Shin Megami Tensei IV

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Shin Megami Tensei IV
真・女神転生IVTrue Goddess Reincarnation IV
Developer(s) Atlus 1st Production
Publisher(s) Index (JP)
Index Digital Media (NA)
Nintendo of Korea (KR)
Sega Europe (PAL)
Genre RPG
Platform(s) Nintendo 3DS
Release
Original release
Japan May 23, 2013
United States of America July 16, 2013
South Korea November 9, 2013[1]
Australia October 30, 2014[a]
Europe October 30, 2014[a]
Atlus Best Collection
Japan October 8, 2015
Double Hero Pack
Japan April 19, 2018

Shin Megami Tensei IV[b] is a 2013 role-playing game for the Nintendo 3DS, and the seventh entry in the Shin Megami Tensei series. It was developed by Atlus and published by Index Corporation, and it was released on May 23, 2013 in Japan, and subsequently on July 16 in North America that same year. In South Korea, the game was published by Nintendo of Korea and released on November 9, 2013.[1] In Europe and Australia, the game was released digitally on the Nintendo eShop on October 30, 2014.

A sequel, Shin Megami Tensei IV: Apocalypse, was released for the Nintendo 3DS in 2016. Both games were later re-released in Japan in a dual package, entitled Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack, on April 19, 2018.

Blurb

EnglishJapaneseKorean
As the protectors of the Eastern Kingdom of Mikado, the secret order of the Samurai is tasked with defending the kingdom from a growing army of demons. The fulfillment of this dury will take them outside the kingdom and into Tokyo, and bring to light several factions with competing designs on the outcome of the world...
神と悪魔と人間の新しい物語。

グレゴリ暦1492年。緑豊かな地、東のミカド国。悪魔退治専門の戦士“サムライ”となった少年少女たちは、 悪魔がはびこる都市、“東京”へ赴く。そして、神と悪魔の壮大な戦いに巻き込まれる……。

誰もが遊べる、シンプルで奥深いバトルと育成システム。ニンテンドー3DSに大作RPG、遂に登場。

Kami to akuma to ningen no atarashī monogatari.

Guregori-reki 1492-nen. Midoriyutaka na chi, Higashi no Mikado-koku. Akuma taiji senmon no senshi "samurai" to natta shōnen shōjo-tachi wa, akuma ga habikoru toshi, "Tōkyō" e omomuku. Soshite, kami to akuma no sōdai na tatakai ni makikomareru......

Dare mo ga asoberu, shinpuru de okufukai batoru to ikusei shisutemu. Nintendō 3DS ni taisaku RPG, tsui ni tōjō.

A new story of gods, demons, and humans.

Year 1492 on the Gregorian calendar. An abundant land of greenery, the Eastern Kingdom of Mikado. Young men and women who have become Samurai, demon-slaying warriors, venture into the demon-infested city of Tokyo. Then, they are dragged into a grand fight between demons and gods…

A simple, yet deep battle and character advancement system that anyone can play. A grand RPG, finally available for the Nintendo 3DS.

신과 악마와 인간의 새로운 이야기

그레고리력 1492년. 풍부한 자연의 땅, 동쪽 미카도국. 악마 퇴치 전문 전사인 '사무라이'가 된 소년 소녀들은 악마가 들끓는 도시, '도쿄'로 향한다. 그리고 신과 악마의 장대한 전투에 휘말리게 되는데….

누구나 즐길 수 있는 간단하면서도 심오한 배틀과 육성 시스템. 드디어 닌텐도 3DS에 본격 RPG가 등장한다.

Sin-gwa angma-wa ingan-ui saeroun iyagi

Geuregori-ryeok 1492-nyeon. Pungbuhan jayeon-ui ttang, Dongjjok Mikado-guk. Angma toechi jeonmun jeonsain 'Samurai'-ga doen sonyeon sonyeo-deureun deulkkeulleun dosi, 'Dokyo'-ro hyanghanda. Geirigo sin-gwa angma-ui jangdaehan jeontue hwimallige doeneunde...

Nugu-na jeulgil su inneun gandanhamyeonseodo simohan baeteul-gwa yukseong siseutem. Deudieo Nintendo 3DS-e bongyeok RPG-ga deungjanghanda.

A new story of gods, demons, and humans.

Year 1492 on the Gregorian calendar. An abundant land of greenery, the Eastern Kingdom of Mikado. Young men and women who have become Samurai, demon-slaying warriors, venture into the demon-infested city of Tokyo. Then, they are dragged into a grand fight between demons and gods…

A simple, yet deep battle and character advancement system that anyone can play. A full-scale RPG, finally available for the Nintendo 3DS.

