Haunted Beach Shack

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Haunted Beach Shack
海之家的仲夏夜物语

Logo from Persona 5: The Phantom X

Game(s) Persona 5: The Phantom X
Runtime Part 1:
Japan July 16, 2026
WWWorldwide July 16, 2026
China July 24, 2025
South Korea July 31, 2025
Southeast Asia July 22, 2026
Taiwan July 31, 2025

Part 2:
Japan July 30th, 2026
WWWorldwide July 30th, 2026
China August 14, 2025
South Korea August 21, 2025
Southeast Asia August 7th, 2026
Taiwan August 21, 2025

Haunted Beach Shack is an event in Persona 5: The Phantom X. It is two-part event, with the two parts titled The Curse of Shirosato Beach and Menacing Maw from the Murky Marine.

Gameplay

Event Story

Main Story

Main Story chapters 1-7 were available as part of The Curse of Shirosato Beach, while the remaining parts were made available during Menacing Maw from the Murky Marine.

No. Name Summary Enemies Clear Rewards
1 Beach Shack Problems The Miyashita beach shack is facing a serious predicament! Minami's father has hurt his back and can no longer help out... It's up to the Phantom Thieves to come to the rescue!
 x2
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2 Lead Actor Shoki Ikenami Filming starts for a tie-in program for an upcoming movie set on Shirosato Beach. The lead actor is... Shoki Ikenami!?
 x2
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3 Shirosato Beach in the Metaverse Rumors of ghost sightings have spread across Shirosato Beach. As the Phantom Thieves consider how to combat the decline in customers, the Metaverse Navigator catches their attention... Rakshasa
 x2
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4 Spooky Sightings The setting sun signals that it's time to start closing up the beach shack. Motoha rushes out from the back, her face pale, words tumbling out, "I saw it..."
 x2
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5 Paranormal Investigation To unravel the mystery behind the ghost, Wonder, Minami and Motoha take to investigating the beach at night. There, they find the truth buried beneath the sand...
 x2
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6 Gone Ghost The owner of warped desires has a change of heart and reveals the reason behind the influx of spooky sightings. Minami lends a sympathetic ear to his confession... Pazuzu
Lilim
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7 Shark Infested Waters With the ghost sightings solved, peace returns to Shirosato Beach. However, something fishy lingers in the waters...
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8 Miyu, Moving Out! Miyu arrives at Shirosato Beach, wearing her brand-new swimsuit. She was confident this would catch her Big Bro's eye, but then...!
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9 Setting Sail The manager of the beach shack next door offers to lend out his fishing boat. With Miyu joining the staff, set off for the summer sea!
 x1
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10 The Infamous Shark A group of customers discusses the legend of the ghost shark at the beach shack. They laugh at first, certain it's all fiction, but just then, a scream is heard...
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11 Sharkmentos Due to the shark panic, Lufel detects distorted desires looming heavily over Shirosato Beach. Returning to the Metaverse once more, the Phantom Thieves can't believe their eyes... Baphomet
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12 The Ghost Shark of Shirosato Beach Even after discovering the shark incident was the work of a Menace, the rumors are still running rampant across Shirosato Beach. Kaito comes by as the Phantom Thieves try to uncover the truth... Ose
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13 Shadow Shark! The fish hook was recovered, but the shark rumors still persist. In order to take down the Shadow responsible for it all, the Phantom Thieves dive into Sharkmentos... Sahimochi-no-Kami
Decarabia
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14 Sharkmageddon Premiere The Phantom Thieves manage to emerge triumphant after defeating the Shadow behind all the rumors. They return to the beach shack, and prepare to return the fish hook to the shrine...
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15 The End...? The fish hook has been returned, the rumors have been quelled, and the beach shack is rolling in business! All's well that ends well... or is it?
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Side Stories

All side stories were made available during The Curse of Shirosato Beach.

Character Name Unlock Req. Summary Clear Rewards
Minami Shark Specialties Beach Shack Lv. 2 Shirosato Beach is quiet and nearly empty. Worried about the dwindling customers, Minami comes up with a plan to make the most out of the movie's tie-in program...
 x3
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Shun Shirosato Gourmet Beach Shack Lv. 2 Summer means food, and food means meat! Oh wait, and ramen!
 x3
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Riko Riko's Business Plan Beach Shack Lv. 3 An invitation to walk around Shirosato Beach with Riko awaits.
 x3
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Minami Beach Shack Business Plan Beach Shack Lv. 3 Minami and Wonder come across someone suffering from heatstroke, and decide to administer first aid...
 x3
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Motoha Speaking of Shark Movies Beach Shack Lv. 4 The group speculates about Shoki's upcoming movie. Among them, Motoha is the most enthusiastic...
 x3
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Sumi Spooky Seaside Stories Beach Shack Lv. 4 Sumi is seeking out Shirosato Beach's spooky stories. He tells Wonder and Shun that if they can tell him a new story, he'll treat them to whatever they like... Maybe they should keep their ears open.
 x3
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Tomoko Spatula Superstar Beach Shack Lv. 4 Tomoko's yakisoba skills have become the talk of the beach. Orders keep coming in one after another, but we're running low on sauce... We need more sauce, stat!
 x3
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Shoki Leading Actor's Leading Worries Beach Shack Lv. 4 While the leading actor in the upcoming movie, Shoki worries about what the original author might think since they've never come to the set...
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Lufel Promoting the Beach Shack Beach Shack Lv. 5 In order to bring more customers to Shirosato Beach, Lufel, Motoha, and Wonder work together to take promotional pictures to post on social media...
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Shun Yearning for Love Beach Shack Lv. 5 Shun is acting strange. He's standing alone on the shore, looking forlorn... Could he be in love?
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Riko Difficult Customers Beach Shack Lv. 5 A problematic customer shows up at the packed beach shack. It looks like he's giving Minami and Riko a hard time...
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Merope Merope by the Sea Beach Shack Lv. 5 Merope gives praise for successfully restoring the desires of Shirosato Beach. But it seems this beach still holds even greater potential for desire...
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Boss Battle

In Boss Battle, Wonder and his party must defeat Sahimochi-no-Kami in a boss fight. There are 30 difficulty levels, referred to as Distortion Levels. At Distortion Level 1, Sahimochi-no-Kami will be at level 26 and gain 2 levels each Distortion Level, up to level 84 at Distortion Level 30. Additionally, certain Distortion Levels apply special conditions to the battle. Upon clearing each Distortion Level, that level (and any levels below it) are unlocked in Stamina Mode, in which Wonder can challenge that stage for 60 stamina to earn Wonder EXP, Rare Lures, and Konpaku Gems. In Stamina Mode, the party receives a buff that makes clearing that stage much easier.

Additionally, after completing Distortion Level 30, Highest Difficulty will be unlocked. In this mode, Sahimochi-no-Kami will be fought three times with three parties, with a limited number of uses allowed for each character. The actions taken and boss HP reduced are recorded, and all players who attempt Highest Difficulty are given the Badge Master of the Tides.

Distortion Level Effects
Level Effect
1 All foes' damage taken is decreased by 10%.
5 Sahimochi-no-Kami's damage is increased based on its total number of Bloodlust stacks.
10 At the end of Sahimochi-no-Kami's turn, it gains extra Bloodlust stacks based on the number of other Shadows present.
15 At the end of each turn, if other Shadows have been defeated during the turn, Sahimochi-no-Kami activates Feeding Frenzy 1 more time.
20 Sahimochi-no-Kami's damage is increased based on its total number of Bloodlust stacks.On Distortion Level 20, this effect's description erroneously reads as "Other Shadows have a fixed chance to gain Blade Bearer's Typhoon, decreasing their final damage taken by ." This is fixed for the effect descriptions of further Distortion Levels.
26 Hunter's Gaze decreases Phantom Thieves' final damage.
28 All foes' Defense is increased by 20%.
29 All foes' max HP is increased by 20%.
30 All foes' Attack is increased by 20%.
Stamina Mode Party's final damage is greatly increased, and their damage taken is greatly decreased. Before allies' actions, all foes' affinities change to Weak.

Boss

The following stats are based on Distortion Level 25.

