Persona 2: Innocent Sin

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Persona 2: Innocent Sin
ペルソナ2 罪Persona 2: Sin
PSPSP

Front cover of the PlayStation version

Front cover of the PlayStation Portable version

Developer(s) Atlus Research and Development 1
I.T.L.PSPPlayStation Portable

Co-developer with Atlus

Publisher(s) AtlusPSPlayStation
IndexPSPPlayStation Portable (JP)
Index Digital Media (NA)
Ghostlight (EU)
Sony (KR)
Genre RPG
Platform(s) PlayStation
PlayStation Portable
Release
PlayStation
Japan June 24, 1999
PlayStation Portable
Japan April 14, 2011
South Korea April 15, 2011[1]
United States of America September 20, 2011
Europe November 4, 2011
Australia February 29, 2012

Persona 2: Innocent Sin is a 1999 role-playing game for the PlayStation, and the second entry in the Persona series. It was developed and published by Atlus and released on June 24, 1999 in Japan. A remaster of the game was released for the PlayStation Portable on April 14, 2011 in Japan, and subsequently on September 20 in North America and November 4 in Europe that same year, where it was titled Shin Megami Tensei: Persona 2: Innocent Sin. In Australia, this version released the following year on February 29, 2012.

A sequel, Persona 2: Eternal Punishment, was released for the PlayStation in 2000. Despite being chronologically the first in the duology, the PlayStation version of Innocent Sin was skipped in North America and Eternal Punishment was released instead. This would later be rectified with the overseas release of the PlayStation Portable remaster. Eternal Punishment also received a remaster for the PlayStation Portable in 2012; however, that version did not see a release outside of Japan.

The PlayStation version received a fan translation by the group Devil Hackers and was released on October 15, 2008.

Blurb

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Japanese

PS
噂は、現実になる。

物語の舞台は、人口128万人の政令指定都市。主人公が通う七姉妹(ななしまい)学園は、通称『セブンス』と呼ばれている。ある日『セベンスのエンブレムは〈呪いの紋章〉で、身につけていると容貌が破壊される』という噂が広まっていた。そして、やがてそれが現実になる。次々と噂が現実になる奇妙な現象……。あるきっかけで、《ペルソナ》という別人格を召喚するようになった主人公たちは、街に起きる様々な事件の謎を追う。次第に明らかになっていく噂と事件の関係。止まっていた時が動き出す。全ては学校から始まる……。

Uwasa wa, genjitsu ni naru.

Monogatari no butai wa, jinkō hyaku-nijū-hachi-man-nin no seirei shitei toshi. Shujinkō ga kayou Nanashimai Gakuen wa, tsūshō "Sebunsu" to yobareteiru. Aru hi "Sebensu no enburemu wa 'noroi no monshō' de, mi ni tsuketeiru to yōbō ga hakai sareru" to iu uwasa ga hiromatteita. Soshite, yagate sore ga genjitsu ni naru. Tsugitsugi to uwasa ga genjitsu ni naru kimyō na genshō……. Aru kikkake de, "Perusona" to iu betsujinkaku o shōkan suru yō ni natta shujinkō-tachi wa, machi ni okiru samazama na jiken no nazo o ou. Shidai ni akiraka ni natteiku uwasa to jiken no kankei. Tomatteita toki ga ugokidasu. Subete wa gakkō kara hajimaru…….

Rumor becomes reality.
The setting of the story is a government ordinance-designated city with a population of 1.28 million. Seven Sisters Academy, which the protagonist attends, is also known as "Sevens". One day, a rumor spread that "The Sevens emblem is a 'cursed crest', and wearing it will destroy your facial features." Soon, this becomes reality. A strange phenomenon in which rumor after rumor becomes reality... Because of a certain clue, the protagonists, who have become capable of summoning alternate selves called "Persona", investigate the mystery of various incidents occurring in the city. The link between the rumors and incidents gradually becomes clear. The time which had stopped has begun moving again. It all starts at the high school...

English

The Lost Chapter of Persona Arrives!

With sleek enhancements and expanded content, Persona 2 makes its long-awaited debut in North America!
In Sumaru City, idle rumors are having a concrete effect on reality. The mysterious Joker seems to be at the center of it all, but to what end? Delve into the web of rumors slowly encompassing the city before the madness becomes irreversible.

