Skills in Persona 5 Tactica

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This is a list of skills in Persona 5 Tactica.

Physical

Physical Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Phantom Judge Voltage Physical Enemy Group 41 Deals medium damage in a small area. Downs targets even if in Cover.
Phantom Judge+ Voltage Physical Enemy Group 81 Deals heavy damage in a medium area. Downs targets even if in Cover.
Phantom Judge++ Voltage Physical Enemy Group 158 Deals severe damage in a medium area. Downs targets even if in Cover.
Full Throttle Voltage Physical Map 30 Deals medium damage in a straight line. Knocks away all targets.
Full Throttle+ Voltage Physical Map 66 Deals heavy damage in a straight line. Knocks away all targets.
Full Throttle++ Voltage Physical Map 132 Deals severe damage in a straight line. Knocks away all targets.
Slam Magic 1 40 Deals damage to surrounding area. Knocks back targets.

Gun Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Baywell 45 MkII Magic Physical 0 SP Single Enemy 94 Deals damage to 1 target at no SP cost.

Magic

Burn Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Agi Magic Magic 14 SP Light Enemy Group 4 45 Deals light damage in a small area. Inflicts Burn.
Agilao Magic Magic 32 SP Medium Enemy Group 85 Deals medium damage in a small area. Inflicts Burn.
Agidyne Magic Magic 50 SP Heavy Enemy Group 125 Deals heavy damage in a small area. Inflicts Burn.
Maragi Magic Magic 24 SP Light Enemy Group 45 Deals light damage in a medium area. Inflicts Burn.
Maragion Magic Magic 42 SP Medium Enemy Group 85 Deals medium damage in a medium area. Inflicts Burn.
Maragidyne Magic Magic 62 SP Heavy Enemy Group 125 Deals heavy damage in a medium area. Inflicts Burn.
Hellfire Magic Magic 84 SP Severe Enemy Group 175 Deals severe damage in a large area. Inflicts Burn.

Freeze Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Bufu Magic Magic 14 SP Light Enemy Group 3 35 Deals light damage in a small area. Inflicts Freeze.
Bufula Magic Magic 32 SP Medium Enemy Group 70 Deals medium damage in a small area. Inflicts Freeze.
Bufudyne Magic Magic 50 SP Heavy Enemy Group 105 Deals heavy damage in a small area. Inflicts Freeze.
Mabufu Magic Magic 24 SP Light Enemy Group 35 Deals light damage in a medium area. Inflicts Freeze.
Mabufula Magic Magic 42 SP Medium Enemy Group 70 Deals medium damage in a medium area. Inflicts Freeze.
Mabufudyne Magic Magic 62 SP Heavy Enemy Group 105 Deals heavy damage in a medium area. Inflicts Freeze.
Crystal Bloom Magic Magic 84 SP Severe Enemy Group 150 Deals severe damage in a large area. Inflicts Freeze.

Shock Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Zio Magic Magic 12 SP Light Single Enemy 45 Deals light damage. Inflicts Shock.
Zionga Magic Magic 28 SP Medium Single Enemy 90 Deals medium damage. Inflicts Shock.
Ziodyne Magic Magic 45 SP Heavy Single Enemy 135 Deals heavy damage. Inflicts Shock.
Mazio Magic Magic 18 SP Light Enemy Group 45 Deals light damage in a small area. Inflicts Shock.
Mazionga Magic Magic 36 SP Medium Enemy Group 90 Deals medium damage in a small area. Inflicts Shock.
Maziodyne Magic Magic 54 SP Heavy Enemy Group 135 Deals heavy damage in a small area. Inflicts Shock.
Brigantine Blitzkrieg Voltage Magic Map 41 Deals medium damage in a straight line. Inflicts Shock.
Brigantine Blitzkrieg+ Voltage Magic Map 81 Deals heavy damage in a straight line. Inflicts Shock.
Brigantine Blitzkrieg++ Voltage Magic Map 182 Deals severe damage in a straight line. Inflicts Shock.
Almighty Judgement Magic Magic 78 SP Severe Enemy Group 193 Deals severe damage in a large area. Inflicts Shock.