Sahimochi-no-Kami is immune to insta-kills and spiritual/Control ailments. Throughout the battle, Sahimochi-no-Kami will summon additional Shadows; when these Shadows are defeated, the member of Wonder's party that defeated it will gain a shield equal to 25% of their max HP. Additionally, at the end of each of its turns, Sahimochi-no-Kami will gain stacks of Bloodlust, which will increase the effects of its skills Hunter's Intimidation and Hunter's Gaze. At the beginning of Phase 1, it will be accompanied by four Decarabia, all of which are also immune to spiritual/Control ailments. During the first phase, Sahimochi-no-Kami cannot be targeted and the four Decarabia will begin a countdown to activate the skill Self-Destruct.

Once all four Decarabia are either defeated or self-destruct, Sahimochi-no-Kami will spend all of its HP to begin Phase 2. When this phase begins, it will summon Sui-Ki and Naga. While these summons are alive, Sahimochi-no-Kami will gain Ocean's Armor and all of its affinities will change to Resist; additionally, all of its damage taken will be reduced by 40%. Once Sui-Ki and Naga are defeated, it will revert to its previous state in which all affinities are Weak. In addition, it will receive 100% more damage from Resonances; however, it will also increase its final damage inflicted to Wonder's party by 15%. After Sahimochi-no-Kami's HP is depleted, it will begin Phase 3, resummoning Sui-Ki and Naga as well as two Decarabia and reactivate Ocean's Armor, with the same effects once these additional Shadows are defeated as before.

Sahimochi-no-Kami (Phase 1)Sahimochi-no-Kami (Phases 2 & 3)DecarabiaNagaSui-Ki
Name Level HP
Sahimochi-no-Kami 74 446002
Location Haunted Beach Shack: Menacing Maw from the Murky Marine
Resistances
Curse
WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak
Skills
Skill Description
Mabufudyne Deal heavy Ice damage to all foes.
Sharkskin Increase party's damage, and grant shields to negate a certain amount of damage.
Hunter's Intimidation Spend all Bloodlust stacks to increase target's damage taken. Increase damage taken amount based on number of Bloodlust stacks spent.
Bufudyne Deal Ice damage to 1 foe.
Name Level HP
Sahimochi-no-Kami 74 446002
Location Haunted Beach Shack: Menacing Maw from the Murky Marine
Resistances
Curse
WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak WkWeak
Skills
Skill Description
Sharkskin Increase party's damage, and grant shields to negate a certain amount of damage.
Feeding Frenzy Deal heavy Ice damage to all foes, dealing bonus damage based on targets' current HP.
Shadow in the Deep Deal Ice damage to 1 foe. The lower the target's HP, the higher the damage.
Hunter's Gaze Spend all Bloodlust stacks to increase target's damage taken based on number of Bloodlust stacks spent. Also, inflict Hunter's Gaze on the target, making them more likely to be targeted by attacks.
Name Level HP
Decarabia 74 148583
Location Haunted Beach Shack: Menacing Maw from the Murky Marine
Resistances
Curse
Skills
Skill Description
Self-Destruct After 3 turns, spend all of user's HP to deal heavy Physical damage to all foes.
Megidola Deal Almighty damage to 1 foe, ignoring their Defense.
Name Level HP
Naga 74 198111
Location Haunted Beach Shack: Menacing Maw from the Murky Marine
Resistances
Curse
Skills
Skill Description
Zionga Deal Electric damage to 1 foe equal to x% of Attack. x% chance to inflict Shock for 2 turns.
Mazionga Deal Electric damage to all foes equal to x% of Attack. x% chance to inflict Shock for 2 turns.
Name Level HP
Sui-Ki 74 198111
Location Haunted Beach Shack: Menacing Maw from the Murky Marine
Resistances
Curse
Skills
Skill Description
Bufula Deal Ice damage to 1 foe equal to x% of Attack. x% chance to inflict Freeze for 2 turns.
Mabufula Deal Ice damage to all foes equal to x% of Attack. x% chance to inflict Freeze for 2 turns.

Beach Shack Business

During the Beach Shack Business mode, Nagisa is tasked with running a beach shack named Chigusa at Shirosato Beach. In order to play this game mode, he must spend a Business Permit, earned through completing story tasks and during log-in of each day.

Beach Shack Business revolves around increasing specific Ratings: Revenue, Foot Traffic, Buzz, Safety, and Security. These Ratings are split into two categories. Revenue, Foot Traffic, and Buzz will increase the base Earnings made at the end of the business day, while Safety and Security will influence the Earnings after the base Earnings are determined - a Safety or Security rating of 60% will lower Earnings, 60-90% will have no effects, and 90-100% will increase Earnings. Safety and Security are tracked separately. Ratings will be increased based on the actions Nagisa chooses to do during a business day and have a maximum value that depends on the current level of the Beach Shack facility, capping out at 1500 for Revenue, Foot Traffic, and Buzz and 100 for Safety and Security. Additional effects at the end of day allow the first three Ratings to exceed their maximum value; however, within a business day, ratings cannot exceed this limit.

At the beginning of each business day, a set of unique effects will be activated, such as increasing Foot Traffic during a specific time frame or a boost to a Rating at closing time. Additionally, a set of three goals will be issued. Achieving these goals will increase the amount of Earnings. Following this, Nagisa is able to select his staff members for the day and then open for business. Upon finishing a business day, Nagisa will earn Beach Coins equivalent to his Earnings that can be spent on upgrades to facilities as well as Business Tips that can be used to enhance the abilities of staff members.

During a business day, Nagisa can select from one of three (or four, if Minami Miyashita is a staff member) activities in rarities of blue, purple, gold, and rainbow. Upon selecting an activity, one or more of the Ratings will increase, with some activities also decreasing other Ratings in exchange for a greater boost to the targeted Ratings. Some activities, labeled with "Story", have an additional effect that is dependent upon Nagisa's choices during a short scene that follows. There are three time periods of Day, Evening, and Night. Day and Evening allow for the selection of six activities; however, the final activity will always be a rest break for a staff member that will restore the selected staff's stamina by 30. The final time period, Night, does not have this rest period.

The mode was introduced during The Curse of Shirosato Beach and received an expansion following the release of Menacing Maw from the Murky Marine. As part of this expansion, all remaining Beach Coins and Business Tips were reset to 0, Miyu Sahara was added as a staff member, and the facilities Grilled Seafood Stand and Western Seafood Stand were added. Additionally, the maximum level of facilities and staff was raised from 6 to 9. Alongside this new mode, a new category of activity was introduced. Referred to as fishing activities, these activities require fish caught in the Sea Fishing Cruise game mode in order to activate, and require fish of specific sizes (small, medium, and large). New fishing activity-based skills were added to existing staff members.

Staff Members

Before beginning business, Nagisa may select which staff members will be working on that day. Each staff member has a unique set of five abilities: a Base Ability which is always active and four Activity Skills which correlate to a Rare Activity during business hours. Prior to the second part of the update, only skills 1-3 were available. When a Rare Activity is activated, Nagisa will be faced with a choice based on the Activity Skill in question, and his choice will determine the effect of the skill. Each staff member also has 100 stamina points by default. When an action is taken, stamina will decrease. At lower stamina values, the chances of a successful action will decrease; at 50+ stamina, there is no effect; at 20-50 stamina, the success rate will lower from 100% to 90%; finally, at 20 stamina or less, the success rate of actions will further lower to 30%. Staff-specific events such as Rare Activities will lower the stamina of that staff member, while regular activities will lower the stamina of the staff member who has the highest stamina at that time. Stamina is recovered when a staff member does not work for a business day.

Staff members can also be leveled up using Business Tips, which are earned at the end of a business day based on the Beach Shack facility's current level. Leveling up a staff member will improve the effects of their skills; at level 4, Activity Skill 3 will also be unlocked. Following the release of Menacing Maw from the Murky Marine, a fourth skill was added to all staff members which is unlocked at level 8.

