Haunted Beach Shack
| Haunted Beach Shack | |
| 海之家的仲夏夜物语 | |
Logo from Persona 5: The Phantom X | |
| Game(s) | Persona 5: The Phantom X |
| Runtime | Part 1: WWWorldwide July 16, 2026 Part 2: WWWorldwide July 30th, 2026 |
Haunted Beach Shack is an event in Persona 5: The Phantom X. It is two-part event, with the two parts titled The Curse of Shirosato Beach and Menacing Maw from the Murky Marine.
Gameplay
Event Story
Main Story
Main Story chapters 1-7 were available as part of The Curse of Shirosato Beach, while the remaining parts were made available during Menacing Maw from the Murky Marine.
| No. | Name | Summary | Enemies | Clear Rewards |
|---|---|---|---|---|
| 1 | Beach Shack Problems | The Miyashita beach shack is facing a serious predicament! Minami's father has hurt his back and can no longer help out... It's up to the Phantom Thieves to come to the rescue! | — | x2 x100 x3000 |
| 2 | Lead Actor Shoki Ikenami | Filming starts for a tie-in program for an upcoming movie set on Shirosato Beach. The lead actor is... Shoki Ikenami!? | — | x2 x100 x3000 |
| 3 | Shirosato Beach in the Metaverse | Rumors of ghost sightings have spread across Shirosato Beach. As the Phantom Thieves consider how to combat the decline in customers, the Metaverse Navigator catches their attention... | Rakshasa | x2 x100 x3000 |
| 4 | Spooky Sightings | The setting sun signals that it's time to start closing up the beach shack. Motoha rushes out from the back, her face pale, words tumbling out, "I saw it..." | — | x2 x100 x3000 |
| 5 | Paranormal Investigation | To unravel the mystery behind the ghost, Wonder, Minami and Motoha take to investigating the beach at night. There, they find the truth buried beneath the sand... | — | x2 x100 x3000 |
| 6 | Gone Ghost | The owner of warped desires has a change of heart and reveals the reason behind the influx of spooky sightings. Minami lends a sympathetic ear to his confession... | Pazuzu Lilim |
x2 x100 x3000 |
| 7 | Shark Infested Waters | With the ghost sightings solved, peace returns to Shirosato Beach. However, something fishy lingers in the waters... | — | x2 x100 x3000 |
| 8 | Miyu, Moving Out! | Miyu arrives at Shirosato Beach, wearing her brand-new swimsuit. She was confident this would catch her Big Bro's eye, but then...! | — | x2 x100 x3000 |
| 9 | Setting Sail | The manager of the beach shack next door offers to lend out his fishing boat. With Miyu joining the staff, set off for the summer sea! | — | x1 x100 x3000 |
| 10 | The Infamous Shark | A group of customers discusses the legend of the ghost shark at the beach shack. They laugh at first, certain it's all fiction, but just then, a scream is heard... | — | x1 x100 x3000 |
| 11 | Sharkmentos | Due to the shark panic, Lufel detects distorted desires looming heavily over Shirosato Beach. Returning to the Metaverse once more, the Phantom Thieves can't believe their eyes... | Baphomet | x1 x100 x3000 |
| 12 | The Ghost Shark of Shirosato Beach | Even after discovering the shark incident was the work of a Menace, the rumors are still running rampant across Shirosato Beach. Kaito comes by as the Phantom Thieves try to uncover the truth... | Ose | x1 x100 x3000 |
| 13 | Shadow Shark! | The fish hook was recovered, but the shark rumors still persist. In order to take down the Shadow responsible for it all, the Phantom Thieves dive into Sharkmentos... | Sahimochi-no-Kami Decarabia |
x1 x100 x3000 |
| 14 | Sharkmageddon Premiere | The Phantom Thieves manage to emerge triumphant after defeating the Shadow behind all the rumors. They return to the beach shack, and prepare to return the fish hook to the shrine... | — | x1 x100 x3000 |
| 15 | The End...? | The fish hook has been returned, the rumors have been quelled, and the beach shack is rolling in business! All's well that ends well... or is it? | — | x1 x100 x3000 |
Side Stories
All side stories were made available during The Curse of Shirosato Beach.
| Character | Name | Unlock Req. | Summary | Clear Rewards |
|---|---|---|---|---|
| Minami | Shark Specialties | Beach Shack Lv. 2 | Shirosato Beach is quiet and nearly empty. Worried about the dwindling customers, Minami comes up with a plan to make the most out of the movie's tie-in program... | x3 x100 x3000 |
| Shun | Shirosato Gourmet | Beach Shack Lv. 2 | Summer means food, and food means meat! Oh wait, and ramen! | x3 x100 x3000 |
| Riko | Riko's Business Plan | Beach Shack Lv. 3 | An invitation to walk around Shirosato Beach with Riko awaits. | x3 x100 x3000 |
| Minami | Beach Shack Business Plan | Beach Shack Lv. 3 | Minami and Wonder come across someone suffering from heatstroke, and decide to administer first aid... | x3 x100 x3000 |
| Motoha | Speaking of Shark Movies | Beach Shack Lv. 4 | The group speculates about Shoki's upcoming movie. Among them, Motoha is the most enthusiastic... | x3 x100 x3000 |
| Sumi | Spooky Seaside Stories | Beach Shack Lv. 4 | Sumi is seeking out Shirosato Beach's spooky stories. He tells Wonder and Shun that if they can tell him a new story, he'll treat them to whatever they like... Maybe they should keep their ears open. | x3 x100 x3000 |
| Tomoko | Spatula Superstar | Beach Shack Lv. 4 | Tomoko's yakisoba skills have become the talk of the beach. Orders keep coming in one after another, but we're running low on sauce... We need more sauce, stat! | x3 x100 x3000 |
| Shoki | Leading Actor's Leading Worries | Beach Shack Lv. 4 | While the leading actor in the upcoming movie, Shoki worries about what the original author might think since they've never come to the set... | x3 x100 x3000 |
| Lufel | Promoting the Beach Shack | Beach Shack Lv. 5 | In order to bring more customers to Shirosato Beach, Lufel, Motoha, and Wonder work together to take promotional pictures to post on social media... | x3 x100 x3000 |
| Shun | Yearning for Love | Beach Shack Lv. 5 | Shun is acting strange. He's standing alone on the shore, looking forlorn... Could he be in love? | x3 x100 x3000 |
| Riko | Difficult Customers | Beach Shack Lv. 5 | A problematic customer shows up at the packed beach shack. It looks like he's giving Minami and Riko a hard time... | x3 x100 x3000 |
| Merope | Merope by the Sea | Beach Shack Lv. 5 | Merope gives praise for successfully restoring the desires of Shirosato Beach. But it seems this beach still holds even greater potential for desire... | x3 x100 x3000 |
Boss Battle
In Boss Battle, Wonder and his party must defeat Sahimochi-no-Kami in a boss fight. There are 30 difficulty levels, referred to as Distortion Levels. At Distortion Level 1, Sahimochi-no-Kami will be at level 26 and gain 2 levels each Distortion Level, up to level 84 at Distortion Level 30. Additionally, certain Distortion Levels apply special conditions to the battle. Upon clearing each Distortion Level, that level (and any levels below it) are unlocked in Stamina Mode, in which Wonder can challenge that stage for 60 stamina to earn Wonder EXP, Rare Lures, and Konpaku Gems. In Stamina Mode, the party receives a buff that makes clearing that stage much easier.
