Race: Difference between revisions
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Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary). Tendency on the Light-Dark axis is set per race. | Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary). Tendency on the Light-Dark axis is set per race. | ||
The species table was left unchanged from ''Shin Megami Tensei II'', including the length of the table, so [[Dog]], [[Vermin]], and [[Deity Emperor]] do not have any species assigned.{{Note|All standard (i.e. not boss-exclusive) races and the Godly race from ''Shin Megami Tensei II'' remain in the data as unused content and have their slots assigned species.}} | The species table was left unchanged from ''Shin Megami Tensei II'', including the length of the table, so [[Dog]], [[Vermin]], and [[Deity Emperor]] do not have any species assigned.{{Note|All standard (i.e. not boss-exclusive) races and the Godly race from ''Shin Megami Tensei II'' remain in the data as unused content and have their slots assigned species. Ranger and Divine General are replaced by Teacher and Modified Teacher.}} | ||
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Revision as of 02:38, 27 September 2024
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Races, also referred to as OrderPersona
or Kin,[a] are groupings of Demons in the Megami Tensei franchise. Demons are grouped into certain Races based on their common characteristics or origins and may sometimes share similar affinities. For instance, the Fairy Race largely consists of Demons based on faerie folk or nature spirits with an affinity for magic skills. Races are predominately present in the Digital Devil Story: Megami Tensei games, the Shin Megami Tensei series, the Majin Tensei series, the Devil Summoner series (except for the Devil Summoner: Raidou Kuzunoha games), and the Devil Survivor series.
Races are closely tied with the Demon Fusion mechanic, in which fusing two Demons of different Races can result in an entirely different Demon. Fusing two Demons of the same Race produces a Demon in the Element Race, which itself can be fused with a fourth Demon to result in a higher- or lower-leveled Demon of the same Race. In the Shin Megami Tensei series, Demon Races are also associated with a particular Alignment that its members all share; this largely determines which Demons the protagonist can or cannot recruit through Negotiation. Races are sometimes divided into larger groups called Species[b]Shin Megami Tensei: Imagine
or ClassPersona
.
Races have mechanical equivalents in some other series. In the Persona series, Personas and Shadows are grouped into Arcana. In the Devil Summoner: Raidou Kuzunoha sub-series of games, Demons are grouped into Orders. In Last Bible and Last Bible Special, Beasts are sorted into Groups which work similarly to Races, but incorporates elements of Personality.
Mechanics
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Mechanics by Game
Shin Megami Tensei
Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary), with the exception of Crusader in the Super CD-ROM² version. Tendency on the Light-Dark axis is set per race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Law |
Megami (女神) |
Light-Law | |
Dog[c] (犬) |
Neutral-Neutral | |
Meta (超人) |
Neutral-Varies | |
Fiend (魔人) |
Dark-Varies | |
Kishin (鬼神族) |
Tenma (天魔) |
Light-Chaos |
Kishin (鬼神) |
Light-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Vile (邪神) |
Dark-Law | |
Demonic (魔族) |
Tyrant (魔王) |
Dark-Chaos |
Yoma (妖魔) |
Law-Neutral | |
Night (夜魔) |
Chaos-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Flying (飛天族) |
Seraph (セラフ) |
Light-Law |
Divine (天使) |
Light-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Chaos | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-NeutralLight-Law in Shin Megami Tensei Character Profile: Steven Report |
Holy (聖獣) |
Light-Law | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Touki (闘鬼) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Jirae (地霊) |