Cost by Level
2 3 4 5 6 7 8 9
1 3 15 90 360 500 2000 10000
Staff Member Abilities
MinamiLufelShunRikoMotohaTomokoShokiMiyu
Base Ability
10% chance for 1 additional activity.
Activity Skills
1 1. Increase success rate by 10% for next activity, and increase ratings gained by 35%
2. Decrease success rate by 25% for next activity, but increase ratings gained by 60%.
2 1. Increase the frequency of rare activities.
2. In next activity that increases Buzz, increase Buzz by 35%.
3 1. If Service decreases, increase Revenue by 8.
2. 70% chance to increase Buzz by 55.
4 1. Next activity is guaranteed to be a rare activity.
2. Increase Service by 3.
Level Up Effects
2 Upgrade Base Ability: 40% chance for 1 additional activity.
3 Upgrade Skill 1:
1. Increase success rate by 10% for next activity, and increase ratings gained by 41%.
2. Decrease success rate by 25% for next activity, but increase ratings gained by 74%.
4 Unlock Skill 3
Upgrade Skill 2:
1. Increase the frequency of rare activities.
2. In next activity that increases Buzz, increase Buzz by 45%.
5 Upgrade Base Ability: 100% chance for 1 additional activity.
6 Upgrade Skill 1:
1. Increase success rate by 10% for next activity, and increase ratings gained by 50%.
2. Decrease success rate by 25% for next activity, but increase ratings gained by 90%.
Upgrade Skill 2:
1. Greatly increase the frequency of rare activities.
2. In next activity that increases Buzz, increase Buzz by 55%.
Upgrade Skill 3:
1. If Service decreases, increase Revenue by 10.
2. 70% chance to increase Buzz by 68.
7 Upgrade Base Ability: 100% chance every action to add 1 more activity, and +10% activity success rate.
8 Unlock Skill 4
9 Upgrade Base Ability: 100% chance every action to add 1 more activity, and +20% activity success rate.
Base Ability
At start of day, increase Foot Traffic by 30%.
Activity Skills
1 1. Increase Foot Traffic by 28.
2. 70% chance to increase Foot Traffic by 45.
2 1. Increase Buzz and Revenue based on 2% of current Foot Traffic.
2. 50% chance to increase Foot Traffic by 66.
3 1. Increase success rate by 80%.
2. Increase Buzz by 35.
4 1. Increase Foot Traffic by 43%.
2. Increase Safety by 153.[sic]
Level Up Effects
2 Upgrade Base Ability: At start of day, increase Foot Traffic by 45%.
3 Upgrade Skill 1:
1. Increase Foot Traffic by 35.
2. 70% chance to increase Foot Traffic by 55.
4 Unlock Skill 3
Upgrade Skill 2:
1. Increase Buzz and Revenue based on 3% of current Foot Traffic.
2. 50% chance to increase Foot Traffic by 81.
5 Upgrade Base Ability: At start of day, increase Foot Traffic by 60%.
6 Upgrade Skill 1:
1. Increase Foot Traffic by 43.
2. 70% chance to increase Foot Traffic by 68.
Upgrade Skill 2:
1. Increase Buzz and Revenue based on 4% of current Foot Traffic.
2. 50% chance to increase Foot Traffic by 100.
Upgrade Skill 3:
1. Increase success rate by 100%.
2. Increase Buzz by 43.
7 Upgrade Base Ability: At start of day, increase Foot Traffic by 75%.
8 Unlock Skill 4
9 Upgrade Base Ability: At start of day, increase Foot Traffic by 90%.
Base Ability
Increase Revenue gained from activities by 15%.
Activity Skills
1 1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 30%.
2. Increase Revenue by 28.
2 1. Increase Buzz from Service activities by 10.
2. Increase Buzz by 28.
3 1. Increase Revenue from Revenue activites by 66%, and decrease Safety and Service by 1.
2. Increase Service by 2.
4 1. Spend small fish. For every 10 Revenue over the maximum, change to 16 Foot Traffic.
2. Increase Foot Traffic by 43.
Level Up Effects
2 Upgrade Base Ability: Increase Revenue gained from activities by 22%.
3 Upgrade Skill 1:
1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 37%.
2. Increase Revenue by 35.
4 Unlock Skill 3
Upgrade Skill 2:
1. Increase Buzz from Service activities by 12.
2. Increase Buzz by 35.
5 Upgrade Base Ability: Increase Revenue gained from activities by 30%.
6 Upgrade Skill 1:
1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 45%.
2. Increase Revenue by 43.
Upgrade Skill 2:
1. Increase Buzz from Service activities by 15.
2. Increase Buzz by 43.
Upgrade Skill 3:
1. Increase Revenue from Revenue activites by 80%, and decrease Safety and Service by 1.
2. Increase Service by 3.
7 Upgrade Base Ability: Increase Revenue gained from activities by 37%.
8 Unlock Skill 4
9 Upgrade Base Ability: Increase Revenue gained from activities by 45%.
Base Ability
If Buzz is less than 800, increase Buzz gained from activities by 20%.
Activity Skills
1 1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 57%.
2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 57%.
3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 57%.
2 1. Increase Revenue from Revenue activities by 36%.
2. Increase Foot Traffic from Foot Traffic activities by 36%.
3 1. Decrease Beach Coins spent by 25%, and increase Earnings by 6% at the end of the day.
2. Increase Earnings by 10% at the end of the day.
4 1. Decrease Buzz by 43, but increase Revenue by 86.
2. Decrease Buzz by 43, but increase Foot Traffic by 86.
Level Up Effects
2 Upgrade Base Ability: If Buzz is less than 800, increase Buzz gained from activities by 30%.
3 Upgrade Skill 1:
1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 70%.
2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 70%.
3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 70%.
4 Unlock Skill 3
Upgrade Skill 2:
1. Increase Revenue from Revenue activities by 45%.
2. Increase Foot Traffic from Foot Traffic activities by 45%.
5 Upgrade Base Ability: If Buzz is less than 800, increase Buzz gained from activities by 40%.
6 Upgrade Skill 1:
1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 85%.
2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 85%.
3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 85%.
Upgrade Skill 2:
1. Increase Revenue from Revenue activities by 55%.
2. Increase Foot Traffic from Foot Traffic activities by 55%.
Upgrade Skill 3:
1. Decrease Beach Coins spent by 30%, and increase Earnings by 8% at the end of the day.
2. Increase Earnings by 12% at the end of the day.
7 Upgrade Base Ability: If Buzz is less than 1000, increase Buzz gained from activities by 50%.
8 Unlock Skill 4
9 Upgrade Base Ability: If Buzz is less than 1200, increase Buzz gained from activities by 60%.
Base Ability
Reduce the amount that Safety decreases by 1.
Activity Skills
1 1. Increase Buzz in Safety activities by 10.
2. Increase Service by 2.
2 1. Safety won't decrease in next activity.
2. Gain 1000 Beach Coins, and increase Earnings by 8% at the end of the day.
3 1. Increase Foot Traffic, Buzz, and Revenue by 27; and decrease Safety by 5.
2. Increase Foot Traffic by 28.
4 1. Spend medium fish, next activity will not decrease Safety.
2. Increase Safety by 3.
Level Up Effects
2 Upgrade Base Ability: Reduce the amount that Safety decreases by 2.
3 Upgrade Skill 1:
1. Increase Buzz in Safety activities by 12.
2. Increase Service by 2.
4 Unlock Skill 3
Upgrade Skill 2:
1. Safety won't decrease in next activity.
2. Gain 8000 Beach Coins, and increase Earnings by 10% at the end of the day.
5 Upgrade Base Ability: Reduce the amount that Safety decreases by 3.
6 Upgrade Skill 1:
1. Increase Buzz in Safety activities by 15.
2. Increase Service by 3.
Upgrade Skill 2:
1. Safety won't decrease in next activity.
2. Gain 10000 Beach Coins, and increase Earnings by 12% at the end of the day.
Upgrade Skill 3:
1. Increase Foot Traffic, Buzz, and Revenue by 33; and decrease Safety by 5.
2. Increase Foot Traffic by 35.
7 Upgrade Base Ability: When Safety decreases, decrease loss rate by 3, and increase Service gained from activities by 15%.
8 Unlock Skill 4
9 Upgrade Base Ability: When Safety decreases, decrease loss rate by 3, and increase Service gained from activities by 25%.
Base Ability
Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 6.
Activity Skills
1 1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 7 at the end of the day.
2. Restore all staff's stamina by 1.5%.
2 1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 17, and increase Safety and Service by 2.
2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 9, and increase Safety and Service by 1.
3 1. From now on, whenever Tomoko's stamina changes, increase Revenue, Foot Traffic, and Buzz by 3.
2. Increase Revenue, Foot Traffic, and Buzz by 11.
4 1. From now on, restore all staff's stamina by 1 after every activity.
2. Increase Buzz by 43.
Level Up Effects
2 Upgrade Base Ability: Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 4.
3 Upgrade Skill 1:
1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 8 at the end of the day.
2. Restore all staff's stamina by 2%.
4 Unlock Skill 3
Upgrade Skill 2:
1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 21, and increase Safety and Service by 2.
2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 11, and increase Safety and Service by 1.
5 Upgrade Base Ability: Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 3.
6 Upgrade Skill 1:
1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 10 at the end of the day.
2. Restore all staff's stamina by 3%.
Upgrade Skill 2:
1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 26, and increase Safety and Service by 2.
2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 13, and increase Safety and Service by 1.
Upgrade Skill 3:
1. From now on, whenever Tomoko's stamina changes, increase Revenue, Foot Traffic, and Buzz by 4.
2. Increase Revenue, Foot Traffic, and Buzz by 14.
7 Upgrade Base Ability: Whenever any staff's stamina changes by 3, increase Revenue, Foot Traffic and Buzz by 1, and increase ratings gained from activities by 8%.
8 Unlock Skill 4
9 Upgrade Base Ability: Whenever any staff's stamina changes by 3, increase Revenue, Foot Traffic and Buzz by 1, and increase ratings gained from activities by 15%.
Base Ability
At the end of the day, if Foot Traffic is more than 500, increase Foot Traffic by 70.
Activity Skills
1 1. Increase Foot Traffic gained from activities by 12%.
2. Increase Foot Traffic by 28.
2 1. Restore Shoki's stamina by 11.
2. Increase Safety by 2.
3 1. In next activity where Revenue or Buzz is gained, change Revenue and Buzz to Foot Traffic, and increase by 11%.
2. Increase Foot Traffic by 35.
4 1. At the end of the day, if Foot Traffic is more than 900, increase Foot Traffic by 56.
2. Increase Buzz by 43.
Level Up Effects
2 Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 650, increase Foot Traffic by 105.
3 Upgrade Skill 1:
1. Increase Foot Traffic gained from activities by 15%.
2. Increase Foot Traffic by 35.
4 Unlock Skill 3
Upgrade Skill 2:
1. Restore Shoki's stamina by 14.
2. Increase Safety by 2.
5 Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 140.
6 Upgrade Skill 1:
1. Increase Foot Traffic gained from activities by 18%.
2. Increase Foot Traffic by 43.
Upgrade Skill 2:
1. Restore Shoki's stamina by 17.
2. Increase Safety by 3.
Upgrade Skill 3:
1. In next activity where Revenue or Buzz is gained, change Revenue and Buzz to Foot Traffic, and increase by 13%.
2. Increase Foot Traffic by 43.
7 Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 175.
8 Unlock Skill 4
9 Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 210.
Base Ability
15% to ratings gained by fishing activities.
Activity Skills
1 1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 6%.
2. Increase Earnings at end of day by 8%.
2 1. Increase ratings gained from next fishing activity by 35%. No small, medium, or large fish spent.
2. Increase Foot Traffic by 28.
3 1. Spend medium fish, increase Revenue, Foot Traffic, and Buzz by 23.
2. Increase Revenue, Foot Traffic, and Buzz by 12.
4 1. Spend medium fish to gain 4 continuous effects from activities.
2. Gain 3 continuous effects from activities.
Level Up Effects
2 Upgrade Base Ability: 20% to ratings gained by fishing activities.
3 None
4 Unlock Skill 3
Upgrade Skill 1:
1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 8%.
2. Increase Earnings at end of day by 10%.
Upgrade Skill 2:
1. Increase ratings gained from next fishing activity by 41%. No small, medium, or large fish spent.
2. Increase Foot Traffic by 35.
5 Upgrade Base Ability: 25% to ratings gained by fishing activities.
6 Upgrade Skill 1:
1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 10%.
2. Increase Earnings at end of day by 12%.
Upgrade Skill 2:
1. Increase ratings gained from next fishing activity by 50%. No small, medium, or large fish spent.
2. Increase Foot Traffic by 43.
Upgrade Skill 3:
1. Spend medium fish, increase Revenue, Foot Traffic, and Buzz by 29.
2. Increase Revenue, Foot Traffic, and Buzz by 14.
7 Upgrade Base Ability: 30% to ratings gained by fishing activities.
8 Unlock Skill 4
9 Upgrade Base Ability: 35% to ratings gained by fishing activities.

