Skills in Shin Megami Tensei: Strange Journey

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Reason: Missing enemy-only skills.
Index
This game, Shin Megami Tensei: Strange Journey, has multiple releases with their own individual listings and galleries.
Media not found on this page may be found in another.
Shin Megami Tensei: Strange Journey · Shin Megami Tensei: Strange Journey Redux

This is a list of skills in Shin Megami Tensei: Strange Journey.

Physical

Sword

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Feral Claw Magic Physical 3 Single Enemy 1 115 ? ? 1
Crescent Slice Magic Physical 4 MP Light Single Enemy 1 120 ? ? 1 MP: 4. Light Physical damage, single foe.
Lunge Magic Physical 5 MP Single Enemy 1 125 ? ? 1
Fang Breaker Magic Physical 10 MP Single Enemy 1 150 ? ? 2 Reduces attack by one stage.
Poison Claw Magic Physical 7 MP Single Enemy 1 150 ? ? 2 60% chance to inflict poison.
Giant Slice Magic Physical 8 MP All Enemies 1 80 ? ? 2
Heat Wave Magic Physical 10 MP All Enemies 1 85 ? ? 2
Dream Fist Magic Physical 7 MP Single Enemy 1 150 ? ? 3 MP: 7. Light Physical damage, single foe. May inflict Sleep. 60% chance to inflict sleep.
Stun Claw Magic Physical 9 MP Single Enemy 1 150 ? ? 3 35% chance to inflict paralysis.
Mega Claw Magic Physical 6 MP Single Enemy 1 155 ? ? 4
True Lobotomy Magic Physical 7 MP Single Enemy 1 160 ? ? 4
Explosive Fist Magic Physical 8 MP Single Enemy 1 165 ? ? 4
Getsu-ei Magic Physical 9 MP Single Enemy 1 200 ? ? 5 Damage is multiplied by x1.5 during a full moon.
Zan-ei Magic Physical 9 MP Single Enemy 1 200 ? ? 5 Damage is multiplied by x1.5 during a new moon.
Axel Claw Magic Physical 14 MP All Enemies 1 110 ? ? 5
Deathbound Magic Physical 18 MP All Enemies 1 120 ? ? 5
Ambush Magic Physical 7 MP Light Single Enemy 1 150 ? ? 6 MP: 7. Light Physical damage, single foe. Stronger on a first strike. Deals more damage on preemptive strikes.
Rampage Magic Physical 8 MP Random Enemies 1-4 70 ? ? 6
Nihil Claw Magic Physical 10 MP Heavy Single Enemy 1 205 ? ? 7 MP: 10. Heavy Physical damage, single foe.
Berserker God Magic Physical 11 MP Single Enemy 1 210 ? ? 7
Mortal Jihad Magic Physical 12 MP Heavy Single Enemy 1 215 ? ? 7 MP: 12. Heavy Physical damage, single foe.
Tyranny Magic Physical 12 MP Random Enemies 1-3 100 ? ? 7 60% chance to inflict fear.
Blight Magic Physical 22 MP All Enemies 1 125 ? ? 7 60% chance to inflict poison.
Madness Nails Magic Physical 25 MP Heavy All Enemies 1 140 ? ? 9 MP: 25. Heavy Physical damage, all foes.
Hades Blast Magic Physical 32 MP Heavy All Enemies 1 150 ? ? 9 MP: 32. Heavy Physical damage, all foes.
Megaton Press Magic Physical 15 MP Random Enemies 1-4 110 ? ? 10
Occult Flash Magic Physical 30 MP Light All Enemies 1 150 ? ? 11 MP: 30. Light Physical damage, all foes. May instantly kill. 50% chance of instant kill.
Madness Crush Magic Physical 30 MP Random Enemies 1-4 150 ? ? 12
Iron Judgement Magic Physical 6 MP Single Enemy 1 150 ? ? 13 Only learned by Demonee-ho.

