Shin Megami Tensei if...

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Shin Megami Tensei if...
真・女神転生if...True Goddess Reincarnation if...
SFCPSiOS

Front cover of the Super Famicom version

Front cover of the PlayStation version

Application icon of the iOS version

Developer(s) Atlus
Publisher(s) Atlus
Genre RPG
Platform(s) Super Famicom
PlayStation
Wii
iOS
Wii U
Nintendo Switch
Release
Super Famicom
Japan October 28, 1994
PlayStation
Japan December 26, 2002
PlayStation Network
Japan September 8, 2010
Wii
Japan February 1, 2011[1]
iOS
Japan March 22, 2013[2]
Wii U
Japan October 16, 2013[3]
Nintendo Switch
Japan July 28, 2021[4]

Shin Megami Tensei if... is a 1994 role-playing game for the Super Famicom, and the third entry in the Shin Megami Tensei series. It was developed and published by Atlus and released on October 28, 1994. A remaster of the game featuring updated graphics and additional music was released for the PlayStation on December 26, 2002.

Shin Megami Tensei if... is a "side-story" to the first Shin Megami Tensei game,[a] but is still officially considered to be part of the mainline series as it shared the same developmental staff.[5][6] The game was later followed-up with Megami Ibunroku Persona, the first game in the Persona series.

To date, Shin Megami Tensei if... has not seen an official release outside of Japan. The Super Famicom version received a fan translation by the group Aeon Genesis and released on October 25, 2018. The fan translation for the PlayStation version is only available in Korean.

Blurb

SFCPSNintendo Switch
This begins with one young man. Hazama, a handsome boy possessing genius. He never mingled with the ordinary people, and was always alone. He obtained a Demon Summoning Program and soon came to rule the demon world. He then drew the world into the demon world. To start, he dragged Karukozaka High School, the school you attend, into the demon world. You fell into the world. And then, what you saw...
いつもと同じ放課後は、狭間偉出男の手によって魔界へと変えられる。学校中がパニックに陥る中、魔界から脱出するために1人の生徒が立ち上がった⸺。

ある日、学校が魔界に飲み込まれた⸺。
それはある一人の生徒によって引き起こされた現象であった。
彼は天才的な頭脳の持ち主であるが、偶然手にした悪魔召唤プログラムを使って悪魔を召喚し始め、魔界の存在を知るようになる。
そして、魔界を自分の力で自由自在に操れることを悟る。
魔界を支配できるようになると、

崩れ去る、学校の平穏。

学校を魔界に引きずり込んでしまうのであった。
魔界から脱出すべく、主人公は立ち上がるのだが⋯⋯。

itsumo to onaji hōkago wa, hazama erade otoko no te niyotte makai e to kaerareru. gakkōchū ga panikku ni ochiiru naka, makai kara dasshutsusuru tameni ichi nin no seito ga tachiagatta---.

aru hi, gakkō ga makai ni nomikomareta---.
sore wa aru ichi nin no seito niyotte hikiokosareta genshō de atta.
kare wa tensaiteki na zunō no mochinushi de aru ga, gūzen te ni shita akuma puroguramu o tsukatte akuma o shōkanshihajime, makai no sonzai o shiru yō ni naru.
soshite, makai o jibun no chikara de jiyūjizai ni ayatsureru koto o satoru.
makai o shihai dekiru yō ni naru to,

kuzure saru, gakkō no heion.

gakkō o makai ni hikizurikondeshimau no de atta.
makai kara dasshutsusu beku, shujinkō wa tachiagaru no da ga…….



A normal day after school, that should have been the same as any other day, is warped into the demon world by Hazama Ideo's hands. In the panic that envelops the school, one student rises up to find a way out of the chaos…

One day, a school was swallowed by the demon world.
The phenomenon was caused by one particular student attending that school.
Though possessed of a genius-like intellect, he happened upon a Demon Summoning Program and began to summon demons with it. Thus did he learn of the demon world's existence.
Not long after, he learned of a way to freely manipulate the demon world to his whims.
Should his domination come to pass,

then those peaceful school days will crumble into ash.

