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|seoimage=SMT4 Cover US.png
|seoimage=SMT4 Cover US.png
|developers= [[Atlus]]
|developers= [[Atlus]]
|publishers= Atlus <small>(JP, NA)</small><br>Nintendo of Korea <small>(KR)</small>
|publishers= Atlus <small>(JP, NA)</small><br>Nintendo of Korea <small>(KR)</small></br>Atlus <small>(PAL)<ref group="note">Self-published through Sega Europe</ref><small>
|genre= RPG
|genre= RPG
|platforms= Nintendo 3DS
|platforms= Nintendo 3DS
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The game's menu is accessed through Flynn's [[Gauntlet]], where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include [[Fusion|Demon Fusion]] and managing [[Challenge Quest]]s, which can be completed for experience, Macca, and item rewards. Carried over from ''Strange Journey'', ''IV'' reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.
The game's menu is accessed through Flynn's [[Gauntlet]], where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include [[Fusion|Demon Fusion]] and managing [[Challenge Quest]]s, which can be completed for experience, Macca, and item rewards. Carried over from ''Strange Journey'', ''IV'' reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.


''IV'' breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, ''IV'' also introduces [[Demon Domain]]s which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for [[Relic]]s of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, ''IV'' instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.
''IV'' breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, ''IV'' also introduces [[Demon's Domain]]s which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for [[Relic]]s of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, ''IV'' instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.


As with previous ''Shin Megami Tensei'' games, ''IV'' features an integrated [[Alignment]] system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, ''IV'' does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.
As with previous ''Shin Megami Tensei'' games, ''IV'' features an integrated [[Alignment]] system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, ''IV'' does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.
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<gallery>
<gallery>
SMT4 Limited Edition Box Set.png|Advertisement for the Limited Edition Box Set in North America.
SMT4 Limited Edition Box Set.png|Advertisement for the Limited Edition Box Set in North America.
SMT4 Auric Armor Render.jpg|Render of the Auric Armor pre-order bonus for Amazon customers in North America.
SMT4 Auric Armor Render.jpg|Render of the Auric Armor pre-order bonus for GameStop customers in North America.
SMT4 Prime Coat Render.jpg|Render of the Prime Coat pre-order bonus for Amazon customers in North America.
SMT4 Prime Coat Render.jpg|Render of the Prime Coat pre-order bonus for Amazon customers in North America.
SMT4 Power Hoodie Render.png|Render of the Power Hoodie pre-order bonus for Amazon customers in North America.
SMT4 Power Hoodie Render.png|Render of the Power Hoodie pre-order bonus for EB Games customers in North America.
</gallery>
</gallery>


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==Listings==
==Listings==
===[[Characters in {{PAGENAME}}|Characters]]===
===[[Characters in {{PAGENAME}}|Characters]]===
===[[Bosses in {{PAGENAME}}|Bosses]]===
===[[Demons in {{PAGENAME}}|Demons]]===
===[[Demons in {{PAGENAME}}|Demons]]===
===[[Skills in {{PAGENAME}}|Skills]]===
===[[Skills in {{PAGENAME}}|Skills]]===
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===[[Equipment in {{PAGENAME}}|Equipment]]===
===[[Equipment in {{PAGENAME}}|Equipment]]===
===[[Locations in {{PAGENAME}}|Locations]]===
===[[Locations in {{PAGENAME}}|Locations]]===
===[[Quests in {{PAGENAME}}|Quests]]===
===[[Credits in {{PAGENAME}}|Credits]]===


==Development==
==Development==
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==Nomenclature==
==Nomenclature==
{{Names
{{Names
|ja= 真・女神転生IV ''Shin Megami Tensei Fō''
|ja= 真・女神転生IV
|jaR=Shin Megami Tensei Fō
|jaM= True Goddess Reincarnation IV
|jaM= True Goddess Reincarnation IV
|zhS=  
|zhS=  

Latest revision as of 00:00, 3 November 2024

Shin Megami Tensei IV[b] is a 2013 role-playing game for the Nintendo 3DS, and the seventh entry in the Shin Megami Tensei series. It was developed and published by Atlus and released on May 23, 2013 in Japan, and subsequently on July 16 in North America that same year. In South Korea, the game was published by Nintendo of Korea and released on November 9, 2013.[1] In Europe and Australia, the game was released digitally on the Nintendo eShop on October 30, 2014.

