Kazuma Kaneko

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Kazuma Kaneko
金子一馬

Kaneko in 2026

Date of Birth September 20, 1964
Birthplace Tokyo, Japan
Other Name(s) Kaneko
Kazuhiro Kaneko
Demon Painter
Nationality Japan
Occupation(s) Artist
Known For Artist/Designer for Atlus

Kazuma Kaneko, also known as Kazuhiro Kaneko, is an artist who was involved with the Megami Tensei franchise. He is most known for having created the majority of the Demon designs used in the franchise, along with multiple character designs and Persona designs in the first two entries of the Persona series.

Biography

Early Life

Kaneko was born on September 20, 1964 in the Fukagawa neighborhood of Tokyo, Japan. His parents owned a sushi shop,[1] where he occasionally worked, and his family residence was located nearby.

He started drawing because his parents rarely had time to play with him.[2] As a child, Kaneko gained an interest in the occult from television specials about aliens, ghosts, and Uri Geller's alleged psychic powers.[3] Wanting to be popular, he started to take an interest in fashion. He went to discos, joined the Takenoko-zoku, and even got an afro hairstyle. After graduation, he applied to a design company but was rejected because he had never studied art professionally. To study drawing, he joined an animation subcontracting company.[4]

Kaneko claims to have always been good at drawing, and that his teachers would enter his drawings into contests without his permission.[5]

Career

Kaneko started his career as an animator in the 1980s, working for a studio that primarily subcontracted American cartoons like The Transformers, Inhumanoids, and GI Joe.[6][7] He also worked on several Japanese anime, including Windaria and Ninja Senshi Tobikage, where he was credited under the name Kazuhiro Kaneko.[8][9] Kaneko has worked in the animation industry for about three years,[10] but the number of TV animations decreased in the late 1980s,[4] and he also felt underpaid and creatively unfulfilled as an animator and decided to move into the video game industry; the success of the Famicom helped create demand for artists and designers, and video game companies were seeking new talent.[7] He was a fan of RPGs and enjoyed Digital Devil Story: Megami Tensei, so he applied for a job at Atlus and joined the company in February 1988.[5][11] According to Kaneko, he truly became passionate as an artist when he got the chance to work on Digital Devil Story: Megami Tensei II.[12]

During his tenure at Atlus, he also contributed to games for other companies with their approval. He illustrated designs for the following: Devil May Cry 3 by Capcom and Zone of the Enders: The 2nd Runner by Konami. According to Kaneko, he also created the concept, plot outline, and sample character designs for the game Kabuki Rocks and brought the proposal to the company Red Entertainment.[13][14]

In 2023, Kaneko joined the company Colopl, Inc.[5] Although he was mentioned as a member of Atlus in a Persona 20th anniversary interview in 2016,[15] in 2026, he mentioned that he left Atlus during the development of Shin Megami Tensei IV.[16] Earlier in 2025, he also stated that it had been about 10 years since then.[17]

Personal Life

His favorite food is curry, his favorite cigarette brand is Lark, his favorite coffee is Georgia, and his favorite clothing brand is Jean Paul Gaultier and Katharine Hamnett.[18]

Media Credits

This is a list of each Megami Tensei media Kazuma Kaneko was involved with.

