Megami Ibunroku Persona

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This article is about the first game in the Persona franchise, also known as Revelations: Persona. For other things named Persona, see Persona.
Megami Ibunroku Persona
女神異聞録ペルソナAlternate Goddess Tale: Persona
PSWinPSP

Front cover of the PlayStation version

Front cover of the Windows version

Front cover of the PlayStation Portable version

Developer(s) Atlus Research and Development 1
I.T.L.PSPPlayStation Portable
Publisher(s) Atlus
Atlus U.S.A.PSPPlayStation Portable (NA)
ASCII CorporationWinWindows
Sega EuropePSPPlayStation Portable (EU)
SonyPSPPlayStation Portable (KR)
Genre RPG
Platform(s) PlayStation
Windows
PlayStation Portable
Release
PlayStation
Japan September 20, 1996
United States of America December 14, 1996[1]
Windows 95/98
Japan March 25, 1999
PlayStation Portable
Japan April 29, 2009
South Korea April 30, 2009[2]
United States of America September 22, 2009
Europe August 11, 2010[a]
PlayStation Classic
WWWorldwide December 3, 2018

Megami Ibunroku Persona is a 1996 role-playing game for the PlayStation, and the first entry in the Persona series. It was developed and published by Atlus and released on September 20, 1996 in Japan. The game was subsequently released in North America as Revelations: Persona on December 14th of the same year, including significant localization changes. A Windows port was published by ASCII Corporation in Japan on March 25, 1999. It was later included as one of the games on the PlayStation Classic released on December 3, 2018, marking its first release in Europe.

A remaster of the game, titled Persona in Japan and Shin Megami Tensei: Persona in the west, was released for the PlayStation Portable on April 29, 2009 in Japan, April 30th in South Korea, and September 22nd in North America. On August 11, 2010, the remaster was released digitally on PlayStation Network in Europe. This version features a more faithful localization outside of Japan and completely replaces the soundtrack.

Blurb

Japanese

PSPSP
女神転生シリーズの魅力を受け継ぐ、新たな可能性を追及した最新作。誰もが体験する又はしたことのある学園をテーマに仕上げ、あらゆる年齢層が楽しめるソフトです。プレイヤーはフルポリゴンによるマップを移動します。遭遇した敵とは戦闘以外にもコンタクト(会話)を行ない、うまく交渉できるとスペルカードが手に入ります。これを複数集めベルベットルームへ持って行くと、悪魔をペルソナとして身に付けたり、合体で強力なペルソナが作れます。クォータービューの戦闘画面で派手な魔法を体験。ペルソナはあらゆるプレイステーションユーザーのための本格RPGなのです。 Megami Tensei shirīzu no miryoku o uketsugu, arata na kanōsei o tsuikyū shita saishinsaku. Dare mo ga taiken suru mata wa shita koto no aru gakuen o tēma ni shiage, arayuru nenreisō ga tanoshimeru sofuto desu. Pureiyā wa furu porigon ni yoru mappu o idō shimasu. Sōgū shita teki to wa sentō igai ni mo kontakuto (kaiwa) o okonai, umaku kōshō dekiru to superu kādo ga te ni hairimasu. Kore o fukusū atsume Berubetto Rūmu e motte iku to, Akuma o Perusona to shite mi ni tsuketari, gattai de kyōryoku na Perusona ga tsukuremasu. Kwōtā byū no sentō gamen de hade na mahō o taiken. Perusona wa arayuru Pureisutēshon yūzā no tame no honkaku RPG na no desu. The latest title that inherits the charm of the Megami Tensei series while exploring new possibilities. The software is based on the theme of school, something which everyone has experienced, and can be enjoyed by all age brackets. The player moves on a map with full polygons. In addition to combat, it is also possible to Contact (conversation) encountered enemies, and if negotiation is successful, a spell card is obtained. If many of these are collected and brought to the Velvet Room, Demons can be taken on as Personas, which can be fused to create even more powerful Personas. Experience flashy magic on the battle screen in quarter view. Persona is a full-blown RPG for every PlayStation user.
style="vertical-align: top; padding:1em" lang="ja-Latn-hepburn"|Perusona shirīzu no genten ga PSP® de yomigaeru!
"Shin Megami Tensei" no gaiden to shite ninki wo atsumeta "Perusona" shirīzu no genten ga shin yōso wo tsuika shite PSP® "Pureisutēshon Pōtaburu" ni tōjō!!
  • Monogatari wo irodoru mūbī, shinki ōpuningu endingu tēma wo tsuika
  • Gamen no waido-ka ni tomonai gurafikku, intāfeisu zenpan wo kyōka
  • Sentō sokudo no jōshō, ōtomappu kinō no kyōka ni yori sutoresufurīna purei wo jitsugen
The origins of the Persona series come back to life on the PSP®!
The origins of the "Persona" series, which gained popularity as a side story of the "Shin Megami Tensei" series, debuts on the PSP® (PlayStation Portable) with new features!!
  • Added beautiful movies and new opening/ending themes to enrich the story.
  • Enhanced graphics and the overall interface to accommodate the widened screen.
  • Increased battle speed and improved auto-map functions to ensure stress-free play.

