Crossroads of Fate: Laboratory Arc Part 2

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Crossroads of Fate: Laboratory Arc Part 2
命运交错之时研究所篇下
File:P5X Crossroads of Fate Laboratory Arc Part 2 English Logo.png

Logo from Persona 5: The Phantom X

Game(s) Persona 5: The Phantom X
Release
China March 13, 2025
South Korea March 20, 2025
Taiwan March 20, 2025
Japan April 16, 2026
WWWorldwide April 16, 2026
Southeast Asia April 24, 2026

Crossroads of Fate: Laboratory Arc Part 2 is an expansion for Persona 5: The Phantom X. It is the third chapter in the Crossroads of Fate collaboration with Persona 5 Royal and explores an alternate version of Maruki's Palace.

Gameplay

Event Stages

The event stages serve as a storyline of the event, in which the party explores a mysterious laboratory palace that also contains elements of the Dam Palace and its control area. Within the stages themselves, Wonder and his party can encounter Shadows on the field that initiate a battle containing enemies on that stage's enemy list. He can also attack destructible objects to earn Konpaku Gems, open treasure chests for Meta Jewels, and defeat optional bosses to increase that stage's Exploration Progress counter, which are tied to event mission rewards. Additionally, stages feature Proof of Sincerity pickups on the field which each grant 10 Unusual Rebel Coins for use in the Thieves' Exchange.

# Stage Name Story Progress Items Enemies First-Clear Rewards Notes
3-1 An Unexpected Ally The young man in white who saved Violet from attack introduces himself as Crow, and explains that he's in temporary alliance with the Phantom Thieves of Hearts. Apparently he's also a detective, whose sharp insights into the mysterious Palace aid the group in unlocking a new area.
  • Treasure Chest x2
  • Proof of Sincerity x10
  • Bosses Defeated x1
Bugs
Nebiros
Dakini
Baphomet
 x50
 x250
 x20
Lufel is a mandatory party member.
3-2 Wide, Winding Warehouse The group arrives at a maze-like warehouse. They begin seeking out powerful Shadows to defeat, hoping it will lead them to freedom.
  • Treasure Chest x5
  • Proof of Sincerity x30
  • Bosses Defeated x2
Cerberus
Dakini
Bugs
Nebiros
Baphomet
Cu Chulainn
Chernobog
 x50
 x250
 x20
Joker and Crow are mandatory party members.
3-3 Detective Prince Turns Detective Paladin After many twists and turns, the group manages to exit the warehouse, only to find a Shadow lying in wait to ambush them. After praising Crow's exceptional fighting prowess, Mona tries to engage Lufel in one of their classic bouts of bickering, but something about Lufel's mood seems off...
  • Treasure Chest x3
  • Proof of Sincerity x20
  • Bosses Defeated x2
Kali
Bugs
Cerberus
Nebiros
Mot
 x50
 x250
 x20
Lufel and Crow are mandatory party members.
3-4 Desire for Escape The group comes across a monitoring room where they decide to take a break to ease Violet's fatigue. Violet's convinced that she's to blame for everyone getting trapped in the Palace because of her desire to escape from reality, but kind words from Joker, Wonder, and the others inspire her to be more accepting of herself.
  • Treasure Chest x3
  • Proof of Sincerity x25
  • Bosses Defeated x2
Chernobog
Cerberus
Baphomet
Nebiros
Dakini
Kali
 x50
 x250
 x20
Violet and Crow are mandatory party members.
3-5 Ceaseless Search While scouring every nook and cranny of the monitoring room, the group discovers a peculiar passphrase. It turns out to be the key to unlocking a particular door that leads them deeper into the Palace.
  • Treasure Chest x3
  • Proof of Sincerity x15
  • Bosses Defeated x2
Cu Chulainn
Dakini
Alilat
Mot
Chernobog
Kali
Baphomet
 x50
 x250
 x20
Lufel and Crow are mandatory party members.
3-6 How Do We Get Out This Time? Anxieties flare up among the Phantom Thieves as they continue through the laboratory-like Palace. Without the presence of a Core, the group racks their brains to find a new method of escape.
  • Treasure Chest x4
  • Proof of Sincerity x30
  • Bosses Defeated x2
Baal
Kali
Baphomet
Bugs
Cu Chulainn
Nebiros
Alilat
Dakini
Mot
 x50
 x250
 x20
Lufel and Crow are mandatory party members.
3-7 Down the Hidden Path Having defeated another strong Shadow, only to gain no clues toward their escape, the group discovers a hidden path thanks to Crow's keen observations. They find their way to another special door that takes them further into the Palace.
  • Treasure Chest x3
  • Proof of Sincerity x25
  • Bosses Defeated x2
Chernobog
Cu Chulainn
Dionysus
Baphomet
Alilat
Mot
 x50
 x250
 x20
Crow is a mandatory party member.
3-8 A Peculiar Place The group continues to face stronger and more powerful enemies. They find themselves in an area resembling a clinic for treating patients, calling into question just what kind of place the palace is meant represent.[sic] Amid these uncertainties, the Phantoms[sic] Thieves continue searching for a way out.
  • Treasure Chest x4
  • Proof of Sincerity x25
  • Bosses Defeated x3
Yamata-no-Orochi
Surt
Bugs
Alilat
Mot
Chernobog
Baal
Dionysus
Cu Chulainn
Kali
 x50
 x250
 x20
Crow is a mandatory party member.
3-9 The Truth Coming Into Focus The group hurries to gather more passphrases to unlock the special doors leading to the heart of the Palace. All the while, the question lingers... What is the truth behind this place?
  • Treasure Chest x3
  • Proof of Sincerity x20
  • Bosses Defeated x1
Fafnir
Dionysus
Baal
Yamata-no-Orochi
Chernobog
Surt
Cerberus
 x50
 x250
 x20
Crow is a mandatory party member.
3-10 The Birth of a New Desire The Phantom Thieves realize that the key to escaping the Palace was not stealing the Core, but embracing desire. They accept their desire to escape as representing a hope to change themselves and their circumstances. This ultimately reveals the Palace's exit, allowing them to leave. Witnessing this, Crow theorizes that the mastermind behind creating these Palaces aims to link the two worlds that each set of Phantom Thieves reside in.
  • Bosses Defeated x1
Byakhee
 x50
 x250
 x20
Crow is a mandatory party member.

