Shin Megami Tensei (Game): Difference between revisions

Jump to navigation Jump to search
Line 163: Line 163:
''Shin Megami Tensei'' originally began development as "''Megami Tensei III''" and was initially intended to be a follow-up to the ''[[Digital Devil Story: Megami Tensei|Megami Tensei]]'' games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco's chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to ''Megami Tensei'' prior to working with Namco.<ref name="4Gamer">{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}</ref> After this, the game's development changed direction and all story connections to the previous two ''Megami Tensei'' games were dropped.
''Shin Megami Tensei'' originally began development as "''Megami Tensei III''" and was initially intended to be a follow-up to the ''[[Digital Devil Story: Megami Tensei|Megami Tensei]]'' games published by [[Namco]] for the Famicom. During development, [[Kouji Okada]] and the president of [[Atlus]], [[Naoya Harano]], directly went to Namco's chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to ''Megami Tensei'' prior to working with Namco.<ref name="4Gamer">{{Cite Web|quote=|translquote=|author=|url=[https://www.4gamer.net/games/999/G999905/20220813010/ メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部]|archive=|published=September 27, 2022|retrieved=September 17, 2023|site=4Gamer.net|type=}}</ref> After this, the game's development changed direction and all story connections to the previous two ''Megami Tensei'' games were dropped.


With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two ''Megami Tensei'' games.<ref name="True MT">{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}</ref> In light of this, the title was subsequently given the prefix 真 ''Shin'', a Japanese word meaning "true" to symbolize the series's rebirth and in aligning with the staff's true vision for the game.<ref name="True MT"/> The game's writer, [[Ryuutaro Itou]], described ''Shin Megami Tensei'''s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game's ending.<ref>{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr}}</ref>
With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two ''Megami Tensei'' games.<ref name="True MT">{{Cite Book|quote=|translquote=We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei...|chapter=|book=Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs|author=Atlus|publisher=Atlus|lang=|volume=|edition=|page=p. 19|isbn=}}</ref> In light of this, the title was subsequently given the prefix 真 ''Shin'', a Japanese word meaning "true" to symbolize the series's rebirth and in aligning with the staff's true vision for the game.<ref name="True MT"/> The game's writer, [[Ryuutaro Itou]], described ''Shin Megami Tensei'''s development as essentially being a remake of {{Link|Game|MT2}}, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game's ending.<ref>{{Cite Interview|quote=|translquote=|publ=Game Shokunin|url=[https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei An Interview with Ryutaro Ito (Megami Tensei)]|archive=|published=|retrieved=September 17, 2023|site=Blue Forest Bible on Tumblr|type=Blog}}</ref>


==Nomenclature==
==Nomenclature==

Revision as of 00:38, 18 September 2023

This page is a stub. You can help Megami Tensei Wiki by expanding it.
No reason provided.

Shin Megami Tensei is a 1992 role-playing game for the Super Famicom, and the first entry in the Shin Megami Tensei. It was developed and published by Atlus and released on October 30, 1992 in Japan. A port for the CD-ROM²[a] was released on December 25 of the following year. A remaster of the game featuring new content was released for the Mega-CD on February 25, 1994, while a separate remaster for the PlayStation was released on May 21, 2001. An expanded version of the PlayStation remaster was released for the Game Boy Advance on May 28, 2003. This version was later ported to iOS on February 24, 2012, featuring the higher quality music from the PlayStation version of the game.

The iOS version received an international release on May 17, 2014, being the only occasion where Shin Megami Tensei was officially localized and released outside of Japan. This version has since been delisted from the App Store and is no longer available.

The Super Famicom version of Shin Megami Tensei received a fan translation by Aeon Genesis and released on June 30, 2002. A separate fan translation for the PlayStation version was released on August 10, 2022.

Blurb

Synopsis

Gameplay

Version Differences

CD-ROM²

Mega-CD

PlayStation

Game Boy Advance

iOS

Listings

Characters

Bosses

Demons

Skills

Items

Locations

Development

Shin Megami Tensei originally began development as "Megami Tensei III" and was initially intended to be a follow-up to the Megami Tensei games published by Namco for the Famicom. During development, Kouji Okada and the president of Atlus, Naoya Harano, directly went to Namco's chairman Masaya Nakamura to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and Atlus owning the trademark to Megami Tensei prior to working with Namco.[1] After this, the game's development changed direction and all story connections to the previous two Megami Tensei games were dropped.

With the game being developed on the Super Famicom, Atlus were able to pursue new ideas not originally possible on the Famicom while also incorporating the strongest points from the previous two Megami Tensei games.[2] In light of this, the title was subsequently given the prefix 真 Shin, a Japanese word meaning "true" to symbolize the series's rebirth and in aligning with the staff's true vision for the game.[2] The game's writer, Ryuutaro Itou, described Shin Megami Tensei's development as essentially being a remake of Digital Devil Story: Megami Tensei II, with the staff all having the implicit understanding there would be a Law Hero, a Chaos Hero, and a protagonist starting from a neutral standpoint whose subsequent actions would determine the game's ending.[3]

Nomenclature

Names in Other Languages
Language Name Meaning
Japanese 真・女神転生 Shin Megami Tensei True Goddess Reincarnation

Gallery

Notes

  1. The CD-ROM² is a CD-Rom peripheral for the PC Engine. Overseas, this peripheral was known as the TurboGrafx-CD for the TurboGrafx-16.

References

  1. メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部. Published September 27, 2022. Retrieved September 17, 2023. 4Gamer.net.
  2. 2.0 2.1 Translation: "We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we could not use on the Famicom into reality through the Super Famicom. This is... a true Megami Tensei..." Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs, Atlus. Published by Atlus. p. 19.
  3. Game Shokunin. An Interview with Ryutaro Ito (Megami Tensei). Retrieved September 17, 2023. Blue Forest Bible on Tumblr. Blog.