Crossroads of Fate: Laboratory Arc Part 2
| Crossroads of Fate: Laboratory Arc Part 2 | |
| 命运交错之时研究所篇下 | |
| File:P5X Crossroads of Fate Laboratory Arc Part 2 English Logo.png
Logo from Persona 5: The Phantom X | |
| Game(s) | Persona 5: The Phantom X |
| Release | WWWorldwide April 16, 2026 |
Crossroads of Fate: Laboratory Arc Part 2 is an expansion for Persona 5: The Phantom X. It is the third chapter in the Crossroads of Fate collaboration with Persona 5 Royal and explores an alternate version of Maruki's Palace.
Gameplay
Event Stages
The event stages serve as a storyline of the event, in which the party explores a mysterious laboratory palace that also contains elements of the Dam Palace and its control area. Within the stages themselves, Wonder and his party can encounter Shadows on the field that initiate a battle containing enemies on that stage's enemy list. He can also attack destructible objects to earn Konpaku Gems, open treasure chests for Meta Jewels, and defeat optional bosses to increase that stage's Exploration Progress counter, which are tied to event mission rewards. Additionally, stages feature Proof of Sincerity pickups on the field which each grant 10 Unusual Rebel Coins for use in the Thieves' Exchange.
| # | Stage Name | Story | Progress Items | Enemies | First-Clear Rewards | Notes |
|---|---|---|---|---|---|---|
| 3-1 | An Unexpected Ally | The young man in white who saved Violet from attack introduces himself as Crow, and explains that he's in temporary alliance with the Phantom Thieves of Hearts. Apparently he's also a detective, whose sharp insights into the mysterious Palace aid the group in unlocking a new area. |
|
Bugs Nebiros Dakini Baphomet |
x50 x250 x20 | Lufel is a mandatory party member. |
| 3-2 | Wide, Winding Warehouse | The group arrives at a maze-like warehouse. They begin seeking out powerful Shadows to defeat, hoping it will lead them to freedom. |
|
Cerberus Dakini Bugs Nebiros Baphomet Cu Chulainn Chernobog |
x50 x250 x20 | Joker and Crow are mandatory party members. |
| 3-3 | Detective Prince Turns Detective Paladin | After many twists and turns, the group manages to exit the warehouse, only to find a Shadow lying in wait to ambush them. After praising Crow's exceptional fighting prowess, Mona tries to engage Lufel in one of their classic bouts of bickering, but something about Lufel's mood seems off... |
|
Kali Bugs Cerberus Nebiros Mot |
x50 x250 x20 | Lufel and Crow are mandatory party members. |
| 3-4 | Desire for Escape | The group comes across a monitoring room where they decide to take a break to ease Violet's fatigue. Violet's convinced that she's to blame for everyone getting trapped in the Palace because of her desire to escape from reality, but kind words from Joker, Wonder, and the others inspire her to be more accepting of herself. |
|
Chernobog Cerberus Baphomet Nebiros Dakini Kali |
x50 x250 x20 | Violet and Crow are mandatory party members. |
| 3-5 | Ceaseless Search | While scouring every nook and cranny of the monitoring room, the group discovers a peculiar passphrase. It turns out to be the key to unlocking a particular door that leads them deeper into the Palace. |
|
Cu Chulainn Dakini Alilat Mot Chernobog Kali Baphomet |
x50 x250 x20 | Lufel and Crow are mandatory party members. |
| 3-6 | How Do We Get Out This Time? | Anxieties flare up among the Phantom Thieves as they continue through the laboratory-like Palace. Without the presence of a Core, the group racks their brains to find a new method of escape. |
|
Baal Kali Baphomet Bugs Cu Chulainn Nebiros Alilat Dakini Mot |
x50 x250 x20 | Lufel and Crow are mandatory party members. |
| 3-7 | Down the Hidden Path | Having defeated another strong Shadow, only to gain no clues toward their escape, the group discovers a hidden path thanks to Crow's keen observations. They find their way to another special door that takes them further into the Palace. |
|
Chernobog Cu Chulainn Dionysus Baphomet Alilat Mot |
x50 x250 x20 | Crow is a mandatory party member. |
| 3-8 | A Peculiar Place | The group continues to face stronger and more powerful enemies. They find themselves in an area resembling a clinic for treating patients, calling into question just what kind of place the palace is meant represent.[sic] Amid these uncertainties, the Phantoms[sic] Thieves continue searching for a way out. |
|
Yamata-no-Orochi Surt Bugs Alilat Mot Chernobog Baal Dionysus Cu Chulainn Kali |
x50 x250 x20 | Crow is a mandatory party member. |
| 3-9 | The Truth Coming Into Focus | The group hurries to gather more passphrases to unlock the special doors leading to the heart of the Palace. All the while, the question lingers... What is the truth behind this place? |
|
Fafnir Dionysus Baal Yamata-no-Orochi Chernobog Surt Cerberus |
x50 x250 x20 | Crow is a mandatory party member. |