Gun

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Needle Rush Magic Physical 3 MP Single Enemy 1 110 ? ? 1
Dream Needle Magic Physical 7 MP Single Enemy 1 120 ? ? 2 60% chance to inflict sleep.
Toxic Sting Magic Physical 7 MP Single Enemy 1 120 ? ? 3 60% chance to inflict poison.
Needle Assault Magic Physical 7 MP Light All Enemies 1 75 ? ? 3 MP: 7. Light Gun damage, all foes.
Peter Piper Magic Physical 9 MP Single Enemy 1 120 ? ? 4 60% chance to inflict mute.
Charm Strike Magic Physical 9 MP Light Single Enemy 1 120 ? ? 4 MP: 9. Light Gun damage, single foe. May inflict Charm. 60% chance to inflict charm.
Hell Thrust Magic Physical 6 MP Medium Single Enemy 1 150 ? ? 4 MP: 6. Medium Gun damage, single foe.
Arrow Rain Magic Physical 14 MP Medium All Enemies 1 105 ? ? 5 MP: 14. Medium Gun damage, all foes.
Grand Tack Magic Physical 10 MP Heavy Single Enemy 1 300 ? ? 7 MP: 10. Heavy Gun damage, single foe.
Shooting Spree Magic Physical 12 MP Random Enemies 1-3 120 ? ? 7 60% chance to inflict strain.
Heaven's Bow Magic Physical 24 MP Heavy All Enemies 1 135 ? ? 9 MP: 24. Heavy Gun damage, all foes.
Fleeting Rain Magic Physical 30 MP Heavy Random Enemies 2-4 150 ? ? 12 MP: 30. Heavy Gun damage, random foes.
Riot Gun Magic Physical 30 MP Single Enemy 1 500 ? ? 13
Snipe Weapon Physical 20 MP Single Enemy 1 125 ? ? — Also a Magic skill on Demonica-L.
Weakshot Weapon Physical 25 MP Single Enemy 1 150 ? ? —
Grateful One Weapon Physical 35 MP Single Enemy 1 175 ? ? —
Final Seven Weapon Physical 50 MP Single Enemy 1 200 100% ? — Guaranteed critical hit.
Airstrike Weapon Physical 15 MP Light All Enemies 1 75 ? ? — MP: 15. Light Gun damage, all foes. Also a Magic skill on Demonica-N.
Crossfire Weapon Physical 30 MP All Enemies 1 115 ? ? —
Desperado Weapon Physical 45 MP All Enemies 1 165 ? ? —
Cat Punch Weapon Physical 8 MP Random Enemies 1-5 110 ? ? —
BC Shot Weapon Physical 15 MP Single Enemy 1 115 ? ? — 75% chance to inflict poison.
Randy Shot Weapon Physical 15 MP Single Enemy 1 115 ? ? — 75% chance to inflict charm.
Shadow Bind Weapon Physical 15 MP Single Enemy 1 115 ? ? — 60% chance to inflict paralysis.
Rock Bullet Weapon Physical 15 MP Single Enemy 1 115 ? ? — 75% chance to inflict stone.
Say Goodnight Weapon Physical 15 MP Single Enemy 1 115 ? ? — 75% chance to inflict sleep.
Terror Shot Weapon Physical 15 MP Single Enemy 1 115 ? ? — 75% chance to inflict fear.
Headshot Weapon Physical 20 MP Single Enemy 1 115 ? ? — 50% chance of instant kill. Also a Magic skill on Demonica-C.
Armshot Weapon Physical 16 MP Single Enemy 1 115 ? ? — Reduces attack by one stage. Also a Magic skill on Demonica-C.
Legshot Weapon Physical 16 MP Single Enemy 1 115 ? ? — Reduces agility/accuracy by one stage. Also a Magic skill on Demonica-L.
Cripple Weapon Physical 16 MP Single Enemy 1 115 ? ? — Reduces defense by one stage. Also a Magic skill on Demonica-N.
Quickshot Weapon Physical 12 MP Single Enemy 1 115 ? ? — Has increased priority.
Earthlight Ray Weapon Physical 16 MP Single Enemy 1 105 ? ? — Increased power during New Moon.
Moonlight Ray Weapon Physical 16 MP Single Enemy 1 105 ? ? — Increased power during Full Moon.

