Skills in Shin Megami Tensei: Liberation Dx2

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This is a list of skills in Shin Megami Tensei: Liberation Dx2.

Physical Skills

Name Cost Target Hits B. PowerBase Power Description
Cleave 4 MP Single 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy.
Lunge 4 MP Single enemy 1 115 Inflicts Phys (Physical) damage with 30% crit rate and 115 power on a Single Enemy. —
Binding Claw 5 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Bind when using this skill. —
Dark Sword 5 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Mute. —
Eat Whole 5 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy, while healing caster 25% of damage dealt. —
Fatal Sword 5 MP Single enemy 1 140 Inflicts Phys (Physical) damage with 140 power on a Single Enemy. —
Oni-Kagura 5 MP Single enemy 1 135 Inflicts Phys (Physical) damage with 30% crit rate and 135 power on a Single Enemy. —
Sweet Bite 5 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Charm. —
Toxic Sting 5 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy with 40% chance to inflict Poison. —
Berserker God 6 MP Single enemy 1 160 Inflicts Phys (Physical) damage with 160 power on a Single Enemy. —
Binge Eating 6 MP Single enemy 1 140 Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt. —
Bleeder 6 MP Single enemy 1 120 Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2. —
Mortal Jihad 6 MP Single enemy 1 155 Inflicts Phys (Physical) damage with 30% crit rate and 155 power on a Single Enemy. —
Muscle Punch 6 MP Single enemy 1 170 Inflicts Phys (Physical) damage on a single enemy. Power: 170
*The damage inflicted by this skill is dependent on Phys DEF.
—
Megaton Raid 7 MP Single enemy 1 180 Inflicts Phys (Physical) damage with 180 power on a Single Enemy. —
Power Hit 7 HP Single enemy 1 170 Use 10% of own HP to Inflicts Phys (Physical) damage with 170 power on a Single Enemy. —
God's Hand 8 MP Single enemy 1 200 Inflicts Phys (Physical) damage with 200 power on a Single Enemy. —
Mow Down 4 MP All enemies 1 80 Inflicts Phys (Physical) damage with 80 power on All Enemies. —
Heat Wave 5 MP All enemies 1 85 Inflicts Phys (Physical) damage with 30% crit rate and 85 power on All Enemies. —
Herculean Strike 5 MP All enemies 1 100 Inflicts Phys (Physical) damage with 100 power on All Enemies. —
Blight 6 MP All enemies 1 100 Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100 —
Hades Blast 6 MP All enemies 1 120 Inflicts Phys (Physical) damage with 120 power on All Enemies. —
Megaton Press 6 MP All enemies 1 105 Inflicts Phys (Physical) damage with 30% crit rate and 105 power on All Enemies. —
Earthquake 7 MP All enemies 1 150 Inflicts Phys (Physical) damage on all enemies. Power: 150
*The damage inflicted by this skill is dependent on Phys DEF.
—
Titanomachia 7 MP All enemies 1 125 Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies. —
Vorpal Blade 7 MP All enemies 1 140 Inflicts Phys (Physical) damage with 140 power on All Enemies. —
Gigantomachia 8 MP All enemies 1 160 Inflicts Phys (Physical) damage with 160 power on All Enemies. —
Rampage 3 MP Random enemies 2~3 45 Inflicts Phys (Physical) damage 2 to 3 times with 45 power on Random Enemy/(ies). —
Deathbound 4 MP Random enemies 2~3 55 Inflicts Phys (Physical) damage 2 to 3 times with 55 power on Random Enemy/(ies). —
Madness Nails 5 MP Random enemies 2~3 65 Inflicts Phys (Physical) damage 2 to 3 times with 65 power on Random Enemy/(ies). —
Tempest Slash 5 MP Random enemies 2~5 50 Inflicts Phys (Physical) damage 2 to 5 times with 50 power on Random Enemy/(ies). —
Nihil Claw 6 MP Random enemies 2~3 75 Inflicts Phys (Physical) damage 2 to 3 times with 75 power on Random Enemy/(ies). —
Myriad Arrows 7 MP Random enemies 2~5 65 Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies). —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Ashura 8 MP All enemies 1 50 Inflicts Phys damage (Physical, Power: 50) with a 50% Critical hit rate on all enemies.
If the attack is successful, removes all stat buffs from all enemies, and activates the following Chain Effect: Inflicts Phys damage (Physical, Power: 25) with an 80% Critical hit rate 10 times on random enemies.
*Damage dealt by this skill, including by the Chain Effect, will ignore the effects of all counter skills.
*Enemies downed by this skill will be unable to revive.
—
Beloved Slash 6 MP All enemies 2 60 Inflicts Phys (Physical) damage on all enemies twice. Power: 60 —
Berserk 6 MP Single enemy 1 160 Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 160) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
—
Bloody Frenzy 6 MP Random enemies 4 50 Inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) to random enemies.
*Enemies downed by this skill will not be able to revive.
—
Breakneck Dance 6 MP Random enemies 4~5 65 Inflicts Phys (Magic) damage 4 to 5 times (Power: 65) on random enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
—
Boar Rush 5 MP Single enemy 1 150 Inflicts Phys (Physical) damage (Power: 150) with 30% crit rate on a single enemy.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
—
Cleaving Aura 6 MP All enemies 1 120 Inflicts Phys (Physical) damage (Power: 120) with 30% crit rate on all enemies and reduces MP by 2. —
Crushing Force 6 MP Single enemy 1 150 Inflicts Phys (Physical) damage (Power: 150) with a 30% critical hit rate on a single enemy.
Activates the following Chain Effect if the attack is successful: Increases ATK of All Party Members by 20% for 1 turn.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this skill will ignore all death prevention skills.
—
Dragon Slayer 6 MP All enemies 1 130 Inflicts Phys damage (Physical, Power: 130) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all counter skills.
This skill will gain 1 Boost level with each use.
[Boost Level: 1] Increases critical hit rate to 50% and Power to 150. Will also now ignore all death prevention skills.
[Boost Level: 2] Power increases to 160, and will cause enemies to lose 2 MP.
—
Daylight Blade 7 MP Single enemy 1 130 Inflicts Phys (Physical) damage (Power: 130) with 50% crit rate on a single enemy and enters into a state of Concentrate if the attack is successful, increasing next Mag attack damage by 125%. This skill will have Phys Pierce effect. —
Dance of Rebellion 6 MP — — Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy. —
Dragon Blade 7 MP Single enemy 1 150 Inflicts Phys (Physical) damage (power: 150) with 30% crit rate on a single enemy.
Activates the following Chain Effect when an attack is successful: Inflicts Phys (Physical) damage (power: 80) with 30% crit rate on all enemies.
—
Flying High 6 MP Single enemy 1 200 Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy.
*Damage from this skill ignores all death prevention skills.
Activates the following Chain Effect when the attack is successful: Sends all party members into a state of Zenith. (1 turn)
—
Gae Bulg 7 MP Random enemies 4~6 50 Inflicts Phys (Physical) damage 4 to 6 times with 50 power on Random Enemy/(ies). —
Gomorrah (B) 7 MP All enemies 5 50 Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on a single enemy 5 times and a 50% chance to inflict Charm on all enemies. Power: 50
*Damage inflicted by this skill is 70% dependent on Phys ATK, 30% on Mag ATK and will have Phys Pierce effect.
—
Gomorrah (J) 7 MP All enemies 1 180 Can be used from the 2nd turn. Inflicts Phys (Physical) damage with 50% crit rate on all enemies and a 50% chance to inflict Bind on all enemies. Power: 180
*Damage inflicted by this skill is 30% dependent on Phys ATK, 70% on Mag ATK and will have Phys Pierce effect.
—
Gungnir 7 MP All enemies 1 145 Inflicts Phys (Physical) damage with 30% crit rate and 145 power on All Enemies. —
Hassou Tobi 7 MP Random enemies 8 35 Inflicts Phys (Physical) damage 8 times with 35 power on Random Enemy/(ies). This skill will have Phys Pierce effect. —
Heavenly Sword 6 MP Single enemy 1 125 Inflicts Phys (Physical) damage (Power: 125) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enters a state of Might and Charge, and gains 1 Boost level for Sword of Hallel if the attack is successful.
—
Heavenly Sword Stroke 6 MP Single enemy 1 300 Inflicts Phys (Magic) damage (Power: 300) with Bulwark Pierce and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Adds an additional Press Turn Icon. (This effect activates once per turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
—
Hell Claw 5 MP Random enemies 3 65 Inflicts Phys (Physical) damage 3 times with 30% crit rate and 65 power on Random Enemy/(ies). —
Hell Thrust 7 MP Random enemies 4 50 Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm. —
Iai Isshin 6 MP All enemies 1 80 Inflicts Phys (Physical) damage (Power: 80) on all enemies.
Enters a state of Charge if the attack is successful.
—
Indra 5 MP Single enemy 1 150 Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.
*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.
—
Iron Fist 6 MP Single enemy 1 120 Inflicts Phys (Physical) Pierce effect damage (Power: 120) with 50% crit rate on a single enemy.
Increases own party's ATK and EV/AC by 20% if the attack is successful. (2 turns)
—
Iron Judgement 5 MP Single enemy 1 200 Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy and 80% chance to inflict Bind on hit enemies. This skill will have Phys Pierce effect. —
Lionfall 6 MP All enemies 1 120 Inflicts Phys (Physical) damage (Power: 120) with 50% crit rate on all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
—
Lord Astaroth 6 MP Single enemy 1 125 Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys (Physical) damage (Power: 125) with 50% crit rate on a single enemy.
Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.
—
Mantra 6 MP All enemies 1 100 Inflict Phys (Physical) damage (Power: 100) to all enemies.
*This skill will receive a boost in power for each skill with a stat buff effect activated by a party member (including the one with this skill).
*+5 Power for every skill with a stat buff effect activated. (+150 Max)
Adds the following effect after the 10th boost: If the attack is successful, 100% chance to inflict Mortal on all enemies hit.
*Damage done by this skill depends on own Max HP and references 30% of Max HP to calculate.
*Damage done by this skill ignores all death prevention skills.
—
Merciful Slaughter 6 MP Single enemy 1 130 Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this skill will ignore all death prevention skills.
—
Million Stab 8 MP All enemies 4 40 Inflicts Phys (Physical) damage (Power: 40) 4 times on all enemies. This skill will have Phys Pierce effect.
*Counter effects will not work on this skill.
—
Mist Slashes 6 MP Random enemies 3~5 50 Inflicts Phys (Physical) damage 3 to 5 times with 50 power on Random Enemy/(ies). —
Occult Flash 8 MP Single enemy 1 200 Inflicts Phys (Physical) damage (Power: 200) with 50% crit rate on a single enemy, with 100% chance to inflict Mortal.
*Nullifies all death prevention skills.
—
Paralyzing Bite 5 MP Single enemy 1 160 Inflicts Phys (Physical) damage with 160 power on a Single Enemy with 35% chance to inflict Bind. —
Physical Hunt 6 MP Single enemy 1 180 Inflicts Phys (Physical) Pierce effect damage (Power: 180) with 80% crit rate on a single enemy, while healing caster 50% of damage dealt and drains 3 MP. —
Rip 7 MP All enemies 1 110 Inflicts Phys (Physical) damage (Power: 110) with Pierce and a 30% critical hit rate on all enemies.
*Ignores all death prevention skills and recovers 50% of the damage dealt.
This skill will gain 1 Boost level at the start of own turn.
[Boost Level: 1] Increases Power to 130.
[Boost Level: 2] Increases critical hit rate to 50%, and Power to 150.
[Boost Level: 3] Increases critical hit rate to 70%, and Power to 170.
—
Ruin and Grace 6 MP Single enemy 1 240 Inflicts Phys (Physical) damage (Power: 240) with Pierce and a 50% critical hit rate on a single enemy.
Heals all party members (Power: 80) if the attack is successful.
*The damage inflicted and HP healed by this skill is dependent on Mag ATK.
*Ignores all counter and death prevention skills.
*This skill has a chance of missing or landing a critical hit.
—
SEBURO C-40A 4 MP Single enemy 3 40 Inflicts Phys (Physical) Pierce effect damage 3 times (Power: 40) with 50% crit rate on a single enemy. —
Soul Break 5 MP Single enemy 1 145 Inflicts Phys (Physical) Pierce effect damage (Power: 145) with 30% crit rate on a single enemy and reduces MP by 3. —
Sword of Fealty 6 MP Single enemy 1 200 Inflicts Phys damage (Physical, Power: 200) with a 100% critical hit rate on a single enemy.
Activates the following Chain Effect if the attack is successful: Puts all party member into a state of Might, and increase the party's ATK and EV/AC by 20%. (1 turn)
*Ignores all counter and death prevention skills.
—
Violent Dance 6 MP Single enemy 1 35 Inflicts Phys (Physical) damage (Power: 35) with 30% crit rate on a single enemy 6 times.
Enters a state of Might when attack is successful.
Counter effects will not work on this skill.
—
Violent Slash 6 MP Single enemy 1 280 Inflicts Phys damage (Physical, Power: 280) with a 30% Critical hit rate on a single enemy, and decreases the target's MP by 2.
*This skill will gain 1 Boost level with each use.
Boost Level 1: Increases Critical hit rate to 50%, and Power to 300. Will also now ignore all death prevention skills.
Boost Level 2: Increases Critical hit rate to 80%, and Power to 320. Will also now ignore all counter skills.
Boost Level 3: Increases Critical hit rate to 100%, and will now cause the target to lose 3 MP.
—
Yinglong Killer 8 MP All enemies 1 150 Inflicts Phys (Physical) damage with 50% crit rate and 150 power on All Enemies. —

Fire Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Agi 4 MP Single enemy 1 120 Inflicts Fire (Magic) damage with 120 power on a Single Enemy. —
Agilao 5 MP Single enemy 1 140 Inflicts Fire (Magic) damage with 140 power on a Single Enemy. —
Agidyne 6 MP Single enemy 1 160 Inflicts Fire (Magic) damage with 160 power on a Single Enemy. —
Fire Slash 5 MP Single enemy 1 120 Inflicts Fire (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Trisagion 7 MP Single Enemy 1 180 Inflicts Fire (Magic) damage with 180 power on a Single Enemy.
Maragi 5 MP All enemies 1 80 Inflicts Fire (Magic) damage with 80 power on All Enemies. —
Maragion 6 MP All enemies 1 100 Inflicts Fire (Magic) damage with 100 power on All Enemies. —
Maragidyne 7 MP All enemies 1 120 Inflicts Fire (Magic) damage with 120 power on All Enemies. —
Maragibarion 8 MP All enemies 1 130 Inflicts Fire (Magic) damage (Power: 130) on all enemies. —
Fire Breath 4 MP Random enemies 2~4 45 Inflicts Fire (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Hellfire 5 MP Random enemies 2~4 55 Inflicts Fire (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Fiery Soul Prison 6 MP Random enemies 3~4 60 Inflicts Fire (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —
Rending Fire 6 MP All enemies 1 90 Inflicts Fire (Physical) damage (Power: 90) with 30% crit rate on all enemies. —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
50mm Grenade Launcher 5 MP All enemies 1 80 Inflicts Fire (Physical) Pierce effect damage (Power: 80) with 30% crit rate on all enemies.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Counter effects will not work on this skill.
—
Abyss Flame 5 MP Single enemy 1 150 Inflict Fire attribute Magic damage (Power: 150) to a single enemy.
*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.
—
Abyss Flare 6 MP All enemies 1 120 Inflict Fire attribute Magic damage (Power: 120) with Remnants to all enemies.
*Damage dealt by this skill is dependent on Mag DEF.
*Ignores all death prevention skills.
—
All-Consuming Furnace MP All enemies 1 120 Inflicts Fire damage (Magic, Power: 120) to all enemies.
*Damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
—
Aztec Pulse 6 MP All enemies 1 120 Inflicts Fire damage (Magic, Power: 120) on all enemies and decreases enemy ATK/DEF by 20% (3 turns) if the attack is successful.
This skill will gain 1 Boost level with each use.
[Boost Level 1]: Increases Power to 130 and adds Remnants.
[Boost Level 2]: Increases Power to 140. Will also now ignore all death prevention skills.
[Boost Level 3]: Increases Power to 160.
—
Eruption 7 MP All enemies 1 120 Inflicts Fire damage (Magic, Power: 120) with Bulwark Pierce and Remnants to all enemies, then decreases the DEF of all enemies by 20%. (3 turns)
Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Magic, Power: 25) with Bulwark Pierce 4 times on random enemies.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Chain Effect will now inflict damage 5 times.
[Boost Level 2]: Chain Effect will now inflict damage 6 times.
[Boost Level 3]: Chain Effect will now inflict damage 7 times.
—
Fatal Burn 6 MP Single enemy 1 250 Inflicts Fire damage (Physical, Power: 250) with Bulwark Pierce to single enemy and adds 1 to the count of Spirit Chains (Intimidation) if hit.
Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon.This Chain Effect activates once per turn. The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
Spirit Chains (Intimidation): Decreases Phys ATK and Mag ATK by 50%. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.
—
Flames of Gomorrah 6 MP All enemies 1 110 Inflicts Fire (Physical) damage (Power: 110) on all enemies with an 80% chance to inflict Curse on hit enemies. This skill will have Fire Pierce effect.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
—
Guillotine Blaze 6 MP Single enemy 1 150 Inflicts Fire (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy, with 10% chance to inflict mortal.
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Nullifies all death prevention skills.
—
Hell Blaze 6 MP Single enemy 3 50 Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.
*This skill will gain one Boost level with each use.
[Boost Level 1]: Increases Power of single-enemy attacks to 70.
[Boost Level 2]: Increases Power of all-enemy attacks to 40.
*Damage from this skill, including the Chain Effect, will ignore all counter skills.
—
MahaLantine 7 MP All enemies 2 50 Inflicts Fire (Magic) damage with 50 power on All Enemies twice. —
Quivering Flames 6 MP Single enemy 1 280 Inflicts Fire damage (Magic, Power: 280) with a Remnant to a single enemy.
Activates the following Chain Effect if the attack is successful: 30% chance to inflict Bind on all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
—
Ragnarok 7 MP Single enemy 1 215 Inflicts Fire (Magic) damage with 215 power on a Single Enemy. Adds 20% damage to this skill based on your Phys ATK status. —
Robust Fire Dance 6 MP Random enemies 4 50 Inflicts Fire (Physical) damage 4 times (Power: 50, Total Power: 200) to random enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
—
Sacrificial Inferno 6 MP Single enemy 1 240 Inflicts Fire (Magic) damage (Power: 240) with Bulwark Pierce on a single enemy and increases ATK of all party members by 20% if the attack is successful. (2 turns)
* Damage from this skill ignores all death prevention skills.
—
Scarlet Chop 6 MP Single enemy 1 150 Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire (Physical) damage (Power: 150) with a 80% critical hit rate on a single enemy.
*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
—
Scarlet Inferno 6 MP Single enemy 1 150 Inflicts Fire (Magic) damage (Power: 150) on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage 8 times (Power: 20) on random enemies with 30% chance to inflict Charm on hit enemies.
—
Solar Flare 6 MP Single enemy 1 200 Inflicts Fire (Magic) damage (Power: 200) with remnants on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Fire (Magic) damage (Power: 80) on all enemies.
*Damage from this skill (including Chain Effects) ignores all death prevention skills.
—
Wrathful Flame 6 MP Single enemy 3 80 Inflicts Fire (Magic) damage with 80 power 3 times (Total Power: 240) on a single enemy.
If the attack is successful, reduces ATK and DEF of all enemies by 20%. (3 turns)
—

Ice Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Bufu 4 MP Single enemy 1 120 Inflicts Ice (Magic) damage with 120 power on a Single Enemy. —
Bufula 5 MP Single enemy 1 140 Inflicts Ice (Magic) damage with 140 power on a Single Enemy. —
Ice Slash 5 MP Single enemy 1 120 Inflicts Ice (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Bufudyne 6 MP Single enemy 1 160 Inflicts Ice (Magic) damage with 160 power on a Single Enemy. —
Ice Age 7 MP Single enemy 1 180 Inflicts Ice (Magic) damage with 180 power on a Single Enemy. —
Mabufu 5 MP All enemies 1 80 Inflicts Ice (Magic) damage with 80 power on All Enemies. —
Mabufula 6 MP All enemies 1 100 Inflicts Ice (Magic) damage with 100 power on All Enemies. —
Mabufudyne 7 MP All enemies 1 120 Inflicts Ice (Magic) damage with 120 power on All Enemies. —
Mabufubarion 8 MP All enemies 1 130 Inflicts Ice (Magic) damage (Power: 130) on all enemies. —
Ice Breath 4 MP Random enemies 2~4 45 Inflicts Ice (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Glacial Blast 5 MP Random enemies 2~4 55 Inflicts Ice (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Frozen World 6 MP Random enemies 3~4 60 Inflicts Ice (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —
Rending Ice 6 MP All enemies 1 90 Inflicts Ice (Physical) damage (Power: 90) with 30% crit rate on all enemies. —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Cold World 7 MP All enemies 1 130 Inflicts Ice (Magic) damage with 130 power on All Enemies and reduces enemy's DEF 20% for 3 turns. —
Everlasting Ice Dance 6 MP All enemies 1 100 Inflicts Ice damage (Magic Power: 100) with a Bulwark Pierce to all enemies. —
Freezing Gale 6 MP All enemies 4 35 Inflicts Ice damage (Magic) 4 (Power: 35, Total Power: 140) times on all enemies.
When the attack is successful, decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)
*Enemies downed by this skill will not be able to revive.
—
Great Waterfall Torrent 6 MP All enemies 1 120 Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.
*Ignores all counter and death prevention skills.
—
Halahala 6 MP Random enemies 5 60 Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.
Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison.
—
Hell Stream 6 MP Single enemy 1 240 Inflicts Ice (Magic) damage (Power: 240) on a single enemy.
Increases ATK/DEF of all party members by 20% if the attack is successful. (1 turn)
*Damage from this skill ignores all death prevention skills.
—
Lethal Flood 6 MP Single enemy 1 200 Inflicts Ice damage (Physical, Power: 200) with Bulwark Pierce on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Physical, Power: 70) with Bulwark Pierce to all enemies.
*Damage inflicted by this skill (Chain Effect included) will ignore Counter effects and all death prevention skills.
—
MahaFrosty 7 MP All enemies 2 50 Inflicts Ice (Magic) damage with 50 power on All Enemies twice. —
Primordial Vortex 6 MP Single enemy 1 300 Inflicts Ice damage (Physical) with 300 Power on a single enemy.
Activates the following Chain Effect if the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
*Ignores all death prevention skills.
—
Roaring Torrent 6 MP All enemies 1 140 Inflicts Ice damage (Magic, Power: 140) with Bulwark Pierce and Remnants to all enemies.
Activates the following Chain Effect if the attack is successful: Places self into a state of Concentrate.
*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.
—
Sea Dragon's Fury 6 MP Single enemy 1 200 Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.
This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.
*10 Power will be added to the attack for each use. (Max: +150 Power)
*Ignores all counter and death prevention skills.
—
Teardrop 6 MP Single enemy 1 180 Inflicts Ice damage (Magic, Power: 180) with Remnants to a single enemy.
Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
—
Vengeful Frost Fist 5 MP Single enemy 1 130 Inflicts Ice (Physical) damage on a single enemy. Power: 130
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss.
*Casts Rebellion on self when the attack is successful.
—

Electric Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Zio 4 MP Single enemy 1 120 Inflicts Elec (Magic) damage with 120 power on a Single Enemy. —
Zionga 5 MP Single enemy 1 140 Inflicts Elec (Magic) damage with 140 power on a Single Enemy. —
Thunder Slash 5 MP Single enemy 1 120 Inflicts Elec (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Ziodyne 6 MP Single enemy 1 160 Inflicts Elec (Magic) damage with 160 power on a Single Enemy. —
Thunder Reign 7 MP Single enemy 1 180 Inflicts Elec (Magic) damage with 180 power on a Single Enemy. —
Mazio 5 MP All enemies 1 80 Inflicts Elec (Magic) damage with 80 power on All Enemies. —
Mazionga 6 MP All enemies 1 100 Inflicts Elec (Magic) damage with 100 power on All Enemies. —
Rending Thunder 6 MP All enemies 1 90 Inflicts Elec (Physical) damage (Power: 90) with 30% crit rate on all enemies. —
Maziodyne 7 MP All enemies 1 120 Inflicts Elec (Magic) damage with 120 power on All Enemies. —
Maziobarion 8 MP All enemies 1 130 Inflicts Elec (Magic) damage (Power: 130) on all enemies. —
Shock 4 MP Random enemies 2~4 45 Inflicts Elec (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Bolt Storm 5 MP Random enemies 2~4 55 Inflicts Elec (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Thunderous Advent 6 MP Random enemies 3~4 60 Inflicts Elec (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Accursed Lightning 6 MP Single enemy 4 70 Inflict Elec (Magic) damage 4 times (Power: 70, Total: 280) to a single enemy, with a 50% chance to inflict Mute. —
Cleaving Thunder 6 MP All enemies 1 100 Inflicts Elec (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. —
Glorious Bolt 6 MP Single enemy 1 260 Inflicts Elec damage (Magic, Power: 260) with Bulwark Pierce and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Recovers 2 MP for all party members and casts Repel Magic (including Almighty) effect on all party members (1 turn).
—
Griffe de Tonnerre 6 MP Single enemy 1 260 Inflicts Elec damage (Physical, Power: 260) with a 50% Critical hit rate to a single enemy.
Activates the following Chain Effect if the attack is successful: Lowers the Elec Attribute Affinity of all enemies by 1 level. (1 turn)
*Damage done by this skill ignores all counter and death prevention skills.
—
Keraunos 6 MP Single enemy 1 150 Inflicts Elec (Physical) damage (Power: 150) to a single enemy, and decrease the enemy's Elec attribute affinity by 1 level for 1 turn.
Activates the following Chain Effect if the attack is successful: Inflicts Elec (Physical) damage (Power: 150) to a single enemy.
The following applies to damage dealt with this skill, including the Chain Effect: Ignores counter effects and death prevention skills.
*Enemies downed by this skill will not be able to revive.
—
Lightning Shower 6 MP Single enemy 6 40 Inflicts Elec (Magic) damage with 40 power 6 times on a single enemy (Total Power: 240) with a 30% chance to inflict Bind.
Activates the following Chain Effect if the attack is successful: Increases the ATK and DEF of all party members by 20%. (1 turn)
—
Mjolnir 7 MP Random enemies 5 60 Inflicts Elec (Magic) damage 5 times (Power: 60) on random enemies. —
Overture 7 MP All enemies 1 80 After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce. —
Raijin Koryu Palm Strike 6 MP Single enemy 1 240 Inflicts Elec (Magic) damage (Power: 240) on a single enemy and reduces DEF of all enemies by 20% if the attack is successful. (2 turns)
*Damage from this skill ignores all death prevention skills
—
Thunderous Hammer 6 MP Single enemy 1 150 Inflicts Elec damage (Physical, Power: 150) with a 50% Critical hit rate on a single enemy.
Activates the following Chain Effect if the attack is successful: Inflicts Elec damage (Physical, Power: 125) with a 50% Critical hit rate on a single enemy.
*This skill will gain 1 Boost level with each use.
Boost Level 1: Increases the Critical hit rate (including for the Chain Effect) to 80%.
Boost Level 2: Increases the Power of the Chain Effect to 150.
Boost Level 3: Increases the Critical hit rate (including for the Chain Effect) to 100%.
*Damage inflicted by this skill (Chain Effect included) will ignore all counter and death prevention skills.
—
Thunderstorm 8 MP All enemies 1 130 Inflicts Elec (Magic) damage (Power: 130) with Elec Pierce effect on all enemies.
Reduces ATK of all enemies by 20% if the attack is successful.(3 turns.)
—
Vile Lightning 6 MP All enemies 4 30 Inflict 4 Elec attacks (Magic, Power: 30 (Total: 120)) to all enemies, with a 50% chance to inflict Mute. —

