Race: Difference between revisions
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'''Races''', also referred to as '''Kin''',<ref group="note">Kin is derived from [[Kinspeak]] from the updated localization of {{Link|Game|SMT3HD}}, a trait which allows ally Demons to urge opposing Demons to accept a deal and has an increased likelihood if both Demons share the same Race.</ref> '''Clans''',{{Exp App|RP}} or '''Orders''',{{Exp App|P1}} are groupings of [[Demon]]s in the {{Link|Series|MTF}}. Demons are grouped into certain Races based on their common characteristics or origins and may sometimes share similar affinities. For instance, the [[Fairy]] Race largely consists of Demons based on faerie folk or nature spirits and often have an affinity for magic skills. Races are predominately present in the {{Link|Series|MT}} games, the {{Link|Series|SMT-}}, the {{Link|Series|MJT-}}, the {{Link|Series|DeSum-}} (except for the ''Devil Summoner: Raidou Kuzunoha'' games), the {{Link|Series|DC-}}, and the {{Link|Series|DeSu-}}. Races are sometimes divided into larger groups called '''Species'''{{Note|{{JP|大種族|Dai shuzoku|Great race}}}}{{Exp App|SMTI}} or '''Class'''.{{Exp App|P1}} | |||
'''Races''', also referred to as | |||
Races | Races have mechanical equivalents in some other series. In the {{Link|Series|P-}}, [[Persona (Concept)|Persona]]s and [[Shadow]]s are grouped into [[Arcana]]. In {{Link|Game|LB1}} and {{Link|Game|LBS}}, [[Beast (Last Bible)|Beast]]s are sorted into [[Group]]s which work similarly to Races, but incorporates elements of [[Personality (Persona)|Personality]]. In the ''Devil Summoner: Raidou Kuzunoha'' sub-series of games, Demons are grouped into a separate but similar grouping called [[Order]]s. In {{Link|Game|TMS}}, [[Mirage]]s are sorted into [[Class]]es. | ||
==Mechanics== | |||
{{Sectionstub|reason=Summary of Race's association with level scaling and general fleshing out of information.}} | |||
Races are closely tied with the [[Fusion|Demon Fusion]] mechanic, in which fusing two Demons of different Races can result in an entirely different Demon. In some ''Megami Tensei'' games, fusing two Demons of the same Race produces a Demon in the [[Element]] Race, which itself can be fused with another Demon to result in a higher- or lower-leveled Demon of the same Race. | |||
In games with [[Alignment]]s, Demon Races are also associated with a particular Alignment that, in most cases, its members all share. This tends to determine which Demons the protagonist can or cannot recruit through [[Negotiation]]. | |||
==Mechanics by Game== | ==Mechanics by Game== | ||
==={{Link|Game|SMT1}}=== | ==={{Link|Game|SMT1}}=== | ||
Note that | Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary), with the exception of [[Crusader]] in the Super CD-ROM² version. Tendency on the Light-Dark axis is set per Race. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
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| style="padding:1em" | [[Megami]]<br/>(女神) || Light-Law | | style="padding:1em" | [[Megami]]<br/>(女神) || Light-Law | ||
|- | |- | ||
| style="padding:1em" | [[Dog]]{{Note|Presumably assigned God as a placeholder; God has an ID of 0.}}<br/>(犬) || | | style="padding:1em" | [[Dog]]{{Note|Presumably assigned God as a placeholder; God has an ID of 0.}}<br/>(犬) || ???-Neutral | ||
|- | |- | ||
| style="padding:1em" | [[Meta]]<br/>(超人) || | | style="padding:1em" | [[Meta]]<br/>(超人) || ???-Varies | ||
|- | |- | ||
| style="padding:1em" | [[Fiend]]<br/>(魔人) || | | style="padding:1em" | [[Fiend]]<br/>(魔人) || ???-Varies | ||
|- | |- | ||
!rowspan=4|Kishin<br/>(鬼神族) | !rowspan=4|Kishin<br/>(鬼神族) | ||
Line 67: | Line 67: | ||
|- | |- | ||
!rowspan=4|Beast<br/>(獣族) | !rowspan=4|Beast<br/>(獣族) | ||