Shop Upgrades

Beach ShackRental ShopInfo TentShaved Ice StandYakisoba StandTrash AreaRest AreaLifeguard StandFishing SpotVolleyball CourtGrilled Seafood StandWestern Seafood Stand
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Buzz Safety Service
23 23 23 41 41
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
2 4 1 3
Upgrade Bonuses
None
Ratings
Revenue Foot Traffic Buzz Safety Service
28 28 28 43 43
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
3 10 1 6
Upgrade Bonuses
New Shop: Lifeguard Stand
New Shop: Fishing Spot
New Shop: Volleyball Court
New Staff Member: Shun Kano
New Staff Member: Riko Tanemura
Ratings
Revenue Foot Traffic Buzz Safety Service
33 33 33 45 45
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 30 1 12
Upgrade Bonuses
New Shop: Shaved Ice Stand
New Shop: Trash Area
New Staff Member: Motoha Arai
New Staff Member: Tomoko Noge
Ratings
Revenue Foot Traffic Buzz Safety Service
38 38 38 47 47
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 120 2 24
Upgrade Bonuses
New Staff Member: Shoki Ikenami
Ratings
Revenue Foot Traffic Buzz Safety Service
43 43 43 49 49
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 400 2 48
Upgrade Bonuses
None
Ratings
Revenue Foot Traffic Buzz Safety Service
48 48 48 51 51
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 1500 3 96
Upgrade Bonuses
None
Ratings
Revenue Foot Traffic Buzz Safety Service
53 53 53 53 53
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 3000 4 125
Upgrade Bonuses
None
Ratings
Revenue Foot Traffic Buzz Safety Service
58 58 58 55 55
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 5000 4 163
Upgrade Bonuses
None
Ratings
Revenue Foot Traffic Buzz Safety Service
63 63 63 57 57
Upgrades
Staff Limit Business Tips Rare Activities Base Earnings Mult.
4 10000 4 212
Upgrade Bonuses
None
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Buzz
14 22 18
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Traffic Buzz
18 26 22
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Traffic Buzz
21 31 26
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Traffic Buzz
24 36 30
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Traffic Buzz
27 41 34
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Revenue Foot Traffic Buzz
30 46 38
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Revenue Foot Traffic Buzz
34 50 42
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Revenue Foot Traffic Buzz
37 55 46
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Revenue Foot Traffic Buzz
40 60 50
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Foot Traffic Buzz Service
13 23 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Foot Traffic Buzz Service
15 29 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Foot Traffic Buzz Service
18 34 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Foot Traffic Buzz Service
21 39 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Foot Traffic Buzz Service
24 44 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Foot Traffic Buzz Service
27 50 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Foot Traffic Buzz Service
29 55 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Foot Traffic Buzz Service
32 60 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Foot Traffic Buzz Service
35 65 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Buzz Service
23 13 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Buzz Service
29 15 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Buzz Service
34 18 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Buzz Service
39 21 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Buzz Service
44 24 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Revenue Buzz Service
50 27 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Revenue Buzz Service
55 29 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Revenue Buzz Service
60 32 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Revenue Buzz Service
65 35 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Buzz
14 23 14
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Traffic Buzz
18 29 18
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Traffic Buzz
21 34 21
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Traffic Buzz
24 39 24
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Traffic Buzz
27 44 27
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Revenue Foot Traffic Buzz
30 50 30
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Revenue Foot Traffic Buzz
34 55 34
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Revenue Foot Traffic Buzz
37 60 37
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Revenue Foot Traffic Buzz
40 65 40
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Safety Service
18 3 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Safety Service
22 3 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Safety Service
26 4 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Safety Service
30 4 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Safety Service
34 5 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Revenue Foot Safety Service
38 5 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Revenue Foot Safety Service
42 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Revenue Foot Safety Service
46 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Revenue Foot Safety Service
50 7 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Foot Traffic Safety Service
18 3 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Foot Traffic Safety Service
22 3 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Foot Traffic Safety Service
26 4 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Foot Traffic Safety Service
30 4 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Foot Traffic Safety Service
34 5 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Foot Traffic Safety Service
38 5 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Foot Traffic Safety Service
42 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Foot Traffic Safety Service
46 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Foot Traffic Safety Service
50 7 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Buzz Safety Service
18 3 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Buzz Safety Service
22 3 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Buzz Safety Service
26 4 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Buzz Safety Service
30 4 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Buzz Safety Service
34 5 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Buzz Safety Service
38 5 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Buzz Safety Service
42 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Buzz Safety Service
46 6 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Buzz Safety Service
50 7 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Foot Traffic Buzz Safety
16 20 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Foot Traffic Buzz Safety
20 24 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Foot Traffic Buzz Safety
23 29 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Foot Traffic Buzz Safety
27 33 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Foot Traffic Buzz Safety
31 37 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Foot Traffic Buzz Safety