Force Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Zan 4 MP Single enemy 1 120 Inflicts Force (Magic) damage with 120 power on a Single Enemy. —
Zanma 5 MP Single enemy 1 140 Inflicts Force (Magic) damage with 140 power on Single Enemy. —
Wind Slash 5 MP Single enemy 1 120 Inflicts Force (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Zandyne 6 MP Single enemy 1 160 Inflicts Force (Magic) damage with 160 power on a Single Enemy. —
Killing Wind 7 MP Single enemy 1 180 Inflicts Force (Magic) damage with 180 power on a Single Enemy. —
Mazan 5 MP All enemies 1 80 Inflicts Force (Magic) damage with 80 power on All Enemies. —
Mazanma 6 MP All enemies 1 100 Inflicts Force (Magic) damage with 100 power on All Enemies. —
Rending Wind 6 MP All enemies 1 90 Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies. —
Mazandyne 7 MP All enemies 1 120 Inflicts Force (Magic) damage with 120 power on All Enemies. —
Mazanbarion 8 MP All enemies 1 130 Inflicts Force (Magic) damage (Power: 130) on all enemies. —
Wind Breath 4 MP Random enemies 2~4 45 Inflicts Force (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Twister 5 MP Random enemies 2~4 55 Inflicts Force (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Turbulent Advent 6 MP Random enemies 3~4 60 Inflicts Force (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Barbed Spear 6 MP All enemies 3 35 Inflicts Force Damage (Physical, Power: 35) with Bulwark Pierce to all enemies 3 times, and activates the following Chain Effect when the attack is successful: Inflicts Force Damage (Physical, Power: 25) with Bulwark Pierce 2 times on random enemies.
*Ignores the activation of all counter skills.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Chain Effect will now inflict damage 3 times.
[Boost Level 2]: Chain Effect will now inflict damage 4 times.
[Boost Level 3]: Chain Effect will now inflict damage 5 times.
—
Blossoming Cyclone 6 MP Single enemy 1 170 Inflicts Force (Magic) Pierce effect damage (Power: 170) on a single enemy, and Heals all party members (Power: 80) if the attack is successful. —
Fallen Impact 7 MP Single enemy 1 130 Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce and Remnants to a single enemy, and then inflicts 1 count of Decay to that enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Force damage (Magic, Power: 130) with Bulwark Pierce to a single enemy.
—
Gale Talon 6 MP Random enemies 4 40 Inflicts Force damage (Magic, Power: 40) with Bulwark Pierce 4 times on random enemies.
*This skill will gain 1 Boost level with each use.
[Boost Level 1]: Increases the number of attacks to 6.
[Boost Level 2]: Increases the number of attacks to 8.
[Boost Level 3]: Increases the number of attacks to 10.
—
Kusanagi 6 MP Single enemy 1 200 Inflicts Force (Magic) damage (Power: 200) on a single enemy and increases ATK of all party members by 20% (3 turns).
*The damage inflicted by this skill is dependent on Phys ATK.
*Damage from this skill ignores all death prevention skills.
—
Love Pain 6 MP Single enemy 1 40 Inflicts Force damage (Magic, Power: 40) with Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Inflicts Force damage (Magic, Power: 150) with Bulwark Pierce and a 60% chance to inflict Charm to a single enemy.
*Ignores all death prevention skills.
—
Otherworldly Force 6 MP All enemies 4 35 Inflicts Force (Magic) damage 4 times (Power: 35, Total: 140) on all enemies.
*Enemies downed by this skill will not be able to revive.
—
Ruthless Death Gale 6 MP Single enemy 3 90 Inflicts Force damage (Magic, Power: 90) 3 times (Total Power: 270) with Bulwark Pierce and Remnants and decreases the Force Attribute Affinity (1 turn) of the target by 1 level per hit (Total: 3 levels) and adds 1 to the count for Spirit Chains (Corrosion) per hit (Total: 3 counts).
Activates the following Chain Effect if the attack is successful: Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)
*Damage inflicted by this skill is dependent on Phys ATK.
[Spirit Chains (Corrosion)]: -80% to Phys DEF and Mag DEF. Each completed action will decrease the count. (Max Count: 5). When the count reaches 0, the effects will be removed.
—
Sanction 6 MP All enemies 1 120 Inflicts Force (Magic) damage (Power: 120) with Remnants on all enemies and 30% chance to inflict Bind.
Activates the following Chain Effect when the attack is successful and also in a Bonus Turn: Receive 1 additional Press Turn Icon. (This Chain Effect can only be activated once per turn.)
*Damage from this skill ignores all death prevention skills.
—
Soaring Blades 6 MP Single enemy 4 40 Inflicts Force (Physical) damage 4 times (Power: 40) with Force Pierce and 50% crit rate on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Force (Physical) damage 2 times (Power: 50) with Force Pierce and 50% crit rate on all enemies.
*Counter effects will not work on this skill.
—
Spin Dash Physical 5 MP Random enemies 4 45 Inflicts Force (Physical) damage 4 times (Power: 45) on random enemies.
When in a state of Might, this skill will have Force Pierce.
*The damage inflicted by this skill is dependent on Phys ATK.
*This skill has a chance of having a Critical effect or a Miss
which are dependent on their respective rates.
—
Tailwind 6 MP Random enemies 4 80 Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.
Activates the following Chain Effect if the attack is successful: Cures all status ailments of all party members.
—
Tathlum Strike 6 MP Single enemy 1 200 Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).
Cures all status ailments for all party members if the attack is successful.
—
Tempest 8 MP All enemies 1 130 Inflicts Force (Magic) damage on all enemies.
Reduces EV/AC of all enemies by 20% when the attack is successful. (3 turns) This skill will have Force Pierce effect. Power: 130
—
Weird Pain 6 MP Single enemy 1 260 Inflicts Force damage (Physical, Power: 260) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and causes them to lose 1 MP.
Activates the following Chain Effect when the attack is successful: Inflicts all enemies with Gloom. (1 turn)
—

Light Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Hama 4 MP Single enemy 1 120 Inflicts Light (Magic) damage with 120 power on a Single Enemy. —
Hamaon 5 MP Single enemy 1 140 Inflicts Light (Magic) damage with 140 power on a Single Enemy. —
White Slash 5 MP Single enemy 1 120 Inflicts Light (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Hamadyne 6 MP Single enemy 1 160 Inflicts Light (Magic) damage with 160 power on a Single Enemy. —
Thunderclap 7 MP Single enemy 1 180 Inflicts Light (Magic) damage with 180 power on a Single Enemy. —
Mahama 5 MP All enemies 1 80 Inflicts Light (Magic) damage with 80 power on All Enemies. —
Mahamaon 6 MP All enemies 1 100 Inflicts Light (Magic) damage with 100 power on All Enemies. —
Rending White 6 MP All enemies 1 90 Inflicts Light (Physical) damage (Power: 90) with 30% crit rate on all enemies. —
Mahamadyne 7 MP All enemies 1 120 Inflicts Light (Magic) damage with 120 power on All Enemies. —
Mahamabarion 8 MP All enemies 1 130 Inflicts Light (Magic) damage (Power: 130) on all enemies. —
Judgement Light 4 MP Random enemies 2~4 45 Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Holy Wrath 5 MP Random enemies 2~4 55 Inflicts Light (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Divine Massacre 6 MP Random enemies 3~4 60 Inflicts Light (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Amakusa Uprising 6 MP Single enemy 1 150 Inflicts Light (Physical) damage (Power: 150) with Light Pierce effect on a single enemy.
*The damage inflicted by this skill is dependent on Mag ATK.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
When attack is successful, increases own party's ATK and EV/AC by 20%. (2 turn)
—
Ascension 6 MP Single enemy 1 200 Inflicts Light damage (Magic, Power: 200) with Bulwark Pierce on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 80) with Bulwark Pierce on all enemies.
—
Baptisma 6 MP Single enemy 1 170 Inflicts Light (Magic) damage (Power: 170) on a single enemy.
*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.
*Gains 1 Boost level for Halo of Hallel if the attack is successful.
—
Cleaving Light 6 MP All enemies 1 100 Inflicts Light (Physical) damage (Power: 100) with 30% crit rate on all enemies and reduces MP by 2. —
Destructive Light Wave 6 MP All enemies 1 100 Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies. —
Exorcise Evil 5 MP Single enemy 1 150 Inflicts Light (Physical) damage (Power: 150) on a single enemy.
*The damage inflicted by this is dependent on Mag ATK, and counter effects will not work on this skill.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
—
God's Bow 7 MP Single enemy 1 200 Inflicts Light (Magic) damage with 200 power on a Single Enemy with a 50% chance to inflict Mortal. —
Goddess's Prank 5 MP Single enemy 1 200 Inflicts Light damage (Magic, Power: 200) with Remnants and a 30% chance to inflict Poison/Bind/Charm/Mute/Curse/Weak to a single enemy.
Activates the following Chain Effect when the attack is successful: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
—
Impure Sword of Light 6 MP Single enemy 1 260 Inflicts Light damage (Physical, Power: 260) with Bulwark Pierce and a 50% Critical hit rate to a single enemy.
+1 to the count of Spirit Chains (Indignation) to the target if successful.
Activates the following Chain Effect if the attack is successful: Grants an additional Press Turn Icon. (This Chain Effect activates once per turn.)
*Ignores all death prevention skills.
Spirit Chains (Indignation): Increases the cost of skills by 6 MP, and prevents the use of Pass. Each completed action will decrease the count. (Max Count: 5) When the count reaches 0, the effects will be removed.
—
Last Nemesis 6 MP Single enemy 1 280 Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.
Activates the following Chain Effect if the attack is successful: Casts Repel Magic (including Almighty) effect on all allies. (1 turn)
*Ignores all death prevention skills.
—
Light of Ruin 6 MP All enemies 1 300 Inflicts Light damage (Magic, Power: 300) with Bulwark Pierce and Remnants on a single enemy.
Activates the following Chain Effect when the attack is successful: Decreases the Dark Attribute Affinity of all enemies by 1 level. (1 turn)
Furthermore, activates the following Chain Effect if this skill is used while the one with this skill has two or more counts of Malice: Inflicts Dark damage (Magic, Power: 150) with Bulwark Pierce and a 100% chance to inflict Mortal to all enemies.
*Damage from this skill (including the Chain Effect) ignores all death prevention skills.
—
Nirvana 6 MP All enemies 1 120 Inflicts Light damage (Magic, Power: 120) on all enemies.
Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (Activates once per turn)
*This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: Will now nullify all death prevention skills.
Boost Level 2: Increases Power to 140, and adds the following Chain Effect when the attack is successful: Decreases enemy ATK, DEF, and EV/AC by 20%. (1 turn)
Boost Level 3: Increases Power to 160.
—
Soul Judgement 5 MP Random enemies 7 30 Inflicts Light (Magic) damage 7 times with 30 power on Random Enemies. —
Sword of Izumo 6 MP Single enemy 1 240 Inflicts Light (Magic) damage (Power: 240) with Remnants on a single enemy.
*Damage from this skill ignores all death prevention skills.
If the attack is successful, cures all status ailments for all party members.
—
Trial of Hate 7 MP All enemies 1 130 Inflicts Light (Magic) damage with 130 power on All Enemies and decreases ATK or DEF or EVA/AC by 20% for 3 turns. —

Dark Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Mudo 4 MP Single 1 120 Inflicts Dark (Magic) damage with 120 power on a Single Enemy. —
Mudoon 5 MP Single 1 140 Inflicts Dark (Magic) damage with 140 power on a Single Enemy. —
Black Slash 5 MP Single 1 120 Inflicts Dark (Physical) damage (Power: 120) with 30% crit rate on a single enemy. —
Mudodyne 6 MP Single 1 160 Inflicts Dark (Magic) damage with 160 power on a Single Enemy. —
Hell Gaze 7 MP Single 1 180 Inflicts Dark (Magic) damage with 180 power on a Single Enemy. —
Mamudo 5 MP All Enemies 1 80 Inflicts Dark (Magic) damage with 80 power on All Enemies. —
Mamudoon 6 MP All Enemies 1 100 Inflicts Dark (Magic) damage with 100 power on All Enemies. —
Rending Black 6 MP All Enemies 1 90 Inflicts Dark (Physical) damage (Power: 90) with 30% crit rate on all enemies. —
Mamudodyne 7 MP All Enemies 1 120 Inflicts Dark (Magic) damage with 120 power on All Enemies. —
Mamudobarion 8 MP All Enemies 1 130 Inflicts Dark (Magic) damage (Power: 130) on all enemies. —
Evil Gaze 4 MP Random 2~4 45 Inflicts Dark (Magic) damage 2 to 4 times with 45 power on Random Enemies. —
Purgatory 5 MP Random 2~4 55 Inflicts Dark (Magic) damage 2 to 4 times with 55 power on Random Enemies. —
Eternal Hell 6 MP Random 3~4 60 Inflicts Dark (Magic) damage 3 to 4 times on random enemy/ies. Power: 60 —

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Allure 6 MP All Enemies 1 110 Inflicts Dark (Magic) damage with 110 power on All Enemies with 35% chance to inflict Charm. —
Black Drill Destruction 6 MP All Enemies 1 80 Inflict Dark damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies. —
Dark Gift 6 MP Single 1 250 Inflicts Dark damage (Physical, Power: 250) with a 100% critical hit rate on a single enemy.
*Damage done by this skill depends on own Magic ATK and ignores all counter and death prevention skills.
Activates the following chain effect if the attack is successful: Inflicts Gloom on all enemies. (2 turn)
—
Demonic Sword 6 MP Single 1 260 Inflicts Dark damage (Physical, 260 Power) with Bulwark Pierce and a 50% Critical hit rate on a Single Enemy.
Activates the following Chain Effect if the attack is successful: Increases the party's ATK, DEF, and EV/AC by 20%. (1 turn)
*Ignores all counter and death prevention skills.
*Enemies downed by this skill will be unable to revive.
—
Die For Me! 7 MP Single 1 200 Inflicts Dark (Magic) Pierce effect damage (Power: 200) on a single enemy with 100% chance to inflict Mortal. Nullifies all death prevention skills. (Uses: 1) —
Dynamic Evil Spear 5 MP Single 1 150 Inflicts Dark (Physical) Pierce effect damage (Power: 150) with 80% crit rate on a single enemy.
Revives all party members with 30% HP if the attack is successful.
*The damage inflicted by this skill is dependent on Phys ATK.
*Ignores all death prevention skills.
—
Fangs of Vengeance 6 MP Single 3 100 Inflicts Dark (Physical) damage (Power: 100) with 50% crit rate on a single enemy 3 times (Total Power: 300) with a 50% chance to inflict Charm.
Activates the following Chain Effect if the attack is successful: Receive 1 additional Press Turn Icon. (This Chain Effect activates once per turn.)
*This skill will gain 1 Boost level after being used.
[Boost Level 1]: Increases critical hit rate to 100%.
[Boost Level 2]: Increases number of hits to 4 (New Total Power: 400).
—
Gluttony 7 MP All Enemies 1 130 Inflicts Dark (Magic) damage with 130 power on All Enemies, while healing caster 50% of damage dealt. —
Go To Hell! 7 MP All Enemies 1 110 Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect. —
Great Chaos 7 MP Single 1 160 Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.
Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.
—
Hell's Trivia 6 MP Single 1 140 Inflicts Dark (Magic) damage (Power: 140) with Dark Pierce effect on a single enemy.
Activates the following Chain Effect when the attack is successful: Inflict Dark (Magic) damage (Power: 80) with Dark Pierce effect on all enemies.
—
Light Devourer 5 MP Single 1 170 Inflicts Dark (Magic) damage (Power: 170) with Dark Pierce effect on a single enemy, while healing caster 100% of damage dealt. —
Soul Hunt 6 MP Single 1 180 Inflicts Dark (Magic) Pierce effect damage (Power:180) on a single enemy and reduces ATK/DEF of all enemies by 20% if the attack is successful. (3 turns)
*Damage from this skill ignores all death prevention skills.
—
Soul Levy 6 MP Single 1 1 Inflicts Dark damage (Magic, Power: 50) with Bulwark Pierce and Remnants on a single enemy and adds 3 counts of Decay on that enemy.
Activates the following Chain Effect when the attack is successful: Inflicts Dark damage (Magic, Power: 250) with Bulwark Pierce to a single enemy.
*Damage inflicted by this skill will ignore all death prevention skills.
*Enemies downed by this skill will not be able to revive.
—
Temptation 6 MP Single 1 140 Inflicts Dark (Physical) damage (Power: 140) with 50% crit rate on a single enemy with 50% chance to inflict Charm on all enemies if the attack is successful.
*The damage inflicted by this skill is dependent on Mag ATK.
*Nullifies all death prevention skills.
*This skill has a chance of having a Critical effect or a Miss which are dependent on their respective rates.
*Enemies downed by this skill will not be able to revive.
—
Underworld Miasma 6 MP Single 1 280 Inflicts Dark damage (Magic, Power: 280) with Bulwark Pierce and Remnants to a single enemy.
Activates the following Chain Effect if the attack is successful: Adds 1 count of Fortify to the one with this skill.
*Damage done by this skill will be calculated by using 30% of own Max HP as their ATK stat.
*Ignores all death prevention skills.
—
Yohuallipoca 6 MP All Enemies 1 120 Inflicts Dark (Magic) damage (Power: 120) on all enemies with 80% chance to inflict Curse on hit enemies.
Activates the following Chain Effect when the attack is successful: Inflicts Dark (Magic) damage 6 times (Power: 25) on random enemies.
—

Multi-Element Skills

Name Cost Target Hits B. PowerBase Power Description
Dragon King's Rage 6 MP Single 1 170 Inflicts Ice/Force damage (Magic, Power: 170) with Bulwark Pierce to a single enemy.
*The attribute will be selected automatically based on the situation.
—

Almighty Skills

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
El Rey 6 MP All Enemies 1 100 Inflicts Almighty (Magic) damage (Power: 100) on all enemies.
Reduces ATK, DEF and EV/AC of all enemies by 20% if the attack is successful. (3 turns)
Activates the following Chain Effect if also in a Bonus Turn: Inflicts Almighty (Magic) damage (Power: 50) on all enemies.
Damage inflicted by this skill (Chain Effect included) will follow the below conditions.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
—
Godly Judgement 7 MP Single 1 220 Inflicts Almighty (Magic) damage (Power: 220) on a single enemy.
*Damage inflicted by this effect will ignore all death prevention skills.
*Enemies downed by this skill will not be able to revive.
—

Fractional Skills

Unique Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Do Me A Favor 9 MP All Enemies 1 — Activates [Be My Friend] when there is a Cursed enemy, activates [Play With Me?] when there isn't.
*Damage has Bulwark Pierce and Remnants.
Play With Me?: Inflicts 50% fractional damage (2500 max) on all enemies based on their current HP with 80% chance to inflict Curse.
Be My Friend: Inflicts 50% fractional damage (2500 max) on all Cursed enemies based on their max HP with 100% chance to inflict Mortal.
*Nullifies all death prevention skills.
—

Ailment Skills

Unique Skills

Name Cost Hits B. PowerBase Power Description Effect
Lotus Dance 6 MP 1 — 80% chance to inflict Charm on all enemies.
All party members recover 1 MP.
—

Healing Skills

Name Cost Hits B. PowerBase Power Description Effect
Charmdi 3 MP — — Cures a Single Party Member of Charm. Reduces the chance of being Charmed during this wave by 30%. —
Cursedi 3 MP — — Cures a Single Party Member of Curse. Reduces the chance of being Cursed during this wave by 30%. —
Mutudi 3 MP — — Cures a Single Party Member of Mute. Reduces the chance of being Muted during this wave by 30%. —
Paraladi 3 MP — — Cures a Single Party Member of Bind. Reduces the chance of being Bound during this wave by 30%. —
Posumudi 3 MP — — Cures a Single Party Member of Poison. Reduces the chance of being Poisoned during this wave by 30%. —
Weakdi 3 MP — — Cures a Single Party Member of Weak. Reduces the chance of being Weakened during this wave by 30%. —
Amrita 4 MP — — Cures all status ailments of a Single Party Member. —
Dia 4 MP — 50 Heals a Single Party Member with 50 power. —
Diara L 4 MP — 90 Heals a Single Party Member with 90 power. —
Diara 5 MP — 90 Heals a Single Party Member with 90 power. —
Diarama 6 MP — 130 Heals a Single Party Member with 130 power. —
Orlean Prayer 6 MP — 130 Heals a Single Party Member with 130 power and recovers 3 MP. —
Recarm 6 MP — — Revive a Single Party Member with 10% HP. —
Diarahan 7 MP — 170 Heals a Single Party Member with 170 power. —
Fortune's Blessing 7 MP — 130 Heal a single ally (Power: 130) and cause them to recover from all status ailments. —
Goddess' Embrace 7 MP — — Revives a single party member with 100% HP, and casts Barrier on them. —
Mother Creation 7 MP Single — After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon. —
Samrecarm 8 MP — — Revive a Single Party Member with full HP. —
Mediarahan H 10 MP — 130 Heals All Party Members with 130 power. —
Mecharmdi 4 MP — — Cures All Party Members of Charm. Reduces the chance of being Charmed during this wave by 30%. —
Mekasudi 4 MP — — Cures All Party Members of Curse. Reduces the chance of being Cursed during this wave by 30%. —
Memutudi 4 MP — — Cures All Party Members of Mute. Reduces the chance of being Muted during this wave by 30%. —
Meparaladi 4 MP — — Cures All Party Members of Bind. Reduces the chance of being Bound during this wave by 30%. —
Meposumudi 4 MP — — Cures All Party Members of Poison. Reduces the chance of being Poisoned during this wave by 30%. —
Meweakdi 4 MP — — Cures All Party Members of Weak. Reduces the chance of being Weakened during this wave by 30%. —
Prayer 5 MP — — Cures all status ailments of All Party Members. —
Ce Acatls' Return 6 MP — — Revives all party members with 100% HP, then increases ATK, DEF, and EV/AC of all party members by 20% (3 turns) —
Media 6 MP — 25 Heals All Party Members with 25 power. —
Mediara L 6 MP — 60 Heals All Party Members with 60 power. —
Summon: Thor 6 MP All Party Members — Removes 1 count of Spirit Chains of Indignation/Corrosion/Suppression from all party members, then increases their ATK, DEF, and EV/AC by 20% (1 turn), then restores 1 MP. (Removal of Spirit Chains will only activate once per turn)
Afterward, the following Chain Effect will activate: Decreases the Elec Attribute Affinity of all enemies by 2 levels. (1 turn)
Inflicts Elec damage (Magic, Power: 120) with Elec Pierce to all enemies.
*Damage inflicted by this skill, including the Chain Effect, is dependent on Phys DEF and pierces Bulwarks.
Woven Fate 6 MP — 75 Heals all party members (Power: 75), then revives an ally at random with 50% HP. —
Mediara 7 MP — 60 Heals All Party Members with 60 power. —
Mediarama 8 MP — 95 Heals All Party Members with 95 power. —
Recarmdra 8 MP — — Revive All Party Members with full HP, caster dies. —
Mediarahan 9 MP 130 Heals All Party Members with 130 power. —
Salvation 9 MP — 95 Heals All Party Members with 95 power. Cures all status aliments. —
Silent Prayer 7 MP — — Cures all status ailments and removes all Good Status effects of All Party Members and Enemies. —
Cleansing Shout 5 MP — — Cures all status ailments and removes debuffs from all party members. —
Virtuous Prosperity MP — 100 Heals all party members (Power: 100), then removes status ailments from all party members and adds immunity to skills that inflict Mortal. (1 turn)
*This skill will gain 1 Boost level with each use.
Boost Level 1: Will now cast Barrier on all party members (1 turn).
Boost Level 2: Will now cast Repel Magic (including Almighty) on all allies. (1 turn)
Boost Level 3: Increases Power to 130.
—
Barong Dance 7 MP — 95 Heals All Party Members with 95 power and increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns. —

Unique Skills

Name Cost Target B. PowerBase Power Description Effect
Mother Creation 7 MP Single — After reviving a single party member with full HP and casting Lydia, receive 1 additional Press Turn Icon. —

Support Skills

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Name Cost Hits B. PowerBase Power Description Effect
Barrier 4 MP — — Casts a Barrier on a Single Party Member, granting immunity to all status ailments for 3 turns. —
Lydia 4 MP — — Casts Lydia on a Single Party Member, healing their HP at the beginning of their turn for 3 turns. —
Tetraja 4 MP — — All Party Members will Null Mortal. (1 turn) —
Dekunda 5 MP — — Remove debuffs from All Party Members. —
Rakukaja 5 MP — — Increases DEF of All Party Members by 20% for 3 turns. —
Sukukaja 5 MP — — Increases EV/AC of All Party Members by 20% for 3 turns. —
Tarukaja 5 MP — — Increases ATK of All Party Members by 20% for 3 turns. —
Blood Rush 6 MP — — Increases own parties ATK and EV/AC by 20%. (3 turns) —
Five Elements 6 MP — — Casts Repel Magic (including Almighty) effect on all Party Members. (1 turn) —
Nocturne 6 MP — — Increases own party's DEF and EV/AC by 20% for 3 turns. —
Barrier's Blessing 7 MP — — Restores 1 MP to all party members, then gives all party members Bulwark with 500 HP. (2 turns) —
Fortune's Kiss 7 MP — — Casts Lydia on own party, and for 3 turns all party members gain +20% to ATK, DEF, and AC/EV. —
Makarakarn 7 MP — — All Party Members repels Magic damage for 1 turn. —
Tenson Korin 7 MP — Removes debuffs and increases the ATK, DEF, EV/AC of All Party Members by 20% for 6 turns. —
Tetrakarn 7 MP — — All Party Members repels Physical damage for 1 turn. —
Luster Candy 8 MP — — Increases ATK, DEF, EV/AC of All Party Members by 20% for 3 turns. —
Arms Dance 6 MP — — Activates the following Chain Effect after reducing DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys (Physical) damage 4 times (Power: 50; Total: 200) on a single enemy. —
Dance of Rebellion 6 MP — — Places all party members into a state of Might, then inflicts Phys (Physical) damage 4 times (Power: 50, Total: 200) on a single enemy. —
Barrier Break 3 MP — — Remove Barrier from All Enemies. —
Discord 3 MP — — Removes Charge, Concentrate and Might from All Enemies. —
Lydia Break 3 MP — — Removes Lydia from All Enemies. —
Makara Break 3 MP — — Removes Repel Mag from All Enemies. —
Taunt 3 MP — — Increases ATK and reduces DEF of All Enemies by 20% for 3 turns. —
Tetra Break 3 MP — — Removes Repel Phys from All Enemies. —
Dark Pandemic 5 MP — — Remove buffs from All Enemies, and reduces either ATK, DEF or EV/AC of All Enemies by 20% for 3 turns. —
Dekaja 5 MP — — Remove buffs from All Enemies. —
Plague of Babylon 5 MP — — 100% chance to inflict Weak and Poison on all enemies after removing Barriers from all enemies. —
Rakunda 5 MP — — Reduces DEF of All Enemies by 20% for 3 turns. —
Sukunda 5 MP — Reduces EV/AC of All Enemies by 20% for 3 turns. —
Tarunda 5 MP — Reduces ATK of All Enemies by 20% for 3 turns. —
Acid Breath 6 MP — — Reduces DEF and EV/AC of All Enemies by 20% for 3 turns. —
Fog Breath 6 MP — — Reduces ATK and EV/AC of All Enemies by 20% for 3 turns. —
Fury Raid 6 MP — — Activates the following Chain Effect after reducing the DEF and EV/AC of all enemies by 20% (1 turn): Inflicts Phys damage (Physical, Power: 120) with Bulwark Pierce and a 30% Critical hit rate to all enemies.
When the attack is successful, inflicts Bind on all enemies that were hit with a 50% infliction rate.
—
Ghost Hack 6 MP — — 50% chance to inflict Mute/Bind on all enemies after removing Barriers from all enemies. —
War Cry 6 MP — — Reduces ATK and DEF of All Enemies by 20% for 3 turns. —
Goddess' Fan 7 MP — — Remove all status buffs of all enemies and decrease the ATK, DEF and EV/AC of all enemies by 20%. (6 turns) —
Debilitate 8 MP — — All Enemies —
Enemy Annihilation 8 MP — — Decreases ATK, DEF and EV/AC of all enemies by 20% (1 turn), then activates the following Chain Effect: Inflicts Phys (Physical) damage (power: 120) with 30% crit rate on all enemies.
This skill will have Phys Pierce effect.
—
Path of Prominence 8 MP — — Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Then activates the following Chain Effect: Inflict Almighty (Magic) damage (power: 120) on all enemies.
—
Measured Fate 6 MP — — Removes debuffs from all party members. Removes buffs and Good Status Null Mortal effects from all enemies. —
Noblewoman Aid 6 MP — — Increases own party's ATK, DEF and EV/AC by 20%. (1 turn)
This skill will gain 1 Boost level with each use.
[Boost Level: 1] Adds Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn)
[Boost Level: 2] Skill effects, including additional effects, will last for 3 turns.
—
War Dance 6 MP — — Increases own parties ATK and DEF by 20% for 3 turns. —
Agile Cry 7 MP — — Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns) —
Defensive Cry 7 MP — — Reduces all enemy ATK and increases own parties DEF by 20% for 3 turns. —
Offensive Cry 7 MP — — Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn) —
Invasion 8 MP — — Increases ATK, DEF and EV/AC of all party members by 20% and reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn) —
Tag 3 MP — — Skips a turn without using a Press turn Icon.
Increases own party's ATK or DEF or EV/AC by 20% (1 turn).
*Cannot be used in battles with Break System rules.
*This skill can only be used once per turn for all party members.
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Rebellion 4 MP — — Self enters a state of Might. The next Phys attack will have a Critical effect. —
Charge 6 MP — — Self enters a state of Charge. Increases the next Phys attack damage by 125%. —
Concentrate 6 MP — — Self enters a state of Concentrate. Increases the next Mag attack damage by 125%. —
Mega Boost 6 MP — — Self enters a state of Charge and Might. Increases the next Phys attack damage by 125% and will have a Critical effect. —