Year Game Role(s)
1990 Digital Devil Story: Megami Tensei II Character designer, demon designer, sprite artist
1992 Shin Megami Tensei Character designer, demon designer, sprite artist
Last Bible Coordinator
1994 Shin Megami Tensei II Character designer, demon designer, sprite artist
Majin Tensei Coordinator, Original concept (Uncredited)[19], Character designer (Uncredited)[a][19]
Shin Megami Tensei if... Character designer, demon designer, sprite artist
1995 Kyūyaku Megami Tensei Character designer
Shin Megami Tensei: Devil Summoner Character designer, demon designer
1996 Megami Ibunroku Persona Character designer, Persona designer
1997 Giten Megami Tensei: Tokyo Revelation Character design
Devil Summoner: Soul Hackers Art director, character designer
1999 Last Bible II (GBC version) Character producer
Persona 2: Innocent Sin Character designer, Persona designer
Scenario draft (Uncredited)[20]
2000 Persona 2: Eternal Punishment Character designer, Persona designer
Devil Children Red Book Graphics supervisor
2001 Devil Children White Book Graphics supervisor
2002 Shin Megami Tensei: Nine Demon designer
2003 Devil Children Light Book and Dark Book Graphics supervisor
Shin Megami Tensei III: Nocturne Creative director
Character designer, demon designer, scenario Draft (Uncredited)[21]
2004 Digital Devil Saga: Avatar Tuner Character designer
Demon designer, Scenario Draft (Uncredited)[22]
Shin Megami Tensei: 20XX Art Director
2005 Digital Devil Saga: Avatar Tuner 2 Character designer, demon designer, Scenario Draft
2006 Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Art director, character designer, original concept
Persona 3 Original demon design
2007 Shin Megami Tensei: Imagine Demon designer
Persona 3 Original demon design
2008 Persona 4 Original demon design
3D demon modeling supervisor (Uncredited)[23]
Devil Summoner: Raidou Kuzunoha vs. King Abaddon Producer, art director, character designer, original concept
2009 Devil Survivor Supervisor, devil designer
Persona Art director
Shin Megami Tensei: Strange Journey Producer, character designer, original concept
Persona 3 Portable Original demon design
2011 Devil Survivor 2 Demon designer
2012 Persona 4 Golden Original demon design
2013 Shin Megami Tensei IV Scenario drafts, demon designer
Character development advisior (Uncredited)[24]
Persona 4 Arena Ultimax Original demon design
2014 Persona Q: Shadow of the Labyrinth
2016 Shin Megami Tensei IV: Apocalypse Scenario drafts, demon designer
Persona 5 Demon modeling supervisor, demon designer
2017 Shin Megami Tensei: Strange Journey Redux Scenario concept, demon designer
2018 Persona Q2: New Cinema Labyrinth Original devil design
2019 Persona 5 Royal Demon modeling supervisor, demon designer
2020 Shin Megami Tensei III: Nocturne HD Remaster Series devil design
2021 Shin Megami Tensei V
2022 Soul Hackers 2 Original demon designs

Kazuma Kaneko claimed that he checked the completed 3D model, but wasn't involved during the modeling process.[25][26] He is credited as a Demon modeling supervisor in Persona 4, Persona 5, and Persona 5 Royal; however, according to him he has not had involvement with the series since Persona 2.[27][28] He is also credited for original character design in Giten Megami Tensei: Tokyo Revelation, but he claims he didn't work on it at all.[29] Despite being credited as Graphics Supervisor for Devil Children Red Book, Devil Children White Book, and Devil Children Light Book and Dark Book, he claims that he had very little involvement with those games beyond creating new Frost variant designs.[30]

Game Appearances

Devil Children Black Book and Red Book

He appears as an opponent in the battle net along with other characters and Koji Okada.

TV Appearances

Shin Megami Tensei: Devil Summoner

He makes a cameo in the first episode.

Trivia

  • According to Kaneko, he has no favorite demon design because they're all his favorites; however, his favorite demon as a figure is Lucifer.[39]
  • Kaneko's favorite style of COMP is the GUMP.[40]
  • According to Kaneko, his alignment is Dark-Law.[41]
  • In past interviews, Kaneko has referred to both the Sumerian goddess Inanna and the Abrahamic God YHVH as the origin of the concept of "god". However, according to him, these were simply frames of references he used for entertainment purposes, not his genuine beliefs.[42]
  • Kaneko once faced criticism that Trish from Megami Ibunroku Persona was an imitation of Trish Una from JoJo's Bizarre Adventure, but he asserted that his announcement came first.[43][44][b] He also denied that Persona were inspired by Stands in the manga.[45] The similarities between these two works led to a conversation with Hirohiko Araki,[43][46] where he revealed that Persona was born from the concept of using Demons as Guardians.[47] He has also denied that some of his Demon designs were influenced by Hirohiko Araki's art, claiming instead that they just share similar tastes.[48][49]
    • On the other hand, Kazunari Suzuki claimed that Kaneko was a fan of JoJo's Bizarre Adventure and was influenced by it when creating Persona.[50][51]

