Skills in Persona Mobile Online

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This is a list of skills in Persona Mobile Online.

Physical

Slash

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect
Cleave Magic Physical 7% HP Single enemy 1 Deals damage.
Power Slash Magic Physical 10% HP Single enemy 1 Deals damage.
Getsu-ei Magic Physical 10% HP Single enemy 1 Deals damage.
Zan-ei Magic Physical 10% HP Single enemy 1 Deals damage.
Gale Slash Magic Physical 13% HP All enemies 1 Deals damage to all enemies.
Mighty Swing Magic Physical 10% HP Single enemy 1 Deals damage.
Fatal End Magic Physical 13% HP Single enemy 1 Deals damage.
Blade of Fury Magic Physical 16% HP All enemies 2-4 Deals damage to all enemies (2-4 hits).
Deathbound Magic Physical 18% HP All enemies 1 Deals damage to all enemies.
Tempest Slash Magic Physical 13% HP Single enemy 1-2 Deals damage (1-2 hits).
Heaven's Blade Magic Physical 13% HP Single enemy 1 Deals damage.
Brave Blade Magic Physical 20% HP Single enemy 1 Deals damage.
Vorpal Blade Magic Physical 21% HP All enemies 1 Deals damage to all enemies.

Strike

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect
Lunge Magic Physical 7% HP Single enemy 1 Deals damage.
Assault Dive Magic Physical 9% HP Single enemy 1 Deals damage.
Sonic Punch Magic Physical 9% HP Single enemy 1 Deals damage.
Kill Rush Magic Physical ?% HP Single enemy 1-2 Deals damage (1-2 hits).
Swift Strike Magic Physical 15% HP All enemies 1-3 Deals damage to all enemies (1-3 hits).
Vajra Blast Magic Physical 18% HP All enemies 1 Deals damage to all enemies.
Gigantic Fist Magic Physical ?% HP Single enemy 1 Deals damage.
Heat Wave Magic Physical 16% HP All enemies 1 Deals damage to all enemies.
Weary Thrust Magic Physical ?% HP Single enemy 1 Deals damage.
Vicious Strike Magic Physical 19% HP All enemies 1 Deals damage to all enemies.
Akashic Arts Magic Physical 19% HP All enemies 1-2 Deals damage to all enemies (1-2 hits).
God's Hand Magic Physical 14% HP Single enemy 1 Deals damage.

Pierce

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect
Single Shot Magic Physical 8% HP Single enemy 1 Deals damage.
Double Fangs Magic Physical 9% HP Single enemy 2 Deals damage (2 hits).
Holy Arrow Magic Physical 9% HP Single enemy 1 Deals damage. Chance to inflict Charm.
Twin Shot Magic Physical 10% HP Single enemy 2 Deals damage (2 hits).
Torrent Shot Magic Physical 10% HP Single enemy 2-3 Deals damage (2-3 hits).
Cruel Attack Magic Physical 10% HP Single enemy 1 Deals damage. Increased damage to downed enemies.
Vile Assault Magic Physical 12% HP Single enemy 1 Deals damage. Increased damage to downed enemies.
Poison Arrow Magic Physical 13% HP Single enemy 1 Deals damage. Chance to inflict Poison.
Arrow Rain Magic Physical 19% HP All enemies 1 Deals damage to all enemies.
Myriad Arrows Magic Physical 19% HP All enemies 1-2 Deals damage to all enemies (1-2 hits).
Pralaya Magic Physical 18% HP All enemies 1 Deals damage to all enemies. Chance to inflict Fear.
Primal Force Magic Physical 21% HP Single enemy 1 Deals damage.

Magical

Fire

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Agi Magic Magical 3 SP Single enemy 1 Light Deals damage.
Agilao Magic Magical 6 SP Single enemy 1 Moderate Deals damage.
Agidyne Magic Magical 12 SP Single enemy 1 Heavy Deals damage.
Maragi Magic Magical 6 SP All enemies 1 Light Deals damage to all enemies.
Maragion Magic Magical 12 SP All enemies 1 Moderate Deals damage to all enemies.
Maragidyne Magic Magical 24 SP All enemies 1 Heavy Deals damage to all enemies.
Ragnarok Magic Magical 30 SP Single enemy 1 Severe Deals damage.
Maralagidyne Magic Magical 36 SP All enemies 1 Severe Deals damage to all enemies.