Magical

Fire

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Agi Magic Magical 3 MP Single Enemy 1 110 ? ? 1 MP: 3. Light Fire damage, single foe
Agilao Magic Magical 6 MP Single Enemy 1 150 ? ? 4
Agidyne Magic Magical 10 MP Heavy Single Enemy 1 200 ? ? 8 MP: 10. Heavy Fire damage, single foe.
Trisagion Magic Magical 20 MP Severe Single Enemy 1 250 ? ? 11 MP: 20. Severe Fire damage, single foe.
Maragi Magic Magical 9 MP Light All Enemies 1 70 ? ? 2 MP: 9. Light Fire damage, all foes.
Maragion Magic Magical 18 MP All Enemies 1 110 ? ? 6
Maragidyne Magic Magical 30 MP Heavy All Enemies 1 160 ? ? 10 MP: 30. Heavy Fire damage, all foes.
Ragnarok Magic Magical 65 MP Random Enemies 1-4 125 ? ? 13
Fire Breath Magic Magical 12 MP Light Random Enemies 1-4 60 ? ? 4 MP: 19. Light Fire damage, random foes.
Fire Shot Weapon Magical 6 MP Single Enemy 1 100 ? ? —
Flame Shot Weapon Magical 12 MP Single Enemy 1 125 ? ? —
Inferno Shot Weapon Magical 20 MP Single Enemy 1 150 ? ? —
Fire Spray Weapon Magical 18 MP All Enemies 1 50 ? ? —
Flame Spray Weapon Magical 36 MP All Enemies 1 75 ? ? —
Inferno Spray Weapon Magical 60 MP All Enemies 1 100 ? ? —

Ice

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Bufu Magic Magical 3 MP Light Single Enemy 1 110 ? ? 1 MP: 3. Light Ice damage, single foe.
Bufula Magic Magical 6 MP Single Enemy 1 150 ? ? 4
Bufudyne Magic Magical 10 MP Single Enemy 1 200 ? ? 8
Mabufu Magic Magical 9 MP All Enemies 1 70 ? ? 2
Mabufula Magic Magical 18 MP Medium All Enemies 1 110 ? ? 6 MP: 18. Medium Ice damage, all foes.
Mabufudyne Magic Magical 30 MP Heavy All Enemies 1 160 ? ? 10 MP: 30. Heavy Ice damage, all foes.
Ice Breath Magic Magical 12 MP Random Enemies 1-4 60 ? ? 4
Breath Magic Magical 20 MP Random Enemies 1-5 70 ? ? 13 Exclusive to Demonee-ho.
Glacial Blast Magic Magical 20 MP Random Enemies 1-4 80 ? ? 11
Cold World Magic Magical 65 MP All Enemies 1 150 ? ? 13 15% chance of instant kill.
Ice Shot Weapon Magical 6 MP Single Enemy 1 100 ? ? —
Frost Shot Weapon Magical 12 MP Single Enemy 1 125 ? ? —
Frigid Shot Weapon Magical 20 MP Single Enemy 1 150 ? ? —
Frost Spray Weapon Magical 36 MP All Enemies 1 75 ? ? —
Frigid Spray Weapon Magical 60 MP All Enemies 1 100 ? ? —

Electric

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Zio Magic Magical 3 MP Single Enemy 1 110 ? ? 1 MP: 3. Light Electric damage, single foe
Zionga Magic Magical 6 MP Medium Single Enemy 1 150 ? ? 4 MP: 6. Medium Electric damage, single foe.
Ziodyne Magic Magical 10 MP Single Enemy 1 200 ? ? 8
Mazio Magic Magical 9 MP Light All Enemies 1 70 ? ? 2 MP: 9. Light Electric damage, all foes.
Mazionga Magic Magical 18 MP Medium All Enemies 1 110 ? ? 6 MP: 18. Medium Electric damage, all foes.
Maziodyne Magic Magical 30 MP Heavy All Enemies 1 160 ? ? 10 MP: 30. Heavy Electric damage, all foes.
Thunder Reign Magic Magical 20 MP All Enemies 1 125 ? ? 11
Charming Bolt Magic Magical 65 MP All Enemies 1 110 ? ? 13 25% chance to inflict charm.
Shock Magic Magical 12 MP Random Enemies 1-4 60 ? ? 4
Elec Shot Weapon Magical 6 MP Single Enemy 1 100 ? ? — MP: 6. Light Electric damage, single foe.
Bolt Shot Weapon Magical 12 MP Single Enemy 1 125 ? ? —
Shock Shot Weapon Magical 20 MP Single Enemy 1 150 ? ? —
Elec Spray Weapon Magical 18 MP All Enemies 1 50 ? ? —
Bolt Spray Weapon Magical 36 MP All Enemies 1 75 ? ? —
Shock Spray Weapon Magical 60 MP All Enemies 1 100 ? ? —