Nomenclature

Names in Other Languages
Language Name Meaning
English Kazuma Kaneko
Kazuhiro Kaneko
Japanese 金子一広 Kaneko Kazuhiro Kazuhiro Kaneko
金子一魔 Kaneko Kazuma Kazuma Kaneko, using the Kanji for "demon" (魔 ma)
金子一馬Psuedonym Post-1992 Kaneko Kazuma Kazuma Kaneko
かねこ かずまShin Megami Tensei no Subete Akuma Fukkatsu-hen
Kaneko Kazuma
Kazuma Kaneko
悪魔絵師 Akuma Eshi Demon Painter
電脳悪魔絵師Megami Tensei Jūnenshi
Digital Devil Painter

Gallery

For a listing of files on Megami Tensei Wiki produced by Kazuma Kaneko, see Category:Works by Kazuma Kaneko.

Notes

  1. Only for the Hero and Heroine
  2. According to Jojo Wiki and Comic Vine, Trish Una's name first appeared in Weekly Shonen Jump issue 1409 (Cover Date July 29, 1996, In Store Date July 16, 1996).[1][2]

External Links

References

  1. "1964年9月20日東京深川生まれ(...)金子: 生まれが東京の深川ってところなんですけどね。生まれも育ちもずっとそこで、家のほうはお寿司屋さんだったんですよ" "クリエイター列伝"セガサターンマガジン. Published by ソフトバンク. Japanese. No. 44 Page 122. Cover date December 19, 1997.
  2. "絵を描きはじめたのは、一人っ子で、しかも実家が寿司屋でなかなか親に相手してもらえなかったから。" Weekly Takarajima. Published by Takarajimasha. No. 547 Page 102. Cover date March 27, 2002.
  3. "子供の頃にTVで心霊特集やUFO特集、ユリゲラーの超能力を見てオカルトに興味を持ちました。" Kazuma Kaneko, [3]. Published July 18, 2026. Retrieved July 20, 2026. X.
  4. 4.0 4.1 Jugem. Published by Media Factory. Japanese. Page 127-130. Cover date August 1999.
  5. 5.0 5.1 5.2 レジェンドクリエイター金子一馬が新IP創出にコロプラで挑戦. Published April 22, 2024. Retrieved April 22, 2024. Colopl.
  6. "昔アニメーターをやっていた時代に担当していたアメリカの『トランスフォーマー」にちょっと似てるかな。" Translation: "It is a bit like the American “Transformers” that I worked on when I was an animator in the past." Game Magazine Conference, Kazuma Kaneko. Published by Shinkigensha. Japanese. Vol. 11 p. 6.
  7. 7.0 7.1 "An Interview with Kazuma Kaneko"Otaku USA. Published by Sovereign Media Company, Inc. Vol. 2 No. 1 120-123. Cover date August 2008.
  8. IMDB Animation Credits
  9. Anime News Network Animation Credits
  10. "岡本: 以前はアニメーターだったんですよね。何年くらいやられていたんですか?
    金子: 3年くらいです。自分としては、仕事と思って割り切ってやっていたので、ほとんど思い入れもないですけどね。" Dengeki-oh. Published by MediaWorks. Page 62. Cover date May, 1998.
  11. "1965年東京生まれ。1988年2月に(株) アトラス入社。『真・女神転生シリーズ』 『デビルサマナーシリーズ』『ペルソナシリーズ』 『魔剣シリーズ』等のアートディレクターとして独自の解釈による数々の悪魔を生み出し、悪魔絵師の通称を持つ。" Kaneko Kazuma Dennō Akuma Zukan (Windows). Developed by D's Crew Inc.. Published by D's Crew Inc..