Ice

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Bufu Magic Magical 4 SP Single enemy 1 Light Deals damage. Chance to inflict Freeze.
Bufula Magic Magical 8 SP Single enemy 1 Moderate Deals damage. Chance to inflict Freeze.
Bufudyne Magic Magical 16 SP Single enemy 1 Heavy Deals damage. Chance to inflict Freeze.
Mabufu Magic Magical 8 SP All enemies 1 Light Deals damage to all enemies. Chance to inflict Freeze.
Mabufula Magic Magical 16 SP All enemies 1 Moderate Deals damage to all enemies. Chance to inflict Freeze.
Mabufudyne Magic Magical 32 SP All enemies 1 Heavy Deals damage to all enemies. Chance to inflict Freeze.
Niflheim Magic Magical ? SP Single enemy 1 Severe Deals damage. Chance to inflict Freeze.

Electricity

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Zio Magic Magical 4 SP Single enemy 1 Light Deals damage. Chance to inflict Shock.
Zionga Magic Magical 8 SP Single enemy 1 Moderate Deals damage. Chance to inflict Shock.
Ziodyne Magic Magical 16 SP Single enemy 1 Heavy Deals damage. Chance to inflict Shock.
Mazio Magic Magical 8 SP All enemies 1 Light Deals damage to all enemies. Chance to inflict Shock.
Mazionga Magic Magical 16 SP All enemies 1 Moderate Deals damage to all enemies. Chance to inflict Shock.
Maziodyne Magic Magical 32 SP All enemies 1 Heavy Deals damage to all enemies. Chance to inflict Shock.
Thunder Reign Magic Magical ? SP Single enemy 1 Severe Deals damage. Chance to inflict Shock.

Wind

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Garu Magic Magical 3 SP Single enemy 1 Light Deals damage.
Garula Magic Magical 6 SP Single enemy 1 Moderate Deals damage.
Garudyne Magic Magical 12 SP Single enemy 1 Heavy Deals damage.
Magaru Magic Magical 6 SP All enemies 1 Light Deals damage to all enemies.
Magarula Magic Magical 12 SP All enemies 1 Moderate Deals damage to all enemies.
Magarudyne Magic Magical 24 SP All enemies 1 Heavy Deals damage to all enemies.
Panta Rhei Magic Magical ? SP Single enemy 1 Severe Deals damage.

Light

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect
Hama Magic Magical 6 SP Single enemy 1 40% chance to insta-kill target.
Hamaon Magic Magical 12 SP Single enemy 1 60% chance to insta-kill target.
Mahama Magic Magical 12 SP All enemies 1 30% chance to insta-kill targets.
Mahamaon Magic Magical 24 SP All enemies 1 50% chance to insta-kill targets.
Samsara Magic Magical 35 SP All enemies 1 80% chance to insta-kill targets.

Dark

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect
Mudo Magic Magical 6 SP Single enemy 1 40% chance to insta-kill target.
Mudoon Magic Magical 12 SP Single enemy 1 60% chance to insta-kill target.
Mamudo Magic Magical 12 SP All enemies 1 30% chance to insta-kill targets.
Mamudoon Magic Magical 24 SP All enemies 1 50% chance to insta-kill targets.
Die For Me! Magic Magical 35 SP All enemies 1 80% chance to insta-kill targets.

Almighty

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Megido Magic Magical 45 SP All enemies 1 Light Deals damage to all enemies.
Megidola Magic Magical 65 SP All enemies 1 Moderate Deals damage to all enemies.
Megidolaon Magic Magical 85 SP All enemies 1 Heavy Deals damage to all enemies.
Morning Star Magic Magical 80 SP All enemies 1 Severe Deals damage to all enemies.
Black Viper Magic Magical ? SP Single enemy 1 Massive Deals damage.
Foul Breath Magic Status ? SP Single enemy — — Doubles ailment infliction rate towards target.
Stagnant Air Magic Status ? SP All — — Doubles ailment infliction rate for all combatants.
Life Drain Magic Magical ? SP Single enemy 1 — Absorbs 35 HP.
Spirit Drain Magic Magical 5 SP Single enemy 1 — Absorbs 20 SP.
Ghastly Wail Magic Status ? SP All 1 — Insta-kills all combatants inflicted with Fear.

