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{{DISPLAYTITLE:Skills in ''Persona 5''}} | {{DISPLAYTITLE:Skills in ''Persona 5''}} | ||
This is a list of skills in {{Link|Game|P5}}. | This is a list of skills in {{Link|Game|P5}}. For skills in {{Link|Game|P5R}}, which have some additions and changes in cost, see [[Skills in Persona 5 Royal]]. | ||
== Physical == | == Physical == | ||
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{{P5 Skills|Gigantomachia}} | {{P5 Skills|Gigantomachia}} | ||
{{P5 Skills|Agneyastra}} | {{P5 Skills|Agneyastra}} | ||
{{P5 Skills|Hassou Tobi}} | {{P5 Skills|Hassou Tobi}} | ||
|} | |} | ||
=== Gun Skills === | === Gun Skills === | ||
{{P5 Skills/Header}} | {{P5 Skills/Header}} | ||
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{{P5 Skills|Makouga}} | {{P5 Skills|Makouga}} | ||
{{P5 Skills|Makougaon}} | {{P5 Skills|Makougaon}} | ||
{{P5 Skills|Divine | {{P5 Skills|Divine judgement}} | ||
{{P5 Skills|Hama}} | {{P5 Skills|Hama}} | ||
{{P5 Skills|Hamaon}} | {{P5 Skills|Hamaon}} | ||
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{{P5 Skills|Shining arrows}} | {{P5 Skills|Shining arrows}} | ||
|} | |} | ||
=== Curse Skills === | === Curse Skills === | ||
{{P5 Skills/Header}} | {{P5 Skills/Header}} | ||
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{{P5 Skills|Mamudo}} | {{P5 Skills|Mamudo}} | ||
{{P5 Skills|Mamudoon}} | {{P5 Skills|Mamudoon}} | ||
{{P5 Skills|Die for me}} | {{P5 Skills|Die for me!}} | ||
{{P5 Skills|Magatsu mandala}} | {{P5 Skills|Magatsu mandala}} | ||
{{P5 Skills|Abyssal wings}} | {{P5 Skills|Abyssal wings}} | ||
|} | |} | ||
=== Almighty Skills === | === Almighty Skills === | ||
{{P5 Skills/Header}} | {{P5 Skills/Header}} | ||
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=== Healing Skills === | === Healing Skills === | ||
{{P5 Skills/Healing/Header}} | {{P5 Skills/Healing/Header}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|dia}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|diarama}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|diarahan}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|energy drop}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|energy shower}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|amrita drop}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|amrita shower}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|baisudi}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|mabaisudi}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|patra}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|me patra}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|media}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|mediarama}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|mediarahan}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|recarm}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|samarecarm}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|cadenza}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|oratorio}} | ||
{{P5 Skills/Healing | {{P5 Skills/Healing|salvation}} | ||
|} | |} | ||
== Passive == | == Passive == | ||
{{P5 Skills/Passive/Header}} | {{P5 Skills/Passive/Header}} | ||
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{{P5 Skills/Passive|heat up}} | {{P5 Skills/Passive|heat up}} | ||
{{P5 Skills/Passive|high counter}} | {{P5 Skills/Passive|high counter}} | ||
{{P5 Skills/Passive|ice amp}} | {{P5 Skills/Passive|ice amp}} | ||
{{P5 Skills/Passive|ice boost}} | {{P5 Skills/Passive|ice boost}} | ||
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{{P5 Skills/Passive|resist bless}} | {{P5 Skills/Passive|resist bless}} | ||
{{P5 Skills/Passive|resist brainwash}} | {{P5 Skills/Passive|resist brainwash}} | ||
{{ | {{P5R Skills/Passive|resist confuse}} | ||
{{P5 Skills/Passive|resist despair}} | {{P5 Skills/Passive|resist despair}} | ||
{{P5 Skills/Passive|resist dizzy}} | {{P5 Skills/Passive|resist dizzy}} | ||
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{{P5 Skills/Passive|resist fire}} | {{P5 Skills/Passive|resist fire}} | ||
{{P5 Skills/Passive|resist forget}} | {{P5 Skills/Passive|resist forget}} | ||
{{P5 Skills/Passive|resist ice}} | {{P5 Skills/Passive|resist ice}} | ||
{{P5 Skills/Passive|resist nuke}} | {{P5 Skills/Passive|resist nuke}} | ||
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===Non-Persona Passive=== | ===Non-Persona Passive=== | ||
{{P5 Skills/Passive/Header}} | {{P5 Skills/Passive/Header}} | ||
{{P5 Skills/Passive|+50 exp}} | {{P5 Skills/Passive|+50% exp}} | ||
{{P5 Skills/Passive|life boost}} | {{P5 Skills/Passive|life boost}} | ||
{{P5 Skills/Passive|resist burn}} | {{P5 Skills/Passive|resist burn}} | ||
{{P5 Skills/Passive|resist freeze}} | {{P5 Skills/Passive|resist freeze}} | ||
{{P5 Skills/Passive|resist shock}} | {{P5 Skills/Passive|resist shock}} | ||
{{P5R Skills/Passive|resist curse}} | |||
|} | |} | ||
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* [https://wikiwiki.jp/persona5/%E8%87%AA%E5%8B%95%E5%8A%B9%E6%9E%9C%E3%82%B9%E3%82%AD%E3%83%AB Japanese P5 Wiki: Passive skill details] | * [https://wikiwiki.jp/persona5/%E8%87%AA%E5%8B%95%E5%8A%B9%E6%9E%9C%E3%82%B9%E3%82%AD%E3%83%AB Japanese P5 Wiki: Passive skill details] | ||
[[Category:Skill | [[Category:Skill Listings]] | ||
[[Category:Persona 5]] | [[Category:Persona 5]] |
Latest revision as of 19:39, 3 March 2024
This is a list of skills in Persona 5. For skills in Persona 5 Royal, which have some additions and changes in cost, see Skills in Persona 5 Royal.