Unique Skills

Name Cost B. PowerBase Power Description Effect
Red Zone 7 MP — All Party Members enter a state of Might. The next Phys attack will have a Critical effect. —

Passive Skills

Name Cost Hits B. PowerBase Power Description Effect
6th Day Miracle — — — Adds Dark Pierce. Adds Null Mortal. +100% to Max HP. +5 to Max MP.
-100% to damage taken when the skill holder has 1 or more counts of Malice.
Self starts the battle with 1 count of Fortify and a Bulwark with an HP value equivalent to 100% of Max HP. (3 turns)
Activates the following Chain Effect at the start of the enemy turn: Places 1 count of Malice on self, restores 100% HP, and restores 4 MP. (Activates up to 3 times per battle)
Activates the following Chain Effect when an ally or enemy falls in battle: Places 1 count of Malice on self.
Activates the following Chain Effect if the one with this skill has 5 counts of Malice at the end of own turn: Removes all Bulwarks and Malice counts from all enemies, inflicts Dark damage (Magic, Power: 200) 5 times on random enemies, and then lowers the Dark Attribute Affinity of hit enemies by 1 level. (1 turn)
*Damage dealt by this skill is dependent on Mag DEF.
—
6th Sense Survivor — — — -50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow. —
6th Sense Survivor+ — — — -50% to Critical hit rate of damage received. HP stops at 500 HP upon receiving the first killing blow. —
Agility Amp I — — — +5 to Ag. —
Agility Amp II — — — +10 to Ag. —
Agility Amp III — — — +15 to Ag. —
Agility Amp IV Self +30 to Ag.
Ailment Survivor — — — +15% chance to inflict status ailments, and HP stops at 1 HP upon receiving the first killing blow. —
Alder King — — — Activates the following Chain Effect at the start of own turn: Heals 15% HP of all party members.
Activates the following Chain Effect at the start of enemy turn: Adds 1 to the count for Spirit Chains (Intimidation) to the enemy with the highest Phys ATK and reduces ATK of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Decrease the enemy's Press Turn Icons by 1. (Max: 2)
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Almighty Accele — — — +15% to Almighty damage. +20% to own affect on Battle Speed. —
Almighty Amp — Self — +25% to Almighty damage. —
Almighty Boost — — — +15% to Almighty damage. —
Almighty Boost (Sin) Self +15% to Almighty damage.
[Brands of Sin Additional Effect]
Increases Almighty damage dealt by an additional 15%.
Almighty Brave Self +20% to Almighty damage and HP stops at 500 HP upon receiving the first killing blow.
Almighty Debuff — — — +15% to Almighty damage. +15% chance to inflict status ailments. —
Almighty Slowda — Self — +15% to Almighty damage.
-20% to own affect on Battle Speed.
—
Almighty Survivor — Self — +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. —
Almighty Vital — — — +15% to Almighty damage. +20% to Max HP. —
Almighty/Magic Mega Boost Self +15% to Almighty damage.
+15% to Magic damage.
Almighty/Physical Mega Boost Self +15% to Almighty damage.
+15% to Physical damage.
An Eye For Terror — — — Adds Phys Pierce.
Adds Null Bind.
+50% to Max HP.
+20% to Phys damage.
+40% to hit rate.
+100% to Critical hit rate.
Stops HP at 1 upon receiving the first 6 killing blows.
Reduces the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Order Crest: Shudder
Inscribes 1 Order Crest: Shudder on the skill holder upon receiving Physical, Magic, or Fractional damage, or when a new Spirit Chains effect is applied to an ally or enemy.
For every second Order Crest: Shudder inscribed on the skill holder, the following effects will activate: Removes Barrier from all enemies, has an 80% chance to inflict Bind on all enemies, applies 2 counts of Spirit Chains of Intimidation to all enemies, and decreases the ATK and DEF of all enemies by 20%. (1 turn) Afterward, Order Crest: Shudder will fade.
—
Andalucia — — — Activates the following Chain Effect when this demon evades an enemy's Physical attack: Inflict Phys (physical) damage with 50% crit rate on all enemies 4 times.
Counter effects will not work on this skill.
(Power: 30, Total: 120).
—
Aqua Grace — — — Adds Ice Pierce.
+20% to own effect on Battle Speed.
Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Adds Bulwark of approximately 1000 HP to all party members (3 turns).
While the one with this skill is alive, all party members will receive the following effect: While being the recipient of Bulwark, +30% to Magic damage and +1 MP to naturally recovered MP.
—
Arcane Self +30% to Max HP.
Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max: 2)
While the skill holder is alive: -20% to damage received from enemies for all party members.
Arcane Ritual — — — While the demon with this skill is alive, all party members gain +20% increase in status ailment auto cure rate. —
Archangel's Revelation — — — Activates the following Chain Effect at the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), grants them all a Bulwark equivalent to 50% of their max HP (1 turn), and grants them Evade Mortal (1 turn).
Then, lowers the Light Attribute Affinity of all enemies by 3 levels. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: Reduces damage received by 20% from skills that target random opponents when in a state of Evade Mortal.
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Arms Mastery — — — +30% to Phys damage and +30% to Phys hit rate. Reduces the cost of Phys Skills by 1 MP. —
Ascended General — — — +35% to Phys damage. +30% to own effect on Battle Speed. —
Ashihara no Nakatsukuni's Might — — — Adds Ice Pierce.
+20% to own effect on Battle Speed.
HP stops at 1 upon receiving the first 2 killing blows.
Activates the following Chain Effect at the start of own turn: Decreases the Ice Attribute Affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect when a party member strikes an enemy weak point: Restores 1 MP to all party members, increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)
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Aspired Conviction Self -50% to Critical hit rate of attacks received.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakukaja+ to all party members for 3 turns.
Aspired Strength Self +30% to Fire and Light damage.
Aspired Support Self +20% to Max HP and the amount of HP recovered from Recovery skills.
Aspired Way of Life Self Activates the following Chain Effect at the beginning of the 1st turn: Increases EV/AC of all party members by 20% and reduces EV/AC of all enemies by 20% for 3 turns.
Assassin — — — +10% to single-target attack skill damage. —
Attack Function — — — Changes Normal Attack to the following: Dark damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants on a single enemy, Decreases the Dark Attribute Affinity by 1 level. (1 turn)
*Damage from this skill is dependent on Mag DEF, and ignores all death prevention skills.
—
Attack Gauntlet Self +30% to Force/Light damage.
Auto-Debilitate — — — Activates the following Chain Effect at the beginning of the 1st turn: Cast Debilitate. —
Auto-Luster Candy — — — Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy. —
Auto-Rakuka — — — Casts Rakukaja at the beginning of the 1st turn. —
Auto-Rakuka+ — — — Activates the following Chain Effect at the start of the 1st turn: casts Rakukaja+ on all party members. (3 turn) —
Auto-Rakunda Casts Rakunda at the beginning of the 1st turn.
Auto-Rakunda+ All Enemies Activates the following Chain Effect at the start of the 1st turn: casts Rakunda+ on all enemies. (3 turn)
Auto-Rebellion — — — Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might.
The next Phys attack will have a Critical effect.
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Auto-Sukuka Entire Party Casts Sukukaja at the beginning of the 1st turn.
Auto-Sukukaja+ Entire Party Activates the following Chain Effect at the start of the 1st turn: casts Sukukaja+ on all party members. (3 turns)
Auto-Sukunda — — — Casts Sukunda at the beginning of the 1st turn. —
Auto-Taruka — — — Casts Tarukaja at the beginning of the 1st turn. —
Auto-Taruka+ Entire Party Activates the following Chain Effect at the start of the 1st turn: casts Tarukaja+ on all party members. (3 turn)
Auto-Tarunda Self Casts Tarunda at the beginning of the 1st turn. —
Auto-Tarunda+ All Enemies Activates the following Chain Effect at the start of the 1st turn: casts Tarunda+ on all enemies. (3 turn)
Avatar — — — Heals 500 HP upon receiving the first killing blow.
Heals 50% HP when clearing a wave.
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Azure Demon Dog — — — Adds Fire Pierce.
+50% to Max HP.
+100% to Critical hit rate.
Adds Null Mute/Charm.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 to the count of Spirit Chains (Intimidation) to all enemies, and grants the one with this skill Bulwark with 2000 HP. (1 turn)
Activates the following Chain Effect when the one with this skill is about to act: Places the one with this skill into a state of Charge and Zenith (1 turn), and then increases the party's ATK by 20%. (1 turn)
*This Chain Effect activates up to two times per turn.
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Babylon's Cursed Mire Self Adds Dark Pierce.
Spirit Chains Reduces the count: (Suppression 1, Indignation 2)
+100% to Max HP.
Adds Null Bind/Mute/Charmed.
+50% to Hit Rate and +100% to Critical Rate.
Activates the following effect at the start of battle: Self gains Might.
All allies gain Null Instant Kill from skills for 3 turns.
Does not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
At the start of the enemy turn, activates the following Chain Effect: Reduces enemy Press Turn Icons by 1 (Max decrease:2). (This activates up to 2 times per battle).
When an enemy or ally's Press Turn Icon is reduced by a skill effect, activates the following Chain Effect: Grants self 3 counts of Fortify.
Inflicts Almighty damage (Phys, Power: 80) to all enemies 3 times (Total Power: 240).
This attack has a 30% base chance to inflict Poison and Charmed.
The damage inflicted by this skill, 30% of max HP will be referenced. (This activates 2 times per turn).
While the skill holder is alive: all parties reduce damage taken by 40% while in a Good Status state.
While any ally is in a Good Status state, +50% to damage received by all enemies.
Back Attack — — — +10% damage when attacking the enemy's weak point. —
Balor of the Evil Eye Self Adds Phys Pierce.
Adds Null Bind.
+75% to Max HP.
+50% to hit rate.
+100% to Critical hit rate.
Spirit Chain Resistance - Suppression: 1 Intimidation/Indignation: 2
Battle Start Effect: The skill holder gains Charge, and with 3 counts of Fortify.
-40% to damage received.
While self is in Charge state, +40% to damage dealt, -40% to damage received, and when an enemy activates a single-target attack, this demon becomes the preferred target.
At the start of the enemy turn, activates the following Chain Effect: Places 2 counts of Spirit Chains of Indignation on the all enemies.
Activates the following Chain Effect at enemy revival and at the beginning of own turn: Enters Charge state, removes Fortify from all enemies, and inflicts Phys (Physical) damage (Power: 150) on the enemy with the lowest Current HP.
While the skill holder is alive: While allies are in Good Status, +40% to damage dealt.
Barrier Survivor — — — HP stops at 1 HP upon receiving the first killing blow.
Activates the following Chain Effect at the beginning of the 1st turn: Cast a Barrier on self.
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Beast Spear's Wielder Self Gains Elec Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.
The attack will not consume a Press Turn Icon. (Does not apply in Democalypse.) (Once per turn)
While the one with this skill holder is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +30% to damage received, +30% to Critical hit rate of damage received.
Order Crest: Sun
Inscribes 2 Order Crest: Sun on the skill holder at the start of own turn, and 1 when an ally lands a Critical hit.
For every 2nd Order Crest: Sun inscribed on the skill holder, the following effects will activate: Places the skill holder into a state of Charge, All party members recover 1,then places all party members into a state of Super Zenith. (1 turn)
Berserker — — — +10% to damage dealt, but +20% to damage received. —
Berserker Armor — — — Adds Phys Pierce.
+50% to Phys damage.
+100% to critical hit rate.
-40% damage received.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn: Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when the one with this skill lands a Critical hit: Places 1 count of Decay on the enemy with the highest current HP.
Activates the following Chain Effect at the end of enemy turn: Inflicts 30% fractional damage based on Max HP to the one with this skill.
*Ignores all death prevention skills.
—
Between Heaven & Earth — — — Adds Elec Pierce.
+25% to Elec damage.
Activates the following Chain Effect when this character downs a demon: Recovers 3 MP and inflicts Elec (Magic) damage (Power: 70) on all enemies.
—
Bifrost Keeper — — — +30% to max HP.
Activates the following Chain Effect at the start of enemy turn: Adds a Bulwark of approximately 2,500 HP to self. (1 turn)
+20% to DEF of all party members. (1 turn) (This Chain Effect can only be activated twice per battle.)
Activates the following Chain Effect at the beginning of own turn: Increases ATK of all party members by 20%. (1 turn)
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Big Dipper Self Adds Phys Pierce.
Spirit Chain Resistance - Indignation/Corrosion: 2
Adds Null Mortal/Bind/Charm.
+75% to Max HP.
+40% to hit rate.
+100% to Critical hit rate.
Stops HP at 400 upon receiving the first 3 killing blows.
Battle Start Effect: Places 5 counts of Fortify on the skill holder and 2 counts all other party members.
While the skill holder is alive: For all party members, -20% to damage received, which increases by 15% for each count of Fortify possessed .
For all enemies, +40% to damage received from Physical attacks.
Order Crest: Illusion
Inscribes any 1 Order Crest: Illusion when an ally's Decay count becomes 1 or more.
For every 2nd Order Crest: Illusion inscribed on the skill holder, the following effects will activate: Removes Decay from all party members and places 3 counts of Fortify on them. Then, Heal own HP by 50%.
Afterward, Order Crest: Illusion will fade.
Black Beckoning — — — Activates the following Chain Effect at the end of own turn: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP.
This skill will gain 1 Boost level at the start of own turn.
Boost Level 1: No extra effect.
Boost Level 2: Increases damage to 50% fractional damage (2000 max) on all enemies based on their current HP.
Boost Level 3: Increases damage to 50% fractional damage (2000 max) on all enemies based on their max HP and Nullifies all death prevention skills. Uses: 1
—
Black Flame's Gleam Self +30% to Fire/Dark damage.
Black Sabbath — — — Changes normal attack to the following: Inflicts Force damage (Magic, Power: 250) with Bulwark Pierce and Remnants on a single enemy, and applies 1 count of Decay onto them.
*This skill's Boost Level will increase by 1 at the start of own turn.
[Boost Level 1]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Restores 2MP to all party members.
[Boost Level 2]: Adds the following Chain Effect, when damage is inflicted with a normal attack: Decreases the DEF of all enemies by 20% (1 turn), and increases the ATK of all party members by 20%. (1 turn)
[Boost Level 3]: Adds the following effect to the skill: 100% chance to inflict Mortal on the hit enemy.
*Ignores all death prevention skills.
—
Blazing Sacrifice — — — Adds Fire Pierce.
Adds Null Bind.
+50% to Max HP.
+20% to hit rate.
+100% to Critical hit rate.
While the one with this skill is alive, all party members will receive the following effect: +40% damage to enemies afflicted with Spirit Chains.
Activates the following Chain Effect when an enemy is inflicted with a type of Spirit Chains not already afflicting them: Decreases the Fire Attribute Affinity of all enemies by 2 levels, then inflicts Fire damage (Physical, Power: 60) with Bulwark Pierce to all enemies afflicted with Spirit Chains.
Furthermore, restores 1 MP to all party members, and increases their ATK and EV/AC by 20%. (1 turn)
*Activates up to 3 times per turn.
—
Blood Cradle — — — Adds Fire Pierce.
Adds Null Bind.
+50% to Max HP.
+20% to Fire damage.
While the one with this skill is alive, all party members will receive the following effect: +40% to Fire damage dealt.
Additionally, while the one with this skill is alive, any enemy demon that is revived will only have 1 HP.
Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts Fire damage (Magic) with 120 Power to all enemies. (Activates once per turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Ignores all death prevention skills.
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Blood-Starved Werewolf — — — Adds Phys/Elec Pierce.
+100% to Critical hit rate.
Activates the following Chain Effect at the start of the 1st turn: Decreases the Elec Attribute Affinity of a single enemy by 3 levels. (1 turn)
Activates the following Chain Effect if a party member uses an Elec attribute skill while there is an enemy with Bulwark: Removes Bulwark from all enemies.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Elec Attribute Skills by 1 MP and +30% to Elec damage.
—
Bloodshed — — — Adds Phys Pierce.
+20% to Phys damage.
+30% to critical hit damage.
—
Bloodstained Demon King — — — +20% to Max HP, Physical hit rate and Critical hit rate. —
Bloodstained Divine Queen — — — Activates the following Chain Effect when an ally uses a skill that targets random allies/enemies: Inflicts Phys (Physical) damage 4 (Power: 40, Total: 160) times on random enemies.
(Activates up to 2 times per turn for each Boost Level)
At the beginning of own turn, this skill will gain one Boost Level.
[Boost Level 1]: Increases Chain Effect's Power to 50.
[Boost Level 2]: When the attack is successful, the one with this skill will now enter a state of Charge.
*Enemies downed by this skill will not be able to revive.
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Bloody Glee — — — +15% to Critical hit rate. —
Bloody Scripture — — — +50% to Max HP.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
When the one with this skill's HP is at 80% or above, damage received will be reduced by 30%, and damage dealt will increase by 20%.
Activates the following Chain Effect at the start of enemy turn: Adds a bulwark of 1500 HP to the one with this skill for one turn.
Activates the following Chain Effect when an ally lands a critical hit: Places self into a state of Might.
—
Boundless Wave — — — Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 200) with Bulwark Pierce and Remnants to a single enemy. Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance when the attack is successful.
[Status Ailment Resonance]
(This skill will change depending on the status ailments afflicting all enemies.)
The effect of the Chain Effect will be determined by the Resonance Count before its activation:
[Resonance Count 1]: Adds the following Chain Effect, which activates when the one with this skill inflicts damage with their Normal Attack: Inflicts Almighty damage (Magic, Power: 88) with Bulwark Pierce to all enemies.
[Resonance Count 2]: The Resonance Count 1 Chain Effect activates twice.
*Damage from this skill, including from Chain Effects, ignores all death prevention skills.
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Brawny Visitor — — — +5 to St, Ma, Ag, Lu, and +10 to Vi. —
Brightness Incarnate — — — +20% to Light damage. +20% to Phys hit rate. —
Brilliant Wings — — — Adds Force Pierce.
+75% to own effect on Battle Speed.
+30% to Phys evasion rate.
Activates the following Chain Effect when a member of your party evades a Physical attack: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce on all enemies and reduces the ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (2 turns)
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Burgundy's Resentment — — — Adds Phys Pierce.
+50% to hit rate.
Heals 500 HP upon receiving the first killing blow.
While the one with this skill is alive, all party members will receive the following effect: The cost of Physical skills will be reduced by 1 MP.
Activates the following Chain Effect at the start of own turn, as well as when activating Sword of Fealty: Decreases the Phys Attribute Affinity of all enemies by 1 level (1 turn), and inflicts Gloom on all enemies.
Activates the following Chain Effect at the end of own turn: Inflicts Phys damage (Physical, Power: 100) one time to random enemies, with a 100% chance to inflict Mortal if the attack is successful.
*Damage inflicted by this skill will ignore Counter effects and all death prevention skills.
*Enemies downed by this skill will not be able to revive.
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Butcher — — — +20% damage to skills that target all or random enemies. —
Call of R'lyeh — — — Adds Null Mortal.
Increases damage dealt to enemies inflicted with Gloom by 30%.
Activates the following Chain Effect when attacking first at the beginning of a battle: Inflicts 10% fractional damage (200 max) on all enemies based on their current HP and reduces MP by 1.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)
Activates the following Chain Effect at the start of enemy turn: Inflict Gloom on all enemies. (1 turn)
—
Call of the Dead — — — Activates the following Chain Effect when an enemy is inflicted with Curse, as well as when at the end of enemy turn when there is a Cursed enemy: Revives all party members with 100% HP (Once per turn) and then places 2 counts of Fortify on all party members (Once per turn).
Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 50) with Bulwark Pierce and Remnants to all enemies with a 60% chance to inflict Curse on all enemies that are hit.
Restores 1 MP to all party members if the attack is successful.
—
Call to Helheim — — — When the demon with this skill downs an enemy, reduces all enemy ATK and DEF by 20%. (3 turns) —
Carnage Survivor Self +20% to Critical hit rate, +20% to Critical hit daAmage.{{sic}}
HP stops at 1 HP upon receiving the first killing blow.
Ce Acatl — — — Adds Fire Pierce.
Adds Null Mortal.
+30% to Max HP.
Activates the following Chain Effect at the start of own turn if the one with this skill is downed: Revives the one with this skill with 100% HP, grants an additional Press Turn Icon, and boosts the party's ATK, DEF, and EV/AC by 20% (1 turn).
*This Chain Effect activates up to 2 times per battle.
Activates the following Chain Effect when the one with this skill is downed: All party members gain Bulwark with 20% of their respective max HP (1 turn), and restores 30% HP to all allies and removes revive ban from all allies.
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Centurion — — — Adds Phys/Light Pierce.
+50% to max HP.
Activates the following Chain Effect when Unique Skill Holy Lance of Longinus is used: Grants the party 1 additional Press Turn Icon. (Activates once per turn)
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy's Press Turn Icons by 1 (Max: 2)
Activates the following Chain Effect when the one with this skill receives Physical, Magic or Fractional damage: Increases two of the following: ATK, DEF or EV/AC of all party members by 20%. (1 turns)
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Centurion's Spearmanship — — — +30% to Phys hit rate. —
Chaos Incarnate — — — +20% to hit rate. +20% to Dark damage. —
Chaos Seeker — — — Adds Force Pierce.
Adds Null Bind/Charm.
+25% to Force damage.
+50% to Max HP.
+50% to own effect on Battle Speed.
All party members will start the battle with 3 counts of Attribute Affinity Reinforcement (1 turn).
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with.
*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.
Activates the following Chain Effect when the enemy strikes first at the start of battle as well as at the start of the enemy turn: Places 3 counts of Decay on the enemy with the highest current HP, and then places 1 count of Fortify on all party members.
—
Chief God's Knowledge Entire Party At start of battle: All allies gain a barrier that repels Physical/Almighty attacks once (1 turn).
If starting second: Reduces enemy Press Turn Icons by 1 (up to 2 total).
Chief God's Mastery Self +20% to Phys/Elec damage.
Chief God's Rage Self Adds Phys/Elec Pierce.
+100% to critical hit rate.
+20% to hit rate.
+40% to damage dealt by a critical hit.
When striking an enemy's weak point, attacks will not consume a press turn icon. (Does not apply in Democalypse.)
While the one with this skill is alive, +40% to Phys/Elec damage dealt by party members when in a state of Zenith.
While the one with this skill is alive, +40% to critical hit rate of damage received by enemies in a state of Gloom.
Activates the following Chain Effect at the start of the 1st turn: Puts all party members in a state of Zenith and inflicts Gloom on all enemies (3 turns).
When casting the skill Divine Spear Gungnir, the skill's Boost Level increases by one.
Chief God's Sorcery Self +30% to Physical damage.
+20% to Battle Speed.
Control's Wisdom — — — While the one with this skill is alive, all party members will receive the following effect: When inflicted with Barrier, -70% to Critical hit rate of damage received.
Activates the following Chain Effect at the start of the 1st turn: Inflicts 500 fixed damage to all enemies and drains 1 MP.
*This skill can only be transferred to Deity Thoth.
—
Control Function — — — Activates the following Chain Effect when the enemy strikes first at the start of battle: Decrease the enemy's Press Turn Icons by 2. (Max Possible Decrease: 2) —
Corrosion's Wisdom — — — +30 to Ag.
+30% to own effect on Battle Speed.
Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Places one count of Spirit Chains (Corrosion) to a single enemy.
*This skill can only be transferred to Deity Thoth.
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Corrosive Malice — — — Adds Phys Pierce.
+50% to own effect on Battle Speed.
+100% to Critical hit rate.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Activates the following Chain Effect when attacking first at the start of battle: Grants the party an additional Press Turn Icon, places one count of Malice on all party members, and then places all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: +40% to hit rate and damage dealt by single-target attacks while having 1 or more counts of Malice.
While the one with this skill is alive, and all party members are under the influence of Malice, all enemies will receive the following effect: +20% to damage received from Critical hits.
—
Counter — — — When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 50 power. —
Covenant Bless — — — Adds Fire Pierce and Light Pierce.
While the one with this skill is alive, all enemies receive the following effects: Receive +40% damage from Fire and Light attribute skills; Deal -40% damage with Fire and Light attribute skills.
Activates the following Chain Effect when an ally or enemy activates a Fire or Light attribute skill: Inflict Magic damage of the same attribute as the activated skill to a single enemy at 40 Power.
The skill holder will recover the amount of damage dealt.
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Crawling Chaos — — — Adds Force Pierce.
Adds Null Bind.
Activates the following Chain Effect at the beginning of the 1st turn: Inflict Gloom on all enemies. (3 turns)
While the one with this skill is alive, all enemies will receive the following effect: When in a state of Gloom, +25% to all Magic damage received and decreases damage of all Magic attacks by 25%.
Gloom: -20% to Phys hit rate, Phys evasion rate, crit rate and chance to inflict status ailments. +20% to chance of receiving a critical attack and chance of receiving status ailments.
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Cruel Malice — — — Adds Light Pierce.
Adds Null Bind/Charm.
+50% to Max HP.
Activates the following Chain Effect when going first at the start of battle, or when an ally falls in battle: Places 1 count of Malice on the skill holder.
Activates the following Chain Effect at the start of the enemy turn: Places 3 counts of Fortify on the skill holder, and then places 1 count of Malice on all party members.
While the one with this skill is alive, all party members will receive the following effects:
- Decreases damage received from Physical attacks by 20%. Having 1 or more counts of Malice decreases damage taken by another 20%.
- Decreases MP costs by 1 when the party's total Malice count is at 1 or more, and increases damage dealt by 30%.
—
Cry of the Poor — — — When there are 2 or more Vile/Jaki/Drake demons alive in your party, activates the following Chain Effect at the end of own turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.
When there are 3 or more alive in your party, activates the following additional effect: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP.
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Culann's Hound — — — Adds Phys/Force Pierce.
+50% to Critical hit rate.
Activates the following Chain Effect at the end of own turn: Places self into a state of Charge.
While the one with this skill is alive, all party members will receive the following effect: +10% to Phys/Force damage, and +10% damage to skills that target all or random enemies.
—
Curse of Anguish — — — +15% damage to Cursed enemies.
-15% damage from Cursed enemies.
—
Curse of Distress — — — +10% damage to Cursed enemies.
-10% damage from Cursed enemies.
—
Dark Accele — — — +15% to Dark damage.
+20% to own affect on Battle Speed.
—
Dark Amp — — — +25% to Dark damage. —
Dark Avoid — — — +15% to Dark damage.
+15% evasion rate.
—
Dark Boost — — — +15% to Dark damage. —
Dark Boost (Sin) Self +15% to Dark damage.
[Brands of Sin Additional Effect]
Increases Dark damage dealt by an additional 15%.
Dark Brave Self +20% to Dark damage and HP stops at 500 HP upon receiving the first killing blow.
Dark Debuff — — — +15% to Dark damage.
+15% chance to inflict status ailments.
—
Dark Eclipse Voltage — — — Adds Elec Pierce and Null Mute.
+30% damage dealt to enemies that are Muted.
While the one with this skill is alive, all enemies will take +40% damage from Elec attacks.
Activates the following effect when using Accursed Lightning or Vile Lightning, or when an ally (excluding the one with this skill) uses an Elec Attribute Skill: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) with a 50% chance to inflict Mute. If the attack is successful, inflict Elec damage (Magic, Power: 60) to a single enemy.
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Dark Enhancement — — — +15% to Dark damage. +10% damage when attacking the enemy's weak point. —
Dark Pierce — — — Dark attacks bypass resistances. —
Dark Pierce (weak) — — — Gains Dark Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Dark attribute. —
Dark Prana — — — +15% to Dark damage and recovers 5 MP when clearing a wave. —
Dark Slowda — — — +15% to Dark damage.
-20% to own affect on Battle Speed.
—
Dark Survivor — — — +15% to Dark damage and HP stops at 1 HP upon receiving the first killing blow. —
Dark Vital — — — +15% to Dark damage.
+20% to Max HP.
—
Dark/Almighty Vital Self +15% to Dark/Almighty damage.
+20% to Max HP.
Dark/Magic Mega Boost Self +15% to Dark damage.
+15% to Magic damage.
Dark/Physical Mega Boost Self +15% to Dark damage.
+15% to Physical damage.
Dazzling Malice Adds Elec/Light Pierce.
Activates the following Chain Effect at the start of own turn: Places 1 count of Malice on all party members, then decreases the Elec/Light Attribute Affinities of all enemies by 3 levels (1 turn) and casts Rakunda+ on them. (1 turn)
While the skill holder is alive: For all party members, +50% to damage dealt when striking weak point.
Order Crest: Affection
Inscribes 4 Order Crest: Affection on the skill holder when an ally falls in battle or enemy is downed , and 1 when an ally strikes a weak point.
For every 4th Order Crest: Affection inscribed on the skill holder, inflicts Elec or Light damage (Magic, Power: 100) on all enemies, then places 1 count of Malice on all party members.
Afterward, Order Crest: Affection will fade.
Malice Resonance: This skill will change based on the total Malice count of the party.
Resonance Count: 16
Adds Activates the following Chain Effect when an ally uses a Random attack or a Magic attack skill: Inflicts Elec or Light damage (Magic, Power: 200) on all enemies (twice per turn).
Adds the following effect: While the skill holder is alive: +30% to damage received for all or random enemies.
Deadly Bondage — — — +30% damage to Bound enemies. —
Deadly Charm — — — +30% damage to Charmed enemies. —
Deadly Curse — — — +30% damage to Cursed enemies. —
Deadly Disaster Self the attack will not consume a Press Turn Icon. (Does not apply in Democalypse.) when the skill holder deals damage (Activates twice per turn)
While the skill holder is alive: All party members will receive +40% to damage dealt. while having 1 or more counts of Malice.
Changes Normal Attack to the following: Inflicts Fractional damage equivalent to 100% of Max HP (Max:2000) 3 times with a Bulwark-piercing effect and Remnants to single enemy.
Activates the following Chain Effect if the attack is successful: places one count of Malice on all party members then Removes 1 count from Spirit Chains of Indignation afflicting a party member.
Deadly Melody — — — Activates the following Chain Effect when an enemy is inflicted with a status ailment: Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).
Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)
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Deadly Mute — — — +30% damage to Muted enemies. —
Deadly Poison — — — +30% damage to Poisoned enemies. —
Death Blow — — — +20% to critical hit damage. —
Death Counter — — — When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power. —
Death Lust — — — +25% damage to Charmed enemies.
Has a 30% chance to Charm all enemies at the beginning of the 1st turn.
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Death's Guard God — — — Adds Phys/Dark Pierce.
+50% to Max HP.
+100% to critical hit rate.
Activates the following Chain Effect at the start of own turn: Places 3 counts of Attribute Affinity Reinforcement on all party members (1 turn), has an 80% chance to inflict Weak on all enemies, then decreases the Phys/Dark Attribute Affinities of all enemies by 3 levels (1 turn).