| style="padding:1em" | [[Avatar]]<br/>(神獣) || Light-Neutral{{Exp|Light-Law in | | style="padding:1em" | [[Avatar]]<br/>(神獣) || Light-Neutral{{Exp|Light-Law in {{Link|Book|CP1}}}} | ||
|- | |- | ||
| style="padding:1em" | [[Holy]]<br/>(聖獣) || Light-Law | | style="padding:1em" | [[Holy]]<br/>(聖獣) || Light-Law | ||
Line 85: | Line 85: | ||
|- | |- | ||
!rowspan=1|Element<br/>(精霊) | !rowspan=1|Element<br/>(精霊) | ||
| style="padding:1em" | [[Element]]<br/>(精霊) || Light-Neutral{{Exp|Light-Law in | | style="padding:1em" | [[Element]]<br/>(精霊) || Light-Neutral{{Exp|Light-Law in {{Link|Book|CP1}}}} | ||
|- | |- | ||
!rowspan=3|Spirit<br/>(邪霊) | !rowspan=3|Spirit<br/>(邪霊) | ||
Line 102: | Line 102: | ||
| style="padding:1em" | [[Messian Church|Messian]]<br/>(メシア教徒) || Neutral-Law | | style="padding:1em" | [[Messian Church|Messian]]<br/>(メシア教徒) || Neutral-Law | ||
|- | |- | ||
| style="padding:1em" | [[Ring of Gaea|Gaean]]<br/>(ガイア教徒) || Neutral-Chaos{{Exp|Neutral-Law in | | style="padding:1em" | [[Ring of Gaea|Gaean]]<br/>(ガイア教徒) || Neutral-Chaos{{Exp|Neutral-Law in {{Link|Book|CP1}}}} | ||
|- | |- | ||
!rowspan=1|Machine<br/>(マシン) | !rowspan=1|Machine<br/>(マシン) | ||
| style="padding:1em" | [[Machine]]<br/>(マシン) || Dark-Law{{Exp|"None" in | | style="padding:1em" | [[Machine]]<br/>(マシン) || Dark-Law{{Exp|"None" in {{Link|Book|SMT1KG}}}} | ||
|} | |} | ||
==={{Link|Game|SMT2}}=== | ==={{Link|Game|SMT2}}=== | ||
Note that | Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the exact same Alignment value, other than Game Boy Advance-exclusive Demons. Tendency on the Light-Dark axis is set per Race. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
Line 132: | Line 132: | ||
| style="padding:1em" | [[Vile]]<br/>(邪神) || Dark-Law | | style="padding:1em" | [[Vile]]<br/>(邪神) || Dark-Law | ||
|- | |- | ||
| style="padding:1em" | [[List of Minor Demon Races#Divine General|Divine General]]<br/>(神将{{Exp|十二神将 in | | style="padding:1em" | [[List of Minor Demon Races#Divine General|Divine General]]<br/>(神将{{Exp|十二神将 in {{Link|Book|SMT2ADJ}}}}) || Dark-Neutral | ||
|- | |- | ||
!rowspan=4|Demonic<br/>(魔族) | !rowspan=4|Demonic<br/>(魔族) | ||
Line 143: | Line 143: | ||
| style="padding:1em" | [[Tyrant]]<br/>(魔王) || Dark-Chaos | | style="padding:1em" | [[Tyrant]]<br/>(魔王) || Dark-Chaos | ||
|- | |- | ||
!rowspan=3|Flying<br/>(飛天族{{Exp|飛天 in | !rowspan=3|Flying<br/>(飛天族{{Exp|飛天 in {{Link|Book|CP2}}}}) | ||
| style="padding:1em" | [[Herald]]<br/>(大天使) || Light-Law | | style="padding:1em" | [[Herald]]<br/>(大天使) || Light-Law | ||
|- | |- | ||
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==={{Link|Game|SMTif}}=== | ==={{Link|Game|SMTif}}=== | ||
Note that | Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race. | ||
The | The Species table was left unchanged from ''Shin Megami Tensei II'', including the length of the table, so [[Dog]], [[Vermin]], and [[Deity Emperor]] do not have any Species assigned.{{Note|All standard (i.e. not boss-exclusive) Races and the Godly Race from ''Shin Megami Tensei II'' remain in the data as unused content and have their slots assigned Species. Ranger and Divine General are replaced by Teacher and Modified Teacher.}} | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
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| style="padding:1em" | [[Vile]]<br/>(邪神) || Dark-Law | | style="padding:1em" | [[Vile]]<br/>(邪神) || Dark-Law | ||
|- | |- | ||
| style="padding:1em" | [[Modified Teacher]]{{Note|Occupies the same slot as Divine General from ''Shin Megami Tensei II'', and the | | style="padding:1em" | [[Modified Teacher]]{{Note|Occupies the same slot as Divine General from ''Shin Megami Tensei II'', and the Species was left unchanged.}}<br/>(改造教師) || ???-Varies | ||
|- | |- | ||
!rowspan=4|Demonic<br/>(魔族) | !rowspan=4|Demonic<br/>(魔族) | ||
Line 306: | Line 306: | ||
|- | |- | ||
!rowspan=2|Human<br/>(人) | !rowspan=2|Human<br/>(人) | ||
