This page covers gameplay information of Sumire Yoshizawa across the Persona series.
Confidant
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| No reason provided.
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Sumire serves as the Faith Confidant in Persona 5 Royal.
Sumire's Confidant is automatically unlocked on May 30th. She is located near the entrance to Kichijoji during the daytime.
Availability
| Rainy Weather
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| Monday
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Tuesday
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Wednesday
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Thursday
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Friday
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Saturday
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Sunday
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Rainy Weather
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| Day
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Night
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Day
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Night
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Day
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Night
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Day
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Night
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Day
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Night
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Day
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Night
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Day
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Night
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Day
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Night
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{{{rainday}}}
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{{{rainnight}}}
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Rank Up Effects and Points
| Faith Ranks
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| Rank
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Requirement(s)
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| 1
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| 2
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? points
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| 3
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? points
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| 4
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? points
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| 5
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? points
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| 6
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? points
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| 7
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? points
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| 8
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? points
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| 9
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? points
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| 10
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? points
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Rank Up Events
| Faith Rank 1
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 2
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 3
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 4
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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| I've been wanting to come here for a while, but I never had the chance to drop by.
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| You have bad eyesight?
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+0
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—
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| You're looking to buy?
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+0
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—
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| I have enough glasses
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+0
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—
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| What do you think?
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| A pretty modern look.
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+0
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—
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| Not my style.
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+0
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—
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| I look so aloof in these.
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+0
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—
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| But your input's been really helpful so far! Would you mind poking around with me for a bit longer?
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| Of course.
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+0
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—
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| Let's keep going.
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+0
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—
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| Sure, whatever.
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+0
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—
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| I don't know how to describe it. it just seems perfect for my dad somehow.
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| Good choice.
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+0
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—
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| I'm sure he'll love it.
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+0
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—
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| The more I thought about it, the more... empty I felt. Like I wasn't even me anymore.
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| Everyone deals with that.
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+0
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—
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| That's your slump talking.
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+0
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—
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| And having your support make me even more determined to make that happen.
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| Good luck.
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+0
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—
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| We'll work at it together.
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+0
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—
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| No rush, though.
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+0
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—
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| And it suits him even better than I imagined! He was so happy with them!
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| I'm glad to hear that.
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+0
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—
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| You should be more confident.
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+0
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—
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| Of course he is.
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+0
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—
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| Faith Rank 5
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 6
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 7
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 8
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 9
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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| Faith Rank 10
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| Response |
Base PointsNumber of rank points earned with response |
Notes
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+0
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—
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+0
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—
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+0
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—
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+0
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—
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Ultimate Persona
Hangouts
Events
Sumire is available for Confidant rankups (up to rank 5) and hangouts on the following dates:
June: 8 and 29
July: 7, 28, and 31
August: 4, 7, 10, 14, 19, and 20
September: 21 and 28
October: 5
November: 2, 9, and 30
December: 4, 7, 11, 14, and 22
If her rank 5 Confidant is achieved on or before December 22, ranks 6 and above will be unlocked, and she will be available for Confidant rankups and hangouts on the following dates:
January: 13, 14, 16, 18, 19, 21, 22, 23, 25, 28, 29, and 30
February: 1
If her rank 10 Confidant is achieved by February 1, she will undergo her third Awakening on February 2.
Items
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Stats
When Sumire awakens, Cendrillon begins at level 43 with a specific skillset. When Sumire joins the party in January, Cendrillon is automatically leveled up to 75 with a mostly new skillset. Additionally, Sumire and Cendrillon appear during the casino escape sequence at level 60 in the game's intro and level 53 during the actual events on 11/19, but in either case she automatically uses a special variant of Vorpal Blade which is guaranteed to land a Critical on all enemies, followed by an All-Out Attack. During the intro, a variant of Cendrillon is used with its name obscured as "???" and its model shaded black, the same as is done for Arsène during this sequence.
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| Name
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★ Rating
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| Violet
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★★★★★
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| Location
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Phantom Idol Contracts
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| StatsStats assume Awareness 0.
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HP
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SP
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Attack
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Defense
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Speed
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Attack %Each party member has a specialty stat that is affected by level-ups.
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| Base
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301
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100
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103
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49
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102
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0%
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| Max
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3390
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100
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1160
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560
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102
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29%
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| Awareness
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| Rank
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Name
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Description
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HP Boost
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Atk Boost
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Def Boost
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Masked Ball
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Kasumi's Highlight does not deplete the Highlight gauge, and can activate critical hits. On an ally's action, with 2 or more Step[Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. stacks, can use Spellbound Cinders[Awareness] When certain conditions are met, press the Phantom Thief icon to activate. Cooldown: 3 turns. to enter Masquerade[Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). mode, and can activate Highlight 1 time (Spellbound Cinders has a cooldown time of 3 turns). This effect lasts until the start of Kasumi's second turn after entering Masquerade (or if Spellbound Cinders is used during her own turn, until the end of the following turn). Also, for every Step stack gained while in Masquerade mode, increase Attack by 10% and critical rate by 4%. When Masquerade ends, lose all Step stacks. If Masquerade ends and Highlight has not been used, activate Highlight on 1 random foe.
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100%
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100%
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100%
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Charming Invite
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Extend the duration of Dance Partner by 1 turn. When using Invitation, increase critical rate of Kasumi and her Dance Partner by 15% for 3 turns.
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102%
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102%
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102%
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Blossoming Dance Floor
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With 2 Step[Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. stacks, increase Attack by 33%. With 3 or more stacks, increase critical damage by 33%. These effects are permanent.