34 42 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Foot Traffic Buzz Safety
38 46 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Foot Traffic Buzz Safety
41 51 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Foot Traffic Buzz Safety
45 55 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Safety
18 18 3
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Traffic Safety
22 22 3
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Traffic Safety
26 26 4
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Traffic Safety
30 30 4
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Traffic Safety
34 34 5
Upgrades
Rare Activities Base Earnings Mult.
2 16
Ratings
Revenue Foot Traffic Safety
38 38 5
Upgrades
Rare Activities Base Earnings Mult.
3 32
Ratings
Revenue Foot Traffic Safety
42 42 6
Upgrades
Rare Activities Base Earnings Mult.
3 42
Ratings
Revenue Foot Traffic Safety
46 46 6
Upgrades
Rare Activities Base Earnings Mult.
3 55
Ratings
Revenue Foot Traffic Safety
50 50 7
Upgrades
Rare Activities Base Earnings Mult.
3 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Buzz
20 16 18
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Traffic Buzz
24 20 22
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Traffic Buzz
29 23 26
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Traffic Buzz
33 27 30
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Traffic Buzz
37 31 34
Upgrades
Rare Activities Base Earnings Mult.
3 16
Ratings
Revenue Foot Traffic Buzz
42 34 38
Upgrades
Rare Activities Base Earnings Mult.
4 32
Ratings
Revenue Foot Traffic Buzz
46 38 42
Upgrades
Rare Activities Base Earnings Mult.
4 42
Ratings
Revenue Foot Traffic Buzz
51 41 46
Upgrades
Rare Activities Base Earnings Mult.
4 55
Ratings
Revenue Foot Traffic Buzz
55 45 50
Upgrades
Rare Activities Base Earnings Mult.
4 72
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9
Ratings
Revenue Foot Traffic Buzz
16 18 20
Upgrades
Rare Activities Base Earnings Mult.
0 1
Ratings
Revenue Foot Traffic Buzz
24 20 22
Upgrades
Rare Activities Base Earnings Mult.
1 2
Ratings
Revenue Foot Traffic Buzz
29 23 26
Upgrades
Rare Activities Base Earnings Mult.
1 4
Ratings
Revenue Foot Traffic Buzz
33 27 30
Upgrades
Rare Activities Base Earnings Mult.
2 8
Ratings
Revenue Foot Traffic Buzz
37 31 34
Upgrades
Rare Activities Base Earnings Mult.
3 16
Ratings
Revenue Foot Traffic Buzz
42 34 38
Upgrades
Rare Activities Base Earnings Mult.
4 32
Ratings
Revenue Foot Traffic Buzz
46 38 42
Upgrades
Rare Activities Base Earnings Mult.
4 42
Ratings
Revenue Foot Traffic Buzz
51 41 46
Upgrades
Rare Activities Base Earnings Mult.
4 55
Ratings
Revenue Foot Traffic Buzz
55 45 50
Upgrades
Rare Activities Base Earnings Mult.
4 72
Upgrade Costs
Lv. Beach Shack Seafood Stands Others
2 1000 1300 2700
3 22500 18000 39000
4 300000 70000 150000
5 1125000 220000 480000
6 3750000 600000 1400000
7 5000000 544000 544000
8 9600000 1088000 1088000
9 16360000 2216000 2216000

Business Objectives

Nagisa is able to earn rewards at certain intervals of cumulative Beach Coins earned, tracked via Business Objectives. Following the conclusion of the event, unspent Beach Coins will be converted to Money up to a certain limit. After that limit, Beach Coins are converted to Money at a 0.6% conversion rate. This was reset at the beginning of part 2 of the event, which then changed the cap to 200,000 Beach Coins and would convert at a 0.2% rate. Additionally, at the beginning of part 2, a new set of Advanced Goals was added.

Due to the length of the rewards table for Business Objectives, these tables must be expanded to be viewed.

Basic GoalsAdvanced Goals
List of Basic Business Objectives
Coins Earned Reward
500
 x3
1,000
 x100
1,500
 x30
2,000
 x3
2,500
 x20
3,500
 x5000
4,500
 x100
5,500
 x30
6,500
 x80
7,500
 x1
8,500
 x3
10,000
 x100
11,500
 x30
13,000
 x3
15,000
 x20
17,000
 x5000
19,000
 x10
21,000
 x30
23,000
 x80
25,000
 Event Story
27,500
 x3
30,000
 x100
35,000
 x30
40,000
 x3
50,000
 x20
60,000
 x5000
70,000
 x100
80,000
 x30
90,000
 x80
100,000
 Event Story
115,000
 x3
130,000
 x100
145,000
 x30
160,000
 x3
175,000
 Summer Chigusa: Open
190,000
 x5000
205,000
 x100
220,000
 x30
235,000
 x80
250,000
 Event Story
275,000
 x3
300,000
 x100
325,000
 x30
350,000
 x3
375,000
 x1
400,000
 x5000
425,000
 x100
450,000
 x30
475,000
 x80
500,000
 Event Story
550,000
 x3
600,000
 x100
650,000
 x30
700,000
 x3
750,000
 x20
800,000
 x5000
850,000
 x100
900,000
 x30
950,000
 x80
1,000,000
 Event Story
1,050,000
 x3
1,100,000
 x100
1,150,000
 x30
1,200,000
 x3
1,250,000
 x20
1,300,000
 x5000
1,350,000
 x100
1,400,000
 x30
1,450,000
 x80
1,500,000
 Summer Chigusa: Growing Hype
1,550,000
 x3
1,600,000
 x100
1,650,000
 x30
1,700,000
 x3
1,750,000
 x1
1,800,000
 x5000
1,850,000
 x100
1,900,000
 x30
1,950,000
 x80
2,000,000
 Event Story
2,150,000
 x3
2,300,000
 x100
2,450,000
 x30
2,600,000
 x3
2,750,000
 x20
2,900,000
 x5000
3,050,000
 x100
3,200,000
 x30
3,350,000
 x80
3,500,000
 x1
3,650,000
 x3
3,800,000
 x100
3,950,000
 x30
4,100,000
 x3
4,250,000
 x20
4,400,000
 x5000
4,550,000
 x100
4,700,000
 x30
4,850,000
 x80
5,000,000
 Summer Chigusa: Huge Turnout
5,150,000
 x3
5,300,000
 x100
5,450,000
 x30
5,600,000
 x3
5,750,000
 x20
6,000,000
 x5000
6,250,000
 x100
6,500,000
 x30
6,750,000
 x80
7,000,000
 x1
7,250,000
 x3
7,500,000
 x100
7,750,000
 x30
8,000,000
 x3
8,250,000
 x20
8,500,000
 x5000
8,750,000
 x100
9,000,000
 x30
9,500,000
 x80
10,000,000
 Summer Chigusa: Great Success
10,500,000
 x2000
11,000,000
 x3
11,500,000
 x3
12,000,000
 x3
12,500,000
 x2000
13,000,000
 x3
13,500,000
 x3
14,000,000
 x3
14,500,000
 x2000
15,000,000
 x3
15,500,000
 x3
16,000,000
 x3
16,500,000
 x2000
17,000,000
 x3
17,500,000
 x3
18,000,000
 x3
18,500,000
 x2000
19,000,000
 x3
19,500,000
 x3
20,000,000
 x3
20,500,000
 x1000
21,000,000
 x1000
21,500,000
 x1000
22,000,000
 x1000
22,500,000
 x1000
23,000,000
 x1000
23,500,000
 x1000
24,000,000
 x1000
24,500,000
 x1000
25,000,000
 x1000
List of Advanced Business Objectives
Coins Earned Reward
250,000
 x3
500,000
 x100
750,000
 x30
1,000,000
 x3
1,250,000
 x20
1,500,000
 x5000
1,750,000
 x100
2,000,000
 x30
2,250,000
 x80
2,500,000
 Summer at Chigusa: Open 2
3,000,000
 x3
3,500,000
 x100
4,000,000
 x30
4,500,000
 x3
5,000,000
 x20
5,500,000
 x5000
6,000,000
 x100
6,500,000
 x30
7,000,000
 x80
7,500,000
 Summer at Chigusa: Growing Hype 2
8,250,000
 x3
9,000,000
 x100
9,750,000
 x30
10,500,000
 x3
11,250,000
 x20
12,000,000
 x5000
12,750,000
 x100
13,500,000
 x30
14,250,000
 x80
15,000,000
 x1
15,750,000
 x3
16,500,000
 x100
17,250,000
 x30
18,000,000
 x3
18,750,000
 x20
19,500,000
 x5000
20,250,000
 x100
21,000,000
 x30
21,750,000
 x80
22,500,000
 Summer at Chigusa: Huge Turnout 2
23,500,000
 x3
24,000,000
 x100
24,750,000
 x30
25,500,000
 x3
26,250,000
 x1
27,000,000
 x5000
27,750,000
 x100
28,500,000
 x30
29,250,000
 x80
30,000,000
 x1
31,000,000
 x3
32,000,000
 x100
33,000,000
 x30
34,000,000
 x3
35,000,000
 x1
36,000,000
 x5000
37,000,000
 x100
38,000,000
 x30
39,000,000
 x80
40,000,000
 Summer at Chigusa: Great Success 2
42,500,000
 x2000
45,000,000
 x3
47,500,000
 x3
50,000,000
 x3
52,500,000
 x2000
55,000,000
 x3
57,500,000
 x3
60,000,000
 x3
62,500,000
 x2000
65,000,000
 x3
68,500,000
 x3
72,000,000
 x3
75,500,000
 x1000
79,000,000
 x1000
82,500,000
 x1000
86,000,000
 x1000
89,500,000
 x1000
93,000,000
 x1000
96,500,000
 x1000
100,000,000
 x1000

