ATK Buff V2ATK Debuff V2 ★ 5 Debuff — — — —
ATK Debuff V3 ★★ 20 Debuff — — — —
Def Debuff ★ 5 Debuff — — — —
Def Debuff V2 ★ 5 Debuff — — — —
Def Debuff V3 ★★ 20 Debuff — — — —
Evade Debuff ★ 5 Debuff — — At the start of the 1st turn, decreases the EV/AC of all enemies by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
Lv. 50: Debuff Effect + 0.5.
Evade Debuff V3 ★★ 20 Debuff — — At the start of the 1st turn, decreasess{{sic}} the EV/AC of all enemies by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*Effect amount will increase based on the level of the set Skill Slot
Lv. 50: Debuff Effect +0.5

Passive Skills

Name Rarity CC(s)Connect Component(s) Description Max Level
HP% ★ 5 +1% to max HP.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Lv. 50: +2.5% to max HP.
HP% V2 ★★ 20 — —
HP% V3 ★★★ 40 +2.0% to max HP.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
+2.5% to max HP.
HP/Phys ATK% ★★ 20 — —
HP/Phys ATK% V2 ★★★ 40 — —
HP/Phys DEF% ★★ 20 — —
HP/Phys DEF% V2 ★★★ 40 — —
HP/Mag ATK% ★★ 20 — —
HP/Mag ATK% V2 ★★★ 40 — —
HP/Mag DEF% ★★ 20 — —
HP/Mag DEF% V2 ★★★ 40 — —
Phys ATK% ★ 5 +1% Phys ATK.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Lv. 50: +2.5% Phys ATK.
Phys ATK% V2 ★★ 20 — —
Phys ATK% V3 ★★★ 40 — —
Phys ATK/Phys DEF% ★★ 20 — —
Phys ATK/Phys DEF% V2 ★★★ 40 — —
Phys ATK/Mag ATK% ★★ 20 — —
Phys ATK/Mag ATK% V2 ★★★ 40 — —
Phys ATK/Mag DEF% ★★ 20 — —
Phys ATK/Mag DEF% V2 ★★★ 40 — —
Phys DEF% ★ 5 +1% Phys DEF.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Lv. 50: +2.5% Phys DEF.
Phys DEF% V2 ★★ 20 — —
Phys DEF/Mag DEF% ★★ 20 — —
Phys DEF/Mag DEF% V2 ★★★ 40 — —
Mag ATK% ★ 5 +1% Mag ATK.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Lv. 50: +2.5% Mag ATK.
Mag ATK% V2 ★★ 20 — —
Mag ATK% V3 ★★★ 40 — —
Mag ATK/Phys DEF% ★★ 20 +0.1% Mag ATK.
+0.1% Phys DEF.
+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)
Lv. 50: +2.5% Mag ATK and Phys DEF.
Mag ATK/Phys DEF% V2 ★★★ 40 — —
Mag ATK/Mag DEF% ★★ 20 — —
Mag ATK/Mag DEF% V2 ★★★ 40 +0.5 to Mag ATK.
+0.5 to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)
+2.5% Mag ATK and Mag DEF.
Mag DEF% ★ 5 +1% Mag DEF.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Lv. 50: +2.5% Mag DEF.
Mag DEF% V2 ★★ 20 — —
Phys Adaption ★★ 20 +1 to Phys Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Phys Aptitude.
Phys/Almighty Adaption ★★★ 40 +1 to Phys Aptitude.
+1 to Almighty Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase. (Maximum Effect Amount: 12)
Lv. 50: +5 to Phys and Almighty Aptitude.
Fire Adaption ★★ 20 +1 to Fire Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Fire Aptitude.
Fire/Ice Adaption ★★★ 40 — —
Ice Adaption ★★ 20 +1 to Ice Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Ice Aptitude.
Ice/Fire Adaption ★★★ 40 — —
Elec Adaption ★★ 20 +1 to Elec Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Elec Aptitude.
Elec/Force Adaption ★★★ 40 — —
Force Adaption ★★ 20 +1 to Force Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Force Aptitude.
Force/Elec Adaption ★★★ 40 — —
Light Adaption ★★ 20 +1 to Light Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Light Aptitude.
Light/Dark Adaption ★★★ 40 — —
Dark Adaption ★★ 20 +1 to Dark Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Dark Aptitude.
Dark/Light Adaption ★★★ 40 — —
Almighty Adaption ★★ 20 +1 to Almighty Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Almighty Aptitude.
Almighty/Phys Adaption ★★★ 40 — —
Heal/Support Adaption ★★★ 40 — —
Support Adaption ★★ 20 +1 to Support Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Support Aptitude.
Support/Heal Adaption ★★★ 40 — —
Obstruction Adaption ★★ 20 +1 to Obstruction Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Lv. 50: +5 to Obstruction Aptitude.
Obstruction/Support Adaption ★★★ 40 — —


Skills that might exist based on other skills that do exist but I have not seen evidence

  • Phys/DEF Buff All
  • Phys/EV/AC Buff All
  • Fire/ATK Buff All
  • Fire/DEF Buff All
  • Fire/EV/AC Buff All
  • Ice/ATK Buff All
  • Ice/EV/AC Buff All
  • Elec/EV/AC Buff All
  • Force/ATK Buff All
  • Force/EV/AC Buff All
  • Light/DEF Buff All
  • Light/EV/AC Buff All
  • Dark/DEF Buff All
  • Dark/EV/AC Buff All
  • Almighty/EV/AC Buff All
  • Weak/DEF Debuff All
  • Phys DEF% V3
  • Mag DEF% V3
  • Evade Buff V2
  • Evade Debuff V2
  • Heal Adaption
  • Heal/Obstruction Adaption
  • Support/Obstruction Adaption
  • Obstruction/Heal Adaption

References