Kazuyuki Yamai

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Kazuyuki Yamai
山井一千
Nationality Japanese
Occupation(s) Game Director
Game Producer
Scenario Writer
Years Active 1999 - present
Known For Shin Megami Tensei III: Nocturne Maniax
Shin Megami Tensei IV

Kazuyuki Yamai is a Japanese video game director and producer that has worked on various Megami Tensei games.

Biography

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Early Life

Career

Personal Life

Media Credits

This is a list of each Megami Tensei media Kazuyuki Yamai was involved with.

Year Title Role
2000 Persona 2: Eternal Punishment Dungeon Map
Voice Actor (Uncredited)[1]
2003 Shin Megami Tensei III: Nocturne Planner[a][2]
2004 Shin Megami Tensei III: Nocturne Maniax Director
Scenario Writer
2006 Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Director
Persona 3 Special Thanks
2008 Devil Summoner: Raidou Kuzunoha vs. King Abaddon Director
Producer
2009 Shin Megami Tensei: Strange Journey Scenario Writer
Event Scene Planning
Direction Support
2011 Persona 2: Innocent Sin (PSP) Quest Scenario Writer[3]
2013 Shin Megami Tensei IV Director[4]
Structuring / Supervision Planning
Game System / Battle Planning
2016 Shin Megami Tensei IV: Apocalypse Scenario Draft / Supervision
Demon Conversations
Producer
2018 Shin Megami Tensei: Liberation Dx2 Scenario Co-operation
2020 Shin Megami Tensei III: Nocturne HD Remaster Director[5]
2021 Shin Megami Tensei V Original Concept[6]
2025 Raidou Remastered: The Mystery of the Soulless Army Director[7]
Producer[8]

Trivia

Gallery

Notes

  1. ↑ Dungeon design director, NPC messages, Event scene

References

  1. ↑ "「ペルソナ2」の時に「ゾンビ」を担当しました" 『RAIDOU Remastered: 超力兵団奇譚』ファンミーティング アーカイブ映像. Retrieved December 11, 2025. youtube.com.
  2. ↑ "山井一千氏(以下、山井): 最初に発売した通常版のときは、ダンジョン設計のディレクションと、メッセンジャーNPCのメッセージ執筆、人間以外が出てくる細かいイベントシーンの作成を担当しました。" Weekly Famitsu. Published by Kadokawa. Japanese. No. 1652 Page 17. Cover date July 2, 2020.
  3. ↑ "「カリスマの教室」は、ゲームの初期状態からプレイできるシナリオの1つ。このシナリオは、『デビルサマナー葛葉ライドウ』シリーズなどでディレクターを務めた山井一千氏が手がけたもの。" Dengeki PlayStation. Published by ASCII MediaWorks. Japanese. No. 492 Page 43. Cover date April 14, 2011.
  4. ↑ Kevin Gifford, Shin Megami Tensei IV's director reflects on the 'subtractive process' to game design. Published May 29, 2013. Retrieved November 13, 2023. Polygon.
  5. ↑ Just Lunning, 'SMT 3: Nocturne' dev on why now's the time to revisit the Persona precursor. Published June 4, 2021. Retrieved November 13, 2023. Inverse.
  6. ↑ Kite Stenbuck, Read what Kazuyuki Yamai is aiming to create in Shin Megami Tensei V - Full Famitsu Translation. Published October 28, 2017. Retrieved November 13, 2023. RPG Site.
  7. ↑ https://www.youtube.com/watch?v=lIr3mDfEAlo
  8. ↑ https://www.atlus.co.jp/raidou/