Gameplay:Sumire Yoshizawa

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This page covers gameplay information of Sumire Yoshizawa across the Persona series.

Confidant

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Sumire serves as the Faith Confidant in Persona 5 Royal.

Sumire's Confidant is automatically unlocked on May 30th. She is located near the entrance to Kichijoji during the daytime.

Availability

Rainy Weather
Monday Tuesday Wednesday Thursday Friday Saturday Sunday Rainy Weather
Day Night Day Night Day Night Day Night Day Night Day Night Day Night Day Night
{{{rainday}}} {{{rainnight}}}

Rank Up Effects and Points

Faith Ranks
Rank Requirement(s)
1
2 ? points
3 ? points
4 ? points
5 ? points
6 ? points
7 ? points
8 ? points
9 ? points
10 ? points

Rank Up Events

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Reason: Need base points for all prompts
Rank 1Rank 2Rank 3Rank 4Rank 5Rank 6Rank 7Rank 8Rank 9Rank 10 (Friendship)Rank 10 (Romance)

Rank 1 automatically occurs on May 30th

Faith Rank 1
Response Base PointsNumber of rank points earned with response Notes
—
—
—
Faith Rank 2
Response Base PointsNumber of rank points earned with response Notes
"It's all about the harmony between the internal and external oblique muscles... I can't get enough of it!"
We're just getting started. —
Go easy on me. —
I'm so done with this. —
"I'm actually not doing so great at the moment, so I'm not sure I could manage anything too strenuous."
Next time, then. —
You doing okay? —
Lucky for me... —
"The idea's not to stop doing gymnastics, just... she wants me to take a break."
I see. —
So now...? —
"Even if we're not doing gymnastics, will you still keep going out with me!?"
No problem. —
You sure? —
Uh, romantically? —
"If I stick with you, Senpai, I think I can learn how to be confident again!"
Leave it to me. —
Let's give it a try. —
Then follow my lead. —
"I was so relieved, I suddenly got really hungry... and then my stomach wouldn't stop growling in my meeting."
Impressive. —
Gotta push through it. —
You did eat eventually, right? —
Faith Rank 3
Response Base PointsNumber of rank points earned with response Notes
"And I figured something out! It's this!"
Making bento? —
Potluck parties? —
"This" being...? +0 —
"I made this specifically with your body type in mind, and knowing how much you exercise... Do you want it?"
I'm touched! —
It looks delicious. —
Let's see if it's good... —
"Let's dig in!"
Is that all for you? —
That seems a little much. —
What IS that? —
"Amamiya-senpai? You okay? Your eyes are glazing over..."
This tastes like... —
It's definitely unique. —
It's... greeeaaat... —
"Or, wait—maybe you prefer the super spicy ones!"
Not exactly. —
Is there a third option...? —
"Should I get mayonnaise? Soy sauce...? Maybe miso? Do you think Dr. Maruki will have some salt!?"
Calm down. —
You're going to get it now? —
"Oh, you're right! I should just buy something new you can eat right now!"
This works fine as is. —
I'm enjoying this. —
Let's just eat. —
"I'm so embarrassed... I thought it was so great when I presented it to you, and now..."
You could try again sometime? —
It happens. —
Just keep at it. —
"...Maybe this kind of confidence can help me figure out who I really am."
That sounds right. —
Maybe... —
Faith Rank 4
Response Base PointsNumber of rank points earned with response Notes
"I've been wanting to come here for a while, but I never had the chance to drop by."
You have bad eyesight? —
You're looking to buy? —
I have enough glasses. —
"What do you think?"
A pretty modern look. —
Not my style. —
I look so aloof in these. —
"This could be a good one... Hmm..."
Do they suit your dad, though? —
I'm not so sure... —
"But your input's been really helpful so far! Would you mind poking around with me for a bit longer?"
Of course. —
Let's keep going. —
Sure, whatever. —
"A lot of them are good, but none of them have really clinched it for me yet..."
Trust your instincts. —
Don't overthink it. —
"I don't know how to describe it. It just seems perfect for my dad somehow."
Good choice. —
I'm sure he'll love it. —
"I ended up with a great present. All thanks to you, Ren-senpai!"
It's part of our deal. —
Not a problem at all. —
I expect compensation. —