Double Hero Pack

神と悪魔と人間の新しい物語

『真・女神転生Ⅳ』と『真・女神転生Ⅳ FINAL』がセットになったお得パック!

サムライと、人外ハンター。“2人のヒーローの物語”を見逃すな。

これは神殺しとなった少年の物語

Kami to akuma to ningen no atarashii monogatari

"Shin Megami Tensei Fō" to "Shin Megami Tensei Fō Fainaru" ga setto ni natta otoku pakku!

Samurai to, jingai hantā. "Futari no hīrō no monogatari" o minogasu na.

Kore wa kamigoroshi to natta shōnen no monogatari

A new tale of gods, demons, and humans

A value pack including Shin Megami Tensei IV and Shin Megami Tensei IV: Final!

Samurai and Inhuman-Hunter. Don't miss this "tale of two heroes".

This is the story of a young man who became a God-Slayer

Synopsis

Shin Megami Tensei IV follows Flynn, a Casualry living in the Eastern Kingdom of Mikado who begins having strange dreams of two men coaxing him to join their cause and a young girl begging to be revived. Flynn leaves to take the Gauntlet Rite at Mikado Castle, a coming-of-age ceremony where all participants are tested if they are worthy of becoming Samurai. Having been selected as one of the new prentices, Flynn is whisked away from his former life to now live as a Samurai where he is charged with keeping the kingdom safe from the demons in Naraku, an underground dungeon beneath the kingdom. There he meets and befriends fellow prentices Isabeau, Jonathan, and Walter.

However, growing unrest between the kingdom's impoverished Casualries and affluent Luxurors soon lead to incidents of Casualries transforming into demons by reading books rumored to be distributed by the Black Samurai, a masked individual clad in black. While investigating a village raid and failing to capture the Black Samurai, Flynn and the other Samurai are then tasked with descending down the depths of Naraku to find the culprit. Far below they discover the dystopian city of Tokyo, where citizens are locked in a ceaseless struggle against demons plaguing the city streets. Conflicts and interwoven secrets soon after confront the four Samurai as they begin their search.

Gameplay

Shin Megami Tensei IV incorporates the staple gameplay mechanics originally introduced in Shin Megami Tensei in addition to a number of new mechanics added throughout the series. IV features both third-person perspective exploration in 3D-rendered environments, similar to Shin Megami Tensei III: Nocturne, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai Flynn in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous Shin Megami Tensei games, Flynn is able to recruit Demons through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be Isabeau, Jonathan, or Walter as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.

IV reintroduces the Press Turn System, which originally debuted in Nocturne and was absent in Shin Megami Tensei: Strange Journey. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. IV introduces new elements to the Press Turn System by stacking extra turns as well as adding the Smirk condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to IV's combat are Horde battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through Whispered Skills, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.

If in the event that Flynn's entire party is defeated, he will be taken to the River Styx where, for a large Macca fee, he can pay Charon to revive his party at his last location just before his death. This fee will gradually increase throughout the course of the game. If Flynn does not have sufficient funds and chooses to be revived, his revival will be put on a tab and Charon will immediately collect the owed fee as soon as Flynn makes enough Macca. Charon can also be paid in Nintendo 3DS Play Coins as well. Refusing to be revived results in a game over.

IV brings back the equipment system from Shin Megami Tensei and Shin Megami Tensei II, in which Flynn is able to equip an assortment of weapons, guns and bullets, headgear, armor, leggings, and accessories. In addition to increasing stats, these can also change attack patterns or bequeath elemental weaknesses or resistances. Flynn's current equipment will now also visibly change his outward appearance as well.

The game's menu is accessed through Flynn's Gauntlet, where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include Demon Fusion and managing Challenge Quests, which can be completed for experience, Macca, and item rewards. Carried over from Strange Journey, IV reintroduces Special Fusions where a required selection of demons can be fused into a unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.

IV breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, IV also introduces Demon's Domains which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for Relics of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, IV instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.

As with previous Shin Megami Tensei games, IV features an integrated Alignment system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, IV does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.

Updates

Only one update for Shin Megami Tensei IV was released and had to be downloaded through the Nintendo 3DS eShop. As of the eShop's closure on March 27, 2023, this update can no longer be downloaded.[2]

Version Release Changes
StreetPass Update
United States of America July 16, 2013
Only made available for download through the Nintendo eShop.
Enables players to StreetPass with the 3DS version of Devil Summoner: Soul Hackers and Etrian Odyssey IV for App Points.[3]

Downloadable Content

This section is in need of research.
Reason: DLC release dates for Japan and any other region that received DLC needed.