A sequel, Shin Megami Tensei IV: Apocalypse, was released for the Nintendo 3DS in 2016. Both games were later re-released in Japan in a dual package, entitled Shin Megami Tensei IV & Shin Megami Tensei IV: Final - Double Hero Pack, on April 19, 2018.

Blurb

Japanese

神と悪魔と人間の新しい物語。

グレゴリ暦1492年。緑豊かな地、東のミカド国。 悪魔退治専門の戦士”サムライ”となった少年少女たちは、 悪魔がはびこる都市、“東京” へ赴く。 そして、神と悪魔の壮大な戦いに巻き込まれる・・・・・・。

誰もが遊べる、シンプルで奥深いバトルと育成システム。 ニンテンドー3DSに大作RPG、遂に登場。
Kami to akuma to ningen no atarashī monogatari.

Guregori-reki 1492-nen. Midori yutakana-chi, azuma no mikado kuni. Akuma taiji senmon no senshi "samurai" to natta shōnen shōjo-tachi wa, akuma ga habikoru toshi, "Tōkyō" e omomuku. Soshite,-shin to akuma no sōdaina tatakai ni makikoma reru......

Daremoga asoberu, shinpurude okufukai batoru to ikusei shisutemu. Nintendō 3DS ni taisaku RPG, tsuini tōjō.
A new story of gods, demons, and humans.

1492 A.D.. Atop an abundant land of greenery stands the Eastern Kingdom of Mikado. Young men and women who serve as demon-slaying knights called Samurai venture into the demon-infested city of Tokyo. There, they are dragged into a grand fight between demons and gods…

Featuring a simple, yet deep battle system and a training system that anyone can play. A grand RPG, finally available for the Nintendo 3DS.

English

As the protectors of the Eastern Kingdom of Mikado, the secret order of the Samurai is tasked with defending the kingdom from a growing army of demons. The fulfillment of this dury will take them outside the kingdom and into Tokyo, and bring to light several factions with competing designs on the outcome of the world...

Synopsis

Shin Megami Tensei IV follows Flynn, a Casualry living in the Eastern Kingdom of Mikado who begins having strange dreams of two men coaxing him to join their cause and a young girl begging to be revived. Flynn leaves to take the Gauntlet Rite at Mikado Castle, a coming-of-age ceremony where all participants are tested if they are worthy of becoming Samurai. Having been selected as one of the new prentices, Flynn is whisked away from his former life to now live as a Samurai where he is charged with keeping the kingdom safe from the demons in Naraku, an underground dungeon beneath the kingdom. There he meets and befriends fellow prentices Isabeau, Jonathan, and Walter.

However, growing unrest between the kingdom's impoverished Casualries and affluent Luxurors soon lead to incidents of Casualries transforming into demons by reading books rumored to be distributed by the Black Samurai, a masked individual clad in black. While investigating a village raid and failing to capture the Black Samurai, Flynn and the other Samurai are then tasked with descending down the depths of Naraku to find the culprit. Far below they discover the dystopian city of Tokyo, where citizens are locked in a ceaseless struggle against demons plaguing the city streets. Conflicts and interwoven secrets soon after confront the four Samurai as they begin their search.

Gameplay

Shin Megami Tensei IV incorporates the staple gameplay mechanics originally introduced in Shin Megami Tensei in addition to a number of new mechanics added throughout the series. IV features both third-person perspective exploration in 3D-rendered environments, similar to Shin Megami Tensei III: Nocturne, as well as exploration of the game's overhead overworld map. Battles take place in first-person perspective. Players control the Samurai Flynn in navigation and combat through the use of the Nintendo 3DS's dual split screen, with the top-screen displaying Flynn's current location and battles, while the bottom screen displays menu information, map data, and the party's status and battle commands. As in previous Shin Megami Tensei games, Flynn is able to recruit Demons through successful negotiation. Flynn can summon up to three demons into battle at a time, with more being kept in a reserve stock to be swapped as needed. In addition to his demons, Flynn is also accompanied by a partner character in some battles, who may either be Isabeau, Jonathan, or Walter as decided randomly at the start of a battle. Partner characters cannot be issued commands and instead act on their own accord after Flynn's party have finished all their turns. During certain events and routes, Flynn's partner may be limited to one of these characters or none at all.