English

PSPSP
In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world— Demons! Now it's up to you and your friends to harness the hidden power within you by entering the fantasy game known as Persona.

You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them or enlist their aid in your mission. Either way, you are set for the fantasy adventure of a lifetime!

Experience the start of the acclaimed Persona series!

In the near future, mankind has conquered dimensional travel, but the opened door swings both ways. Demons have invaded, and now it falls to you to harness the inner power known as Persona to confront these new threats. Dark, philosophical, and complex, Persona offers a remarkable second chance to experience a rare and celebrated game.

Korean

여신전생 페르소나 시리즈의 원조가 13년의 시간을 넘어 PSP®로 돌아왔다!
『진·여신전쟁』 시리즈의 외전으로 인기를 모았던 『여신전생 페르소나』시리즈의 원조가 신요소를 추가해 PSP® (PlayStation®Portable)로 등장!!

Synopsis

Taking place in 1996, a few weeks after the nearby Karukozaka High School disappearance incident,[3] Megami Ibunroku Persona follows a group of high schoolers at St. Hermelin High School, who get wrapped up in a bizarre series of events after demons suddenly appear while they were visiting their friends Maki at the hospital. Now, they must use the power of Persona to fight demons, and unravel a world threatening plan involving the SEBEC corporation, and their CEO Takahisa Kandori. Meanwhile, St. Hermelin has been engulfed in ice and taken over by the Snow Queen, but luckily some students who wield Persona were inside the high school, and are determined for lift the Snow Queen curse.

Gameplay

Megami Ibunroku Persona features the traditional first-person dungeon crawling gameplay, though it makes several changes from the other Megami Tensei games. Exploration outside of dungeon is made in a 3D map that follows the party.

Fights are not played in first person, but from a 2.5D isometric view, showing every demon and party member currently in the battle. Every attack has different range on the field, and as such each party member's position can be rearranged in a menu, either in battle or in the overworld. Each party member's attack must be chosen at the same time before they're all performed in succession. After a battle, EXP is not shared equally around all party members, but instead split between the party members who contributed the most to the fight. This means that if a party member wipes the enemy demons, but the rest of the party does nothing, that specific member will recieve all the EXP while the rest of the team will gain almost no EXP. Personas have a set MP cost instead of different skills costing different amounts of MP.

Demon negotiation is back, though this time each party member has 4 different actions they can perform during negotiation, with demons having 4 emotions they can express after an action is performed: Eager, Happy, Fear, Angry. An eager demon will be open to form a contract, give an item or go away. A happy demon will be inflicted with the Happy ailment. An angry demon will attack the party. A fearful demon will flee the battle. Two emotions can be combined for different effects.