| 3-10 | The Birth of a New Desire | The Phantom Thieves realize that the key to escaping the Palace was not stealing the Core, but embracing desire. They accept their desire to escape as representing a hope to change themselves and their circumstances. This ultimately reveals the Palace's exit, allowing them to leave. Witnessing this, Crow theorizes that the mastermind behind creating these Palaces aims to link the two worlds that each set of Phantom Thieves reside in. |
|
Byakhee | x50 x250 x20 | Crow is a mandatory party member. |
Recollections of Fate
In Recollections of Fate, Wonder and his party must defeat a Byakhee referred to as Monstrous Entity accompanied by smaller Byakhee known as Calm Nightmare Incarnations and Wild Nightmare Incarnations. There are 30 difficulty levels, referred to as Distortion Levels. At Distortion Level 1, Monstrous Entity will be at level 26 and gain 2 levels each Distortion Level, up to level 84 at Distortion Level 30. Additionally, certain Distortion Levels apply special conditions to the battle. Upon clearing each Distortion Level, that level (and any levels below it) are unlocked in Stamina Mode, in which Wonder can challenge that stage for 60 stamina to earn Wonder EXP, Unusual Rebel Coins, and Konpaku Gems. In Stamina Mode, the party receives a buff that makes clearing that stage much easier.
| Level | Effect |
|---|---|
| 1 | All foes' damage taken is decreased by 10%. |
| 5 | Dreaming Desire's final damage taken decrease effect on Nightmare Incarnation is increased to 50%. |
| 10 | When Monstrous Entity receives a stat buff from Nightmare Incarnation, it gains an additional permanent Defense increase. |
| 15 | When Nightmare Incarnation has Dreaming Desire, it restores a set amount of its HP at the start of the turn. |
| 20 | The effects of the additional Diarahan and Maragidyne used at the end of Monstrous Entity's turn are greatly increased. |
| 26 | At the end of Monstrous Entity's turn, the Composure or Frenzy stacks required to activate additional skills are decreased by 2. |
| 28 | All foes' Defense is increased by 20%. |
| 29 | All foes' max HP is increased by 20%. |
| 30 | All foes' Attack is increased by 20%. |
| Stamina Mode | Party's final damage is greatly increased, and their damage taken is greatly decreased. Before allies' actions, all foes' affinities change to Weak. |
Boss
- The following stats are based on Distortion Level 25.
Monstrous Entity will begin each fight by summoning two Wild Nightmare Incarnations and two Calm Nightmare Incarnations, spending HP to do so. The Incarnations will appear with low HP equal to the HP spent by Monstrous Entity to summon them. Each of these Incarnations has the additional property of granting a stack of Frenzy (for Wild) or Composure (for Calm) to Monstrous Entity upon defeat. At four stacks of Frenzy, Monstrous Entity will cast Maragidyne at the end of each turn; at four stacks of Composure, it will use Diarahan to heal itself. Each stack of Frenzy or Composure will cancel out the other. Monstrous Entity will also alternate between using Scattered Dreams to grant Dreaming Desire to the Incarnations, reducing their damage taken for one attack, or using Denial Wave to spend Dreaming Desire to deal Almighty damage to Wonder's party. After fully depleting Byakhee's HP once, it will restore its HP and gain the ability to use Accept Change, which changes the affinity to all attributes of all Incarnations to Null.
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Jose's Dicey Adventure
In this game mode, Wonder must collect flowers for Jose by advancing through Mementos in a tile-based gameplay system. Wonder is able to move up to 8 spaces at a time and can either roll an 8-Sided Die to move a random amount of spaces or a Loaded Die to move an amount of spaces of his choosing. Each day, Wonder receives three 8-Sided Die and a Loaded Die. In each area, the goal is to advance a total of 150 spaces in order to challenge a boss. Spaces can have various effects:
| Space | Effect |
|---|---|
| Reward Square (Flower) | Gain a small amount of Flowers. |
| Reward Square (Shadow) | Gain Flowers. |
| Reward Square (Three Flowers) | Gain a large amount of flowers. |
| Random Square (Star) | Gain a random special effect, such as an increase to critical rate. |
| Random Square (Question Mark) | Gain a random effect that is more potent based on the result of a random roll. Loaded Die can be used to choose a specific result. Examples of effects include moving extra spaces, gaining Flowers, or gaining special effects. |
| Battle Square | Enter a battle with a Shadow and gain effects and/or Flowers for victory. |
| Boss Square | Enter a boss battle to complete the Area. |
In addition, there are four separate areas. Each area has increasingly stronger enemies, but also higher minimum and maximum Flower rewards for squares. At any point, Wonder may reset his progress in a given area to attempt to earn more rewards. In Area 4, Flowers cannot be gained, movement will not cost any 8-Sided Die, and Wonder will gain 5 Loaded Die upon resetting his Area 4 progress; however, these Loaded Die cannot be used outside of Area 4.