Physical
Physical Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Lucky Punch | Miniscule Phys dmg to one foe with high chance of Critical. | — | ||||||
Miracle Punch | Medium Phys dmg to one foe with high chance of Critical. | — | ||||||
Brain Shake | Medium Phys dmg to one foe. Medium chance of Brainwash. | 35% Brainwash chance. | ||||||
Headbutt | Medium Phys dmg to one foe. Medium chance of Forget. | 35% Forget chance. | ||||||
Hysterical Slap | Medium Phys dmg to one foe. Medium chance of Rage. | 35% Rage chance. | ||||||
Skull Cracker | Medium Phys dmg to one foe. Medium chance of Confuse. | 35% Confuse chance. | ||||||
Sledgehammer | Medium Phys dmg to one foe. Medium chance of Dizzy. | 35% Dizzy chance. | ||||||
Terror Claw | Medium Phys dmg to one foe. Medium chance of Fear. | 35% Fear chance. | ||||||
Negative Pile | Medium Phys dmg to one foe. Medium chance of Despair. | 35% Despair chance. | ||||||
Dream Needle | Light Phys dmg to one foe. Medium chance of Sleep. | 35% Sleep chance. | ||||||
Lunge | Light Phys dmg to one foe. | — | ||||||
Cleave | Light Phys dmg to one foe. | — | ||||||
Giant Slice | Medium Phys dmg to one foe. Powers up after a Baton Pass. | 1.5x damage after Baton Pass. | ||||||
Cornered Fang | Medium Phys dmg to one foe. Powers up when surrounded. | 1.5x damage when surrounded. | ||||||
Power Slash | Medium Phys dmg to one foe. | — | ||||||
Assault Dive | Heavy Phys damage to one foe. | — | ||||||
Rising Slash | Heavy Phys dmg to one foe. Powers up after a Baton Pass. | 1.5x damage after Baton Pass. | ||||||
Double Fangs | Light Phys dmg to one foe 2 times. | — | ||||||
Kill Rush | Light Phys dmg to one foe 1-3 times. | — | ||||||
Deadly Fury | Severe Phys dmg to one foe. Powers up after a Baton Pass. | 1.5x damage after Baton Pass. | ||||||
Death Scythe | Severe Phys dmg to one foe. Medium chance of Fear. | 55% Fear chance. | ||||||
Megaton Raid | Severe Phys dmg to one foe. | — | ||||||
Tempest Slash | Miniscule Phys dmg to one foe 3-5 times. | — | ||||||
Sword Dance | Colossal Phys dmg to one foe with high chance of Critical. | — | ||||||
Gatling Blow | Light Phys dmg to one foe 3-4 times. | — | ||||||
Myriad Slashes | Medium Phys dmg to one foe 2-3 times. | — | ||||||
Brave Blade | Colossal Phys dmg to one foe. | — | ||||||
Cross Slash | Heavy Phys dmg to one foe 2 times. High Accuracy. | — | ||||||
God's Hand | Colossal Phys dmg to one foe. | — | ||||||
Laevateinn | Colossal Phys dmg to one foe. | — | ||||||
Ayamur | Medium Phys damage to one foe 3 times with high Accuracy. | — | ||||||
Masquerade | Severe Phys dmg to one foe 2 times. | — | ||||||
Beast Weaver | Colossal Phys dmg to one foe. Decreases user’s Attack. | Attack drops 90% after use. | ||||||
Memory Blow | Light Phys dmg to all foes. Low chance of Forget. | 25% Forget chance. | ||||||
Dormin Rush | Medium Phys dmg to all foes. Low chance of Sleep. | 25% Sleep chance. | ||||||
Miracle Rush | Medium Phys dmg to all foes with high chance of Critical. | — | ||||||
Oni-Kagura | Medium Phys dmg to all foes. Low chance of Rage. | 25% Rage chance. | ||||||
Vajra Blast | Medium Phys dmg to all foes. | — | ||||||
Flash Bomb | Medium Phys dmg to all foes. Low chance of Dizzy. | 25% Dizzy chance. | ||||||
Bad Beat | Medium Phys dmg to all foes. Low chance of Despair. | 25% Despair chance. | ||||||
Mind Slice | Medium Phys dmg to all foes. Low chance of Confuse. | 25% Confuse chance. | ||||||
Vicious Strike | Medium Phys dmg to all foes. | — | ||||||
Bloodbath | Heavy Phys dmg to all foes. Low chance of Fear. | 25% Fear chance. | ||||||
Brain Buster | Heavy Phys dmg to all foes. Low chance of Brainwash. | 25% Brainwash chance. | ||||||
Rampage | Light Phys dmg to all foes 1-3 times. | — | ||||||
Heat Wave | Heavy Phys dmg to all foes. | — | ||||||
Swift Strike | Miniscule Phys dmg to all foes 2-4 times. | — | ||||||
Vorpal Blade | Severe Phys dmg to all foes. | — | ||||||
Deathbound | Medium Phys dmg to all foes 1-2 times. | — | ||||||
Gigantomachia | Colossal Phys dmg to all foes. | — | ||||||
Agneyastra | Medium Phys damage to all foes 1-3 times. | — | ||||||
Hassou Tobi | Light Phys dmg to all foes 8 times. | — |
Gun Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Snap | Medium Gun dmg to one foe. | — | ||||||
One-Shot Kill | Severe Gun dmg to one foe with high chance of Critical. | — | ||||||
Triple Down | Light Gun dmg to all foes 3 times. | — | ||||||
Riot Gun | Severe Gun dmg to all foes. | — |
Magic
Fire Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Agi | Light Fire dmg to one foe. Chance of inflicting Burn. | 25% Burn chance. | ||||||
Agilao | Medium Fire dmg to one foe. Chance of inflicting Burn. | 25% Burn chance. | ||||||
Agidyne | Heavy Fire dmg to one foe. Chance of inflicting Burn. | 25% Burn chance. | ||||||
Inferno | Severe Fire dmg to one foe. Chance of inflicting Burn. | 26% Burn chance. | ||||||
Maragi | Light Fire dmg to all foes. Chance of inflicting Burn. | 20% Burn chance. | ||||||
Maragion | Medium Fire dmg to all foes. Chance of inflicting Burn. | 20% Burn chance. | ||||||