When a demon is eager enough, and if the party member asking is higher or the same level as the demon, they can give the party a spell card. Two spell cards can be fused into a Persona at the Velvet Room, with the protagonist being able to hold 12 cards at once. The protagonist can choose to manually fuse two spell cards together, or to search from a list of Personas the available spell cards can create. When doing manual fusion, certain elements need to be taken into account: White Fusion is ordinary fusion, Orange Fusion indicates a higher chance of a fusion accident, Blue Fusion means the resulting Persona will have +5 to its highest stats and +20 to its Magic Attack. Additionally, angled arrows will indicate whether or not the Persona will inherit a skill from the second demon, with an upwards arrow indicating +1 to all stats and a beneficial skill while a downwards arrow means a -1 to all stats and an unfavorable skill. An item can be used in fusion to enhance stats or add a skill. Gems change the Persona to a different one of the same Arcana, and Totems can summon a specific Persona.

Personas are of a certain Arcana, and each character has a different affinity with each major Arcana. Certain Personas can only be used by a certain character, like that character's starting Persona or Ultimate Persona. The better the affinity, the less MP the Persona costs to use and the more damage it does.

Version Differences

Revelations: Persona

In contrast to the Japanese release, the North American release of Revelations: Persona made numerous changes to the characters and their designs, as well as receiving several omissions to the story.

Most of the members of the main cast received major alterations to their designs, most notably being the protagonist and the character Mark.[4] Each member of the main cast received names that were heavily westernized, with Mark, Elly and Yuki being the only characters to receive little to no alterations.[4]

The setting has also been entirely americanized: for example, the city is renamed "Lunarvale", and the game is now set in the United States.[5] Thus, Yen are now changed to dollars. The sole exceptions being the shoe lockers at the entrance of the high school and the Shinto Shrines.[6] This was done in an effort to make the game more palpable to western audiences, as Atlus USA felt American gamers would not be able to connect with the game due to the heavy Japanese influence present in Megami Ibunroku Persona.[7][8][9]

A large number of demons are completely renamed, in order to avoid controversy.[10]

Notoriously, the Snow Queen Quest was almost entirely discarded, with only remnants of translated information being accessible through the usage of cheats. The majority of the quest still exists within the game's files, but the data is largely untranslated. The engine cannot support Japanese characters, so upon accessing this data, the game cannot process this information properly, and the text is left almost entirely unintelligible.[11]

There was a loading screen graphic added in the localization; the Japanese version's loading screens are entirely black.[12]

PSP

The PSP remaster features a good number of changes, most notably in the English localization. All of the changes made in Revelations: Persona were reverted and the game features a brand new English script more faithful to the Japanese text, with brand new English voice actors. Additionally, the Snow Queen Quest is now translated as well. The CGI cutscenes were entirely redone, using the new English voice actors, while being silent with subtitles in Japanese. Shoji Meguro made a brand new soundtrack with fewer songs than the original. The remaster also introduced some quality of life gameplay improvements, such as being able to run in dungeons. General balance changes have been made to certain demons and Personas. Persona runs in 16:9, and as such the UI was remade to account for the bigger screen. Additionally, the field map was changed from a 3D polygonal scene to a 2D background image with sprites, reminiscent of the Persona 2 duology.