Korean

소문은 현실이 되었고, 사람들은 "죄"를 알게 되었다.
『페르소나』 시리즈 제 2탄이 리파인되어 등장!
◉개선된 인터페이스로 보다 쾌적한 플레이가 가능
◉㈜SATELIGHT가 제작한 신규 오프닝 애니메이션 추가
◉3단계에서 선택 가능한 게임 난이도
◉정기적 서비스를 통해 다운로드 퀘스트 플레이 가능

Synopsis

It's 1999 in the seaside city of Sumaru City, and 3 years have passed since the S.E.B.E.C incident. Here, rumors seem to become true, including that of the enigmatic Joker, whom the rumor claims can grant anyone's wish if they call him on their cellphone. However, he appears to be linked to recent supernatural phenomenons, and some people become lifeless husks after calling him. A tragedy from the past resurfaces as Tatsuya Suou and his allies get thrust into a mystery far bigger than they could ever imagine...

Gameplay

While Persona 2 is still a dungeon crawler JRPG, in the field it follows Tatsuya as a 2D sprite on a 3D background from a top-down perspective. He can walk in 8 directions using either the d-pad or analog stick, with the player being able to freely turn the camera clockwise or counterclockwise with the shoulder buttons and triggers. Holding Circle while moving with the d-pad makes Tatsuya run ; additionally, he can walk by slightly tilting the left analog stick, and fully tilting it makes him run. There is a rotating compass in the top right corner of the screen, and pressing Square brings up the automap. Navigation in the city is done on a pre-rendered 2D map, with fixed screens the player can move between.

Combat has been made simpler and more dynamic from Persona. The number of elements has been halved and attack animations are much faster. The grid system has been removed, and character positioning is not taken into account. As such, attacks target either one enemy, all instances of the same enemy, or every enemy on the field. Party members now only have one dedicated physical weapon instead of a melee weapon and a firearm.

Fusion spells are introduced, which are unique attacks triggered by two or more alive party members each doing a specific spell in immediate succession. They can be magic/physical attacks, healing spells, or group buffs. To compensate the fact they need to be set up, Fusion spells are much more powerful than regular spells.

Demon negotiation is still present and very similar to its predecessor, with party members having 4 possible actions and demons having 4 different emotions: Eagerness, Happiness, Fear and Anger. Eager demons may give out an item, money, and fusion material. However, instead of demons giving a specific card representing that demon, instead they give multiple cards depending on that demon's Arcana. From there, Tatsuya can go to the Velvet Room and exchange Personas for a given number of Arcana cards. For example, if he wants to summon an Emperor Persona, he may need 30 Emperor cards. Some Personas also require special materials to be summoned. Additionally, Skill cards and/or Incense cards may be used to boost a summoned Persona. Tatsuya may acquire Blank cards that can be exchanged at the Demon Painter for cards of all major Arcanas, with the exception of Fool cards, which require a separate method to gain.

Personas have a fixed SP cost usage, and using them in battle will eventually make them rank up, unlocking more skills. Affinity now has 5 levels: Best, Good, Normal, Bad and Worst. These affect SP cost and mutation chance.

Instead of each party member carrying 3 Personas each, the group shares a collective Persona stock. In battle, each character can change Persona and act in the same turn; changing Persona does not use up a turn anymore.

If the party ends a fight with a Fusion spell, then the Personas involved in that spell may Mutate, which has a few possible results: either a Stat boost, the Persona gains 2 ranks at rank 1-6, and at rank 6 and above the Persona can learn its hidden skill or change form into a new Persona of either one of the Minor Arcanas, or of the same major Arcana. For a Persona to evolve, it must be taken to the Velvet Room, upon which it will reset back to rank one. An evolved Persona of the Major Arcanas cannot be 10 levels above Tatsuya's.

Unlike in Persona, experience points are now distributed equally to all party members instead of depending on how much each character contributed to the fight, unless a party member is knocked out by the end of battle, where they will gain less EXP than the alive party members.

At the Kuzunoha Detective Agency, Tatsuya can spread rumors in order to make them reality. These rumors can unlock new features around the city like new shops and expanding their inventories. Rumors also serve as a source of side quests since they can summon demons of the Rumor arcana, which offer unique items and gear when defeated. Rumors can be heard from dedicated rumormongers or from NPCs around Sumaru City.