The school has been swallowed by the demon world.
And the protagonist rises up to find a way out, but…

魔界に飲み込まれた学生たちの物語。パートナーや仲魔とともに、現世への帰還をめざす。

このタイトルは、1994年に発売されたスーパーファミコン用のロールプレイングゲームです。突然魔界に飲み込まれた学校の生徒である主人公は、魔界から脱出するために、さまざまな世界を冒険します。序盤の進めかたによって、「ユミ」「レイコ」「チャーリー」のうちの誰かがパートナーになり、物語が大きく変化します。倒れた際に悪魔が現れ復活する「ガーディアンシステム」は本作ならでは。敵を仲魔としてともに戦わせたり、仲魔を合体させて別の仲魔を作ったりといった、シリーズおなじみの要素も健在です。[7]

makai ni nomikomareta gakuseitachi no monogatari. pātonā ya naka ma totomoni, gensei e no kikan o mezasu.

kono taitoru wa, 1994 nen ni hatsubaisareta sūpāfamikon'yō no rōrupureingu gēmu desu. totsuzen makai ni nomikomareta gakkō no seito de aru shujinkō wa, makai kara dasshutsusuru tameni, samazamana sekai o bōkenshimasu. joban no susumekata niyotte, "yumi" "reiko" "chārii" no uchi no dareka ga pātonā ni nari, monogatari ga ōkiku henkashimasu. taoreta saini akuma ga araware fukkatsusuru "gādian shisutemu" wa honsakunaradeha. teki o nakama toshite tomoni tatakawase tari, naka ma o gattaisasete betsu no nakama o tsuku tari toitta, shiriizu onajimi no yōso mo kenzai desu.

A story about a school that has been plunged into the demon world. Team up with a partner and your demon allies to find a way back to the real world.

Shin Megami Tensei if… is a role-playing game that was released in 1994 for the Super Famicom. After their school is suddenly swallowed by the demon world, the protagonist adventures across various realms in search of a way back home. Based on choices made early on, you will team up with either Yumi, Reiko, or Charlie. The story will also change depending on who you team up with. This game also sports a unique "Guardian System" where after being defeated, a demon will appear and revive you. Familiar elements of the series, such as recruiting enemy demons into allies and fighting alongside them and fusing demons together to form new ones, are also strongly featured.

Synopsis

Karukozaka High School is dragged into the Makai by Ideo Hazama, who has crowned himself the Deity Emperor. The player character partners up with another student and together they collect a series of rings to undo the seal keeping the school trapped in the Expanse. If the player partners up with the hidden character Akira Miyamoto - unlocked on a second playthrough - then they escape through a manhole in the janitor's closet and become trapped in the Tower of Confinement, where Akira's soul is fused with that of Amon, and they must climb to the top of it to defeat Hazama.

Gameplay

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Gameplay is similar to that of Shin Megami Tensei and Shin Megami Tensei II, seeing the player traverse 3D dungeons in a first-person perspective, and entering random battles with Demons who can be fought or negotiated with. Shin Megami Tensei if... differs from the previous mainline games in a couple of key ways: notably the lack of freely navigable overworld maps, and the addition of the Guardian system, which later was adapted into the Persona system. Also unlike the previous two games, the player's alignment has no influence on the story, and only limits what demons they can recruit and summon.


In place of the alignment-based progression, the player is able to choose a partner from three characters, each one taking a slightly different path through the game, with Yumi Shirakawa being the default, Reiko Akanezawa adding an extra dungeon and final boss, and Shinji Kuroi visiting the World of Wrath instead of the World of Envy. Upon completing the game with any character, a fourth partner character, Akira Miyamoto becomes available, whose route contains an entirely unique plot, bosses, and dungeons. This route also possesses unique music in the PlayStation version.

Nova doesn't permit the Protagonist to have a name with only one letter, nor a name containing only one unique letter that has more than two letters. Names like "A" or "AAA" are prohibited, but names like "AA" are allowed. Additionally, the Protagonist cannot be named "Yumi," "Reiko," "Akira," nor "Charlie". However, in the Aeon Genesis patch, since the Protagonist's name can only include 6 characters maximum, it is impossible for Nova to tell the Protagonist to give another name when saying their name is "Charlie".