Activates the following Chain Effect when an enemy is inflicted with a Status Ailment, or when an ally strikes a weak point: Inflicts Phys or Dark damage (Physical, Power: 150) with a Bulwark-piercing effect to a single enemy, then has an 80% chance to inflict Curse (attribute will be selected automatically).
*Damage inflicted by this skill will ignore counter effects.
[Brands of Sin Stage 13, 14: Additional Effects]
25% chance to add 1 additional item drop slot.
Activates the following Chain Effect at the start of own turn: Applies 3 counts of Spirit Chains of Corrosion to the enemy with the highest Phys DEF.
While the skill holder is alive: +40% to damage inflicted via Physical attacks for all party members, and +40% to damage received via Physical attacks for all enemies.
The item drop slot increase effect will not activate if this demon is acting as a Support Demon.
—
Defense Function — — — Adds Repel Light/Dark. —
Defense Gauntlet Self When dealt a killing blow, survive with 1 HP up to 2 times.
While the skill holder is alive: For All party members (other than the skill holder), -20% to damage received from attacks that target a single enemy.
Defensive Survivor+ Self When dealt a killing blow, survive with 100 HP up to 2 times.
Activates the following Chain Effect at the start of the 1st turn: casts Rakukaja+ on all party members, then casts Tarunda+ on all enemies. (1 turn)
Demon Dog's Conviction — — — HP stops at 300 HP upon receiving the first killing blow.
+20% to Fire damage.
—
Demon Hand Self Adds Light/Dark Pierce.
Spirit Chain Resistance - Intimidation/Suppression: 1 Indignation: 2
Adds Null Bind/Mute.
+50% to Max HP.
+50% to hit rate.
+100% to Critical hit rate.
Stops HP at 1 upon receiving the first 2 killing blows.
-40% to damage received.
Activates the following Chain Effect at the start of the 1st turn: Removes Fortify from all enemies.
Will not consume any Press Turn Icons when damage is dealt, except for during Democalypse. (Once per turn)
While the skill holder is alive: For all party members, stops HP at 1 upon receiving the first 2 killing blows.
Additionally, -60% to damage received from attacks that target all enemies.
For all enemies, +40% to damage received.
Order Crest: Exorcism
Inscribes 1 Order Crest: Exorcism on the skill holder at the start of own turn, and 1 when a member of your party (including self) downs a demon.
For every 2 Order Crest: Exorcism Solemnity inscribed on the skill holder, Removes Fortify from all enemies and Inflicts Dark damage (Phys, Power: 100) 3 times (Total Power: 300) on a single enemy. Afterward, Order Crest: Exorcism Solemnity will fade.
Demon Slayer's Knowledge Self +30% to hit rate.
+50% to Critical hit rate.
Activates the following Chain Effect at the start of the 1st turn: Decreases the Phys/Elec Attribute Affinity of all enemies by 2 levels. (1 turn)
Demonic Flame's Aid — — — Adds Fire Pierce.
Decreases the counts of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.
+50% to Max HP.
-40% to damage received by Magic attacks.
Activates the following Chain Effect when the enemy goes first at the start of battle, or when hit with a Magic attack or taking Fractional damage: Adds Bulwark of 1500 HP to self (3 turns).
*Effect activates up to 4 times per battle.
Activates the following Chain Effect at the end of the enemy turn: Enters a state of concentrate. Effect activates once per battle.
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Demonic Growth — — — +20% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow. —
Demonic Training — — — +25% to Magic damage. —
Demonized Form — — — Adds Dark Pierce.
+25% to Dark damage.
+100% to Critical hit rate.
+50% to own effect on Battle Speed.
Activates the following Chain Effect when attacking first at the start of battle: Grants an additional Press Turn Icon, and the one with this skill gains a Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect when a party member downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Dark damage (Physical, Power: 100) with Bulwark Pierce to all enemies.
*Ignores all death prevention skills.
*The damage dealing portion of this Chain Effect will only activate once per turn.
—
Descent of Ice and Snow — — — The effect of normal Attacks will be changed to the following: Inflicts Ice Damage (Magic, Power: 100) with Bulwark Pierce 2 times to a single enemy (Total Power: 200), and decreases the target's Ice Attribute Affinity by 1 level. (1 turn).
Gains 1 Boost Level at the start of own turn.
[Boost Level 1]: Damage dealt by this skill, including the Chain Effect, will now ignore death prevention skills.
[Boost Level 2]: Increases Power to 120. (New Total Power: 240)
[Boost Level 3]: Now activates the following Chain Effect when the attack is successful: Inflicts Ice damage (Magic, Power: 60) with a Bulwark Pierce to all enemies.
—
Desire Eater Self +30% to Max HP.
Activates the following Chain Effect when a party member is downed: Casts Tarunda+ on all enemies (1 turn) Activates two per turn.
Desperate Hit — — — Adds Phys Pierce.
+20% to Phys/Almighty damage.
Activates the following Chain Effect at the end of own turn, as well as at the end of the enemy's turn: Inflicts Almighty damage (Physical, Power: 30) with a 30% Critical hit rate 4-12 times on random enemies.
*Damage inflicted by this skill ignores Counter effects.
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Destroyer of Virtue — — — Adds Dark Pierce.
+25% to Dark damage.
Activates the following Chain Effect at the start of the 1st turn, as well as when a party member downs a demon: Adds 1 count of Decay each to the enemies with the highest and lowest current HP, and decreases their Dark Attribute Affinities by 3 levels.
Activates the following Chain Effect when the one with this skill is about to act: Decreases the DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when Soul Levy activates: Increase the party's Press Turn Icons by 1. (Activates once per turn)
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Destruction's Origin — — — +20% to Phys hit rate and Critical hit rate.
Activates the following Chain Effect at the start of own turn: Decrease DEF of all enemies by 20%.
Activates the following Chain Effect at the end of own turn: Adds Repel Mag to all allies (1 turn).
The effect of normal Attacks will be changed to the following: Inflicts Phys damage (Physical, Power: 140) to all enemies.
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Destructive Roar All Party Members Activates the following Chain Effect when a party member downs a demon: Casts Rakunda+ (1 turn) on all party members. (Once per turn)
While the skill holder is alive: All enemies will receive the following effect: -50% to Mute auto recovery rate.
Determined Hero — — — Adds Phys Pierce.
Adds Null Bind.
+50% to Max HP.
+30% to Phys damage.
Reduces the count of Spirit Chains of Suppression inflicted on the one with this skill by 1.
Activates the following Chain Effect when the enemy attacks first at the start of battle, as well as when a party member is about to act: Adds 1 count of Spirit Chains (Suppression) to all enemies, and decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
*This Chain Effect activates up to once per turn.
Activates the following Chain Effect when Heavenly Sword Stroke is activated: Removes Good Status from all enemies.
Spirit Chains of Suppression: Chain Effects activated via Passive Skills will be prevented from activating. The count for Spirit Chains of Suppression (Max: 5) will decrease by 1 after completing an action, and the effect will fade when the count reaches 0.
*Spirit Chains of Suppression can nullified by certain powerful enemies.
—
Devoted Love Self Adds Ice Pierce.
+50% to own effect on Battle Speed.
Adds Null Charm.
Spirit Chain Resistance - Intimidation: 1 Indignation: 2
Will not consume any Press Turn Icons when damage is dealt while the skill holder has Order Crest: Frozen Love inscribed, except during Democalypse. (5 times per turn)
Activates the following Chain Effect when going first at the start of battle: Places 3 counts of Decay on the enemy with the highest Current HP, as well as on the enemy with the lowest Current HP.
Then, places all party members into a state of Super Zenith (1 turn) and restores 2 MP to them.
While the skill holder is alive: For all enemies, +40% to damage received from Magic attacks.
Order Crest: Frozen Love
Inscribes 1 Order Crest: Frozen Love on the skill holder at the beginning of the battle and 1 at the end of their turn.
When a member of your party (including self) downs a demon and an enemy uses a Fire Attribute Skill while Order Crest: Frozen Love is inscribed on the skill holder, place 2 count of Decay on all enemies, and has an 80% chance to inflict Charm on them.
Afterward, Order Crest: Frozen Love will fade.
Divine Proxy — — — +30% to Max HP.
+20% to Magic Damage.
Increases naturally recovered MP by 1.
While the demon with this skill is alive, Pierce will have no effect on any party member that can Repel the attribute they are attacked with.
Activates the following Chain Effect when a party member (including self) Repels an enemy attack: Puts self into a state of Concentrate.
*Activates once per turn.
—
Divine's Wisdom — — — While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.
Activates the following Chain Effect when a party member downs a demon: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level for 1 turn. (Activates up to 2 times per turn)
This skill can only be transferred to Deity Thoth
—
Diwali — — — Adds Light Pierce.
+50% to Max HP.
Adds Null Poison/Charm/Mute.
Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Restores 1 MP to all party members, and inflicts Light damage (Magic, Power: 220) on a single enemy.
Activates the following Chain Effect when the enemy attacks first at the start of battle: Puts the party in a state of Evade Mortal (1 turn).
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Dmg Panel Immunity — — — Nullifies Damage Panels in the Aura Gate. —
Dmg Panel ↓ I — — — -25% to damage received from Damage Panels in the Aura Gate. —
Dmg Panel ↓ II — — — -50% to damage received from Damage Panels in the Aura Gate. —
Dodge — — — +10% Phys evasion rate. —
Dragon Chief — — — Adds Ice/Force Pierce.
This skill gains a Boost Level at the start of own turn.
With each Boost Level, damage dealt when striking a weak point will be increased by 20%. (Max: +100%)
[Boost Level 1]: Now activates the following Chain Effect when an ally (other than the one with this skill) strikes an enemy's weak point: Inflict Ice or Force damage (Magic, Power: 60) to all enemies. (Attribute chosen automatically)
[Boost Level 5]: Increases the Power of the Chain Effect to 80.
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Dragon King's Pride — — — While the one with this skill is alive, all party members (other than the one with this skill) will receive the following effect: +20% damage when attacking the enemy's weak point. —
Dragon of Defense — — — Adds Phys Pierce.
+20% to Phys hit rate.
Activates the following Chain Effect when attacking first at the beginning of a battle: Increases own party's EV/AC and reduces all enemy EV/AC by 20%. (3 turns)
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Dragon of Hesperia — — — Adds Phys Pierce.
Adds Null Mortal.
+50% to Max HP.
+20% to Phys hit rate.
+30% to Critical hit rate.
Activates the following Chain Effect when an enemy enters a state of Lydia: Removes Lydia from all enemies, reduces ATK/DEF of all enemies by 20% (2 turns), and inflicts Gloom on all enemies (2 turns).
Activates the following Chain Effect when an enemy uses a skill with an HP recovery effect: Inflicts 30% Fractional damage (Max: 2500) on all enemies based on their current HP and decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and inflicts Gloom on all enemies (1 turn).
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Dragon Sense — — — +15% to Phys hit rate and +15% Phys evasion rate. —
Drain Dark — — — Adds Dark Drain. —
Drain Elec — — — Adds Elec Drain. —
Drain Fire — — — Adds Fire Drain. —
Drain Force — — — Adds Force Drain. —
Drain Ice — — — Adds Ice Drain. —
Drain Light — — — Adds Light Drain. —
Drain Phys — — — Adds Phys Drain. —
Drain Pierce — — — While the demon with this skill is alive, Pierce will have no effect on any party member that can drain the attribute they are attacked with. —
Drunken Giant — — — Adds Fire Pierce.
-30% to Phys/Fire damage received.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first and when an enemy is Charmed: Adds a Bulwark of approximately 800 HP to all party members. (1 turn)
(Bulwark values are dependent on max HP.)
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Duke of Hell — — — Adds Phys Pierce.
For every weak point within the party, increases damage of all attacks by 10%. (Max: 50%)
For every weak point within the party, decreases all damage received by 10%. (Max reduction: 70%)
—
Earnest Heart Self Adds Physical, Ice Pierce, and Null Mortal/Bind.
Adds Spirit Chain Resistance: [Suppression: 1, Intimidation/Indignation: 2].
+50% to own effect on Battle speed.
+40% to damage dealt.
When dealt a killing blow, survive with 3000 HP up to 3 times.
Activates the following Chain Effect at the start of your turn: Restores 3 MP to self, grants Tarukaja+ to all allies, and deploys Sky Field: Spectral District for 1 turn.
Activates the following Chain Effect when self or an ally inflicts Magic or Fractional damage: Places 2 counts of Decay on all enemies, inflicts Curse with an 80% base rate, and inflicts Ice damage (Magic, Power: 100) on all enemies.
At the end of your turn, Sky Field will fade.
Earth Sacrifice — — — Activates the following Chain Effect when downed: Casts Tetrakarn on own party and increases party's ATK/DEF/EV/AC by 20% for 1 turn.
Won't activate when your party is wiped out.
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Ego Erosion All Enemies While the one with this skill is alive, enemy's natural recovery rate of status ailments reduced by 10%.
Eighth Amp All Enemies +25% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.
Eighth Survivor All Enemies +15% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.
HP stops at 1HP upon receiving the first killing blow.
Eighth Vital All Enemies +15% to Phys/Fire/Ice/Elec/Force/Light/Dark/Almighty damage.
+20% to Max HP.
Elec Accele — — — +15% to Elec damage. +20% to own affect on Battle Speed. —
Elec Amp — — — +25% to Elec damage. —
Elec Avatar — — — +20% to Elec damage. +20% to hit rate. —
Elec Avoid — — — +15% to Elec damage. +15% evasion rate. —
Elec Boost — — — +15% to Elec damage. —
Elec Boost (Sin) Self +15% to Elec damage.
[Brands of Sin Additional Effect]
Increases Elec damage dealt by an additional 15%.
Elec Debuff — — — +15% to Elec damage. +15% chance to inflict status ailments. —
Elec Enhancement — — — +15% to Elec damage. +10% damage when attacking the enemy's weak point. —
Elec Pierce — — — Adds Elec Pierce. —
Elec Pierce (weak) — — — Gains Elec Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Elec attribute. —
Elec Prana — — — +15% to Elec damage and recovers 5 MP when clearing a wave. —
Elec Survivor Self +15% to Elec damage and HP stops at 1 HP upon receiving the first killing blow.
Elec Survivor+ Self +15% to Elec damage and HP stops at 500 HP upon receiving the first killing blow.
Elec Vital — — — +15% to Elec damage. +20% to Max HP. —
Elec/Magic Mega Boost Self +15% to Elec damage.
+15% to Magic damage.
Elec/Physical Mega Boost Self +15% to Elec damage.
+15% to Physical damage.
Elemental Cycle — — — +15% to Fire/Ice/Elec/Force damage. —
Elusis's Blessing — — — +50% to Max HP.
Adds Null Mortal.
Activates the following Chain Effect at the start of the first turn: Adds Bulwark with 1500 HP for all party members for 1 turn, and restores 2 MP.
Activates the following Chain Effect when a party member (excluding the one with this skill) takes Physical, Magic or Fractional damage: All party members gain Bulwark with 25% of their respective HP and increases ATK, DEF, EV/AC of All Party Members by 20% for 1 turn.
While the one with this skill is alive, all party members will receive the following effect: While party members have Bulwark, they will gain immunity to all status ailments and take 20% less damage.
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Empress of Thunder — — — Adds Elec Pierce.
Adds Null Charm.
+20% to Elec damage.
+20% to hit rate.
+100% to Critical hit rate.
+50% to own effect on Battle Speed.
Decreases the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.
Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Charge, Might and restores 2 MP to all party members.
While the one with this skill is alive, all enemies will receive the following effect: +25% to damage received while having a Bulwark.
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Endless One — — — Activates the following Chain Effect at the beginning of own turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn)
—
Endless War — — — Adds Phys Pierce.
While the one while the one with this skill is alive, all party members will receive the following effect: +20% to Critical hit rate, +15% to Critical hit damage.
Activates the following Chain Effect at the start of the 1st turn: Increases the ATK and EV/AC of all party members by 20% (3 turns), and decreases the DEF and EV/AC of all enemies by 20%. (3 turns)
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Endure — — — HP stops at 1 HP upon receiving the first killing blow. —
Enduring Soul — — — Heals 200 HP upon receiving the first killing blow. —
Enduring Soul+ — — — Heals 500 HP upon receiving the first killing blow. —
Enemy Of God — — — Adds Ice Pierce.
-25% to damage received when own weak point is struck.
+50% to Hit Rate.
While the one with this skill is alive, all party members will receive the following effect: For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)
Activates the following Chain Effect whenever a party member (including the one with this skill), or an enemy, strikes a weak point: +20% to ATK and DEF (1 turn), and puts self into a State of Might.
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Enma's Conviction — — — HP stops at 300 HP upon receiving the first killing blow. +20% to Dark damage. —
Enma's Judgement — — — Adds Dark Pierce.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Dark Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the 1st turn: Adds Null Mortal to all party members (6 turns), increases the ATK and DEF of all party members by 20% (6 turns), and decreases the ATK and DEF of all enemies by 20%. (6 turns)
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Epic Recovery — — — +30% to status ailment auto cure rate. —
Epitome of Aggression — — — +15% to Phys hit rate, -45% chance of receiving status ailments. —
Epitome of Carnage — — — +20% to Critical hit rate, +15% to Phys damage. —
Epitome of Courage Self +15% to Max HP.
+15% to hit rate.
+15% to damage dealt.
Epitome of Endurance — — — -25% to this demon's affect on Battle Speed. +20% to max HP. —
Epitome of Finesse — — — +20% to Critical hit rate, +15% to Phys hit rate. —
Epitome of Fortitude Self +20% to max HP, -50% to Critical hit rate of damage received.
Epitome of Fortitude+ Self +25% to max HP, -55% to Critical hit rate of damage received.
Epitome of Hardiness — — — +20% to max HP. +20% to HP Healing skill effectiveness. —
Epitome of Illusion — — — +15% to Phys evasion rate. -45% chance of receiving status ailments. —
Epitome of Interception — — — +15% to Phys hit rate, +20% to max HP. —
Epitome of Madness +15% chance to inflict status ailments, +15% to EV.
Epitome of Madness All Enemies +20% chance to inflict status ailments, +20% to EV.
Epitome of Martial Arts — — — +15% to hit rate. +10% to Physical damage. —
Epitome of Swiftness — — — +25% to own effect on Battle Speed. +10% to evasion rate. —
Epitome of Valor — — — +15% to Physical damage. +15% to max HP. —
Epitome of Wisdom +15% to Phys hit rate.
+15% chance to inflict status ailments.
Epitome of Wisdom Self +15% Magic Damage, +15% to max HP.
Epitome of Witchcraft — — — +15% to Magic damage. +15% chance to inflict status ailments. —
Eruption of Madness — — — While the one with this skill is alive, all party members will receive the following effect: +20% chance to inflict status ailments. —
Eternal Flames — — — Adds Drain Fire. -15% to Fire damage received. —
Eternal Order — — — Adds Phys Pierce, Null Bind, and Null Mute.
+50% to Max HP.
While the one with this skill is alive, all party members will receive the following effect: While the demon with this skill is alive, Pierce will have no effect on any party member that can repel or drain the attribute they are attacked with and naturally recovered MP of all party members is increased by 1 MP.
*The effect regarding the Repel/Drain Attribute Affinities will not activate during Break System battles.
Activates the following Chain Effect when Ratnamaru is used: Revives a random fallen ally with 100% HP, and places a Bulwark with an HP value equivalent to 50% of the revived ally for 1 turn. (Activates 3 times per battle).
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Eternal Strife — — — While the one with this skill is alive, all enemies will receive the following effect: -25% to Auto Recovery.
Furthermore, all party members will receive the following effect: +25% to Auto Recovery.
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Eternize — — — +50% to Max HP.
While the one with this skill is alive, all allies (other than self) will receive the following effect: -30% to damage received.
Activates the following Chain Effect when the onw with this skill falls in battle: Removes Revive Seal from all allies, then revives all fallen party members with 10% HP and places all party into a state of Lydia.
*Up to 2 times per battle and Chain Effect will not activate if the party is wiped out.
Activates the following Chain Effect at the start of the 1st turn, as well as when the one with this skill is revived by a Demon Skill: Inflicts Poison/Bind/Charm/Mute/Curse/Weak on all enemies with 20% chance, removes Repel Magic from all enemies, then places self into a state of Concentrate.
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Euphoric Frenzy — — — 50% chance to Charm the assailant when receiving a Phys Attack. —
Evade — — — +20% Phys evasion rate. —
Ever-Present Warmth — — — Adds Elec/Light Pierce.
Adds Null Mortal/Bind/Charm.
+50% to Max HP.
All party members (including the skill holder) will start the battle with 1 count of Fortify.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
+1500 to skill holder's Phys DEF and Mag DEF.
Nulls all bonus turns generated when the skill holder is struck by a single-target attack. (2 times per turn)
Order Crest: Compassion:
Inscribes 2 Order Crest: Compassion on the skill holder when an ally is downed, and 3 at the start of the enemy turn.
For every fifth Order Crest: Compassion inscribed, the following effects will activate: Removes Remove Ban from all party members, casts Rakukaja+ (1 turn), and then revives all fallen party members with 50% HP. Afterward, Order Crest: Determination will fade. (6 times per battle)
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Everdark Embrace Self Activates the following Starting Effect: All party members gain a shield that will repel a single Physical/Almighty Strike attack for 1 turn.
Activates the following Chain Effect when the one with this skill repels an Almighty-type skill: All party members gain a shield that will repel a single Physical/Almighty Strike attack for 1 turn (max 1 time per turn).
[Sin of Greed 14: Addition]
Adds a 25% chance to increase the number of Item Drop Slots by 1.
The effect of increasing Item Drop Slots will not activate for Supporters.
Everything Evil — — — +20% to own Battle Speed.
While the one with this skill is alive, all party members will be granted the following effect: +25% to Ailment infliction rate.
Activates the following Chain Effect at the beginning of own turn: All party members recover 3 MP.
*This Chain Effect will activate up to 2 times per battle.
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Faith in Wealth — — — +10% to Max HP. Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP. —
Faithful Counter — — — The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage. Power: 100 —
Fallen Grigori — — — +20% to Phys hit rate.
Heals 300 HP upon receiving the first killing blow.
Activates the following Chain Effect at the end of own turn when own HP is at 80% or lower: Heals 30% of own HP, recovers 3MP and enters a state of Might.
—
False God — — — +10% to Almighty damage.
While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with.
Activates the following Chain Effect when a party member (Including self) Repels an enemy attack: Inflict Almighty (Magic) damage (Power: 120) on all enemies.
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Famine — — — Adds Ice Pierce.
+20% to Ice damage.
Activates the following Chain Effect at the end of an enemy turn: Inflicts 15% fractional damage (300 max) on all enemies based on their max HP and reduces their MP by 2.
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Fast Recovery — — — +20% to status ailment auto cure rate. —
Fatal Vital — — — +15% to critical hit damage. +20% to max HP. —
Fecund Womb — — — Adds Ice Pierce.
Adds Null Mortal/Bind/Charm. +60% to Max HP.
Activates the following Chain Effect if there is a fallen ally at the end of the enemy turn, or ​when Freezing Gale is used: Revive one random ally with 100% HP. (Activates up to ​6 times per battle)
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemy's Press Turn Icons by 1. (Max: 2)
Activates the following Chain Effect when an enemy gains Bulwark: Inflicts Gloom on all enemies (1 turn), and decreases enemy ATK by 20% (1 turn).
*Activates once per battle.
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Fierce Guidance — — — Adds Null Poison.
+25% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the first turn: Increases the ATK of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20%. (1 turn)
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Final Opposition — — — Activates the following Chain Effect when own weak point is attacked: Heals own HP by 15%, enters a state of Might.
The next Phys attack will have a Critical effect.
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Fire Accele — — — +15% to Fire damage. +20% to own affect on Battle Speed. —
Fire Amp — — — +25% to Fire damage. —
Fire Avoid — — — +15% to Fire damage. +15% evasion rate. —
Fire Boost — — — +15% to Fire damage. —
Fire Boost (Sin) Self +15% to Fire damage.
[Brands of Sin Additional Effect]
Increases Fire damage dealt by an additional 15%.
Fire Debuff — — — +15% to Fire damage. +15% chance to inflict status ailments. —
Fire Enhancement — — — +15% to Fire damage. +10% damage when attacking the enemy's weak point. —
Fire Pierce — — — Adds Fire Pierce. —
Fire Pierce (weak) — — — Gains Fire Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Fire attribute. —
Fire Prana — — — +15% to Fire damage and recovers 5 MP when clearing a wave. —
Fire Slowda — — — +15% to Fire damage. -20% to own affect on Battle Speed. —
Fire Survivor — — — +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow. —
Fire Vital — — — +15% to Fire damage. +20% to Max HP. —
Fire/Magic Mega Boost Self +15% to Fire damage.
+15% to Magic damage.
Fire/Physical Mega Boost Self +15% to Fire damage.
+15% to Physical damage.
Firestorm's Gleam — — — +30% to Fire/Force damage. —
Five Divine Attendants — — — Adds Light/Dark Pierce.
+15% to Light/Dark damage.
While the one with this skill is alive, all party members will receive the following effect: +30% to damage dealt when striking a weak point.
Activates the following Chain Effect when a party member is about to act: All party members gain Evade Mortal and increases their ATK by 20%. (1 turn)
*This effect will activate once per turn.
Activates the following Chain Effect when an ally strikes a weak point while the one with this skill has Evade Mortal: Inflicts Light/Dark damage (Magic, Power: 60) with Bulwark Pierce to all enemies.
*The attribute will be decided automatically based on the situation.
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Five Flavors Aid Self +5 to Ma, Vi and Lu.
+10% to Max HP.
+15% to Phys/Fire/Ice/Elec/Force damage.
Five Flavors of Frost Self Adds Phys/Fire/Ice/Elec/Force Pierce.
+25% to Phys/Fire/Ice/Elec/Force damage.
-55% to damage received.
Adds Null Bind/Charm.
HP stops at 1 upon receiving the first 2 killing blows.
Does not consume any Press Turn Icons when damage is dealt, except for during Democalypse (Once per turn).
While the skill holder is alive: Pierce will have no effect on any party member that can repel the attribute they are attacked with a Pierce effect, -35% to damage received and +1 to naturally recovered MP. for all party members.
For all enemies, +55% to damage received with Attribute Affinity Decrease.
*The effect regarding the Repel Attribute Affinities will not activate during Break System battles.
Order Crest: Frozen Dessert
Inscribes 5 Order Crest: Frozen Dessert on the skill holder at the start of the 1st turn, and 2 when an ally receives receives damage.
For every 5th Order Crest: Frozen Dessert inscribed on the skill holder, the following effects will activate: Places 3 counts of Attribute Affinity Reinforcement on them (1 turn) then places into a state of Super Zenith (1 turns) and Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 3 level (1 turn).
Afterward, Order Crest: Frozen Dessert will fade.
Flag of Salvation — — — While the demon with this skill is alive, all party members will receive the following effect: +10% to Light damage. Recovers 2 MP when clearing a wave. —
Flair for the Dramatic — — — Adds Phys/Fire/Ice/Elec/Force Pierce.
+50% to Max HP.
+2000 to own Phys Def.
Stops HP at 1 upon receiving the first 4 killing blows.
While the one with this skill is alive, all party members will receive the following effect: +30% to Phys/Fire/Ice/Elec/Force damage, and -20% to damage received from those same Attributes.
Activates the following Chain Effect when the skill holder is down at the start of own turn: Revives the skill holder with 100% HP. (Once per battle)
Order Crest: Extermination
Inscribes 2 Order Crest: Extermination on the skill holder when a party member strikes a weak point, or has a weak point struck, and 3 when a party member is revived.
For every fifth Order Crest: Extermination inscribed on the skill holder, the following effects will activate: Decreases the Phys/Fire/Ice/Elec/Force Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Phys/Fire/Ice/Elec/Force damage (Magic, Power: 100) with a Bulwark piercing effect to the enemy with the lowest Current HP. (Attribute will be selected automatically) Afterward, Order Crest: Extermination will fade.
*Damage inflicted by this skill is dependent on Phys DEF.
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Foe of Demons — — — Adds Phys Pierce.
+20% to Max HP. +20% to damage dealt by skills that target a single enemy.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Almighty Attribute Skills by 1 MP.
Activates the following Chain Effect at the start of the own turn: Decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Increases the party's DEF and EV/AC by 20%. (1 turn)
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Fog of Death — — — When an enemy is Weakened, reduces all enemy EV/AC by 20% (3 turns) and 100% chance to inflict Poison. —
Forbidden Fruit — — — Gains Dark Pierce.
+15% to Phys hit rate.
+15% chance to inflict status ailments.
Activates Temptation as a Chain Effect at the end of own turn when there is a Charmed enemy.
—
Force Accele — — — +15% to Force damage.
+20% to own affect on Battle Speed.
—
Force Amp — — — +25% to Force damage. —
Force Avatar — — — +20% to Force damage.
+20% to Physical hit rate.
—
Force Avoid — — — +15% to Force damage.
+15% evasion rate.
—
Force Boost — — — +15% to Force damage. —
Force Boost (Sin) Self +15% to Force damage.
[Brands of Sin Additional Effect]
Increases Force damage dealt by an additional 15%.
Force Brave Self +20% to Force damage and HP stops at 500 HP upon receiving the first killing blow.
Force Debuff — — — +15% to Force damage.
+15% chance to inflict status ailments.
—
Force Enhancement — — — +15% to Force damage.
+10% damage when attacking the enemy's weak point.
—
Force Pierce — — — Add Force Pierce. —
Force Pierce (weak) — — — Gains Force Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Force attribute. —
Force Prana — — — +15% to Force damage and recovers 5 MP when clearing a wave. —
Force Slowda — — — +15% to Force damage.
-20% to own affect on Battle Speed.
—
Force Survivor — — — +15% to Force damage and HP stops at 1 HP upon receiving the first killing blow. —
Force Vital — — — +15% to Force damage.
+20% to Max HP.
—
Force/Light Vital Self +15% to Force/Light damage.
+20% to Max HP.
Force/Magic Mega Boost Self +15% to Force damage.
+15% to Magic damage.
Force/Physical Mega Boost Self +15% to Force damage.
+15% to Physical damage.
Fortunate Visitor — — — +5 to St, Ma, Vi and Ag and +10 to Lu. —
Fortune-Bringing Idea Self +5 to St, Ma, Vi, Ag and Lu, and +20 to Lu.
Fortune's Aid Self +5 to St, Vi and Lu.
+15% to Max HP.
+15% to Force damage.
Fortune's delivery — — — Activates the following Chain Effect when a party member uses Tag: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute (1 turn), and then decreases the Ice Attribute Affinity of all enemies by 3 levels. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: +20% to Ice damage while in a state that allows repelling Physical or Magic attacks.
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Fortune's Light — — — Increases naturally recovered MP by 2 MP.
Protects the one with this skill from all status ailments
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Fortune's Snowman — — — Activates the following Chain Effect when a party member (including the skill holder) repels an attack: Makes all party members capable of repelling a single Physical attack including of the Almighty attribute for one turn. (Once per turn)
Activates the following Chain Effect when a party member (including the skill holder) strikes a weak point: Inflicts Ice damage (Magic, Power: 90) on all enemies. (twice per turn)