Sweep Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Garu Magic Magic 8 SP Light Single Enemy 25 Deals light damage. Sweeps away target.
Garula Magic Magic 24 SP Medium Single Enemy 55 Deals medium damage. Sweeps away target.
Garudyne Magic Magic 40 SP Heavy Single Enemy 85 Deals heavy damage. Sweeps away target.
Magaru Magic Magic 12 SP Light Enemy Group 25 Deals light damage in a small area. Sweeps away targets.
Magarula Magic Magic 30 SP Medium Enemy Group 55 Deals medium damage in a small area. Sweeps away targets.
Magarudyne Magic Magic 48 SP Heavy Enemy Group 85 Deals heavy damage in a small area. Sweeps away targets.
Winds of Time Voltage Magic Enemy Group 29 Deals medium damage in a huge area. Sweeps away targets.
Winds of Time+ Voltage Magic Enemy Group 64 Deals heavy damage in a massive area. Sweeps away targets.
Winds of Time++ Voltage Magic Enemy Group 128 Deals severe damage in a massive area. Sweeps away targets.
Wheel of Life Magic Magic 72 SP Severe Enemy Group 125 Deals severe damage in a medium area. Sweeps away targets.

Hypno Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Psi Magic Magic 12 SP Light Single Enemy 25 Deals light damage. Hypnotizes target.
Psio Magic Magic 28 SP Medium Single Enemy 55 Deals medium damage. Hypnotizes target.
Psiodyne Magic Magic 45 SP Heavy Single Enemy 85 Deals heavy damage. Hypnotizes target.
Mapsi Magic Magic 18 SP Light Enemy Group 25 Deals light damage in a small area. Hypnotizes targets.
Mapsio Magic Magic 36 SP Medium Enemy Group 55 Deals medium damage in a small area. Hypnotizes targets.
Mapsiodyne Magic Magic 54 SP Heavy Enemy Group 85 Deals heavy damage in a small area. Hypnotizes targets.
Noble Lady's Invitation Voltage Magic Light Enemy Group 23 Hypnotizes surrounding units and draws them towards target. Deals light damage in small area.
Noble Lady's Invitation+ Voltage Magic Light Enemy Group 51 Hypnotizes surrounding units and draws them towards target. Deals medium damage in small area.
Noble Lady's Invitation++ Voltage Magic Light Enemy Group 118 Hypnotizes surrounding units and draws them towards target. Deals heavy damage in small area.
Psycho Impact Magic Magic 78 SP Severe Enemy Group 125 Deals severe damage in a medium area. Hypnotizes targets.

Vortex Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Frei Magic Magic 14 SP Light Enemy Group 25 Deals light damage in a medium area. Creates a Vortex.
Freila Magic Magic 32 SP Medium Enemy Group 55 Deals medium damage in a medium area. Creates a Vortex.
Freidyne Magic Magic 50 SP Heavy Enemy Group 85 Deals heavy damage in a medium area. Creates a Vortex.
Mafrei Magic Magic 24 SP Light Enemy Group 25 Deals light damage in a large area. Creates a Vortex.
Mafreila Magic Magic 42 SP Medium Enemy Group 55 Deals medium damage in a large area. Creates a Vortex.
Mafreidyne Magic Magic 62 SP Heavy Enemy Group 85 Deals heavy damage in a large area. Creates a Vortex.
Atomic Hollow Magic Magic 84 SP Severe Enemy Group 125 Deals severe damage in a huge area. Creates a Vortex.

Dizzy Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Kouha Magic Magic 12 SP Light Enemy Group 40 Deals light damage in a small area. Inflicts Dizzy.
Kouga Magic Magic 28 SP Medium Enemy Group 76 Deals medium damage in a small area. Inflicts Dizzy.
Kougaon Magic Magic 45 SP Heavy Enemy Group 112 Deals heavy damage in a small area. Inflicts Dizzy.
Makouha Magic Magic 18 SP Light Enemy Group 40 Deals light damage in a medium area. Inflicts Dizzy.
Makouga Magic Magic 36 SP Medium Enemy Group 76 Deals medium damage in a medium area. Inflicts Dizzy.
Makougaon Magic Magic 54 SP Heavy Enemy Group 112 Deals heavy damage in a medium area. Inflicts Dizzy.
Judgement of the Heavens Magic Magic 78 SP Severe Enemy Group 156 Deals severe damage in a large area. Inflicts Dizzy.

