Digital Devil Story: Megami Tensei
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| Digital Devil Story: Megami Tensei | |
| デジタル・デビル物語 女神転生Digital Devil Story: Goddess Reincarnation | |
| Developer(s) | Atlus |
| Publisher(s) | Namcot (FC) Atlus (Mobile) Bandai Namco (NSW) |
| Genre | RPG |
| Platform(s) | Famicom MegaTen α Megami Tensei Atlus Web-EZ |
| Release | Famicom
Mobile phones
Namcot Collection
|
Digital Devil Story: Megami Tensei is a 1987 role-playing game for the Famicom, and the first entry in Atlus's Digital Devil Story: Megami Tensei series. It was developed by Atlus, published by Namcot, and released on September 11, 1987. The game is a loose adaptation of Aya Nishitani's novel of the same name.
A sequel, Digital Devil Story: Megami Tensei II, was released for the Famicom in 1990. In 1995, both games were remastered as part of a collection in Kyūyaku Megami Tensei.
A port of Megami Tensei for mobile phones was developed and published by Atlus, initially releasing through the MegaTen α mobile website on April 1, 2004 as a free trial.[1] It was later made available by BBMF through the Atlus Web-EZ service on September 29, 2005.[2] In 2006, the mobile phone port was released in China under the title Shin Megami Tensei.
In October, 2020, it was released in Volume 3 of Namcot Collection.
To date, Digital Devil Story: Megami Tensei has not seen an official release outside of Japan. The Famicom version received a fan translation on October 25, 2018, through a collaboration between translators Stardust Crusaders, EsperKnight and Translator Tom.[3]
Blurb
| No one can defy the Devil and live to tell the tale! In the mysterious demon shrine, loaded with terrifying traps, the Devil and his legion of demons bare their fangs! |
| 大魔王に逆らうものは決して生きては還れない!! 謎の悪魔神殿には、恐ろしい罠が待ちうけ大魔王の率いる魔物たちが牙をむく!! |
Daimaō ni sakarau-mono wa kesshiteikite wa kaerenai!! Nazo no akuma shinden ni wa, osoroshii wana ga machiuke daimaō no hikiiru mamono-tachi ga kiba o muku!! |
— |
Synopsis
| This synopsis section is a stub. You can help Megami Tensei Wiki by expanding it. | |
| No reason provided. |
Gameplay
Exploration and resources
Digital Devil Story: Megami Tensei is a first-person dungeon crawler where the player navigates through a plethora of dungeons with multiple floors, battling enemies and obtaining experience points to level up the two main characters, Nakajima and Yumiko. The player is not provided a full map of the dungeons at the start but is required to map out the dungeons themselves by drawing them on a grid map - although the game does provide a limited view of each floor (3x5 squares respectively), which can be accessed by using Yumiko’s Mapper spell.
The player starts out in Micon City, located at the very top of the Daedalus Tower, and must then progress through various dungeons to obtain all the necessary items to defeat the evil god Lucifer and free the goddess Izanami from imprisonment. Along the way, the player will encounter various characters and items required to progress through the game, be it through interacting with certain NPCs or obtaining them after defeating a boss or solving a puzzle. Sometimes, multiple items need to be used to clear a dungeon or solve a certain puzzle. Besides those key items, the player can also obtain equipment such as weapons and armor, some of which can only be equipped by a specific character. Armor generally increases the character's defense, making them more resilient against attacks from enemies, whereas weapons change the power and amount of attacks a character may have. Another type of item the player can obtain is magical Jewels - items which can be used in demon negotiation or to fully heal a character, although in the mobile version using the Jewels also restores a character's MP and removes all status ailments except Death, as well as Amethysts – special gems which can be used to bribe demons in battle when using the “Run” command for a 100% escape chance, as well as traded for items from Rag's Jewelry.