Wind

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Garu Magic Magical 3 MP Light Single Enemy 1 110 ? ? 1 MP: 3. Light Wind damage, single foe.
Garula Magic Magical 6 MP Medium Single Enemy 1 150 ? ? 4 MP: 6. Medium Wind damage, single foe.
Garudyne Magic Magical 10 MP Heavy Single Enemy 1 200 ? ? 8 MP: 10. Heavy Wind damage, single foe.
Killing Wind Magic Magical 20 MP Heavy Single Enemy 1 250 ? ? 11 MP: 20. Heavy Wind damage, single foe.
Magaru Magic Magical 9 MP Light All Enemies 1 70 ? ? 2 MP: 9. Light Wind damage, all foes.
Magarula Magic Magical 18 MP All Enemies 1 110 ? ? 6
Magarudyne Magic Magical 30 MP Heavy All Enemies 1 160 ? ? 10 MP: 30. Heavy Wind damage, all foes.
Floral Gust Magic Magical 65 MP All Enemies 1 150 ? ? 13 35% chance to inflict mute.
Wind Breath Magic Magical 19 MP Light Random Enemies 1-4 60 ? ? 4 MP: 19. Light Wind damage, random foes.
Wind Shot Weapon Magical 6 MP Single Enemy 1 100 ? ? —
Gust Shot Weapon Magical 12 MP Medium Single Enemy 1 125 ? ? — MP: 12. Medium Wind damage, single foe.
Storm Shot Weapon Magical 20 MP Single Enemy 1 150 ? ? —
Wind Spray Weapon Magical 18 MP All Enemies 1 50 ? ? —
Gust Spray Weapon Magical 36 MP All Enemies 1 75 ? ? —
Storm Spray Weapon Magical 60 MP All Enemies 1 100 ? ? —

Expel

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Accuracy Rank Description Effect Notes
Hama Magic Magical 6 MP Single Enemy 1 ? 2 MP: 6. Chance of instant Expel death, single foe. 30% chance of instant kill.
Hamaon Magic Magical 10 MP Single Enemy 1 ? 4 MP: 10. High chance of instant Expel death, single foe. 55% chance of instant kill.
Mahama Magic Magical 18 MP All Enemies 1 ? 6 MP: 18. Chance of instant Expel death, all foes. 30% chance of instant kill.
Mahamaon Magic Magical 30 MP All Enemies 1 ? 8 MP: 30. High chance of instant Expel death, all foes. 55% chance of instant kill.
Judgement Light Magic Magical 45 MP All Enemies 1 ? 11 MP: 45. High chance of instant Expel death, all foes. 80% chance of instant kill.

Curse

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Accuracy Rank Description Effect Notes
Mudo Magic Magical 6 MP Single Enemy 1 ? 2 30% chance of instant kill.
Mudoon Magic Magical 10 MP Single Enemy 1 ? 4 MP: 10. High chance of instant Curse death, single foe. 55% chance of instant kill.
Mamudo Magic Magical 18 MP All Enemies 1 ? 6 30% chance of instant kill.
Mamudoon Magic Magical 30 MP All Enemies 1 ? 8 MP: 30. High chance of instant Curse death, all foes. 55% chance of instant kill.
Die For Me! Magic Magical 45 MP All Enemies 1 ? 11 80% chance of instant kill.