*Enemies downed by this skill will be unable to revive.
—
Fox Sin of Greed — — — Adds Null Mortal.
Heals 800 HP upon receiving the first killing blow.
Activates the following Chain Effect at the beginning of own turn: Inflicts 5% fractional damage (100 max) on all enemies based on their current HP and drains 1 MP.
—
Frost Aid Self +5 to Ma, Vi, and Lu.
+10% to Fire/Ice damage.
+15% to own effect on Battle Speed.
Frost Queen — — — Adds Ice Pierce.
Adds Null Mortal.
+20% to Ice damage.
+30% to Max HP.
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill repels an Almighty attack: Places the self into a state of Concentrate, then casts Repel Physical (including Almighty) effect on all allies (1 turn).
Activates the following Chain Effect when a party member uses Tag: Grants the party an additional Press Turn Icon.
While the one with this skill is alive, all party members will receive the following effect: -50% to the Critical hit rate of attacks received, and -20% to damage received while in a state of Repel Phys.
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Fruit of the Dead — — — While the demon with this skill is alive, any enemy demon that is revived will only have 1 HP. —
Garden of Eden — — — While the demon with this skill is alive, all party members will receive the following effect: +25% damage when attacking the enemy's weak point and -25% to damage received when own weak point is attacked.
Activates the following Chain Effect at the beginning of a boss fight: Increases the ATK of all party members by 20%, and decreases the DEF of all enemies by 20% (3 turns).
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Giant Debuff Entire Party +5 to St, Vi, and Lu.
+10% to Physical damage, and +15% chance to inflict status ailments.
Give me Jewels? — — — Adds Null Bind/Mute.
+40% to Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of the first turn, as well as when a party member is about to act: 80% chance to inflict Curse on all enemies. (*Activates up to 2 times per turn)
Activates the following Chain Effect at the start of enemy turn: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and drains 2 MP.
*Fractional damage will not be affected by stat/damage increase or reduction effects.
—
Glamorous Allure — — — The effect of normal Attacks will be changed to the following: Inflicts Almighty (Magic) damage (Power: 80) on all enemies with 30% chance to inflict Charm on hit enemies. —
Glance of Ferocious Attack Self +20% to hit rate.
+20% to Phys damage.
+20% to Battle Speed.
Glance of Focused Defense Self Adds Null Light.
[Brands of Sin: Wrath Stage 14 Special Effect]
25% chance to increase item drop slots by 1.
The effect to increase item drop slots will not activate when used as a Support Demon.
God 1000 Fist Cannon — — — Adds Phys Pierce.
Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.
Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with Bulwark Pierce and a 50% critical hit rate 6 times on random enemies.
*This Chain Effect activates up to 3 times per turn.
*The damage inflicted by this skill is dependent on Phys DEF.
*Ignores all counter skills.
—
God of Light — — — While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Light Skills by 1 MP. +5% to Light damage. —
God of the Raging Land +15% to Physical Damage.
+500 to own Phys DEF.
God of Ubiquity — — — Adds Light/Dark Pierce.
+20% to Light/Dark damage.
+30% to own effect on Battle Speed.
Activates the following Chain Effect at the beginning of own turn: Inflicts Dark (Magic) damage (Power: 100) on all enemies. Reduces ATK, DEF, and EV/AC of all enemies by 20% if the attack is successful. (1 turn)
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God of Wisdom — — — Activates the following Chain Effect at the start of the 1st turn: Lowers the Fire/Ice/Elec/Force/Light/Dark Attribute Affinities of all enemies by 1 level (1 turn), and then casts a Barrier on all party members (3 turns).
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases all enemies' ATK by 20%. (1 turn)
Activates the following Chain Effect at the start of own turn: Increases the party's ATK by 20%.(1 turn).
Activates the following Chain Effect when this demon is about to act: Enters into a state of Concentrate. (Activates once per turn)
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God's Blessing Self Adds Force/Light Pierce.
Adds Null Charm/Bind/Mute.
+10% to Force/Light damage.
Activates the following Chain Effect when Tailwind is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Heals all party members (Power: 90) and increases their DEF by 20% (1 turn).
God's Blessing Self +25% to Light damage.
Activates the following Chain Effect when it becomes the skill holder's turn to act: Restores 2 MP to the skill holder. (Once per turn)
God's Fire — — — Adds Fire/Light Pierce.
+10% to Fire/Light damage.
Activates the following Chain Effect when Sunrise is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Fire/Light damage (Magic, Power: 80) with Bulwark Pierce 3 times on random enemies. Increases party's ATK by 20% if attack is successful (1 turn).
*The attribute will be selected automatically based on the situation.
—
God's Grace — — — Adds Elec/Light Pierce.
+10% to Elec/Light damage.
While the one with this skill is alive, all Divine/Herald demon party members will receive the following effect: -10% to damage received and +10% to damage dealt.
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of the enemy turn: Restores 2 MP to all party members, casts Repel Magic (including Almighty) effect on all Party Members and increases party's DEF by 20%. (1 turn)
—
God's Word — — — Adds Elec/Light Pierce.
+10% to Elec and Light damage.
Activates the following Chain Effect when Ascension is used: Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Inflicts Light damage (Magic, Power: 100) with Bulwark Pierce on all enemies. Increases party's EV/AC by 20% if the attack is successful (1 turn).
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Goddess Aid Self +20% to Healing skill effectiveness.
Activates the following Chain Effect at the beginning of own turn: Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).
Goddess Amanozako Self Adds Elec Pierce.
Max HP +50%.
Spirit Chain Resistance - Suppression, Corrosion, Indignation, Intimidation: 1
Battle Start Effect: Places all party members into a state of Super Zenith (1 turn) and then applies 4 counts of Fortify to them.
Stops HP at 1 upon receiving the first 5 killing blows.
Activates the following Chain Effect when the skill holder falls in battle: Revives all party members with 100% HP, then decreases the enemy's Press Turn Icons by 2. (Once per turn)
Activates the following Chain Effect when an ally falls in battle: Casts Recurrence on all party members (other than the skill holder). (2 times per turn)
Activates the following Chain Effect when an ally activates Recurrence: Places 2 counts of Decay on all enemies, then places 2 counts of Spirit Chains of Intimidation on them. (2 times per turn)
While the skill holder is alive: For all party members, while having at least 1 count of Fortify, reduces the count of Spirit Chains of Corrosion/Salvation applied to self by 1, and -30% to damage received.
For all enemies, +30% to damage received.
Goddess of Fortune Self Adds Force Pierce.
Adds Null Mortal/Bind/Charmed.
Spirit Chains Reduces the count (Intimidation 1, Indignation 2.)
+100% to Critical hit rate.
-50% to damage received.
+25% to Force damage.
While the skill holder is alive: all enemies, +25% to damage received while having, +1 to MP costs and -40% to damage dealt while in a state of Gloom.
Changes Normal Attack to the following: Inflicts Force damage (Physical, Power: 200) a single enemy,then places all party members into a state of Super Zenith (1 turn) and restores 1 MP to them.
Order Crest: Fortune
Inscribes 1 Order Crest: Fortune on the skill holder whenever a party member or enemy has demon skill with MP recovery, as well as when the skill holder enters a state of Gloom, get Gloom again when in a situation Gloom.
For every 2nd Order Crest: Fortune inscribed on the skill holder, the following effects will activate: Lowers the Force Attribute Affinities of all enemies by 2 level (1 turn), then places into a state of Super Gloom (1 turns), then add 2 counts of Decay, Inflicts Force damage (Physical, Power: 70) 3 times (Total Power: 210) on all enemies.
Afterward, Order Crest: Fortune will fade.
Goddess of Madness — — — Adds Phys Pierce.
+20% to Phys damage.
+40% to hit rate and Critical hit rate.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: Places the party member with the highest Phys ATK into a state of Charge. (This Chain Effect activates once per turn)
Activates the following Chain Effect at the start of own turn: All party members gain Evade Mortal (1 turn), and then inflicts Curse on all enemies with an 80% infliction rate.
While the one with this skill is alive, all party members will receive the following effect: +25% to damage dealt when under a Good Status Effect, and +30% to Phys hit rate.
—
Goddess of Slaughter — — — Adds Phys Pierce.
When in a state of Might, +20% to critical hit damage.
Activates the following Chain Effect when an enemy enters a state of Might: Enters a state of Might.
The next Phys attack will have a Critical effect.
—
Godly Bastion — — Adds Null Mute/Charm/Bind. —
Godly Power — — +25% to Magic damage. —
Godly Shield — — Adds Drain Light/Dark. —
Godslayer's Soul Self Adds Physical, Ice Pierce, and Null Mortal/Bind.
Adds Spirit Chain Resistance: [Suppression: 1, Intimidation/Indignation: 2].
+50% to own effect on Battle speed.
+40% to damage dealt.
When dealt a killing blow, survive with 3000 HP up to 3 times.
Activates the following Chain Effect at the start of your turn: Restores 3 MP to self, grants Tarukaja+ to all allies, and deploys Sky Field: Spectral District for 1 turn.
Activates the following Chain Effect when self or an ally inflicts Magic or Fractional damage: Places 2 counts of Decay on all enemies, inflicts Curse with an 80% base rate, and inflicts Ice damage (Magic, Power: 100) on all enemies.
At the end of your turn, Sky Field will fade.
Golden Age's Ruler Self Adds Fire Pierce.
Adds Null Bind/Mute.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
+100% to Critical hit rate.
+50% to Max HP.
While the skill holder is alive: +20% to hit rate, +20% to damage dealt, and -40% to damage received for all party members. +20% to damage received for all enemies.
Activates the following Chain Effect when the skill holder uses a Fire Attribute Skill: Grants the party an additional Press Turn Icon. (Once per turn)
The following Super Reaction will occur when the skill holder receives a Magic attack or Fractional damage from an enemy: 80% chance to inflict Bind/Mute on the attacker. Restores own HP by 100%. (Once per battle)
Brands of Sin Stage 14 Additional Effects:
25% chance to add an additional Item Drop Slot.
While the skill holder is alive: +40% to damage received from Physical attacks for all enemies.
*The Item Drop Slot increase effect will not activate when the skill holder is acting as a Support Demon.
Golden Apple Self Adds Light Pierce.
+50% to Max HP.
The one with this skill will start the battle with 4 counts of Fortify, and all other party members will start with 2.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 2 MP, and decreases damage taken by 20% when having 1 or more count of Fortify.
Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 100% HP (Activates once per turn), and adds 1 count of Fortify to all party members.
Golden Blessing Self Stops HP at 1 upon receiving the first 3 killing blows.
Activates the following Chain Effect when Shooting Star of Golden Flames is used: Restores 1 MP to all party members. (Activates up to 1 times per turn)
Activates the following Chain Effect when the skill holder is downed: Inflicts Fire damage (Physical, Power: 100) with a Bulwark-piercing effect to all enemies, then causes them to lose 1 MP. (Once per battle)
*Damage inflicted by this skill is dependent on Phys DEF.
Golden Flame Debuff Self +5 to St, Vi and Lu.
+15% to Fire damage.
+15% chance to inflict status ailments.
Good Aim — — — +10% to Phys hit rate. —
Great Aim — — — +20% to Phys hit rate. —
Great Idea — — — +20 to St, Ma, Vi, Ag and Lu. —
Great Mother — — — Adds Light Pierce.
Adds Null Mortal/Bind.
+50% to Max HP.
Stops HP at 1 upon receiving the first killing blow.
Activates the following Chain Effect when, during battle, a Chain Effect is activated or an Active Skill is used: Deploys an Earth Field: Mercy for 3 turns. (Once per battle)
While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and stops HP at 7,500 upon receiving the first killing blow.
While an Earth Field is active: Adds Null Bind/Charm to all party members, and reduces the count of Spirit Chains of Indignation/Intimidation/Corrosion applied to all party members by 1.
Earth's Mercy: While active, all demons will be protected from the following damage-modifying effect: Ignores all death prevention skills.
—
Guardian Deity's Aid — — — +25% to Phys damage.
Activates the following Chain Effect at the beginning of own 1st turn: Puts all party members into a state of Zenith, and increases own party's ATK and AC/EV by 20%. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +35% to damage dealt with critical hits.
—
Guardian of Records — — — Adds Fire/Ice/Elec/Force/Light/Dark Pierce.
Adds Null Mortal.
+50% to Max HP. +20% to Magic damage,-20% to damage received by Magic attacks.
HP stops at 1 HP upon receiving the first killing blow.
While the one with this skill is alive, all party members will receive the following effect: When under the effects of Barrier, +20% to damage dealt.
—
Guardian of the East — — — Adds Phys Pierce.
Activates the following Chain Effect when attacking first at the start of battle: Gain an additional Press Turn Icon, increase the ATK and EV/AC of all party members by 20% (1 turn), and all party members recover 2 MP.
Activates the following Chain Effect at the start of the 1st turn: All party members gain Evade Mortal. (2 turns)
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Guards of Tartarus — — — While the demon with this skill is alive, all party members will receive the following effect: Reduces damage received by 15% when the attacker attacks all party members. —
Hariti — — — Adds Phys/Force Pierce.
+20% to Phys/Force damage.
While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt to Cursed enemies.
Activates the following Chain Effect when an ally is about to act, or when the one with this skill uses an attack that targets random enemies: Inflicts Phys/Force damage (Magic, Power: 60) with Bulwark Pierce 2-3 times on random enemies with an 80% to inflict Curse on hit enemies. (Attribute will be chosen automatically)
*Enemies downed by this skill will be unable to revive.
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Harmonious Death — — — Activates the following Chain Effect at the beginning of every own second turn: Damage dealt by the demon with this skill will increase by 20% (up to 60%) and all party members receive 1 additional Press Turn Icon.
*Damage increase effect will reset when clearing a wave.
—
Harpyia's Wings — — — Adds Force Pierce.
+20% to Force damage.
Activates the following Chain Effect when an ally receives Physical, Magic, or Fractional damage: Restores HP (Power: 90) to all party members. (Activates up to twice per turn)
Activates the following Chain Effect when attacking first at the start of battle or when a party member is about to act: Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce and an 80% chance to inflict Mute and Bind to enemies that are hit on all enemies. (Activates up to twice per turn)
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Heal Survivor — — — +20% to Healing skill effectiveness, and HP stops at 1 HP upon receiving the first killing blow. —
Heaven's Arbitration Self +20% to Fire damage.
+15% chance to inflict status ailments.
Heavy Metal, Dark Fantasy — — — Adds Null Mortal/Bind/Charm.
+75% to Max HP.
-30% to damage received from single-target attack skills.
The skill holder starts the battle with 3 counts of Fortify and 1 count of Attribute Affinity Reinforcement.
The following Counter will trigger when hit with an enemy Physical attack: Inflicts Almighty damage (Magic, Power: 160) with a 100% chance to pierce the enemy Bulwark, then recovers 200% of the damage dealt. (Activates up to 4 times per turn)
*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base. Ignores all death prevention skills.
While the skill holder has Attribute Affinity Reinforcement, they will become the preferential target for enemy single-target Physical skills.
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Hedonistic Reaper — — — Adds Dark Pierce.
+50% to evasion rate.
Activates the following Chain Effect at the start of the 1st turn: Removes Zenith from all enemies. Then, inflicts Gloom on all enemies, and lower their ATK, DEF, and EV/AC by 20%. (2 turns)
Activates the following Chain Effect when a member of the party (including the one with this skill) dodges a Physical type attack: Inflict Gloom on all enemies and lower their EV/AC by 20%. (2 turns)
While the one with this skill is alive, all enemies in a state of Gloom will receive the following effects: +25% damage taken from Physical attacks, -25% to damage dealt Physical attacks, -20% to Phys hit rate, -30% to evasion.
—
Hell Hound Self Adds Phys/Fire Pierce.
+80% to Critical hit rate. +20% to own effect on Battle Speed.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member (including the one with this skill) downs a demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)
*Activates once per battle.
Activates the following Chain Effect when Hell Blaze is used: Inflicts 1 count of Spirit Chains (Intimidation) to a single enemy.
Hellish Mask — — — -35% chance of receiving status ailments. —
Hell's Gate — — — While the demon with this skill is alive, all party members will receive the following effect: For every Weak attribute, all party members will receive 5% less damage from skills that target all or random allies. (Max reduction: 50%) —
Hell's Gunner — — — Adds Force Pierce.
+20% to Force damage.
Reduces the counts of Spirit Chains (Intimidation) inflicted on the one with this skill by 1.
Activates the following Chain Effect at the start of the 1st turn: Adds 1 count of Decay to all enemies.
Activates the following Chain Effect when applying Decay results in an enemy having 2 or more counts of Decay, as well as when a party member downs a demon: Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies, and reduces the MP of all enemies by 1 MP. (Activates twice per turn)
*Damage inflicted by this skill nullifies all death prevention skills.
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Hinokagutsuchi — — — Adds Fire Pierce.
+50% to Max HP.
-60% to all damage taken except if a weak point is hit.
Activates the following Chain Effect when a party member (including the one with this skill) has taken Physical damage, or at the end of the enemy turn: Inflict Gloom on all enemies for 1 turn.
If the effect is successful, inflict Fire (Physical) damage (Power: 70) to all enemies.
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Hit Accele — — — +15% to hit rate.
+20% to own effect on Battle Speed.
—
Hit Survivor — — — +15% to hit rate.
HP stops at 1 HP upon receiving the first killing blow.
—
Holy Guidance Adds Light Pierce.
Adds Null Bind/Charm.
+20% to Light damage, and -20% to Light damage received.
Reduces the count of Spirit Chains of Intimidation inflicted on the skill holder by 1.
Activates the following Chain Effect at the start of the 1st turn: Restores 2MP to all party members, places the skill holder into a state of Concentrate, then places the ally with the highest Phys ATK into a state of Charge.
Does not consume Press Turn Icons when damage is inflicted, except for during battles with Break System Rules. (Once per turn)
While the one with this skill is alive, all enemies will receive the following effect: -30% to damage dealt and +15% to damage received when afflicted with any type of Spirit Chains.
Order Crest: Purify
Inscribes 1 Order Crest: Purify on the skill holder when Pure Faith is used, and 2 when an enemy restores MP via a Demon Skill.
Holy Immunity — — — Adds Drain Light and reduces Light damage received by 60%, but also adds Weak Fire and increases Fire Damage received by 60%. —
Hope's Awakening — — — Adds Fire/Force Pierce.
+40% to hit rate.
+100% to Critical hit rate.
Stops HP at 1 upon receiving the first killing blow.
+20% to Fire/Force damage.
Decreases the count of Spirit Chains of Intimidation applied to the skill holder by 1.
Press Turn Icon will not be consumed when damage is inflicted, except for in Democalypse. (2 times per turn)
Order Crest: Determination
Inscribes 1 Order Crest: Determination on the skill holder at the start of the 1st turn, and 2 when an enemy or ally is downed.
For every third Order Crest: Shudder{{Sic}} inscribed on the skill holder, the following effects will activate: Apply 5 counts of Decay to the enemy with the highest current HP. Then, reduce the ATK, DEF, and EV/AC of all enemies by 20%. (1 tun) Afterward, Order Crest: Determination will fade.
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Hunting Dog's Roar All Party Members While the skill holder is alive: For all party members, adds Null Poison/Curse/Weak, and +15% to damage dealt by Physical attacks.
Activates the following Chain Effect at the start of the first turn: Decreases the DEF of all enemies by 20% (1 turn).
Ice Accele — — — +15% to Ice damage.
+20% to own affect on Battle Speed.
—
Ice Amp — — — +25% to Ice damage. —
Ice Avatar — — — +20% to Hit Rate.
+20% to Ice damage.
—
Ice Avoid — — — +15% to Ice damage.
+15% evasion rate.
—
Ice Boost — — — +15% to Ice damage. —
Ice Boost (Sin) Self +15% to Ice damage.
[Brands of Sin Additional Effect]
Increases Ice damage dealt by an additional 15%.
Ice Brave Self +20% to Ice damage and HP stops at 500 HP upon receiving the first killing blow.
Ice Debuff — — — +15% to Ice damage.
+15% chance to inflict status ailments.
—
Ice Enhancement — — — +15% to Ice damage.
+10% damage when attacking the enemy's weak point.
—
Ice Pierce — — — Adds Ice Pierce. —
Ice Pierce (weak) — — — Gains Ice Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Ice attribute. —
Ice Prana — — — +15% to Ice damage and recovers 5 MP when clearing a wave. —
Ice Slowda — — — +15% to Ice damage.
-20% to own affect on Battle Speed.
—
Ice Survivor — — — +15% to Ice damage and HP stops at 1 HP upon receiving the first killing blow. —
Ice Vital — — — +15% to Ice damage.
+20% to Max HP.
—
Ice/Magic Mega Boost Self +15% to Ice damage.
+15% to Magic damage.
Ice/Physical Mega Boost Self +15% to Ice damage.
+15% to Physical damage.
Illuminating Malice Self Adds Phys Pierce.
Adds Null Mortal/Bind/Charmed.
+75% to Max HP.
All party members will begin the battle with 2 counts of Fortify.
Activates the following Chain Effect when the skill holder is downed: Reduces 1 enemy Press Turn Icon and Casts Rakukaja+ on all party members (1 turn) (1 time per battle).
While the skill holder is alive: all party members reduce damage received by 30% furthermore, decreases damage taken by 30% when having 1 or more counts of Fortify.
Order Crest: Wicked
Inscribes 1 Order Crest: Wicked on the skill holder when an ally is downed, and 2 enemy increases their Press Turn Icons.
For every 2 Order Crest: Wicked inscribed on the skill holder, the following effects will activate: applies 2 counts of Spirit Chains of Indignation to all enemies and place 3 counts of Fortify on all party members.
Afterward, Order Crest: Wicked will fade.
Illusory Dream — — — Adds Fire Pierce and Null Bind.
The skill holder will start the battle able to repel one Physical attack, including of the Almighty Attribute.
Activates the following Chain Effect at the start of own turn: Places 2 counts of Spirit Chains of Corrosion on all enemies.
Activates the following Chain Effect when it becomes a party member's turn to act: Removes all status ailments from all party members, and then places 1 count of Fortify on them. (Once per turn)
While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received and -20% to damage dealt while afflicted with Spirit Chains of Corrosion.
[Brands of Sin Stage 14: Additional Effects]
25% chance to add 1 additional item drop(s) slot.
While the one with this skill is alive, all enemies will receive the following effect: +40% to Fire damage received, and -50% to HP restored by recovery skills.
The add additional item drop(s) effect will not occur when used as a support demon.
—
Immortal Holiness +50% to Max HP.
HP stops at 1 HP upon receiving the first two killing blows.
Immortal Sea Serpent — — — Adds Dark Pierce.
Adds Null Mortal/Poison/Bind/Charm.
+100% to Max HP.
-30% to damage received from attacks that target a single enemy.
The following Super Reaction will occur when hit with a Physical attack, Magic attack, or Fractional damage: Restores 30% of Max HP to the skill holder. (Up to 8 times per battle)
Activates the following Chain Effect at the start of the 1st turn: Place 2 counts of Spirit Chains of Corrosion/Intimidation on all enemies.
Activates the following Chain Effect at the start of enemy turn if there are any fallen allies: Revives all fallen allies with 10% HP. (Once per battle)
While the one with this skill is alive, all enemies will receive the following effect: +5% to damage received for each type of Spirit Chains afflicting self.
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Impregnable — — — Adds Light Pierce.
+25% to Light damage.
+40% to all damage dealt while the one with this skill has Bulwark.
-20% to damage received when own HP is at or above 99%.
Activates the following Chain Effect at the start of the 1st turn: The one with this skill gains Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect at the start of own turn: Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.
Activates the following Chain Effect when the one with this skill uses a Magic attack, or an attack that inflicts Fractional damage: -20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)
—
Indestructible Body Self HP stops at 1 upon receiving the first 2 killing blows.
Adds: Activates the following Chain Effect at the start of the enemy turn: Places 2 counts of Decay and places 2 counts of Spirit Chains of Intimidation on the enemy with the highest Max HP and the enemy with the lowest Max HP.
Indestructible Leader — — — +40% to Max HP.
-50% to own affect on Battle Speed.
—
Indomitable Leader +20% to Magic damage.
+35% to own effect on Battle Speed.
Indomitable Spirit HP stops at 200 HP upon receiving the first killing blow.
Activates the following Chain Effect when skill holder is downed: Inflicts Fire/Dark damage (Magic, Power: 50) 3 times and reduces MP by 1 on the enemy with the highest current HP. Automatically selects an Attribute. (2 times per turn)
Infernal Mask — — — -60% chance of receiving status ailments. —
Infernal Onslaught — — — Changes Normal Attack to the following: Inflicts Fire damage (Magic, Power: 50) to a single enemy.
Activates the following Chain Effect if the attack is successful: Inflicts 20% Fractional damage (Max: 1000) based on Max HP to the enemy with the highest current HP.
*Damage inflicted by this skill will have Bulwark Pierce effect and Remnants.
—
Infinite Chakra — — — Increases naturally recovered MP by 1 MP. —
Insanity — — — +20% chance to inflict status ailments. —
Intimidating Stance — — — Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects. —
Intimidating Stance: Change — — — Activates the following Chain Effect when the enemy goes first at the start of battle: Reduces the enemy's Press Turn Icons by 2. (Max: 2) —
Intimidation's Wisdom — — — +20% to Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Places one count of Spirit Chains (Intimidation) on a single enemy with the highest Mag ATK and heals HP of all party members by 30%.
*This skill can only be transferred to Deity Thoth.
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Inventio — — — Adds Dark Pierce.
Adds Null Mortal.
+50% to Max HP. This demon starts the battle with 2 counts of Fortify.
-10% to damage received for each count of Fortify on the one with this skill.
Activates the following Chain Effect if the one with this skill is dead at the start of own turn, or if Underworld Miasma is used: Revive all fallen party members with 100% HP. (Once per battle)
Activates the following Chain Effect when a party member (including self) is revived by a Demon Skill: Grants an additional Press Turn Icon (Once per turn).
Activates the following Chain Effect at the start of the enemy turn: Heals 30% HP of all party members.
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Invincibility Aid — — — Adds Light Pierce.
+20% to Light damage.
Activates the following Chain Effect when attacking first at the beginning of a battle: Enters a state of Might.
Activates the following Chain Effect when a member of your party (including self) enter a state of Might, Charge or Concentrate: Inflicts Light (Magic) damage (Power: 100) on a random enemy, and increases own party's ATK and EV/AC by 20%. (1 turn)
This Chain Effect can only be activated once per turn per status effect.
—
Iron Defense's Wisdom — — — +20% to Max HP.
-20% to damage received by Magic attacks.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received while HP is at 99% or above.
*This skill can only be transferred to Deity Thoth.
—
Iron Lightning Anthem — — — Changes Normal Attack to the following: Inflicts Almighty damage (Magic, Power: 150) with a Bulwark-piercing effect and Remnants to a single enemy.
*Damage dealt by this skill is dependent on Max HP, using 30% of Max HP as a base.
—
Ishvara — — — +25% to Critical hit rate.
+20% to Phys hit rate.
+40% to Almighty damage when in a state of Zenith.
+5 to Max MP.
Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Might and Zenith (3 turns).
Activates the following Chain Effect when the one with this skill downs a demon: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn), and then inflicts Almighty damage (Physical, Power: 100) with Bulwark Pierce to all enemies.
This Chain Effect can only be activated once per turn.
Damage inflicted by this skill is dependent on Mag ATK and ignores all death prevention skills.
—
Jingu's Divine Light — — — Adds Phys Pierce.
Reduces the MP cost of all Phys skills by 1.
Activates the following Chain Effect when Berserker God or Vorpal Blade are used, as well as when a party member (aside from the one with this skill) performs any Physical attack, including a normal attack: Puts all party members in a state of Zenith (1 turn), and inflicts Phys damage (Power: 70) to all enemies, with a 50% critical hit rate.
—
Joy Song — — — +15% to Healing skill effectiveness.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill: All party members recover 1 MP.
—
Kangiten's Dharma — — — Activates the following Chain Effect when a party member (including the one with this skill) uses a demon skill with an HP recovery effect: Inflicts Almighty (Magic) damage with 200 power to a single enemy.
If the attack is successful, decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Additionally, activates the following Chain Effect when this demon's HP is at or above 70%: All party members gain Bulwark with 1000 HP. (1 turn)
—
Kangiten's Mystery — — — +50% to Max HP.
+30% to Healing skill effectiveness.
While the one with this skill is alive, all party members will receive the following effect: -15% to Magic damage received.
Activates the following Chain Effect when a party member (excluding the one with this skill) is downed: Restores HP to all party members (Power: 80)
Normal attacks will now have the following effect: Inflicts Almighty (Magic) damage with 80 Power to a single enemy and, if the attack is successful, restores own HP. (Power: 50)
—
Killer Impulse — — — Activates the following Chain Effect when this demon downs an enemy: Inflict Elec (Magic) damage (Power: 25) with Elec Pierce effect 4 times on random enemies.
*Consecutive activation limit: 2
—
Kongo Zaou — — — While the demon with this skill is alive, all party members in a state of Might will gain Phys Pierce. —
Kozenji's Spirit Dog Self Adds Phys/Elec Pierce.
+75% to own effect on battle speed.
All party members will start the battle with 1 count of Fortify.
Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 2.
Will not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
While the skill holder is alive: While all party members have 1 or more counts of Fortify, all party members will be immune to all status ailments.
Activates the following Chain Effect at the start of the 1st turn: Restores 2 MP to all party members.
Applies 1 count of Decay to all enemies, then has an 80% chance to inflict them with Bind/Charm.
Order Crest: Loyalty
Inscribes 1 Order Crest: Loyalty on the skill holder when it becomes a party member's turn to act. (Max: 2)
When Earth-Shaking Roar is used, the following Order Crest Tandem Effect will activate: Inflicts Elec damage (Physical, Power: 140) with a Bulwark-piercing effect to a single enemy, then applies 2 counts of Decay to the hit enemy.
Afterward, Order Crest: Loyalty will fade.
Tandem Effects will activate as many times as the number of Order Crests inscribed on the skill holder.
Kumbhanda — — — Adds Ice/Force Pierce.
Increases Evasion and Phys Hit rate by 40%.
Increases Critical hit rate by 100%.
HP stops at 300 upon receiving the first killing blow.
Activates the following Chain Effect at the start of the 1st turn: Lowers the Ice/Force Attribute Affinities of the enemies with the highest and lowest current HP by 3 levels, then inflicts 2 counts of Spirit Chains (Corrosion) to each of them.
Activates the following Chain Effect when Souljack is used: Inflicts Fractional damage equivalent to 50% of Max HP (Max damage: 2500) to all enemies. (Activates once per turn)
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Kunitsukami's Conviction — — — The one with this skill will survive the first killing blow with 300 HP.
+20% to Light damage.
—
Kunitsukami's Might — — — While the one with this skill is alive, all other party members will receive the following effect: +15% to Magic damage. —