Status

Healing

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Effect
Dia Magic Healing 4 SP Single ally 1 Light Restores HP.
Diarama Magic Healing 8 SP Single ally 1 Moderate Restores HP.
Diarahan Magic Healing 20 SP Single ally 1 — Fully restores HP.
Media Magic Healing 8 SP All allies 1 Light Restores HP.
Mediarama Magic Healing 16 SP All allies 1 Moderate Restores HP.
Mediarahan Magic Healing 40 SP All allies 1 — Fully restores HP.
Salvation Magic Healing 60 SP All allies 1 — Fully restores HP and cures status ailments.
Patra Magic — 3 SP Single ally — — Recovers from mental status ailments.
Me Patra Magic — ? SP Single ally — — Recovers from mental status ailments.
Re Patra Magic — 3 SP Single ally — — Recovers from being downed.
Posumudi Magic — ? SP Single ally — — Cures Poison.
Charmdi Magic — ? SP Single ally — — Cures Charm.
Enradi Magic — 5 SP Single ally — — Cures Rage.
Amrita Magic — 25 SP All allies — — Cures all negative status ailments.
Recarm Magic Healing 20 SP Single ally — — Revives an ally with low HP.
Samarecarm Magic Healing ? SP Single ally — — Revives an ally with full HP.
Recarmdra Magic Healing ? SP All allies — — Reduces user's HP to 1 and fully restores HP of all allies.

Support

Name S. TypeSkill Type Cost Target Effect
Tarunda Magic 6 SP Single enemy Reduces Attack.
Matarunda Magic 12 SP All enemies Reduces Attack.
Sukunda Magic 6 SP Single enemy Reduces Hit/Evasion.
Masukunda Magic 12 SP All enemies Reduces Hit/Evasion.
Rakunda Magic 6 SP Single enemy Reduces Defense.
Marakunda Magic 12 SP All enemies Reduces Defense.
Dekunda Magic ? SP All allies Removes all stat debuffs on allies.
Tarukaja Magic 6 SP Single ally Increases Attack.
Matarukaja Magic 12 SP All allies Increases Attack.
Sukukaja Magic 6 SP Single ally Increases Hit/Evasion.
Masukukaja Magic 12 SP All allies Increases Hit/Evasion.
Rakukaja Magic 6 SP Single ally Increases Defense.
Marakukaja Magic 12 SP All allies Increases Defense.
Charge Magic 12 SP Self Multiplies damage of next Physical attack by 2.5.
Concentrate Magic 15 SP Self Multiplies damage of next Magical attack by 2.5.
Dekaja Magic ? SP All enemies Removes all buffs on targets.
Tetrakarn Magic ? SP All allies Reflects the next Physical attack taken.
Makarakarn Magic ? SP All allies Reflects the next Magical attack taken.
Rebellion Magic ? SP All The critical hit rate of all combatants is increased.
Revolution Magic 5 SP All The critical hit rate of all combatants is greatly increased.
Fire Break Magic ? SP Single enemy Target's resistance to Fire becomes neutral.
Ice Break Magic ? SP Single enemy Target's resistance to Ice becomes neutral.
Elec Break Magic ? SP Single enemy Target's resistance to Elec becomes neutral.
Wind Break Magic ? SP Single enemy Target's resistance to Wind becomes neutral.
Trafuri Magic 25 SP All Escapes from the current battle.