Almighty

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Megido Magic Magical 20 MP Light All Enemies 1 150 ? ? 6 MP: 20. Light Almighty damage, all foes.
Megidola Magic Magical 40 MP Medium All Enemies 1 200 ? ? 9 MP: 40. Medium Almighty damage, all foes.
Megidolaon Magic Magical 60 MP Heavy All Enemies 1 250 ? ? 11 MP: 60. Heavy Almighty damage, all foes.
Big Bang Magic Magical 70 MP Heavy All Enemies 1 300 ? ? 12 MP: 70. Heavy Almighty damage, all foes.
Jihad Magic Magical 80 MP Heavy All Enemies 1 300 ? ? 13 MP: 80. Heavy Almighty damage, all foes. Lowers enemy stats. Lowers all stats by one rank.
Life Drain Magic Magical 2 MP Single Enemy 1 100 ? ? 5 Absorb damage as HP. Inherit type is Special.
Mana Drain Magic Magical 2 MP Light Single Enemy 1 75 ? ? 7 MP: 2. Light Almighty damage, single foe. Drains MP. Absorb damage as MP. Inherit type is Special.
Energy Drain Magic Magical 4 MP Single Enemy 1 100 ? ? 11 Absorb damage as HP and MP. Inherit type is Special.
Kamikaze Magic Magical 3 MP Single Enemy 1 200 ? ? 7 Kills user.
Last Resort Magic Magical 4 MP All Enemies 1 150 ? ? 9 Kills user.
Horn of Fate Magic Magical 25 MP All 1 ? ? 7 MP: 25. May cause expel- or curse-element instant death to random foes. 90% chance enemy instakill, 10% chance ally instakill. Inherit type is Special.
Holy Wrath Magic Magical 45 MP Light All 1 150 ? ? 8 MP: 45. Light Almighty damage, all. Strong against Chaos. 2x damage to Chaos-aligned targets.
Judgement Magic Magical 40 MP All 1 150 ? ? 8 2x damage to Neutral-aligned targets.
Sea of Chaos Magic Magical 40 MP All 1 150 ? ? 8 2x damage to Law-aligned targets.
Eternal Rest Magic Magical 15 MP All 1 ? ? 10 Instakill to all targets inflicted with sleep. Inherit type is Curse.
Desperate Hit Magic Magical 40 MP All Enemies 1-5 100 ? ? 13 Deals damage based on Strength. Inherit type is Gun. Exclusive to Demonee-ho.
Babylon Goblet Magic Magical 65 MP Heavy All Enemies 1 300 ? ? 14 MP: 65. Heavy Almighty damage, all foes. May inflict Charm. 25% chance to inflict charm. Inherit type is Ailment.
Riot Gun Copy Weapon Magical 80 MP Single Enemy 1 200 ? ? —
Freischutz Weapon Magical 50 MP Heavy All Enemies 1 200 ? ? — MP: 50. Heavy Almighty damage, all foes.
Moan Bullet Weapon Magical 45 MP Medium Random Enemies 1-3 150 ? ? — MP: 45. Medium Almighty damage, random foes.

Status

Healing

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Rank Description Effect Notes
Dia Magic Healing 3 MP Light Single Ally 1 40 ? ? 1 MP: 3. Light HP recovery, single ally.
Diarama Magic Healing 7 MP Single Ally 1 80 ? ? 5
Diarahan Magic Healing 15 MP Single Ally 1 ? ? 9 MP: 15. Full HP recovery, single ally. Restores all HP.
Media Magic Healing 10 MP Light All Allies 1 40 ? ? 3 MP: 10. Light HP recovery, all allies.
Mediarama Magic Healing 20 MP Medium All Allies 1 80 ? ? 7 MP: 20. Medium HP recovery, all allies.
Mediarahan Magic Healing 35 MP All Allies 1 ? ? 11 MP: 35. Full HP recovery, all allies. Restores all HP.
Salvation Magic Healing 45 MP All Allies 1 ? ? 13 MP: 45. Full recovery of HP and status ailments other than KO, all allies. Cures all ailments.
Recarmdra Magic Healing 2 MP All Allies 1 ? ? 12 MP: 2. Sacrifices the caster's life to fully recover all allies. Kills user. Cures all ailments and restores all HP.
Recarm Magic Healing 20 MP Single Ally 1 ? ? 5 MP: 20. Revives from KO, single ally. Revives target with half HP.
Samarecarm Magic Healing 35 MP Single Ally 1 ? ? 10 MP: 35. Revives from KO with full HP, single ally. Revives target with full HP.
Patra Magic Healing 5 MP Single Ally 1 ? ? 2 Cures sleep and fear.
Me Patra Magic Healing 12 MP All Allies 1 ? ? 4 MP: 12. Cures Sleep/Fear, all allies. Cures sleep and fear.
Posumudi Magic Healing 5 MP Single Ally 1 ? ? 1 MP: 5. Cures Poison, single ally. Cures poison.
Paraladi Magic Healing 5 MP Single Ally 1 ? ? 1 MP: 5. Cures Paralysis, single ally. Cures paralysis.
Charmdi Magic Healing 5 MP Single Ally 1 ? ? 1 MP: 5. Cures Charm, single ally. Cures charm.
Petradi Magic Healing 5 MP Single Ally 1 ? ? 1 MP: 5. Cures Stone, single ally. Cures stone.
Mutudi Magic Healing 5 MP Single Ally 1 ? ? 1 Cures mute.
Bomdi Magic Healing 5 MP Single Ally 1 ? ? 1 MP: 5. Cures Bomb status, single ally. Cures bomb.
Strandi Magic Healing 5 MP Single Ally 1 ? ? 3 MP: 5. Cures Strain, single ally Cures strain.
Amrita Magic Healing 20 MP Single Ally 1 ? ? 7 MP: 20. Cures all ailments except KO, single ally. Cures all ailments.