"The more I thought about it, the more... empty I felt. Like I wasn't even me anymore."
Everyone deals with that. —
That's your slump talking. —
"And having your support makes me even more determined to make that happen."
Good luck. —
We'll work at it together. —
No rush, though. —
"And it suits him even better than I imagined! He was so happy with them!"
I'm glad to hear that. —
You should be more confident. —
Of course he is. —
Faith Rank 5
Response Base PointsNumber of rank points earned with response Notes
"Probably didn't expect to be meeting me at the batting center, huh?"
It's a surprise, yea. —
Not at all. —
What are you scheming? —
"Honestly, I wanted you to see me hit a home run."
This seems kind of sudden. —
If I'm just watching... —
"What do you think? That could work, right?"
It's a good idea. —
Go ahead. I'll watch. —
Maybe stick to gymnastics. —
"I never see the ball coming, and I keep flinching... I didn't think my slump was hitting me this hard..."
Don't give up. —
Just don't lose hope. —
You can beat this, right? —
"I did it, Senpai! I hit the ball!"
Congratulations. —
I saw! —
How's that feel? —
"I'd forgotten how it felt to work that hard on someone else's behalf..."
That's important. —
Don't forget how that feels. —
"I'm not totally back to normal yet, but even my grades have been going back up."
Nicely done. —
It's not over yet. —
"It's nice to dip into sports aside from gymnastics. Was there anything else you wanted to try, Senpai?"
Swimming. —
Running. —
Gymnastics. —
Faith Rank 6
Response Base PointsNumber of rank points earned with response Notes
"I was just living my life—like I didn't even care that she was gone! I can't take this shame..."
It wasn't on purpose. —
What could you have done? —
At least you realize it now. —
"I was too self-absorbed to do anything!"
Don't beat yourself up. —
What'll you do now? —
Calm down. —
"We did our best trying to learn the moves and routines, since it kept getting us ice cream."
You two were close, then. —
Those must be good memories. —
All for ice cream, huh? —
"So obviously, I told her, 'Kasumi, you're a super genius!'"
... That IS genius. —
How old was she again? —
"She had her own practices to do, but she was always so busy helping me... She spent hours trying to help me."
She cared about you. —
Sounds like tough training. —
"...infuriating."
Why? —
I can imagine. —
"At least then people would stop trying to compare us!"
It must have been hard. —
What about Kasumi's feelings? —
Sounds like running away. —
"Why did she have to protect an idiot like me...? I... I watched her—"
You have to accept it. —
Try not to think about it. —
So what happens now? —
"I want you to hold me to this. To make sure I don't run away from who I am again."
I will. —
I can manage that. —
If it's part of the deal. —
"...But this is the real me, I guess."
Do you want to run away? —
You have to face it. —
So what if it is? —
Faith Rank 7
Response Base PointsNumber of rank points earned with response Notes
"Kasumi was probably so disappointed in me... I got tired out so quick..."
Maybe. —
Who Knows? —
Were you frustrated? —
"Oh... I think it's almost time for my coach to show up. I'm kind of nervous."
Is she scary? —
Is she strict? —
"*Siiigh...*"
You okay? —
That was a big sigh. —
She's a real taskmaster. —
"I'll always be someone less than Kasumi. I'm just worthless after all…"
That isn't true. —
You need more confidence. —
That's just a mental block. —
"It sounds like even Kasumi liked my more subtle and delicate moves, so... If I mix it with her aggressive style..."
It'll be like a duet. —
You'll become stronger. —
"Senpai, will you go out with me again?"
Of course. —
I could watch you forever. —
Another love confession? —
"It didn't seem like you were struggling at all, though. You might be just as tough as Kasumi... Amazing."
I was internally screaming. —
Yeah, it was a breeze. —
I love a good challenge. —
Faith Rank 8
Response Base PointsNumber of rank points earned with response Notes
"I see. Well, I guess it's important to have a balanced diet...?"
Walk up to Sumire. —
Watch her from a distance. —
Slowly walk away. —
"This is sort of like showing off my own style, right!?"
Look at yourself. —
You're just standing out. —
"I don't even know if I'm worth showing off, let alone how to do it..."