Kunitsukami's Pride — — — Adds Light Pierce.
Becomes immune to all status ailments.
+75% to own affect on Battle Speed.
Activates the following Chain Effect at the start of own turn: Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a demon skill cures a party member of a status ailment: The one with this skill enters a state of Concentrate.
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Kushinokami's Conviction — — — HP stops at 300 HP upon receiving the first killing blow.
+20% to Ice damage.
—
Kuzunoha Spirit Self Adds Phys/Force Pierce.
Adds Null Bind/Mute.
Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.
+70% to damage dealt and -50% to damage received while own HP is at or above 61%.
Will not consume a Press Turn Icon when dealing Special Attack, except for during Democalypse. (twice per turn)
Activates the following Chain Effect at the start of the 1st turn: Heals own HP by 100%, Casts Tarukaja+ on all party members, Cast Rakunda+ and Removes Barrier from all enemies, then has an 80% chance to inflict Mute on all enemies.
Activates the following Chain Effect when an ally is defeated: Revives a randomly selected fallen ally with 50% HP. (twice per turn)
Lady of the Lake — — — Adds Ice Pierce.
+30% to own effect on Battle Speed.
While the one with this skill is alive, all party members will receive the following effects: Decreases cost of Ice skills by 1MP, and increases damage dealt by 30% when in a state of Zenith.
Additionally, all enemies will receive the following effect: +40% to Ice damage received.
Activates the following Chain Effect when attacking first at the start of battle, as well as when Teardrop is used: Increases the ATK of all party members by 20%, and places them into a state of Zenith (1 turn).
Activates the following Chain Effect when the one with this skill enters a state of Zenith: Restores 20% HP to all party members.
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Law of Hell — — — While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when a weak point is attacked. —
Law of the Sea God — — — Adds Ice Pierce.
-100% to Critical hit rate.
When an attack by the one with this skill lands a critical hit, a Press Turn Icon will not be consumed (This effect will not activate during Democalypse).
Activates the following Chain Effect at the start of own turn, as well as when the one with this skill downs a demon: Places the one with this skill in a state of Might, and decreases the DEF and EV/AC of all enemies by 20%. (1 turn)
While the one while the one with this skill is alive, all party members will receive the following effects: +40% to damage dealt when landing a critical hit, and +20% to hit rate.
—
Leisurely Guidance — — — Adds Null Charm.
+15% to Max HP.
Activates the following Chain Effect at the start of the first turn: Decreases the ATK of all enemies by 20% (1 turn), and increases the DEF of all party members by 20%. (1 turn)
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Life Aid — — — Heals 30% HP when clearing a wave. —
Life Bonus — — — +10% to Max HP. —
Life Force Survivor — — — +20% to max HP.
Stops HP at 1 upon receiving the first killing blow.
—
Life Force Survivor+ All Party Members +20% to Max HP.
HP stops at 500 HP upon receiving the first killing blow.
Life Gain — — — +20% to Max HP. —
Life Surge — — — +30% to Max HP. —
Life Surge Slowda — — — -20% to own affect on Battle Speed.
+30% to Max HP.
—
Life-Speed Mastery Self +25% to max HP, +25% to own affect on Battle Speed.
Light Accele — — — +15% to Light damage.
+20% to own affect on Battle Speed.
—
Light Amp — — — +25% to Light damage. —
Light Avoid — — — +15% to Light damage.
+15% evasion rate.
—
Light Boost — — — +15% to Light damage. —
Light Boost (Sin) Self +15% to Light damage.
[Brands of Sin Additional Effect]
Increases Light damage dealt by an additional 15%.
Light Debuff — — — +15% to Light damage.
+15% chance to inflict status ailments.
—
Light Enhancement — — — +15% to Light damage.
+10% damage when attacking the enemy's weak point.
—
Light of Elohim — — — Adds Fire Pierce.
+20% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle and when Solar Flare is activated: Increases own party's ATK by 20% and reduces DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect when a member of your party (including self) downs a demon: Inflicts Fire (Magic) damage (Power: 120) on all enemies.
*Damage from this skill ignores all death prevention skills.
(This Chain Effect will only activate once per turn.)
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Light Pierce (weak) — — — Gains Light Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Light attribute. —
Light Prana — — — +15% to Light damage and recovers 5 MP when clearing a wave. —
Light Slowda — — — +15% to Light damage.
-20% to own effect on Battle Speed.
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Light Survivor — — — +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow. —
Light Vital Self +15% to Light damage. +20% to Max HP.
Light/Dark Survivor Self +15% to Light/Dark damage and HP stops at 1 HP upon receiving the first killing blow.
Light/Magic Mega Boost Self +15% to Light damage.
+15% to Magic damage.
Light/Physical Mega Boost Self +15% to Light damage.
+15% to Physical damage.
Lightning Beast Adds Elec Pierce.
Grants immunity to all status ailments.
+50% to Max HP.
Reduces the count of Spirit Chains of Indignation applied to the skill holder by 1.
-20% to all damage received and +20% to Elec damage.
While in a state of Zenith, -60% to all damage received and +60% to Elec damage.
Begins the battle with 3 counts of Fortify, and a state of Super Zenith. (3 turns)
While the skill holder is alive: +20% to magfic damage received for all enemies.
Order Crest: Great Yokai
Inscribes 1 Order Crest: Great Yokai on the skill holder receives a Magic attack or Fractional damage from an enemy, and 2 when a weak point is attacked.
Lord of Clouds — — — Adds Elec Pierce.
+20% to Elec damage.
+20% to own effect on Battle Speed.
Activates the following Chain Effect when a party member (including the one with this skill) downs a demon: Recovers 3 MP and casts Repel Magic (including Almighty) effect on all allies. (1 turn)
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Lord of the Abyss — — — Removes all status buffs of all enemies at the beginning of the first turn in a boss battle and decreases the ATK, DEF and EV/AC of all enemies by 20%. (3 turns) —
Loyal God of War — — — Adds Phys Pierce.
Activates the following Chain Effect when the demon with this skill downs an enemy: Recovers 3 MP and heals own HP by 30%.
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Luck — — — Increases Exp gained by Dx2 and all party members by 20% and Macca obtained during battle by 20%. —
Luck Amp I — — — +5 to Luck. —
Luck Amp II — — — +10 to Luck. —
Luck Amp III — — +15 to Luck. —
Lucky Power Self +40% to hit rate.
HP stops at 1 upon receiving the first three killing blows.
Lunar Awakening — — — Activates the following Chain Effect at the end of enemy turn: Heal own HP by 30% and cure all status ailments of self. —
Lunar Blessing — — — Reduces consumed MP by 1 MP. —
Lunar Downfall — — Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK and EV/AC by 20%. (1 turn) —
Madama Stomp — — — Activates the following Chain Effect when landing a critical hit: Inflicts Almighty (Magic) damage on a single enemy with a 30% chance to inflict Charm.
Power: 100
*Damage inflicted by this skill is dependent on Phys Atk
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Madama Uppercut — — — Activates the following Chain Effect when an enemy is Charmed: Inflict Almighty (Magic) damage on a single enemy with a 30% chance to inflict Bind.
Power: 100
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Madness — — — +10% chance to inflict status ailments. —
Magic Accele Self +15% to Magic damage.
+20% to own affect on Battle Speed.
Magic Amp I — — — +5 to Magic. —
Magic Amp II — — — +10 to Magic. —
Magic Amp III — — +15 to Magic. —
Magna Mater — — — While the demon with this skill is alive, all party members will receive the following effect: +10% to Fire damage.
+10% to Healing skill effectiveness.
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Majesty of the Creator — — — Adds Phys Pierce.
Adds Null Mortal/Bind.
+50% to Max HP.
+100% to Critical hit rate.
+30% to Phys damage.
+30% to hit rate.
Reduces the count of Spirit Chains of Suppression/Intimidation applied to the skill holder by 1.
When attacked by an enemy afflicted with Spirit Chains of Salvation, -100% to damage received, all Bonus Turns generated by that attack will be nullified.
Activates the following Chain Effect at the start of the 1st turn: Casts Tarunda+ on all enemies (1 turn), then applies 1 count of Spirit Chains of Suppression/Intimidation to all enemies.
Order Crest: Solemnity
Inscribes 2 Order Crest: Solemnity on the skill holder when the enemy attacks first at the start of battle.
Inscribes 1 Order Crest: Solemnity on the skill holder when an ally receives Physical, Magic, or Fractional damage.
For every second Order Crest: Solemnity inscribed on the skill holder, place 2 counts of Fortify on all party members and restores 20% of HP. Afterward, Order Crest: Solemnity will fade.
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Makaraka Shift — — — Casts Makarakarn at the beginning of a battle if the enemy attacks first. —
Mana Aid — — — Recovers 10 MP when clearing a wave. —
Mana Bonus — — — +1 to max MP. —
Mana Gain — — — +2 to max MP. —
Mana Surge — — — +3 to max MP. —
Marshland Monster — — — +20% to Dark damage.
+20% to Max HP.
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Mask of Veiled Beauty — — — Adds Phys Pierce.
+20% to own affect on Battle Speed.
While the one with this skill is alive, all party members will receive the following effect: When in a state of Zenith, +25% to Physical damage and +30% to Critical hit rate.
Activates the following Chain Effect when a member of your party (including self) downs a demon: Enters a state of Charge.
(This Chain Effect will only activate once per turn.)
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Master Assassin — — — +20% to single-target attack skill damage. —
Master of Greed Self Adds Dark Pierce.
Spirit Chains Reduces the count (Intimidation/Suppression 1, Indignation 2.)
Becomes immune to all status ailments.
+50% to Max HP.
Will not consume any Press Turn Icons when dealing damage, except during Democalypse. (2 times per turn)
Activates the following Chain Effect when a party member is downed: Removes Revive Ban from all party members. (3 times per battle)
Revives all fallen party members with 100% HP. (3 times per battle)
This Chain Effect will not activate when your party is wiped out.
Activates the following Chain Effect when an ally revives, or enemy is downed :Places 3 counts of Fortify on the skill holder, and Inflicts Dark damage (Magic, Power: 200) to all enemies.
Activates the following Chain Effect at the start of own turn: Deploys Sky Field: Special District for 1 turn.
At the end of own turn, Sky Field will fade.
While the skill holder is alive: For all party members, -60% to damage received from attacks that target all enemies.
All enemies will receive the following effect:+40% to all Magic damage received.
While Sky Field: Spectral District is deployed, all downed demons will be Unrevivable.
Master of Hell — — — Adds Phys Pierce.
+100% to Critical hit rate, +50% to own affect on Battle Speed.
Activates the following Chain Effect when a member of your party (including self) downs a demon: Receive 1 additional Press Turn Icon.
(This Effect can only be activated during own turn, and can only be activated once per battle.)
Increases ATK and EV/AC of all party members by 20%, and reduces DEF and EV/AC of all enemies by 20%. (1 turn)
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Master Prankster — — — Activates the following Chain Effect when enemy is poisoned: 30% chance to inflict Charm on random enemies 3 to 4 times. —
Megingjord — — — Adds Phys/Elec Pierce.
+50% to Max HP.
+50% to Critical hit rate.
+20% to Phys hit rate.
-30% damage taken from Physical attacks.
Decreases the critical hit rate of all attacks that hit the one with this skill by 50%.
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decrease the enemies Press Turn Icons by 1. (Maximum of 2 total)
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Merciless Blow — — — +20% damage when attacking the enemy's weak point. —
Meslamtaea — — — +20% to Phys hit rate.
Activates the following Chain Effect when an enemy is poisoned: Puts all party members into a state of Might.
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Moon's Luster — — — +20% to Max HP, hit rate, and Phys damage. —
Moonless Invasion Self HP stops at 1 HP upon receiving the first killing blow.
+25% to damage dealt by single-target skills.
+25% to Battle speed.
Mutant — — — Becomes immune to all status ailments. —
My Prayer — — — Grants Light Pierce.
+50% to Max HP.
+25% to Light damage.
All party members will begin the battle with a Bulwark that has 2000 HP (2 turns) and 1 count of Fortify.
While the one with this skill is alive, all party members will receive the following effect: +40% to damage dealt and -20% to damage taken while possessing Bulwark
Activates the following Chain Effect when a party member is about to act: Remove Bulwarks from all enemies, restores 1 MP to all party members, then increases the ATK, DEF, and EV/AC of all party members for 1 turn.
*Activates up to 2 times per turn.
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Narcissism — — — Adds Force Pierce.
+50% to Max HP.
-50% to damage received while Charmed.
-100% to the auto recovery rate for Charm. Nulls all status ailments except Charm.
Activates the following Chain Effect when the one with this skill is about to act as well as at the start of the enemy turn: 100% chance to inflict Charm on the one with this skill.
Activates the following Chain Effect when the one with this skill is inflicted with Charm: Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce with a 60% chance to inflict Charm on all enemies, and grants all party members Bulwark with 1000 HP (1 turn).
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Nastrond — — — Activates the following Chain Effect when an ally is downed: Heals own HP by 80% and become immune to Mortal skills. (1 turn) —
New Hope — — — Activates the following Chain Effect when this demon is downed: Heals Hp of all party members by 30%. Won't activate when your party is wiped out. —
Nightlife — — — Increases Macca obtained during battle by 5%. —
Nine-Headed Dragon — — — Adds Null Mortal.
Adds Ice Pierce.
+75% to max HP.
-40% to Magic damage taken.
Decreases the count of Spirit Chains (Corrosion) inflicted on the one with this skill by 1.
Activates the following Chain Effect when the enemy attacks first at the start of battle: Decreases enemy Press Turn Icons by 2 (Max 2 Press Turn Icons per turn).
Activates the following Chain Effect when the one with this skill is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Ice damage (Magic, Power: 180) with Bulwark Pierce to all enemies.
*This Chain Effect will activate once per battle, and will not activate if the party is wiped out.
Activates the following Chain Effect when Roaring Torrent is used: Increases the ATK, DEF, and EV/AC of all party members by 20% (1 turn), and decreases the DEF of all enemies by 20% (1 turn).
*Damage done by this skill is dependent on Mag DEF, and ignores all death prevention skills.
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Null Bind — — — Adds Null Bind. —
Null Bind-Weak — — — Adds Null Bind and Null Weak. —
Null Charm — — Adds Null Charm. —
Null Charm-Poison — — — Adds Null Charm and Null Poison. —
Null Curse — — — Adds Null Curse. —
Null Dark — — — Adds Dark Null. —
Null Elec — — Adds Elec Null. —
Null Fire — — — Adds Fire Null. —
Null Fire/Ice/Elec/Force — — — Adds Null fire and Null ice and Null Elec and Null Force. —
Null Force — — — Adds Force Null. —
Null Ice — — — Adds Ice Null. —
Null Ice-Elec — — — Adds Null Ice/Elec. —
Null Light — — — Adds Light Null. —
Null Light-Dark — — — Adds Null Light/Dark —
Null Mortal — — — Adds Null Mortal. —
Null Mute — — — Adds Null Mute. —
Null Mute-Curse — — — Adds Null Mute and Null Curse. —
Null Phys — — — Adds Phys Null. —
Null Phys-Fire — — — Adds Null Phys/Fire. —
Null Poison — — — Adds Null Poison. —
Null Weak — — — Adds Null Weak. —
Ome Acatl — — — Adds Dark Pierce.
Increases damage dealt to Cursed enemies by 50%.
Activates the following Chain Effect when attacking first at the beginning of a battle: Removes Barrier from all enemies.
Activates the following Chain Effect when an enemy is revived by a demon skill: Inflicts 50% fractional damage (2,000 max) on all enemies based on their current HP with 80% chance to inflict Curse.
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Omen of Rebellion — — — Adds Phys Pierce.
+50% to Phys hit rate and +50% to Phys damage, but -100% to Critical hit rate.
Reduces damage received from skills that Attack All by 40%.
When in a state of Charge, -40% to all damage received.
Activates the following Chain Effect at the end of own turn and when an ally is downed: Inflicts Phys (Physical) damage 4 times (Power: 20; Total: 80) on all enemies and enters a state of Charge.
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Omniscience and Omnipotence — Self — Adds Elec Pierce.
+25% to Elec damage dealt.
Activates the following Chain Effect at the start of own turn: Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Inflicts Elec (Physical) damage (Power: 100) to a single enemy.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)
*Attribute affinity decreases does not apply to Democalypse.
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One Who Sees God — — — Adds Light Pierce.
+50% to Max HP.
+100% to Critical hit rate.
Activates the following Chain Effect at the start of own turn: Restores 2 MP to all party members.
Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Activates the following Chain Effect at the start of the enemy's turn: Inflicts Light damage (Physical) with 60 Power and Bulwark Pierce on all enemies, and drains 1 MP.
+2 to the count of Spirit Chains (Indignation) to the enemy with the lowest current HP. (This effect will activate three times per battle)
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Origin Avatar — — — Adds Force Pierce.
Adds Null Bind/Mute.
+30% to Max HP.
+25% to Force damage.
+2 to naturally recovered MP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Places 1 count of Spirit Chains (Salvation) on the enemies with the highest and lowest current HP, and places 3 counts of Fortify on self.
Activates the following Chain Effect at the end of own turn: Places 1 count of Spirit Chains (Salvation) on the enemy with the highest current HP.
While the one with this skill is alive, all party members will receive the following effect: When attacked by an enemy afflicted with Spirit Chains (Salvation), all Bonus Turns generated by that attack will be nullified.
[Spirit Chains (Salvation)] (Max Count: 5): After the afflicted demon completes an action, they take Salvation Damage equivalent to 100% of its Max HP. When the count reaches 0, the effects will be removed.
*Pierces Bulwark, ignores death prevention skills.
Max damage: 7500.
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Otohime Aid Entire Party While the skill holder is alive: +15% to Magic damage for all party member{{sic}}.
Ounomori Giant Entire Party Adds Phys/Elec Pierce.
Adds Null Bind/Mute.
+50% to Max HP.
+20% to Phys/Elec damage.
+100% to Critical hit rate.
+40% to hit rate.
Activates the following Chain Effect at the start of own turn: Decreases the Phys/Elec Attribute Affinity of all enemies by 3 levels. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: Adds Null Poison/Curse/Weak, and increases own Phys Def by 500 while in battle.
Activates the following Chain Effect when an enemy is inflicted with a status ailment: Inflicts Phys or Elec damage (Physical, Power: 120) with a Bulwark-piercing effect to all enemies, then places the skill holder into a state of Charge. (Up to 2 times per turn)
*All damage dealt by this skill is dependent on Phys DEF, and ignores all death prevention skills.
Overflowing Desire Self +30% to Dark damage.
Activates the following Chain Effect when a nemy is downed :Casts Tarukaja+ on the party (1 turn) Activates two per turn.
Panic Maker Self -30% to damage received.
When the skill holder receives a single-target attack, all Bonus Turns generated by that Skill will be nullified. (Once per turn)
Path of Carnage Entire Party While the skill holder is alive: All party members will receive +20% to damage dealt.
Activates the following Chain Effect when a party member (including the skill holder) downs a demon: Casts Tarukaja+ on all party members. (1 turn)
Path of the Mage — — — Adds Elec/Force Pierce.
+20% to Elec/Force damage.
Reduces the cost of Thunder Reign by 1 MP.
While the one with this skill is alive, all party members will receive the following effect: Reduces the cost of Magic attack, status ailment, support and healing skills by 1 MP.
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Patriotic General — — — +25% to Phys damage.
-30% to own effect on Battle Speed.
-50% to the Critical hit rate of attacks inflicted on the skill holder.
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Peerless Beauty — — — Adds Light Pierce.
Adds Null Charm.
+20% to Light damage.
+50% to Max HP.
Reduces the count of Spirit Chains (Intimidation) applied to the one with this skill by 1.
Activates the following Chain Effect at the beginning of the 1st turn: Adds one count of Spirit Chains (Corrosion) and Spirit Chains (Intimidation) on all enemies, and removes Barriers. Then inflicts Charm on all enemies with an 80% infliction rate.
While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt and +30% to damage received while afflicted with a status ailment.
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Phys Accele — — — +15% to Phys damage.
+20% to own affect on Battle Speed.
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Phys Amp — — — +25% to Phys damage. —
Phys Boost Self +15% to Phys damage.
Phys Boost (Sin) Self +15% to Phys damage.
[Brands of Sin Additional Effect]
Increases Phys damage dealt by an additional 15%.
Phys Brave Self +20% to Phys damage and HP stops at 500 HP upon receiving the first killing blow.
Phys Debuff — — — +15% to Phys damage.
+15% chance to inflict status ailments.
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Phys Enhancement — — — +15% to Phys damage.
+10% damage when attacking the enemy's weak point.
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Phys Pierce — — — Adds Phys Pierce. —
Phys Pierce (weak) — — — Gains Phys Pierce. Damage reduced by 70% if the enemy has Null, Repel or Drain Phys attribute. —
Phys Prana — — — +15% to Phys damage and recovers 5 MP when clearing a wave. —
Phys Slowda — — — +15% to Phys damage.
-20% to own affect on Battle Speed.
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Phys Survivor — — — +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow. —
Phys Vital Self +15% to Phys damage.
+20% to Max HP.
Phys/Elec Accele Self +15% to Phys/Elec damage.
+20% to own affect on Battle Speed.
Phys/Elec Debuff Self +15% to Phys/Elec damage, and +15% chance to inflict status ailments.
Phys/Force Survivor Self +15% to Phys/Force damage and HP stops at 1 HP upon receiving the first killing blow.
Phys/Force Vital Self +15% to Phys/Force damage.
+20% to Max HP.
Phys/Magic Mega Boost Self +15% to Phys damage.
+15% to Magic damage.
Phys/Physical Mega Boost Self +15% to Phys damage.
+15% to Physical damage.
Physiostorm's Gleam Self +30% to Phys/Force damage.
Play's Editor — — — Adds Force Pierce.
Adds Null Bind/Mortal.
+50% to Max HP.
+5 MP to Max MP.
-25% to damage taken when weak point is hit.
The one with this skill begins the battle with a Bulwark that has an HP value equivalent to 100% of their HP. (2 turns)
-100% to damage taken while the one with this skill has Bulwark.
Activates the following Chain Effect at the start of the enemy's turn: Increases the party's DEF by 20% (1 turn), and decreases all enemies' ATK by 20%. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
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Poison Dragon's Sympathy — — — Adds Phys Pierce.
+20% to Phys hit rate/Phys evasion rate/Critical hit rate/Chance to inflict status ailments.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Increases the party's DEF and EV/AC by 20%. (1 turn)
While the one with this skill is alive, all enemies will receive the following effect: -40% to damage dealt while afflicted with a status ailment.
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Power-Hungry Soul Self Adds Fire/Dark Pierce.
+50% to Max HP.
Reduces the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 1.
All party members will start the battle with 1 count of Fortify.
While the one with this skill is alive, all party members will receive the following effect: No Press Turn Icons will be consumed while having at least 1 count of Fortify, except for during Democalypse. (This effect will activate for the party up to 3 times per turn. Having multiples of the demon with this skill in your party will not affect the effect's use limit.)
While the one with this skill is alive, all enemies will receive the following effect: +35% to Magic damage received.
Order Crest: Chaos
Inscribes 3 Order Crest: Chaos on the skill holder at the start of own turn, and 1 when the skill holder uses a Summon Skill.
For every third Order Crest: Applies 3 counts of Decay, and then casts Rakunda+ on all enemies. (1 turn) then inflicts Dark damage (Magic, Power: 25) with a Bulwark-piercing effect to all enemies 4 times. (Total Power: 100)
Afterward, Order Crest: Chaos will fade.
Power of Black Forest — — — Adds Elec/Dark Pierce.
-50% chance of receiving status ailments.
Activates the following Chain Effect at the beginning of the first turn: Enters a state of Lydia, grants Bulwark with 1000 HP to self. (2 turn)
Activates the following Chain Effect when a member of the party (including the one with this skill) receives Bulwark: Restores 10% HP to all party members and decreases the ATK of all enemies by 20% (1 turn).
*This Chain Effect will only activate up to 9 times per battle.
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Power of Life — — — -30% chance of receiving status ailments.
Activates the following Chain Effect at the beginning of the 1st turn: Enters a state of Lydia.
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Power of the Gods' Enemy Self +20% to Max HP.
When dealt a killing blow, survive with 1 HP up to 3 times.
Power of the Three Jewels — — — Adds Phys Pierce.
Adds Null Bind/Mute/Charm/Curse.
+50% to Max HP.
+20% to Phys damage.
+40% to hit rate.
+100% to Critical hit rate.
Activates the following Chain Effect when the enemy goes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Might, restores 2MP to all party members, and then places 3 counts of Fortify on the party member with the highest current HP.
Activates the following Chain Effect at the start of the enemy turn: Casts Rakukaja+ and Sukukaja+ on all party members. (1 turn)
While the one with this skill is alive, all party members will receive the following effect: Grants Phys Pierce, increases damage when landing a Critical hit by 20%, and decreases the Critical hit rate of attacks received by 50%.
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Power to Change the Future Self +20% to Max HP.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Rakunda+ to all enemies for 3 turns.
Power to Forge the Future Self +30% to Physical and Ice damage dealt.
Power to Illuminate the Future Entire Party Activates the following effect at the start of battle: Places 2 counts of Fortify on all party members.
Activates the following Chain Effect at the beginning of the 1st turn: Grants Tarukaja+ to all party members for 3 turns.
Power to Protect the Future Entire Party When dealt a killing blow, survive with 1 HP up to 2 times.
While the skill holder is alive: For all party members, -20% to damage received from attacks that target all enemies.
Preach — — — Becomes immune to all status ailments.
Activates the following chain effect when an ally is Charmed: 50% chance to Mute all enemies.
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Princess of the Dragon Palace Self Adds Ice/Elec Pierce.
Activates the following Chain Effect at the start of own turn: Places the skill holder into a state of Concentrate, Remove Bulwarks from all enemies, then lowers the target's Ice/Elec Attribute Affinity by 2 Level. (1 turn)
While the one with this skill is alive, all party members will receive the following effects: Increases damage dealt by 10%. Having Concentrate Increases damage dealt by another 40%.
Order Crest: Ocean Palace
Inscribes 2 Order Crest: Ocean Palace on the skill holder when a party member increases their Press Turn Icons, and 1 when it's an ally's turn to act.
For every 2 Order Crest: Ocean Palace Solemnity inscribed on the skill holder, Inflicts Ice or Elec damage (Magic, Power: 150). Has an 80% chance to inflict Bind to enemies that are hit. (The attribute will be selected automatically based on the situation.) Afterward, Order Crest: Ocean Palace Solemnity will fade.
[Brands of Sin Stage 14: Additional Effects]
While the skill holder is alive: +2 MP to natural MP recovery for all party members, and +30% damage received to skills that target all or random enemies for all enemies.
Prodigious Ability — — — +20% to Max HP.
+20% to hit rate.
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Proof of Determination Self Adds Phys Pierce.
+50% to Max HP.
+40% to hit rate.
+100% to Critical hit rate.
+25% to Phys damage.
Reduces the count of Spirit Chains of Indignation/Intimidation applied to the skill holder by 1.
Activates the following Chain Effect when striking first at the start of battle: Restores 3 MP to the skill holder, then places all party members into a state of Zenith (1 turn) and casts Tarukaja+ on them. (1 turn)
While the one with this skill is alive and all party members are in a state of Zenith, all enemies will receive the following effect: +40% to all damage received.
Protector of Order Self Adds Light Pierce.
Adds Null Bind/Charm/Mute.
Spirit Chain Resistance - Suppression: 1 Intimidation/Indignation: 2
Battle Start Effect: Places the skill holder into a state of Charge/Might and applies 3 counts of Fortify.
Stops HP at 1 upon receiving the first 3 killing blows.
+60% to hit rate.
+100% to Critical hit rate.
While the skill holder is alive: For all enemies, +40% to damage received and +20% to damage received from Critical hits.
Order Crest: Loyalty
Inscribes 2 Order Crest: Loyalty when the skill holder downs an enemy, and 1 when an ally downs an enemy.
For every 2nd Order Crest: Loyalty inscribed on the skill holder, the following effects will activate: Places the skill holder into a state of Charge, then casts a 1 Turn to Act Imprisonment on the enemy with the lowest Current HP(Once per turn).
Afterward, Order Crest: Loyalty will fade.
Pure Maiden — — — Adds Phys Pierce.
Adds immunity to all status ailments.
+50% to Max HP.
+20% to Phys damage.
+40% to Physical hit rate.
+100% to Critical hit rate.
Decreases the count of Spirit Chains (Indignation) applied to self by 2.
The one with this skill will start the battle with Charge, Might, and with 4 counts of Fortify.
While the one with this skill is alive, all enemies will receive the following effect: +20% to damage taken from Critical hits.
If the one with this skill has 1 or more counts of Fortify, they will become the preferential target for single-target enemy skills.
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Pure-White Devil — — — Adds Phys Pierce.
Adds Null Mortal/Bind.
+100% to Max HP.
-40% to Physical damage received.
Activates the following Chain Effect on the start of the 1st turn: Places all party members into a state of Zenith (3 turns).
While the one with this skill is alive, all party members will receive the following effect: +30% to hit rate, and -70% to the Critical hit rate of attacks received while in a state of Zenith.
Activates the following Chain Effect when the one with this skill has taken Physical damage: Restores around 1000 HP to the one with this skill, inflicts Phys damage (Physical, Power: 130) with Bulwark Pierce to all enemies, and then decreases the ATK of all enemies by 20%. (1 turn)
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
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Pussyfoot — — — While the demon with this skill is alive, all party members will receive the following effect: +20% EV. —
Queen of Enchantment Self Adds Phys/Dark Pierce.
Adds Null Mortal.
+40% to party hit rate.
+100% to Critical hit rate.
Activates the following Chain Effect at the start of own turn: Increases the party's Press Turn Icons by 1 ,Increases the ATK of all party members by 20% (1turn) ,Removes Bulwarks from all enemys and Decreases the Phys/Dark Attribute Affinity of all enemies by 1 level (1 turn)
While the skill holder is alive: +20% to damage dealt when attacking the enemy's weak point for all party members
Inscribes2 Order Crest: Bewitch on the skill holder when Serpentine Reparation is used, a party member (aside from the skill holder) strikes a weak point.
For every 2 Order Crest: Bewitch Solemnity inscribed on the skill holder, Inflicts Phys or Dark damage (Magic, Power: 100) , 80% chance to inflict Charmed to all enemies. (The attribute will be selected automatically based on the situation.)
Afterward, Order Crest: Bewitch Solemnity will fade.
[Brands of Sin Stage 14: Additional Effects]
While the skill holder is alive: +40% damage received to skills that target all or random enemies for all enemies.
Queen of the Night — — — Adds Fire/Elec Pierce.
+15% to Fire/Elec damage.
While the one with this skill is alive, all party members will receive the following effect: +25% to Fire/Elec damage.
Activates the following Chain Effect at the start of own turn: Removes Barrier from all enemies, and increases the ATK of all party members by 20%. (1 turn)