Neutral-Law | |
Jaki (邪鬼) |
Dark-Law | |
Element (精霊) |
Element (精霊) |
Light-NeutralLight-Law in Shin Megami Tensei Character Profile: Steven Report |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Spirit (悪霊) |
Dark-Chaos | |
Undead (屍鬼) |
Dark-Neutral | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Human (人) |
Therian (獣人) |
Neutral-Neutral |
Messian (メシア教徒) |
Neutral-Law | |
Gaean (ガイア教徒) |
Neutral-ChaosNeutral-Law in Shin Megami Tensei Character Profile: Steven Report | |
Machine (マシン) |
Machine (マシン) |
Dark-Law"None" in Shin Megami Tensei Super Famicom Software Strategy Guidebook |
Shin Megami Tensei II
Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment. Tendency on the Light-Dark axis is set per race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Godly (神霊) |
Light-Law |
Amatsu (天津神) |
Light-Law | |
Megami (女神) |
Light-Neutral | |
Deity (魔神) |
Light-Neutral | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kunitsu (国津神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Divine General (神将十二神将 in Shin Megami Tensei II Akuma Dai Jiten) |
Light-Neutral | |
Demonic (魔族) |
Yoma (妖魔) |
Neutral-Neutral |
Night (夜魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Tyrant (魔王) |
Dark-Chaos | |
Flying (飛天族飛天 in Shin Megami Tensei II Character Profile: Steven Report) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Spirit (邪霊) |
Undead (屍鬼) |
Dark-Neutral |
Haunt (幽鬼) |
Dark-Chaos | |
Spirit (悪霊) |
Dark-Chaos | |
Foul (外道) |
Demonoid (デモノイド) |
Neutral-Neutral |
Foul (外道) |
Dark-Chaos | |
Human (人) |
Messian (メシアン) |
Neutral-Law |
Gaean (ガイアース) |
Neutral-Chaos | |
Ranger (戦士) |
Neutral-Varies | |
Fiend (魔人) |
Varies | |
Machine (マシン) |
Machine (マシン) |
Dark-Law |
Virus (ウイルス) |
Dark-Chaos | |
Vaccine (ワクチン) |
Dark-Law | |
Dryad (樹霊) |
Wood (妖樹) |
Light-Neutral |
Shin Megami Tensei if...
Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary). Tendency on the Light-Dark axis is set per race.
The species table was left unchanged from Shin Megami Tensei II, including the length of the table, so Dog, Vermin, and Deity Emperor do not have any species assigned.[d]
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Neutral |
Megami (女神) |
Light-Neutral | |
Amatsu (天津神) |
Light-Law | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kunitsu (国津神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Modified Teacher[e] (改造教師) |
Neutral-Varies | |
Demonic (魔族) |
Yoma (妖魔) |
Neutral-Neutral |
Night (夜魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Tyrant (魔王) |
Dark-Chaos | |
Flying (飛天族) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Femme (鬼女) |
Neutral-Chaos |
Brute (妖鬼) |
Neutral-Chaos | |
Jirae (地霊) |
Neutral-Neutral | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Undead (屍鬼) |
Dark-Neutral | |
Spirit (悪霊) |
Dark-Chaos | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Human (人) |
Teacher (戦士) |
Neutral-Varies |
Fiend (魔人) |
Varies | |
Dryad (樹霊) |
Wood (妖樹) |
Dark-Neutral |
— | Dog (犬) |
Neutral |
Vermin (妖虫) |
Dark-Neutral | |
Deity Emperor (魔神皇) |
Light-Law |
Shin Megami Tensei: Devil Summoner
Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary). Tendency on the Light-Dark axis is set per race.
Species | Race | Alignment | Loyalty Type |
---|---|---|---|
God (神族) |
Deity (魔神) |
Light-Law | Companion |
Megami (女神) |
Light-Law | Companion | |
Enigma (秘神) |
Light-Neutral | Companion | |
Flying (飛天) |
Herald (大天使) |
Light-Law | Companion |
Divine (天使) |
Neutral-Law | Companion | |
Fallen (堕天使) |
Neutral-Chaos | Level Difference | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law | Level Difference |
Flight (妖鳥) |
Neutral-Law | Materialistic | |
Raptor (凶鳥) |
Dark-Law | Level Difference | |
Demonic (魔族) |
Genma (幻魔) |
Light-Neutral | Companion |
Yoma (妖魔) |
Neutral-Neutral | Materialistic | |
Fairy (妖精) |
Neutral-Neutral | Materialistic | |
Night (夜魔) |
Neutral-Chaos | Level Difference | |