Listings

Characters

Bosses

Personas

Demons

Resistance Types

Skills

Items

Equipment

Locations

Translations

Credits

Unused Content

Development

This development section is a stub. You can help Megami Tensei Wiki by expanding it.
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Megami Ibunroku Persona was created to attract more players to the Megaten Series. It was part of Atlus's plan to expand the Megaten brand through the Persona Series and Devil Summoner Series.[13] The development team had previously worked on the Last Bible series[13], consisted of about 30 people.[14] According to Kazuma Kaneko, the game was named after Naoki Inose's book Persona: A Biography of Yukio Mishima. Inspired by the title, the staff began to focus more on the theme of the inner self and infuse Jungian psychoanalysis and psychology, which was popular at the time.[15][16] The developers refined the Guardian system from Shin Megami Tensei if...[17] and introduced its branching storyline system into the game.[18] They also included its Protagonist as a guest character, which provides a narrative link between them.[19] However, it was meant to be a standalone title, not a Shin Megami Tensei series title or a sequel like if... 2.[20] They designed the main character to be the player, and also wanted Mikage-cho to feel like the player's own town, making it easier for them to get into the game.[21] The game first launched on the PlayStation, because Shuhei Yoshida of Sony asked Atlus to bring the Megaten series to their console.[22]

Localization

While the Megami Tensei franchise had been going strong since 1987 in Japan, the United States didn't see any title due to their heavy use of religious imagery and taboo topics which could potentially prove controversial. As such, Atlus lacked a flagship RPG title in the west, akin to Konami's Suikoden or Capcom's Breath of Fire.[8] While Jack Bros. had been localized in 1995, the lack of any controversial content in Megami Ibunroku Persona meant it could be released in the west, which Atlus USA was interested in doing.[8]

The team responsible for the localization of Megami Ibunroku Persona into Revelations: Persona was pretty small, consisting of only 6 full time employees at Atlus USA.[8] In order to make Revelations: Persona more accessible to western audience, the localization team choose to remove or change almost every reference to Japan and Japanese culture.[8] They set the game in the United States and decided to change character design so they would look more American.[4][7][8] Plus, due to the American version releasing only three months after the Japanese release, there was pressure to finish it quickly for the Christmas 1996 deadline. The official website for Atlus planned for a November 1996 date,[23] but the game finally launched on December 14th of that year. Due to needing to heavily modify the script and sprites, the Snow Queen Quest had to be cut to finish the game on time. However, the data is still accessible on the disk via cheats, though untranslated, and unreadable as the text engine cannot render Japanese characters.[11] Philemon's cutscene at the entrance of the dream world in Hypnos' Tower has been fully translated and dubbed, however.[11]

PSP remaster

This game was developed targeting players of Persona 3 and Persona 4.[24]

Reception

Megami Ibunroku Persona sold 201,147 copies during its first week, making it the best first week for a Persona game until Persona 5.[25] The game sold 391,556 copies by December 29th 1996, and 409,491 copies by July 6th 1997,[26] it was the best selling Persona game until Persona 5.[27] Meanwhile, Revelations Persona had sold 37,947 copies by January 2003, one of the lowest sales number for any mainline entry.[28]

Famitsu awarded Megami Ibunroku Persona a score of 32/40.[29] Revelations: Persona scored a 78 on Metacritic based on 6 reviews, as well as an 80% on gamerankings based on 8 reviews, indicating a "Generally Favorable" opinion.[30][31] Reimer of GameInformer gave the game an 8.75/10, calling it "the best PlayStation RPG available".[32] Jeff Gertsman for GameSpot gave Revelations: Persona a 7.3/10 and qualified the game as a "sleeper hit", praising the unique setting and story, as well as being able to speak to enemies, but criticized the dialogue, calling it "insane" and saying it "makes no sense".[33] IGN called it an "RPG masterpiece", saying it's "the perfect title for any RPG fan who craves something different".[34]

Additionally, the name Revelations: Persona, coupled with the box art, had people calling Atlus USA to accuse them of worshipping the devil. The religious implications of the name were never considered, and the team thought to call it Revelations because it "sounded cool at the time".[8]