Throughout 2013, a number of free and paid downloadable content was released in weekly waves following the game's launch in each region. In North America, these were made available from July 16 to August 27, 2013,[4][5][6][7][8][9][10] while in Europe, they were released from October 30 to December 4, 2014.[11] As of the Nintendo 3DS eShop's closure on March 27, 2023, it is no longer possible to purchase or download the game's downloadable content.[2]

DLC Title Image Release Price Details Notes
Law Garment
Japan May 23, 2013
— Lawson preorder bonus.
  • Pre-order bonus
  • Limited edition pre-order bonus for Lawson customers in Japan
Tau Garment
Japan May 23, 2013
— Tsutaya preorder bonus.
  • Pre-order bonus
  • Limited edition pre-order bonus for Tsutaya customers in Japan
Platinum Top
Japan June 20, 2013
— Weekly Famitsu magazine code
  • Magazine code from Weekly Famitsu Issue June 20, 2013 in Japan
Auric Armor
United States of America July 16, 2013
— GameStop preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for GameStop customers
Prime Coat
United States of America July 16, 2013
— Amazon preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for Amazon customers
Power Hoodie
United States of America July 16, 2013
— EB Games preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for EB Games customers
Visage Pack
United States of America July 16, 2013[4]
Europe October 30, 2014
Free Adds three Delivery Challenge Quests that each award the Fighting Spirit, Strange Grease, and Magical Glasses headgears.
White Samurai Apparel
United States of America July 16, 2013
Europe October 30, 2014
$1.00 (NA)
€0,69/£0.59 (EU)
Adds three Delivery Challenge Quests that each award the White Samurai armor set.
  • Was offered as a free download until November 30, 2014 in Europe
Experience of the Afterlife
United States of America July 16, 2013
Europe October 30, 2014
$1.99 (NA)
€1,49/£1.19 (EU)
Adds a Challenge Quest that sends Flynn to an area where high experience and experience-giving items can be gained in battle. Fairy Oread can also be unlocked for fusion.
Symbolic Equipment
United States of America July 23, 2013[5]
Europe November 6, 2014
$0.99 (NA)
€0,69/£0.59 (EU)
Adds three Delivery Challenge Quests that each award the Freedom Armor set.
Underworld Money-Maker
United States of America July 23, 2013[5]
Europe November 6, 2014
$2.99 (NA)
€1,99/£1.59 (EU)
Adds a Challenge Quest that sends Flynn to an area where a lot of Macca and valuable items for resale can be gained in battle. Beast Asterius can also be unlocked for fusion.
Death Has Its Applications
United States of America July 23, 2013[5]
Europe November 6, 2014
$2.99 (NA)
€1,99/£1.59 (EU)
Adds a Challenge Quest that sends Flynn to an area where App Point-giving items can be gained in battle. Fiend Plasma can also be unlocked for fusion.
Overlord Equipment
United States of America July 30, 2013[6]
Europe November 13, 2014
$1.49 (NA)
€0,99/£0.75 (EU)
Adds three Delivery Challenge Quests that each award the Overlord armor set.
Clipped Wings 1
United States of America July 30, 2013[6]
Europe November 13, 2014
$2.49 (NA)
€1,79/£1.49 (EU)
Additional story Challenge Quest featuring a battle with Archangels Uriel and Raphael. Completion of this quest unlocks Heralds Uriel and Raphael for fusion.
Snake Scale Equipment
United States of America August 6, 2013[7]
Europe November 20, 2014
$1.49 (NA)
€0,99/£0.75 (EU)
Adds three Delivery Challenge Quests that each award the Deity Scales armor set.
Clipped Wings 2
United States of America August 6, 2013[7]
Europe November 20, 2014
$2.49 (NA)
€1,79/£1.49 (EU)
Additional story Challenge Quest featuring a battle with Archangels Gabriel and Michael. Completion of this quest unlocks Heralds Gabriel and Michael for fusion.
Ancient One of the Sun
United States of America August 13, 2013[8]
South Korea December 6, 2013
Europe November 27, 2014
$2.49 (NA)
€0,99/£0.75 (EU)
₩3,000 (KR)
Additional story Challenge Quest featuring a battle with Ancient of Days. Completion of this quest unlocks Godly Ancient of Days for fusion.
The Eternal Youth
United States of America August 21, 2013[9]
Europe November 27, 2014
$2.49 (NA)
€1,79/£1.49 (EU)
Additional story Challenge Quest featuring a battle with Sanat Kumara. Completion of this quest unlocks Chaos Sanat Kumara for fusion.
Radiant Equipment
United States of America August 27, 2013[10]
Europe December 4, 2014
$1.49 (NA)
€0,99/£0.75 (EU)
Adds three Delivery Challenge Quests that each award the Traje de Luces armor set.
For the Past... For the Future
United States of America August 27, 2013[10]
Europe December 4, 2014
$2.99 (NA)
€1,99/£1.59 (EU)
Additional story Challenge Quest featuring a timed battle with Masakado. Completion of this quest unlocks Fury Masakado's Shadow for fusion.