Maragidyne | Heavy Fire dmg to all foes. Chance of inflicting Burn. | 20% Burn chance. | ||||||
Blazing Hell | Severe Fire dmg to all foes. Chance of inflicting Burn. | 24% Burn chance. | ||||||
Titanomachia | Severe Fire dmg to all foes, with high chance of Fear. | 70% Fear chance. |
Ice Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Bufu | Light Ice dmg to one foe. Chance of inflicting Freeze. | 25% Freeze chance. | ||||||
Bufula | Medium Ice dmg to one foe. Chance of inflicting Freeze. | 25% Freeze chance. | ||||||
Bufudyne | Heavy Ice dmg to one foe. Chance of inflicting Freeze. | 25% Freeze chance. | ||||||
Diamond Dust | Severe Ice dmg to one foe. Chance of inflicting Freeze. | 26% Freeze chance. | ||||||
Mabufu | Light Ice dmg to all foes. Chance of inflicting Freeze. | 20% Freeze chance. | ||||||
Mabufula | Medium Ice dmg to all foes. Chance of inflicting Freeze. | 20% Freeze chance. | ||||||
Mabufudyne | Heavy Ice dmg to all foes. Chance of inflicting Freeze. | 20% Freeze chance. | ||||||
Ice Age | Severe Ice dmg to all foes. Chance of inflicting Freeze. | 24% Freeze chance. |
Electric Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Zio | Light Elec dmg to one foe. Chance of inflicting Shock. | 25% Shock chance. | ||||||
Zionga | Medium Elec dmg to one foe. Chance of inflicting Shock. | 25% Shock chance. | ||||||
Ziodyne | Heavy Elec dmg to one foe. Chance of inflicting Shock. | 25% Shock chance. | ||||||
Thunder Reign | Severe Elec dmg to one foe. Chance of inflicting Shock. | 26% Shock chance. | ||||||
Mazio | Light Elec dmg to all foes. Chance of inflicting Shock. | 20% Shock chance. | ||||||
Mazionga | Medium Elec dmg to all foes. Chance of inflicting Shock. | 20% Shock chance. | ||||||
Maziodyne | Heavy Elec dmg to all foes. Chance of inflicting Shock. | 20% Shock chance. | ||||||
Wild Thunder | Severe Elec dmg to all foes. Chance of inflicting Shock. | 24% Shock chance. |
Wind Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Garu | Light Wind dmg to one foe. | — | ||||||
Garula | Medium Wind dmg to one foe. | — | ||||||
Garudyne | Heavy Wind dmg to one foe. | — | ||||||
Panta Rhei | Severe Wind dmg to one foe. | — | ||||||
Magaru | Light Wind dmg to all foes. | — | ||||||
Magarula | Medium Wind dmg to all foes. | — | ||||||
Magarudyne | Heavy Wind dmg to all foes. | — | ||||||
Vacuum Wave | Severe Wind dmg to all foes. | — |
Psy Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Psi | Light Psy dmg to one foe. | — | ||||||
Psio | Medium Psy dmg to one foe. | — | ||||||
Psiodyne | Heavy Psy dmg to one foe. | — | ||||||
Psycho Force | Severe Psy dmg to one foe. | — | ||||||
Mapsi | Light Psy dmg to all foes. | — | ||||||
Mapsio | Medium Psy dmg to all foes. | — | ||||||
Mapsiodyne | Heavy Psy dmg to all foes. | — | ||||||
Psycho Blast | Severe Psy dmg to all foes. | — |
Nuke Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Frei | Light Nuke dmg to one foe. | — | ||||||
Freila | Medium Nuke dmg to one foe. | — | ||||||
Freidyne | Heavy Nuke dmg to one foe. | — | ||||||
Atomic Flare | Severe Nuke dmg to one foe. | — | ||||||
Mafrei | Light Nuke dmg to all foes. | — | ||||||
Mafreila | Medium Nuke dmg to all foes. | — | ||||||
Mafreidyne | Heavy Nuke dmg to all foes. | — | ||||||
Cosmic Flare | Severe Nuke dmg to all foes. | — |
Bless Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Kouha | Light Bless dmg to one foe. | — | ||||||
Kouga | Medium Bless dmg to one foe. | — | ||||||
Kougaon | Heavy Bless dmg to one foe. | — | ||||||
Makouha | Light Bless dmg to all foes. | — | ||||||
Makouga | Medium Bless dmg to all foes. | — | ||||||
Makougaon | Heavy Bless dmg to all foes. | — | ||||||
Divine Judgement | Bless attack that reduces HP of one foe by 50%. | Halve current HP. | ||||||
Hama | Low chance of Bless insta-kill to one foe. | 25% instant-kill chance. | ||||||
Hamaon | Medium chance of Bless insta-kill to one foe. | 50% instant-kill chance. | ||||||
Mahama | Low chance of Bless insta-kill to all foes. | 30% instant-kill chance. | ||||||
Mahamaon | Medium chance of Bless insta-kill to all foes. | 50% instant-kill chance. | ||||||
Samsara | High chance of Bless insta-kill to all foes. | 70% instant-kill chance. | ||||||
Shining Arrows | Light Bless dmg to all foes 4-8 times. | — |
Curse Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Eiha | Light Curse dmg to one foe. | — | ||||||
Eiga | Medium Curse dmg to one foe. | — | ||||||
Eigaon | Heavy Curse dmg to one foe. | — | ||||||
Maeiha | Light Curse dmg to all foes. | — | ||||||
Maeiga | Medium Curse dmg to all foes. | — | ||||||
Maeigaon | Heavy Curse dmg to all foes. | — | ||||||
Demonic Decree | Curse attack that reduces HP of one foe by 50%. | Halves current HP. | ||||||
Mudo | Low chance of Curse insta-kill to one foe. | 25% instant-kill chance. | ||||||
Mudoon | Medium chance of Curse insta-kill to one foe. | 50% instant-kill chance. | ||||||
Mamudo | Low chance of Curse insta-kill to all foes. | 30% instant-kill chance. | ||||||
Mamudoon | Medium chance of Curse insta-kill to all foes. | 50% instant-kill chance. | ||||||
Die For Me! | High chance of Curse insta-kill to all foes. | 70% instant-kill chance. | ||||||