  12. "Adept091: Hello Mr. @kazumaKaneko666 Hope you are having a great day. If you don't mind answering, where did your passion for becoming artist begin if you think back on it and how would you describe your journey has been so far. I am a great admirer of your work, and wish you good health." Adept091, [4]. Published July 14, 2026. Retrieved July 15, 2026. Twitter."kazumaKaneko666: 僕は「女神転生」の一作目の大ファンだったのですが、その続編を作れるチャンスがあった時が情熱の始まりだと思います。" Kazuma Kaneko, [5]. Published July 14, 2026. Retrieved July 15, 2026. Twitter.
  13. "Rockamak: カブキロックス!個人的に好きなゲームでした。関わっておられたのですねえ。" Rockamak, [6]. Published July 26, 2026. Retrieved July 26, 2026. X."kazumaKaneko666: 僕の上司(真・女神転生のパッケージのイラストレーターさんを繋げてくれた方)がある日、焼肉屋さんに行きまして、その焼肉屋さんが歌舞伎テーマだったらしく、あちこちの壁にデカデカと歌舞伎の隈取りが描いてあったらしいんですよね。で、歌舞伎の隈取り、カッコいい!になり、歌舞伎のゲームを作りたい、になったらしく、僕が企画を考えました。" Kazuma Kaneko, [7]. Published July 26, 2026. Retrieved July 26, 2026. X.
  14. "Bo_deWindt: カブキロックスの制作に携わっていたなんて、本当に興味深いですね!金子先生、カブキロックスではどのようなお仕事をされたのか、詳しく教えていただけますか?(例えば、イラスト、ピクセルアートなど)😁" Bo_deWindt, [8]. Published July 26, 2026. Retrieved July 26, 2026. X."kazumaKaneko666: 僕が考えたのはゲーム企画用のプロットとしてのストーリーとキャラクターデザインのサンプルです。この時に歌舞伎について色々と勉強しまして、面白かったので沢山のキャラクターを用意しました。そして当時、大人気だったレッド・カンパニーという会社に企画、制作して頂こうと思って、その企画を持ち込みました。僕の仕事はそこまででしたが、広井王子さんに自分の企画やキャラクターを見ていただき、色々とアドバイスをいただけたので良かったです。" Kazuma Kaneko, [9]. Published July 26, 2026. Retrieved July 26, 2026. X.
  15. "金子一馬 Profile アトラス所属のクリエイティブディレクターで、イラストレーター。" Persona 20th Anniversary FES Pamphlet. Japanese. Page 14.
  16. "僕は真女神4の世界観などのコンセプトとストーリーの基礎を作った段階でアトラスを辞めました。 なので質問については分からないです。" Kazuma Kaneko, [10]. Retrieved June 14, 2026. X.com.
  17. コロプラ✕金子一馬新作『神魔狩りのツクヨミ』インタビュー。生成AIを採り入れたゲーム開発のねらいを聞く. Retrieved May 6, 2026. cgworld.jp.
  18. Dengeki-oh. Published by MediaWorks. Page 59. Cover date May, 1998.
  19. 19.0 19.1 "僕はゲームジャンルとしてシミュレーションが好きで『真・女神転生』の後に同じ世界観で『大戦略』のようなゲームを作ろうとして企画したのが『魔神転生』です。実は企画時のタイトルは『大戦略』をもじって『大転生』だったんですよ。また『魔神転生』もナムコから出た『女神転生Ⅱ』の初期タイトルでした。僕はこのゲームを戦略シミュレーションとして作りたかったのですが、『真・女神転生Ⅱ』をやる事になり、僕の企画は別のチームに渡ってシミュレーションRPGになりました。僕が『魔神転生』でやったのは主人公とパートナーの女性、そして『真・女神転生』のシンボルと遂になる『魔神転生』のマークのデザイン。そして実は『女神転生Ⅱ』の時に作っていたタイトルロゴのデザインだけです。パッケージにはそれらが使われていますが、背景は別の方に描いていただきました。そして『魔神転生Ⅱ』ですが、こちらは全く関わってません。" Kazuma Kaneko, [11]. Published July 23, 2026. Retrieved July 24, 2026. X.
  20. "シナリオの構築段階から参加して、同時にキャラクターデザインも話し合って決めています。" The PlayStation. Published by Softbank Publishing. No. 165 Page 62. Cover date September 17, 1999.
  21. "そういったストーリーはどなたが考えられているんですか? 金子: 基本となる部分を僕が考えて、その内容をシナリオライターに説明するんです。" Dengeki PlayStation. Published by MediaWorks. Japanese. No. 238 Page 166-167. Cover date May 09·30, 2003.