Try to stay positive. —
I'm here for you. —
It'll work out. —
"Senpai... Senpai... Hmm..."
What is it? —
...... —
"Oh, uh... um... Please don't stare at me like that."
You started it. —
What, I can't look at you? —
"Um, what do you think?"
It looks great. —
You look really cute. —
I'm in love. —
"I'm so glad I found something good."
Did I help? —
You found your answer? —
"And then, suddenly, I just... realized I wasn't nervous anymore."
I see... —
So that's how it was. —
"Even if you didn't like it... I don't think that'd change how I feel about it."
That's how it should be. —
Sounds like progress. —
"B-By the way, where do you like to get your clothes from, Senpai?"
The airsoft shop. —
The resale shop. —
Online. —
Faith Rank 9
Response Base PointsNumber of rank points earned with response Notes
"Sorry for dropping in on you like this. I hope it's not too much trouble."
It's no problem. —
We'll call it holiday hours. —
"And if you wouldn't mind, I'd like you to be there when I do... Is that okay?"
Definitely. —
Of course. —
"I talked about wanting you to see me, and how that helped me stop worrying?"
Of course I do. —
Vaguely... —
What about it? —
"Even as worthless as I am, I hope I still helped Kasumi somehow..."
I know you did. —
You're not worthless. —
This is a new beginning. —
"Th-There's something I need to tell you, Senpai!"
What's going on? —
There's something else? —
Go ahead. —
"I'm in lo... l-l-lo... I'm in... lo..."
What? —
In luh? —
"Um, but... The last thing I want to do is make you uncomfortable, so..."
Let's stay friends, okay? Friendship
I love you too. Romance
(Friendship) "Just watch me and I promise I'll keep improving!"
Show me your best. —
I can't wait to see it. —
You can always rely on me. —
(Friendship) "I really feel like I've matured. And I'm really glad for your part in that, Senpai."
I'm glad to hear that. —
I didn't do much. —
I'll always have your back. —
(Romance) "Oh... what am I saying...?"
Calm down. —
Take your time. —
(Romance) "I-I—um—you—"
So? Any different? —
You are so red right now. —
You're so cute. —
(Romance) "It feels as if I'm constantly riding a rollercoaster... I don't know what to do!"
Get used to it. —
Should I hang up...? —
That's just how it is. —
Faith Rank 10
Response Base PointsNumber of rank points earned with response Notes
"But today... Today I'm excited about this."
You look radiant today. —
Now I'm getting nervous. —
Coach Hiraguchi: "Could this be your doing?"
It's all Sumire. —
Just watch. —
Coach Hiraguchi: "My, it seems you haven't quite made a total transformation."
Calm down. —
Don't rush it. —
"Coach Hiraguchi... liked my routine."
You must be happy. —
I'm so relieved. —
It's only natural, Sumire. —
"I genuinely can't thank you enough."
You did all the work. —
We're not done yet. —
It's been my pleasure. —
"It'll be you and me... and Kasumi. All three of us taking on the world as a team!"
Bring it on. —
Give me a break. —
I'll get my passport. —
"That's why I want to turn this world back to how it used to be. I want to keep my promise with her."
I'm counting on you. —
Don't get ahead of yourself. —
We're our world's champions. —
Faith Rank 10
Response Base PointsNumber of rank points earned with response Notes
"But today... Today I'm excited about this."
You look radiant today. —
Now I'm getting nervous. —
Coach Hiraguchi: "Could this be your doing?"
It's all Sumire. —
Just watch. —
Coach Hiraguchi: "My, it seems you haven't quite made a total transformation."
Calm down. —
Don't rush it. —
"Coach Hiraguchi... liked my routine."
You must be happy. —
I'm so relieved. —
It's only natural, Sumire. —
"...as well as discovering what's most important to me while performing."
And that is...? —
What do you mean? —
Is it someone you love? —
"I think it's finally hitting me... I managed to really give it my best..."
And there's more to come. —
You were amazing out there. —
"Oh no, I thought this would stop my shaking, but now it feels like my heart's about to burst..."
I'll stop if you want. —
I feel the same way. —
I don't want to let you go. —
"That's why I want to turn this world back to how it used to be. I want to keep my promise with her."
I'm counting on you. —
Don't get ahead of yourself. —
We're our world's champions. —

