Kazuma Kaneko: Difference between revisions

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| rowspan="2" |Character designer, demon designer, Scenario Draft<ref>{{Cite Interview|quote= '''Kazuma Kaneko''': I contributed to the most important aspect of the system, “eating”, but also to parts of the story from the early days of the project, as well as the basis of the world setting, including the scenario draft; however, after that I ended up in charge of the character design after I entrusted the rest to the current staff. |translquote= |title= |publ= |publisher= |page= |url= [https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-interview-about-digital-devil-saga/ Playstation.com Kaneko Kazuma interview, 2004 Digital Devil Saga]|archive=https://web.archive.org/web/20231214185408/https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-interview-about-digital-devil-saga/ |published=August 8, 2016 |retrieved= December 14, 2023|site=Dijeh Translations |type= }}</ref>
| rowspan="2" |Character designer, demon designer, Scenario Draft<ref>{{Cite Interview|quote= '''Kazuma Kaneko''': I contributed to the most important aspect of the system, “eating”, but also to parts of the story from the early days of the project, as well as the basis of the world setting, including the scenario draft; however, after that I ended up in charge of the character design after I entrusted the rest to the current staff. |translquote= |title= |publ= |publisher= |page= |url= [https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-interview-about-digital-devil-saga/ Playstation.com Kaneko Kazuma interview, 2004 Digital Devil Saga]|archive=https://web.archive.org/web/20231214185408/https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-interview-about-digital-devil-saga/ |published=August 8, 2016 |retrieved= December 14, 2023|site=Dijeh Translations |type= }}</ref>
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|{{Link|Game|DDS2}}
|{{Link|Game|DDSAT2}}
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! rowspan="2" |2006

Revision as of 19:33, 14 December 2023

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Kazuma Kaneko, also known as Kazuhiro Kaneko, is an artist involved with the Megami Tensei franchise. He is most known for his work on it and has created a majority of the demon designs in the franchise, as well as multiple character designs and designs for Personas in the first two entries of the Persona series.

Biography

Early Life

Career

Personal Life

Media Credits

This is a list of each Megami Tensei media Kazuma Kaneko was involved.

Year Game Role(s)
1990 Digital Devil Story: Megami Tensei II Character designer, demon designer, sprite artist
1992 Shin Megami Tensei Character designer, demon designer, sprite artist
Megami Tensei Gaiden: Last Bible Coordinator
1994 Shin Megami Tensei II Character designer, demon designer, sprite artist
Majin Tensei Coordinator
Shin Megami Tensei if... Character designer, demon designer, sprite artist
1995 Kyūyaku Megami Tensei Character designer
Shin Megami Tensei: Devil Summoner Character designer, demon designer
1996 Revelations: Persona Character designer, Persona designer
1997 Giten Megami Tensei: Tokyo Revelation Character design
Devil Summoner: Soul Hackers Art director, character designer
1999 Last Bible II (GBC version) Character producer
Persona 2: Innocent Sin Character designer, Persona designer
2000 Persona 2: Eternal Punishment Character designer, Persona designer
Devil Children Red Book Graphics supervisor
2001 Devil Children White Book Graphics supervisor
2002 Shin Megami Tensei: Nine Demon designer
2003 Devil Children Light Book and Dark Book Graphics supervisor
Shin Megami Tensei III: Nocturne Creative director, character designer, demon designer
2004 Digital Devil Saga: Avatar Tuner Character designer, demon designer, Scenario Draft[1]
2005 Digital Devil Saga: Avatar Tuner 2
2006 Devil Summoner: Raidou Kuzunoha vs. the Soulless Army Art director, character designer, original concept
Persona 3 Original demon design
2007 Shin Megami Tensei: Imagine Demon designer
Persona 3 Original demon design
2008 Persona 4
Devil Summoner: Raidou Kuzunoha vs. King Abaddon Producer, art director, character designer, original concept
2009 Devil Survivor Supervisor, devil designer
Persona Art director
Shin Megami Tensei: Strange Journey Producer, character designer, original concept
Persona 3 Portable Original demon design
2011 Devil Survivor 2 Demon designer
2012 Persona 4 Golden Original demon design
2013 Shin Megami Tensei IV Scenario drafts, demon designer
Persona 4 Arena Ultimax Original demon design
2014 Persona Q: Shadow of the Labyrinth
2016 Shin Megami Tensei IV: Apocalypse Scenario drafts, demon designer
Persona 5 Demon modeling supervisor, demon designer
2017 Shin Megami Tensei: Strange Journey Redux Scenario concept, demon designer
2018 Persona Q2: New Cinema Labyrinth Original devil design
2019 Persona 5 Royal Demon modeling supervisor, demon designer
2020 Shin Megami Tensei III: Nocturne HD Remaster Series devil design
2021 Shin Megami Tensei V
2022 Soul Hackers 2 Original demon designs

Gallery

Notes

References

  1. "Kazuma Kaneko: I contributed to the most important aspect of the system, “eating”, but also to parts of the story from the early days of the project, as well as the basis of the world setting, including the scenario draft; however, after that I ended up in charge of the character design after I entrusted the rest to the current staff." Playstation.com Kaneko Kazuma interview, 2004 Digital Devil Saga. Archived: https://web.archive.org/web/20231214185408/https://dijehtranslations.wordpress.com/2016/08/08/kaneko-kazuma-interview-about-digital-devil-saga/.+Published+August 8, 2016. Retrieved December 14, 2023. Dijeh Translations.