Support

Name S. TypeSkill Type Cost Target Rank Description Effect Notes
Tarunda Magic 12 MP All Enemies 3 Lowers attack by one stage.
Tarukaja Magic 12 MP All Allies 4 MP: 12. Increases Attack, all allies. Raises attack by one stage.
Rakunda Magic 12 MP All Enemies 3 Lowers defense by one stage.
Rakukaja Magic 12 MP All Allies 4 MP: 12. Increases Defense, all allies. Raises defense by one stage.
Sukunda Magic 12 MP All Enemies 3 MP: 12. Reduces Agility, all foes. Lowers accuracy/evasion by one stage.
Sukukaja Magic 12 MP All Allies 4 MP: 12. Increases Agility, all allies. Raises accuracy/evasion by one stage.
Dekunda Magic 10 MP All Allies 6 MP: 10. Nulls stat decreases, all allies. Removes all stat debuffs.
Dekaja Magic 10 MP All Enemies 6 MP: 10. Nulls stats increases, all foes. Removes all stat buffs.
Taunt Magic 20 MP All Enemies 6 Raises attack by two stages and lowers defence by two stages.
Offered Soul Magic 20 MP Self 6 MP: 20. Mutes caster, increases magic power for several turns. Inflicts strain on user. Magic damage up for next four turns. Description has the incorrect status effect.
Charge Magic 5 MP Self 7 MP: 5. Damage of caster's next physical attack more than doubled. Next physical damage type attack deals x2.2 damage.
Concentrate Magic 7 MP Self 7 Next magical damage type attack deals x2.2 damage.
War Cry Magic 30 MP All Enemies 7 Lowers attack by two stages.
Acid Breath Magic 30 MP All Enemies 7 Lowers defense by two stages.
Fog Breath Magic 30 MP All Enemies 7 Lowers accuracy/evasion by two stages.
Tetraja Magic 15 MP All Allies 8 MP: 15. Null one instant death attack. Target: all allies Prevents instakills for one turn.
Debilitate Magic 50 MP All Enemies 8 MP: 50. Reduces Attack, Agility, Defense, all foes. Lowers attack/defense/accuracy/evasion by one stage.
Luster Candy Magic 50 MP All Allies 9 MP: 50. Increases Attack, Agility, Defense, all allies. Raises attack/defense/accuracy/evasion by one stage.
Tetrakarn Magic 45 MP All Allies 10 MP: 45. Reflect one physical attack. Target: all allies Repel all physical damage type attacks for one turn.
Makarakarn Magic 45 MP All Allies 10 MP: 45. Reflect one non-ailment magic attack. Target: all allies Repel all magical damage type attacks for one turn.
Silent Prayer Magic 15 MP All 10 MP: 15. Nulls stat changes, all. Removes all buffs and debuffs on the field.
Tables Turned Magic 8 MP All 10 70% chance to invert buffs and debuffs on the field.
Blood Ritual Magic 25 MP Self 10 MP: 25. Caster's HP reduced to 1; Attack, defense, aim, evasion maximized. Raises attack/defense/accuracy/evasion by four stages. Reduces user HP to 1.
Lost Word Magic 20 MP All 10 MP: 20. No one knows what will happen. Causes a random effect. Random effects:
* Fully heal all ally HP
* Fully heal all ally MP
* Raise all stats by one stage (for either allies or enemies)
* Lower all stats by one stage (for either allies or enemies)
Inherit type is Special.
Soul Scanner Weapon 25 MP Single Enemy — Increases analysis data if target is defeated on this turn.