Ultimate Persona

Hangouts

Events

Sumire is available for Confidant rankups (up to rank 5) and hangouts on the following dates:
June: 8 and 29
July: 7, 28, and 31
August: 4, 7, 10, 14, 19, and 20
September: 21 and 28
October: 5
November: 2, 9, and 30
December: 4, 7, 11, 14, and 22

If her rank 5 Confidant is achieved on or before December 22, ranks 6 and above will be unlocked, and she will be available for Confidant rankups and hangouts on the following dates:
January: 13, 14, 16, 18, 19, 21, 22, 23, 25, 28, 29, and 30
February: 1

If her rank 10 Confidant is achieved by February 1, she will undergo her third Awakening on February 2.

Items

Persona 5 Royal

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Stats

CendrillonVanadisElla

When Sumire awakens, Cendrillon begins at level 43 with a specific skillset. When Sumire joins the party in January, Cendrillon is automatically leveled up to 75 with a mostly new skillset. Additionally, Sumire and Cendrillon appear during the casino escape sequence at level 60 in the game's intro and level 53 during the actual events on 11/19, but in either case she automatically uses a special variant of Vorpal Blade which is guaranteed to land a Critical on all enemies, followed by an All-Out Attack. During the intro, a variant of Cendrillon is used with its name obscured as "???" and its model shaded black, the same as is done for Arsène during this sequence.

Awakening (10/3)Unlock (1/2)Level 99
Name Level
Cendrillon 43
Strength 32
Magic 27
Endurance 21
Agility 30
Luck 26

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — — NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Midnight Increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Kouga 8 SP Medium Bless dmg to one foe. Innate
Makouga 16 SP Medium Bless dmg to all foes. Innate
Tempest Slash 17% HP Miniscule Phys dmg to one foe 3-5 times. Innate
Heat Wave 20% HP Heavy Phys dmg to all foes. Innate
Apt Pupil — Increases chance of Critical. Innate
Name Level
Cendrillon 75
Strength 55
Magic 46
Endurance 36
Agility 51
Luck 44

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — — NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Midnight Increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80
Name Level
Cendrillon 99
Strength 71
Magic 61
Endurance 47
Agility 67
Luck 58

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — — NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Midnight Increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80
InitialLevel 99
Name Level
Vanadis 75
Strength 55
Magic 46
Endurance 36
Agility 51
Luck 44

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — — NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Midnight Increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Evade Curse — Greatly increases Evasion from non-Mudo Curse skills. Does not stack. Second Awakening
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80
Name Level
Vanadis 99
Strength 71
Magic 61
Endurance 47
Agility 67
Luck 58

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — — NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Midnight Increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Evade Curse — Greatly increases Evasion from non-Mudo Curse skills. Does not stack. Second Awakening
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80
InitialLevel 99
Name Level
Ella 75
Strength 55
Magic 46
Endurance 36
Agility 51
Luck 44

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — StrStrong NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Sunrise Greatly increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Masquerade 25% HP Severe Phys dmg to one foe 2 times. Third Awakening
Evade Curse — Greatly increases Evasion from non-Mudo Curse skills. Does not stack. Second Awakening
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80
Name Level
Ella 99
Strength 71
Magic 61
Endurance 47
Agility 67
Luck 58

Arcana C. CostCompendium Summoning Cost

Inheritance Electric Chair Items
Faith —

— — — (FAFusion Alarm)

Resistances
— — — — — — — StrStrong NulNull WkWeak —
×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1 ×1
Ailment Resistances
Dizzy Confuse Fear Forget Hunger Sleep
×1 ×1 ×1 ×1 ×1 ×1
Rage Despair Brainwash Burn Freeze Shock
×1 ×1 ×1 ×1 ×1 ×1
Trait
Veil of Sunrise Greatly increases chance of ally not being Downed when attacked.
Skills
Skill Cost Description Level
Masquerade 25% HP Severe Phys dmg to one foe 2 times. Third Awakening
Evade Curse — Greatly increases Evasion from non-Mudo Curse skills. Does not stack. Second Awakening
Apt Pupil — Increases chance of Critical. Innate
Vorpal Blade 23% HP Severe Phys dmg to all foes. Innate
Kougaon 12 SP Heavy Bless dmg to one foe. Innate
Sword Dance 21% HP Colossal Phys dmg to one foe with high chance of Critical. Innate
Makougaon 22 SP Heavy Bless dmg to all foes. Innate
Diarahan 18 SP Fully restores HP to one ally. Innate
Bless Amp — Strengthens Bless skills by 50%. Can stack. Innate
Ali Dance — Greatly decreases Accuracy for one foe. Innate
Brave Step 16 SP Increases chance of Critical for all allies for 3 turns. 80