Enemies drop three resources – Macca, Magnetite (abbreviated as MAG in-game) and Experience Points (abbreviated as EXP). Macca is the in-game currency, allowing for the player to bribe demons during negotiations, purchase weapons and items and summon demons from the COMP, whereas Magnetite is used to keep the summoned demons alive, slowly draining with each step depending on the amount of demons in the party and their Magnetite consumption rate, known as "Shift Points" in-game. Experience Points allow both Nakajima and Yumiko to level up after a certain amount has been gained, increasing their max Hit Points and allowing the player to allocate one extra stat point to one of the character’s six stats. Both Nakajima and Yumiko have a shared EXP pool, which means that a party member can still level up even if they’re dead.
Facilities
When exploring, the players may encounter various helpful facilities and NPCs. Those include:
| Name | Description | Found in |
|---|---|---|
| The Healing Fountain | A location where characters’ Hit and Magic Points can be recovered by paying a certain amount of Macca. | Daedalus, Bien |
| The Weapons/Armor Shop | A shop area which provides weapons and armor for Nakajima and Yumiko to buy. | All major locations. |
| Rag's Jewelry | A special kind of shop accessible only in later dungeons. It provides four items: Dragon’s Whisker (Full HP recovery),
London Boots (Returns the player characters to Daedalus Tower), Call Thunder (Damages the party) and two plot-important items – the Ares Necklace and the Magatama of Heaven, both required for a puzzle later in the game. All those items cannot be purchased with Macca, instead requiring the player to give the shopkeeper Rag an Amethyst found in the dungeons. |
Valhalla, Mazurka,
Rotting Sea of Flames, Infini Palace |
| Jakyou Manor (Mansion of Heresy) | An area where the player can fuse their allied demons, as well as recover status ailments for a certain amount of Macca. | Daedalus |
| Hypnotist & Goddess Statue | When interacted with, those two NPCs teleport the player back to Daedalus Tower (Hypnotist) and Bien (Goddess Statue). | Valhalla, Mazurka |
Party members and party composition
The player's party initially consists of just Nakajima and Yumiko, though, as the player progresses through the game, demons can be recruited to fight alongside them, up to three demons at a time using the TALK command in battle. When recruited, demons are stored in a COMP - Nakajima's portable computer, from which they can be summoned with the "Call" command, provided the player has enough Macca. The maximum number of demons Nakajima can store is 7 and attempting to recruit any demons with a full COMP stock will result in a guaranteed failure. Demon party members also cannot use their magic outside of battle and require Magnetite to stay alive – if the player’s Magnetite count reaches zero while a demon party member is still in the party, they will start taking damage with each step until the demon party member dies or the player obtains more Magnetite. Allied demons also cannot level up by obtaining Experience Points, so fusing them at the Jakyou or Mansion of Heresy is required to obtain stronger party members.
Demon fusion is preformed at the Jakyou Manor, where two demons can be combined to make new demons based on the demon’s fusion value, the result of the fusion varying depending on the combination of demons. Fusing together demons who do not have a specified fusion outcome (marked by a star symbol on the fusion chart) will result in a Fairy Dryad being made.
Only four races of demons - Therian, Beast, Jirae and Fairy can be recruited, whereas negotiating with other demon types will result in them running away or attacking the party. Demons of the Element, Genma, Holy, Kishin, Avatar and Deity races must be made via fusion and cannot be encountered in battle.
Combat
Monsters are encountered as the player progresses through dungeons - mostly in the form of random encounters triggered either by walking around the dungeon normally or by going through doors, which has a higher chance of triggering a combat encounter. Combat is turn-based, with turn order based on the character's agility. Yumiko, Nakajima and allied demons have somewhat different combat abilities - while all types of party members can attack and defend, only Yumiko and the demons can use magic by consuming MP or Magic Points, whereas only Nakajima can summon demons from the computer (assuming the party doesn't have a member with the Sabato spell) and negotiate with demons. Enemy demons each also possess a plethora of abilities unique to them, such as the ability to do party-wide fire breath or roaring attacks, inflict status ailments such as Poison, Paralysis and Stone, as well as permanently drain Nakajima and Yumiko’s levels by one.