IV reintroduces the Press Turn System, which originally debuted in Nocturne and was absent in Shin Megami Tensei: Strange Journey. This combat system adds an extra turn to the party's number of turns whenever Flynn or one of his demons skips their turn, strikes an enemy's weakness, or lands a critical hit. Conversely, two turns are lost if an attack is blocked, drained, or misses. The same also holds true when the opposing party performs any of these. IV introduces new elements to the Press Turn System by stacking extra turns as well as adding the Smirk condition, which a character may gain after striking a weakness, landing a critical hit, or evading or blocking an attack. Smirk temporarily bestows a number of boons to the character, which includes boosting current buffs, greatly increasing their hit rate and evasion, nullifying their weakness, and greatly increasing the likelihood of landing a critical hit on their next turn; though this will not add an extra turn. Also new to IV's combat are Horde battles, in which the party fights a collective group of enemies that gradually grow smaller as their health depletes. Hordes are especially prone to exploited weaknesses and critical hits, thereby making use of the game's Press Turn System. Flynn is able to acquire new skills through Whispered Skills, where a demon will offer to pass on any of its skills after learning them all, with the exception of passive skills and certain unique skills. If Flynn already knows the same skill a demon has, his skill's rank will increase, thereby slightly increasing its attack power and decreasing its MP cost.

If in the event that Flynn's entire party is defeated, he will be taken to the River Styx where, for a large Macca fee, he can pay Charon to revive his party at his last location just before his death. This fee will gradually increase throughout the course of the game. If Flynn does not have sufficient funds and chooses to be revived, his revival will be put on a tab and Charon will immediately collect the owed fee as soon as Flynn makes enough Macca. Charon can also be paid in Nintendo 3DS Play Coins as well. Refusing to be revived results in a game over.

IV brings back the equipment system from Shin Megami Tensei and Shin Megami Tensei II, in which Flynn is able to equip an assortment of weapons, guns and bullets, headgear, armor, leggings, and accessories. In addition to increasing stats, these can also change attack patterns or bequeath elemental weaknesses or resistances. Flynn's current equipment will now also visibly change his outward appearance as well.

The game's menu is accessed through Flynn's Gauntlet, where he is able to perform a number of functions through its applications. Flynn can spend App Points, earned whenever he levels up, to unlock new app functions, add passive abilities, or expand his demon stock. Among the Gauntlet's available app functions include Demon Fusion and managing Challenge Quests, which can be completed for experience, Macca, and item rewards. Carried over from Strange Journey, IV reintroduces Special Fusions where a required selection of demons can be fused into an unique demon. Some demons, whether through normal or special fusion, must first be unlocked either by defeating them in battle or completing a Challenge Quest.

IV breaks away from the labyrinthine dungeon crawling seen in previous entries in favor of semi-open environments whose surroundings can be interacted with, such as climbing ladders, crawling through tunnels, and the like. However, IV also introduces Demon's Domains which function as mazes with a boss at the end. During exploration, Flynn can search Relic Spots for Relics of varying rarity that can be sold. Some Relics are necessary for Challenge Quests as well. Unlike the random encounters found in previous games, IV instead introduces visible enemies that appear as moving silhouettes of blue pixels and will attack when Flynn nears close. This can result in surprise attacks if Flynn is ambused by one; however, Flynn can also inflict preemptive damage onto an opposing party if he strikes a demon first with his weapon.

As with previous Shin Megami Tensei games, IV features an integrated Alignment system based on the Law-Neutral-Chaos scale. This system ties with the game's story progression and revolves around Flynn's responses to characters as well as his actions taken during certain quests, which will increase his Alignment score towards either Law or Chaos. These decisions will ultimately determine the game's ending route. Unlike some previous games, IV does not impose any restrictions to equipment nor affect demon availability based on Flynn's current Alignment.