Trivia

  • The official website and inside cover for Revelations: Persona re-use art from Shin Megami Tensei: Devil Summoner.[35][36]
    • This includes art of demons not present in Revelations: Persona, such as Phoenix and Dwarf.
  • The back cover, official website, and advertising for Revelations: Persona claim that over 300 demons are present in the game.[35] This is false, even including Personas gained exclusively through fusion. In reality, there are 99 obtainable Personas, 148 demons (not counting the 4 human enemies), and 240 total if you combine them and account for the 7 Demons also available as Personas.
  • Kazuma Kaneko claimed that Persona takes place in a separate timeline from if... and Devil Summoner, and that any shared elements are simply fan service.[37][38][39][40] However, he did leave open the possibility that they are parallel worlds for further crossovers.[41][42]
  • Most of the Persona designs featured in Megami Ibunroku Persona were designed by the game's pixel artists, not Kazuma Kaneko.[44]

Nomenclature

It was originally intended to be released simply as Persona. However, for marketing purposes, it was requested that Megaten be included, resulting in the addition of Megami Ibunroku to the title.[22] This shows that this game is an official part of the Megaten series.[45]

Names in Other Languages
Language Name Meaning
English Revelations: Persona
Shin Megami Tensei: PersonaPlayStation Portable remaster
Japanese 女神異聞録ペルソナ Megami Ibunroku Perusona Alternate Goddess Tale: Persona
PersonaPlayStation Portable remaster
Simplified Chinese 女神异闻录PersonaP30th website Nǚshén Yìwén Lù Persona Alternate Goddess Tale: Persona
Traditional Chinese 女神異聞錄PersonaP30th website Nǚshén Yìwén Lù Persona Alternate Goddess Tale: Persona
Korean 여신이문록女神異聞錄 페르소나P30th website Yeosinimullok Pereusona Alternate Goddess Tale: Persona
여신전생女神轉生 페르소나PlayStation Portable remaster Yeosinjeonsaeng Pereusona Goddess Reincarnation: Persona

