This page covers gameplay information of Siegfried across the Megami Tensei franchise.
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| Arcana
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Shuffle Time
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Fusion Condition
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Inheritance
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Heart Item
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| Strength
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✘
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Strength Rank 10
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Slash
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—
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| Resistances
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| NulNull
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—
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—
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—
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—
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—
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—
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NulNull
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WkWeak
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| Skills
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| Skill
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Cost
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Description
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Level
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Deathbound
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26% HP
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Deals heavy Slash damage to all foes.
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Innate
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Power Charge
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15 SP
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Doubles physical damage dealt next turn.
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Innate
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Auto-Masuku
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—
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Automatic Masukukaja at start of battle.
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Innate
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High Counter
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—
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Counter physical attacks (high odds).
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58
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Regenerate 3
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—
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Restores some HP each turn in battle.
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61
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2hSwd Master
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—
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Increases damage dealt by a 2-handed sword.
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62
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| Resistances
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| NulNull
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StrStrong
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—
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—
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NulNull
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WkWeak
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| Resistances
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| NulNull
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—
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StrStrong
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WkWeak
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×1
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×½×0.50
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×1
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×1¼×1.25
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×½×0.50
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×½×0.50
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This section is a stub. You can help Megami Tensei Wiki by expanding it.
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| Name
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Level
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HP+
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SP+
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| Siegfried
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| Arcana
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Type
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Card
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C. CostCompendium Summoning Cost
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| Strength
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¥
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| Skills
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| Skill
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Cost
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Description
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Level
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This section is a stub. You can help Megami Tensei Wiki by expanding it.
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| No reason provided.
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| Name
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Level
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HP+
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SP+
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| Siegfried
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| Arcana
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Type
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Card
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C. CostCompendium Summoning Cost
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FilmAppears when a golden Shadow is defeated
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| Strength
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¥
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| Skills
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| Skill
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Cost
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Description
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Level
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| Attribute
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C. CostCompendium Summoning Cost
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¥16248
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| HP+
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SP+
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Melee
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Gun
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| 184
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104
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72
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40
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| Skill
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| Skill
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Cost
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Range
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Description
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Auto-Mataru
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—
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Automatic Matarukaja at start of battle.
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| Name
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★ Rating
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Level
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| Siegfried
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5
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1
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| Stats
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| HP
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Attack
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Defense
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| 229
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84
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42
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—
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| Resistances
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| StrStrong
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—
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—
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StrStrong
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StrStrong
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—
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WkWeak
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—
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—
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| Inheritance
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| Trait
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| Name
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Effect
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| Dragonblood Champion
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Increase Atk 29.1%. At start of battle, gain Dragon's Blood. Dragon's Blood: When dealing Phys dmg, increase Attack 7% (3 turns). Also, after using unique skill, enhance effect of Dragon's Blood: When using Phys skills, increase dmg 18% more, and crit dmg by 18%
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| Dragonblood Champion IRequires Overclock 1
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Increase Attack by 29.1%. At the beginning of battle, gain Dragon's Blood. Dragon's Blood: When dealing Physical Damage, increase Attack by 10% Lasts for 3 turns. Also, after using a unique skill, enhance the effect of Dragon's Blood: When using Phys skills, increase the damage 18% more, and critical damage by 18%
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| Dragonblood Champion IIRequires Overclock 2
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Increase Attack by 29.1%. At the beginning of battle, gain Dragon's Blood. Dragon's Blood: When dealing Physical Damage, increase Attack by 10% Lasts for 3 turns. Also, after using a unique skill, enhance the effect of Dragon's Blood: When using Phys skills, increase the damage 28% more, and critical damage by 18%
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| Dragonblood Champion IIIRequires Overclock 3
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Increase Attack by 29.1%. At the beginning of battle, gain Dragon's Blood. Dragon's Blood: When dealing Physical Damage, increase Attack by 10% Lasts for 3 turns. Also, after using a unique skill, enhance the effect of Dragon's Blood: When using Phys skills, increase the damage 28% more, and critical damage by 28%
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| Highlight
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Deal Physical damage to all foes equal to x% of Attack.
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| Skills
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| Skill
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Cost
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Description
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Level
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InheritSkill can be inherited via the Persona's Seal
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Dragonslayer's Sword
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11% HP
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Deal Physical damage to all foes equal to x% of Attack. If user has no Dragon's Blood, gain Dragon's Blood. When gaining Dragon's Blood, reset duration, and enhance Dragon's Blood.
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Innate
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✘
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Masukukaja
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22 SP
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Increase party's ailment accuracy and ailment resistance by x%, and Speed by 3. For every 25% of the user's ailment accuracy, increase party's ailment accuracy by x% more, up to x%. Lasts for 3 turns.
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10
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✔
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Fortified Moxy IV
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Increase critical rate by 9.7% when ambushing.
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20
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✔
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Charge
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22 SP
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Increase Physical and Gun damage (excluding 1 More) by x% for 1 turn.
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30
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✔
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Apt Pupil IV
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Increase critical rate by 8.1%.
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40
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✔
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