Ailment

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits Accuracy Rank Description Effect Notes
Dormina Magic Ailment 4 MP Single Enemy 1 ? 1 80% chance to inflict sleep.
Lullaby Magic Ailment 9 MP All Enemies 1 ? 5 MP: 9 Inflicts Sleep status, all foes. 70% chance to inflict sleep.
Bobasma Magic Ailment 4 MP Single Enemy 1 ? 1 80% chance to inflict fear.
Staredown Magic Ailment 9 MP All Enemies 1 ? 5 70% chance to inflict fear.
Poisma Magic Ailment 4 MP Single Enemy 1 ? 1 80% chance to inflict poison.
Toxic Cloud Magic Ailment 9 MP All Enemies 1 ? 5 70% chance to inflict poison.
Makajama Magic Ailment 5 MP Single Enemy 1 ? 1 MP: 5. Inflicts Mute status, single foe. 80% chance to inflict mute.
Tricky Dance Magic Ailment 13 MP All Enemies 1 ? 5 70% chance to inflict mute.
Marin Karin Magic Ailment 5 MP Single Enemy 1 ? 2 MP: 5. Inflicts Charm status, single foe 80% chance to inflict charm.
Frolic Magic Ailment 13 MP All Enemies 1 ? 6 70% chance to inflict charm.
Shibaboo Magic Ailment 5 MP Single Enemy 1 ? 2 50% chance to inflict paralysis.
Binding Cry Magic Ailment 13 MP All Enemies 1 ? 6 45% chance to inflict paralysis.
Stone Curse Magic Ailment 5 MP Single Enemy 1 ? 3 50% chance to inflict stone.
Stone Breath Magic Ailment 13 MP All Enemies 1 ? 7 45% chance to inflict stone.
Hostile Terror Magic Ailment 40 MP All Enemies 1 ? 12 70% chance of inflicting any ailment aside from death, bomb, and strain.