Gallery

External Links

Notes

  1. Released only through PlayStation Network

References

  1. http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html
  2. "여신전생 페르소나, 4월 30일 PSP 정식 발매" Translation: "Megami Tensei Persona to be officially released PSP on April 30" [1]. Retrieved September 5, 2025. inven.co.kr.
  3. "軽子坂高校が消失し、戻ってきてから数週間後。軽子坂からさほど離れていない御影町でもまた、不思議な事件が起こった。数日の間、町全体が謎のエネルギー障壁にすっぽりと包まれてしまった。外界から隔絶された街の中で、奇妙な事件が続発したという。" Megami Tensei Jūnenshi (1998), CB's Project. Published by Aspect. Japanese. p. 9. ISBN-13: 978-4-89366-917-9.
  4. 4.0 4.1 4.2 https://tcrf.net/Revelations:_Persona#Characters
  5. https://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel/
  6. https://tcrf.net/Revelations:_Persona#Other_Changes
  7. 7.0 7.1 https://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel/
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 https://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx
  9. "Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP". Archieved here.
  10. https://www.playstationlifestyle.net/2015/08/07/examining-the-localization-of-persona/
  11. 11.0 11.1 11.2 https://tcrf.net/Revelations:_Persona#Snow_Queen_Quest_Localization
  12. https://tcrf.net/Revelations:_Persona#Loading_Screen
  13. 13.0 13.1 【ゲームの企画書】『ペルソナ3』を築き上げたのは反骨心とリスペクトだった。赤い企画書のもとに集った“愚連隊”がシリーズを生まれ変わらせるまで【橋野桂インタビュー】. Retrieved March 8, 2026. denfaminicogamer.jp.
  14. "30人近いスタッフ全員の意見をまとめあげていく手法は、岡田氏独特の制作手法であろう。" "女神異聞録ペルソナ DIRECTORS' TALK・2"The PlayStation. Published by Softbank. Japanese. No. 27 Page 36. Cover date May 05·17, 1996.
  15. "「ペルソナ」というタイトル自体は1995年に発刊された猪瀬直樹さんの『ペルソナ 三島由紀夫伝』という評伝からインスピレーションを得ています。このタイトルを付けたことがキッカケになり、より内面を描く世界観になって行きユング心理学をテーマに盛り込むようになりました。なので僕は表層的な勉強しかしておりません。精通しているのは僕よりシナリオライターさんの方ですね。" Kazuma Kaneko, [2]. Published July 26, 2026. Retrieved July 26, 2026. X.
  16. "岡田: ええ。『ペルソナ』も『if…』から続く学園ものというより、あの頃流行ってたサイコ系の小説や心理分析学の本なんかの影響がありますね。" Weekly Famitsu. Published by Ascii. Japanese. No. 469 Page 204. Cover date December 12, 1997.
  17. "金子: 『if...』のガーディアンのイメージを膨らませたのが『ペルソナ』なんです。直接攻撃できるガーディアンというイメージから始まってますよね。" Persona Official Guidebook. Published by Ascii. Japanese. Page 238.
  18. "里見: 源流は『真・女神転生if...』からなのですが、『女神異聞録ペルソナ』が「セベク編」と「雪の女王編」という2つのシナリオで構成されていたのが好評だったので、『2』でもそうしようということになったんです。" Dengeki PlayStation. Published by Ascii Media Works. Japanese. No. 512 Page 69. Cover date April 12, 2012.
  19. "キャラクターに関連した話なんですが、ほかの『メガテン』シリーズと本作は、ストーリー上関係があるんですか? (...) 里見: ある作品に登場した、重要人物がゲスト出演します。関連は多少ありますよ。" Weekly Famitsu. Published by Ascii. Japanese. No. 399 Page 71. Cover date August 9, 1996.
  20. "岡田: どうしても『女神転生』シリーズと言われるけど、とにかく『女神転生』じゃないもの。『if...2』じゃなくて独立したもの、" Persona Official Guidebook. Published by Ascii. Japanese. Page 238.
  21. "岡田: 基本的なコンセプトとして、主人公=プレイヤーであるという概念と、「真・女神転生if…」(スーパーファミコン)以降、もっと視点を一般的に、平凡な生活から事件に巻き込まれていくというシチュエーションを強く出しています。 (...) あなたがこうなってしまったらどうします、みたいな問いかけのようなものですね。 (...) だから、架空の町を作ったっていうよりは、どこにでもある、あなたの町ですよ、と。" The PlayStation. Published by Softbank. Japanese. No. 34 Page 84. Cover date August 23·September 6, 1996.
  22. 22.0 22.1 メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部. Retrieved March 8, 2026. .
  23. https://web.archive.org/web/19961029122616/http://atlus.com/about.html
  24. "『ペルソナ1』の移植では、開発側は『ペルソナ3』、『4』をプレイしてくれた方々をターゲットに開発していたのですが、というか正直13年前のPS版ユーザーさんはそんなに買ってくれないだろうと思っていたのですが、予想に反して沢山のPS版ユーザーの方々が買ってくれまして、アトラスのゲームをずっと愛してくれている方々がこんなにいるのかと感動しました。" [3]. Archived: [4]. Retrieved January 31, 2026. p2is.atlusnet.jp.