Despair Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Eiha Magic Magic 12 SP Light Enemy Group 35 Deals light damage in a small area. Inflicts Despair.
Eiga Magic Magic 28 SP Medium Enemy Group 70 Deals medium damage in a small area. Inflicts Despair.
Eigaon Magic Magic 45 SP Heavy Enemy Group 105 Deals heavy damage in a small area. Inflicts Despair.
Maeiha Magic Magic 18 SP Light Enemy Group 35 Deals light damage in a medium area. Inflicts Despair.
Maeiga Magic Magic 36 SP Medium Enemy Group 70 Deals medium damage in a medium area. Inflicts Despair.
Maeigaon Magic Magic 54 SP Heavy Enemy Group 105 Deals heavy damage in a medium area. Inflicts Despair.
Scythes of Eternal Darkness Magic Magic 78 SP Severe Enemy Group 150 Deals severe damage in a large area. Inflicts Despair.

Forget Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Partisan Magic Magic 12 SP Light Single Enemy 25 Deals light damage to target. Inflicts Forget.
Great Partisan Magic Magic 28 SP Medium Single Enemy 55 Deals medium damage to target. Inflicts Forget.
Ultimate Partisan Magic Magic 45 SP Heavy Single Enemy 85 Deals heavy damage to target. Inflicts Forget.
Shining Partisan Magic Magic 18 SP Light Enemy Group 25 Deals light damage in a small area. Inflicts Forget.
Great Shining Partisan Magic Magic 36 SP Medium Enemy Group 55 Deals medium damage in a small area. Inflicts Forget.
Ultimate Shining Partisan Magic Magic 54 SP Heavy Enemy Group 85 Deals heavy damage in a small area. Inflicts Forget.
Covenant of the Spear Magic Magic 78 SP Severe Enemy Group 125 Deals severe damage in a medium area. Inflicts Forget.

Almighty Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Megido Magic Magic 35 SP Light Enemy Group 75 Deals light damage in a large area.
Megidola Magic Magic 55 SP Medium Enemy Group 125 Deals medium damage in a large area.
Megidolaon Magic Magic 80 SP Heavy Enemy Group 175 Deals heavy damage in a large area.
Liberator Magic Magic 78 SP Medium Enemy Group 73 Deals medium damage in a medium area.
World's End Magic Magic 110 SP Severe Enemy Group 245 Deals severe damage in a huge area.
Light of a Promise Magic Magic 102 SP Heavy Enemy Group 96 Deals heavy damage in a large area.

Status

Support Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Ailment Shield Magic 12 SP Single Ally Automatically cures ailment on adjacent ally. Activates 1 time.
Ailment Shield+ Magic 22 SP Single Ally Automatically cures ailment on adjacent ally. Activates 2 times.
Ambush Magic Physical 12 SP Single Enemy Shoots targets that enter area and stops action of any non-unique enemies. Activates 1 time.
Ambush+ Magic Physical 22 SP Single Enemy Shoots targets that enter area and stops actions of any non-unique enemies. Activates 2 times.
Rakukaja Magic 12 SP Single Ally Raises Defense of target ally for 3 turns.
Marakukaja Magic 60 SP Party Raises Defense of all allies for 3 turns.
Sukukaja Magic 12 SP Single Ally Raises Movement of target ally for 3 turns.
Masukukaja Magic 60 SP Party Raises Movement of all allies for 3 turns.
Tarukaja Magic 12 SP Single Ally Raises Attack of target ally for 3 turns.
Matarukaja Magic 60 SP Party Raises Attack of all allies for 3 turns.
First Aid Magic Healing 19 SP Single Ally HP automatically recovers when a nearby ally takes damage. Activates 1 time.
First Aid+ Magic Healing 34 SP Single Ally HP automatically recovers when a nearby ally takes damage. Activates 2 times.
Heat Riser Magic 60 SP Single Ally Raises Attack, Defense, and Movement of target ally for 3 turns.
Crystal of Rebirth Magic Healing 20 SP Map Conjures a crystal that heals surrounding allies. Can be knocked back with a melee attack.
Femme Fatale Voltage Physical Single Enemy Summons a unit to inflict medium damage to target. Allows additional following action.
Femme Fatale+ Voltage Physical Single Enemy Summons a unit to inflict heavy damage to target. Allows additional following action.
Femme Fatale++ Voltage Physical Single Enemy Summons a unit to inflict severe damage to target. Allows additional following action.
Like a Phantom Voltage Map Summons 2 decoy units. Allows additional following action.
Like a Phantom+ Voltage Map Summons 3 decoy units. Allows additional following action.
Like a Phantom++ Voltage Map Summons 3 decoy units. Allows additional following action.
Flag of Freedom Voltage Healing Map Places flag that breaks Cover of nearby enemies and heals nearby allies at end of each turn.
Flag of Freedom+ Voltage Healing Map Places flag that breaks Cover of nearby enemies and heals nearby allies at end of each turn.
Flag of Freedom++ Voltage Healing Map Places flag that breaks Cover of nearby enemies and heals nearby allies at end of each turn.
Pathway to the Ball Voltage Self Unlimited range of Movement for current turn until dash is used. Can perform another action after use.
Truth Seeker Voltage Party Allies can take an additional action. After use, Voltage will not increase for 3 turns.

