Yami no naka de tatakai tsudzukeru monodomo no mokushiroku ga, ima maku o akeru.
The apocalypse of those who continue to fight in the darkness is about to begin.
Shin Megami Tensei: Devil Summoner
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Shin Megami Tensei: Devil Summoner is a 1995 role-playing game for the Sega Saturn, and the first entry in the Devil Summoner series. It was developed and published by Atlus and released on December 25, 1995. It received a port for the PlayStation Portable on December 22, 2005.
To date, neither version of Devil Summoner has seen a release outside of Japan nor a translation patch.
Yami no naka de tatakai tsudzukeru monodomo no mokushiroku ga, futatabi maku o akeru.
The apocalypse of those who continue to fight in the darkness begins again...
In the coastal city of Hirasaki, Japan there lives a young man. He sets out to meet his girlfriend, Kumiko Hatano, at the local library. There, she asks that he goes and picks up amusement park tickets for the two of them. On the way there the man is attacked by demons, though he is saved just in time by Kyouji Kuzunoha, a Devil Summoner. Kyouji informs him that the city is overrun with Demons. Shortly after he and Kyouji part ways Kyouji mysteriously dies. Following this the young man encounters a Dark Summoner, Sid Davis, who promptly kidnaps and then murders him. The man awakens in the world of Charon. Charon brings him back to the realm of the living, though within the body of Kyouji Kuzunoha. It is now up to the man (hereafter referred to as though he were the true Kyouji Kuzunoha) to uncover the goals and ambitions of Sid Davis. Joining him on this case is Kyouji's trusted partner, Rei Reiho.
The gameplay of Devil Summoner employs many of the staples established by previous Megami Tensei titles, such as turn-based combat, first-person dungeon crawling, and demon negotiation. However, the game lacks an alignment system for the player character along with the multiple routes and endings said system brings (there being only one ending with slight dialogue tweaks depending on a decision made within its final scene). With the alignment system for the player missing from the game, the demons instead use a loyalty system. Demons will act differently depending on how high their trust level is with the protagonist (starting at 1 and maxing out at 10). Demons that trust the protagonist less will be less likely to listen to the player's commands and may sometimes do another action, loaf around, or other special interactions depending on their Race's personality type. Demons that trust the protagonist more will follow the player's commands without hesitation. Raising trust can be done through participating in battles, receiving items as gifts from the player, or through being a lower level than the protagonist.
- Several quality-of-life features such as choosing between showing the game pixel-for-pixel (Normal), stretching it to fill the whole screen (Wide 1; this is the default), or scaling it to fit the screen vertically while maintaining the aspect ratio (Wide 2); unlimited save files; and bug fixes.
- The music uses new instrument samples.
- A new bug is present in which if the player is to save in front of a door and then re-boot the game, the door cannot be opened.
- A proper Demon Compendium, in which the player may exchange Magnetite for previously obtained Demons in the Gouma-Den.
- The Back-Upper now has unlimited uses, but had its price increased from 200 yen to 1000.
- Four new bosses found within the Astral World. Each of them is based on a form of Zeed, being David (Human 2), Enoch (Angel 2), Leviathan (Dragon 2), and Skoll (Beast 2).
- Defeating the four Zeed-based bosses will yield the Death Tally, an item that halves all Magnetite costs in the Demon Compendium.
- A new difficulty known as "Hard," in which foes inflict 1.5× damage, bosses have twice as much health, the Back-Upper can only be used on a New Moon, and summoning a Demon through the Compendium costs twice as much.
- Many spells had their HP/MP costs tweaked.
- Demons now display their Loyalty type via coloring their Personality Type a certain way. Blue is subordinate, purple is greedy, and orange is attachment.
- Every demon has 20 more MP.
- The in-game interface is now that of Devil Summoner: Soul Hackers.
- A new main menu screen, featuring artwork done by Kazuma Kaneko.
- A new "Special" option on the main title screen, allowing players to view the intro movie for Devil Summoner: Raidou Kuzunoha vs. the Soulless Army.
- The general graphics have been touched up, though with this came the censorship of four demons (Angel, Waxwork, Todomeki, and Rahu).
- The player's movement speed is faster.
- Areas of the city now use a fixed angle instead of the camera being adjustable.
- The font is different.
- All items that increase loyalty increase it twice as much as in the original.
- Items and skills that had their names spelled in hiragana in the original now have them spelled in kanji.
- Traps such as warp tiles and pitfalls are shown on the auto map.
- Game settings can be changed from the menu instead of only at the Detective Agency.
- The controls are different to account for the PSP having fewer buttons.
- Several sound effects are different.
- The boss and demon Guan Yu has had his name changed from カンテイセイクン (Kanteiseikun) to カンセイテイクン (Kanseiteikun).
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|Japanese||真・女神転生 デビルサマナー||True Goddess Reincarnation: Devil Summoner|
Cover of the game's re-release in Sega's budget Sega Saturn Collection (Satakore) lineup.
Title screen of the Sega Saturn version.
A battle in Devil Summoner.