Additionally, after completing Distortion Level 30, Highest Difficulty will be unlocked. In this mode, Sahimochi-no-Kami will be fought three times with three parties, with a limited number of uses allowed for each character. The actions taken and boss HP reduced are recorded, and all players who attempt Highest Difficulty are given the Badge Master of the Tides.
| Level | Effect |
|---|---|
| 1 | All foes' damage taken is decreased by 10%. |
| 5 | Sahimochi-no-Kami's damage is increased based on its total number of Bloodlust stacks. |
| 10 | At the end of Sahimochi-no-Kami's turn, it gains extra Bloodlust stacks based on the number of other Shadows present. |
| 15 | At the end of each turn, if other Shadows have been defeated during the turn, Sahimochi-no-Kami activates Feeding Frenzy 1 more time. |
| 20 | Sahimochi-no-Kami's damage is increased based on its total number of Bloodlust stacks. |
| 26 | Hunter's Gaze decreases Phantom Thieves' final damage. |
| 28 | All foes' Defense is increased by 20%. |
| 29 | All foes' max HP is increased by 20%. |
| 30 | All foes' Attack is increased by 20%. |
| Stamina Mode | Party's final damage is greatly increased, and their damage taken is greatly decreased. Before allies' actions, all foes' affinities change to Weak. |
Boss
- The following stats are based on Distortion Level 25.
Sahimochi-no-Kami is immune to insta-kills and spiritual/Control ailments. Throughout the battle, Sahimochi-no-Kami will summon additional Shadows; when these Shadows are defeated, the member of Wonder's party that defeated it will gain a shield equal to 25% of their max HP. Additionally, at the end of each of its turns, Sahimochi-no-Kami will gain stacks of Bloodlust, which will increase the effects of its skills Hunter's Intimidation and Hunter's Gaze. At the beginning of Phase 1, it will be accompanied by four Decarabia, all of which are also immune to spiritual/Control ailments. During the first phase, Sahimochi-no-Kami cannot be targeted and the four Decarabia will begin a countdown to activate the skill Self-Destruct.
Once all four Decarabia are either defeated or self-destruct, Sahimochi-no-Kami will spend all of its HP to begin Phase 2. When this phase begins, it will summon Sui-Ki and Naga. While these summons are alive, Sahimochi-no-Kami will gain Ocean's Armor and all of its affinities will change to Resist; additionally, all of its damage taken will be reduced by 40%. Once Sui-Ki and Naga are defeated, it will revert to its previous state in which all affinities are Weak. In addition, it will receive 100% more damage from Resonances; however, it will also increase its final damage inflicted to Wonder's party by 15%. After Sahimochi-no-Kami's HP is depleted, it will begin Phase 3, resummoning Sui-Ki and Naga as well as two Decarabia and reactivate Ocean's Armor, with the same effects once these additional Shadows are defeated as before.
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Beach Shack Business
During the Beach Shack Business mode, Nagisa is tasked with running a beach shack named Chigusa at Shirosato Beach. In order to play this game mode, he must spend a Business Permit, earned through completing story tasks and during log-in of each day.
Beach Shack Business revolves around increasing specific Ratings: Revenue, Foot Traffic, Buzz, Safety, and Security. These Ratings are split into two categories. Revenue, Foot Traffic, and Buzz will increase the base Earnings made at the end of the business day, while Safety and Security will influence the Earnings after the base Earnings are determined - a Safety or Security rating of 60% will lower Earnings, 60-90% will have no effects, and 90-100% will increase Earnings. Safety and Security are tracked separately. Ratings will be increased based on the actions Nagisa chooses to do during a business day and have a maximum value that depends on the current level of the Beach Shack facility, capping out at 1500 for Revenue, Foot Traffic, and Buzz and 100 for Safety and Security. Additional effects at the end of day allow the first three Ratings to exceed their maximum value; however, within a business day, ratings cannot exceed this limit.
At the beginning of each business day, a set of unique effects will be activated, such as increasing Foot Traffic during a specific time frame or a boost to a Rating at closing time. Additionally, a set of three goals will be issued. Achieving these goals will increase the amount of Earnings. Following this, Nagisa is able to select his staff members for the day and then open for business. Upon finishing a business day, Nagisa will earn Beach Coins equivalent to his Earnings that can be spent on upgrades to facilities as well as Business Tips that can be used to enhance the abilities of staff members.
During a business day, Nagisa can select from one of three (or four, if Minami Miyashita is a staff member) activities in rarities of blue, purple, gold, and rainbow. Upon selecting an activity, one or more of the Ratings will increase, with some activities also decreasing other Ratings in exchange for a greater boost to the targeted Ratings. Some activities, labeled with "Story", have an additional effect that is dependent upon Nagisa's choices during a short scene that follows. There are three time periods of Day, Evening, and Night. Day and Evening allow for the selection of six activities; however, the final activity will always be a rest break for a staff member that will restore the selected staff's stamina by 30. The final time period, Night, does not have this rest period.
The mode was introduced during The Curse of Shirosato Beach and received an expansion following the release of Menacing Maw from the Murky Marine. As part of this expansion, all remaining Beach Coins and Business Tips were reset to 0, Miyu Sahara was added as a staff member, and the facilities Grilled Seafood Stand and Western Seafood Stand were added. Additionally, the maximum level of facilities and staff was raised from 6 to 9. Alongside this new mode, a new category of activity was introduced. Referred to as fishing activities, these activities require fish caught in the Sea Fishing Cruise game mode in order to activate, and require fish of specific sizes (small, medium, and large). New fishing activity-based skills were added to existing staff members.
Staff Members
Before beginning business, Nagisa may select which staff members will be working on that day. Each staff member has a unique set of five abilities: a Base Ability which is always active and four Activity Skills which correlate to a Rare Activity during business hours. Prior to the second part of the update, only skills 1-3 were available. When a Rare Activity is activated, Nagisa will be faced with a choice based on the Activity Skill in question, and his choice will determine the effect of the skill. Each staff member also has 100 stamina points by default. When an action is taken, stamina will decrease. At lower stamina values, the chances of a successful action will decrease; at 50+ stamina, there is no effect; at 20-50 stamina, the success rate will lower from 100% to 90%; finally, at 20 stamina or less, the success rate of actions will further lower to 30%. Staff-specific events such as Rare Activities will lower the stamina of that staff member, while regular activities will lower the stamina of the staff member who has the highest stamina at that time. Stamina is recovered when a staff member does not work for a business day.
Staff members can also be leveled up using Business Tips, which are earned at the end of a business day based on the Beach Shack facility's current level. Leveling up a staff member will improve the effects of their skills; at level 4, Activity Skill 3 will also be unlocked. Following the release of Menacing Maw from the Murky Marine, a fourth skill was added to all staff members which is unlocked at level 8.