Recollections of Fate

In Recollections of Fate, Wonder and his party must defeat a Byakhee referred to as Monstrous Entity accompanied by smaller Byakhee known as Calm Nightmare Incarnations and Wild Nightmare Incarnations. There are 30 difficulty levels, referred to as Distortion Levels. At Distortion Level 1, Monstrous Entity will be at level 26 and gain 2 levels each Distortion Level, up to level 84 at Distortion Level 30. Additionally, certain Distortion Levels apply special conditions to the battle. Upon clearing each Distortion Level, that level (and any levels below it) are unlocked in Stamina Mode, in which Wonder can challenge that stage for 60 stamina to earn Wonder EXP, Unusual Rebel Coins, and Konpaku Gems. In Stamina Mode, the party receives a buff that makes clearing that stage much easier.

Distortion Level Effects
Level Effect
1 All foes' damage taken is decreased by 10%.
5 Dreaming Desire's final damage taken decrease effect on Nightmare Incarnation is increased to 50%.
10 When Monstrous Entity receives a stat buff from Nightmare Incarnation, it gains an additional permanent Defense increase.
15 When Nightmare Incarnation has Dreaming Desire, it restores a set amount of its HP at the start of the turn.
20 The effects of the additional Diarahan and Maragidyne used at the end of Monstrous Entity's turn are greatly increased.
26 At the end of Monstrous Entity's turn, the Composure or Frenzy stacks required to activate additional skills are decreased by 2.
28 All foes' Defense is increased by 20%.
29 All foes' max HP is increased by 20%.
30 All foes' Attack is increased by 20%.
Stamina Mode Party's final damage is greatly increased, and their damage taken is greatly decreased. Before allies' actions, all foes' affinities change to Weak.

Boss

The following stats are based on Distortion Level 25.

