Angra Mainyu

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This article is about the demon in Shin Megami Tensei if..., Liberation Dx2, Persona 2: Eternal Punishment, etc. For the Nocturne character, see Ahriman.
Angra Mainyu
アンリ・マンユ
Dx2R

Artwork from Ronde

Other Name(s) AhrimanMajin Tensei II: Spiral Nemesis
Origin Zoroastrianism
Iranian culture
Race(s) TyrantShin Megami Tensei if...
Shin Megami Tensei if...: Hazama Hen
Shin Megami Tensei: Liberation Dx2

VileMajin Tensei II: Spiral Nemesis
Arcana Tower

Angra Mainyu is a Demon in the Megami Tensei franchise.

Profile

Origin

Angra Mainyu (lit. "destructive spirit"),[a] known in Persian as Ahriman,[b] is an evil entity in Zoroastrianism and the enemy of the Amesha Spenta and Ahura Mazda.

Many scholars believe the idea of Angra Mainyu heavily influenced the development of the Jewish concept of the Satan.

Outside of Zoroastrianism, Angra Mainyu (as Ahriman) appears in the 10th-century Persian epic the Shahnameh as an antagonistic figure.

Design

In his design for Shin Megami Tensei if..., Angra Mainyu has six fingers on each hand.[1] Kaneko notes that he is supposed to be large in size.[2]

Gameplay

Shin Megami Tensei if...

EnemyAlly
Name Level HP MP
Angra Mainyu 82 989 517
Strength 32
Intelligence 20
Magic 17
Vitality 23
Agility 19
Luck 10
Location Karukozaka High School 5F
Species Race Alignment Recruit Speech RERandom Encounter AppearancesHow many of this demon may be encountered in a single battle; this value is ignored for fixed encounters FriendshipInitial friendship value
Demonic Tyrant Dark-Chaos (255) ✘ Dignified ✘ 40
Attack Accuracy Defense Evasion M. Attack M. Effect
228 152 210 149 22 24
EXP Macca Magnetite Drop
656 — 1312 Gorai-ho
Resistances
"Boss [Lucifer & Angra Mainyu]"
Sword Gun Swd Skl D Atk Skill Charge Fire Ice
×1 Rfl ×1Reflect (×1 Damage) ×1 ×¾×0.75 ×¾×0.75 ×⅜×0.375 ×1 Rfl ×½Reflect (×½ Damage)
Electric Force Nerve Light Dark Ruin Bind Almighty
Rfl ×½Reflect (×½ Damage) ×1 Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) ×1
Moon Phase Damage Output
New New 1/8 1/8 2/8 2/8 3/8 3/8 Half Half 5/8 5/8 6/8 6/8 7/8 7/8 Full Full
87.5% 106.25% 100% 100% 87.5% 100% 100% 112.5% 100%
Basic Attack Element Hit(s) Target
Attack 2~3 Single enemy
Magic Skills
Skill Attribute Cost Description
Maragidyne Fire 20 MP —
Mudoon Dark 9 MP —
Mazandyne Force 21 MP —
Samarecarm Healing 44 MP —
Extra Skills
Skill Attribute Cost Description
Paral Eyes Dark 2 MP —
Name Level HP MP
Angra Mainyu 82 989 517
Strength 32
Intelligence 20
Magic 17
Vitality 23
Agility 19
Luck 10
Location Fusion-Only
Species Race Alignment CostSummon Cost CPMagnetite used while in party Inheritance Type
Demonic Tyrant Dark-Chaos (255) ♄Macca2624 102 Almighty
Attack Accuracy Defense Evasion M. Attack M. Effect
228 152 210 149 22 24
Resistances
"Boss [Lucifer & Angra Mainyu]"
Sword Gun Swd Skl D Atk Skill Charge Fire Ice
×1 Rfl ×1Reflect (×1 Damage) ×1 ×¾×0.75 ×¾×0.75 ×⅜×0.375 ×1 Rfl ×½Reflect (×½ Damage)
Electric Force Nerve Light Dark Ruin Bind Almighty
Rfl ×½Reflect (×½ Damage) ×1 Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) Rfl ×½Reflect (×½ Damage) ×1
Moon Phase Damage Output
New New 1/8 1/8 2/8 2/8 3/8 3/8 Half Half 5/8 5/8 6/8 6/8 7/8 7/8 Full Full
87.5% 106.25% 100% 100% 87.5% 100% 100% 112.5% 100%
Basic Attack Element Hit(s) Target
Attack 2~3 Single enemy
Magic Skills
Skill Attribute Cost Description
Maragidyne Fire 20 MP —
Mudoon Dark 9 MP —
Mazandyne Force 21 MP —
Samarecarm Healing 44 MP —
Extra Skills
Skill Attribute Cost Description
Paral Eyes Dark 2 MP —

Shin Megami Tensei: Liberation Dx2

Majin Tensei II: Spiral Nemesis

Persona 2: Eternal Punishment

Compendium

Compendium Entries
Shin Megami Tensei: Liberation Dx2

A deity symbolizing evil in the dualistic cosmology of Zoroastrianism. On meeting his counterpart Spenta Mainyu, Angra Mainyu chose Evil out of the two principles of Good and Evil. Angra Mainyu went on to create scourges like winter, sickness and vice, as well as harmful creatures like Azi Dahaka. It is said that he fell into darkness but returned to fight Ahura Mazda again.

Persona 2: Eternal Punishment

Counterpart of Ahura Mazdah. A leader of demons.

Game Appearances

Shin Megami Tensei if...

Angra Mainyu is a fixed encounter on the 5th floor of Karukozaka High School. He will not respawn after being defeated, though he may be re-fought through the use of a Bronze Box.

Shin Megami Tensei if...: Hazama Hen

He appears as a boss in the fourth Bax.

Devil Summoner: Soul Hackers

Angra Mainyu makes an appearence in the 240,000,000 Evils skill.

Trivia

  • In Shin Megami Tensei if..., he refers to himself with "ware / ワレ" in katakana in the japanese version.

Nomenclature

Names in Other Languages
Language Name Meaning
English Angra MainyuShin Megami Tensei: Liberation Dx2
Angra MainuPersona 2: Eternal Punishment
Japanese アンリ・マンユShin Megami Tensei if...
Shin Megami Tensei: Liberation Dx2
Persona 2: Eternal Punishment
Anri man'yu
Angra Mainyu (misspelled)
アンラ・マンユRonde
Anra man'yu
Angra Mainyu
アーリマンMajin Tensei II: Spiral Nemesis
Āriman
Ahriman
Traditional Chinese 阿里曼 Ālǐmàn Ahriman
Korean 안리·마유Shin Megami Tensei if...: Gakuen no Akuma Tsukai

Gallery

Notes

  1. ↑ Avestan: 𐬀𐬢𐬭𐬀⸱𐬨𐬀𐬌𐬥𐬌𐬌𐬎, romanized Aŋra mainiiu
  2. ↑ Persian: اهریمن, romanized Ahrēman (Iranian Persian: Ahrīman)

References

  1. ↑ "手の指6体" Kazuma Kaneko Graphics: Megami Tensei Mokushiroku (1999), Kazuma Kaneko. Published by Aspect. Japanese. p. 143. ISBN-13: 978-4-7572-0461-4.
  2. ↑ "たぶん...かなり....でっかいっス。" Kazuma Kaneko Graphics: Megami Tensei Mokushiroku (1999), Kazuma Kaneko. Published by Aspect. Japanese. p. 143. ISBN-13: 978-4-7572-0461-4.