Version Differences

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PlayStation

  • Player movement speed is noticably increased due to the 3D capabilities of the PlayStation, compared to the sprite-based dungeons on the Super Famicom.
  • It is possible to strafe left and right using the L and R bumpers, and dash by holding the square button while moving.[8]
  • A new difficulty option, Easy Mode, has been added:[8][9]
    • Escaping will always succeed on the fourth attempt.
    • Damage taken is reduced by 20%.
    • Choosing the "Put down your gun" option during negotiations will no longer automatically unequip your gun.
    • Guns have unlimited ammo (bullets are no longer consumable), but bullets are sold at 50x their normal price to compensate.
    • Moon phases for the World of Sloth's hole digging events have been sped up significantly, with one quarter of a normal cycle corresponding to one full moon cycle, resulting in the events taking about a quarter of the time to complete.
    • The other difficulty mode, Normal mode, does not contain these changes and is around the same difficulty as the original Super Famicom version.
  • Sword Proficiency is no longer a hidden stat and is visible from the equipment screen. Proficiency levels go from one ("I") to three ("III").[8][9]
  • A maximum of 30 items can now be carried, with up to 99 of each item. Having more than 99 of an item will split it into a new slot (example: 120 nerve bullets would be split into 99 nerve bullets and 21 nerve bullets). [10]
  • Almighty spells are more likely to be inherited from demon fusion.[10]
  • Changes to combat behaviors:[10]
    • Elemental sword attacks, other than ones performed by Hinokagutsuchi, will be reflected by Makarakarn instead of Tetrakarn.
    • The Bind status ailment can no longer be healed by draining attacks.
    • The previous experience point cap of 65536 has been increased.[8]
  • A suspend save feature has been added.[8]
  • Meeting Alice allows you to have her kill you instantly, making it easier to change guardians.[10]
  • New music has been added:
    • An optional fight with Alice has special music just for her encounter.[8]
    • Akira's route has unique themes from the normal routes for battles, boss battles, demon encounters, and leveling up.[8][b]
  • The soundtrack overall is presented in higher quality using the PlayStation's Sound Processing Unit.
  • Graphics are updated, now featuring lighting effects, shadows, and 3D prerendered backgrounds:
    • The colors and atmosphere of various areas are now different, such as the School now being a coolly lit, bright and sterile environment. Certain demons now have transparency effects. Ideo Hazama now has a glow effect when he appears to the player.
    • Most sprites are kept from the original Super Famicom version. A few new ones have been added, such as certain boss fight sprites, which have been made significantly larger than normal demons and are more detailed.
    • Enemies now have an animation of coming up out of a glowing pentagram at the start of battle, and light up when they die. Bosses have a much larger pentagram with lightning static.
  • Going up or down stairs no longer requires a yes/no confirmation.[10]
  • UI now resembles the PlayStation port of Shin Megami Tensei.
  • Dialogue is written with more kanji characters so some words that were written in kana before are in kanji now.
  • Very small changes or alterations to the game's original script have been made, namely to address typos or update terms to more modern ones (ex. Nova will ask if you have a cell phone instead of a pager, adding commas to the game's dialogue due to the script now supporting more kanji characters).[10]
  • Appraisal shops now check for and apply save data bonuses. If save data for other select Atlus-published titles are found on the system memory card, the following effects will occur:
Save data bonus list for Shin Megami Tensei if…[10]
Game name In-game Bonus
Shin Megami Tensei All stats +2 (protagonist and partner)
Shin Megami Tensei II All stats +1 for all demons
Devil Summoner: Soul Hackers Vitality +3 for protagonist and partner, all demons' max HP +25%
Megami Ibunroku Persona Partner learns Sabbatma
Persona 2: Innocent Sin Partner learns Necroma
Persona 2: Eternal Punishment Partner learns Recarmdra
Devil Children Black Book and Red Book Skull Bullets x10
スノポケラー (Sno Pokeler) Soma x10
Thousand Arms Partner learns Tarukaja
アイシア (Eithea) Partner learns Sukukaja
Growlanser Partner learns Makakaja
レブス (Rebus) Current party members (demons and humans) gain Intelligence +5
Peak Performance Main Character's Speed +5
峠MAX2 (Peak Performance 2) Partner's Speed +5

iOS

Listings

Characters

Bosses

Demons

Guardians

Resistance Types

Skills

Items

Equipment

Locations

Development

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Shin Megami Tensei if... was called Megaten X in its early development[11] and used to be planned as an enhanced version of Shin Megami Tensei II.[12] It was created as a complete challenge, and the net development time was only 4 months.[13]