Monstrous Entity will begin each fight by summoning two Wild Nightmare Incarnations and two Calm Nightmare Incarnations, spending HP to do so. The Incarnations will appear with low HP equal to the HP spent by Monstrous Entity to summon them. Each of these Incarnations has the additional property of granting a stack of Frenzy (for Wild) or Composure (for Calm) to Monstrous Entity upon defeat. At four stacks of Frenzy, Monstrous Entity will cast Maragidyne at the end of each turn; at four stacks of Composure, it will use Diarahan to heal itself. Each stack of Frenzy or Composure will cancel out the other. Monstrous Entity will also alternate between using Scattered Dreams to grant Dreaming Desire to the Incarnations, reducing their damage taken for one attack, or using Denial Wave to spend Dreaming Desire to deal Almighty damage to Wonder's party. After fully depleting Byakhee's HP once, it will restore its HP and gain the ability to use Accept Change, which changes the affinity to all attributes of all Incarnations to Null.

Monstrous Entity (Phase 1)Monstrous Entity (Phase 2)Calm Nightmare IncarnationWild Nightmare Incarnation
Name Level HP
Monstrous Entity 74 836254
Location Crossroads of Fate: Laboratory Arc Part 2
Resistances
Curse
Skills
Skill Description
Denial Wave Spend all allies' Dreaming Desire stacks, and deal Almighty damage to all foes, ignoring Defense. Increase damage based on Dreaming Desire stacks spent.
Scattered Dreams Grant 1 Dreaming Desire stack to all allies.
Maragidyne Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.
Diarahan Restore 1 ally's HP by x% of Attack + x.
Name Level HP
Monstrous Entity 74 836254
Location Crossroads of Fate: Laboratory Arc Part 2
Resistances
Curse
Skills
Skill Description
Denial Wave Spend all allies' Dreaming Desire stacks, and deal Almighty damage to all foes, ignoring Defense. Increase damage based on Dreaming Desire stacks spent.
Scattered Dreams Grant 1 Dreaming Desire stack to all allies.
Accept Change Grant Accept Change to all allies, and change all affinities to Null.
Maragidyne Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.
Diarahan Restore 1 ally's HP by x% of Attack + x.
Name Level HP
Calm Nightmare Incarnation 74 233881
Location Crossroads of Fate: Laboratory Arc Part 2
Resistances
Curse
NulNull NulNull NulNull NulNull NulNull
Skills
Skill Description
Freidyne Deal Nuclear damage to 1 foe equal to x% of Attack. Deal a Technical and increase damage by 20% for foes with an elemental ailment.
Matarukaja Increase party's Attack by x%. For every 500 of the user's Attack, increase party's Attack by x% more, up to x%. Lasts for 3 turns.
Name Level HP
Wild Nightmare Incarnation 74 233881
Location Crossroads of Fate: Laboratory Arc Part 2
Resistances
Curse
NulNull NulNull NulNull NulNull NulNull
Skills
Skill Description
Maragidyne Deal Fire damage to all foes equal to x% of Attack. x% chance to inflict Burn for 2 turns.
Marakukaja Increase party's Defense by x%. For every 500 of the user's Defense, increase party's Defense by x% more, up to x%. Lasts for 3 turns.

Jose's Dicey Adventure

In this game mode, Wonder must collect flowers for Jose by advancing through Mementos in a tile-based gameplay system. Wonder is able to move up to 8 spaces at a time and can either roll an 8-Sided Die to move a random amount of spaces or a Loaded Die to move an amount of spaces of his choosing. Each day, Wonder receives three 8-Sided Die and a Loaded Die. In each area, the goal is to advance a total of 150 spaces in order to challenge a boss. Spaces can have various effects:

Space Effects
Space Effect
Reward Square (Flower) Gain a small amount of Flowers.
Reward Square (Shadow) Gain Flowers.
Reward Square (Three Flowers) Gain a large amount of flowers.
Random Square (Star) Gain a random special effect, such as an increase to critical rate.
Random Square (Question Mark) Gain a random effect that is more potent based on the result of a random roll. Loaded Die can be used to choose a specific result. Examples of effects include moving extra spaces, gaining Flowers, or gaining special effects.
Battle Square Enter a battle with a Shadow and gain effects and/or Flowers for victory.
Boss Square Enter a boss battle to complete the Area.