Activates the following Chain Effect when a party member (other than the one with this skill) is about to act: Inflicts Fire/Elec damage (Magic, Power: 60) with Bulwark Pierce to all enemies, and then lowers the DEF of all enemies by 20%. (1 turn)
*The attribute will be selected automatically based on the situation.
—
Radiant Light — — — +20% to Light/Fire damage. —
Radiant White Storm — — — +20% to Force and Light damage. —
Rapid Shot — — — +20% to Phys hit rate.
Regular Attacks will change to the following effect. Inflicts Phys damage 5 times (Power: 25) on a single target with a 30% Crit Rate. Then enters a state of Might.
*Counter effects will not work on this skill.
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Rasetsu — — — +10% to Phys hit rate and casts Rebellion on self at the beginning of the 1st turn. —
Recovery Amp — — — +25% to Healing skill effectiveness. —
Recovery Boost — — — +15% to Healing skill effectiveness. —
Recovery's Wisdom — — — +30 to Ag.
+30% to own effect on Battle Speed.
Activates the following Chain Effect when hit with a Magic attack or taking Fractional damage: Cures all status ailments of all party members.
*This skill can only be transferred to Deity Thoth.
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Red-Feathered Macha — — — Adds Phys Pierce.
Adds Null Charm.
+50% to own effect on Battle Speed.
+20% to Physical hit rate.
+100% to Critical hit rate.
HP stops at 1 HP upon receiving the first two killing blows.
Self starts the battle in a state of Might.
Activates the following Chain Effect when attacking first at the start of battle: Places 1 count of Spirit Chains of Intimidation on all enemies, then casts Tarukaja+ on all party members. (1 turn)
When the one with this skill deals Physical damage in a state of Might, a Press Turn Icon will not be consumed (effect will not activate during Democalypse).
Party Effect: +20% to Phys damage.
—
Reincarnation Overseer Self HP stops at 1 upon receiving the first 2 killing blows.
-50% to Critical hit rate of attacks received.
Rejection — — — Adds Null Mortal.
+50% to max HP.
-40% to damage received when own HP is at or above 99%.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.
Only up to 2 Press Turn Icons can be reduced by skills or effects.
The one with this skill gains Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect when an ally is downed: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Almighty damage (Magic, Power: 140) with Bulwark Pierce to all enemies.
*The damage inflicted by this skill is dependent on max HP for up to 30% of one's max HP.
*Damage inflicted by this effect will ignore all death prevention skills.
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Repel Dark — — — Adds Dark Repel. —
Repel Elec — — — Adds Elec Repel. —
Repel Fire — — — Adds Fire Repel. —
Repel Force — — — Adds Force Repel. —
Repel Ice — — — Adds Ice Repel. —
Repel Light — — — Adds Light Repel. —
Repel Phys — — — Adds Phys Repel. —
Repel Pierce — — — While the demon with this skill is alive, Pierce will have no effect on any party member that can repel the attribute they are attacked with. —
Resist Bind — — — Chance of being Bound reduced by 50%. —
Resist Charm — — — Chance of being Charmed reduced by 50%. —
Resist Curse — — — Chance of being Cursed reduced by 50%. —
Resist Dark — — — Adds Dark Resist. —
Resist Elec — — — Adds Elec Resist. —
Resist Fire — — — Adds Fire Resist. —
Resist Force — — — Adds Force Resist. —
Resist Ice — — — Adds Ice Resist. —
Resist Light — — — Adds Light Resist. —
Resist Mute — — — Chance of being Muted reduced by 50%. —
Resist Phys — — — Adds Phys Resist. —
Resist Poison — — — Chance of being Poisoned reduced by 50%. —
Resist Weak — — — Chance of being Weakened reduced by 50%. —
Resolute Samurai Self Adds Force/Light Pierce.
Spirit Chain Resistance - Suppression: 1 Indignation: 2.
+50% to Max HP.
All party members will begin the battle with 2 counts of Fortify and in a state of Lydia.
Does not consume Press Turn Icons when damage is dealt when having 1 or more count of Fortify, except for in Democalypse. (3 times per turn)
+50% to damage dealt when possessing a Good Status.
Activates the following Chain Effect when going first at the start of battle: Applies 1 count of Spirit Chains of Salvation/Corrosion/Intimidation to all enemies.
Activates the following Chain Effect when the enemy goes first at the start of battle: Applies 1 count of Spirit Chains of Suppression/Corrosion/Intimidation to all enemies.
While the skill holder is alive: Parries single-target attacks used by the enemy.
When a party member other than the skill holder is hit by a single-target attack, activates the following Super Reaction: Restores 30% HP. (8 times per battle for each demon)
For all enemies, +60% to damage received and +2 to MP costs when afflicted with any type of Spirit Chains.
Party Effect: +2 to naturally recovered MP.
Retaliate — — — When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 100 power. —
River Goddess — — — HP stops at 1 HP upon receiving the first 2 killing blows.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 1. (Max Decrease: 2)
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Sabaoth's Voice — — — Adds Force Pierce.
+15% to Magic damage.
Activates the following Chain Effect when attacking first at the beginning of a battle: Enters into a state of Concentrate and all party members recover 2 MP.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Inflicts 10% fractional damage (300 max) on all enemies based on their current HP and reduces MP by 2 with 80% to inflict Weak.
While the one with this skill is alive, all enemies will receive the following effect: When inflicted with a status ailment, -30% to damage dealt.
—
Sadistic Blow
Sage of Slaughter — — — +15% to damage dealt with Magic attacks.
+10% damage to attacks that hit all enemies or random enemies.
—
Sahasrara
Salvation Gauntlet Self +20% to Max HP.
when it's an enemy turn to act: Increases the party's DEF by 20% , and decreases all enemies' ATK by 20% for one turn. (Once per turn)
Samildanach — — — Adds Force/Light Pierce.
Becomes immune to all status ailments.
While the one with this skill is alive, all party members will receive the following effect: +30% to damage inflicted when striking a weak point.
Activates the following Chain Effect at the start of own turn: Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies.
Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn).
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Sass — — — When an enemy is Charmed, reduces all enemy DEF by 20% (3 turns). —
Savage Glee — — — +25% to Critical hit rate. —
Serial Killer — — — +10% to multiple-target attack skill damage. —
Serpentine Aid Entire Party While the skill holder is alive: +15% to damage dealt when attacking the enemy's weak point for all party members.
Seventh Accele Self +15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.
+20% to own affect on Battle Speed.
Seventh Amp Self +25% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.
Seventh Survivor Self +15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.
HP stops at 1 HP upon receiving the first killing blow.
Seventh Vital Self +15% to Phys/Fire/Ice/Elec/Force/Light/Dark damage.
+20% to Max HP.
Shaddai's Eye — Self — +50% to max HP.
-30% to Critical hit rate of damage received.
While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)
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Shadow-Shock — — — Regular Attacks will change to the following effect. Inflicts Almighty (Magic) damage on a single target.
Power: 100
—
Shock-White Gleam All Party Members +30% to Elec/Light damage.
Shogun's Order Entire Party Activates the following Chain Effect when an enemy is Muted: Increases own party's ATK and EV/AC by 20%. (2 turns)
Shugendou's Founder Self Spirit Chain Resistance - Intimidation: 1 Suppression: 1
Adds Null Bind/Mute/Charm.
+75% to Max HP.
Stops HP at 3000 upon receiving the first 3 killing blows.
-60% to damage received.
Battle Start Effect: Places 5 counts of Fortify on the skill holder.
Activates the following Chain Effect at the start of own turn, as well as when a party member uses a Special Attack: Places 1 count of Decay on all enemies, then restores 20% HP to all party members.
Grants the party an additional Press Turn Icon. (Once per turn)
Activates the following Chain Effect at the beginning of the battle, as well as when the skill holder's weak point is struck: Places 3 counts of Decay on all enemies, inflicts 30% Fraction damage based on current HP (Max: 2000) to them, and causes them to lose 2 MP.
Then, restores 40% HP to all party members. (3 times per turn)
While the skill holder is alive: For all party members, +40% to damage dealt, with an additional 40% to damage dealt with Special Attacks.
For all enemies, +2 to MP costs when having a Decay count of 1 or more.
Sinister Malice — — — Adds Light/Dark Pierce.
While the one with this skill is alive, all party members will receive the following effect: +25% to Light/Dark damage.
Activates the following Chain Effect at the start of the 1st turn: Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)
Activates the following Chain Effect when an ally uses a Light or Dark attribute skill: Applies 1 count of Malice to the one with this skill, lowers the Light Attribute Affinity of all enemies by 1 level (1 turn), and then inflicts Light damage (Magic, Power: 130) with Bulwark Pierce to all enemies. (Activates twice per turn)
*Damage from this skill ignores all death prevention skills.
Activates the following Chain Effect when Light of Ruin is used: Applies 2 counts of Malice to the one with this skill, then grants the party an additional Press Turn Icon. (Once per turn)
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Sins of Sodom — — — Adds Phys/Fire Pierce.
+50% to Phys hit rate.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Removes Barrier from all enemies, then places 2 counts of Decay on the enemy with the highest current HP.
Activates the following Chain Effect when an enemy is inflicted with Curse: Removes Barrier and Evade Mortal from all enemies, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Then, places 1 count of Decay on all Cursed enemies. (Activates up to 3 times per battle)
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Silt's Call Self When dealt a killing blow, survive with 1 HP up to 5 times.
Snow Overlord Self Adds Fire/Ice Pierce.
+20% to Fire/Ice damage.
+50% to own effect on Battle Speed.
Decreases the count of Spirit Chains of Intimidation/Indignation applied to the skill holder by 1.
Activates the following Chain Effect when attacking first at the start of battle: Increases the party's Press Turn Icons by 1.
Order Crest: Punishment
Inscribes 2 Order Crest: Punishment on the skill holder when it becomes the skill holder's turn to act, and 1 when a party member strikes a weak point.
For every 2nd Order Crest: Punishment inscribed on the skill holder, the following effects will activate: Casts Tarukaja+ on all party members (1 turn), then casts Rakunda+ on all enemies. (1 turn)
Afterward, Order Crest: Punishment will fade.
Solar Downfall All Enemies Activates the following Chain Effect when attacking first: Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Solar Prosperity — — — Activates the following Chain Effect when attacking first: Increases own party's ATK and EV/AC by 20%. (1 turn) —
Sorcery's Wisdom — — — When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).
While the one with this skill is alive, all party members will receive the following effect: +30% damage when attacking the enemy's weak point.
*This skill can only be transferred to Deity Thoth.
Soul Offered to God Self Adds Light Pierce.
Adds Null Mortal/Bind/Charm.
+50% to Max HP.
+20% to Magic damage.
Reduces the count of Spirit Chains of Indignation/Corrosion applied to the skill holder by 1.
-30% to Physical damage received.
While the one with this skill is alive, all party members will receive the following effect: -30% to Physical damage received, and nulls any Bonus Turns generated by the Skill used for the attack.
Order Crest: Law
Inscribes 1 Order Crest: Law on the skill holder when a party member receives Physical damage, or when a party member is inflicted with a type of Spirit Chains not already afflicting them.
For every second Order Crest: Inflicts 2 count of Spirit Chains of Corrosion and casts Tarunda+ on all enemies (1 turn), then 1 counts of Fortify and casts Rakukaja+ on all party members.
Afterward, Order Crest: Law will fade.
Speedster — — — +50% to Battle Speed of this demon. —
Stealth — — — HP will stop at 1 upon receiving the first killing blow, and increases Phys evasion rate by +20%. —
Stella Maris — — — +50% to max HP.
Becomes immune to all status ailments.
Adds Null Mortal.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.
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Strength Amp I — — — +5 to Strength. —
Strength Amp II — — — +10 to Strength. —
Strength Amp III — — — +15 to Strength. —
Strength Blessing — — — Grants Phys Pierce.
+30% to Max HP.
+30% to hit rate.
When the one with this skill's HP is at 50% or below, damage received will be reduced by 60%, and damage dealt will increase by 50%.
Activates the following Chain Effect when a party member (including the one with this skill) dies: Revives a single fallen party member at random with 49% HP, and adds a Bulwark (1 turn) with an HP value equal to 85% of their Max HP.
*This effect will only activate once per battle, and will not activate if the entire party is wiped out.
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Strengthening Function — — — Activates the following Chain Effect at the start of the enemy turn: +20% to DEF of all party members and -20% to ATK of all enemies. (1 turn) —
Strike Accele — — — +15% to Physical damage.
+20% to own effect on Battle Speed.
—
Strike Survivor Self +15% to Physical damage and HP stops at 1 HP upon receiving the first killing blow.
Strongest Magic Caster — — — +50% to Max HP.
Adds Null Mortal.
+20% to Almighty damage.
+5 to Max MP.
-60% to all damage received, except from Almighty and Light damage.
Activates the following Chain Effect when the one with this skill is about to act: Places self into a state of Concentrate, restores 3 MP to self, and then increases the ATK of all party members by 20%. (1 turn)
*Activates once per turn.
When inflicting Magic damage in a state of Concentrate, attacks will not consume a press turn icon (Does not apply in Democalypse).
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Sun Debuff +5 to St, Vi and Lu.
+15% to Fire damage.
+15% chance to inflict status ailments.
Sun God's Majesty — — — Adds Fire Pierce.
+25% to Fire damage dealt.
-15% to Fire damage received.
Activates the following Chain Effect at the beginning of the 1st turn: Increases ATK, DEF and EV/AC of all party members by 20%. (3 turns).
Activates the following Chain Effect at the start of own turn: Decreases the Fire Attribute Affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect when an enemy demon skill with an MP recovery effect is used: Inflicts 50% fractional damage (2,500 max) on all enemies based on their max HP and reduces their MP by 1, and casts a Barrier on all party members.
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Super Endure — — — When dealt a killing blow, survive with 1 HP up to 3 times. —
Superior Power — — — +30% to Phys hit rate and adds Phys Pierce. —
Supersonic Hedgehog — — — HP stops at 1 HP upon receiving the first killing blow.
Activates the following Chain Effect at the beginning of own turn: Enters a state of Might.
—
Suppress Stance Drain — — — Activates the following Chain Effect when an ally Drains an attack: Decreases the ATK, DEF, and EV/AC of all enemies by 20% (1 turn) and decreases the enemy's Press Turn Icons by 1. —
Supreme Idea Self +25 to St, Ma, Vi, Ag and Lu.
Supreme Might Self Adds Phys Pierce.
+100% to Max HP.
-20% to all damage received.
Activates the following Chain Effect at the start of enemy turn: Reduces the enemy's Press Turn Icons by 1.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
*This Chain Effect will activate up to 3 times per battle.
For 2 turns, make all party members immune to Mortal skills and increase their DEF by 20%.
While the one with this skill is alive, all party members will receive the following effect: While immune to Mortal skills, +30% to damage dealt and +50% to hit rate.
Swift Survivor — — — +25% to own effect on Battle Speed.
Stops HP at 1 upon receiving the first killing blow.
—
Sword Deity's Might — — — Adds Phys Pierce.
Activates the following Chain Effect at the beginning of own turn: Puts all party members into a state of Might.
While the one with this skill is alive, all party members will receive the following effect: When in a state of Might, +15% to Phys hit rate and +20% to critical hit damage.
—
Swordsman in Boots — — — Nullifies Damage Panels in the Aura Gate.
+10% to own effect on Battle Speed.
—
Tachikoma Support — — — +75% to own affect on Battle Speed.
Activates the following Chain Effect when attacking first at the beginning of a battle: Reduces all enemy DEF and EV/AC by 20%. (2 turns)
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Tempestuous Malice — — — Adds Dark Pierce. While the one with this skill is alive, all enemies with status ailments will receive +30% damage.
Activates the following Chain Effect at the beginning of the 1st turn, as well as at the start of own turn: Decreases the Dark Attribute Affinity of all enemies by 1 level (1 turn) and inflicts Poison/Charm to all enemies with a 50% infliction rate.
Activates the following Chain Effect when an enemy is inflicted with a Status Ailment: Reduces all enemy ATK, DEF and EV/AC by 20%. (1 turn). Inflicts Dark (Physical) damage with 100 power to all enemies, and reduces enemy MP by 2. (Activates once per turn)
—
Tenacious Soul Self +20% to Max HP.
-50% to the Critical hit rate of attacks received.
Stops HP at 200 upon receiving the first killing blow.
Tenebrous Light Self Adds Dark Pierce.
+50% to Max HP.
Grants immunity to all status ailments.
Reduces the count of Spirit Chains of Corrosion applied to the skill holder by 2.
-40% to damage received.
No Press Turn Icons will be consumed when the skill holder deals damage, except for in Democalypse. (2 times per turn)
While the skill holder is alive: For all enemies, while in a state of Gloom, +2 MP to the cost of skills, +50% to damage received and -100% to Critical hit rate of damage received. -20% to damage received from enemies for all party members.
Activates the following Chain Effect when an enemy enters a state of Gloom: Places all party members into a state of Super Zenith. (1 turn)
Order Crest: Despair
Inscribes 9 Order Crest: Despair on the skill holder at the start of the first turn, and 9 when the skill holder attack a weak point.
Tetraka Shift — — — Casts Tetrakarn at the beginning of a battle if the enemy attacks first. —
The Beautiful One — — — +20% to max HP.
Stops HP at 1 upon receiving the first killing blow.
While the one with this skill is alive, -25% to enemy Charm auto cure rate.
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The Bloody Valkyrie — — — Adds Fire/Light Pierce.
Adds Null Bind.
+30% to own effect on Battle Speed.
+20% to hit rate.
+20% to Fire/Light damage.
+100% to Critical hit rate.
Restores 3000 HP upon receiving the first killing blow.
Activates the following Chain Effect when taking Physical damage, Magic damage, or Fractional damage, as well as when the one with this skill defeats a demon: Decreases the DEF of all enemies by 20% (1 turn), and then inflicts Fire or Light damage (Physical, Power: 180) with Bulwark Pierce on the enemy with the lowest current HP and recovers 50% of the damage dealt (Activates up to twice per turn).
*The attribute used will be selected automatically.
*Damage from this skill ignores all death prevention skills.
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The Extremely Handsome Protagonist — — — Adds Fire/Elec Pierce.
Adds Null Bind.
+50% to Max HP.
+40% to Fire/Elec damage.
-40% to Fire/Elec damage received.
-60% to damage received, except when a weak point is hit.
While the one with this skill is alive, all party members will receive the following effect: No Press Turn Icons consumed when striking a weak point, except in Democalypse.
(Activates a total of 3 times per turn. The limit for this effect will not stack, even if you have multiple of the same demon in the party.)
Activates the following Chain Effect at the start of the 1st turn: Places the skill holder into a state of Concentrate, casts Rakunda+ on all enemies (1 turn), decreases the Fire/Elec Attribute Affinity of all enemies by 3 levels.
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The First Drop Self Adds Ice Pierce.
+100% to Critical hit rate.
+50% to own effect on Battle Speed.
Activates the following Chain Effect at the start of the 1st turn: Places all party members into a state of Lydia.
While the one with this skill is alive, all party members will receive the following effect: Increases naturally recovered MP by 1 MP.
While party members are in a state of Lydia, they will gain immunity to all status ailments and take 20% less damage.
Activates the following Chain Effect when a party member defeats a demon: Removes debuffs from all party members and grant the party an additional Press Turn Icon. (Activates once per turn)
The Mighty One Self Gains Pierce Physical and Null Mortal, Bind, and Curse.
+100% to Max HP.
Spirit Chain Resistance [Mute/Salvation 1, Intimidate/Fury 2].
When about to die, survives with 1000 HP (up to 3 times).
+80% damage to enemies with Spirit Chains of Nothingness; -60% damage taken from enemies with Spirit Chains of Nothingness.
When HP is 80% or below, or when hit by an all-target attack: Recovers 30% HP and gains 1 count of Fortify.
At start of 1st turn: Inflicts 1 count of Spirit Chains of Nothingness/Mute on all enemies, recovers 3 MP, and gains 3 counts of Fortify.
At start of enemy turn and when enemy does not consume a Press Turn Icon: Inflicts 1 count of Spirit Chains of Nothingness and 7 counts of Decay on all enemies, and grants 2 counts of Fortify to all allies.
The Seven Mes — — — Adds Fire/Ice/Elec/Force Pierce.
Adds Null Mortal/Bind/Mute/Charm.
+50% to Max HP.
+5 to Max MP.
While the one with this skill is alive, all party members will receive the following effect: -30% to damage received when hit with a Magic attack and no bonus turn will be granted for the instigating skill when receiving Magic damage.
Activates the following Chain Effect at the start of the 1st turn: Places self into a state of Concentrate, restores 4MP, then places 1 count of Spirit Chains (Indignation) on the enemy with the highest Max HP.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Decreases the enemy's Press Turn Icons by 2. (Max decrease: 2)
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The Struggler — — — Adds Phys Pierce.
+20% to damage dealt with Physical skills.
Reduces the cost of Physical attack skills by 1 MP.
+25% to critical hit rate.
+40% to Phys hit rate.
When dealt a killing blow, survive with 300 HP up to 5 times.
—
The Ten Commandments — — — Adds Phys Pierce.
+20% to Critical hit rate, +20% to Phys hit rate.
Reduces the cost of Phys Skills by 2 MP.
—
The Three Core Virtues Self +15% to Magic attacks.
Activates the following Chain Effect when attacking first at the start of battle: Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)"
The Three Crimson Sovereigns — — — +20% to Phys damage.
Activates the following Chain Effect when attacking first at the start of battle: Decreases the Phys Attribute Affinity of all enemies by 3 levels for one turn.
—
The Wings of Darkness — — — Adds Phys Pierce.
Adds immunity to all status ailments.
+25% to Phys damage.
Activates the following Chain Effect when attacking first at the start of the battle: Applies 2 counts of Fortify to all party members and restores 2MP. Then, inflicts 1 count of Decay on all enemies.
While the one with this skill is alive, all party members will receive the following effect: Repel/Drain Attribute will function normally, even when the incoming attack has a pierce effect.
Furthermore, all enemies will receive the following effect: -40% to damage dealt and +20% to damage received while inflicted with 1 or more counts of Decay.
*The effect regarding Repel/Drain Attribute and attacks with a pierce effect will not activate in battles with Break System rules.
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Three Faces Six Arms — — — Adds Phys Pierce.
+30% to hit rate and critical hit rate.
+60% to Max HP.
-30% to damage taken from attack skills that target random enemies.
+60% to damage dealt with attack skills that target random enemies.
The demon with this skill will become the preferential target when an enemy uses an attack skill that targets random enemies.
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Thunder Of Destiny All Enemies Activates the following Chain Effect at the beginning of every second own turn: Inflict Elec (Magic) damage (Power: 120) on all enemies and reduces EV/AC of all enemies by 20% when attack is successful. (2 turns)
Thunderstorm's Gleam Self +30% to Elec/Force damage.
Time Traveler — — — Adds Phys Pierce.
Adds Null Charm.
+20% to Phys damage.
+20% to hit rate.
+100% to Critical hit rate.
+50% to own effect on Battle Speed.
HP stops at 1 HP upon receiving the first two killing blows.
Activates the following Chain Effect when attacking first at the start of battle: Inflicts Bind on all enemies with an 80% chance, lowers their Phys Attribute Affinity by 3 levels, then places self into a state of Charge and restores 3 MP.
—
Tiny Partner — — — Stops HP at 500 upon receiving the first killing blow.
While the one with this skill is alive, all party members will receive the following effect: -20% to damage received, unless a Weak Point is struck.
Activates the following Chain Effect at the start of the 1st turn and the start of own turn: Increases the ATK, DEF, and EV/AC of all party members by 20%. (1 turn)
Activates the following Chain Effect when an ally Dx2 performs any Phys attack, including a normal attack: places the ally Dx2 into a state of Charge.
Activates the following Chain Effect when an ally Dx2 uses a Magic attack: places the ally Dx2 into a state of Concentrate.
—
Towering Tree — — — +20% to max HP.
Recovers 500 HP upon receiving the first killing blow.
—
Trap Free — — — -30% to damage received from Damage Panels in the Aura Gate, and nullifies Dark Zone effects. —
Trap Gauntlet Self +20% to hit rate.
Activates the following Chain Effect when an enemy is downed: +20% to party ATK for one turn. (Once per turn)
Trickster — — — 20% chance to avoid using Press Turn Icons when attacking the enemy's weak point.
This skill will not activate in Democalypse.
—
Unassailable Giant Self Adds Null Mortal/Bind/Charm/Mute.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
Underworld's Guide Self Adds Fire Pierce.
Adds Null Bind/Mute.
+50% to Max HP.
+30% to Fire damage.
Reduces the count of Spirit Chains of Corrosion inflicted on the skill holder by 1.
-40% to damage received from single-target attack skills.
Does not consume Press Turn Icons when damage is inflicted, except for during battles with Break System Rules. (Once per turn)
Activates the following Chain Effect at the start of the 1st turn: 40% chance to inflict Poison/Bind/Weak on all enemies.
While the one with this skill is alive, all enemies will receive the following effect:+40% to damage received while afflicted with a status ailment.
Order Crest: Dirge
Inscribes 1 Order Crest: Dirge on the skill holder when a party member/enemy increases their Press Turn Icons.
When it becomes an enemy's turn to act while the skill holder has 2 Order Crest: Dirge inscribed, the following effect will activate: Decreases the enemy's Press Turn Icons by 1, then casts Tarunda+ on all enemies. (1 turn)
If it becomes a party member's turn to act, the following effect will activate: Inflicts Fire damage (Magic, Power: 210) 2 times (Total Power: 420) to the enemy with the lowest Max HP.
Afterward, Order Crest: Dirge will fade.
*The damage inflicted by this skill is dependent on Phys DEF.
Unknown Predator — — — Adds Force Pierce.
+50% to Max HP
+40% to hit rate.
While the one with this skill is alive, all party members will receive the following effect: +20% to damage dealt, and -1 to MP consumed by skills.
While the one with this skill is alive, all enemies will receive the following effect: -60% to damage dealt when inflicted with Gloom, and +2 to the MP cost of skills.
Activates the following Chain Effect at the start of the 1st turn: Adds one count of Spirit Chains (Indignation) to the enemy with the lowest current HP.
Then, removes Zenith from all enemies and inflicts them with Gloom. (2 turns)
—
Unyielding Phalanx — — — While the demon with this skill is alive, all party members will receive the following effect: Reduces damage by 30% when Phys repel is Pierced. —
Unyielding Resistance — — — Activates the following Chain Effect when skill holder is downed: Place 3 counts of Decay on the enemy with the highest current HP. (2 times per turn) —
Vahana — — — +20% to Phys evasion rate.
-50% chance of receiving status ailments.
—
Vitality Amp I — — — +5 to Vitality. —
Vitality Amp II — — — +10 to Vitality. —
Vitality Amp III — — — +15 to Vitality. —
Void Dark Zones — — — Nullifies Dark Zone effects in the Aura Gate. —
Voltage — — — When Entering a state of Concentrate, increases own party's ATK and EV/AC by 20%. (1 turn) —
War Goddess — — — Adds Phys/Force Pierce.
+25% to Force damage.
+50% to own effect on Battle Speed.
+50% to Max HP.
Activates the following Chain Effect when attacking first at the start of battle: Casts Repel Magic (including Almighty) effect on all Party Members (1 turn).
Activates the following Chain Effect when a party member defeats a demon: Add 1 to the count of Spirit Chains (Corrosion) to the enemy with the highest Phys ATK and the enemy with the highest Mag ATK.
While the one with this skill is alive, all party members will receive the following effect: +25% to Physical evasion rate and Physical hit rate.
While the one with this skill is alive, all enemies under the effect of Spirit Chains (Corrosion) will receive the following effects: -25% to Physical evasion rate and Physical hit rate, as well as +20% to damage received.
—
War Goddess's Banquet of Blood Self Adds Force Pierce.
Adds Null Bind.
-2 to Spirit Chains of Indignation.
+50% to Max HP.
+50% to own effect on Battle Speed.
Does not consume Press Turn Icons when damage is dealt, except for during Democalypse. (2 times per turn)
Activates the following Chain Effect when an enemy survives a killing blow: Inflicts Force damage (Magic, Power: 330) on the enemy with the lowest Current HP.
*Damage done by this Chain Effect will be calculated by using 30% of the skill holder's Max HP as their ATK stat.
While the skill holder is alive: For all party members, stops HP at 2500 upon receiving the first 2 killing blows, and also decreases damage received by 30%.
+30% to damage received for all enemies.
+1 to MP costs and +20% to damage received for all enemies while any type of Field is deployed.
Warlord's Wrath — — — Adds Phys Pierce.
The following effect will activate when receiving a Phys Attack: 100% chance to counter dealing Phys (Physical) damage.
Power: 200
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. Only up to 2 Press Turn Icons can be reduced by skills or effects.
—
Wearer of Darkness Self Adds Ice Pierce.
Adds Null Mortal and Bind.
Spirit Chain Resistance [Mute: 1, Intimidate: 2]
+75% to Battle speed.
+50% to Max HP.
While any enemy is in a Spirit Chain state, +80% to damage dealt.
At the start of enemy turn and when self repels an attack, activates the following Chain Effect: Inflicts fractional damage (Max: 4000) equal to 50% of current HP to all enemies and 100% chance to inflict Mortal.
Activates the following Chain Effect when it is the skill holder's turn, then when a party member increases Press Turn Icons: Gives 2 counts of Fortify to all allies, gives 2 counts of Spirit Chain of Decay to all enemies, and inflicts Ice damage (Special, Power: 150) on the enemy with the lowest current HP.
Special damage dealt by this skill is dependent on Mag ATK, ignores all death prevention skills including Mortal effects, and should an enemy be downed by this skill, they will be unable to revive.
Wicked Strike — — — +20% to Critical hit rate, +20% to Critical hit damage. —
Witch Survivor Self +10 to St, Vi and Ag.
HP stops at 1 HP upon receiving the first killing blow.
Wild Guess — — — -25% to Critical hit rate of damage received. —
Wild Instinct — — — -75% to Critical hit rate of damage received. —
Wings Dipped in Blood Self The skill holder will start the battle with 1 count of Fortify.
Stops HP at 1 upon receiving the first killing blow.
Wisdom Survivor Self +15% to Magic damage.
+15% to Max HP.
HP stops at 1 HP upon receiving the first killing blow.
World Tree — — — Adds Null Mortal/Bind.
+50% to max HP.
-30% to damage received from attacks that target a single enemy.
Activates the following Chain Effect at the start of the 1st turn: Adds 3 levels of Attribute Affinity Reinforcement to all party members. (1 turn)
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons.
*Only up to 2 Press Turn Icons can be reduced by skills or effects.
—
Wretched Blow Self +30% damage when striking enemy's weak point.
Wretched Blow+ Self +35% damage when striking enemy's weak point.
Yaxche — — — Activates the following Chain Effect when downed during the enemy turn: Inflicts Almighty (Power:120) damage to the attacker, with 100% chance to inflict Mortal.
Nullifies all death prevention skills.
Won't activate when your party is wiped out.
—
Yin Yang Cycle — — — +20% to Light/Dark damage. —
Yomotsu Okami — — — While the demon with this skill is alive, all party members gain +10% damage to Elec and Dark attacks. —
You're Next — — — If the demon with this skill kills an enemy with a single target attack, and that enemy is revived, they will come back as a Lv. 1 Reiko Kashima. —
Zealous Rebel — — — +20% to max HP.
The following effect will activate when receiving a Physical Attack: 100% chance to counter dealing Phys (Physical) damage (Power: 80).
—