Magatsu Mandala | Heavy Curse dmg to all foes. Chance of Confuse/Fear/Despair. | 50% Confuse/Fear/Despair chance. | ||||||
Abyssal Wings | Severe Curse dmg to all foes. | — |
Almighty Skills
Name | Cost | Target | Hits | Base Power | Critical Rate | Accuracy | Description | Effect |
---|---|---|---|---|---|---|---|---|
Megido | Medium Almighty dmg to all foes. | — | ||||||
Megidola | Heavy Almighty dmg to all foes. | — | ||||||
Megidolaon | Severe Almighty dmg to all foes. | — | ||||||
Life Drain | Drains HP from one foe. | Absorb 30 HP. | ||||||
Spirit Drain | Drains SP from one foe. | Absorb 10 SP. | ||||||
Foul Breath | Increases chance of inflicting ailments to one foe. | Ailment resist down. | ||||||
Stagnant Air | Increases chance of inflicting ailments to all. | Ailment resist down (enemies + allies) for 3 turns. | ||||||
Ghastly Wail | Insta-kills foes inflicted with Fear. | 100% chance of insta-kill with Fear, 0% chance without. | ||||||
Black Viper | Severe Almighty dmg to one foe. | — | ||||||
Morning Star | Severe Almighty dmg to all foes. | — | ||||||
Door of Hades | Heavy Almighty dmg to all foes. Medium chance of insta-kill. | 60% instant-kill chance. | ||||||
Myriad Truths | Heavy Almighty dmg to all foes 3 times. | — |
Status
Ailment Skills
Name | Cost | Target | Accuracy | Description | Effect |
---|---|---|---|---|---|
Dazzler | High chance of Dizzy to one foe. | 70% Dizzy chance. | |||
Nocturnal Flash | Medium chance of Dizzy to all foes. | 70% Dizzy chance. | |||
Pulinpa | High chance of Confuse to one foe. | 70% Confuse chance. | |||
Tentarafoo | Medium chance of Confuse to all foes. | 50% Confuse chance. | |||
Evil Touch | High chance of Fear to one foe. | 70% Fear chance. | |||
Evil Smile | Medium chance of Fear to all foes. | 50% Fear chance. | |||
Makajama | High chance of Forget to one foe. | 70% Forget chance. | |||
Makajamaon | Medium chance of Forget to all foes. | 50% Forget chance. | |||
Dormina | High chance of Sleep to one foe. | 70% Sleep chance. | |||
Lullaby | Medium chance of Sleep to all foes. | 50% Sleep chance. | |||
Taunt | High chance of Rage to one foe. | 70% Rage chance. | |||
Wage War | Medium chance of Rage to all foes. | 50% Rage chance. | |||
Ominous Words | High chance of Despair to one foe. | 70% Despair chance. | |||
Abysmal Surge | Medium chance of Despair to all foes. | 50% Despair chance. | |||
Marin Karin | High chance of Brainwash to one foe. | 70% Brainwash chance. | |||
Brain Jack | Medium chance of Brainwash to all foes. | 50% Brainwash chance. |
Support Skills
Name | Cost | Target | Description | Effect |
---|---|---|---|---|
Charge | Next physical attack deals over double the damage. | 2.5x damage for next Phys/Gun/Standard attack. | ||
Concentrate | Next magical attack deals over double the damage. | 2.5x damage for next Fire/Ice/Wind/Elec/Nuke/Psy/Almighty attack. No effect on instant-kill/Life Drain/Spirit Drain. | ||
Debilitate | Decreases ATK/DEF/Accuracy/Evasion for one foe. | Attack/Defense/Accuracy/Evasion down for 3 turns. | ||
Dekaja | Removes all stat buffs for all foes. | Negates any Tarukaja/Sukukaja/Rakukaja buffs. No effect on Charge/Concentrate. | ||
Dekunda | Removes all stat debuffs for all allies. | Negates any Tarunda/Sukunda/Rakunda buffs. No effect on Charge/Concentrate. | ||
Elec Break | Negates Elec resistance of all foes. Cannot negate Elec Wall. | Sets Repel/Resist/Absorb Elec to Neutral resistance. | ||
Elec Wall | Adds Elec resistance to one ally for 3 turns. | Changes Elec resistance to Resist Elec for 3 turns. | ||
Fire Break | Negates Fire resistance of all foes. Cannot negate Fire Wall. | Sets Repel/Resist/Absorb Fire to Neutral resistance. | ||
Fire Wall | Adds Fire resistance to one ally for 3 turns. | Changes Fire resistance to Resist Fire for 3 turns. | ||
Heat Riser | Increases ATK/DEF/Accuracy/Evasion for one ally. | Attack/Defense/Accuracy/Evasion up for 3 turns. | ||
Ice Break | Negates Ice resistance of all foes. Cannot negate Ice Wall. | Sets Repel/Resist/Absorb Ice to Neutral resistance. | ||
Ice Wall | Adds Ice resistance to one ally for 3 turns. | Changes Ice resistance to Resist Ice for 3 turns. | ||
Makara Break | Negates Makarakarn on all foes. | Negates Magic-repellant shields from all foes. | ||
Makarakarn | A barrier that reflects magical attacks for one ally one time. | Repels next Fire/Ice/Wind/Elec/Nuke/Psy attack. | ||
Marakukaja | Increases Defense for all allies for 3 turns. | Defense up for 3 turns. Negated by Marakunda. | ||
Marakunda | Decreases Defense for all foes for 3 turns. | Defense down for 3 turns. Negated by Marakukaja. | ||
Masukukaja | Increases Accuracy/Evasion for all allies for 3 turns. | Accuracy/Evasion up for 3 turns. Negated by Masukunda. | ||
Masukunda | Decreases Accuracy/Evasion for all foes for 3 turns. | Accuracy/Evasion down for 3 turns. Negated by Masukukaja. | ||
Matarukaja | Increases Attack for all allies for 3 turns | Attack up for 3 turns. Negated by Matarunda. | ||
Matarunda | Decreases Attack for all foes for 3 turns. | Attack down for 3 turns. Negated by Matarukaja. | ||