Promotions

Pre-Order Bonuses

In Japan, customers who pre-ordered or purchased first-edition print copies on the game's May 23, 2013 release date also received the Shin Megami Tensei IV Sound & Art Collection, containing both a music CD with a selection of remixed tracks from the Shin Megami Tensei series, as well as an inner art book with character and location illustrations, liner notes for the soundtrack, and an interview with Kenichi Tsuchiya and Ryota Kozuka.[12]

Additionally, customers in Japan who pre-ordered the game from select retailers received a bonus item or downloadable content. In GEO stores, customers received a specially branded eraser. In Lawson stores, customers received the downloadable body armor Law Garment, while Tsutaya customers received the Tau Garment.

In April of 2013, the "Shin Megami Tensei IV Famitsu DX Pack" was announced for pre-order on ebten, a digital games merchandise retailer. The set was priced at 9690 yen, and included several physical goods in addition to the 3DS software. The contents of the pack were a tapestry of cover artwork drawn by Masayuki Doi for Famitsu Weekly, two sets of clear files also printed with Doi's artwork, postcards featuring the main characters of the game, and a T-shirt printed with an illustration of the statue of Aquilla and a slogan. This pre-order option also came with the standard sound and art collection bonus. [13] The set was later shown at NicoNico Chokaigi 2, along with other merchandise set to be released.

In North America, a "Limited Edition Box Set" of Shin Megami Tensei IV was available for customers who pre-ordered or purchased first-print editions for its July 16, 2013 release date. The contents of the box set were derived from the Japanese Sound & Art Collection bonus item with additional extras: the Shin Megami Tensei IV Strategy & Design Book, containing both the artwork selection from the Art & Sound Collection booklet, as well as an exclusive starter strategy guide produced by Prima Games; the Shin Megami Tensei Music Collection CD; and a deluxe-sized collectible slipcase featuring character key art.

Customers in North America could also receive a bonus downloadable body armor if they pre-ordered the box set from select retailers: the Auric Armor from GameStop, the Prime Coat from Amazon, and the Power Hoodie from EB Games.

Special Edition

In Japan, a special edition Shin Megami Tensei IV-themed 3DS LL model was also released alongside the standalone game on May 23, 2013. The model features silhouettes of Demons from the game on its casing and comes pre-installed with the digital version of Shin Megami Tensei IV.[14]

Promotional Events

In Japan, customers could visit eligible Tsutaya locations from May 7th until June 30th of 2013 in order to receive exclusive digital content on their 3DS system as part of the "TSUTAYAでDS" campaign. From May 7th until the end of the promotion, an introduction to the world and characters of Shin Megami Tensei IV was available. Starting from May 23rd, a "Character Diagnosis" quiz was also available. This was a personality quiz that diagnosed which character from the game the player was most like. As a reward for completing the quiz, customers could receive an original postcard from a participating Tsutaya store. [15]

To commemorate the release of the game's official soundtrack, a special exhibition was held at the HMV store located in LUMINE EST Shinjuku. Life-sized costumes of Flynn and Isabeau were on display in the store from February 26th until March 11th of 2014. In addition, original postcards were distributed at the store at the beginning of the exhibition. [16]

Listings

Characters

Bosses

Demons

Skills

Items

Equipment

Locations

Quests

Credits

Merchandise

Development

This development section is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.