Unique Skills

Name Cost Target B. PowerBase Power Description Effect
Shaddai's Eye — Self — +50% to max HP.
-30% to Critical hit rate of damage received.
While the one with this skill is alive, all party members will receive the following effect: No bonus turn will be granted for the instigating skill when receiving a critical hit.
Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces 2 enemy Press Turn Icons. (Only up to 2 Press Turn Icons can be reduced by skills or effects.)
—
Godly Bastion — — Adds Null Mute/Charm/Bind. —
Godly Power — — +25% to Magic damage. —
Godly Shield — — Adds Drain Light/Dark. —
Omniscience and Omnipotence — Self — Adds Elec Pierce.
+25% to Elec damage dealt.
Activates the following Chain Effect at the start of own turn: Decreases the Elec attribute affinity of all enemies by 2 levels. (1 turn)
Activates the following Chain Effect at the start of enemy turn: Inflicts Elec (Physical) damage (Power: 100) to a single enemy.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point: Inflicts Elec (Physical) damage (Power: 100) to all enemies, and give the party an additional Press Turn Icon. (Once per turn)
*Attribute affinity decreases does not apply to Democalypse.
—

Variations

L Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Fatal Sword L 4 MP Single enemy 1 140 Inflicts Phys (Physical) damage with 140 power on a Single Enemy. —
Herculean Strike L 4 MP All enemies 1 100 Inflicts Phys (Physical) damage with 100 power on All Enemies. —
Agilao L 4 MP Single enemy 1 140 Inflicts Fire (Magic) damage with 140 power on Single Enemy. —
Maragi L 4 MP All enemies 1 80 Inflicts Fire (Magic) damage with 80 power on All Enemies. —
Bufula L 4 MP Single enemy 1 140 Inflicts Ice (Magic) damage with 140 power on a Single Enemy. —
Mabufu L 4 MP All enemies 1 80 Inflicts Ice (Magic) damage with 80 power on All Enemies. —
Zionga L 4 MP Single enemy 1 140 Inflicts Elec (Magic) damage with 140 power on a Single Enemy. —
Mazio L 4 MP All enemies 1 80 Inflicts Elec (Magic) damage with 80 power on All Enemies. —
Zanma L 4 MP Single enemy 1 140 Inflicts Force (Magic) damage with 140 power on Single Enemy. —
Mazan L 4 MP All enemies 1 80 Inflicts Force (Magic) damage with 80 power on All Enemies. —
Hamaon L 4 MP Single enemy 1 140 Inflicts Light (Magic) damage with 140 power on a Single Enemy. —
Mahama L 4 MP All enemies 1 80 Inflicts Light (Magic) damage with 80 power on All Enemies. —
Mudoon L 4 MP Single 1 140 Inflicts Dark (Magic) damage with 140 power on a Single Enemy. —
Mamudo L 4 MP All Enemies 1 80 Inflicts Dark (Magic) damage with 80 power on All Enemies. —

H Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Gigantomachia H 9 MP All enemies 1 160 Inflicts Phys (Physical) damage with 160 power on All Enemies. —
Maragidyne H 8 MP All enemies 1 120 Inflicts Fire (Magic) damage with 120 power on All Enemies. —
Mabufudyne H 8 MP All enemies 1 120 Inflicts Ice (Magic) damage with 120 power on All Enemies. —
Maziodyne H 8 MP All enemies 1 120 Inflicts Elec (Magic) damage with 120 power on All Enemies. —
Mazandyne H 8 MP All enemies 1 120 Inflicts Force (Magic) damage with 120 power on All Enemies. —
Mahamadyne H 8 MP All enemies 1 120 Inflicts Light (Magic) damage with 120 power on All Enemies. —
Mamudodyne H 8 MP All Enemies 1 120 Inflicts Dark (Magic) damage with 120 power on All Enemies. —

Plus Skills

Name Cost Target Hits B. PowerBase Power Description Effect
Tempest Slash+ 6 MP Random enemies 4~5 50 Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies.
*Damage inflicted by this effect will ignore all death prevention skills.
—

Armament Talents and Unique Skills

Talents

Unique Skills

Devil Connector Skills

Active Skills

Name Hits B. PowerBase Power Description
Phys All Magic 1 200 Inflicts Phys Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Phys/Almighty All Magic — — —
Phys/Heal All Magic — — —
Phys/ATK Buff All — — —
Fire All Magic 1 200 Inflicts Fire Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Fire/Ice All Magic — — —
Fire/Heal All Magic — — —
Ice All Magic 1 200 Inflicts Ice Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Ice/Fire All Magic — — —
Ice/Heal All Magic — — —
Ice/DEF Buff All — — —
Elec All Magic 1 200 Inflicts Elec Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Elec/Force All Magic — — —
Elec/Healing All Magic — — —
Elec/ATK Buff All — — —
Elec/DEF Buff All — — —
Force All Magic 1 200 Inflicts Force Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Force/Elec All Magic — — —
Force/Healing All Magic — — —
Force/DEF Buff All — — —
Light All Magic 1 200 Inflicts Light Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Light/Dark All Magic 1 180 Primary Effect: Inflicts Light Damage (Magic, Power: 180) to all enemies at the start of the 1st turn.
Secondary Effect: Adds the following effect when Dark Aptitude Rank is at C or above: When the attack is successful, inflicts Dark damage (Magic, Power: 40) to all enemies.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
With every level, 0.5% will be added to Secondary Effects. (Maximum Effect Amount: 24.5)
Light/Heal All Magic — — —
Light/ATK Buff All — — —
Dark All Magic 1 200 Inflicts Dark Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Dark/Light All Magic — — —
Dark/Heal All Magic — — —
Dark/ATK Buff All — — —
Almighty All Magic 1 200 Inflicts Almighty Pierce effect damage (Magic, Power: 200) to all enemies at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Almighty/Phys All Magic — — —
Almighty/Heal All Magic 1 200 —
Almighty/ATK Buff All — — —
Almighty/DEF Buff All — — —
Curse All — — —
Curse/ATK Debuff All — — —
Curse/DEF Debuff All — — —
Curse/Evade Debuff All — — —
Weak All — — —
Weak/ATK Debuff All — — Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.
Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successful, decreases the ATK of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*Effect amount will increase based on the level of the set Skill Slot
*Effect amount will increase based on the level of the set Skill Slot
Weak/Evade Debuff All — — Primary Effect: At the start of the 1st turn, 10.0% chance to inflict Weak on all enemies.
Secondary Effect: Adds the following effect if Obstruction Aptitude Rank is at C or above: When the attack is successul, decreases the EV/AC of all enemies by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs
*Effect amount will increase based on the level of the set Skill Slot
*Effect amount will increase based on the level of the set Skill Slot
Heal All — 100 Heals all party members (Power: 100) at the start of the 1st turn.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
Heal/ATK Buff All — 100 Primary Effect: Heals all party members (Power: 100) at the start of the 1st turn.
Secondary Effect: Adds the following effect when Support Aptitude Rank is at C or above: When the attack is successful, incease the ATK of all party members by 1.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
With every level, 1% will be added to Primary Effects. (Maximum Effect Amount: 49)
*Effect amount will increase based on the level of the set Skill Slot
Hea/DEF Buff AllHeal/DEF Buff All — — —
EV/AC Buff AllHeal/EV/AC Buff All — — —
ATK Buff — — —
ATK Buff V2 — — At the start of the 1st turn, increases the ATK of all party members by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
ATK Buff V3 — — —
Def Buff — — —
Def Buff V2 — — —
Def Buff V3 — — —
Evade Buff — — —
Evade Buff V3 — — —
ATK Debuff — — At the start of the 1st turn, decreasess{{sic}} the ATK of all enemies by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
ATK Buff V2ATK Debuff V2 — — —
ATK Debuff V3 — — —
Def Debuff — — —
Def Debuff V2 — — —
Def Debuff V3 — — —
Evade Debuff — — At the start of the 1st turn, decreases the EV/AC of all enemies by 1.0%. (1 turn)
This effect will be applied seperately from other buffs/debuffs not from Connect Skills.
Effect amount will increase based on the level of the set Skill Slot
Evade Debuff V3 — — At the start of the 1st turn, decreasess{{sic}} the EV/AC of all enemies by 3.0%. (1 turn)
*This effect will be applied separately from other buffs/debuffs not from Connect Skills.
*Effect amount will increase based on the level of the set Skill Slot

Passive Skills

Name Description
HP% +1% to max HP.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
HP% V2 —
HP% V3 +2.0% to max HP.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
HP/Phys ATK% —
HP/Phys ATK% V2 —
HP/Phys DEF% —
HP/Phys DEF% V2 —
HP/Mag ATK% —
HP/Mag ATK% V2 —
HP/Mag DEF% —
HP/Mag DEF% V2 —
Phys ATK% +1% Phys ATK.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Phys ATK% V2 —
Phys ATK% V3 —
Phys ATK/Phys DEF% —
Phys ATK/Phys DEF% V2 —
Phys ATK/Mag ATK% —
Phys ATK/Mag ATK% V2 —
Phys ATK/Mag DEF% —
Phys ATK/Mag DEF% V2 —
Phys DEF% +1% Phys DEF.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Phys DEF% V2 —
Phys DEF/Mag DEF% —
Phys DEF/Mag DEF% V2 —
Mag ATK% +1% Mag ATK.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Mag ATK% V2 —
Mag ATK% V3 —
Mag ATK/Phys DEF% +0.1% Mag ATK.
+0.1% Phys DEF.
+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)
Mag ATK/Phys DEF% V2 —
Mag ATK/Mag DEF% —
Mag ATK/Mag DEF% V2 +0.5 to Mag ATK.
+0.5 to Mag DEF.
+0.05 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 2.45)
Mag DEF% +1% Mag DEF.
+0.1 to Primary Effect for every 1 Lv. increase. (Maximum Effect Amount: 4.9)
Mag DEF% V2 —
Phys Adaption +1 to Phys Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Phys/Almighty Adaption +1 to Phys Aptitude.
+1 to Almighty Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
+1 to Secondary Effect for every 4 Lv. increase. (Maximum Effect Amount: 12)
Fire Adaption +1 to Fire Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Fire/Ice Adaption —
Ice Adaption +1 to Ice Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Ice/Fire Adaption —
Elec Adaption +1 to Elec Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Elec/Force Adaption —
Force Adaption +1 to Force Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Force/Elec Adaption —
Light Adaption +1 to Light Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Light/Dark Adaption —
Dark Adaption +1 to Dark Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Dark/Light Adaption —
Almighty Adaption +1 to Almighty Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Almighty/Phys Adaption —
Heal/Support Adaption —
Support Adaption +1 to Support Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Support/Heal Adaption —
Obstruction Adaption +1 to Obstruction Aptitude.
+1 to Primary Effect for every 2 Lv. increase. (Maximum Effect Amount: 24)
Obstruction/Support Adaption —

Enemy Skills

Story

Alter World

Aura Gate 1

Aura Gate 2

Hell's Park

References