Nuke Break | Negates Nuke resistance of all foes. Cannot negate Nuke Wall. | Sets Repel/Resist/Absorb Nuke to Neutral resistance. | ||
Nuke Wall | Adds Nuke resistance to one ally for 3 turns. | Changes Nuke resistance to Resist Nuke for 3 turns. | ||
Psy Break | Negates Psy resistance of all foes. Cannot negate Psy Wall. | Sets Repel/Resist/Absorb Psy to Neutral resistance. | ||
Psy Wall | Adds Psy resistance to one ally for 3 turns. | Changes Psy resistance to Resist Psy for 3 turns. | ||
Rakukaja | Increases Defense for one ally for 3 turns. | Defense up for 3 turns. Negated by Rakunda. | ||
Rakunda | Decreases Defense for one foe for 3 turns. | Defense down for 3 turns. Negated by Rakukaja. | ||
Rebellion | Increases chance of Critical for one ally for 3 turns. | Critical rate up for 3 turns. | ||
Revolution | Increases chance of Critical for all for 3 turns. | Critical rate up (enemies + allies) for 3 turns. | ||
Sukukaja | Increases Accuracy/Evasion for one ally for 3 turns. | Accuracy/Evasion up for 3 turns. Negated by Sukunda. | ||
Sukunda | Decreases Accuracy/Evasion for one foe for 3 turns. | Accuracy/Evasion up for 3 turns. Negated by Sukukaja. | ||
Tarukaja | Increases Attack for one ally for 3 turns. | Attack up for 3 turns. Negated by Tarunda. | ||
Tarunda | Decreases Attack for one foe for 3 turns. | Attack down for 3 turns. Negated by Tarukaja. | ||
Tetra Break | Negates Tetrakarn on all foes. | Negates physical-attack repellant shields from all foes. | ||
Tetraja | A barrier that nullifies an insta-kill for all allies one time. | Nullify next Bless or Curse instant-kill attack. | ||
Tetrakarn | A barrier that reflects physical attacks for one ally one time. | Repel next Phys/Gun/Standard attack. | ||
Thermopylae | Increases Attack/Defense/Accuracy/Evasion for all allies when surrounded. | Attack/Defense/Accuracy/Evasion up for 3 turns. Only usable when surrounded. | ||
Wind Break | Negates Wind resistance of all foes. Cannot negate Wind Wall. | Sets Repel/Resist/Absorb Wind to Neutral resistance. | ||
Wind Wall | Creates a shield on one ally to reduce Wind damage for 3 turns. | Sets Repel/Resist/Absorb Wind to Neutral resistance. |
Healing Skills
Name | Cost | Target | Base Power | Description | Effect |
---|---|---|---|---|---|
Dia | Restores low amount of HP to one ally. | — | |||
Diarama | Restores medium amount of HP to one ally. | — | |||
Diarahan | Fully restores HP to one ally. | — | |||
Energy Drop | Cures Confuse/Fear/Despair/Brainwash/Rage for one ally. | —. | |||
Energy Shower | Cures Confuse/Fear/Despair/Brainwash/Rage for all allies. | — | |||
Amrita Drop | Cures all non-special ailments for one ally. | Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock. | |||
Amrita Shower | Cures all non-special ailments for all allies. | Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/ Burn/Freeze/Shock. | |||
Baisudi | Cures Burn/Freeze/Shock for one ally. | — | |||
Mabaisudi | Cures Burn/Freeze/Shock all allies. | — | |||
Patra | Cures Dizzy/Forget/Sleep/Hunger for one ally. | — | |||
Me Patra | Cures Dizzy/Forget/Sleep/Hunger for all allies. | — | |||
Media | Restores low amount of HP to all allies. | — | |||
Mediarama | Restores medium amount of HP to all allies. | — | |||
Mediarahan | Fully restores HP to all allies. | — | |||
Recarm | Revives one fallen ally to 50% HP. | Revives from KO status with 50% HP. Cannot be used on non-KO allies. | |||
Samarecarm | Revives one fallen ally to full HP. | Revives from KO status with 50% HP. Cannot be used on non-KO allies. | |||
Cadenza | Restores 50% HP and increases Accuracy/Evasion for all allies. | Accuracy/Evasion rate up for 3 turns. | |||
Oratorio | Fully restore all allies HP and negate all debuffs. | Removes Attack/Defense/Accuracy/Evasion debuffs. | |||
Salvation | Fully restores HP and cures non-special ailments for all allies. | Heals 100% HP and cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock. |
Passive
Name | Target | Description | Effect |
---|---|---|---|
Adverse Resolve | Increases Critical rate when surrounded. | Critical rate up 20% when surrounded. | |
Ailment Boost | Increases chance of inflicting all status ailments. | Ailment infliction rate up 25% (but not instant-kill effects). | |
Ali Dance | Halves hit rate of all incoming attacks. | Accuracy halved for all received enemy attacks. Does not stack with Angelic Grace. | |
Almighty Amp | Strengthens Almighty skills by 50%. Can stack. | Almighty damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Almighty Boost | Strengthens Almighty skills by 25%. | Almighty damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Angelic Grace | Increases Evasion from all magical attacks except Almighty. | Evasion rate doubled against Fire/Ice/Elec/Wind/Nuke/Psy/Bless/Curse attacks. Does not stack with Ali Dance. | |
Apt Pupil | Increases chance of Critical. | Critical hit chance doubled. | |
Arms Master | Decreases HP cost of skills by half. | HP cost for Phys/Gun skills halved. | |
Attack Master | Automatic Tarukaja at the start of battle. | Attack up for 3 turns at battle start. | |
