Magnetite

(Redirected from MAG)
Jump to navigation Jump to search
This mechanics page is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.
A vial containing magnetite dissolved in ether.

Magnetite is a recurring mechanic in the Megami Tensei franchise. It is abbreviated as MAG or M depending on the game.

Profile

Magnetite is an energy source used by demons to manifest and maintain physical bodies on Earth.

As portrayed in the Devil Summoner series, magnetite is an invisible gas-like plasma, but when dissolved in ether it glows with a green light. An infinite amount can be stored in a vial, and the amount of light it gives off depends on the amount of magnetite.[1]

Overview

As a game mechanic, Magnetite has functioned in a variety of ways across the Megami Tensei franchise. It's most common appearance is as a system where points are gained by defeating enemies, but consumed when the player explores dungeons with Demons summoned within their party. This point expenditure is based on the party's collective antibody points,[a] abbreviated as CP.[2]

Mechanics by Game

Digital Devil Story: Megami Tensei

CP is expended by a Demon every 16 steps.

Digital Devil Story: Megami Tensei II

Magnetite is consumed by a Demon with each step taken in a dungeon, at a rate determined by its Turn Points stat. If the Hero exhausts their supply of Magnetite, summoned Demons lose 1 HP per step.

Shin Megami Tensei

CP is expended by a Demon every 10 steps.[2]

Shin Megami Tensei II

Shin Megami Tensei if...

Shin Megami Tensei: Imagine

Magnetite is a resource used to summon a Demon.

Shin Megami Tensei: Liberation Dx2

Magnetite is a resource used when creating Demons via Fusion. It is collected through various activities. For Multi-Fusions, the required Magnetite is fixed and unaffected by discounts. For standard Fusions, the required Magnetite before any discounts is calculated as follows:

First, the resulting Demon of the Fusion is determined. If the result is of Rarity 1, then the Magnetite cost is always 5 and the steps below are skipped.

The first value to be computed is the base cost of the Fusion, which will be referred to as Base. This is done with a two-dimensional lookup table, which uses the resulting Demon's Rarity and a computed value as indices, the latter of which will be referred to as I and is determined by the equation below. RarityResult, RarityA and RarityB are the Rarities of the resulting Demon, the first material and the second material respectively:

I=2×RarityResult−RarityA−RarityB

The lookup table is as follows:

Indices I = -1 I = 0 I = 1 I = 2 I = 3 I = 4
RarityResult = 2 5 5 25 50 — —
RarityResult = 3 250 500 2500 5000 5200 5400
RarityResult = 4 — 6000 150000 300000 320000 —
RarityResult = 5 — 60000 1500000 3000000 4200000 —

The second value to be computed is the difference between the result's Grade and the average of the materials' Grades, which will be referred to as Dif. It is determined with the following equation:

Dif=GradeResult−GradeA+GradeB2.

The third value to be computed is MultiplierGrade, which is the multiplier relative to the result's Grade. The possible values are as follows:

Condition MultiplierGrade
GradeResult < 30 0.3
30 ≤ GradeResult < 40 0.45
40 ≤ GradeResult < 50 60
50 ≤ GradeResult < 60 75
60 ≤ GradeResult < 70 1080
70 ≤ GradeResult < 80 1260
80 ≤ GradeResult < 90 14400
90 ≤ GradeResult 16200

The fourth value to be computed is MultiplierArchetype, which depends on the resulting Demon's Archetype and Rarity:

Conditions Common Non-Common
RarityResult ≤ 3 MultiplierArchetype = 1 MultiplierArchetype = 1
RarityResult = 4 MultiplierArchetype = 0.5
RarityResult = 5 MultiplierArchetype = 0.7

The final cost is determined as follows:

Cost=⌊(Dif×MultiplierGrade+Base)×MultiplierArchetype⌋

Where ⌊x⌋ is the floor function.

Last Bible

Last Bible II

Last Bible III

Shin Megami Tensei: Devil Summoner

Devil Summoner: Soul Hackers

Devil Summoner: Raidou Kuzunoha vs. the Soulless Army

Devil Summoner: Raidou Kuzunoha vs. King Abaddon

Devil Children Black Book and Red Book

Devil Children White Book

Devil Survivor

Game Appearances

Shin Megami Tensei II

Shin Megami Tensei: Strange Journey

Shin Megami Tensei IV

Shin Megami Tensei IV: Apocalypse

Shin Megami Tensei V

Giten Megami Tensei: Tokyo Revelation

This section contains spoilers. (Skip Section)

Magnetite is used by the Devil Busters 2nd Unit to set up a trap to whoever is the person possesed by the demon Murmur, in this case it can be either Ayato Katsuragi, Tatsuya Hayasaka or Emi Kirishima. Once the trap is successful the demon attacks the Devil Busters and escapes, but not before spreading a zombie virus in Hatsudai Shelter, the place where the Devil Busters live.