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 15 | 90 | 360 | 500 | 2000 | 10000 |
- Staff Member Abilities
| Base Ability | |
|---|---|
| 10% chance for 1 additional activity. | |
| Activity Skills | |
| 1 | 1. Increase success rate by 10% for next activity, and increase ratings gained by 35% 2. Decrease success rate by 25% for next activity, but increase ratings gained by 60%. |
| 2 | 1. Increase the frequency of rare activities. 2. In next activity that increases Buzz, increase Buzz by 35%. |
| 3 | 1. If Service decreases, increase Revenue by 8. 2. 70% chance to increase Buzz by 55. |
| 4 | 1. Next activity is guaranteed to be a rare activity. 2. Increase Service by 3. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: 40% chance for 1 additional activity. |
| 3 | Upgrade Skill 1: 1. Increase success rate by 10% for next activity, and increase ratings gained by 41%. 2. Decrease success rate by 25% for next activity, but increase ratings gained by 74%. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Increase the frequency of rare activities. 2. In next activity that increases Buzz, increase Buzz by 45%. |
| 5 | Upgrade Base Ability: 100% chance for 1 additional activity. |
| 6 | Upgrade Skill 1: 1. Increase success rate by 10% for next activity, and increase ratings gained by 50%. 2. Decrease success rate by 25% for next activity, but increase ratings gained by 90%. Upgrade Skill 2: 1. Greatly increase the frequency of rare activities. 2. In next activity that increases Buzz, increase Buzz by 55%. Upgrade Skill 3: 1. If Service decreases, increase Revenue by 10. 2. 70% chance to increase Buzz by 68. |
| 7 | Upgrade Base Ability: 100% chance every action to add 1 more activity, and +10% activity success rate. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: 100% chance every action to add 1 more activity, and +20% activity success rate. |
| Base Ability | |
|---|---|
| At start of day, increase Foot Traffic by 30%. | |
| Activity Skills | |
| 1 | 1. Increase Foot Traffic by 28. 2. 70% chance to increase Foot Traffic by 45. |
| 2 | 1. Increase Buzz and Revenue based on 2% of current Foot Traffic. 2. 50% chance to increase Foot Traffic by 66. |
| 3 | 1. Increase success rate by 80%. 2. Increase Buzz by 35. |
| 4 | 1. Increase Foot Traffic by 43%. 2. Increase Safety by 153.[sic] |
| Level Up Effects | |
| 2 | Upgrade Base Ability: At start of day, increase Foot Traffic by 45%. |
| 3 | Upgrade Skill 1: 1. Increase Foot Traffic by 35. 2. 70% chance to increase Foot Traffic by 55. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Increase Buzz and Revenue based on 3% of current Foot Traffic. 2. 50% chance to increase Foot Traffic by 81. |
| 5 | Upgrade Base Ability: At start of day, increase Foot Traffic by 60%. |
| 6 | Upgrade Skill 1: 1. Increase Foot Traffic by 43. 2. 70% chance to increase Foot Traffic by 68. Upgrade Skill 2: 1. Increase Buzz and Revenue based on 4% of current Foot Traffic. 2. 50% chance to increase Foot Traffic by 100. Upgrade Skill 3: 1. Increase success rate by 100%. 2. Increase Buzz by 43. |
| 7 | Upgrade Base Ability: At start of day, increase Foot Traffic by 75%. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: At start of day, increase Foot Traffic by 90%. |
| Base Ability | |
|---|---|
| Increase Revenue gained from activities by 15%. | |
| Activity Skills | |
| 1 | 1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 30%. 2. Increase Revenue by 28. |
| 2 | 1. Increase Buzz from Service activities by 10. 2. Increase Buzz by 28. |
| 3 | 1. Increase Revenue from Revenue activites by 66%, and decrease Safety and Service by 1. 2. Increase Service by 2. |
| 4 | 1. Spend small fish. For every 10 Revenue over the maximum, change to 16 Foot Traffic. 2. Increase Foot Traffic by 43. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: Increase Revenue gained from activities by 22%. |
| 3 | Upgrade Skill 1: 1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 37%. 2. Increase Revenue by 35. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Increase Buzz from Service activities by 12. 2. Increase Buzz by 35. |
| 5 | Upgrade Base Ability: Increase Revenue gained from activities by 30%. |
| 6 | Upgrade Skill 1: 1. Decrease Shun's stamina by 8, and increase Revenue gained from activities in current time slot by 45%. 2. Increase Revenue by 43. Upgrade Skill 2: 1. Increase Buzz from Service activities by 15. 2. Increase Buzz by 43. Upgrade Skill 3: 1. Increase Revenue from Revenue activites by 80%, and decrease Safety and Service by 1. 2. Increase Service by 3. |
| 7 | Upgrade Base Ability: Increase Revenue gained from activities by 37%. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: Increase Revenue gained from activities by 45%. |
| Base Ability | |
|---|---|
| If Buzz is less than 800, increase Buzz gained from activities by 20%. | |
| Activity Skills | |
| 1 | 1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 57%. 2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 57%. 3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 57%. |
| 2 | 1. Increase Revenue from Revenue activities by 36%. 2. Increase Foot Traffic from Foot Traffic activities by 36%. |
| 3 | 1. Decrease Beach Coins spent by 25%, and increase Earnings by 6% at the end of the day. 2. Increase Earnings by 10% at the end of the day. |
| 4 | 1. Decrease Buzz by 43, but increase Revenue by 86. 2. Decrease Buzz by 43, but increase Foot Traffic by 86. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: If Buzz is less than 800, increase Buzz gained from activities by 30%. |
| 3 | Upgrade Skill 1: 1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 70%. 2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 70%. 3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 70%. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Increase Revenue from Revenue activities by 45%. 2. Increase Foot Traffic from Foot Traffic activities by 45%. |
| 5 | Upgrade Base Ability: If Buzz is less than 800, increase Buzz gained from activities by 40%. |
| 6 | Upgrade Skill 1: 1. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during Daytime by 85%. 2. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue during the Evening by 85%. 3. Decrease Revenue from activities in the current time of day by 100%, but increase Revenue at Night by 85%. Upgrade Skill 2: 1. Increase Revenue from Revenue activities by 55%. 2. Increase Foot Traffic from Foot Traffic activities by 55%. Upgrade Skill 3: 1. Decrease Beach Coins spent by 30%, and increase Earnings by 8% at the end of the day. 2. Increase Earnings by 12% at the end of the day. |
| 7 | Upgrade Base Ability: If Buzz is less than 1000, increase Buzz gained from activities by 50%. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: If Buzz is less than 1200, increase Buzz gained from activities by 60%. |
| Base Ability | |
|---|---|
| Reduce the amount that Safety decreases by 1. | |
| Activity Skills | |
| 1 | 1. Increase Buzz in Safety activities by 10. 2. Increase Service by 2. |
| 2 | 1. Safety won't decrease in next activity. 2. Gain 1000 Beach Coins, and increase Earnings by 8% at the end of the day. |
| 3 | 1. Increase Foot Traffic, Buzz, and Revenue by 27; and decrease Safety by 5. 2. Increase Foot Traffic by 28. |
| 4 | 1. Spend medium fish, next activity will not decrease Safety. 2. Increase Safety by 3. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: Reduce the amount that Safety decreases by 2. |
| 3 | Upgrade Skill 1: 1. Increase Buzz in Safety activities by 12. 2. Increase Service by 2. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Safety won't decrease in next activity. 2. Gain 8000 Beach Coins, and increase Earnings by 10% at the end of the day. |
| 5 | Upgrade Base Ability: Reduce the amount that Safety decreases by 3. |
| 6 | Upgrade Skill 1: 1. Increase Buzz in Safety activities by 15. 2. Increase Service by 3. Upgrade Skill 2: 1. Safety won't decrease in next activity. 2. Gain 10000 Beach Coins, and increase Earnings by 12% at the end of the day. Upgrade Skill 3: 1. Increase Foot Traffic, Buzz, and Revenue by 33; and decrease Safety by 5. 2. Increase Foot Traffic by 35. |