  22. "Kazuma Kaneko: I contributed to the most important aspect of the system, “eating”, but also to parts of the story from the early days of the project, as well as the basis of the world setting, including the scenario draft; however, after that I ended up in charge of the character design after I entrusted the rest to the current staff." Playstation.com Kaneko Kazuma interview, 2004 Digital Devil Saga. Archived: [12]. Published August 8, 2016. Retrieved December 14, 2023. Dijeh Translations.
  23. "担当デザイナーは、背中側のデザインが上がるたびに、金子氏に確認しながら作りこんでいったとか。" Persona Club P4. Published by Enterbrain. Japanese. Page 195.
  24. "イザボーのキャラを練っている際、金子に言われてハッとしたのが「女の子は男よりも精神的にずっと大人」という一言です。" Dengeki Nintendo. Published by ASCII Media Works. Japanese. Page 14. Cover date July, 2013.
  25. "I see, thank you very much for your answer. Did you have any oversight at all of the 3D modeling work, or was it completely out of your control? Were there any designs that you feel strongly (positively or negatively) about their 3D rendition?" GamergateNazi, Niko. Published July 21, 2026. Retrieved July 23, 2026. x.com.
  26. "権限はあるはずですが、出来上がったものを確認してくれと言うから見てみると変なので、修正をお願いするのですが、時間が無いから無理、と言われることが多かったです。だったら途中で見せてよというと無視されました。" Kazuma Kaneko, Kazuma Kaneok. Published July 22, 2026. Retrieved July 23, 2026. x.com.
  27. "ペルソナは2までで、それ以降は全く関わっておりません。つまり監修はしてません。" Kazuma Kaneko. Retrieved June 13, 2026. X.com.
  28. "DeepDankPoster: Why did Atlus drop him and Philemon for the stories of 3-5? They seem to be alluding to them more as of 5. Any plans to ever pick it back up or is it done?" DeepDankPoster, [13]. Published July 14, 2026. Retrieved July 15, 2026. Twitter."kazumaKaneko666: 3-5は関わっていないので分かりません。" Kazuma Kaneko, [14]. Published July 14, 2026. Retrieved July 15, 2026. Twitter.
  29. "偽典というのにも、全く関わっておりません。開発スタッフの中に僕の名前が書いてあるのなら、それは嘘になります。" Kazuma Kaneko. Retrieved June 13, 2026. X.com.
  30. "pen_goro: @kazumaKaneko666 はじめまして。女神転生シリーズを大変楽しませていただいております。質問ですが、デビチルシリーズに金子先生は関わられていたのでしょうか。また、像のような姿が多い他の天使たちと違い、デビチルのラファエルが白衣&眼鏡のお兄さんな姿の理由を教えていただきたいです。" pen_goro, [15]. Published August 6, 2026. Retrieved August 7, 2026. X."kazumaKaneko666: デビチルではフロストのバリエーションを何点か描いた以外はノータッチです。なのでラファエルがその姿である理由も分かりません。" Kazuma Kaneko, [16]. Published August 6, 2026. Retrieved August 7, 2026. X.
  31. "先程、同じ質問をされましたので以下のように答えました。漫画家のどなたかが同じような描き方をしていたのを見て、作家として誰が見ても分かる個性が欲しかったので真似しました。" Kazuma Kaneko, [17]. Published July 16, 2026. Retrieved July 16, 2026. Twitter.