Healing Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Emergency Support Magic Healing 7 SP Light Single Ally 46 Moderately recovers HP of target ally.
Emergency Support+ Magic Healing 18 SP Light Single Ally 109 Greatly recovers HP of target ally.
Dia Magic Healing 10 SP Light Single Ally 65 Moderately recovers HP of target ally.
Diarama Magic Healing 26 SP Medium Single Ally 155 Greatly recovers HP of target ally.
Diarahan Magic Healing 52 SP Heavy Single Ally 999 Fully recovers HP of target ally.
Media Magic Healing 34 SP Light Party 65 Moderately recovers HP of all allies.
Mediarama Magic Healing 68 SP Medium Party 155 Greatly recovers HP of all allies.
Mediarahan Magic Healing 100 SP Heavy Party 999 Fully recovers HP of all allies.
Diamrita Magic Healing 16 SP Light Single Ally 65 Moderately recovers HP of target ally and cures ailments.
Diaramrita Magic Healing 32 SP Medium Single Ally 155 Greatly recovers HP of target ally and cures ailments.

Passive

Name S. TypeSkill Type D. TypeDamage Type P. LevelPower Level Target Range B. PowerBase Power Description Effect Notes
Burn Boost Magic Slightly increases damage of Agi skills.
Burn Amp Magic Moderately increases damage of Agi skills.
Burn Mega Booster Magic Greatly increases damage of Agi skills.
Freeze Boost Magic Slightly increases damage of Bufu skills.
Freeze Amp Magic Moderately increases damage of Bufu skills.
Freeze Mega Booster Magic Greatly increases damage of Bufu skills.
Shock Boost Magic Slightly increases damage of Zio skills.
Shock Amp Magic Moderately increases damage of Zio skills.
Shock Mega Booster Magic Greatly increases damage of Zio skills.
Sweep Boost Magic Slightly increases damage of Garu skills.
Sweep Amp Magic Moderately increases damage of Garu skills.
Sweep Mega Booster Magic Greatly increases damage of Garu skills.
Hypno Boost Magic Slightly increases damage of Psi skills.
Hypno Amp Magic Moderately increases damage of Psi skills.
Hypno Mega Booster Magic Greatly increases damage of Psi skills.
Vortex Boost Magic Slightly increases damage of Frei skills.
Vortex Amp Magic Moderately increases damage of Frei skills.
Vortex Mega Booster Magic Greatly increases damage of Frei skills.
Dizzy Boost Magic Slightly increases damage of Kouha skills.
Dizzy Amp Magic Moderately increases damage of Kouha skills.
Dizzy Mega Booster Magic Greatly increases damage of Kouha skills.
Despair Boost Magic Slightly increases damage of Eiha skills.
Despair Amp Magic Moderately increases damage of Eiha skills.
Despair Mega Booster Magic Greatly increases damage of Eiha skills.
Forget Boost Magic Slightly increases damage of Partisan skills.
Forget Amp Magic Moderately increases damage of Partisan skills.
Forget Mega Booster Magic Greatly increases damage of Partisan skills.
Angelic Instincts Magic User recovers 30% HP when target is defeated.
Active Support Magic Chance of restoring SP of all allies. Also raises Voltage.
Active Boost Magic Chance of restoring SP of all allies. Also raises Voltage.
Active Boost+ Magic Chance of restoring SP of all allies. Also raises Voltage.
Attack Master Magic Automatic Tarukaja at start of battle.
Auto-Maraku Magic Automatic Marakukaja at start of battle.
Auto-Masuku Magic Automatic Masukukaja at start of battle.
Auto-Mataru Magic Automatic Matarukaja at start of battle.
Auto-Riser Magic Automatic Heat Riser at start of battle.
Berserker Magic Increases damage dealt with each subsequent melee attack.
Blessing of Yggdrasil Magic Reduces SP cost of One More actions by 40%.
Brilliant Ballet Magic Paints occupied square allies' color after turn ends.
Break & Recovery Magic Slightly recovers HP for all allies after an All-Out Attack.
Break & Recovery+ Magic Moderately recovers HP for all allies after an All-Out Attack.
Brightening Star Magic Increases the amount of Voltage gained.
Broad Perspective Magic Chance to knock Down target when shooting from high ground.