| Area | Flower Rewards | Boss |
|---|---|---|
| 1 | 4-75 | Jikokuten |
| 2 | 8-150 | Zouchouten |
| 3 | 16-300 | Koumokuten |
| 4 | None | Bishamonten |
Exchange
| Item | Limit | Flower Cost |
|---|---|---|
| Gold Ticket | 2 | 300 |
| Kagura Bell | 2 | 600 |
| Thief Compendium Tome | 50 | 10 |
| Gold Parts | 100 | 10 |
| Stardust Bell | 100 | 10 |
| Sun Crystal | 25 | 20 |
| Konpaku Gem x1,000 | 100 | 5 |
| Thief Compendium Tome | None | 40 |
| Gold Parts | None | 40 |
| Konpaku Gem x1,000 | None | 20 |
Event Missions
| Mission | Reward |
|---|---|
| Open 10 treasure chests in the Laboratory Arc Part 2 | x400 x80 x5 |
| Open 20 treasure chests in the Laboratory Arc Part 2 | x400 x80 x5 |
| Get 50 collectables in the Laboratory Arc Part 2 | x400 x80 x5 |
| Get 100 collectables in the Laboratory Arc Part 2 | x400 x80 x5 |
| Get 100% progress in all Laboratory Arc Part 2 stages | x400 x80Badge: Crossroads of Dreams |
| Mission | Reward |
|---|---|
| Clear the Area 1 boss challenge | x100Badge: Dice Master: Silver |
| Clear the Area 2 boss challenge | x100Badge: Dice Master: Gold |
| Clear the Area 3 boss challenge | x100Badge: Dice Master: Rainbow x20 |
| Clear the Area 4 boss challenge | Badge: Dice Master: Holo |
| Roll an 8-Sided Die 50 times | x50 x300 |
| Roll an 8-Sided Die 100 times | x50 x300 |
| Roll a Loaded Die 15 times | x50 x20 |
| Roll a Loaded Die 30 times | x50 x20 |
| Mission | Reward |
|---|---|
| Clear Recollections of Fate on difficulty 10 | x600 x300Badge: Apt Commander of Entities x5 |
| Clear Recollections of Fate on difficulty 15 | x600 x300 x5 |
| Clear Recollections of Fate on difficulty 20 | x600 x300Badge: Firm Commander of Entities x5 |
| Clear Recollections of Fate on difficulty 25 | x600 x300Badge: Prolific Commander of Entities x5 |
| Clear Recollections of Fate on difficulty 30 | Badge: Total Commander of Entities |
Thieves' Exchange
| Item | Limit | Unusual Rebel Coin Cost |
|---|---|---|
| Platinum Milicoin | 2 | 100 |
| Everlasting Incense | 1 | 150 |
| Vicissitude Ink | 1 | 150 |
| Fortune Revelation | 60 | 60 |
| Essence of Iris | 20 | 90 |
| Stardust Bell | 200 | 10 |
| Fragrance of Iris | 40 | 30 |
| Whiff of Iris | 80 | 10 |
| Yellow Crystal | 20 | 90 |
| Purple Crystal | 40 | 30 |
| Blue Crystal | 80 | 10 |
| Skill Incense L | 20 | 90 |
| Skill Incense M | 40 | 30 |
| Skill Incense S | 80 | 10 |
| Thief Compendium Tome | 250 | 10 |
| Gold Parts | 250 | 10 |
| Legend Cube | 100 | 10 |
| Sun Crystal | 150 | 20 |
| Konpaku Gem x1,000 | 800 | 5 |
Synopsis
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Nomenclature
| Language | Name | Meaning |
|---|---|---|
| Crossroads of Fate: Laboratory Arc Part 2 | ||
| 運命が交錯する時・研究所 後半 Unmei ga Kōsaku Suru Toki Kenkyūjo Hen Kōhan | When Fates Intersect: Research Institute Arc Second Half | |
| 命运交错之时研究所篇下 Mìngyùn Jiāocuò zhī Shí Yánjiūsuǒ Piān Xià | When Fates Intersect: Research Institute Arc Part 2 | |
| 命運交錯之時研究所篇下 Mìngyùn Jiāocuò zhī Shí Yánjiùsuǒ Piān Xià | When Fates Intersect: Research Institute Arc Part 2 | |
| 엇갈린 운명運命 - 연구소硏究所 편篇·하下 Eotgallin Unmyeong Yeonguso Pyeon Ha | Intersecting Fates: Research Institute Arc Part 2 | |
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