  32. "icarovdl: Hello Mr. Kazuma, what is the inspiration for the style of the eyes that you draw? I always thought it was interesting and it's different from the usual manga style of eyes, I like the eyelashes detail a lot" icarovdl, [18]. Published July 16, 2026. Retrieved July 17, 2026. Twitter."kazumaKaneko666: これはアニメーターの川尻善昭さん、梅津泰臣さんの影響です。" Kazuma Kaneko, [19]. Published July 16, 2026. Retrieved July 17, 2026. Twitter.
  33. "jijiyon97: where did the choice for the lower lid eyelashes come from? i love that its a mainstay in your style" jijiyon97, [20]. Published July 22, 2026. Retrieved July 22, 2026. X."kazumaKaneko666: 有難うございます!自分の独自のスタイルを模索してる時に何となく始めたのですが、アニメーターの川尻善昭さん、同じくアニメーターの梅津泰臣さんの作風が好きで、真似していたら今の感じになりました。あと隠し要素的な影響として1971年の映画『時計じかけのオレンジ』の「アレックス」も入っていると思います。" Kazuma Kaneko, [21]. Published July 22, 2026. Retrieved July 22, 2026. X.
  34. "eventstaff0723: 金子先生こんにちは!真女神転生からファンになり、気がつけば30年以上経ってしまいました。大変ベタな質問で恐縮ですが、影響を受けた漫画家は誰でしょうか?" eventstaff0723, [22]. Published July 16, 2026. Retrieved July 17, 2026. Twitter."kazumaKaneko666: 永井豪先生、手塚治虫先生、石ノ森章太郎先生です。" Kazuma Kaneko, [23]. Published July 16, 2026. Retrieved July 17, 2026. Twitter.
  35. "湖川友謙さん、梅津泰臣さんの影響を受けています。他に川尻善昭さんにも影響を受けていまして、皆さんをリスペクトしています。" Kazuma Kaneko, [24]. Published July 16, 2026. Retrieved July 17, 2026. Twitter.
  36. "作家さんで絞るというより作品で影響を受けたのはありますよ。『樋口一葉』の「たけくらべ」とか『三島由紀夫』の「金閣寺」、『谷崎潤一郎』の「春琴抄」とかです。" Kazuma Kaneko, [25]. Published July 20, 2026. Retrieved July 22, 2026. X.
  37. "クリエイターたちのバイブル"TV Gamer. Published by Axela. Page 53. Cover date April 25, 1997.
  38. "SRW19910: @kazumaKaneko666 Sir, do you prefer the SFC or PSX versions of SMT I, II, and If…? And also, which is your favorite of these three? I would also be grateful if you could give your opinion on the GBA ports of I and II. Sorry if I’m asking too many questions! Huge fan since 2005!!" SRW19910, [26]. Published July 19, 2026. Retrieved July 20, 2026. X."kazumaKaneko666: やはりSFCが好きかな。それと1番好きなのはif…ですね。" Kazuma Kaneko, [27]. Published July 19, 2026. Retrieved July 20, 2026. X.
  39. "UncleJyam: @kazumaKaneko666 御質問失礼します。金子一馬先生が自分で描かれた悪魔の中で、先生が個人的に最もお気に入りの悪魔は何でしょうか。" UncleJyam, [28]. Published July 18, 2026. Retrieved July 20, 2026. X."kazumaKaneko666: 絵で描いた連中はどれもお気に入りなので答えられません。かわりに存在として好きな悪魔を教えます。それはルシファーです。" Kazuma Kaneko, [29]. Published July 18, 2026. Retrieved July 20, 2026. X.