Sea Fishing Cruise

In Sea Fishing Cruise, Nagisa will go out to sea on a fishing boat with three crewmates and must attempt to catch as many fish as possible within the time limit to increase his score. To catch a fish, Nagisa must select one of three boilies which will increase his chances of finding a small, medium, or large fish, respectively. After selecting a boilie, Nagisa can cast the fishing rod, and after some time a fish will be hooked. Once a fish is hooked, Nagisa can catch it by reeling it in while the casting guage is in either the yellow or orange area; if he takes too long or attempts to catch it within the grey area, he will fail to catch the fish. When a fish is caught in the orange area, it has a higher chance of being a high-quality fish which will award twice as many points. Certain fish can also immediately be used as live bait to catch rarer fish; however, if Nagisa takes too long to make a cast while this effect is active, he will be unable to use the live bait.

As Nagisa catches fish, he will build progress towards Fish Frenzy. During Fish Frenzy, the speed at which fish are caught is increased and the likelihood of encountering rarer fish is increased. However, fish caught during Fish Frenzy will not contribute to the Fish Frenzy progress bar. Additionally, once certain conditions are met by catching fish, Guardian Appearance may activate, allowing Nagisa to catch much rarer fish called Guardians. The fish caught during Sea Fishing Cruise are converted into seafood items to be used during Beach Shack Business.

While fishing, Nagisa's crewmates can activate various abilities using either Focus or Intuition. Focus is restored over time, while a point of Intuition is added each time he catches a high-quality fish.

Each fishing trip also assigns three goals. Upon successful completion of a goal, a bonus of 10% is added to the final score total upon the conclusion of the fishing trip.

There are three fishing spots in Sea Fishing Cruise, each with a different timer and fish log. These spots are the Sandbar, which lasts 2 minutes and 30 seconds, the Reef, which lasts 3 minutes and 30 seconds, and the Deep Sea, which lasts 4 minutes and 30 seconds.

Crewmates

Each Crewmate, with the exception of Merope, can be brought along with Nagisa on a fishing trip and has three abilities; an Active ability that must be paid for using Focus or Intuition, a Passive ability that is active at all times when the Crewmate has been brought along on a trip, and an Expertise ability that is active even if that Crewmate is not on the current fishing trip. Crewmates can be leveled up by bringing them on fishing trips; in order to unlock the Passive skill and Expertise skill, they must be leveled up to levels 2 and 6, respectively. Once a crewmate reaches the maximum level, any earned EXP will be distributed to all other crewmates who have not yet reached the maximum level.

Each Crewmate additionally has three Seaside Stories, which are optional story scenes featuring the character. These are unlocked by bringing the Crewmate on a fishing trip once, twice, and thrice, respectively, with the exception of Merope, who requires the catching of 10 small, medium, and large fish, respectively. Each Seaside Story grants two of either Thief Compendium Tomes or Gold Parts, 50 Rare Lures, and 2000 Konpaku Gems.

Four of the Crewmates must be unlocked in order to be used: Riko Tanemura, Tomoko Noge, Toshiya Sumi, and Shoki Ikenami. The first three of these unlockable Crewmates are unlocked by adding ten fish to the Fish Log for the Sandbar, Deep Sea, and Reef fishing spots, respectively, while Shoki is unlocked by activating Fish Frenzy a total of five times.

Starting from level 1, each level requires 25 more experience to reach, beginning at 50 experience to reach level 2. The maximum level for a Crewmate is 6.

MotohaShunMiyuMinamiRikoTomokoSumiShoki
Skills
Active Spend 3 Focus. -40% time until fish hit, +15% success gauge range while fishing (lasts 3 times).
Passive +5% chance to catch medium-sized high-quality fish.
Expertise +5% chance to catch medium-sized high-quality fish.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 3 Focus. -50% time until fish hit, +20% success gauge range while fishing (lasts 4 times).
4 Upgrade Passive skill: +10% chance to catch medium-sized high-quality fish.
5 Upgrade Active skill: Spend 3 Focus. -60% time until fish hit, +25% success gauge range while fishing (lasts 5 times).
6 Unlock Expertise skill.
Skills
Active Spend 4 Focus. +25% chance to catch high-quality fish (lasts 3 times).
Passive +5% chance to catch large high-quality fish.
Expertise +5% chance to catch large high-quality fish.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 4 Focus. +25% chance to catch high-quality fish (lasts 4 times).
4 Upgrade Passive skill: +10% chance to catch large high-quality fish.
5 Upgrade Active skill: Spend 4 Focus. +25% chance to catch high-quality fish (lasts 5 times).
6 Unlock Expertise skill.
Skills
Active Spend 2 Intuition. Increase Fish Frenzy progress by 300.
Passive +25% Fish Frenzy progress reserve rate.
Expertise +10 seconds to Fish Frenzy duration.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 2 Intuition. Increase Fish Frenzy progress by 400.
4 Upgrade Passive skill: +50% Fish Frenzy progress reserve rate.
5 Upgrade Active skill: Spend 2 Intuition. Increase Fish Frenzy progress by 500.
6 Unlock Expertise skill.
Skills
Active Spend 6 Focus. Each time a fish is caught, 80% chance to gain 2 Intuition (lasts 3 times).
Passive +15% Focus recovery rate per second.
Expertise +2 Intuition when starting fishing.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 6 Focus. Each time a fish is caught, 100% chance to gain 2 Intuition (lasts 3 times).
4 Upgrade Passive skill: +30% Focus recovery rate per second.
5 Upgrade Active skill: Spend 5 Focus. Each time a fish is caught, 100% chance to gain 2 Intuition (lasts 3 times).
6 Unlock Expertise skill.
Skills
Active Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met.
Passive +3% chance to catch high-quality fish.
Expertise +3% chance to catch high-quality fish.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught, +10% chance to catch high-quality fish (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met.
4 Upgrade Passive skill: +3% chance to catch high-quality fish.[sic]
5 Upgrade Active skill: Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught, +20% chance to catch high-quality fish (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met.
6 Unlock Expertise skill.
Skills
Active Spend 2 Intuition. +50% chance to catch high-quality fish (lasts 1 time).
Passive +5% chance to catch small high-quality fish.
Expertise +5% chance to catch small high-quality fish.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 2 Intuition. +60% chance to catch high-quality fish (lasts 1 time).
4 Upgrade Passive skill: +10% chance to catch small high-quality fish.
5 Upgrade Active skill: Spend 2 Intuition. +70% chance to catch high-quality fish (lasts 1 time).
6 Unlock Expertise skill.
Skills
Active Spend 4 Focus. Always catch 2 fish when fishing (lasts 1 time).
Passive +5% chance to catch high-value fish.
Expertise +5% chance to catch high-value fish.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 5 Focus. Always catch 2 fish when fishing (lasts 2 times).
4 Upgrade Passive skill: +10% chance to catch high-value fish.
5 Upgrade Active skill: Spend 6 Focus. Always catch 2 fish when fishing (lasts 3 times).
6 Unlock Expertise skill.
Skills
Active Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 4 times).
Passive +10% success gauge range while fishing.
Expertise +3 Focus when starting fishing.
Level Up Effects
2 Unlock Passive skill.
3 Upgrade Active skill: Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 5 times).
4 Upgrade Passive skill: +20% success gauge range while fishing.
5 Upgrade Active skill: Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 6 times).
6 Unlock Expertise skill.