Version Differences

PlayStation Portable

  • A new opening movie animated by Studio Statelight has been added, with music by Lotus Juice called "Unbreakable Tie".
  • Several enemies and bosses have had all of their stats lowered, making the game significantly easier. "Easy" and "Hard" difficulties have also been added.
  • The max number of Personas available in stock has been greatly expanded from 10 to 24.
  • The battle system has been slightly tweaked, with the Strategy Menu being removed and characters having to pick every action each turn, with the addition of an auto-battle option that repeats the last action performed.
  • The player can speed up attack animations, either in the options menu or by pressing Start in combat.
  • It is directly shown how compatible a Persona is with each party member in the Velvet Room and in the Persona selection menu.
  • A mini-map has been added in the bottom left corner of the screen when on the field.
  • The turn order of everyone on the field is shown at all times, enemies included.
  • Fusion spells trigger a cut-in portrait for the party members involved, though it can be disabled in the options menu.
  • The player can now directly choose which fusion spell to use and can change the turn order of all characters involved in a specific spell as a group instead of individually.
  • If the Prime Personas are not obtained through the correct story choices, they can now be obtained through Mutation at any point after they would be gained in the story.
  • UI was completely changed; it now has a red color scheme.
  • Character portraits have been extended by Shigenori Soejima and Masayuki Doi to show more of the characters.
  • The entire soundtrack has been remixed, and not completely redone like with Persona (PSP). Additionally, the player can choose between the original and remixed soundtrack at any time in the options menu.
    • The results screen at the end of each fight now has a dedicated music track, whereas in the original the battle music kept playing and had a dedicated ending segment during the fadeout. This song plays no matter which soundtrack the player has selected.
  • While the English localization is brand new, featuring English voice acting, the Japanese voice tracks have simply been remastered and no lines have been re-recorded.
  • All explicit Nazi imagery and terminology have been replaced by generic fascist symbols and terms. Furthermore, Adolf Hitler has been renamed to Fuhrer, and given sunglasses and a jacket.The reason for this change is due to the Japanese game content rating company called CERO, as they don't allow real life people to be included in games,[citation needed] making it so this change is present in both Japanese and English versions of the game.
  • A new side mode has been added called Sumaru Climax Theatre, which features playable side-stories with a boss fight at the end. Japanese players can make their own quests using existing assets, but that feature was omitted from the English release.

Listings

Characters

Bosses

Personas

Demons

Resistance Types

Skills

Items

Equipment

Locations

Rumors

Credits

Development

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Persona 2 became a two-part game following Shin Megami Tensei if... and Megami Ibunroku Persona, which both had two scenarios. They originally wanted to show the same story from different characters' points of view, but eventually it was split into two different stories from the perspectives of youth and adults.[2] However, they also made Persona 2: Innocent Sin a complete standalone project.[3] Most of the shopkeeper NPCs are modeled after Atlus employees.[4] It was Tadashi Satomi's idea to have characters from previous series appear as a crossover,[5] and it was possible because its world and timeline is close to those of the previous games.[6]

Reception

PlayStation

Upon release, Persona 2: Innocent Sin was received better than its predecessor, though it sold a lot less. The sold 170,577 copies in its first week, and 274,798 in its lifetime, with an additional 3,470 copies coming from the PlayStation: The Best re-release, for a total of 278,268 copies sold.[7]

Famitsu awarded the game a 33/40.[8] Peter Bartholow wrote a review for GameSpot off an imported copy, where he gave the game a 9.2/10 out of 10 and called it a "nearly flawless excursion off the beaten path" and a "rare gem" compared to its "cookie-cutter" contemporaries. He praised the characterization, in particular Mishina and Maya, but also Tatsuya as he differentiated himself from other RPG protagonists. Bartholow loved the game's detailed setting, which he thought blended "realism and nightmarish psychedelia". He complimented Kaneko's artwork and the animated sprites, though he wished the game was on a more powerful console since the PlayStation's low resolution made some sprites hard to discern. Lastly, he classified the music as "top-notch", and welcomed the addition of voice acting in key moments, which he felt added more depth to the characters.[9]

Trivia

  • The barbed wire in the cover art of Innocent Sin represents how "sin" clings to people. According to Kazuma Kaneko, as people live their lives and interact with others, they unknowingly harm those around them, and that etches into you as sin.[10]
    • Kaneko cited being told that his face was long in his childhood as an example.[11]