  40. "bienoster: @kazumaKaneko666 金子先生、質問よろしいでしょうか?COMPは銃、傘、メリケンサック、サックスフォン、ギター等色々な種類がありますが、金子先生が好きなCOMPはどんなCOMPなのでしょうか?" bienoster, [30]. Published July 16, 2026. Retrieved July 16, 2026. Twitter."kazumaKaneko666: やはりGUNP(銃のやつ)ですが、今だとデバイスが信じられないほど小型化されて洗練されてるから邪魔の極みですよね。" Kazuma Kaneko, [31]. Published July 16, 2026. Retrieved July 16, 2026. Twitter.
  41. "dahlia_ohara: @kazumaKaneko666 失礼いたします、前からお伺いしたかったことを質問させてください。既にどこかのインタビューで答えられていたら申し訳ございません。金子先生はご自身のアライメントを何だと思っていらっしゃいますか。L-N-C、L-N-Dで表される、あのメガテンのアライメントです。" dahlia_ohara, [32]. Published July 17, 2026. Retrieved July 17, 2026. Twitter."kazumaKaneko666: 僕はダークロウです。" Kazuma Kaneko, [33]. Published July 17, 2026. Retrieved July 17, 2026. Twitter.
  42. "capes_kid: 金子先生、以前イナルナの着想について、シュメールやイナンナこそが神という概念の起源であるというお考えから生まれたと仰っていましたが、その後、旧約聖書に関しても同様のことを仰っていましたね。それはお考えが変わったということでしょうか、それとも両者には関連があるとお考えなのでしょうか" User:Capes, [34]. Published August 6, 2026. Retrieved August 6, 2026. X."kazumaKaneko666: あくまでもエンタメであるという前提でお話させていただきます。関連ある可能性はありますが、作品ごとに設定は変わりますので明言できません。" Kazuma Kaneko, [35]. Published August 6, 2026. Retrieved August 6, 2026. X.
  43. 43.0 43.1 金子一馬×竹安佐和記×長谷川 仁。悪魔絵師と「The Lost Child」開発陣による,まさかの鼎談が実現!. Retrieved October 15, 2025. 4gamer.net.
  44. "イゴールとトリッシュなる名を持つ彼らは、その風貌からもわかるとおり、いままでのキャラクターとは異なった役割を果たす者たちである。" The Playstation. Published by Softbank Publishing. Japanese. No. 31 Page 55. Cover date July 12, 1996.
  45. "『if...』で採用したガーディアンシステムを進化させてペルソナにしたんですが、同時期に某少年漫画の連載もやっていて『スタンド』とか言われてますけど、あれからは影響は受けてないんですよ(笑)。" Dorimaga. Published by SoftBank Publishing. Vol. 12 Page 30. Cover date June 27, 2003.
  46. "THRiLLという若者向けファッション誌の企画で対談しました。その雑誌の方とアトラスの広報の方が繋がりがあって、「ジョジョとペルソナって似てんじゃね」的なのり…だったかどうかは分かりませんが企画を立てて、荒木先生にオファーしたら快諾してくれたので実現しました。" Kazuma Kaneko, Kazuma Kaneko. Published July 22, 2026. Retrieved July 23, 2026. x.com.
  47. "ウチのゲームは悪魔を使役するものですから、そこでちょっと違うニュアンスというか、悪魔を守護霊として付けたらどうだろう?ってなったんです。そこからペルソナが生まれたんです。" Translation: "We use demons in our games, but we thought of adding a slightly different nuance to it – “What if we used them as guardian spirits?”. That’s how the concept of Persona was born." THRiLL. Japanese. Vol. 27 Translation by dijeh.
  48. 【金子一馬さん出演】ゲームプロデューサー岡本吉起のYouTubeライブ(26年4月8日). Retrieved April 29, 2026. youtube.com.
  49. 2ページ目:ゲームクリエイター・金子一馬が振り返る創作のルーツ【特別インタビュー】. Retrieved June 10, 2026. animatetimes.com.
  50. "金子氏がジョジョが大好きだったんですよ。なので、メガテンでジョジョ作りたいってのが最初のコンセプト。" Kazunari Suzuki, 鈴木一也 a.k.a 大司教. Published May 2, 2018. Retrieved July 20, 2026. x.com.
  51. "鋭い! 実は『ペルソナ』は金子一馬が作ったと言っても過言ではないんだ。 そして彼はめちゃくちゃジョジョ・マニアで、メガテン世界にスタンドを取り入れたらああなったというわけ。" Kazunari Suzuki, 鈴木一也 a.k.a 大司教. Published March 13, 2026. Retrieved July 20, 2026. x.com.