Ailment

Name S. TypeSkill Type D. TypeDamage Type Cost Target Effect
Evil Touch Magic Status 5 SP Single enemy Inflicts Fear.
Evil Smile Magic Status ? SP All enemies Inflicts Fear.
Pulinpa Magic Status ? SP Single enemy Inflicts Confusion.
Tentarafoo Magic Status ? SP All enemies Inflicts Confusion.
Bewilder Magic Status ? SP Single enemy Inflicts Distress.
Eerie Sound Magic Status ? SP All enemies Inflicts Distress.
Poisma Magic Status ? SP Single enemy Inflicts Poison.
Poison Mist Magic Status ? SP All enemies Inflicts Poison.
Virus Breath Magic Status ? SP All enemies Deals set damage equal to 1/4 of target's HP with a chance to inflict Poison.
Marin Karin Magic Status 5 SP Single enemy Inflicts Charm.
Sexy Dance Magic Status ? SP All enemies Inflicts Charm.
Provoke Magic Status 5 SP Single enemy Inflicts Rage.
Infuriate Magic Status ? SP All enemies Inflicts Rage.

Passive

Name S. TypeSkill Type Effect
Counter Magic 15% chance to counter Physical attacks.
Counterstrike Magic 30% chance to counter Physical attacks.
High Counter Magic 50% chance to counter Physical attacks.
Resist Slash Magic Changes Slash resistance to Resist.
Resist Strike Magic Changes Strike resistance to Resist.
Resist Pierce Magic Changes Pierce resistance to Resist.
Resist Fire Magic Changes Fire resistance to Resist.
Resist Ice Magic Changes Ice resistance to Resist.
Resist Elec Magic Changes Elec resistance to Resist.
Resist Wind Magic Changes Wind resistance to Resist.
Resist Light Magic Changes Light resistance to Resist.
Resist Dark Magic Changes Dark resistance to Resist.
Null Slash Magic Changes Slash resistance to Null.
Null Strike Magic Changes Strike resistance to Null.
Null Pierce Magic Changes Pierce resistance to Null.
Null Fire Magic Changes Fire resistance to Null.
Null Ice Magic Changes Ice resistance to Null.
Null Elec Magic Changes Elec resistance to Null.
Null Wind Magic Changes Wind resistance to Null.
Null Light Magic Changes Light resistance to Null.
Null Dark Magic Changes Dark resistance to Null.
Repel Slash Magic Changes Slash resistance to Repel.
Repel Strike Magic Changes Strike resistance to Repel.
Repel Pierce Magic Changes Pierce resistance to Repel.
Repel Fire Magic Changes Fire resistance to Repel.
Repel Ice Magic Changes Ice resistance to Repel.
Repel Elec Magic Changes Elec resistance to Repel.
Repel Wind Magic Changes Wind resistance to Repel.
Repel Light Magic Changes Light resistance to Repel.
Repel Dark Magic Changes Dark resistance to Repel.
Drain Slash Magic Changes Slash resistance to Drain.
Drain Strike Magic Changes Strike resistance to Drain.
Drain Pierce Magic Changes Pierce resistance to Drain.
Drain Fire Magic Changes Fire resistance to Drain.
Drain Ice Magic Changes Ice resistance to Drain.
Drain Elec Magic Changes Elec resistance to Drain.
Drain Wind Magic Changes Wind resistance to Drain.
Null Fear Magic Grants immunity to Fear.
Null Poison Magic Grants immunity to Poison.
Null Confuse Magic Grants immunity to Confusion.
Null Distress Magic Grants immunity to Distress.
Null Shock Magic Grants immunity to Shock.
Null Charm Magic Grants immunity to Charm.
Null Freeze Magic Grants immunity to Freeze.
Null Rage Magic Grants immunity to Rage.
Unshaken Will Magic Grants immunity to Charm, Distress, Confusion, Fear, and Rage.
Sharp Student Magic Halves the chance of user taking a critical hit,
Raging Tiger Magic Doubles damage when inflicted with Rage.
Fire Boost Magic Increase Fire damage by x1.15.
Fire Amp Magic Increase Fire damage by x1.25.
Ice Boost Magic Increase Ice damage by x1.15.
Ice Amp Magic Increase Ice damage by x1.25.
Elec Boost Magic Increase Elec damage by x1.15.
Elec Amp Magic Increase Elec damage by x1.25.
Wind Boost Magic Increase Wind damage by x1.15.
Wind Amp Magic Increase Wind damage by x1.25.
Hama Boost Magic Increases success rate of Hama skills by x1.25.
Mudo Boost Magic Increases success rate of Mudo skills by x1.25.
Fear Boost Magic Increases chance of inflicting Fear by x1.5.
Confuse Boost Magic Increases chance of inflicting Confusion by x1.5.
Poison Boost Magic Increases chance of inflicting Poison by x1.5.
Distress Boost Magic Increases chance of inflicting Distress by x1.5.
Charm Boost Magic Increases chance of inflicting Charm by x1.5.
Rage Boost Magic Increases chance of inflicting Rage by x1.5.
Ailment Boost Magic Increases chance of inflicting all ailments by x1.5.
Apt Pupil Magic Increases critical hit rate by 2x.
Auto Tarukaja Magic Increases Attack at the start of battle.
Auto Sukukaja Magic Increases Hit/Evasion at the start of battle.
Auto Rakukaja Magic Increases Defense at the start of battle.
Auto Mataru Magic Increases party's Attack at the start of battle.
Auto Masuku Magic Increases party's Hit/Evasion at the start of battle.
Auto Maraku Magic Increases party's Defense at the start of battle.
Invigorate 1 Magic Restores 3 SP each turn.
Invigorate 2 Magic Restores 5 SP each turn.
Invigorate 3 Magic Restores 7 SP each turn.
Regenerate 1 Magic Restores 2% HP each turn.
Regenerate 2 Magic Restores 4% HP each turn.
Regenerate 3 Magic Restores 6% HP each turn.
Survive Light Magic 50% chance to survive with 1 HP when hit with a Light-based insta-kill.
Survive Dark Magic 50% chance to survive with 1 HP when hit with a Dark-based insta-kill.
Endure Light Magic 100% chance to survive with 1 HP when hit with a Light-based insta-kill.
Endure Dark Magic 100% chance to survive with 1 HP when hit with a Dark-based insta-kill.
Endure Magic Once per battle, prevents HP from being reduced below 1 when hit with a fatal blow.
Enduring Soul Magic Once per battle, prevents death and fully restores HP when hit with a fatal blow.
Life Aid Magic Restores HP and SP by 8% after battle.
Victory Cry Magic Fully restores HP and SP after battle.
Arms Master Magic HP cost of Physical skills is halved.
Spell Master Magic SP cost of Magical skills is halved.
Divine Grace Magic Doubles the effect of healing from the user.
Alertness Magic Reduces chance of an ambush.
Fast Retreat Magic Increases escape rate.