In addition, there are four separate areas. Each area has increasingly stronger enemies, but also higher minimum and maximum Flower rewards for squares. At any point, Wonder may reset his progress in a given area to attempt to earn more rewards. In Area 4, Flowers cannot be gained, movement will not cost any 8-Sided Die, and Wonder will gain 5 Loaded Die upon resetting his Area 4 progress; however, these Loaded Die cannot be used outside of Area 4.

Area Details
Area Flower Rewards Boss
1 4-75 Jikokuten
2 8-150 Zouchouten
3 16-300 Koumokuten
4 None Bishamonten

Exchange

Item Limit Flower Cost
 Gold Ticket
2 300
 Kagura Bell
2 600
 Thief Compendium Tome
50 10
 Gold Parts
100 10
 Stardust Bell
100 10
 Sun Crystal
25 20
 Konpaku Gem x1,000
100 5
 Thief Compendium Tome
None 40
 Gold Parts
None 40
 Konpaku Gem x1,000
None 20

Event Missions

Exploration LogMileage LogChallenge Log
Mission Reward
Open 10 treasure chests in the Laboratory Arc Part 2
 x400
 x80
 x5
Open 20 treasure chests in the Laboratory Arc Part 2
 x400
 x80
 x5
Get 50 collectables in the Laboratory Arc Part 2
 x400
 x80
 x5
Get 100 collectables in the Laboratory Arc Part 2
 x400
 x80
 x5
Get 100% progress in all Laboratory Arc Part 2 stages
 x400
 x80
Badge: Crossroads of Dreams
Mission Reward
Clear the Area 1 boss challenge
 x100
Badge: Dice Master: Silver
Clear the Area 2 boss challenge
 x100
Badge: Dice Master: Gold
Clear the Area 3 boss challenge
 x100
Badge: Dice Master: Rainbow
 x20
Clear the Area 4 boss challenge Badge: Dice Master: Holo
Roll an 8-Sided Die 50 times
 x50
 x300
Roll an 8-Sided Die 100 times
 x50
 x300
Roll a Loaded Die 15 times
 x50
 x20
Roll a Loaded Die 30 times
 x50
 x20
Mission Reward
Clear Recollections of Fate on difficulty 10
 x600
 x300
Badge: Apt Commander of Entities
 x5
Clear Recollections of Fate on difficulty 15
 x600
 x300
 x5
Clear Recollections of Fate on difficulty 20
 x600
 x300
Badge: Firm Commander of Entities
 x5
Clear Recollections of Fate on difficulty 25
 x600
 x300
Badge: Prolific Commander of Entities
 x5
Clear Recollections of Fate on difficulty 30 Badge: Total Commander of Entities

Thieves' Exchange

Item Limit Unusual Rebel Coin Cost
 Platinum Milicoin
2 100
 Everlasting Incense
1 150
 Vicissitude Ink
1 150
 Fortune Revelation
60 60
 Essence of Iris
20 90
 Stardust Bell
200 10
 Fragrance of Iris
40 30
 Whiff of Iris
80 10
 Yellow Crystal
20 90
 Purple Crystal
40 30
 Blue Crystal
80 10
 Skill Incense L
20 90
 Skill Incense M
40 30
 Skill Incense S
80 10
 Thief Compendium Tome
250 10
 Gold Parts
250 10
 Legend Cube
100 10
 Sun Crystal
150 20
 Konpaku Gem x1,000
800 5

Synopsis

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Nomenclature

Names in Other Languages
Language Name Meaning
English Crossroads of Fate: Laboratory Arc Part 2
Japanese 運命が交錯する時・研究所 後半 Unmei ga Kōsaku Suru Toki Kenkyūjo Hen Kōhan When Fates Intersect: Research Institute Arc Second Half
Simplified Chinese 命运交错之时研究所篇下 Mìngyùn Jiāocuò zhī Shí Yánjiūsuǒ Piān Xià When Fates Intersect: Research Institute Arc Part 2
Traditional Chinese 命運交錯之時研究所篇下 Mìngyùn Jiāocuò zhī Shí Yánjiùsuǒ Piān Xià When Fates Intersect: Research Institute Arc Part 2
Korean 엇갈린 운명運命 - 연구소硏究所 · Eotgallin Unmyeong Yeonguso Pyeon Ha Intersecting Fates: Research Institute Arc Part 2

Gallery

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References