Auto-Maraku | Automatic Marakukaja at the start of battle. | Party Defense up for 3 turns at battle start. | |
Auto-Masaku | Automatic Masukukaja at the start of battle. | Party Accuracy/Evasion up for 3 turns at battle start. | |
Auto-Mataru | Automatic Matarukaja at the start of battle. | Party Attack up for 3 turns at battle start. | |
Bless Amp | Strengthens Bless skills by 50%. Can stack. | Bless damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Bless Boost | Strengthens Bless skills by 25%. | Bless damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Brainwash Boost | Increases chance of inflicting Brainwash. | Brainwash infliction rate up 25%. | |
Burn Boost | Increases chance of inflicting Burn. | Burn infliction rate up 25%. | |
Climate Decorum | Greatly increases Evasion from all affinities during Rain/Snow. | Doubles Evasion during rain, snow, and heat wave, torrential rain, or flu season weather warnings. | |
Confuse Boost | Increases chance of inflicting Confuse. | Confuse infliction rate up 25%. | |
Counter | 10% chance of reflecting physical attacks. | 10% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counterstrike or high counter. | |
Counterstrike | 15% chance of reflecting physical attacks. Does not stack. | 15% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or high counter. | |
Cripple | Strengthens Gun attack damage by 50%. Can stack. | Gun damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Curse Amp | Strengthens Curse skills by 50%. Can stack. | Curse damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Curse Boost | Strengthens Curse skills by 25%. | Curse damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Defense Master | Automatic Rakukaja at the start of battle. | Defense up for 3 turns at battle start. | |
Despair Boost | Increase chance of inflicting Despair. | Despair infliction rate up 25%. | |
Divine Grace | Effects of healing magic are increased by 50%. | Healing recovery up 50%. | |
Dizzy Boost | Increase chance of inflicting Dizzy. | Dizzy infliction rate up 25%. | |
Dodge Bless | Increases Evasion from non-Hama Bless skills. | Evasion rate doubled against Bless damage skills. Does not stack with Evade Bless. | |
Dodge Curse | Increases Evasion from non-Mudo Curse skills. | Evasion rate doubled against Curse damage skills. Does not stack with Evade Curse. | |
Dodge Elec | Increases Evasion from Elec skills. | Evasion rate doubled against Elec damage skills. Does not stack with Evade Elec. | |
Dodge Fire | Increases Evasion from Fire skills. | Evasion rate doubled against Fire damage skills. Does not stack with Evade Fire. | |
Dodge Ice | Increases Evasion from Ice skills. | Evasion rate doubled against Ice damage skills. Does not stack with Evade Ice. | |
Dodge Nuke | Increases Evasion from Nuke skills. | Evasion rate doubled against Nuke damage skills. Does not stack with Evade Nuke. | |
Dodge Phys | Increases Evasion from Phys skills. | Evasion rate doubled against Phys damage skills. Does not stack with Evade Phys. Does not effect Gun skills. | |
Dodge Psy | Increases Evasion from Psy skills. | Evasion rate doubled against Psy damage skills. Does not stack with Evade Psy. | |
Dodge Wind | Increases Evasion from Wind skills. | Evasion rate doubled against Wind damage skills. Does not stack with Evade Wind. | |
Drain Bless | Absorb damage from Bless attacks. | Convert Bless damage to healing. Nullifies weakness. | |
Drain Curse | Absorb damage from Curse attacks. | Convert Curse damage to healing. Nullifies weakness. | |
Drain Elec | Absorb damage from Elec attacks. | Convert Elec damage to healing. Nullifies weakness. | |
Drain Fire | Absorb damage from Fire attacks. | Convert Fire damage to healing. Nullifies weakness. | |
Drain Ice | Absorb damage from Ice attacks. | Convert Ice damage to healing. Nullifies weakness. | |
Drain Nuke | Absorb damage from Nuke attacks. | Convert Nuke damage to healing. Nullifies weakness. | |
Drain Phys | Absorb damage from Phys attacks. | Convert Phys damage to healing. Nullifies weakness. Does not effect Gun. | |
Drain Psy | Absorb damage from Psy attacks. | Convert Psy damage to healing. Nullifies weakness. | |
Drain Wind | Absorb damage from Wind attacks. | Convert Wind damage to healing. Nullifies weakness. | |
Elec Amp | Strengthens Elec attack damage by 50%. Can stack. | Elec damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Elec Boost | Strengthens Elec attack damage by 25%. | Elec damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Endure | Revives with 1 HP when KO'd. Usable once per battle. | — | |
Enduring Soul | Revives with full HP when KO'd. Usable once per battle. | — | |
Evade Bless | Greatly increases Evasion from non-Hama Bless skills. | Evasion rate tripled against Bless damage skills. Does not stack with Dodge Bless. | |
Evade Curse | Greatly increases Evasion from non-Mudo Curse skills. | Evasion rate tripled against Curse damage skills. Does not stack with Dodge Curse. | |
Evade Elec | Greatly increases Evasion from Elec skills. | Evasion rate tripled against Elec damage skills. Does not stack with Dodge Elec. | |