Updates

Only one update for Shin Megami Tensei IV was released and had to be downloaded through the Nintendo 3DS eShop. As of the eShop's closure on March 27, 2023, this update can no longer be downloaded.[2]

Version Release Changes
StreetPass Update
United States of America July 16, 2013
Only made available for download through the Nintendo eShop.
Enables players to StreetPass with the 3DS version of Devil Summoner: Soul Hackers and Etrian Odyssey IV for App Points.[3]

Downloadable Content

Throughout 2013, a number of free and paid downloadable content was released in weekly waves following the game's launch in each region. These were released from July 16 to August 27, 2013 in North America.[4][5][6][7][8][9][10] As of the Nintendo 3DS eShop's closure on March 27, 2023, it is no longer possible to purchase or download the game's downloadable content.[2]

DLC Title Image Release Price Details Notes
Auric Armor
United States of America July 16, 2013
GameStop preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for GameStop customers
Prime Coat
United States of America July 16, 2013
Amazon preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for Amazon customers
Power Hoodie
United States of America July 16, 2013
EB Games preorder bonus.
  • Pre-order bonus
  • Included in the pre-order Limited Edition Box Set for EB Games customers
Visage Pack
United States of America July 16, 2013[4]
Free
Adds three Delivery Challenge Quests that each award the Fighting Spirit, Strange Grease, and Magical Glasses headgears.
White Samurai Apparel
United States of America July 16, 2013
$1.00 (NA)
Adds three Delivery Challenge Quests that each award the White Samurai armor set.
Experience of the Afterlife
United States of America July 16, 2013
$1.99 (NA)
Adds a Challenge Quest that sends Flynn to an area where high experience and experience-giving items can be gained in battle. Fairy Oread can also be unlocked for fusion.
Symbolic Equipment
United States of America July 23, 2013[5]
$0.99 (NA)
Adds three Delivery Challenge Quests that each award the Freedom Armor set.
Underworld Money-Maker
United States of America July 23, 2013[5]
$2.99 (NA)
Adds a Challenge Quest that sends Flynn to an area where a lot of Macca and valuable items for resale can be gained in battle. Beast Asterius can also be unlocked for fusion.
Death Has Its Applications
United States of America July 23, 2013[5]
$2.99 (NA)
Adds a Challenge Quest that sends Flynn to an area where App Point-giving items can be gained in battle. Fiend Plasma can also be unlocked for fusion.
Overlord Equipment
United States of America July 30, 2013[6]
$1.49 (NA)
Adds three Delivery Challenge Quests that each award the Overlord armor set.
Clipped Wings 1
United States of America July 30, 2013[6]
$2.49 (NA)
Additional story Challenge Quest featuring a battle with Archangels Uriel and Raphael. Completion of this quest unlocks Heralds Uriel and Raphael for fusion.
Snake Scale Equipment
United States of America August 6, 2013[7]
$1.49 (NA)
Adds three Delivery Challenge Quests that each award the Deity Scales armor set.
Clipped Wings 2
United States of America August 6, 2013[7]
$2.49 (NA)
Additional story Challenge Quest featuring a battle with Archangels Gabriel and Michael. Completion of this quest unlocks Heralds Gabriel and Michael for fusion.
Ancient One of the Sun
United States of America August 13, 2013[8]
$2.49 (NA)
Additional story Challenge Quest featuring a battle with Ancient of Days. Completion of this quest unlocks Godly Ancient of Days for fusion.
The Eternal Youth
United States of America August 21, 2013[9]
$2.49 (NA)
Additional story Challenge Quest featuring a battle with Sanat Kumara. Completion of this quest unlocks Chaos Sanat Kumara for fusion.
Radiant Equipment
United States of America August 27, 2013[10]
$1.49 (NA)
Adds three Delivery Challenge Quests that each award the Traje de Luces armor set.
For the Past... For the Future
United States of America August 27, 2013[10]
$2.99 (NA)
Additional story Challenge Quest featuring a timed battle with Masakado. Completion of this quest unlocks Fury Masakado's Shadow for fusion.

Promotions

Pre-Order Bonuses

In North America, a "Limited Edition Box Set" of Shin Megami Tensei IV was available for customers who pre-ordered the game for its July 16, 2013 release date. The box set contained the Shin Megami Tensei IV: Strategy & Design book produced by Prima Games, containing 176 pages of the game's starter strategy guide and artwork; the Shin Megami Tensei Music Collection CD, containing selected tracks from the Shin Megami Tensei series; and a deluxe-sized collectible slipcase featuring character key art. Additionally, customers could also receive a bonus downloadable body armor if they pre-ordered the box set from select retailers: the Auric Armor from GameStop, the Prime Coat from Amazon, and the Power Hoodie from EB Games.