Trivia

  • Kōji Okada claimed that Shin Megami Tensei if... and Shin Megami Tensei: Devil Summoner are parallel worlds to Shin Megami Tensei.[14] According to Kazuma Kaneko, the game is set just before an ICBM drop in Shin Megami Tensei, but it is unknown whether it will actually fall.[15]
  • According to Kazuma Kaneko, there is no World of Lust featured within the game partially due to development time constraints.[17]
  • The NPC at the beginning who wakes the protagonist up will be the same gender as the protagonist. This also applies to the NPC who greets you at the very end of Akira's route.
  • It is possible to softlock yourself at the beginning of the game if you activate a flag that turns the gymnasium into a cathedral of shadows first before meeting Akiko and Ryuichi in the saferoom next to the janitor's closet because they'll no longer appear but they're necessary to trigger the flag for astral Hazama appearing on the third floor, which is needed to spawn the gymnasium boss and get the ring to progress.
  • The devs generally agreed that any order for the character routes was fine as long as Reiko's route was saved for last.[18] Ryutaro Ito mentioned that doing Reiko's route first would be like reading a mystery novel starting from the end.[19]
  • There was a promotional piece of merchandise at Tokyo Game Show 2002 for the PlayStation version of Shin Megami Tensei if..., Nine, and Nocturne.
  • There was a piece of merchandise called "The Karukosaka Highschool Newspaper" that was given out during an event held in Akasaka. Participants had to qualify to get one and only 100 people were chosen.[20]
  • There were Shin Megami Tensei if... themed telephone cards.

Nomenclature

  • The name "if" was taken from the word "ibun" (異聞) and the jp television drama, "if moshimo," and the three dots were taken from the british movie, "if...".[21][22]
Names in Other Languages
Language Name Meaning
Japanese 真・女神転生if... True Goddess Reincarnation if...

Gallery

Notes

  1. The specific word used in Japanese is "gaiden" (外伝), which can also translate to "spin-off."
  2. The normal battle theme in Akira's Route is based on the normal battle theme from Shin Megami Tensei.