Evade Fire | Greatly increases Evasion from Fire skills. | Evasion rate tripled against Fire damage skills. Does not stack with Dodge Fire. | |
Evade Ice | Greatly increases Evasion from Ice skills. | Evasion rate tripled against Ice damage skills. Does not stack with Dodge Ice. | |
Evade Nuke | Greatly increases Evasion from Nuke skills. | Evasion rate tripled against Nuke damage skills. Does not stack with Dodge Nuke. | |
Evade Phys | Greatly increases Evasion from Phys skills. | Evasion rate tripled against Phys damage skills. Does not stack with Dodge Phys. Does not effect Gun skills. | |
Evade Psy | Greatly increases Evasion from Psy skills. | Evasion rate tripled against Psy damage skills. Does not stack with Dodge Psy. | |
Evade Wind | Greatly increases Evasion from Wind skills. | Evasion rate tripled against Wind damage skills. Does not stack with Dodge Wind. | |
Fast Heal | Decreases recovery time from ailments by half. | Ailment recovery turns halved. Does not effect special statuses. | |
Fear Boost | Increases chance of inflicting Fear. | Fear infliction rate up 25%. | |
Fire Amp | Strengthens Fire attack damage by 50%. Can stack. | Fire damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Fire Boost | Strengthens Fire attack damage by 25%. | Fire damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Firm Stance | Take the blow, but decreases damage by half. | Evade set to 0 but damage received is halved. | |
Forget Boost | Increases chance of inflicting Forget. | Fear infliction rate up 25%. | |
Fortified Moxy | Increases Critical rate during an Ambush. | Critical rate up 15% during Ambushes. | |
Fortify Spirit | Decreases chances of being inflicted with ailment. | Halves susceptibility to status ailments. Does not effect special statuses. | |
Freeze Boost | Increases chance of inflicting Freeze. | Freeze infliction rate up 25%. | |
Growth 1 | Earn 25% EXP even when not participating in battle. | Persona earns 25% EXP even if not used. Multiples with Growth 2 and Growth 3. | |
Growth 2 | Earn 50% EXP even when not participating in battle. | Persona earns 50% EXP even if not used. Multiplies with Growth 1 and Growth 3. | |
Growth 3 | Earn 100% EXP even when not participating in battle. | Persona earns full EXP even if not used. Multiplies with Growth 1 and Growth 2. | |
Hama Boost | Increases success rate of Hama skills. | Instant-kill success rate up 25%. | |
Heat Up | Restores 5% max HP and 10 SP each turn during an ambush. | — | |
High Counter | 20% chance of reflecting physical attacks. Does not stack. | 20% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or counterstrike. | |
Ice Amp | Strengthens Ice attack damage by 50%. Can stack. | Ice damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Ice Boost | Strengthens Ice attack damage by 25%. | Ice damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Insta-Heal | Decreases recovery time from ailments to 1 turn. | Ailment recovery set to 1 turn. Does not effect special statuses. | |
Invigorate 1 | Restores 3 SP each turn in battle. | — | |
Invigorate 2 | Restores 5 SP each turn in battle. | — | |
Invigorate 3 | Restores 7 SP each turn in battle. | — | |
Last Stand | Greatly decreases Accuracy of all foes' attacks except Almighty when surrounded. | Decrease Accuracy of received enemy attacks by 1/3 when Surrounded. Excludes Almighty and insta-kill effects. | |
Life Aid | Restores 8% of max HP/SP after battle. | — | |
Magic Ability | Strengthens all magic skills by 25%. | Magical Attack damage up 25% for any battle action. Multiplies with other boost skills to max of +100% damage. | |
Mudo Boost | Increases success rate of Mudo skills. | Instant-kill success rate up 25%. | |
Nuke Amp | Strengthens Nuke attack damage by 50%. Can stack. | Nuke damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Nuke Boost | Strengthens Nuke attack damage by 25%. | Nuke damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Null Bless | Nullifies Bless attacks. | Bless damage is blocked. | |
Null Brainwash | Prevents infliction of Brainwash. | Brainwash status ailment is blocked. | |
Null Burn | Prevents infliction of Burn. | Burn status ailment is blocked. | |
Null Confuse | Prevents infliction of Confuse. | Confuse status ailment is blocked. | |
Null Curse | Nullifies Curse attacks. | Curse damage is blocked. | |
Null Despair | Prevents infliction of Despair. | Despair damage is blocked. | |
Null Dizzy | Prevents infliction of Dizzy. | Dizzy damage is blocked. | |
Null Elec | Nullifies Elec attacks. | Elec damage is blocked. | |
Null Fear | Prevents infliction of Fear. | Fear status ailment is blocked. | |
Null Fire | Nullifies Fire attacks. | Fire damage is blocked. | |
Null Forget | Prevents infliction of Forget. | Forget status ailment is blocked. | |
Null Freeze | Prevents infliction of Freeze. | Freeze status ailment is blocked. | |
Null Hunger | Prevents infliction of Hunger. | Hunger status ailment is blocked. | |
Null Ice | Nullifies Ice attacks. | Ice damage is blocked. | |
Null Nuke | Nullifies Nuke attacks. | Nuke damage is blocked. | |