Status Ailments
Both allies and enemies can inflict various types of status ailments on their opponents using Status Ailment spells, each spell having a chance to fail and not inflict the status ailment at all. Below is a list of all the status ailments present in the game:
| Name | Description | Type* | Cured by |
|---|---|---|---|
| DEAD | Character cannot act in or out of battle. DEAD demons
are also returned to the COMP and cannot be summoned until they are revived. |
Heavy | Recarm |
| CLOSE | Cannot move for a few turns. | Light | Patch |
| SLEEP | Cannot move for a few turns. | Light | Patch |
| FREEZE | Cannot move for a few turns. | Light | Patch |
| STONE | Character cannot act in or out of battle until cured and will
gradually take damage with each step outside of battle. |
Heavy | Clinik |
| PALYZE | Character cannot act in or out of battle until cured and will
gradually take damage with each step outside of battle. |
Heavy | Clinik |
| POISON | Character will gradually take damage with each step
outside of battle. |
Heavy | Clinik |
*Light status ailments can wear off on their own after a few combat turns or steps taken in a dungeon. Heavy ailments do not wear off and must be cured at the Jakyou Manor or by using the Clinik spell.
Stats
The following are the parameters the player characters can upgrade as they progress through the game. At the very start, both Nakajima and Yumiko are given 15 Stat Points to distribute into each of their respective statistics, each having a value of 5 by default. Additionally, stats can be increased by one point the characters level up.
| Japanese | English | Manual Description |
|---|---|---|
| つよさ | Strength | Increases HP when you level up, increases physical damage and defense. |
| ちりよく | Wisdom | Affects the power of magic and negotiation success rate. |
| こうげき | Power | Increases damage for physical and magic attacks. |
| きびんさ | Agility | Affects turn order, hit rate, and evasion. |
| うん | Luck | Affects the four other stats. increases success rate of Status Ailment skills. |
Listings
Characters
Bosses
Demons
Skills
Items
Equipment
Locations
Development
| This development section is a stub. You can help Megami Tensei Wiki by expanding it. | |
| No reason provided. |
According to Hideyuki Yokohama, former managing director of Atlus, the development was inspired by PC-98 Versions of Ultima[a] and Wizardry being installed on company computers, and it took about a year.[4] Kazutoshi Ueda began development based on Wizardry and Digital Devil Story: Megami Tensei, and the manuscripts of Digital Devil Story 2: Mato no Senshi[5], introducing his own ideas such as Fusion Accident, Auto-battle, and Full HP recovery upon leveling up.[6]
Trivia
- According to author Aya Nishitani, Akemi Nakajima is shown programming in 6502 assembly language for the MOS Technology 6502 8-bit microprocessor during the game's intro.[7][8] Nishitani speculates that Nakajima may actually be using a computer with a more powerful Intel 80286 16-bit microprocessor, suggesting that the use of 6502 assembly might have been intended as a joke by the developers.[9]
- Daisuke Narisawa claimed that development only took four months.[10]
- According to Kazunari Suzuki, one of the contract programmers hid an easter egg in the game, but Kōji Okada later removed it from the second production.[11]
Nomenclature
| Language | Name | Meaning |
|---|---|---|
| デジタル・デビル物語 女神転生 Dejitaru Debiru Sutōrī Megami Tensei | Digital Devil Story: Goddess Reincarnation | |
| 真・女神转生 Zhēn Nǚshén Zhuǎnshēng | True Goddess Reincarnation |
Gallery
Notes
- ↑ This contradicts the Ultima PC-98 version release date of 1988.
References
- ↑ 1.0 1.1 "株式会社アトラスは、同社が運営するFOMA 900i用サイト「メガテンα」にて、「デジタルデビル物語 女神転生」の無料体験版を4月1日より配信する。" Translation: "Atlus Co., Ltd. will release a free trial version of Digital Devil Story: Megami Tensei on MegaTen α, the FOMA 900i site which the company operates, on April 1st." Kazuo Ishida, アトラス、900i用「デジタルデビル物語 女神転生」無料体験版を4月1日より配信. Archived: [1]. Published March 31, 2004. Retrieved October 25, 2023. Game Watch.