| 7 | Upgrade Base Ability: When Safety decreases, decrease loss rate by 3, and increase Service gained from activities by 15%. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: When Safety decreases, decrease loss rate by 3, and increase Service gained from activities by 25%. |
| Base Ability | |
|---|---|
| Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 6. | |
| Activity Skills | |
| 1 | 1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 7 at the end of the day. 2. Restore all staff's stamina by 1.5%. |
| 2 | 1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 17, and increase Safety and Service by 2. 2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 9, and increase Safety and Service by 1. |
| 3 | 1. From now on, whenever Tomoko's stamina changes, increase Revenue, Foot Traffic, and Buzz by 3. 2. Increase Revenue, Foot Traffic, and Buzz by 11. |
| 4 | 1. From now on, restore all staff's stamina by 1 after every activity. 2. Increase Buzz by 43. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 4. |
| 3 | Upgrade Skill 1: 1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 8 at the end of the day. 2. Restore all staff's stamina by 2%. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 21, and increase Safety and Service by 2. 2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 11, and increase Safety and Service by 1. |
| 5 | Upgrade Base Ability: Increase Revenue, Foot Traffic, and Buzz by 1 whenever any staff's stamina changes by 3. |
| 6 | Upgrade Skill 1: 1. From now on, decrease Tomoko's stamina by 1, and increase Earnings by 10 at the end of the day. 2. Restore all staff's stamina by 3%. Upgrade Skill 2: 1. Spend all of Tomoko's stamina, increase Revenue, Foot Traffic, and Buzz by 26, and increase Safety and Service by 2. 2. Decrease Tomoko's stamina by 8, increase Revenue, Foot Traffic, and Buzz by 13, and increase Safety and Service by 1. Upgrade Skill 3: 1. From now on, whenever Tomoko's stamina changes, increase Revenue, Foot Traffic, and Buzz by 4. 2. Increase Revenue, Foot Traffic, and Buzz by 14. |
| 7 | Upgrade Base Ability: Whenever any staff's stamina changes by 3, increase Revenue, Foot Traffic and Buzz by 1, and increase ratings gained from activities by 8%. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: Whenever any staff's stamina changes by 3, increase Revenue, Foot Traffic and Buzz by 1, and increase ratings gained from activities by 15%. |
| Base Ability | |
|---|---|
| At the end of the day, if Foot Traffic is more than 500, increase Foot Traffic by 70. | |
| Activity Skills | |
| 1 | 1. Increase Foot Traffic gained from activities by 12%. 2. Increase Foot Traffic by 28. |
| 2 | 1. Restore Shoki's stamina by 11. 2. Increase Safety by 2. |
| 3 | 1. In next activity where Revenue or Buzz is gained, change Revenue and Buzz to Foot Traffic, and increase by 11%. 2. Increase Foot Traffic by 35. |
| 4 | 1. At the end of the day, if Foot Traffic is more than 900, increase Foot Traffic by 56. 2. Increase Buzz by 43. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 650, increase Foot Traffic by 105. |
| 3 | Upgrade Skill 1: 1. Increase Foot Traffic gained from activities by 15%. 2. Increase Foot Traffic by 35. |
| 4 | Unlock Skill 3 Upgrade Skill 2: 1. Restore Shoki's stamina by 14. 2. Increase Safety by 2. |
| 5 | Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 140. |
| 6 | Upgrade Skill 1: 1. Increase Foot Traffic gained from activities by 18%. 2. Increase Foot Traffic by 43. Upgrade Skill 2: 1. Restore Shoki's stamina by 17. 2. Increase Safety by 3. Upgrade Skill 3: 1. In next activity where Revenue or Buzz is gained, change Revenue and Buzz to Foot Traffic, and increase by 13%. 2. Increase Foot Traffic by 43. |
| 7 | Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 175. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: At the end of the day, if Foot Traffic is more than 800, increase Foot Traffic by 210. |
| Base Ability | |
|---|---|
| 15% to ratings gained by fishing activities. | |
| Activity Skills | |
| 1 | 1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 6%. 2. Increase Earnings at end of day by 8%. |
| 2 | 1. Increase ratings gained from next fishing activity by 35%. No small, medium, or large fish spent. 2. Increase Foot Traffic by 28. |
| 3 | 1. Spend medium fish, increase Revenue, Foot Traffic, and Buzz by 23. 2. Increase Revenue, Foot Traffic, and Buzz by 12. |
| 4 | 1. Spend medium fish to gain 4 continuous effects from activities. 2. Gain 3 continuous effects from activities. |
| Level Up Effects | |
| 2 | Upgrade Base Ability: 20% to ratings gained by fishing activities. |
| 3 | None |
| 4 | Unlock Skill 3 Upgrade Skill 1: 1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 8%. 2. Increase Earnings at end of day by 10%. Upgrade Skill 2: 1. Increase ratings gained from next fishing activity by 41%. No small, medium, or large fish spent. 2. Increase Foot Traffic by 35. |
| 5 | Upgrade Base Ability: 25% to ratings gained by fishing activities. |
| 6 | Upgrade Skill 1: 1. Spend large fish, and whenever a fishing activity is chosen, increase Earnings at end of day by 10%. 2. Increase Earnings at end of day by 12%. Upgrade Skill 2: 1. Increase ratings gained from next fishing activity by 50%. No small, medium, or large fish spent. 2. Increase Foot Traffic by 43. Upgrade Skill 3: 1. Spend medium fish, increase Revenue, Foot Traffic, and Buzz by 29. 2. Increase Revenue, Foot Traffic, and Buzz by 14. |
| 7 | Upgrade Base Ability: 30% to ratings gained by fishing activities. |
| 8 | Unlock Skill 4 |
| 9 | Upgrade Base Ability: 35% to ratings gained by fishing activities. |
Shop Upgrades
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 23 | 23 | 23 | 41 | 41 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 2 | 4 | 1 | 3 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 28 | 28 | 28 | 43 | 43 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 3 | 10 | 1 | 6 | |
| Upgrade Bonuses | ||||
| New Shop: Lifeguard Stand New Shop: Fishing Spot New Shop: Volleyball Court New Staff Member: Shun Kano New Staff Member: Riko Tanemura | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 33 | 33 | 33 | 45 | 45 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 30 | 1 | 12 | |
| Upgrade Bonuses | ||||
| New Shop: Shaved Ice Stand New Shop: Trash Area New Staff Member: Motoha Arai New Staff Member: Tomoko Noge | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 38 | 38 | 38 | 47 | 47 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 120 | 2 | 24 | |
| Upgrade Bonuses | ||||
| New Staff Member: Shoki Ikenami | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 43 | 43 | 43 | 49 | 49 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 400 | 2 | 48 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 48 | 48 | 48 | 51 | 51 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 1500 | 3 | 96 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 53 | 53 | 53 | 53 | 53 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 3000 | 4 | 125 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 58 | 58 | 58 | 55 | 55 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 5000 | 4 | 163 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | ||||
|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | Safety | Service |
| 63 | 63 | 63 | 57 | 57 |
| Upgrades | ||||
| Staff Limit | Business Tips | Rare Activities | Base Earnings Mult. | |
| 4 | 10000 | 4 | 212 | |
| Upgrade Bonuses | ||||