Bullet Break Magic When Charge is active, knocks Down targets with Ranged Attack.
Champion's Pulse Magic User recovers 12% HP when target is defeated.
Clairvoyance Magic When Charge is active, Ranged Attack increases by {0}, squares.
Comandante Magic Increases Movement by {0}, square upon getting a One More.
Daredevil Magic Increases knockback distance by 2 squares.
Deceptive Haze Magic Decreases damage received from targets 4 or more squares away.
Defense Master Magic Automatic Rakukaja at start of battle.
Divine Mind Magic User restores 30% SP when target is defeated.
Eagle Eyes Magic Increases Ranged Attack by 2 squares. Increases gun attack range.
Easy Money Magic Greatly increases money gained at end of battle.
Efficiency Aficionado Magic Increases EXP gained in battle.
Elegant Teatime Magic When attacking multiple targets, HP and SP restores proportionally to the number of targets.
Endless Fighting Spirit Magic Increases damage dealt when HP is above 50%.
Endure Magic When KO'd, automatically revive with 1HP. Usable once per battle.
Energized Spirit Magic User restores 7% SP when target is defeated.
Essence of Sorcery Magic When Charge is active, increases Attack Skill effect range by {0}, square.
Ferocious Lion Magic When Charge is active, increases knock back range of melee attacks.
Final Guard Magic Nullifies a fatal attack for an ally and fully recovers HP. Only usable once.
Finishing Blow Magic Increases damage dealt to Downed targets.
Flourish in Hardship Magic Decreases damage received when inflicted with an ailment.
Follow-Up Magic Automatically shoots target that's fallen from high ground and is in range. Activates 1 time.
Follow-Up+ Magic Follow-Up can activate twice in one turn.
Fool's Reckoning Magic Greatly increases damage dealt to targets not in Cover.
Foresight Magic When Charge is active, Ranged Attack increases by {0}, square.
God-Like Speed Magic Increases Movement by 1 square.
Goddess's Embrace Magic Greatly restores HP and SP at end of each turn.
Hawkeye Magic Increases Ranged Attack by 1 square.
Hazy Mirage Magic Greatly decreases damage received from targets 4 or more squares away.
Heavenly Gift Magic Greatly increases the amount of Voltage gained.
Immunity Magic Prevents infliction of any ailment.
Impenetrable Fortress Magic Greatly decreases damage received when ally is in an adjacent square.
Indominable Spirit Magic Greatly decreases damage received when inflicted with an ailment.
Indomitable Perseverance Magic Decreases damage received when HP is less than 50%.
Invigorate 1 Magic Slightly restores SP at end of each turn.
Invigorate 2 Magic Moderately restores SP at end of each turn.
Invigorate 3 Magic Greatly restores SP at end of each turn.
Invigorated Soul Magic User restores 12% SP when target is defeated.
Iron Body Magic Decreases damage received for rest of turn if attacked twice.
Ironclad Guard Magic Further reduces damage when in Cover.
Keen Eye Magic Increases drop rate of rare Personas.
Knack for Conflict Magic Greatly increases EXP gained in battle.
Lightning Speed Magic When Charge is active, increases Movement by {0}, squares.
Lucky Punch Magic Chance to knock Down target unit when performing a melee attack.
Magic Bullet Magic Greatly increases damage dealt to targets in Cover.
Magical Mastery Magic Increases Skill range by {0}, square.
Merciless Deliverance Magic Greatly increases damage dealt to Downed targets.
Mighty Cleave Magic Melee attacks will also hit units 1 square to the left and right of target.
Mighty Warrior Magic Increases Attack when targeting 2 or more enemy units simultaneously.
Minthe's Blessing Magic Reduces SP cost of One More actions by 20%.
Moral Support Magic Chance of recovering HP of all allies during battle.
Moral Boost Magic Chance of recovering HP of all allies during battle.
Moral Boost+ Magic Chance of recovering HP of all allies during battle.
One Man Army Magic Greatly increases Attack when targeting 3 or more enemy units simultaneously.