Persona 5 Tactica

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Persona 5: The Phantom X

VioletCendrillon
Name ★ Rating
Violet ★★★★★
Location Phantom Idol Contracts
Persona Element Role Weapon Type Gun Type
Cendrillon Bless Assassin Rapiers Lever-Action Pistol
StatsStats assume Awareness 0.
HP SP Attack Defense Speed Attack %Each party member has a specialty stat that is affected by level-ups.
Base 301 100 103 49 102 0%
Max 3390 100 1160 560 102 29%
Awareness
Rank Name Description HP Boost Atk Boost Def Boost
Masked Ball Kasumi's Highlight does not deplete the Highlight gauge, and can activate critical hits. On an ally's action, with 2 or more Step[Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. stacks, can use Spellbound Cinders[Awareness] When certain conditions are met, press the Phantom Thief icon to activate. Cooldown: 3 turns. to enter Masquerade[Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). mode, and can activate Highlight 1 time (Spellbound Cinders has a cooldown time of 3 turns). This effect lasts until the start of Kasumi's second turn after entering Masquerade (or if Spellbound Cinders is used during her own turn, until the end of the following turn).
Also, for every Step stack gained while in Masquerade mode, increase Attack by 10% and critical rate by 4%.
When Masquerade ends, lose all Step stacks. If Masquerade ends and Highlight has not been used, activate Highlight on 1 random foe.
100% 100% 100%
Charming Invite Extend the duration of Dance Partner by 1 turn. When using Invitation, increase critical rate of Kasumi and her Dance Partner by 15% for 3 turns. 102% 102% 102%
Blossoming Dance Floor With 2 Step[Count] Kasumi's skills let her gain 2 types of Step: Lead Step and Follow Step. With 2 stacks, she can use Spellbound Cinders to enter Masquerade mode. stacks, increase Attack by 33%. With 3 or more stacks, increase critical damage by 33%. These effects are permanent. 105% 105% 105%
Glittering Night Increase the skill levels of Cinderella Glow and Thief Tactics by 3. 107% 107% 107%
Toll the Hour When activating a Highlight, gain 1 Stroke of Midnight stack. Spend 1 Stroke of Midnight stack when taking damage, and evade that damage (not activated by some skills).
Also, with 4 Step stacks, increase Highlight damage by 50%.
110% 110% 109%
Neverending Dream Increase the skill levels of Invitation and Midnight Magic by 3. 112% 112% 112%
Unmasked Ball After Kasumi activates her Highlight, she can activate her Highlight 1 more time while in Masquerade[Mode] When entering this mode, Highlight can be activated once. This effect lasts until the beginning of Kasumi's second turn (or until the beginning of her next turn if she uses Spellbound Cinders). mode. This Highlight has 80% of its normal damage, and can be activated 1 time each time Masquerade mode is entered. Also, it will not activate automatically when Masquerade mode ends. 115% 115% 115%
Talent
Talent Lv. CapEach Talent level, the Persona-User's level cap will increase to this amount. Skill Skill Description
Level 1 20 Rhythm Count For every Step stack, increase Bless damage by 5% (up to 15.0%).
Level 2 30 Rhythm Count Lv. 2 For every Step stack, increase Bless damage by 10% (up to 30.0%).
Level 3 40 Rhythm Count Lv. 3 For every Step stack, increase Bless damage by 15% (up to 45.0%).
Level 4 50 Steps of Faith When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 15.0% for 2 turns. Stacks up to 2 times.
Level 5 60 Steps of Faith Lv. 2 When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 30.0% for 2 turns. Stacks up to 2 times.
Level 6 70 Steps of Faith Lv. 3 When an ally other than Kasumi uses a Highlight, increase Kasumi's Attack by 45.0% for 2 turns. Stacks up to 2 times.
Level 7 80 — —
Basic Attack Element Hit(s)
Physical 1
Ranged Attack Element Hit(s) Ammo Rounds per shot Target PropertiesProperty names are unofficial names used for the sake of brevity.
Gun 1 8 1 Single enemy —