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105%
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105%
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105%
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Glittering Night
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Increase the skill levels of Cinderella Glow and Thief Tactics by 3.
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107%
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107%
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107%
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Toll the Hour
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When activating a Highlight, gain 1 Stroke of Midnight stack. Spend 1 Stroke of Midnight stack when taking damage, and evade that damage (not activated by some skills). Also, with 4 Step stacks, increase Highlight damage by 50%.
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110%
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110%
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109%
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Neverending Dream
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Increase the skill levels of Invitation and Midnight Magic by 3.
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112%
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112%
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112%
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Unmasked Ball
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After Kasumi activates her Highlight, she can activate her Highlight 1 more time while in Masquerade[Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). mode. This Highlight has 80% of its normal damage, and can be activated 1 time each time Masquerade mode is entered. Also, it will not activate automatically when Masquerade mode ends.
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115%
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115%
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115%
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| Talent
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| Talent Lv.
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CapEach Talent level, the Persona-User's level cap will increase to this amount.
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Skill
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Skill Description
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| Level 1
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20
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Rhythm Count
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For every Step stack, increase Bless damage by 5% (up to 15.0%).
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| Level 2
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30
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Rhythm Count Lv. 2
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For every Step stack, increase Bless damage by 10% (up to 30.0%).
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| Level 3
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40
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Rhythm Count Lv. 3
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For every Step stack, increase Bless damage by 15% (up to 45.0%).
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| Level 4
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50
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Steps of Faith
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When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 15.0% for 2 turns. Stacks up to 2 times.
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| Level 5
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60
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Steps of Faith Lv. 2
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When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 30.0% for 2 turns. Stacks up to 2 times.
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| Level 6
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70
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Steps of Faith Lv. 3
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When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 45.0% for 2 turns. Stacks up to 2 times.
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| Level 7
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80
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—
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—
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| Basic Attack
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Element
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Hit(s)
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Physical
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1
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| Ranged Attack
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Element
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Hit(s)
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Ammo
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Rounds per shot
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Target
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PropertiesProperty names are unofficial names used for the sake of brevity.
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Gun
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1
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8
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1
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Single enemy
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—
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| Name
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★ Rating
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Level
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| Cendrillon
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★★★★★
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1
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| Stats
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| HP
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Attack
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Defense
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Speed
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| 301
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103
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49
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102
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| —
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—
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—
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—
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| Resistances
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| —
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—
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—
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—
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—
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—
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—
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—
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StrStrong
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WkWeak
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| Highlight
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Can be activated in Masquerade mode. Deal Bless damage to 1 foe equal to x% of Attack. Also, with Step stacks, gain additional effects accordingly. Lead Step: Increase Highlight damage by 15% for each stack. Follow Step: Increase Highlight critical rate by 10%, and critical damage by 20%.
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| Skills
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| Skill
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Cost
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Description
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Level
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Cinderella Glow
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23 SP
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Deal Bless damage to 1 foe equal to x% of Attack, and gain Lead Step. If this skill is activated by an ally with Dance Partner, deal Bless damage to 1 foe equal to x%, and gain 1 Lead Step. Lead Step stacks up to 3 times. A dazzling light is cast at an enemy, dealing Bless damage.
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Innate
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Invitation
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22 SP
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Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time. Increase Attack of Kasumi and the selected ally by x% for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack. When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activated Cinderella Glow 1 time on that foe). An ally is invited to dance, increasing the Attack of both dance partners.
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10
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Midnight Magic
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27 SP
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Deal Bless damage to 1 foe equal to x% of Attack. When using this skill while in Masquerade mode, increase skill damage by 30%, and critical damage by x%. A sacred light blinds the enemy, dealing Bless damage.
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20
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Weapons
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HP
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Attack
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Defense
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| Base
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90
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30
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14
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| Max
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1119
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383
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184
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HP
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Attack
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Defense
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| Base
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108
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37
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17
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| Max
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1343
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460
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222
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HP
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Attack
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Defense
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| Base
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144
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49
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23
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| Max
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1791
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613
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296
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|
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HP
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Attack
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Defense
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| Base
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180
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61
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29
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| Max
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2239
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766
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370
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| Effect
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| Inscribed Sword
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Forge Lv.
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Description
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Upgrade Req.
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Increase critical damage by 36.3%. When gaining a Step stack, increase Attack by 21.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 8.4% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 30.0% more.
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NameWeapons with the same name or Artisan's Mod Order can be used.
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Increase critical damage by 36.3%. When gaining a Step stack, increase Attack by 27.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 11.1% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 39.0% more.
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StarWeapons with the same star level or Artisan's Mod Order can be used.
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Increase critical damage by 47.2%. When gaining a Step stack, increase Attack by 27.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 11.1% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 39.0% more.
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NameWeapons with the same name or Artisan's Mod Order can be used.
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Increase critical damage by 47.2%. When gaining a Step stack, increase Attack by 33.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 13.8% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 48.0% more.
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StarWeapons with the same star level or Artisan's Mod Order can be used.
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Increase critical damage by 58.1%. When gaining a Step stack, increase Attack by 33.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 13.8% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 48.0% more.
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NameWeapons with the same name or Artisan's Mod Order can be used.
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Increase critical damage by 58.1%. When gaining a Step stack, increase Attack by 39.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 16.5% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 57.0% more.
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StarWeapons with the same star level or Artisan's Mod Order can be used.
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Increase critical damage by 69.0%. When gaining a Step stack, increase Attack by 39.0% for 2 turns. This effect does not stack. When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 16.5% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 57.0% more.
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—
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Notes
References