| style="padding:1em" | [[Teacher]]<br/>( | | style="padding:1em" | [[Teacher]]<br/>(教師) || ???-Varies | ||
|- | |- | ||
| style="padding:1em" | [[Fiend]]<br/>(魔人) || Varies | | style="padding:1em" | [[Fiend]]<br/>(魔人) || ???-Varies | ||
|- | |- | ||
!rowspan=1|Dryad<br/>(樹霊) | !rowspan=1|Dryad<br/>(樹霊) | ||
Line 314: | Line 314: | ||
|- | |- | ||
!rowspan=3|— | !rowspan=3|— | ||
| style="padding:1em" | [[Dog]]<br/>(犬) || Neutral | | style="padding:1em" | [[Dog]]<br/>(犬) || ???-Neutral | ||
|- | |- | ||
| style="padding:1em" | [[Vermin]]<br/>(妖虫) || | | style="padding:1em" | [[Vermin]]<br/>(妖虫) || ???-Chaos | ||
|- | |- | ||
| style="padding:1em" | [[List of Minor Demon Races#Deity Emperor|Deity Emperor]]<br/>(魔神皇) || | | style="padding:1em" | [[List of Minor Demon Races#Deity Emperor|Deity Emperor]]<br/>(魔神皇) || ???-Law | ||
|} | |} | ||
{{ | ==={{Link|Game|SMTN}}=== | ||
{ | Note that Species and Alignment on both axes are internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Species and Alignment. | ||
| | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
| | ! Species !! Race !! Alignment | ||
|- | |||
!rowspan=3|God | |||
| | | style="padding:1em" | [[Deity]]<br/>(魔神) || Light-Neutral | ||
|- | |||
| style="padding:1em" | [[Megami]]<br/>(女神) || Light-Law | |||
| | |- | ||
| style="padding:1em" | [[Amatsu]]<br/>(天津神) || Light-Law | |||
|- | |||
| | !rowspan=5|Kishin | ||
| style="padding:1em" | [[Fury]]<br/>(破壊神) || Light-Chaos | |||
|- | |||
| | | style="padding:1em" | [[Lady]]<br/>(地母神) || Light-Chaos | ||
|- | |||
| style="padding:1em" | [[Kunitsu]]<br/>(国津神) || Light-Chaos | |||
| | |- | ||
| style="padding:1em" | [[Vile]]<br/>(邪神) || Dark-Law | |||
|- | |||
| | | style="padding:1em" | [[Reaper]]<br/>(死神) || Dark-Law | ||
|- | |||
!rowspan=4|Demonic | |||
| | | style="padding:1em" | [[Yoma]]<br/>(妖魔) || Neutral-Neutral | ||
|- | |||
| style="padding:1em" | [[Fairy]]<br/>(妖精) || Neutral-Neutral | |||
| | |- | ||
| style="padding:1em" | [[Night]]<br/>(夜魔) || Neutral-Chaos | |||
|- | |||
| | | style="padding:1em" | [[Tyrant]]<br/>(魔王) || Dark-Chaos | ||
|- | |||
!rowspan=2|Flying | |||
| | | style="padding:1em" | [[Divine]]<br/>(天使) || Neutral-Law | ||
|- | |||
| style="padding:1em" | [[Fallen]]<br/>(堕天使) || Neutral-Chaos | |||
|- | |||
!rowspan=3|Dragon | |||
| style="padding:1em" | [[Dragon]]<br/>(龍神) || Light-Neutral | |||
|- | |||
| style="padding:1em" | [[Snake]]<br/>(龍王) || Neutral-Neutral | |||
|- | |||
| style="padding:1em" | [[Drake]]<br/>(邪龍) || Dark-Chaos | |||
|- | |||
!rowspan=3|Avian | |||
| style="padding:1em" | [[Avian]]<br/>(霊鳥) || Light-Law | |||
|- | |||
| style="padding:1em" | [[Flight]]<br/>(妖鳥) || Neutral-Law | |||
|- | |||
| style="padding:1em" | [[Raptor]]<br/>(凶鳥) || Dark-Law | |||
|- | |||
!rowspan=4|Beast | |||
| style="padding:1em" | [[Avatar]]<br/>(神獣) || Light-Neutral | |||
|- | |||
| style="padding:1em" | [[Holy]]<br/>(聖獣) || Light-Neutral | |||
|- | |||
| style="padding:1em" | [[Beast]]<br/>(魔獣) || Neutral-Neutral | |||
|- | |||
| style="padding:1em" | [[Wilder]]<br/>(妖獣) || Dark-Neutral | |||
|- | |||
!rowspan=3|Oni | |||
| style="padding:1em" | [[Jirae]]<br/>(地霊) || Neutral-Neutral | |||
|- | |||
| style="padding:1em" | [[Brute]]<br/>(妖鬼) || Neutral-Chaos | |||
|- | |||
| style="padding:1em" | [[Jaki]]<br/>(邪鬼) || Dark-Neutral | |||
|- | |||
!rowspan=1|Element | |||
| style="padding:1em" | [[Element]]<br/>(精霊) || Neutral-Neutral | |||
|- | |||
!rowspan=1|Spirit | |||
| style="padding:1em" | [[Spirit]]<br/>(悪霊) || Dark-Chaos | |||
|- | |||
!rowspan=1|Human | |||
| style="padding:1em" | [[Fiend]]<br/>(魔人) || Neutral-Neutral<!-- | |||
|- | |||
| style="padding:1em" | [[Messian]]<br/>(メシア) || Neutral-Law | |||
|- | |||
| style="padding:1em" | [[Gaean]]<br/>(ガイア) || Neutral-Chaos--> | |||