  25. http://gematsu.com/2016/09/media-create-sales-91216-91816
  26. https://sites.google.com/site/gamedatalibrary/game-search?pli=1
  27. https://personacentral.com/persona-seroes-sales-graphic-2020/
  28. http://web.archive.org/web/20030418152635/www.theonionring.com/01-2003-TRSTS.html
  29. https://web.archive.org/web/20150102225223/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=563
  30. https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation
  31. https://web.archive.org/web/20150516193712/http://www.gamerankings.com/ps/198277-persona/index.html
  32. https://web.archive.org/web/20010116005800/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=3772
  33. https://www.gamespot.com/reviews/persona-review/1900-2548899/
  34. https://www.ign.com/articles/1997/10/21/persona
  35. 35.0 35.1 https://web.archive.org/web/19971211223741/http://www.atlus.com/Persona/screen.html
  36. https://web.archive.org/web/19971211224655/http://www.atlus.com:80/Persona/index.html
  37. "今回登場するたまきちゃんには、『if ... 」とのパラレルワールド的な繫がりがあるのですか。前作「デビルサマナー」には、そういう人物も登場していましたが。
    金子 前作のはリアルな設定だったんですけど、今回は全く接点はないですね。単にこいつが …… 。
    里見 僕は内田有紀ちゃんが大好きなんですよね。
    金子 たまきちゃんは、ホントは内田有紀なんですよ。あんまり似てなくてすいません。[...]
    金子 申し訳ない。でも、ちゃんとはなってますよ。「幻魔大戦」並みの相関図を作っていただければいい感じにいける。" Persona Official Guidebook. Published by ASCII. Page 248.
  38. "if…からペルソナは実際には繋がっているわけではなく、サービスとして関係がありそうにしているだけです。なのでどのルートでも良いと思います。 STEVENの依頼もまたサービス的な内容になりまして真・女神転生の世界に続きます。" Kazuma Kaneko, Kazuma Kaneko. Published July 14, 2026. Retrieved July 18, 2026. x.com.
  39. "これは僕も知ってます。僕としては十年というテーマの本なので無理に繋げればこうだね、ぐらいの軽い認識(サービスあり)でこのようになったと思います。 なので厳密に言えば話的に繋げるのは難しいのでそれぞれは別の世界線です。 その上で会社的にそういう構想があったか?と問われると、ありませんでした。" Kazuma Kaneko, Kazuma Kaneko. Published July 17, 2026. Retrieved July 18, 2026. x.com.
  40. "このキョウジに関しては、イベントの担当が勝手にそうしちゃったものなんで、僕には分からないのですが、多分サービスのつもりだと思います。噂システムですしね。" Kazuma Kaneko, Kazuma Kaneko. Published July 16, 2026. Retrieved July 18, 2026. x.com.
  41. "@kazumaKaneko666 金子先生、『if...』と『ペルソナ』の舞台設定は、パラレルワールドだと捉えていらっしゃいますか?" capes_kid, Kid Capes. Published July 17, 2026. Retrieved July 18, 2026. .
  42. "クロスオーバーする時のために、そのような余地を残しています。" Kazuma Kaneko, Kazuma Kaneko. Retrieved July 18, 2026. x.com.
  43. Page description: According to the chart, Shin Megami Tensei and if... share the same timeline, while Shin Megami Tensei and Devil Summoner are parallel worlds. Devil Summoner and Persona are shown to take place in the same world. Shin Megami Tensei Character Profile: Steven Report. Published by Kadokawa Shoten (et al.). Page 34.
  44. "zww029: @kazumaKaneko666 回答を興味深く拝読させていただいております。僭越ながら私からも一つ質問させてください女神異聞録ペルソナの序盤、ゴズテンノウにはかなり助けられました。ビジュや動きも大好きです。ゴズテンノウのデザインのポイントや制作中のエピソードを教えていただけませんでしょうか" zww029, [5]. Published August 6, 2026. Retrieved August 7, 2026. X."kazumaKaneko666: ペルソナを開発していた頃、『スポーン』と言うアメコミのフィギュアにハマっていまして、その影響がだいぶ出ているのがゴズテンノウです。具体的には主人公のスポーンの特徴である高い襟のマントです。これに牛の骸骨を合わせてデザインしました。ところで、ゲームには他にも沢山のペルソナが登場しますが、僕はこのような方向性で、と言う意味で何体かのペルソナをデザインしただけで、他はドット絵担当の方のデザインなんですよ、どれも素敵なデザインでカッコいいですよね。" Kazuma Kaneko, [6]. Published August 6, 2026. Retrieved August 7, 2026. X.
  45. "そのタイトルは「女神異聞録ペルソナ」。女神と名がついていることからもわかる通り、この作品は同社の大人気シリーズ「女神転生」の流れを汲む作品だ。" Game Hihyou. Published by Micro Design. Japanese. No. 8 Page 79.