- ↑ 2.0 2.1 "携帯電話向けコンテンツを開発しているビービーエムエフは、明日9月29日にEZweb向けサイト「女神転生」をオープンし、ゲームアプリ『デジタルデビル物語 女神転生』の配信を開始する。アプリのダウンロード料金は525円(税込)。" Translation: "The cell phone content developer BBMF will open a Megami Tensei site for EZweb tomorrow on September 29th, and begin distribution of the game app Digital Devil Story: Megami Tensei. The app download fee is 525 yen (taxes included)." ビービーエムエフ、EZweb向けアプリ『デジタルデビル物語女神転生』を配信スタート. Published September 28, 2005. Retrieved October 25, 2023. Dengeki Online.
- ↑ Romhacking.net - Translations - Digital Devil Story: Megami Tensei. Retrieved February 16, 2025. romhacking.net.
- ↑ "横山: その頃、PC98版の『ウルティマ』や『ウィザードリィ』が会社にあって、スタッフのみんながハマっていました。 [...] そんな環境の中から自然とこのRPGの企画が沸き上がってきました。 [...] 開発にはどのくらいかかっているんですか。 横山: 約1年程度です。" Megami Tensei Jūnenshi. Published by Aspect. Japanese. Page 3.
- ↑ "上:最初ね、原野さんからもらったのが、これと2巻の原稿のコピー。 [...] この小説、ゲームにしたいんだけどどう?って言われて。で、その時に、『ウィザードリィ』にすっげーハマってたんですよ。あ、『ウィザードリィ』作りたいと思って。" "製作者インタビュー:上田和敏氏", 女神転生 ~三十年“誌”~. Japanese. Page 29.
- ↑ 「真・女神転生」誕生秘話!〜ゲーム界のレジェンド鈴木一也氏と語るメガテン誕生の物語とゲームを作ることの本質とは?【山田玲司-366】. Retrieved March 4, 2026. youtube.com.
- ↑ "Today, when I searched for 6502, the company code of Toshiba where I worked once upon a time, I got "No matching company". I posted it to X. After that Mr.頬袋 reposted,"In the beginning of the MT, Akemi Nakajima was programming in the 6502 CPU language, right?"" @ayanakajima3, Aya Nishitani 西谷史 on X. Published December 22, 2023. Retrieved October 18, 2025. X.
- ↑ "The 6502 I posted is the company code for Toshiba in Japan, and the 6502 he refers to is the CPU that Akemi Nakajima was programming in MT. It is an incredible coincidence that both numbers are the same." @ayanakajima3, [2]. Published December 22, 2023. Retrieved October 18, 2025. X.
- ↑ "Of course, I'm assuming Intel 80286, I think the use of 6502 was a joke by Atlas members." @ayanakajima3, Aya Nishitani 西谷史 on X. Published December 22, 2023. Retrieved October 18, 2025. X.
- ↑ "gontarou:んで、wikiと会社構成から洗って見ると、FC版女神転生1制作に関わった人って少ないのね…これはタイヘンだったろうなぁ。。。('・・;) Abingdoni_Nari: @gontarou むかしはそんなもんよ。女神1とか4か月ぐらいでつくってるもん。表にはあまり出てこないけど、上田さんという傑物のゲームデザイナーがいましてね…。" Daisuke Nariasawa, [3]. Archived: [4]. Published November 19, 2012. Retrieved September 10, 2026. . twitter.
- ↑ 【衝撃】真・女神転生の都市伝説「すぐにけせ」の真相が判明 / 開発者が話す開発秘話. Published May 5, 2018. Retrieved July 17, 2026. getnews.jp.
| Digital Devil Story: Megami Tensei series | |
|---|---|
| Digital Devil StoryNovel Series | Digital Devil Story: Megami Tensei • 2: Mato no Senshi • 3: Tensei no Shūen |
| New Digital Devil StoryNovel Series | New Digital Devil Story: Toraware no Megami • 2: Hyōkai no Joō • 3: Jinma no Wakusei • 4: Ikari no Yōtei • 5: Megami yo Eien ni • 6: Tensei no Kizuna |
| Video Games | Megami Tensei (Telenet) • Megami Tensei (Atlus) • Megami Tensei II • Kyūyaku Megami Tensei |
| OVA | Digital Devil Story: Megami Tensei |