|- | |||
!rowspan=1|Foul | |||
| style="padding:1em" | [[Foul]]<br/>(外道) || Dark-Chaos<!-- | |||
|- | |||
!rowspan=1|Boss | |||
| style="padding:1em" | [[Boss (Race)|Boss]]<br/>(ボス) || Varies--> | |||
|} | |} | ||
==={{link|game|DeSum}}=== | ==={{link|game|DeSum}}=== | ||
Note that | Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race. Every playable Demon of the same Race will have the same [[Loyalty]] type, though it is internally set per Demon and not per Race. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
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| style="padding:1em" | [[Spirit]]<br/>(悪霊) || Dark-Chaos || Level Difference | | style="padding:1em" | [[Spirit]]<br/>(悪霊) || Dark-Chaos || Level Difference | ||
|- | |- | ||
| style="padding:1em" | [[List of Minor Demon Races#Ghost|Ghost]]<br/>(怨霊) || | | style="padding:1em" | [[List of Minor Demon Races#Ghost|Ghost]]<br/>(怨霊) || Neutral-Chaos || — | ||
|- | |- | ||
!rowspan=2|Dryad<br/>(樹霊) | !rowspan=2|Dryad<br/>(樹霊) | ||
Line 462: | Line 511: | ||
| style="padding:1em" | [[Foul]]<br/>(外道) || Dark-Chaos || Level Difference | | style="padding:1em" | [[Foul]]<br/>(外道) || Dark-Chaos || Level Difference | ||
|- | |- | ||
!rowspan= | !rowspan=3|Human<br/>(人) | ||
| style="padding:1em" | [[Hero]]<br/>(英雄) || Light-Neutral || Zoma | | style="padding:1em" | [[Hero (Race)|Hero]]<br/>(英雄) || Light-Neutral || Zoma | ||
|- | |||
| style="padding:1em" | [[Human]]{{Note|Removed in the PlayStation Portable version; "demons" previously assigned as Human ([[Kyouji Kuzunoha|Mysterious Man]] and the unused [[Kumiko Hatano|Kumiko]]) are now Zoma.}}<br/>(人) || Neutral-Neutral || Companion | |||
|- | |- | ||
| style="padding:1em" | [[Fiend]]<br/>(魔人) || Dark-Law || — | | style="padding:1em" | [[Fiend]]<br/>(魔人) || Dark-Law || — | ||
Line 475: | Line 526: | ||
==={{link|game|SH1}}=== | ==={{link|game|SH1}}=== | ||
Note that | Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, with the exception of Entity, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
Line 586: | Line 637: | ||
|- | |- | ||
!rowspan="4"|Human<br/>(人) | !rowspan="4"|Human<br/>(人) | ||
| style="padding:1em" | [[Hero]]<br/>(英雄) || Light-Neutral | | style="padding:1em" | [[Hero (Race)|Hero]]<br/>(英雄) || Light-Neutral | ||
|- | |- | ||
| style="padding:1em" | [[General]]<br/>(猛将) || Light-Varies | | style="padding:1em" | [[General]]<br/>(猛将) || Light-Varies | ||
Line 606: | Line 657: | ||
==={{link|game|MIP}}=== | ==={{link|game|MIP}}=== | ||
Races are referred to as Orders in the localization of ''Persona'' | Races are referred to as '''Orders''' in the localization of the PlayStation Portable version of {{Link|Game|P1}}. In the {{Link|Game|RP}} manual, Species are referred to as '''Classes''', Races as '''Clans''', and Types as '''Species'''. | ||
In the Japanese PlayStation version of ''Megami Ibunroku Persona'', boss-exclusive Races have two sets of names between the battle and out-of-battle Analyze menus. In normal gameplay, bosses cannot be analyzed outside of battle and their secondary Race names cannot be seen. In the PlayStation Portable version of {{Link|Game|P1}} however, due to a developer oversight, bosses display their unused Race names in the battle Analyze menu instead of their intended names. | |||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
! Species !! | ! Species !! Order !! [[Type (Persona)|Type]] | ||
|- | |- | ||
!rowspan=3|Demon | !rowspan=3|Demon | ||
Line 664: | Line 718: | ||
| style="padding:1em" | [[Fiend]]{{Exp App|P1}}<br/>Demon Man (DM){{Exp App|RP}}<br/>(魔人) || Normal<br/>(通常 Normal) | | style="padding:1em" | [[Fiend]]{{Exp App|P1}}<br/>Demon Man (DM){{Exp App|RP}}<br/>(魔人) || Normal<br/>(通常 Normal) | ||
|- | |- | ||
!rowspan="3"| | !rowspan="3"|— | ||