End of spoilers.

Shin Megami Tensei: Imagine

Shin Megami Tensei: Liberation Dx2

Devil Summoner: Soul Hackers

Digital Devil Saga series

Devil Survivor 2

Novel Appearances

Digital Devil Story 2: Mato no Senshi

Trivia

  • In Shin Megami Tensei: Strange Journey, Macca is depicted as energy instead of coinage due to staff combining the concepts of Macca and Magnetite.[3] The game also features unused dialog where an NPC in the Lab refers to payment for equipment as Magnetite.[4]

Nomenclature

Names in Other Languages
Language Name Meaning
English Magnetite
Japanese マグネタイト Magunetaito Magnetite

Gallery

Notes

  1. ↑ Japanese: 抗体ポイントAntibody Points, romanized kōtai pointo

References

  1. ↑ "生体エネルギー(生命磁場)であるマグネタイトは、大気プラズマの一種であるが、詳細は不明。空気と同じく目に見えない気体のようなもので、重さはない。液体に見えるのはエーテルで、そのカプセルの中に無限に封入することが可能。封入することにより緑色に発光し、封入量によって光量も増減する。" Translation: "The bio-energy (bio-magnetic field) that is Magnetite is a type of atmospheric-pressure plasma, though the specifics are ambiguous. Similarly to air, it is invisible and gas-like, and it is weightless. What appears to be a liquid is ether, and an unlimited amount can be stored within the capsule. When stored, it glows with a green light, and the intensity of the light increases or decreases depending on the amount stored." Shin Megami Tensei: Devil Summoner Official Guidebook Basic (1996), JK Voice. Published by Aspect. Japanese. p. 13. Translation by User:Im mender?. ISBN-13: 978-4-89366-447-1.
  2. ↑ 2.0 2.1 Translation: "CP: Antibody points. The amount of magnetite consumed by a demon every 10 steps." Shin Megami Tensei Kōryaku Guidebook, Masashi Iida. Published by Shogakukan. Japanese. p. 14. ISBN-13: 978-4-09-102406-0.
  3. ↑ "成沢大輔: 続いてもうひとつ小ネタに関して。 お金に替わる魔ッ貨=マッカですが、過去作ではルシファーの命でメルコムが鋳造していた"貨幣"ということになっていました。 今作ではエネルギーとの解釈になっていますが、やはり過去作のマッカとは別物なのでしょうか? / 磯貝正吾: 多少、マグネタイトの概念と混交してますが、これは「旧来システムの継承」で従来の用語を踏襲しつつ、使用に不便がないようにしつつ・・・・・・という検討で、今の状態になってます。 悪魔たちは「変動為替相場制」的なものをやめて「エネルギー本位制」的なものに移行したんですかね......。" Translation: "Daisuke Narisawa: Next, regarding another little subject. The substitute for money is Macca, and in past titles, it was meant to be a 'currency' minted by Melchom under Lucifer's orders. In this title, it is interpreted as energy. Is it meant to be different from the Macca of past titles? / Shōgo Isogai: Somewhat. It is mixed with the concept of Magnetite. This is a 'succession of the old system', following the traditional terminology while not being inconvenient to use... this is the current appearance as a result of those considerations. Did the demons abandon the 'floating exchange rate system' and convert to an 'energy-based system'...?" Shin Megami Tensei: Strange Journey: Schwarzwelt Reminiscences (2010), Daisuke Narisawa (et al.). Published by Enterbrain. Japanese. 121. Translation by User:GabrielSemicolon. ISBN-13: 978-4047265578.
  4. ↑ "Least the material fusion equipment's up and runnin' again. Now I can help you boys out. Bullets, hR j, you name it, we got it. Just holler if ya need anything. Though I'll need ya to supply the magnetite for production. Sorry. Wish I could give ya stuff for free, but it just costs too dang much to make this stuff." Shin Megami Tensei: Strange Journey (DS). Developed by Atlus.