Nomenclature

Names in Other Languages
Language Name Meaning
English Shin Megami Tensei: Persona 2: Innocent Sin
Japanese ペルソナ2 罪 Perusona Tsū Tsumi Persona 2: Sin
INNOCENT SIN.Subtitle
Simplified Chinese 女神异闻录2 罪 Nǚshén Yìwénlù Èr Zuì Alternate Goddess Tale 2: Sin
Traditional Chinese 女神異聞錄2 罪 Nǚshén Yìwénlù Èr Zuì Alternate Goddess Tale 2: Sin
Korean 여신전생女神轉生 페르소나2 죄罪PlayStation Portable Yeosinjeonsaeng Pereusona Tu Joe Goddess Reincarnation: Persona 2: Sin
페르소나2 죄罪 Perseusona Tu Joe Persona 2: Sin

Gallery

External Links

References

  1. ↑ "SCEK, PSP전용 명작 롤플레잉 게임 ‘여신전생 페르소나2 죄’ 4월 15일 발매" Translation: "SCEK to Release PSP RPG Masterpiece 'Megami Tensei Persona 2 Sin' on April 15th" [1]. Retrieved September 5, 2025. newswire.co.kr.
  2. ↑ "里見: 源流は『真・女神転生if』からなのですが、『女神異聞録ペルソナ』が「セベク編」と「雪の女王編」という2つのシナリオで構成されていたのが好評だったので、『2』でもそうしようということになったんです。当初は同じシナリオを、異なる主人公の視点で描こうとしていたのですが、作っていくうちにどんどんやりたいことが膨らんでしまい、じゃあ前編を子ども、後編を大人視点で分けようということで、前後編になりました。" Dengeki PlayStation. Published by ASCII MediaWorks. Japanese. No. 515 Page 69. Cover date April 12, 2012.
  3. ↑ "岡田: いえ、続編と単純に言えるわけではないんです。「罪」自体は今回で完結していますから。" Persona 2: Innocent Sin Official Guidebook Kanzen-ban. Published by ATLUS and Aspect. Japanese. Page 272.
  4. ↑ モルガナにドッキリ! アトラスで「ペルソナ」のビジュアルとサウンドの秘密を聞いてきました(3/3). Retrieved August 24, 2026. natalie.mu.
  5. ↑ Persona 2: Innocent Sin Official Guidebook Kanzen-ban. Published by ATLUS and Aspect. Page 11.
  6. ↑ "金子 クロスオーバーといえばカッコいいですけど、パロディーと言われるのはイヤですね(笑)。 岡田 キャラクターを表現する、ひとつの考えかたですね。 オールスターというわけではないですが。 まあ、『ペルソナ』だからこそ、これだけのキャラクターを登場させることが可能だったのですが。 金子 世界観や時間軸の位置が、今までのシリーズと近いですし。" Weekly Famitsu. Published by ASCII. No. 558 Page 36. Cover date August 20·27, 1999.
  7. ↑ https://sites.google.com/site/gamedatalibrary/game-search?pli=1
  8. ↑ https://web.archive.org/web/20150102135458/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=562
  9. ↑ https://www.gamespot.com/reviews/persona-2-innocent-sin-import-review/1900-2588203/
  10. ↑ "RM6zkq: 金子先生はじめまして!ペルソナ罪の表紙絵なのですが、有刺鉄線を「立入禁止」「入れない場所」って意味で見ると、この奥にいる達哉という構図は崩壊した罪の世界に残った達哉という意味としてもとれるなぁ…と思ったのですが、実際のところどうなのでしょうか?よろしければ教えてください" RM6zkq, [2]. Published July 20, 2026. Retrieved July 22, 2026. X."kazumaKaneko666: この有刺鉄線は沢山の罪がまとわりついている事を表現しています。人は生きていると知らず知らずのうちに人を傷つけていたりして、それが罪として刻まれているというイメージですね。" Kazuma Kaneko, [3]. Published July 20, 2026. Retrieved July 22, 2026. X.
  11. ↑ "罪はね、そういうもんですよ。変な話だけど、自分なんか顔が長いんで、子供の頃とか学生時代にそれを指摘されると、多感な時期なんで頭にくるじゃないですか。でもね、言った方は、気にしていない。" Kazuma Kaneko Graphics: Megami Tensei Mokushiroku. Published by Aspect. Page 53.