| style="padding:1em" | [[ | | style="padding:1em" | [[Lady]]{{Note|Known as Reaper in the PSP version.}}<br/>Mother Earth (ME){{Exp App|RP}}<br/>(地母神) || — | ||
|- | |- | ||
| style="padding:1em" | [[ | | style="padding:1em" | [[Reaper]]{{Note|Known as Tyrant in the PSP version.}}<br/>Grim Reaper (GR){{Exp App|RP}}<br/>(死神) || — | ||
|- | |- | ||
| style="padding:1em" | [[ | | style="padding:1em" | [[Tyrant]]{{Note|Known as Deity in the PSP version.}}<br/>King Demon (KD){{Exp App|RP}}<br/>(魔王) || — | ||
|} | |||
==={{Link|Game|DDSAT1}}=== | |||
The {{Link|Series|DDS}} duology does not use traditional Races, but instead uses only Species. | |||
{{CompareJP/Header|tl=Official}} | |||
{{CompareJP | |||
|en=Deity | |||
|jp=神族 | |||
|direct=God clan | |||
}} | |||
{{CompareJP | |||
|en=Evil | |||
|jp=鬼神族 | |||
|direct=Oni-god clan | |||
}} | |||
{{CompareJP | |||
|en=Aerial | |||
|jp=飛天族 | |||
|direct=Celestial being{{Note|Lit. "flying deva"; this comes from the Chinese {{translit|zh|飛天|fēitiān|inline=y}}, which as a noun is a term for [[apsaras]].}} clan | |||
}} | |||
{{CompareJP | |||
|en=Dragon | |||
|jp=龍族 | |||
|direct=Dragon clan | |||
}} | |||
{{CompareJP | |||
|en=Fiend | |||
|jp=魔族 | |||
|direct=Demon clan | |||
}} | |||
{{CompareJP | |||
|en=Beast | |||
|jp=獣族 | |||
|direct=Beast clan | |||
}} | |||
{{CompareJP | |||
|en=Demon | |||
|jp=鬼族 | |||
|direct=Oni clan | |||
}} | |||
{{CompareJP | |||
|en=Mitama | |||
|jp=御魂 | |||
|direct=August soul | |||
}} | |||
{{CompareJP | |||
|en=Asura | |||
|jp=阿修羅 | |||
|direct=Asura | |||
}} | |||
{{CompareJP | |||
|en=Onmyo | |||
|jp=陰陽神 | |||
|direct=Yin-yang god | |||
}} | |||
|} | |} | ||
==Nomenclature== | |||
{{Names | |||
|ja=種族 | |||
|jaM=Race | |||
|de=Rasse | |||
|deE={{Exp App|SH2}} | |||
|deM=Race | |||
}} | |||
==Notes== | ==Notes== |
Latest revision as of 20:11, 20 November 2024
Races, also referred to as Kin,[a] Clans,Revelations: Persona
or Orders,Persona
are groupings of Demons in the Megami Tensei. Demons are grouped into certain Races based on their common characteristics or origins and may sometimes share similar affinities. For instance, the Fairy Race largely consists of Demons based on faerie folk or nature spirits and often have an affinity for magic skills. Races are predominately present in the Digital Devil Story: Megami Tensei games, the Shin Megami Tensei series, the Majin Tensei series, the Devil Summoner series (except for the Devil Summoner: Raidou Kuzunoha games), the Devil Children series, and the Devil Survivor series. Races are sometimes divided into larger groups called Species[b]Shin Megami Tensei: Imagine
or Class.Persona
Races have mechanical equivalents in some other series. In the Persona series, Personas and Shadows are grouped into Arcana. In Last Bible and Last Bible Special, Beasts are sorted into Groups which work similarly to Races, but incorporates elements of Personality. In the Devil Summoner: Raidou Kuzunoha sub-series of games, Demons are grouped into a separate but similar grouping called Orders. In Tokyo Mirage Sessions ♯FE, Mirages are sorted into Classes.
Mechanics
This section is a stub. You can help Megami Tensei Wiki by expanding it. | |
Reason: Summary of Race's association with level scaling and general fleshing out of information. |
Races are closely tied with the Demon Fusion mechanic, in which fusing two Demons of different Races can result in an entirely different Demon. In some Megami Tensei games, fusing two Demons of the same Race produces a Demon in the Element Race, which itself can be fused with another Demon to result in a higher- or lower-leveled Demon of the same Race.
In games with Alignments, Demon Races are also associated with a particular Alignment that, in most cases, its members all share. This tends to determine which Demons the protagonist can or cannot recruit through Negotiation.