Development of Shin Megami Tensei IV began around August 2009, following the completion of Shin Megami Tensei: Strange Journey for the Nintendo DS, and continued for approximately three and a half years.[17][18] The ten-year gap between Shin Megami Tensei III: Nocturne and IV resulted from the company’s focus on other successful titles, which left little opportunity to begin development earlier.[19]

The game was originally planned for the Nintendo DS using the Strange Journey engine,[20][21] although development shifted to the Nintendo 3DS once the newer system became available.[22]

Shin Megami Tensei IV's early scenario drafts were written by former demon designer Kazuma Kaneko. The drafts are split into two parts: "Rebirth (Future)" and "Ruin (Modern)", with the former comprising two-thirds of the entirety of the drafts and being the basis for the completed story of Shin Megami Tensei IV. According to Shin Megami Tensei Series 25th Anniversary Memorial Book: MegaTen Maniacs, the drafts are extensive to the point that if they were published as a paperback novel, they could possibly reach 8 volumes. A relatively brief selection of these drafts were officially published in MegaTen Maniacs.[23]

Tokusatsu designers, such as Yasushi Nirasawa and Yoshihiro Nishimura participated as guest designers because director Kazuyuki Yamai loved tokusatsu.[24]

Nomenclature

Names in Other Languages
Language Name Meaning
English Shin Megami Tensei IV
Japanese 真・女神転生IV Shin Megami Tensei Fō True Goddess Reincarnation IV
Korean 진眞 여신전생女神轉生IV Jin Yeosinjeonsaeng Po True Goddess Reincarnation IV

Gallery

Notes

  1. ↑ 1.0 1.1 Released only through Nintendo eShop
  2. ↑ Japanese: 真・女神転生IVTrue Goddess Reincarnation IV, romanized Shin Megami Tensei Fō