Special Edition

In Japan, a special edition Shin Megami Tensei IV-themed 3DS LL model was also released alongside the standalone game on May 23, 2013. The model features silhouettes of demons from the game on its casing and comes pre-installed with the digital version of Shin Megami Tensei IV.[11]

Listings

Characters

Bosses

Demons

Skills

Items

Equipment

Locations

Quests

Credits

Development

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Nomenclature

Names in Other Languages
Language Name Meaning
Japanese 真・女神転生IV Shin Megami Tensei Fō True Goddess Reincarnation IV
Korean 진 여신전생IV True Goddess Reincarnation IV

Gallery

Notes

  1. Self-published through Sega Europe
  2. Japanese: 真・女神転生IVTrue Goddess Reincarnation IV, Hepburn Shin Megami Tensei Fō

References

  1. 1.0 1.1 "Nintendo of Korea will publish Shin Megami Tensei IV in South Korea and the game will be a retail title. Atlus titles actually have a decent following in Korea since games like Shin Megami Tensei: Nocturne and the Persona titles were fully localized in Korean. This was back on the PS2, years before other JRPG publishers invested in Korean localizations, which are more common this generation. Shin Megami Tensei IV will be available on November 9 for 49,000 won ($46)." Siliconera Staff, Nintendo Is Helping Atlus With Shin Megami Tensei IV And Etrian Odyssey IV In Korea. Published October 4, 2013. Retrieved July 15, 2023. Siliconera.
  2. 2.0 2.1 "As announced previously, sales of software and DLC for the Nintendo 3DS family and Wii U via Nintendo eShop will end at 5:00 PM Pacific Time on Monday, March 27, 2023." Nintendo Support: Wii U & Nintendo 3DS eShop Discontinuation. Retrieved July 14, 2023. Support.Nintendo.com.
  3. "『真・女神転生IV』のすれちがい通信をお楽しみいただく際、3DS用ソフト『世界樹の迷宮Ⅳ 伝承の巨神』あるいは3DS用ソフト『デビルサマナー ソウルハッカーズ』のすれちがいデータのある3DS本体とすれちがうと、アプリポイントのボーナスがあります。という今日の小ネタでした #真4" Atlus, Atlus_jp's Tweet. Published May 24, 2013. Retrieved August 1, 2023. Twitter.com.
  4. 4.0 4.1 "The first round of downloadable content for Shin Megami Tensei IV is available in North America today, alongside the launch of the game." Ishaan Sahdev, Shin Megami Tensei IV DLC Is Available Now For Free In North America. Published July 16, 2013. Retrieved July 14, 2023. Siliconera.
  5. 5.0 5.1 5.2 5.3 Ishaan Sahdev, Shin Megami Tensei IV DLC Lets You Dress Flynn In A School Uniform. Published July 23, 2013. Retrieved July 14, 2023. Siliconera.
  6. 6.0 6.1 6.2 Ishaan Sahdev, Shin Megami Tensei IV Gets Its First Story DLC In North America. Published July 30, 2013. Retrieved July 14, 2023. Siliconera.
  7. 7.0 7.1 7.2 Ishaan Sahdev, Shin Megami Tensei IV’s Next Story DLC Is Out Now. Published August 6, 2013. Retrieved July 14, 2023. Siliconera.
  8. 8.0 8.1 Ishaan Sahdev, Shin Megami Tensei IV’s New DLC Has You Fight God’s Caretaker. Published August 13, 2013. Retrieved July 14, 2023. Siliconera.
  9. 9.0 9.1 Ishaan Sahdev, Who’s This Ugly Fellow? He’s In Shin Megami Tensei IV’s Latest DLC Quest. Published August 21, 2013. Retrieved July 14, 2023. Siliconera.
  10. 10.0 10.1 10.2 "Shin Megami Tensei IV has two more DLC quests this week." Ishaan Sahdev, Face Tokyo’s Guardian In The Latest Shin Megami Tensei IV DLC. Published August 27, 2013. Retrieved July 14, 2023. Siliconera.
  11. "Nintendo and Atlus will be releasing a Shin Megami Tensei IV-themed Nintendo 3DS XL in Japan. The limited edition portable game console will come pre-installed with Shin Megami Tensei IV, which launches on May 23rd in Japan." Check Out This Awesome Shin Megami Tensei IV-Themed Nintendo 3DS XL. Published February 20, 2013. Retrieved October 3, 2023. My Nintendo News.

External Links