| None | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 14 | 22 | 18 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 18 | 26 | 22 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 21 | 31 | 26 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 24 | 36 | 30 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 27 | 41 | 34 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 30 | 46 | 38 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 34 | 50 | 42 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 37 | 55 | 46 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 40 | 60 | 50 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 13 | 23 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 15 | 29 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 18 | 34 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 21 | 39 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 24 | 44 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 27 | 50 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 29 | 55 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 32 | 60 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Service | |||
| 35 | 65 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 23 | 13 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 29 | 15 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 34 | 18 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 39 | 21 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 44 | 24 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 50 | 27 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 55 | 29 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 60 | 32 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Buzz | Service | |||
| 65 | 35 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 14 | 23 | 14 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 18 | 29 | 18 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 21 | 34 | 21 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 24 | 39 | 24 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 27 | 44 | 27 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 30 | 50 | 30 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 34 | 55 | 34 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 37 | 60 | 37 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 40 | 65 | 40 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 18 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 22 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 26 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 30 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 34 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 38 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 42 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 46 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Safety | Service | |||
| 50 | 7 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 18 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 22 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 26 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 30 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 34 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 38 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 42 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 46 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Safety | Service | |||
| 50 | 7 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 18 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 22 | 3 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 26 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 30 | 4 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 34 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 38 | 5 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 42 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 46 | 6 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Buzz | Safety | Service | |||
| 50 | 7 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 16 | 20 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 20 | 24 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 23 | 29 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 27 | 33 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 31 | 37 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 34 | 42 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 38 | 46 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 41 | 51 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Foot Traffic | Buzz | Safety | |||
| 45 | 55 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 18 | 18 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 22 | 22 | 3 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 26 | 26 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 30 | 30 | 4 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 34 | 34 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 38 | 38 | 5 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 42 | 42 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 46 | 46 | 6 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Safety | |||
| 50 | 50 | 7 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 20 | 16 | 18 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 24 | 20 | 22 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 29 | 23 | 26 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 33 | 27 | 30 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 37 | 31 | 34 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 42 | 34 | 38 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 46 | 38 | 42 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 51 | 41 | 46 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 55 | 45 | 50 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 72 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 16 | 18 | 20 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 0 | 1 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 24 | 20 | 22 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 2 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 29 | 23 | 26 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 1 | 4 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 33 | 27 | 30 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 2 | 8 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 37 | 31 | 34 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 3 | 16 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 42 | 34 | 38 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 32 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 46 | 38 | 42 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 42 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 51 | 41 | 46 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 55 | ||||
| Ratings | |||||
|---|---|---|---|---|---|
| Revenue | Foot Traffic | Buzz | |||
| 55 | 45 | 50 | |||
| Upgrades | |||||
| Rare Activities | Base Earnings Mult. | ||||
| 4 | 72 | ||||
- Upgrade Costs
| Lv. | Beach Shack | Seafood Stands | Others |
|---|---|---|---|
| 2 | 1000 | 1300 | 2700 |
| 3 | 22500 | 18000 | 39000 |
| 4 | 300000 | 70000 | 150000 |
| 5 | 1125000 | 220000 | 480000 |
| 6 | 3750000 | 600000 | 1400000 |
| 7 | 5000000 | 544000 | 544000 |
| 8 | 9600000 | 1088000 | 1088000 |
| 9 | 16360000 | 2216000 | 2216000 |
Business Objectives
Nagisa is able to earn rewards at certain intervals of cumulative Beach Coins earned, tracked via Business Objectives. Following the conclusion of the event, unspent Beach Coins will be converted to Money up to a certain limit. After that limit, Beach Coins are converted to Money at a 0.6% conversion rate. This was reset at the beginning of part 2 of the event, which then changed the cap to 200,000 Beach Coins and would convert at a 0.2% rate. Additionally, at the beginning of part 2, a new set of Advanced Goals was added.
Due to the length of the rewards table for Business Objectives, these tables must be expanded to be viewed.
| Coins Earned | Reward |
|---|---|
| 500 | x3 |
| 1,000 | x100 |
| 1,500 | x30 |
| 2,000 | x3 |
| 2,500 | x20 |
| 3,500 | x5000 |
| 4,500 | x100 |
| 5,500 | x30 |
| 6,500 | x80 |
| 7,500 | x1 |
| 8,500 | x3 |
| 10,000 | x100 |
| 11,500 | x30 |
| 13,000 | x3 |
| 15,000 | x20 |
| 17,000 | x5000 |
| 19,000 | x10 |
| 21,000 | x30 |
| 23,000 | x80 |
| 25,000 | Event Story |
| 27,500 | x3 |
| 30,000 | x100 |
| 35,000 | x30 |
| 40,000 | x3 |
| 50,000 | x20 |
| 60,000 | x5000 |
| 70,000 | x100 |
| 80,000 | x30 |
