Resistance

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For other mechanics and organizations referred to as a "resistance", see Resistance (Disambiguation).

Resistance, also known as Affinity, describes how a given unit interacts when attacked by a given Attribute.

Overview

Each character or demon has a set of Resistances which describe how effective an attack of a given Attribute will be on them. These range from taking additional damage from that Attribute to taking no damage at all or even healing from it. Resistances also have priorities: in the event where a demon has, for instance, multiple Passive skills that modify their innate Resistances, only the one that provides the highest priority Resistance is applied.

While the specific terminology or possible types vary between games, the most common Resistance modifiers are as follows, in increasing order of priority:

  • Weak: the attack will deal more damage.
  • Neutral: the attack will function as normal.
  • Resist: the attack will deal less damage than normal.
  • Null: the attack will deal no damage.
  • Repel: the attack will be reflected back to the attacker, dealing damage to them instead. If the attacker also repels the Attribute, the attack is nullified.
  • Drain: the attack will heal the defender for the amount of damage it would have dealt.

Beyond damage, the attacker may receive certain benefits or detriments upon hitting specific Resistances, such as a Half Turn under the Press Turn System for striking a weakness.

Primarily in older games, Resistances are not unique and are instead derived from a shared pool referred to as "Resistance Types". In more recent titles, each set of Resistances is unique, being disconnected from other characteristics such as Race or Skill Affinities, but they are still correlated.

Mechanics by Game

Digital Devil Story: Megami Tensei

Resistance Types

Main article: Resistance Types in Digital Devil Story: Megami Tensei

Digital Devil Story: Megami Tensei II

Resistance Types

Main article: Resistance Types in Digital Devil Story: Megami Tensei II

Kyūyaku Megami Tensei

Resistance Types

Main article: Resistance Types in Kyūyaku Megami Tensei

Shin Megami Tensei

Resistance Types

Main article: Resistance Types in Shin Megami Tensei

Shin Megami Tensei features 36 resistance types for demons and 15 for armor.

Shin Megami Tensei II

Resistance Types

Main article: Resistance Types in Shin Megami Tensei II

Shin Megami Tensei II features 66 resistance types for demons.

Shin Megami Tensei if...

Resistance Types

Main article: Resistance Types in Shin Megami Tensei if...

Shin Megami Tensei if... features 67 resistance types for demons. 4 of the 67 demon resistance types are unused.

Shin Megami Tensei: Nine

Resistances are displayed as Resistance Levels. Each element, including Almighty and Recovery, is given a number ranging from -9 to 9, excluding 0, with negative numbers representing weaknesses and positive numbers representing resistances.

Resistance Types

Main article: Resistance Types in Shin Megami Tensei: Nine

Shin Megami Tensei III: Nocturne

Hitting a weakness increases damage by 50%. If it is resisted, then the damage is instead halved.

Shin Megami Tensei IV

In Shin Megami Tensei IV, there are two types of weakness, which can stack. One is the global weakness tag, which is what is what pops up when a weakness is hit. This increases damage dealt by 25%. On top of that, demons also have take 25% more damage from being hit by that particular element. This means that in almost all cases when hitting a weakness, all skills, aside from Curse Thy Enemy, damage dealt is increase by 56%. Innate resists decrease damage taken by 75%.

Shin Megami Tensei IV: Apocalypse

For almost all demons, hitting weakness increases damage dealt by 25%. Innate resists decrease damage taken by 75%.

Shin Megami Tensei V: Vengeance

Hitting a weakness increases damage dealt by 25% with very few exceptions. Mitamas take 900% damage from their weakness being struck. Against Demi-fiend's demons, and Tehom, weaknesses increase damage dealt by 300%.

Last Bible Special

Resistance Types

Main article: Resistance Types in Last Bible Special

Shin Megami Tensei: Devil Summoner

Resistance Types

Main article: Resistance Types in Shin Megami Tensei: Devil Summoner

Shin Megami Tensei: Devil Summoner features 92 resistance types for demons.

Devil Summoner: Soul Hackers

Resistance Types

Main article: Resistance Types in Devil Summoner: Soul Hackers

Devil Summoner: Soul Hackers features 90 resistance types for demons.

Soul Hackers 2

Hitting a weakness increases damage dealt by 50%. On Very Hard, damage dealt is further increased by 40%, resulting in 210% damage.

Raidou Remastered: The Mystery of the Soulless Army

The following Resistances exist:

  • Weak (stun): Represented with an exclamation mark. Attacks will deal increased damage and temporarily stun the target. Attacks dealt to a stunned enemy will result in a Critical Hit.
  • Weak (no stun): Represented with a cracked shield. Attacks will deal increased damage but will not stun the target.
  • Normal: Represented with an em dash. The attack deals normal damage.
  • Resist: Represented with a half-colored shield. Attacks will deal less damage.
  • Null: Represented with a crossed out circle. Attacks will deal no damage.
  • Drain: Represented with a shield with a heart. Attacks will heal the demon and drains some MAG.

Devil Summoner: Raidou Kuzunoha vs. King Abaddon

The following Resistances exist:

  • Frail: the attack causes the demon to flinch and often deals additional damage.
  • Weak: the attack deals additional damage.
  • Neutral: the attack deals normal damage.
  • Strong: the attack deals less damage.
  • Null: the attack deals no damage.
  • Drain: the attack heals the demon and drains some MAG.

Megami Ibunroku Persona

Resistance Types

Main article: Resistance Types in Megami Ibunroku Persona

Persona 2: Innocent Sin

Resistance Types

Main article: Resistance Types in Persona 2: Innocent Sin

Persona 2: Eternal Punishment

Resistance Types

Main article: Resistance Types in Persona 2: Eternal Punishment

Devil Survivor: Overclocked

Striking a weakness increases damage by 50%. There are three different values resistances can take, and the game does not visually indicate this. The most common, is that resisted damage is reduced by 50%. Otherwise, in rarer cases, the damage can be reduced by 25% or 75%.

Devil Survivor 2: Record Breaker

The way resistances work is the same as in Devil Survivor 1.

Nomenclature

Names in Other Languages
Language Name Meaning
English AffinityShin Megami Tensei IV (digital manual)
Japanese 耐性 Taisei Resistance
相性Shin Megami Tensei (PlayStation, for armor affinity)
Shin Megami Tensei (Game Boy Advance, for armor affinity)
Aishō
Affinity