Tyrant (魔王) |
Dark-Chaos | Level Difference | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral | Companion |
Holy (聖獣) |
Light-Neutral | Companion | |
UMA (珍獣) |
Neutral-Neutral | Materialistic | |
Beast (魔獣) |
Neutral-Neutral | Materialistic | |
Wilder (妖獣) |
Dark-Neutral | Level Difference | |
Element (精霊) |
Element (精霊) |
Light-Neutral | Level Difference |
Mitama (御魂) |
Light-Neutral | Level Difference | |
Human (人) |
Hero (英雄) |
Light-Neutral | Zoma |
Fiend (魔人) |
Dark-Law | — | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos | Companion |
Lady (地母神) |
Light-Chaos | Companion | |
Kishin (鬼神) |
Light-Chaos | Companion | |
Vile (邪神) |
Dark-Law | Level Difference | |
Reaper (死神) |
Dark-Neutral | Level Difference | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos | Level Difference |
Snake (龍王) |
Neutral-Neutral | Materialistic | |
Drake (邪龍) |
Dark-Chaos | Level Difference | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral | Materialistic |
Brute (妖鬼) |
Neutral-Chaos | Materialistic | |
Femme (鬼女) |
Neutral-Chaos | Materialistic | |
Jaki (邪鬼) |
Dark-Neutral | Level Difference | |
Dryad (樹霊) |
Tree (神樹) |
Light-Law | Level Difference |
Wood (妖樹) |
Dark-Law | Level Difference | |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos | Level Difference |
Undead (屍鬼) |
Dark-Neutral | Level Difference | |
Spirit (悪霊) |
Dark-Chaos | Level Difference | |
Ghost (怨霊) |
Dark-Chaos | — | |
Foul (外道) |
Foul (外道) |
Dark-Chaos | Level Difference |
Bug (虫族) |
Vermin (妖虫) |
Dark-Neutral | Level Difference |
Zoma (造魔) |
Zoma (造魔) |
Light-Varies | Zoma |
??? | ??? | Dark-Varies | — |
Devil Summoner: Soul Hackers
Note that alignment on the Law-Chaos axis is internally set per demon and not per race. However, with the exception of Entity, all playable demons of the same race will have the same alignment (though how extreme their alignment is can vary). Tendency on the Light-Dark axis is set per race.
Species | Race | Alignment |
---|---|---|
God (神族) |
Deity (魔神) |
Light-Law |
Megami (女神) |
Light-Law | |
Enigma (秘神) |
Light-Neutral | |
Entity (威霊) |
Light-Varies | |
Zealot (狂神) |
Light-Varies | |
Godly (神霊) |
Light-Chaos | |
Kishin (鬼神族) |
Fury (破壊神) |
Light-Chaos |
Lady (地母神) |
Light-Chaos | |
Kishin (鬼神) |
Light-Chaos | |
Vile (邪神) |
Dark-Law | |
Reaper (死神) |
Dark-Neutral | |
Demonic (魔族) |
Genma (幻魔) |
Light-Neutral |
Yoma (妖魔) |
Neutral-Neutral | |
Fairy (妖精) |
Neutral-Neutral | |
Night (夜魔) |
Neutral-Chaos | |
Tyrant (魔王) |
Dark-Chaos | |
Ranger (戦士) |
Neutral-Neutral | |
Flying (飛天) |
Herald (大天使) |
Light-Law |
Divine (天使) |
Neutral-Law | |
Fallen (堕天使) |
Neutral-Chaos | |
Dragon (龍族) |
Dragon (龍神) |
Light-Chaos |
Snake (龍王) |
Neutral-Neutral | |
Drake (邪龍) |
Dark-Chaos | |
Avian (鳥族) |
Avian (霊鳥) |
Light-Law |
Flight (妖鳥) |
Neutral-Law | |
Raptor (凶鳥) |
Dark-Law | |
Beast (獣族) |
Avatar (神獣) |
Light-Neutral |
Holy (聖獣) |
Light-Neutral | |
Beast (魔獣) |
Neutral-Neutral | |
UMA (珍獣) |
Neutral-Neutral | |
Wilder (妖獣) |
Dark-Neutral | |
Oni (鬼族) |
Jirae (地霊) |
Neutral-Neutral |
Brute (妖鬼) |
Neutral-Chaos | |
Femme (鬼女) |
Neutral-Chaos | |
Jaki (邪鬼) |
Dark-Neutral | |
Element (精霊) |
Element (精霊) |
Light-Neutral |
Mitama (御魂) |
Light-Neutral | |
Spirit (邪霊) |
Haunt (幽鬼) |
Dark-Chaos |
Spirit (悪霊) |
Dark-Chaos | |
Undead (屍鬼) |
Dark-Neutral | |
Ghost (怨霊) |
Dark-Neutral | |
Dryad (樹霊) |
Tree (神樹) |
Light-Law |
Wood (妖樹) |
Dark-Law | |
Foul (外道) |
Foul (外道) |
Dark-Chaos |
Rumor (怪異) |
Dark-Neutral | |
Zoma (造魔) |
Zoma (造魔) |
Neutral-Neutral |
Human (人) |
Hero (英雄) |
Light-Neutral |
General (猛将) |
Light-Varies | |
Summoner (召喚士) |
Dark-Neutral | |
Human (人間) |
Neutral-Neutral | |
Cyber (電霊) |
Cyber (電霊) |
Dark-Neutral |
Bug (虫族) |
Vermin (妖虫) |
Dark-Neutral |
Great (大霊) |
Great (大霊) |
Dark-Neutral |
Megami Ibunroku Persona
Races are referred to as Orders in the localization of Persona (PSP). Lady was removed from the PSP version and its member was assigned to another race.