References

  1. ↑ 1.0 1.1 "Nintendo of Korea will publish Shin Megami Tensei IV in South Korea and the game will be a retail title. Atlus titles actually have a decent following in Korea since games like Shin Megami Tensei: Nocturne and the Persona titles were fully localized in Korean. This was back on the PS2, years before other JRPG publishers invested in Korean localizations, which are more common this generation. Shin Megami Tensei IV will be available on November 9 for 49,000 won ($46)." Siliconera Staff, Nintendo Is Helping Atlus With Shin Megami Tensei IV And Etrian Odyssey IV In Korea. Published October 4, 2013. Retrieved July 15, 2023. Siliconera.
  2. ↑ 2.0 2.1 "As announced previously, sales of software and DLC for the Nintendo 3DS family and Wii U via Nintendo eShop will end at 5:00 PM Pacific Time on Monday, March 27, 2023." Nintendo Support: Wii U & Nintendo 3DS eShop Discontinuation. Retrieved July 14, 2023. Support.Nintendo.com.
  3. ↑ "『真・女神転生IV』のすれちがい通信をお楽しみいただく際、3DS用ソフト『世界樹の迷宮Ⅳ 伝承の巨神』あるいは3DS用ソフト『デビルサマナー ソウルハッカーズ』のすれちがいデータのある3DS本体とすれちがうと、アプリポイントのボーナスがあります。という今日の小ネタでした #真4" Atlus, Atlus_jp's Tweet. Published May 24, 2013. Retrieved August 1, 2023. Twitter.com.
  4. ↑ 4.0 4.1 "The first round of downloadable content for Shin Megami Tensei IV is available in North America today, alongside the launch of the game." Ishaan Sahdev, Shin Megami Tensei IV DLC Is Available Now For Free In North America. Published July 16, 2013. Retrieved July 14, 2023. Siliconera.
  5. ↑ 5.0 5.1 5.2 5.3 Ishaan Sahdev, Shin Megami Tensei IV DLC Lets You Dress Flynn In A School Uniform. Published July 23, 2013. Retrieved July 14, 2023. Siliconera.
  6. ↑ 6.0 6.1 6.2 Ishaan Sahdev, Shin Megami Tensei IV Gets Its First Story DLC In North America. Published July 30, 2013. Retrieved July 14, 2023. Siliconera.
  7. ↑ 7.0 7.1 7.2 Ishaan Sahdev, Shin Megami Tensei IV’s Next Story DLC Is Out Now. Published August 6, 2013. Retrieved July 14, 2023. Siliconera.
  8. ↑ 8.0 8.1 Ishaan Sahdev, Shin Megami Tensei IV’s New DLC Has You Fight God’s Caretaker. Published August 13, 2013. Retrieved July 14, 2023. Siliconera.
  9. ↑ 9.0 9.1 Ishaan Sahdev, Who’s This Ugly Fellow? He’s In Shin Megami Tensei IV’s Latest DLC Quest. Published August 21, 2013. Retrieved July 14, 2023. Siliconera.
  10. ↑ 10.0 10.1 10.2 "Shin Megami Tensei IV has two more DLC quests this week." Ishaan Sahdev, Face Tokyo’s Guardian In The Latest Shin Megami Tensei IV DLC. Published August 27, 2013. Retrieved July 14, 2023. Siliconera.
  11. ↑ "Shin Megami Tensei IV is finally out on the European 3DS eShop today. There’s still content yet to be released, however. Over the next few weeks, Atlus will publish several pieces of DLC." Brian(@NE_Brian), European Shin Megami Tensei IV DLC schedule. Published October 30, 2014. Retrieved October 13, 2025. Nintendoeverything.
  12. ↑ Siliconera Staff, A Peek Inside The Shin Megami Tensei IV Art & Sound Collection. Published March 15, 2013. Retrieved December 10, 2025. Siliconera.com.
  13. ↑ "真・女神転生IV ファミ通DXパック』が予約受付中" Translation: "Shin Megami Tensei IV Famitsu DX Pack is Now Accepting Reservations" Famitsu, [1]. Published April 4th, 2013. Retrieved May 4, 2026. .
  14. ↑ "Nintendo and Atlus will be releasing a Shin Megami Tensei IV-themed Nintendo 3DS XL in Japan. The limited edition portable game console will come pre-installed with Shin Megami Tensei IV, which launches on May 23rd in Japan." Check Out This Awesome Shin Megami Tensei IV-Themed Nintendo 3DS XL. Published February 20, 2013. Retrieved October 3, 2023. My Nintendo News.
  15. ↑ "真・女神転生IV』TSUTAYAでDSキャンペーン ~5月7日より作品ナビゲート公開、23日からはキャラクター診断も公開~" Translation: "True Goddess Reincarnation IV DS campaign at TSUTAYA ~ Work navigating from May 7th release, character diagnosis is also released from 23rd" Culture Convenience Club Co., [2]. Published May 7, 2013. Retrieved May 4, 2026. .
  16. ↑ "真・女神転生IV』のオリジナルサウンドトラックが発売、それを記念した衣装展が期間限定で開催" Translation: "The original soundtrack of "Shin-Megami Reisei IV" was released, and a costume exhibition commemorating it was held for a limited time" [3]. Published February 24, 2014. Retrieved May 4, 2026. famitsu.com.
  17. ↑ Translation: "Yamai: We started working on IV started after Strange Journey was done, and after seeing the feedback received by a portable Shin Megami Tensei game, we figured the next title should be on the DS as well." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  18. ↑ Translation: "When did the project start?
    Yamai: It was around August 2009. It’s already been almost four years, which would make the development period three years and a half." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  19. ↑ Translation: "Why was there a ten-year gap between Shin Megami Tensei III and IV?
    Yamai: I am often asked this. There’s no deep reason, just a matter of timing. We were involved in various other titles this decade, so we simply couldn’t do it. Our company had several successful series, and the years and months just passed. That’s why, no matter what we want to release, we are often told ‘in a few years~’ (laughs)." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  20. ↑ Translation: "Why did you choose a portable device this time?
    Yamai: We started working on IV started after Strange Journey was done, and after seeing the feedback received by a portable Shin Megami Tensei game, we figured the next title should be on the DS as well." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  21. ↑ Translation: "Yamai: All kinds of changes. In the early stages of development, IV’s game engine was going to be the same as Strange Journey’s, but we ended up using something completely different." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  22. ↑ Translation: "A big reason for switching from the DS to the 3DS was because the latter was released during development." Dengeki Nintendo. Published by ASCII Media Works. ja. No. 2 70–74. Published July 2013. Translation by dijeh.
  23. ↑ "『真IV』はパッケージにもクレジットされている通り、金子一馬が作成したシナリオ原案をもとに制作されています。その「原案」はほぼ「小説」に近い形で書かれた非常に長いストーリーで、そのまま文庫本にすると7~8冊くらいにもなります。 全体が 「再生編(未来編)」、「破滅編(現代編)」の2部構成になっていて、 「再生編」が全体の約3分の2を占めています。『真IV』の主軸となるストーリーは、この「再生編」をベースにしています。" Shin Megami Tensei Series 25th Anniversary Memorial Book: MegaTen Maniacs (2017). Japanese. 150.
  24. ↑ 『真・女神転生IV』開発者Q&Aステージで新情報も!?【ニコニコ超会議2】 - ファミ通.com. Retrieved September 5, 2026. famitsu.com.

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