Abandoned Factory (Megami Ibunroku Persona)
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| Abandoned Factory (Megami Ibunroku Persona) | |
| 廃工場 | |
MIP ExteriorMIP Interior Exterior screenshot from Megami Ibunroku Persona Interior screenshot from Megami Ibunroku Persona | |
MIP/RPP1 PSP B11F | |
| Location | Mikage-cho, 2nd Ward |
| Subarea(s) | SEBEC Building |
Abandoned Factory is a location in Megami Ibunroku Persona.
Gameplay
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The Abandoned Factory can be accessed in the 2nd Ward of Mikage-cho until the events at SEBEC Building's Deva System Chamber occur, however the dungeon part of this location is not accessible until Mark has been rescued at the Mikage Police Station's 1F Holding Cell.
Before the party enters Mikage Hospital, one of the task required to unlock Reiji Kido's recruitment can be achieved:
- To encounter Reiji at the Abandoned Factory, the party must talk to the student at St. Hermelin High School's Class 2-1, as well as talk to the blond-haired man at Joy Street's Judgement 1999.
Once the party obtains the Security Card at Mikage Police Station, the story can progress. Upon entering, the party will be met by Ayase. If Brown or Elly have not been recruited into the party, she will ask if she can join the party.
If the protagonist accepts, she will become a party member for the rest of the game. If the protagonist rejects her instead, one of two scenario happens:
- If the requirements to recruit Reiji have been met, she will leave and cannot be recruited into the party again, allowing for Elly or Reiji to be recruited later.
- If the requirements have not been met, she will join the party regardless of the choice made.
If Ayase joins the party, a scripted fight will occur in the Underground where Ayase awakens to her Persona Houri. A level-up automatically happens upon victory.
In the dungeon's B1, two switches can be found: one in the south-west section, and the other in the north-west section. When switched on, a passageway opens, allowing the party to travel between the southern and northern section of the dungeon. In the dungeon's 1F, the Comm Passage room allows the party to enter SEBEC Building.
Encounters
| Name | Race | Level | Notes |
|---|---|---|---|
| Ghost | Spirit | 8 | |
| Hoodlum | Foul | 8 | |
| Ukobach | Fallen | 9 | |
| Afanc | Wilder | 9 | |
| Agathion | Yoma | 10 | |
| Ba | Flight | 10 | |
| Leprechaun | Ghoul | 11 | |
| Zombie Cop | Grave | 11 | |
| Cu Sith | Beast | 12 | |
| Fuji Musume | Haunt | 12 | |
| Nightmare | Night | 13 | |
| Gremlin | Jaki | 13 |
Items
| Item | Location |
|---|---|
| Entrance - Ayase's starting equipment | |
| Entrance - Ayase's starting equipment | |
| Entrance - Ayase's starting equipment | |
| Entrance - Ayase's starting equipment | |
| Entrance - Ayase's starting equipment | |
| Entrance - Ayase's starting equipment | |
| 1F Comm Passage - Left box | |
| 1F Comm Passage - Right box |
Game Appearances
Trivia
Nomenclature
| Language | Name | Meaning |
|---|