Species | Race | Type |
---|---|---|
Demon | NightPersona Night Demon (ND)Revelations: Persona (夜魔) |
Dark (暗黒 Evildark) |
YomaPersona Specter Demon (SD)Revelations: Persona (妖魔) |
Element (精霊 Elemental) | |
Fairy (FY)Persona Revelations: Persona (妖精) |
Element (精霊 Elemental) | |
Winged | DivinePersona Angel (AL)Revelations: Persona (天使) |
Light (神聖 Holylight) |
FallenPersona Fallen Angel (FA)Revelations: Persona (堕天使) |
Dark (暗黒 Evildark) | |
Dragon | SnakePersona Dragon (DN)Revelations: Persona (龍王) |
Light (神聖 Holylight) |
DrakePersona Evil Dragon (ED)Revelations: Persona (邪龍) |
Force (物理 Physical) | |
Bird | FlightPersona Bird (BD)Revelations: Persona (妖鳥) |
Element (精霊 Elemental) |
RaptorPersona Carnivorous Bird (CN)Revelations: Persona (凶鳥) |
Force (物理 Physical) | |
Animal | BeastPersona Mystic Animal (MA)Revelations: Persona (魔獣) |
Light (神聖 Holylight) |
WilderPersona Wild Monster (WM)Revelations: Persona (妖獣) |
Dark (暗黒 Evildark) | |
Oni | FemmePersona Demon Woman (DW)Revelations: Persona (鬼女) |
Force (物理 Physical) |
BrutePersona Wild Demon (WD)Revelations: Persona (妖鬼) |
Light (神聖 Holylight) | |
JiraePersona Druid (DD)Revelations: Persona (地霊) |
Element (精霊 Elemental) | |
JakiPersona Evil Monster (EM)Revelations: Persona (邪鬼) |
Element (精霊 Elemental) | |
Evil | HauntPersona Ghost (GT)Revelations: Persona (幽鬼) |
Dark (暗黒 Evildark) |
SpiritPersona Evil Ghost (EG)Revelations: Persona (悪霊) |
Dark (暗黒 Evildark) | |
GravePersona Zombie (ZE)Revelations: Persona (屍鬼) |
Force (物理 Physical) | |
Foul | FoulPersona Odd Law (OL)Revelations: Persona (外道) |
Force (物理 Physical) |
KarmaPersona Seven Sins (SS)Revelations: Persona (業魔) |
Dark (暗黒 Evildark) | |
Human | MetaPersona Super Man (SM)Revelations: Persona (超人) |
Normal (通常 Normal) |
FiendPersona Demon Man (DM)Revelations: Persona (魔人) |
Normal (通常 Normal) | |
— | Tyrant King Demon (KD)Revelations: Persona (魔王) |
— |
Lady Mother Earth (ME)Revelations: Persona (地母神) |
— | |
Reaper Grim Reaper (GR)Revelations: Persona (死神) |
— |
Notes
- ↑ Kin is derived from Kinspeak from the updated localization of Shin Megami Tensei III: Nocturne HD Remaster, a trait which allows ally Demons to urge opposing Demons to accept a deal and has an increased likelihood if both Demons share the same Race.
- ↑ Japanese: 大種族Great race, Hepburn Dai shuzoku
- ↑ Presumably assigned God as a placeholder; God has an ID of 0.
- ↑ All standard (i.e. not boss-exclusive) races and the Godly race from Shin Megami Tensei II remain in the data as unused content and have their slots assigned species. Ranger and Divine General are replaced by Teacher and Modified Teacher.
- ↑ Occupies the same slot as Divine General from Shin Megami Tensei II, and the species was left unchanged.