Over Powered Magic When Charge is active, raises Attack.
Pedal to the Metal Magic When at max HP, Movement increases by {0}, squares.
Phantom Step Magic When Charge is active, increases Movement by 1 square.
Punisher of the Reckless Magic Increases damage dealt to targets not in Cover.
Regenerate 1 Magic Slightly recovers HP at end of each turn.
Regenerate 2 Magic Moderately recovers HP at end of each turn.
Regenerate 3 Magic Greatly recovers HP at end of each turn.
Reverse the Scales Magic If shooting during a One More, swap positions with target once per turn.
Rising Vigor Magic Greatly increases damage dealt when HP is above 80%.
Salt in the Wound Magic Increases damage dealt to targets inflicted with an ailment.
Sharp-Eyed Wildcat Magic Increases damage dealt to targets in Cover.
Slap to the Face Magic Greatly increases damage dealt to targets inflicted with an ailment.
Spring Storm Magic When Charge is active, Ranged Attack increases by {0}, square.
Soul Repose Magic Slightly restores SP when user is in Cover.
Soul Repose+ Magic Moderately restores SP when user is in Cover.
Speed Master Magic Automatic Sukukaja at start of battle.
Stalking Hunter Magic Increases damage dealt when target is attacked from behind.
Staunch Battle Formation Magic Decreases damage received when ally is in an adjacent square.
Steel Physique Magic Greatly decreases damage received for rest of turn if attacked twice.
Stop & Go Magic Increases Movement by {0}, square after dashing.
Sustaining Relief Magic Increases duration of support skills cast on allies by 2 turns.
Torrent of Magic Magic Increases damage dealt with each subsequent skill attack.
Treasure Hunter Magic Increases money gained at end of battle.
Trigger Happy Magic Increases damage dealt with each subsequent Ranged Attack.
Triumphant Cheer Magic Recovers 20% of HP/SP after defeating target.
Trump Card Magic If HP falls below 50%, recovers some HP and increases damage of next attack.
Unparalleled Strength Magic Increases knockback distance by 5 squares.
Unseen Messenger Magic Greatly increases damage dealt when target is attacked from behind.
Unstoppable Magic Reduces SP cost of attack skills by half upon getting a One More.
Unyielding Will Magic Greatly decreases damage received when HP is less than 50%.
Warrior's Breath Magic User recovers 7% HP when target is defeated.
Warrior's Comradery Magic Increases damage dealt when ally is in an adjacent square.
Life Synergy Magic When included as a member of the party, slightly raises max HP for all allies.
Life Synergy+ Magic When included as a member of the party, moderately raises max HP for all allies.
Life Synergy++ Magic When included as a member of the party, greatly raises max HP for all allies.
Soul Synergy Magic When included as a member of the party, slightly raises max SP for all allies.
Soul Synergy+ Magic When included as a member of the party, moderately raises max SP for all allies.
Soul Synergy++ Magic When included as a member of the party, greatly raises max SP for all allies.
Beat Synergy Magic When included as a member of the party, slightly raises Attack for all allies.
Beat Synergy+ Magic When included as a member of the party, moderately raises Attack for all allies.
Beat Synergy++ Magic When included as a member of the party, greatly raises Attack for all allies.
Trigger Synergy Magic When included as a member of the party, slightly raises Ranged Attack for all allies.
Trigger Synergy+ Magic When included as a member of the party, moderately raises Ranged Attack for all allies.
Trigger Synergy++ Magic When included as a member of the party, greatly raises Ranged Attack for all allies.
Heavy Counter Magic Performs counter attack once per turn. Inflicts Down if attacked again.
Lady Marie's Grace Magic Always has Resist status, and will not go down when attacked.

Enemy-exclusive

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