Digital Devil Saga: Avatar Tuner

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"Digital Devil Saga" redirects here. For the series, see Digital Devil Saga (Series).

Digital Devil Saga: Avatar Tuner, released outside of Japan as Shin Megami Tensei: Digital Devil Saga, is a 2004 role-playing game for the PlayStation 2, and the first entry in the Digital Devil Saga series. Unlike most Megami Tensei games, it features a more traditional linear JRPG narrative with cinematic 3D animated cutscenes, and a more traditional party without demon summoning or fusion. The main characters are the demons themselves and can switch between human and demonic forms. The game was the first Megami Tensei game to have full voice acting, including a full English Dub.[citation needed]

In the war-torn Junkyard, factions of emotionless soldiers are in constant wars for territorial dominance, until a mysterious meteor crashes into the battlefield during a skirmish. The Atma virus spreads from the meteor, granting the residents of the Junkyard a demonic form and an insatiable cannibalistic hunger, alongside awakening their emotions.

Blurb

Japanese

English

Enter the world of the Junkyard, where rival tribes fight an endless war - vying for supremacy and the right to ascend to Nirvana. Changed forever by a mysterious light, Serph and his comrades now have the power to change into powerful demons... But with that power comes a price - an insatiable hunger to devour their enemies!

Synopsis

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The game is set in the Junkyard, a desolate, war-torn wasteland where the main tribes, who do not have emotions, are in a constant power struggle. When a meteor containing a mysterious girl lands in the Junkyard during a battle, the residents of the Junkyard are awakened to their Atma: A monstrous avatar they can transform into. They are told by a divine voice that they must devour each other in order to survive and maintain their sanity.

Gameplay

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DDS features the Press Turn System from Nocturne, alongside a new nonlinear skill system where the player learns new skills off a grid by eating enemies.

Listings

Characters

Bosses

Demons

Skills

Items

Locations

Development

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The game attempted to make a more accessible Shin Megami Tensei game with a more traditional JRPG narrative while still maintaining the series' tone.[1] The game was based on various ideas from Kazuma Kaneko that he told to the planning staff to interpet themselves, with his original concepts being much darker than the final project.[2] It was notable for having full voice acting, which cost Atlus a lot of money.[citation needed]

Gallery

Nomenclature

Names in Other Languages
Language Name Meaning
Japanese DIGITAL DEVIL SAGA アバタール・チューナー Dejitaru Debiru Sāga Abatāru Chūnā Digital Devil Saga: Avatar Tuner

References

  1. "Bill Alexander: SMT: Digital Devil Saga was designed to make the franchise more appealing to a broader audience. While the series has a large following in Japan, here in the US it is relatively unknown. The developer, our parent company, hoped to expand its audience in both countries by making the game more appealing and accessible to mainstream gamers, while staying true to its roots. This title also has extremely high production values, including well-known voice talent and eye-popping movie sequences. For gamers who like games such as Final Fantasy, but are tired of the same old hero-saves-the-world plot, SMT: Digital Devil Saga will satiate their hunger for something new. While the artistic style and mature themes are common to all games in the series, the stories are unrelated, so gamers need not have played other SMT titles to enjoy this one." Richard Aihoshi, Shin Megami Tensei: Digital Devil Saga Interview. Published February 26, 2005. Retrieved December 13, 2023. IGN.
  2. "Kazuma Kaneko: I explained my ideas to the people in charge of planning and scenario, told them about the concept of good and so on and gradually turned them into something easier to understand. All I did after that was to wait and see how they would interpret these ideas in their own style. The end result gained a lighter atmosphere, or, how should I put it…since it was milder, so quite charming. If I had written the story, it would have turned out really bleak." Playstation.com Kaneko Kazuma interview, 2004 Digital Devil Saga. Archived: [1]. Published August 8, 2016. Retrieved December 14, 2023. Dijeh Translations.