Mechanics by Game
Shin Megami Tensei
Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary), with the exception of Crusader in the Super CD-ROM² version. Tendency on the Light-Dark axis is set per Race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Law |
Megami (女神) |
Light-Law | |
Dog[c] (犬) |
???-Neutral | |
Meta (超人) |
???-Varies | |
Fiend (魔人) |
???-Varies | |
Kishin (鬼神族) |
Tenma (天魔) |
Light-Chaos |
Kishin (鬼神) |
Light-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Vile (邪神) |
Dark-Law | |
Demonic (魔族) |
Tyrant (魔王) |
Dark-Chaos |
Yoma (妖魔) |
Law-Neutral | |
Night (夜魔) |
Chaos-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Flying (飛天族) |
Seraph (セラフ) |
Light-Law |
Divine (天使) |
Light-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Chaos | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-NeutralLight-Law in Shin Megami Tensei Character Profile: Steven Report |
Holy (聖獣) |
Light-Law | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Touki (闘鬼) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Jirae (地霊) |
Neutral-Law | |
Jaki (邪鬼) |
Dark-Law | |
Element (精霊) |
Element (精霊) |
Light-NeutralLight-Law in Shin Megami Tensei Character Profile: Steven Report |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Spirit (悪霊) |
Dark-Chaos | |
Undead (屍鬼) |
Dark-Neutral | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Human (人) |
Therian (獣人) |
Neutral-Neutral |
Messian (メシア教徒) |
Neutral-Law | |
Gaean (ガイア教徒) |
Neutral-ChaosNeutral-Law in Shin Megami Tensei Character Profile: Steven Report | |
Machine (マシン) |
Machine (マシン) |
Dark-Law"None" in Shin Megami Tensei Kōryaku Guidebook |
Shin Megami Tensei II
Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the exact same Alignment value, other than Game Boy Advance-exclusive Demons. Tendency on the Light-Dark axis is set per Race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Godly (神霊) |
Light-Law |
Amatsu (天津神) |
Light-Law | |
Megami (女神) |
Light-Neutral | |
Deity (魔神) |
Light-Neutral | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kunitsu (国津神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Divine General (神将十二神将 in Shin Megami Tensei II Akuma Dai Jiten) |
Dark-Neutral | |
Demonic (魔族) |
Yoma (妖魔) |
Neutral-Neutral |
Night (夜魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Tyrant (魔王) |
Dark-Chaos | |
Flying (飛天族飛天 in Shin Megami Tensei II Character Profile: Steven Report Advisory Reams for New World) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Spirit (邪霊) |
Undead (屍鬼) |
Dark-Neutral |
Haunt (幽鬼) |
Dark-Chaos | |
Spirit (悪霊) |
Dark-Chaos | |
Foul (外道) |
Demonoid (デモノイド) |
Neutral-Neutral |
Foul (外道) |
Dark-Chaos | |
Human (人) |
Messian (メシアン) |
Neutral-Law |
Gaean (ガイアース) |
Neutral-Chaos | |
Ranger (戦士) |
Dark-Varies | |
Fiend[d] (魔人) |
Dark-Varies | |
Machine (マシン) |
Machine (マシン) |
Dark-Law |
Virus (ウィルス) |
Dark-Chaos | |
Vaccine (ワクチン) |
Dark-Law | |
Dryad (樹霊) |
Wood (妖樹) |
Dark-Neutral |
Shin Megami Tensei if...
Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race.
The Species table was left unchanged from Shin Megami Tensei II, including the length of the table, so Dog, Vermin, and Deity Emperor do not have any Species assigned.[e]
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Neutral |
Megami (女神) |
Light-Neutral | |
Amatsu (天津神) |
Light-Law | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kunitsu (国津神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Modified Teacher[f] (改造教師) |
???-Varies | |
Demonic (魔族) |
Yoma (妖魔) |
Neutral-Neutral |
Night (夜魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Tyrant (魔王) |
Dark-Chaos | |
Flying (飛天族) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Femme (鬼女) |
Neutral-Chaos |
Brute (妖鬼) |
Neutral-Chaos | |
Jirae (地霊) |
Neutral-Neutral | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Undead (屍鬼) |
Dark-Neutral | |
Spirit (悪霊) |
Dark-Chaos | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Human (人) |
Teacher (教師) |
???-Varies |
Fiend (魔人) |
???-Varies | |
Dryad (樹霊) |
Wood (妖樹) |
Dark-Neutral |
— | Dog (犬) |
???-Neutral |
Vermin (妖虫) |
???-Chaos | |
Deity Emperor (魔神皇) |
???-Law |
Shin Megami Tensei: Nine
Note that Species and Alignment on both axes are internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Species and Alignment.
Species | Race | Alignment |
---|---|---|
God | Deity (魔神) |
Light-Neutral |
Megami (女神) |
Light-Law | |
Amatsu (天津神) |
Light-Law | |
Kishin | Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kunitsu (国津神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Reaper (死神) |
Dark-Law | |
Demonic | Yoma (妖魔) |
Neutral-Neutral |
Fairy (妖精) |
Neutral-Neutral | |
Night (夜魔) |
Neutral-Chaos | |
Tyrant (魔王) |
Dark-Chaos | |
Flying | Divine (天使) |
Neutral-Law |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon | Dragon (龍神) |
Light-Neutral |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian | Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast | Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni | Jirae (地霊) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Jaki (邪鬼) |
Dark-Neutral | |
Element | Element (精霊) |
Neutral-Neutral |
Spirit | Spirit (悪霊) |
Dark-Chaos |
Human | Fiend (魔人) |
Neutral-Neutral |
Foul | Foul (外道) |
Dark-Chaos |
Shin Megami Tensei: Devil Summoner
Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race. Every playable Demon of the same Race will have the same Loyalty type, though it is internally set per Demon and not per Race.