Fish Log

There are 16 possible fish per fishing spot: four common fish, five uncommon fish, four rare fish, and three super rare fish. Each fish log has its own progress tracker; at 5 and 10 fish logged per area, 45 Meta Jewels will be rewarded. At 15 logged fish, an Unknown Orange Revelation S will be rewarded, and when the fish log for a fishing spot is complete, Nagisa will receive an Unknown Orange Revelation.

SandbarReefDeep Sea
Fish Rarity Score Fishing Time Hint

Moorish Idol
Super Rare 3000 7.75-8.75s A rare small fish. Can be caught under specific conditions.Appears after catching 5 clownfish.

Blue Tang
Super Rare 2000 7.09-8.09s A super rare small fish. Can be caught in a black scraper school. Chance to appear if you catch 3 or more black scrapers.

Spiny Red Gurnard
Super Rare 2000 7.3-8.3s A rare medium fish. Can be caught when the water is calm. Likes blackfish.

Star Snapper
Rare 800 6.53-7.53s A rare small fish. Can be caught when the water is calm during Fish Frenzy. Likes mackerel.

Skipjack Tuna
Rare 800 6.96-7.96s A rare medium fish. Can be caught during Fish Frenzy.

Mullet
Rare 800 6.1-7.1s A rare large fish. Can be caught when the water is calm during Fish Frenzy. Likes scad.

Moonfish
Rare 800 6.94-7.94s A rare large fish. Can be caught during Fish Frenzy.

Mackerel
Uncommon 300 5-6s A common small fish. Can be caught during Fish Frenzy.

Clownfish
Uncommon 300 5.04-6.04s A less common small fish. Can be caught when the water is calm and during Fish Frenzy.

Littlemouth Flounder
Uncommon 300 5.79-6.79s A less common medium fish. Can be caught during Fish Frenzy.

Barred Knifejaw
Uncommon 300 5.04-6.04s A less common medium fish. Can be caught when the water is calm and during Fish Frenzy.

Sea Bass
Uncommon 300 5.06-6.06 A less common large fish. Can be caught when the water is calm and during Fish Frenzy.

Salmon
Common 150 4.52-5.52s A common small fish. Can be caught when the water is calm.

Blackfish
Common 150 4.98-5.98s A common medium fish. Can be caught when the water is calm.

Black Scraper
Common 150 4.54-5.54s A common medium fish. Can be caught when the water is calm.

Scad
Common 150 4.86-5.86s A common large fish. Can be caught when the water is calm.
Fish Rarity Score Fishing Time Hint

Spiny Lobster
Super Rare 3000 7.5-8.5s A super rare medium fish. Can be caught under specific conditions.Appears after catching two blue crabs.

Spider Crab
Super Rare 2000 7.17-8.17s A super rare large fish. Can be caught when the water is calm. Likes blowfish.

Sailfish
Super Rare 2000 7.11-8.11s A super rare large fish. Can be caught in a chinook salmon school. Chance to appear if you catch 3 or more chinook salmon.

Blue Crab
Rare 800 6.66-7.66s A less common small fish. Can be caught when the water is calm and during Fish Frenzy.

Blowfish
Rare 800 6.6-7.6s A rare small fish. Can be caught during Fish Frenzy.

Wrasse
Rare 800 6.65-7.65s A rare small fish. Can be caught during Fish Frenzy.

Tilefish
Rare 800 6.23s-7.23s A rare medium fish. Can be caught when the water is calm and during Fish Frenzy. Likes blackfish.

Kinmedai
Uncommon 300 5.4-6.4s A less common small fish. Can be caught when the water is calm and during Fish Frenzy.

Barracuda
Uncommon 300 5.05-6.05s A less common medium fish. Can be caught when the water is calm and during Fish Frenzy.

Red Snapper
Uncommon 300 5.33-6.33s A less common medium fish. Can be caught during Fish Frenzy.

Sea Bass
Uncommon 300 5.06-6.06s A less common large fish. Can be caught when the water is calm and during Fish Frenzy.

Chinook Salmon
Uncommon 300 5.48-6.48s A less common large fish. Can be caught during Fish Frenzy.

Sand Smelt
Common 150 4.52-5.52s A common small fish. Can be caught when the water is calm.

Blackfish
Common 150 4.98-5.98s A common medium fish. Can be caught when the water is calm.

Black Porgy
Common 150 4.39-5.39s A common medium fish. Can be caught when the water is calm.

Amberjack
Common 150 4.8-5.8s A common large fish. Can be caught when the water is calm.
Fish Rarity Score Fishing Time Hint

Bluefin Tuna
Super Rare 3000 7.33-8.33s A super rare large fish. Can be caught under specific conditions.Appears after catching 4 herring.

Seahorse
Super Rare 2000 7.29-8.29s A super rare small fish. Can be caught in lionfish waters. Chance to appear if you catch 2 or more lionfish.

Squid
Super Rare 2000 7.1-8.1s A super rare large fish. Can be caught when the water is calm. Likes conger.

Lionfish
Rare 800 6.93-7.93s A rare small fish. Can be caught during Fish Frenzy.

Conger
Rare 800 6.86-7.86s A rare medium fish. Can be caught when the water is calm and during Fish Frenzy. Likes isaki.

Flounder
Rare 800 6.84-7.84s A rare medium fish. Can be caught during Fish Frenzy.

Malabar Grouper
Rare 800 6.35-7.35s A rare large fish. Can be caught when the water is calm during Fish Frenzy. Likes grouper.

Mackerel
Uncommon 300 5-6s A common small fish. Can be caught during Fish Frenzy.

Isaki
Uncommon 300 5.16-6.16s A less common small fish. Can be caught when the water is calm and during Fish Frenzy.

Kinmedai
Uncommon 300 5.4-6.4s A less common small fish. Can be caught when the water is calm and during Fish Frenzy.

Littlemouth Flounder
Uncommon 300 5.79-6.79s A less common medium fish. Can be caught during Fish Frenzy.

Herring
Uncommon 300 5.66-6.66s A less common medium fish. Can be caught during Fish Frenzy.

Pacific Saury
Common 150 4.87-5.87s A common small fish. Can be caught when the water is calm.

Salmon
Common 150 4.52-5.52s A common small fish. Can be caught when the water is calm.

Grouper
Common 150 4.66-5.66s A common medium fish. Can be caught when the water is calm.