References

  1. VC 真・女神転生if.... Retrieved December 3, 2023. nintendo.co.jp.
  2. ATLUS, 真・女神転生if…. Retrieved November 13, 2023. atlusnet.jp.
  3. 真・女神転生if…|Wii U|任天堂. Retrieved November 13, 2023. nintendo.co.jp.
  4. 懐かしの任天堂ハードのゲーム集|真・女神転生if…. Retrieved November 13, 2023. nintendo.co.jp.
  5. "『真SJ』は『真if』と同じように「シリーズ外伝」と区分けされていますが、 例えば低年齢層向けに作られた『真・女神転生デビルチルドレン』ほど離れた世界観ではありません。 悪魔と人間の関係性などを見ていけば、《ペルソナ》 シリーズの各作品と比べても明らかに本編に近い世界観の下制作されていることがわかります。 外伝とはいってもナンバリング作と共通するスタッフによって作られているのだからそれも当然と言えますが、 『真SJ』は表面的な違いが目立って見えたとしても、実際に遊んでみれば本流に含まれる作品と変わらないことが感覚的にわかることから「シリーズ25周年」の歴史に含まれる作品と位置づけられています。" Translation: "Although 'Shin SJ' is classified as a 'Gaiden,' like 'Shin if,' it is not as far removed from the world as, for example, 'Shin Megami Tensei: Devil Children,' which was created for a younger audience. The relationship between demons and humans is clearly more similar to that of the main series than the other works in the 'Persona' series. Although 'Shin SJ' is a gaiden, it was created by the same staff as the numbered series, so it is not surprising that it is a gaiden. It is therefore positioned as a work included in the history of the '25th anniversary' of the series." MegaTen Maniacs, Nobuyuki Shioda. Published by Atlus. Japanese. p. 122.
  6. Page description: A chart showing all Megami Tensei franchise games released as of 2017, divided by series. The games Shin Megami Tensei if..., Shin Megami Tensei: Nine, and Shin Megami Tensei: Strange Journey are all listed under the mainline Shin Megami Tensei line, indicating they are part of the mainline series of games. MegaTen Maniacs, Nobuyuki Shioda. Published by Atlus. p. 180.
  7. 真・女神転生if… - Nintendo Switchであそぶ - 任天堂. Retrieved December 14, 2025. Nintendo.com.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 真・女神転生if.... Published October 18, 2025. Retrieved November 22, 2025. ja.wikipedia.org.
  9. 9.0 9.1 PS/トップ - 真・女神転生if... @wiki (アットウィキ). Published July 20, 2019. Retrieved November 22, 2025. @wiki (AtWiki).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 PS/メモ - 真・女神転生if... @wiki (アットウィキ). Published October 18, 2025. Retrieved November 22, 2025. @wiki (AtWiki).
  11. 真・女神転生III-NOCTURNE Special DVD ~創造の軌跡
  12. "例えばシリーズ前作の『真・女神転生if...』も、企画当初は『真・女神転生II』のシステムを用いた「追加要素版」という形で制作がスタートしたが、検討を重ねていくうちに1本の独立したゲームに近い作品になったことが『メガテンマニアクス』に記されている。" Gekkan Ayakashi Tokubetsu Saishū-gō, Nobuyuki Shioda. Japanese. Page 87.
  13. "岡田: ユーザーからこんなのダメだ!メガミじゃない!って言われてもいいから、完全にチャレンジでやったのが『if』だった。ガーと作り込んで、何か月? 金子: 正味4カ月" Jugemu. Published by Recruit. Page 78. Cover date November, 1997.
  14. "岡田 『if…』もそうでしたけど、今作は基本的に本作の外伝として位置づけています。僕らの考え方は、それらの外伝も、『メガテン』でのパラレルワールドのひとつなんです。だから関係ないといえばないし、あるといえばある。" Weekly Famitsu. Published by Ascii. No. 343 Page 67. Cover date July 14, 1995.
  15. "基本的には同じ方向では進んではいます。実際この後にICBMがあるかもしれない。だけど、本当に一本の時間軸しかないのかっていのは誰にもわからないわけですよ。" Shin Megami Tensei Fanbook: Jakyō no Yakata Club. Published by Aspect. Japanese. Page.94.
  16. Page description: According to the chart, Shin Megami Tensei and if... share the same timeline, while Shin Megami Tensei and Devil Summoner are parallel worlds. Devil Summoner and Persona are shown to take place in the same world. Shin Megami Tensei Character Profile: Steven Report. Published by Kadokawa Shoten (et al.). Page 34.
  17. "SDIYwB88Ik: 金子先生、ifでは七つの大罪の色欲界は作る想定されてたのでしょうか。排除された理由をお聞きできれば幸いです。" SDIYwB88Ik, [1]. Published July 19, 2026. Retrieved July 20, 2026. Twitter."kazumaKaneko666: 開発期間の理由もありますが、そっち系のネタばかりになるのもどうかな、というのもあります。" Kazuma Kaneko, [2]. Published July 19, 2026. Retrieved July 20, 2026. X.
  18. "レイコが最後かなってのは、やっぱりみんな共通してありますね。" Shin Megami Tensei Fanbook: Jakyō no Yakata Club. p. 95.
  19. "最初にレイコでエンディング見ちゃったら、推理小説を終わりから読んじゃったノリがあるんで。" Shin Megami Tensei Fanbook: Jakyō no Yakata Club. p. 95.
  20. Reference
  21. "あー自由の女神だからですね。 でもif…の「…」はこの映画のタイトルから頂いたんですよ。 そもそも、このタイトルは元は「真・女神転生X」とか言ってて、それはどうかと思って、そういえば江戸時代の妖怪とかを調べると「〜異聞(いぶん)」と言うタイトルがあったのを思い出して「真・女神転生異聞」にしようと提案したら、なんかピンときてなかったので、そこで『ifもしも』のドラマを思い出して「真・女神転生if…」はどうかと言ったら通ったんですよ。つまり”いぶん”→”いふ”と言うわけです。 字面を見て気付いた人もいると思うけど、その後この”異聞”は「女神異聞録ペルソナ」に引き継がれます。" Kazuma Kaneko, []. Retrieved August 9, 2026. X.com.
  22. 真・女神転生III-NOCTURNE Special DVD ~創造の軌跡