| 90,000 | x80 |
| 100,000 | Event Story |
| 115,000 | x3 |
| 130,000 | x100 |
| 145,000 | x30 |
| 160,000 | x3 |
| 175,000 | Summer Chigusa: Open |
| 190,000 | x5000 |
| 205,000 | x100 |
| 220,000 | x30 |
| 235,000 | x80 |
| 250,000 | Event Story |
| 275,000 | x3 |
| 300,000 | x100 |
| 325,000 | x30 |
| 350,000 | x3 |
| 375,000 | x1 |
| 400,000 | x5000 |
| 425,000 | x100 |
| 450,000 | x30 |
| 475,000 | x80 |
| 500,000 | Event Story |
| 550,000 | x3 |
| 600,000 | x100 |
| 650,000 | x30 |
| 700,000 | x3 |
| 750,000 | x20 |
| 800,000 | x5000 |
| 850,000 | x100 |
| 900,000 | x30 |
| 950,000 | x80 |
| 1,000,000 | Event Story |
| 1,050,000 | x3 |
| 1,100,000 | x100 |
| 1,150,000 | x30 |
| 1,200,000 | x3 |
| 1,250,000 | x20 |
| 1,300,000 | x5000 |
| 1,350,000 | x100 |
| 1,400,000 | x30 |
| 1,450,000 | x80 |
| 1,500,000 | Summer Chigusa: Growing Hype |
| 1,550,000 | x3 |
| 1,600,000 | x100 |
| 1,650,000 | x30 |
| 1,700,000 | x3 |
| 1,750,000 | x1 |
| 1,800,000 | x5000 |
| 1,850,000 | x100 |
| 1,900,000 | x30 |
| 1,950,000 | x80 |
| 2,000,000 | Event Story |
| 2,150,000 | x3 |
| 2,300,000 | x100 |
| 2,450,000 | x30 |
| 2,600,000 | x3 |
| 2,750,000 | x20 |
| 2,900,000 | x5000 |
| 3,050,000 | x100 |
| 3,200,000 | x30 |
| 3,350,000 | x80 |
| 3,500,000 | x1 |
| 3,650,000 | x3 |
| 3,800,000 | x100 |
| 3,950,000 | x30 |
| 4,100,000 | x3 |
| 4,250,000 | x20 |
| 4,400,000 | x5000 |
| 4,550,000 | x100 |
| 4,700,000 | x30 |
| 4,850,000 | x80 |
| 5,000,000 | Summer Chigusa: Huge Turnout |
| 5,150,000 | x3 |
| 5,300,000 | x100 |
| 5,450,000 | x30 |
| 5,600,000 | x3 |
| 5,750,000 | x20 |
| 6,000,000 | x5000 |
| 6,250,000 | x100 |
| 6,500,000 | x30 |
| 6,750,000 | x80 |
| 7,000,000 | x1 |
| 7,250,000 | x3 |
| 7,500,000 | x100 |
| 7,750,000 | x30 |
| 8,000,000 | x3 |
| 8,250,000 | x20 |
| 8,500,000 | x5000 |
| 8,750,000 | x100 |
| 9,000,000 | x30 |
| 9,500,000 | x80 |
| 10,000,000 | Summer Chigusa: Great Success |
| 10,500,000 | x2000 |
| 11,000,000 | x3 |
| 11,500,000 | x3 |
| 12,000,000 | x3 |
| 12,500,000 | x2000 |
| 13,000,000 | x3 |
| 13,500,000 | x3 |
| 14,000,000 | x3 |
| 14,500,000 | x2000 |
| 15,000,000 | x3 |
| 15,500,000 | x3 |
| 16,000,000 | x3 |
| 16,500,000 | x2000 |
| 17,000,000 | x3 |
| 17,500,000 | x3 |
| 18,000,000 | x3 |
| 18,500,000 | x2000 |
| 19,000,000 | x3 |
| 19,500,000 | x3 |
| 20,000,000 | x3 |
| 20,500,000 | x1000 |
| 21,000,000 | x1000 |
| 21,500,000 | x1000 |
| 22,000,000 | x1000 |
| 22,500,000 | x1000 |
| 23,000,000 | x1000 |
| 23,500,000 | x1000 |
| 24,000,000 | x1000 |
| 24,500,000 | x1000 |
| 25,000,000 | x1000 |
| Coins Earned | Reward |
|---|---|
| 250,000 | x3 |
| 500,000 | x100 |
| 750,000 | x30 |
| 1,000,000 | x3 |
| 1,250,000 | x20 |
| 1,500,000 | x5000 |
| 1,750,000 | x100 |
| 2,000,000 | x30 |
| 2,250,000 | x80 |
| 2,500,000 | Summer at Chigusa: Open 2 |
| 3,000,000 | x3 |
| 3,500,000 | x100 |
| 4,000,000 | x30 |
| 4,500,000 | x3 |
| 5,000,000 | x20 |
| 5,500,000 | x5000 |
| 6,000,000 | x100 |
| 6,500,000 | x30 |
| 7,000,000 | x80 |
| 7,500,000 | Summer at Chigusa: Growing Hype 2 |
| 8,250,000 | x3 |
| 9,000,000 | x100 |
| 9,750,000 | x30 |
| 10,500,000 | x3 |
| 11,250,000 | x20 |
| 12,000,000 | x5000 |
| 12,750,000 | x100 |
| 13,500,000 | x30 |
| 14,250,000 | x80 |
| 15,000,000 | x1 |
| 15,750,000 | x3 |
| 16,500,000 | x100 |
| 17,250,000 | x30 |
| 18,000,000 | x3 |
| 18,750,000 | x20 |
| 19,500,000 | x5000 |
| 20,250,000 | x100 |
| 21,000,000 | x30 |
| 21,750,000 | x80 |
| 22,500,000 | Summer at Chigusa: Huge Turnout 2 |
| 23,500,000 | x3 |
| 24,000,000 | x100 |
| 24,750,000 | x30 |
| 25,500,000 | x3 |
| 26,250,000 | x1 |
| 27,000,000 | x5000 |
| 27,750,000 | x100 |
| 28,500,000 | x30 |
| 29,250,000 | x80 |
| 30,000,000 | x1 |
| 31,000,000 | x3 |
| 32,000,000 | x100 |
| 33,000,000 | x30 |
| 34,000,000 | x3 |
| 35,000,000 | x1 |
| 36,000,000 | x5000 |
| 37,000,000 | x100 |
| 38,000,000 | x30 |
| 39,000,000 | x80 |
| 40,000,000 | Summer at Chigusa: Great Success 2 |
| 42,500,000 | x2000 |
| 45,000,000 | x3 |
| 47,500,000 | x3 |
| 50,000,000 | x3 |
| 52,500,000 | x2000 |
| 55,000,000 | x3 |
| 57,500,000 | x3 |
| 60,000,000 | x3 |
| 62,500,000 | x2000 |
| 65,000,000 | x3 |
| 68,500,000 | x3 |
| 72,000,000 | x3 |
| 75,500,000 | x1000 |
| 79,000,000 | x1000 |
| 82,500,000 | x1000 |
| 86,000,000 | x1000 |
| 89,500,000 | x1000 |
| 93,000,000 | x1000 |
| 96,500,000 | x1000 |
| 100,000,000 | x1000 |
Sea Fishing Cruise
In Sea Fishing Cruise, Nagisa will go out to sea on a fishing boat with three crewmates and must attempt to catch as many fish as possible within the time limit to increase his score. To catch a fish, Nagisa must select one of three boilies which will increase his chances of finding a small, medium, or large fish, respectively. After selecting a boilie, Nagisa can cast the fishing rod, and after some time a fish will be hooked. Once a fish is hooked, Nagisa can catch it by reeling it in while the casting guage is in either the yellow or orange area; if he takes too long or attempts to catch it within the grey area, he will fail to catch the fish. When a fish is caught in the orange area, it has a higher chance of being a high-quality fish which will award twice as many points. Certain fish can also immediately be used as live bait to catch rarer fish; however, if Nagisa takes too long to make a cast while this effect is active, he will be unable to use the live bait.
As Nagisa catches fish, he will build progress towards Fish Frenzy. During Fish Frenzy, the speed at which fish are caught is increased and the likelihood of encountering rarer fish is increased. However, fish caught during Fish Frenzy will not contribute to the Fish Frenzy progress bar. Additionally, once certain conditions are met by catching fish, Guardian Appearance may activate, allowing Nagisa to catch much rarer fish called Guardians. The fish caught during Sea Fishing Cruise are converted into seafood items to be used during Beach Shack Business.
While fishing, Nagisa's crewmates can activate various abilities using either Focus or Intuition. Focus is restored over time, while a point of Intuition is added each time he catches a high-quality fish.
Each fishing trip also assigns three goals. Upon successful completion of a goal, a bonus of 10% is added to the final score total upon the conclusion of the fishing trip.
There are three fishing spots in Sea Fishing Cruise, each with a different timer and fish log. These spots are the Sandbar, which lasts 2 minutes and 30 seconds, the Reef, which lasts 3 minutes and 30 seconds, and the Deep Sea, which lasts 4 minutes and 30 seconds.
Crewmates
Each Crewmate, with the exception of Merope, can be brought along with Nagisa on a fishing trip and has three abilities; an Active ability that must be paid for using Focus or Intuition, a Passive ability that is active at all times when the Crewmate has been brought along on a trip, and an Expertise ability that is active even if that Crewmate is not on the current fishing trip. Crewmates can be leveled up by bringing them on fishing trips; in order to unlock the Passive skill and Expertise skill, they must be leveled up to levels 2 and 6, respectively. Once a crewmate reaches the maximum level, any earned EXP will be distributed to all other crewmates who have not yet reached the maximum level.
Each Crewmate additionally has three Seaside Stories, which are optional story scenes featuring the character. These are unlocked by bringing the Crewmate on a fishing trip once, twice, and thrice, respectively, with the exception of Merope, who requires the catching of 10 small, medium, and large fish, respectively. Each Seaside Story grants two of either Thief Compendium Tomes or Gold Parts, 50 Rare Lures, and 2000 Konpaku Gems.
Four of the Crewmates must be unlocked in order to be used: Riko Tanemura, Tomoko Noge, Toshiya Sumi, and Shoki Ikenami. The first three of these unlockable Crewmates are unlocked by adding ten fish to the Fish Log for the Sandbar, Deep Sea, and Reef fishing spots, respectively, while Shoki is unlocked by activating Fish Frenzy a total of five times.
