This article is about the location inside of the television. For the urban legend around Inaba, see the Midnight Channel.
The TV World is a location in the Persona series.
Gameplay
Studio
When the protagonist enters the TV World in Persona 4 and Persona 4 Golden, they will be in the studio-looking area that serves as the staging area for activities in the TV World. From the studio, the protagonist can speak to party members to move to the dungeon entrances, talk to the Fox for SP recovery (starting with the Steamy Bathhouse), enter the Velvet Room, save, or leave. Leaving causes time to pass from afternoon to evening. At the entrance level of each dungeon, the protagonist can speak to party members to add them to his party before entering the dungeon.
Dungeons
Game Appearances
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The TV World is first visited on April 14th from the large screen TV in the Junes electronics department. The TV World becomes a reoccurring location as the Investigation Team see people on the Midnight Channel and then go inside the TV.
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Novel Appearances
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Anime Appearances
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Manga Appearances
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Stage Play Appearances
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Other Appearances
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Trivia
- The TV studio-looking area that serves as the staging area in the TV World was created by the thoughts of Midnight Channel viewers. The floor pattern of the bodies with the white outlines was created by a combination of the protagonists, who had the murder case on their minds when they first entered the TV World, as well as Midnight Channel viewers who wanted to see the murder case unfold.[2]
- The places inside the TV World correspond to real life, and if the protagonists were to enter from a slightly different location than the Junes electronics department, they would end up close to the TV studio but not in the exact same spot.[3]
Nomenclature
Names in Other Languages
Language |
Name |
Meaning
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Japanese
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テレビの世界 |
TV World
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Gallery
Notes
References
- ↑ "天上楽土は亡き母への想い 母親に会いたいという菜々子の抑圧した内面から生み出されたダンジョン。菜々子の心を反映して、全体的に純粋な美しさで満ちている。" Translation: "Heaven is Nanako's thoughts about her dead mother The dungeon was born from what was being repressed inside of Nanako, who wanted to see her mother again. It is full of pure, untainted beauty due to influence from Nanako's heart." "Chapter 5: Setting", Persona Club P4, Atlus. Published by Famitsu (2009). Japanese. p. PAGE. Translation by User:Cabbage. ISBN-13: 475774630X.
- ↑ "スタジオのような入り口広場 テレビ内での集合場所となる入り口広場。ここがテレビのスタジオのような作りになっているのにも理由がある。ゲーム開始時点では、稲羽市の人々は町が寂れていくことで諦めムードになっていて、何かが起こるのを受身で待っている状態。そこにマヨナカテレビの噂も加わり、まるでテレビの前で“面白い番組”が始まるのを待つような状態となっている。そんな人々の想いが、番組を作る場所であるテレビスタジオのイメージを生み出し、無意識下の世界であるテレビの中で具現化したのだ。 なお床一面には、殺人事件で被害者を囲む白線のような模様が広がっているが、これは不特定多数の人々の想いで作られたものではない。おそらく主人公たちが殺人事件を気にかけており、その解決を目指していることから事件現場のようなデザインが加わったのだ。
開発者から一言 床の模様は最初はなかったんですが、ちょっと寂しいなということになり、刑事もので事件が起きてというストーリーを考えたところで、死体を囲む白線をデザインすることにしました。
(Image Caption) 主人公たちだけでなく、事件を望む“視聴者”の影響も多少はあるかも。" "Chapter 5: Setting", Persona Club P4, Atlus. Published by Famitsu (2009). Japanese. p. 186-187. ISBN-13: 475774630X.
- ↑ "違うテレビに入ったら? ある程度大きいテレビからなら、テレビの中に入れるということは作中にも確認済み。だが例えば、ジュネスの家電売り場に並んでいる、他のテレビに入ったらどうなるのだろうか?結論から言うと、入り口広場ではないが、位置的にあの広場に近い場所に落ちることになるだろう。ラストのアメノサギリ戦では、背景が稲羽市上空のようになっているが、あれはテレビの世界が稲羽市と次元を隔ててほぼ“重なっている”ことを示している。つまり現実世界の位置関係が、ある程度は反映されているわけだ。" "Chapter 5: Setting", Persona Club P4, Atlus. Published by Famitsu (2009). Japanese. p. 186. ISBN-13: 475774630X.