Fusion Spells

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Effect Notes
Jack Brothers Fusion Spell — 15% SP All enemies 1 Medium chance to knock down all enemies.
Raktapaksha Fusion Spell — 15% SP All enemies 1 Removes the effects of enemy debuffs with chance to knock down all foes.
King and I Fusion Spell Magical 20% SP All enemies 1 Deals heavy Ice damage to all enemies.
Valhalla Fusion Spell — 40% SP Single ally 1 Nullifies next attack; HP and SP reduced to 1 next turn.
Scarlet Havoc Fusion Spell Physical 15% SP All enemies 1 Deals heavy Slash damage to all enemies.
Shadow Hound Fusion Spell Physical ?% SP All enemies 1 Deals heavy Strike damage to all enemies.
Ardhanari Fusion Spell Magical ?% SP All enemies 1 Deals heavy Fire damage to all enemies.
Thunder Call Fusion Spell Magical ?% SP All enemies 1 Deals heavy Elec damage to all enemies with 100% chance of Shock.
Justice Fusion Spell Magical 35% SP All enemies 1 Light-elemental damage that halves all enemies' HP.
Infinity Fusion Spell — ?% SP All allies 1 Nullifies the next attack for all allies.
Last Judge Fusion Spell Magical 30% SP All enemies 1 Deals heavy Almighty damage to all enemies.
Armageddon Fusion Spell Magical 30% SP All enemies 1 Deals severe Almighty damage to all enemies.
Frolic Fusion Spell Healing 10% SP All allies 1 Fully restores all allies' HP with chance to inflict Charm.
Dreamfest Fusion Spell Status 15% SP All 1 High chance to inflict Charm on all combatants.
Trickster Fusion Spell Status 15% SP All enemies 1 Inflicts a random status effect on all enemies. Due to a bug, using this skill will crash the game.
Summer Dream Fusion Spell Status 15% SP All 1 Has a random effect. The potential random effects were not documented.