Starting from level 1, each level requires 25 more experience to reach, beginning at 50 experience to reach level 2. The maximum level for a Crewmate is 6.
| Skills | |
|---|---|
| Active | Spend 3 Focus. -40% time until fish hit, +15% success gauge range while fishing (lasts 3 times). |
| Passive | +5% chance to catch medium-sized high-quality fish. |
| Expertise | +5% chance to catch medium-sized high-quality fish. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 3 Focus. -50% time until fish hit, +20% success gauge range while fishing (lasts 4 times). |
| 4 | Upgrade Passive skill: +10% chance to catch medium-sized high-quality fish. |
| 5 | Upgrade Active skill: Spend 3 Focus. -60% time until fish hit, +25% success gauge range while fishing (lasts 5 times). |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 4 Focus. +25% chance to catch high-quality fish (lasts 3 times). |
| Passive | +5% chance to catch large high-quality fish. |
| Expertise | +5% chance to catch large high-quality fish. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 4 Focus. +25% chance to catch high-quality fish (lasts 4 times). |
| 4 | Upgrade Passive skill: +10% chance to catch large high-quality fish. |
| 5 | Upgrade Active skill: Spend 4 Focus. +25% chance to catch high-quality fish (lasts 5 times). |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 2 Intuition. Increase Fish Frenzy progress by 300. |
| Passive | +25% Fish Frenzy progress reserve rate. |
| Expertise | +10 seconds to Fish Frenzy duration. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 2 Intuition. Increase Fish Frenzy progress by 400. |
| 4 | Upgrade Passive skill: +50% Fish Frenzy progress reserve rate. |
| 5 | Upgrade Active skill: Spend 2 Intuition. Increase Fish Frenzy progress by 500. |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 6 Focus. Each time a fish is caught, 80% chance to gain 2 Intuition (lasts 3 times). |
| Passive | +15% Focus recovery rate per second. |
| Expertise | +2 Intuition when starting fishing. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 6 Focus. Each time a fish is caught, 100% chance to gain 2 Intuition (lasts 3 times). |
| 4 | Upgrade Passive skill: +30% Focus recovery rate per second. |
| 5 | Upgrade Active skill: Spend 5 Focus. Each time a fish is caught, 100% chance to gain 2 Intuition (lasts 3 times). |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met. |
| Passive | +3% chance to catch high-quality fish. |
| Expertise | +3% chance to catch high-quality fish. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught, +10% chance to catch high-quality fish (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met. |
| 4 | Upgrade Passive skill: +3% chance to catch high-quality fish.[sic] |
| 5 | Upgrade Active skill: Spend 2 Intuition. Increase chance to catch same kind of fish as previously caught, +20% chance to catch high-quality fish (lasts 1 time). Does not apply to live bait catches or if conditions for catching fish are not met. |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 2 Intuition. +50% chance to catch high-quality fish (lasts 1 time). |
| Passive | +5% chance to catch small high-quality fish. |
| Expertise | +5% chance to catch small high-quality fish. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 2 Intuition. +60% chance to catch high-quality fish (lasts 1 time). |
| 4 | Upgrade Passive skill: +10% chance to catch small high-quality fish. |
| 5 | Upgrade Active skill: Spend 2 Intuition. +70% chance to catch high-quality fish (lasts 1 time). |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 4 Focus. Always catch 2 fish when fishing (lasts 1 time). |
| Passive | +5% chance to catch high-value fish. |
| Expertise | +5% chance to catch high-value fish. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 5 Focus. Always catch 2 fish when fishing (lasts 2 times). |
| 4 | Upgrade Passive skill: +10% chance to catch high-value fish. |
| 5 | Upgrade Active skill: Spend 6 Focus. Always catch 2 fish when fishing (lasts 3 times). |
| 6 | Unlock Expertise skill. |
| Skills | |
|---|---|
| Active | Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 4 times). |
| Passive | +10% success gauge range while fishing. |
| Expertise | +3 Focus when starting fishing. |
| Level Up Effects | |
| 2 | Unlock Passive skill. |
| 3 | Upgrade Active skill: Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 5 times). |
| 4 | Upgrade Passive skill: +20% success gauge range while fishing. |
| 5 | Upgrade Active skill: Spend 2 Focus. Previously caught fish will temporarily not appear (lasts 6 times). |
| 6 | Unlock Expertise skill. |
Fish Log
There are 16 possible fish per fishing spot: four common fish, five uncommon fish, four rare fish, and three super rare fish. Each fish log has its own progress tracker; at 5 and 10 fish logged per area, 45 Meta Jewels will be rewarded. At 15 logged fish, an Unknown Orange Revelation S will be rewarded, and when the fish log for a fishing spot is complete, Nagisa will receive an Unknown Orange Revelation.
Level Rewards
As Nagisa goes on fishing trips and earns Sea Fishing EXP, he will gain level rewards, up to level 80.
Due to the length of the rewards table for Sea Fishing, this table must be expanded to be viewed.
| Level | Reward |
|---|---|
| 1 | x3 |
| 2 | x100 |
| 3 | x30 |
| 4 | x3 |
| 5 | x20 |
| 6 | x5000 |
| 7 | x100 |
| 8 | x30 |
| 9 | x80 |
| 10 | Fisherman: Beginner |
| 11 | x3 |
| 12 | x100 |
| 13 | x30 |
| 14 | x3 |
| 15 | x20 |
| 16 | x5000 |
| 17 | x100 |
| 18 | x30 |
| 19 | x80 |
| 20 | Fisherman: Skilled |
| 21 | x3 |
| 22 | x100 |
| 23 | x30 |
| 24 | x3 |
| 25 | x20 |
| 26 | x5000 |
| 27 | x100 |
| 28 | x30 |
| 29 | x80 |
| 30 | Fisherman: Expert |
| 31 | x3 |
| 32 | x100 |
| 33 | x30 |
| 34 | x3 |
| 35 | x1 |
| 36 | x5000 |
| 37 | x100 |
| 38 | x30 |
| 39 | x80 |
| 40 | Fisherman: Master |
| 41 | x3 |
| 42 | x100 |
| 43 | x30 |
| 44 | x3 |
| 45 | x20 |
| 46 | x5000 |
| 47 | x100 |
| 48 | x30 |
| 49 | x80 |
| 50 | x1 |
| 51 | x3 |
| 52 | x100 |
| 53 | x30 |
| 54 | x3 |
| 55 | x20 |
| 56 | x5000 |
| 57 | x100 |
| 58 | x30 |
| 59 | x80 |
| 60 | Fisherman: Champion |
| 61 | x2000 |
| 62 | x3 |
| 63 | x3 |
| 64 | x3 |
| 65 | x2000 |
| 66 | x3 |
| 67 | x3 |
| 68 | x3 |
| 69 | x2000 |
| 70 | x3 |
| 71 | x3 |
| 72 | x3 |
| 73 | x1000 |
| 74 | x1000 |
| 75 | x1000 |
| 76 | x1000 |
| 77 | x1000 |
| 78 | x1000 |
| 79 | x1000 |
| 80 | x1000 |
Event Missions
| Mission | Reward |
|---|---|
| Clear Event Story Chapter 1 | x30 x100 x3000 |
| Clear Event Story Chapter 2 | x30 x100 x3000 |
| Clear Event Story Chapter 3 | x30 x100 x3000 |
| Clear Event Story Chapter 4 | x30 x100 x3000 |
| Clear Event Story Chapter 5 | x30 x100 x3000 |
| Clear Event Story Chapter 6 | x30 x100 x3000 |
| Clear Event Story Chapter 7 | x30 x100 Haunted Beach Shack |
| Clear 3 Side Stories total | x30 x200 x3000 |
| Clear 6 Side Stories total | x30 x200 x3000 |
| Clear 9 Side Stories total | x30 x200 x3000 |
| Clear 12 Side Stories total | x30 x200 x3000 |
| Mission | Reward |
|---|---|
| Gain 10,000 Beach Coins in 1 business day | x30 x150 x3000 |
| Gain 50,000 Beach Coins in 1 business day | x30 x150 x3000 |
| Gain 200,000 Beach Coins in 1 business day | x30 x150 x3000 |
| Gain 500,000 Beach Coins in 1 business day | x30 x150 x3000 |
| Gain 1,000,000 Beach Coins in 1 business day | x1 |
| Trigger 5 story activities | x30 x100 x3000 |
| Trigger 10 story activities | x30 x100 x3000 |
| Trigger 20 story activities | x30 x100 x3000 |
| Trigger 40 story activities | x30 x100 x3000 |
| Complete 5 business days | x30 x100 x3000 |
| Complete 10 business days | x30 x100 x3000 |