Scad
Common 150 4.86-5.86s A common large fish. Can be caught when the water is calm.

Level Rewards

As Nagisa goes on fishing trips and earns Sea Fishing EXP, he will gain level rewards, up to level 80.

Due to the length of the rewards table for Sea Fishing, this table must be expanded to be viewed.

List of Level Rewards
Level Reward
1
 x3
2
 x100
3
 x30
4
 x3
5
 x20
6
 x5000
7
 x100
8
 x30
9
 x80
10
 Fisherman: Beginner
11
 x3
12
 x100
13
 x30
14
 x3
15
 x20
16
 x5000
17
 x100
18
 x30
19
 x80
20
 Fisherman: Skilled
21
 x3
22
 x100
23
 x30
24
 x3
25
 x20
26
 x5000
27
 x100
28
 x30
29
 x80
30
 Fisherman: Expert
31
 x3
32
 x100
33
 x30
34
 x3
35
 x1
36
 x5000
37
 x100
38
 x30
39
 x80
40
 Fisherman: Master
41
 x3
42
 x100
43
 x30
44
 x3
45
 x20
46
 x5000
47
 x100
48
 x30
49
 x80
50
 x1
51
 x3
52
 x100
53
 x30
54
 x3
55
 x20
56
 x5000
57
 x100
58
 x30
59
 x80
60
 Fisherman: Champion
61
 x2000
62
 x3
63
 x3
64
 x3
65
 x2000
66
 x3
67
 x3
68
 x3
69
 x2000
70
 x3
71
 x3
72
 x3
73
 x1000
74
 x1000
75
 x1000
76
 x1000
77
 x1000
78
 x1000
79
 x1000
80
 x1000

Event Missions

The Curse of Shirosato BeachMenacing Maw from the Murky Marine
Story GoalsBusiness Goals
Mission Reward
Clear Event Story Chapter 1
 x30
 x100
 x3000
Clear Event Story Chapter 2
 x30
 x100
 x3000
Clear Event Story Chapter 3
 x30
 x100
 x3000
Clear Event Story Chapter 4
 x30
 x100
 x3000
Clear Event Story Chapter 5
 x30
 x100
 x3000
Clear Event Story Chapter 6
 x30
 x100
 x3000
Clear Event Story Chapter 7
 x30
 x100
 Haunted Beach Shack
Clear 3 Side Stories total
 x30
 x200
 x3000
Clear 6 Side Stories total
 x30
 x200
 x3000
Clear 9 Side Stories total
 x30
 x200
 x3000
Clear 12 Side Stories total
 x30
 x200
 x3000
Mission Reward
Gain 10,000 Beach Coins in 1 business day
 x30
 x150
 x3000
Gain 50,000 Beach Coins in 1 business day
 x30
 x150
 x3000
Gain 200,000 Beach Coins in 1 business day
 x30
 x150
 x3000
Gain 500,000 Beach Coins in 1 business day
 x30
 x150
 x3000
Gain 1,000,000 Beach Coins in 1 business day
 x1
Trigger 5 story activities
 x30
 x100
 x3000
Trigger 10 story activities
 x30
 x100
 x3000
Trigger 20 story activities
 x30
 x100
 x3000
Trigger 40 story activities
 x30
 x100
 x3000
Complete 5 business days
 x30
 x100
 x3000
Complete 10 business days
 x30
 x100
 x3000
Complete 15 business days
 x30
 x100
 x3000
Complete 20 business days
 x30
 x100
 x3000
Upgrade Beach Shack to Lv. 2
 x30
 x100
 x3000
Upgrade Beach Shack to Lv. 4
 x30
 x100
 x3000
Upgrade Beach Shack to Lv. 6
 x30
 x100
 x3000
Story GoalsBoss Battle GoalsBusiness GoalsSea Fishing Goals
Mission Reward
Clear Event Story Chapter 8
 x30
 x100
 x3000
Clear Event Story Chapter 9
 x30
 x100
 x3000
Clear Event Story Chapter 10
 x30
 x100
 x3000
Clear Event Story Chapter 11
 x30
 x100
 x3000
Clear Event Story Chapter 12
 x30
 x100
 x3000
Clear Event Story Chapter 13
 x30
 x100
 x3000
Clear Event Story Chapter 14
 x30
 x100
 Haunted Beach Shack
Clear Event Story Chapter 15
 x30
 x100
 Haunted Beach Shack 2
Mission Reward
Clear Sahimochi-no-Kami on difficulty 10
 x300
 Sahimochi-no-Kami's Seal
 Kuroshio Newbie
Clear Sahimochi-no-Kami on difficulty 15
 x300
 Sahimochi-no-Kami's Seal
Clear Sahimochi-no-Kami on difficulty 20
 x300
 Sahimochi-no-Kami's Seal
 Kuroshio Hunter
Clear Sahimochi-no-Kami on difficulty 25
 x300
 Kuroshio Jawbreaker
Clear Sahimochi-no-Kami on difficulty 30
 x300
 Kuroshio Shark Hunter
Mission Reward
Complete 10 Business rounds
 x30
 x100
 x3000
Complete 15 business days
 x30
 x100
 x3000
Upgrade Beach Shack to Lv. 7
 x30
 x100
 x3000
Upgrade Beach Shack to Lv. 8
 x30
 x100
 x3000
Mission Reward
Go fishing 5 times
 x30
 x100
 x3000
Go fishing 10 times
 x30
 x100
 x3000
Go fishing 15 times
 x30
 x100
 x3000
Fish at the Sandbar 1 time
 x30
 x100
 x3000
Fish at the Reef 1 time
 x30
 x100
 x3000
Fish at the Deep Sea 1 time
 x30
 x100
 x3000
Clear 6 crewmate stories
 x30
 x100
 x3000
Clear 12 crewmate stories
 x30
 x100
 x3000
Clear 18 crewmate stories
 x30
 x100
 x3000
Clear 24 crewmate stories
 x30
 x100
 x3000

Event Exchange Shop

Part 1Part 2
Item Limit Rare Conch Shell Cost
 Beachwear
1 600
 Checkered Jinbei
1 300
 Mint Jinbei
1 300
 Everlasting Incense
1 300
 Vicissitude Ink
1 300
 Stardust Bell
50 20
 Essence of Iris
5 180
 Yellow Crystal
5 180
 Skill Incense L
5 180
 Sun Crystal
50 40
 Konpaku Gem x1,000
Infinite 20
Item Limit Rare Lure Cost
 Sahimochi-no-Kami
1 1000
 Maple Leaf Jinbei
1 300
 Navy and White Jinbei
1 300
 Everlasting Incense
1 150
 Retrograde Card
1 150
 Fortune Revelation
60 60
 Essence of Iris
10 90
 Fragrance of Iris
20 30
 Whiff of Iris
40 10
 Yellow Crystal
10 90
 Purple Crystal
20 30
 Blue Crystal
40 10
 Skill Incense L
10 90
 Skill Incense M
20 30
 Skill Incense S
40 10
 Stardust Bell
200 10
 Thief Compendium Tome
200 10
 Gold Parts
200 10
 Legend Cube
50 10
 Sun Crystal
120 20
 Konpaku Gem x1,000
400 5
 Konpaku Gem x1,000
Infinite 20

Synopsis

Nagisa Kamishiro receives a text from Minami Miyashita asking if he would be willing to help out this summer at her family's beach shack at Shirosato Beach. After agreeing, the two meet together at a future date to get ready to open for work. However, after receiving a call, she discovers that her father has thrown out his back and is unable to work. Nagisa offers to help and calls in his friends to work at the shack with him. After a slow day at the beach despite perfect conditions, Lufel reveals that the desires of the beachgoers are being stolen.

Nomenclature

This nomenclature section is a stub. You can help Megami Tensei Wiki by expanding it.
Reason: Chinese name may only apply to a sub-event, no names for most sub-events, missing names for various currencies, etc.
EventRare Conch ShellRare Lure
Names in Other Languages
Language Name Meaning
English Haunted Beach Shack
Japanese お憑かれSUMMERシャーク!
Simplified Chinese 海之家的仲夏夜物语
Names in Other Languages
Language Name Meaning
English Rare Conch Shell
Names in Other Languages
Language Name Meaning
English Rare Lure

Gallery