Null Phys | Nullifies Phys attacks. | Phys damage is blocked. Does not effect Gun damage. | |
Null Psy | Nullifies Psy attacks. | Psy damage is blocked. | |
Null Rage | Prevents infliction of Rage. | Rage status ailment is blocked. | |
Null Shock | Prevents infliction of Shock. | Shock status ailment is blocked. | |
Null Sleep | Prevents infliction of Sleep. | Sleep status ailment is blocked. | |
Null Wind | Nullifies Wind attacks. | Wind damage is blocked. | |
Psy Amp | Strengthens Psy attack damage by 50%. Can stack. | Psy damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Psy Boost | Strengthens Psy attack damage by 25%. | Psy damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Rage Boost | Increases chance of inflicting Rage. | Rage affliction rate up 25%. | |
Regenerate 1 | Restore 2% of max HP each turn in battle. | — | |
Regenerate 2 | Restore 4% of max HP each turn in battle. | — | |
Regenerate 3 | Restore 6% of max HP each turn in battle. | — | |
Repel Bless | Reflects Bless attacks. | Bless damage reflected to attacker. Nullifies weakness. | |
Repel Curse | Reflects Curse attacks. | Curse damage reflected to attacker. Nullifies weakness. | |
Repel Elec | Reflects Elec attacks. | Elec damage reflected to attacker. Nullifies weakness. | |
Repel Fire | Reflects Fire attacks. | Fire damage reflected to attacker. Nullifies weakness. | |
Repel Ice | Reflects Ice attacks. | Ice damage reflected to attacker. Nullifies weakness. | |
Repel Nuke | Reflects Nuke attacks. | Nuke damage reflected to attacker. Nullifies weakness. | |
Repel Phys | Reflects Phys attacks. | Phys damage reflected to attacker. Nullifies weakness. Does not effect Gun damage. | |
Repel Psy | Reflects Psy attacks. | Psy damage reflected to attacker. Nullifies weakness. | |
Repel Wind | Reflects Wind attacks. | Wind damage reflected to attacker. Nullifies weakness. | |
Resist Bless | Increases resistance to Bless attacks. Nullifies weakness. | Bless damage halved. | |
Resist Brainwash | Decreases chances of being inflicted with Brainwash. | — | |
Resist Confuse | Decreases chances of being inflicted with Confuse. | — | |
Resist Despair | Decreases chances of being inflicted with Despair. | — | |
Resist Dizzy | Decreases chances of being inflicted with Dizzy. | — | |
Resist Elec | Increases resistance to Elec attacks. Nullifies weakness. | Elec damage halved. | |
Resist Fear | Decreases chances of being inflicted with Fear. | — | |
Resist Fire | Increases resistance to Fire attacks. Nullifies weakness. | Fire damage halved. | |
Resist Forget | Decreases chances of being inflicted with Forget. | — | |
Resist Ice | Increases resistance to Ice attacks. Nullifies weakness. | Ice damage halved. | |
Resist Nuke | Increases resistance to Nuke attacks. Nullifies weakness. | Nuke damage halved. | |
Resist Phys | Increases resistance to Phys attacks. Nullifies weakness. | Phys and melee damage halved. Does not effect Gun attacks. | |
Resist Psy | Increases resistance to Psy attacks. Nullifies weakness. | Psy damage halved. | |
Resist Rage | Decreases chances of being inflicted with Rage. | — | |
Resist Sleep | Decreases chances of being inflicted with Sleep. | — | |
Resist Wind | Increases resistance to Wind attacks. Nullifies weakness. | Wind damage halved. | |
Sharp Student | Decreases chance of being hit by a Critical. | Critical hit rate halved for incoming attacks. | |
Shock Boost | Increases chance of inflicting Shock. | — | |
Sleep Boost | Increases chance of inflicting Sleep. | — | |
Snipe | Strengthens Gun attack damage by 25%. | Gun damage up 25%. Multiples with similar boost skills to max of +100% damage. | |
Soul Chain | Restores 20 SP after a Baton Pass. | — | |
Speed Master | Automatic Sukukaja at the start of battle. | Accuracy/Evasion up for 3 turns at battle start. | |
Spell Master | Decreases SP cost of skills by half. | — | |
Survival Trick | Survive insta-kill skills with 1 HP. | — | |
Touch n’ Go | Automatic Sukukaja after a Baton Pass. | Accuracy/Evasion up for 3 turns after Baton Pass. | |
Trigger Happy | Increases chance of Critical from Gun attacks. | Critical rate up 15% for Gun attacks. | |
Unshaken Will | Prevents infliction of Confuse/Fear/Rage/Despair. | Blocks Confuse/Fear/Rage/Despair. | |
Victory Cry | Fully restores HP/SP after battle. | — | |
Wind Amp | Strengthens Wind attack damage by 50%. Can stack. | Wind damage up 50%. Multiples with similar boost skills to max of +100% damage. | |
Wind Boost | Strengthens Wind attack damage by 25%. | Wind damage up 25%. Multiples with similar boost skills to max of +100% damage. |
Non-Persona Passive
Name | Target | Description | Effect |
---|---|---|---|
+50% EXP | EXP gained in battle increased by 50%. | Experience of the wearer increased by 50%. | |
Life Boost | Increases max SP by 20. | — | |
Resist Burn | Decreases chances of being inflicted with Burn. | — | |
Resist Freeze | Decreases chances of being inflicted with Freeze. | — | |
Resist Shock | Decreases chances of being inflicted with Shock. | — | |
Resist Curse | Increases resistance to Curse attacks. Nullifies weakness. | Curse damage halved. |
References
- General