| Complete 15 business days | x30 x100 x3000 |
| Complete 20 business days | x30 x100 x3000 |
| Upgrade Beach Shack to Lv. 2 | x30 x100 x3000 |
| Upgrade Beach Shack to Lv. 4 | x30 x100 x3000 |
| Upgrade Beach Shack to Lv. 6 | x30 x100 x3000 |
| Mission | Reward |
|---|---|
| Clear Event Story Chapter 8 | x30 x100 x3000 |
| Clear Event Story Chapter 9 | x30 x100 x3000 |
| Clear Event Story Chapter 10 | x30 x100 x3000 |
| Clear Event Story Chapter 11 | x30 x100 x3000 |
| Clear Event Story Chapter 12 | x30 x100 x3000 |
| Clear Event Story Chapter 13 | x30 x100 x3000 |
| Clear Event Story Chapter 14 | x30 x100 Haunted Beach Shack |
| Clear Event Story Chapter 15 | x30 x100 Haunted Beach Shack 2 |
| Mission | Reward |
|---|---|
| Clear Sahimochi-no-Kami on difficulty 10 | x300 Sahimochi-no-Kami's Seal Kuroshio Newbie |
| Clear Sahimochi-no-Kami on difficulty 15 | x300 Sahimochi-no-Kami's Seal |
| Clear Sahimochi-no-Kami on difficulty 20 | x300 Sahimochi-no-Kami's Seal Kuroshio Hunter |
| Clear Sahimochi-no-Kami on difficulty 25 | x300 Kuroshio Jawbreaker |
| Clear Sahimochi-no-Kami on difficulty 30 | x300 Kuroshio Shark Hunter |
| Mission | Reward |
|---|---|
| Complete 10 Business rounds | x30 x100 x3000 |
| Complete 15 business days | x30 x100 x3000 |
| Upgrade Beach Shack to Lv. 7 | x30 x100 x3000 |
| Upgrade Beach Shack to Lv. 8 | x30 x100 x3000 |
| Mission | Reward |
|---|---|
| Go fishing 5 times | x30 x100 x3000 |
| Go fishing 10 times | x30 x100 x3000 |
| Go fishing 15 times | x30 x100 x3000 |
| Fish at the Sandbar 1 time | x30 x100 x3000 |
| Fish at the Reef 1 time | x30 x100 x3000 |
| Fish at the Deep Sea 1 time | x30 x100 x3000 |
| Clear 6 crewmate stories | x30 x100 x3000 |
| Clear 12 crewmate stories | x30 x100 x3000 |
| Clear 18 crewmate stories | x30 x100 x3000 |
| Clear 24 crewmate stories | x30 x100 x3000 |
Event Exchange Shop
| Item | Limit | Rare Conch Shell Cost |
|---|---|---|
| Beachwear | 1 | 600 |
| Checkered Jinbei | 1 | 300 |
| Mint Jinbei | 1 | 300 |
| Everlasting Incense | 1 | 300 |
| Vicissitude Ink | 1 | 300 |
| Stardust Bell | 50 | 20 |
| Essence of Iris | 5 | 180 |
| Yellow Crystal | 5 | 180 |
| Skill Incense L | 5 | 180 |
| Sun Crystal | 50 | 40 |
| Konpaku Gem x1,000 | Infinite | 20 |
| Item | Limit | Rare Lure Cost |
|---|---|---|
| Sahimochi-no-Kami | 1 | 1000 |
| Maple Leaf Jinbei | 1 | 300 |
| Navy and White Jinbei | 1 | 300 |
| Everlasting Incense | 1 | 150 |
| Retrograde Card | 1 | 150 |
| Fortune Revelation | 60 | 60 |
| Essence of Iris | 10 | 90 |
| Fragrance of Iris | 20 | 30 |
| Whiff of Iris | 40 | 10 |
| Yellow Crystal | 10 | 90 |
| Purple Crystal | 20 | 30 |
| Blue Crystal | 40 | 10 |
| Skill Incense L | 10 | 90 |
| Skill Incense M | 20 | 30 |
| Skill Incense S | 40 | 10 |
| Stardust Bell | 200 | 10 |
| Thief Compendium Tome | 200 | 10 |
| Gold Parts | 200 | 10 |
| Legend Cube | 50 | 10 |
| Sun Crystal | 120 | 20 |
| Konpaku Gem x1,000 | 400 | 5 |
| Konpaku Gem x1,000 | Infinite | 20 |
Synopsis
Nagisa Kamishiro receives a text from Minami Miyashita asking if he would be willing to help out this summer at her family's beach shack at Shirosato Beach. After agreeing, the two meet together at a future date to get ready to open for work. However, after receiving a call, she discovers that her father has thrown out his back and is unable to work. Nagisa offers to help and calls in his friends to work at the shack with him. After a slow day at the beach despite perfect conditions, Lufel reveals that the desires of the beachgoers are being stolen.
Nomenclature
| This nomenclature section is a stub. You can help Megami Tensei Wiki by expanding it. | |
| Reason: Chinese name may only apply to a sub-event, no names for most sub-events, missing names for various currencies, etc. |
| Language | Name | Meaning |
|---|---|---|
| Haunted Beach Shack | ||
| お憑かれSUMMERシャーク! | ||
| 海之家的仲夏夜物语 | ||
| Language | Name | Meaning |
|---|---|---|
| Rare Conch Shell | ||
| Language | Name | Meaning |
|---|---|---|
| Rare Lure | ||
Gallery
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Chinese Logo
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English Logo
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Japanese Logo
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Key artwork for The Curse of Shirosato Beach
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Key artwork for Menacing Maw from the Murky Marine
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Artwork of Beachflower Minami used for login bonuses
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Artwork of Wavecatcher Miyu used for login bonuses
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Artwork used for the ending
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Graphic of the Beach Shack
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Graphic of the Rental Shop
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Graphic of the Info Tent
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Graphic of the Shaved Ice Stand
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Graphic of the Yakisoba Stand
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Graphic of the Trash Area
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Graphic of the Rest Area
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Graphic of the Lifeguard Stand
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Graphic of the Fishing Spot
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Graphic of the Volleyball Court
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Graphic of the Grilled Seafood Stand
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Graphic of the Western Seafood Stand
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Graphic used for Revenue
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Graphic used for Foot Traffic
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Graphic used for Buzz
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Graphic used for Safety
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Graphic used for Service
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Graphic of the Sandbar
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Graphic of the Reef
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Graphic of the Deep Sea
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Icon of Rare Conch Shell
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Icon of Rare Conch Shell as a currency
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Icon of Rare Lure
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Icon of Rare Lure as a currency
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Icon of Business Permit
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Icon of Business Permit as a currency
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Icon of Beach Coins
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Icon of Business Tips
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Icon of Sea Fishing EXP
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Icon of Sea Fishing EXP used in menus
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Icon of Sea Bounty S
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Icon of Sea Bounty S as a currency
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Icon of Sea Bounty M
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Icon of Sea Bounty M as a currency
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Icon of Sea Bounty L
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Icon of Sea Bounty L as a currency
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Icon of Sea Bounty G