Species | Race | Alignment | Loyalty Type |
---|---|---|---|
God (神族) |
Deity (魔神) |
Light-Law | Companion |
Megami (女神) |
Light-Law | Companion | |
Enigma (秘神) |
Light-Neutral | Companion | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos | Companion |
Lady (地母神) |
Light-Chaos | Companion | |
Kishin (鬼神) |
Light-Chaos | Companion | |
Vile (邪神) |
Dark-Law | Level Difference | |
Reaper (死神) |
Dark-Neutral | Level Difference | |
Demonic (魔族) |
Genma (幻魔) |
Light-Neutral | Companion |
Yoma (妖魔) |
Neutral-Neutral | Materialistic | |
Fairy (妖精) |
Neutral-Neutral | Materialistic | |
Night (夜魔) |
Neutral-Chaos | Level Difference | |
Tyrant (魔王) |
Dark-Chaos | Level Difference | |
Flying (飛天) |
Herald (大天使) |
Light-Law | Companion |
Divine (天使) |
Neutral-Law | Companion | |
Fallen (堕天使) |
Neutral-Chaos | Level Difference | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos | Level Difference |
Snake (龍王) |
Neutral-Neutral | Materialistic | |
Drake (邪龍) |
Dark-Chaos | Level Difference | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law | Level Difference |
Flight (妖鳥) |
Neutral-Law | Materialistic | |
Raptor (凶鳥) |
Dark-Law | Level Difference | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral | Companion |
Holy (聖獣) |
Light-Neutral | Companion | |
UMA (珍獣) |
Neutral-Neutral | Materialistic | |
Beast (魔獣) |
Neutral-Neutral | Materialistic | |
Wilder (妖獣) |
Dark-Neutral | Level Difference | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral | Materialistic |
Brute (妖鬼) |
Neutral-Chaos | Materialistic | |
Femme (鬼女) |
Neutral-Chaos | Materialistic | |
Jaki (邪鬼) |
Dark-Neutral | Level Difference | |
Element (精霊) |
Element (精霊) |
Light-Neutral | Level Difference |
Mitama (御魂) |
Light-Neutral | Level Difference | |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos | Level Difference |
Undead (屍鬼) |
Dark-Neutral | Level Difference | |
Spirit (悪霊) |
Dark-Chaos | Level Difference | |
Ghost (怨霊) |
Neutral-Chaos | — | |
Dryad (樹霊) |
Tree (神樹) |
Light-Law | Level Difference |
Wood (妖樹) |
Dark-Law | Level Difference | |
Bug (虫族) |
Vermin (妖虫) |
Dark-Neutral | Level Difference |
Foul (外道) |
Foul (外道) |
Dark-Chaos | Level Difference |
Human (人) |
Hero (英雄) |
Light-Neutral | Zoma |
Human[g] (人) |
Neutral-Neutral | Companion | |
Fiend (魔人) |
Dark-Law | — | |
Zoma (造魔) |
Zoma (造魔) |
Light-Varies | Zoma |
??? | ??? | Dark-Varies | — |
Devil Summoner: Soul Hackers
Note that Alignment on the Law-Chaos axis is internally set per Demon and not per Race. However, with the exception of Entity, all playable Demons of the same Race will have the same Alignment (though how extreme their Alignment is can vary). Tendency on the Light-Dark axis is set per Race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Law |
Megami (女神) |
Light-Law | |
Enigma (秘神) |
Light-Neutral | |
Entity (威霊) |
Light-Varies | |
Zealot (狂神) |
Light-Varies | |
Godly (神霊) |
Light-Chaos | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kishin (鬼神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Reaper (死神) |
Dark-Neutral | |
Demonic (魔族) |
Genma (幻魔) |
Light-Neutral |
Yoma (妖魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Night (夜魔) |
Neutral-Chaos | |
Tyrant (魔王) |
Dark-Chaos | |
Ranger (戦士) |
Neutral-Neutral | |
Flying (飛天) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
UMA (珍獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Mitama (御魂) |
Light-Neutral | |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Spirit (悪霊) |
Dark-Chaos | |
Undead (屍鬼) |
Dark-Neutral | |
Ghost (怨霊) |
Dark-Neutral | |
Dryad (樹霊) |
Tree (神樹) |
Light-Law |
Wood (妖樹) |
Dark-Law | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Rumor (怪異) |
Dark-Neutral | |
Zoma (造魔) |
Zoma (造魔) |
Neutral-Neutral |
Human (人) |
Hero (英雄) |
Light-Neutral |
General (猛将) |
Light-Varies | |
Summoner (召喚士) |
Dark-Neutral | |
Human (人間) |
Neutral-Neutral | |
Cyber (電霊) |
Cyber (電霊) |
Dark-Neutral |
Bug (虫族) |
Vermin (妖虫) |
Dark-Neutral |
Great (大霊) |
Great (大霊) |
Dark-Neutral |
Megami Ibunroku Persona
Races are referred to as Orders in the localization of the PlayStation Portable version of Persona. In the Revelations: Persona manual, Species are referred to as Classes, Races as Clans, and Types as Species.
In the Japanese PlayStation version of Megami Ibunroku Persona, boss-exclusive Races have two sets of names between the battle and out-of-battle Analyze menus. In normal gameplay, bosses cannot be analyzed outside of battle and their secondary Race names cannot be seen. In the PlayStation Portable version of Persona however, due to a developer oversight, bosses display their unused Race names in the battle Analyze menu instead of their intended names.