Passive

Name S. TypeSkill Type Rank Description Effect Notes
Spring of Life Magic 2 While user is in the party, heals 3% of HP every ten steps. Inherit type is Special.
Chakra Walk Magic 8 Recovers 5 MP every few steps while summoned. While user is in the party, restores 5 MP every ten steps. Inherit type is Special.
Life Bonus Magic 3 Increase max HP by 10%. Inherit type is HP.
Life Gain Magic 7 Increase max HP by 20%. Inherit type is HP.
Life Surge Magic 11 Increase max HP by 30%. Inherit type is HP.
Mana Bonus Magic 3 Increase max MP by 10%. Inherit type is MP.
Mana Gain Magic 7 Increase max MP by 20%. Inherit type is MP.
Mana Surge Magic 11 Increase max MP by 30%. Inherit type is MP.
Watchful Magic 3 User earns experience when not in the active party. Inherit type is Special.
Vigilant Magic 6 User earns experience when not in the active party. Greater boost than Watchful. Inherit type is Special.
Life Aid Magic 8 Recover 10% of HP after a battle. User recovers 10% of HP after battle. Inherit type is Special.
Mana Aid Magic 12 Recover 1% of MP after a battle. User recovers 1% of MP after battle. Inherit type is Special.
Victory Cry Magic 13 Recover full HP and MP after battle. User recovers full HP and MP after battle. Inherit type is Special.
Recovery Boost Magic 4 User's healing power increased by x1.25. Inherit type is Healing.
Recovery Amp Magic 9 User's healing power increased by x1.5. Inherit type is Healing.
Fire Boost Magic 5 User's Fire damage increased x1.25. Inherit type is Fire.
Fire Amp Magic 10 Increases Fire damage by 50%. User's Fire damage increased x1.5. Inherit type is Fire.
Resist Fire Magic 5 Reduces damage from Fire attacks. User's Fire resistance changed to Resist. Inherit type is Fire.
Void Fire Magic 9 User's Fire resistance changed to Void. Inherit type is Fire.
Repel Fire Magic 11 User's Fire resistance changed to Repel. Inherit type is Fire.
Drain Fire Magic 12 User's Fire resistance changed to Drain. Inherit type is Fire.
Ice Boost Magic 5 User's Ice damage increased x1.25. Inherit type is Ice.
Ice Amp Magic 10 User's Ice damage increased x1.5. Inherit type is Ice.
Resist Ice Magic 5 User's Ice resistance changed to Resist. Inherit type is Ice.
Void Ice Magic 9 User's Ice resistance changed to Void. Inherit type is Ice.
Repel Ice Magic 11 User's Ice resistance changed to Repel. Inherit type is Ice.
Drain Ice Magic 12 User's Ice resistance changed to Drain. Inherit type is Ice.
Elec Boost Magic 5 Increases Electric damage by 25%. User's Elec damage increased x1.25. Inherit type is Elec.
Elec Amp Magic 10 User's Elec damage increased x1.5. Inherit type is Elec.
Resist Elec Magic 5 User's Elec resistance changed to Resist. Inherit type is Elec.
Void Elec Magic 9 User's Elec resistance changed to Void. Inherit type is Elec.
Repel Elec Magic 11 User's Elec resistance changed to Repel. Inherit type is Elec.
Drain Elec Magic 12 User's Elec resistance changed to Drain. Inherit type is Elec.
Wind Boost Magic 5 Increases Wind damage by 25%. User's Wind damage increased x1.25. Inherit type is Wind.
Wind Amp Magic 10 User's Wind damage increased x1.5. Inherit type is Wind.
Resist Wind Magic 5 User's Wind resistance changed to Resist. Inherit type is Wind.
Void Wind Magic 9 User's Wind resistance changed to Void. Inherit type is Wind.
Repel Wind Magic 11 Reflects Wind attacks. User's Wind resistance changed to Repel. Inherit type is Wind.
Drain Wind Magic 12 User's Wind resistance changed to Drain. Inherit type is Wind.
Resist Expel Magic 5 User's Expel resistance changed to Resist. Inherit type is Expel.
Void Expel Magic 8 User's Expel resistance changed to Void. Inherit type is Expel.
Resist Curse Magic 5 User's Curse resistance changed to Resist. Inherit type is Curse.
Void Curse Magic 8 Nullifies damage from Curse attacks. User's Curse resistance changed to Void. Inherit type is Curse.
Phys Boost Magic 6 User's Physical damage increased x1.25. Inherit type is Phys.
Phys Amp Magic 11 User's Physical damage increased x1.5. Inherit type is Phys.
Resist Phys Magic 6 User's Physical resistance changed to Resist. Inherit type is Phys.
Void Phys Magic 10 User's Physical resistance changed to Void. Inherit type is Phys.
Repel Phys Magic 12 User's Physical resistance changed to Repel. Inherit type is Phys.
Drain Phys Magic 13 User's Physical resistance changed to Drain. Inherit type is Phys.
Gun Boost Magic 6 User's Gun damage increased x1.25. Inherit type is Gun.
Gun Amp Magic 11 User's Gun damage increased x1.5. Inherit type is Gun.
Resist Gun Magic 6 User's Gun resistance changed to Resist. Inherit type is Gun.
Void Gun Magic 10 User's Gun resistance changed to Void. Inherit type is Gun.
Repel Gun Magic 12 User's Gun resistance changed to Repel. Inherit type is Gun.
Drain Gun Magic 13 Recover HP from Gun attacks. User's Gun resistance changed to Drain. Inherit type is Gun.
Void Mind Magic 10 User becomes immune to strain, charm, mute, fear, and sleep. Inherit type is Ailment.
Void Nerve Magic 12 User becomes immune to stone, paralysis, bomb and poison. Inherit type is Ailment.
Counter Magic 5 30% chance to counterattack when hit with a physical damage type attack. Inherit type is Special.
Retaliate Magic 9 50% chance to counterattack at x1.5 damage when hit with a physical damage type attack. Inherit type is Special.
Laplace Curse Magic 7 Enemies which have been 100% analyzed will have reduced Attack, Defense, and Agility. Lowers all stats of fully analyzed foes by one rank at the beginning of battle. Inherit type is Support.
Sleepwalker Magic 8 Evades all attacks while sleeping. Inherit type is Special.
Endure Magic 9 When KOed, revive once per battle with 1 HP. Survive a fatal blow with 1 HP, once per battle. Inherit type is Special.
Enduring Soul Magic 13 When KOed, revive once per battle with full HP. Survive a fatal blow with full HP, once per battle. Inherit type is Special.
Preparedness Magic 11 Co-op damage increased x1.25. Inherit type is Support.

Special

Name S. TypeSkill Type D. TypeDamage Type Cost Target Rank Description Effect Notes
Sabbatma Magic — 20 MP Single Ally 6 MP: 20. Summon a demon from your Demonica. Summons a Demon from stock.
Invitation Magic Healing 40 MP Single Ally 12 MP: 40. Revive and summon one KOed demon. Revives a dead Demon with full HP and summons from stock.