Species | Order | Type |
---|---|---|
Demon | NightPersona Night Demon (ND)Revelations: Persona (夜魔) |
Dark (暗黒 Evildark) |
YomaPersona Specter Demon (SD)Revelations: Persona (妖魔) |
Element (精霊 Elemental) | |
Fairy (FY)Persona Revelations: Persona (妖精) |
Element (精霊 Elemental) | |
Winged | DivinePersona Angel (AL)Revelations: Persona (天使) |
Light (神聖 Holylight) |
FallenPersona Fallen Angel (FA)Revelations: Persona (堕天使) |
Dark (暗黒 Evildark) | |
Dragon | SnakePersona Dragon (DN)Revelations: Persona (龍王) |
Light (神聖 Holylight) |
DrakePersona Evil Dragon (ED)Revelations: Persona (邪龍) |
Force (物理 Physical) | |
Bird | FlightPersona Bird (BD)Revelations: Persona (妖鳥) |
Element (精霊 Elemental) |
RaptorPersona Carnivorous Bird (CN)Revelations: Persona (凶鳥) |
Force (物理 Physical) | |
Animal | BeastPersona Mystic Animal (MA)Revelations: Persona (魔獣) |
Light (神聖 Holylight) |
WilderPersona Wild Monster (WM)Revelations: Persona (妖獣) |
Dark (暗黒 Evildark) | |
Oni | FemmePersona Demon Woman (DW)Revelations: Persona (鬼女) |
Force (物理 Physical) |
BrutePersona Wild Demon (WD)Revelations: Persona (妖鬼) |
Light (神聖 Holylight) | |
JiraePersona Druid (DD)Revelations: Persona (地霊) |
Element (精霊 Elemental) | |
JakiPersona Evil Monster (EM)Revelations: Persona (邪鬼) |
Element (精霊 Elemental) | |
Evil | HauntPersona Ghost (GT)Revelations: Persona (幽鬼) |
Dark (暗黒 Evildark) |
SpiritPersona Evil Ghost (EG)Revelations: Persona (悪霊) |
Dark (暗黒 Evildark) | |
GravePersona Zombie (ZE)Revelations: Persona (屍鬼) |
Force (物理 Physical) | |
Foul | FoulPersona Odd Law (OL)Revelations: Persona (外道) |
Force (物理 Physical) |
KarmaPersona Seven Sins (SS)Revelations: Persona (業魔) |
Dark (暗黒 Evildark) | |
Human | MetaPersona Super Man (SM)Revelations: Persona (超人) |
Normal (通常 Normal) |
FiendPersona Demon Man (DM)Revelations: Persona (魔人) |
Normal (通常 Normal) | |
— | Lady[h] Mother Earth (ME)Revelations: Persona (地母神) |
— |
Reaper[i] Grim Reaper (GR)Revelations: Persona (死神) |
— | |
Tyrant[j] King Demon (KD)Revelations: Persona (魔王) |
— |
Digital Devil Saga: Avatar Tuner
The Digital Devil Saga duology does not use traditional Races, but instead uses only Species.
Official | Japanese | Direct Translation |
---|---|---|
Deity | 神族 | God clan |
Evil | 鬼神族 | Oni-god clan |
Aerial | 飛天族 | Celestial being[k] clan |
Dragon | 龍族 | Dragon clan |
Fiend | 魔族 | Demon clan |
Beast | 獣族 | Beast clan |
Demon | 鬼族 | Oni clan |
Mitama | 御魂 | August soul |
Asura | 阿修羅 | Asura |
Onmyo | 陰陽神 | Yin-yang god |
Nomenclature
Language | Name | Meaning |
---|---|---|
Japanese | 種族 | Race |
German | RasseSoul Hackers 2 |
Race |
Notes
- ↑ Kin is derived from Kinspeak from the updated localization of Shin Megami Tensei III: Nocturne HD Remaster, a trait which allows ally Demons to urge opposing Demons to accept a deal and has an increased likelihood if both Demons share the same Race.
- ↑ Japanese: 大種族Great race, Hepburn Dai shuzoku
- ↑ Presumably assigned God as a placeholder; God has an ID of 0.
- ↑ Species is listed as Fiend (魔人) in A-Mode DDS of the GBA version.
- ↑ All standard (i.e. not boss-exclusive) Races and the Godly Race from Shin Megami Tensei II remain in the data as unused content and have their slots assigned Species. Ranger and Divine General are replaced by Teacher and Modified Teacher.
- ↑ Occupies the same slot as Divine General from Shin Megami Tensei II, and the Species was left unchanged.
- ↑ Removed in the PlayStation Portable version; "demons" previously assigned as Human (Mysterious Man and the unused Kumiko) are now Zoma.
- ↑ Known as Reaper in the PSP version.
- ↑ Known as Tyrant in the PSP version.
- ↑ Known as Deity in the PSP version.
- ↑ Lit. "flying deva"; this comes from the Chinese 飛天 fēitiān, which as a noun is a term for apsaras.