Name ★ Rating Level
Cendrillon ★★★★★ 1
Attribute Role
Bless Assassin
Stats
HP Attack Defense Speed
301 103 49 102
— — — —
Resistances
Curse
— — — — — — — — StrStrong WkWeak
Highlight
Can be activated in Masquerade mode.
Deal Bless damage to 1 foe equal to x% of Attack. Also, with Step stacks, gain additional effects accordingly.
Lead Step: Increase Highlight damage by 15% for each stack.
Follow Step: Increase Highlight critical rate by 10%, and critical damage by 20%.
Skills
Skill Cost Description Level
Cinderella Glow 23 SP Deal Bless damage to 1 foe equal to x% of Attack, and gain Lead Step.
If this skill is activated by an ally with Dance Partner, deal Bless damage to 1 foe equal to x%, and gain 1 Lead Step.
Lead Step stacks up to 3 times.
A dazzling light is cast at an enemy, dealing Bless damage.
Innate
Invitation 22 SP Grant Dance Partner to 1 ally for 1 turn. Only 1 ally may have Dance Partner at one time.
Increase Attack of Kasumi and the selected ally by x% for 3 turns. Also, Kasumi gains Follow Step. This effect does not stack.
When an ally with Dance Partner uses a skill, immediately activate Cinderella Glow 1 time on 1 random foe (if the skill is activated on a foe, activated Cinderella Glow 1 time on that foe).
An ally is invited to dance, increasing the Attack of both dance partners.
10
Midnight Magic 27 SP Deal Bless damage to 1 foe equal to x% of Attack.
When using this skill while in Masquerade mode, increase skill damage by 30%, and critical damage by x%.
A sacred light blinds the enemy, dealing Bless damage.
20

Weapons

White Snow RapierZirah BoukDivine Sword of SinaiRoyal Étoile
File:P5X White Snow Rapier Artwork.png
Name Rating Type User Buy
White Snow Rapier ★★ Rapier Kasumi Yoshizawa ¥Yen2500
Obtained Untouchable
HP Attack Defense
Base 90 30 14
Max 1119 383 184
Effect
Thrusting Sword
Forge Lv.
Description
Upgrade Req.
Increase Attack by 11.3%. NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 13.0%. StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 14.7%. NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 16.4%. StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 18.1%. NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 19.8%. StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 21.5%. —
File:P5X Zirah Bouk Artwork.png
Name Rating Type User Buy
Zirah Bouk ★★★ Rapier Kasumi Yoshizawa ¥Yen5000
Obtained Untouchable
HP Attack Defense
Base 108 37 17
Max 1343 460 222
Effect
Banishing Sword
Forge Lv.
Description
Upgrade Req.
When Kasumi activates her Highlight, increase Bless damage by 12.0% for 2 turns. NameWeapons with the same name or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. StarWeapons with the same star level or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. NameWeapons with the same name or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. StarWeapons with the same star level or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. NameWeapons with the same name or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. StarWeapons with the same star level or Artisan's Mod Order can be used.
When Kasumi activates her Highlight, increase Bless damage by ?% for 2 turns. —
File:P5X Divine Sword of Sinai Artwork.png
Name Rating Type User Buy
Divine Sword of Sinai ★★★★ Rapier Kasumi Yoshizawa  10
Obtained Untouchable, Arms Deals
HP Attack Defense
Base 144 49 23
Max 1791 613 296
Effect
Inscribed Sword
Forge Lv.
Description
Upgrade Req.
Increase Attack by 12.0%.
With 2 or more Step stacks, increase damage by 24.0%
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 12.0%.
With 2 or more Step stacks, increase damage by 31.0%
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 16.0%.
With 2 or more Step stacks, increase damage by 31.0%
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 16.0%.
With 2 or more Step stacks, increase damage by 38.0%
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 20.0%.
With 2 or more Step stacks, increase damage by 38.0%
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase Attack by 20.0%.
With 2 or more Step stacks, increase damage by 45.0%
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase Attack by 24.0%.
With 2 or more Step stacks, increase damage by 45.0%
—
File:P5X Royal Étoile Artwork.png
Name Rating Type User Buy
Royal Étoile ★★★★★ Rapier Kasumi Yoshizawa  10
Obtained Untouchable, Exclusive Arms Deals
HP Attack Defense
Base 180 61 29
Max 2239 766 370
Effect
Inscribed Sword
Forge Lv.
Description
Upgrade Req.
Increase critical damage by 36.3%.
When gaining a Step stack, increase Attack by 21.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 8.4% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 30.0% more.
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase critical damage by 36.3%.
When gaining a Step stack, increase Attack by 27.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 11.1% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 39.0% more.
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase critical damage by 47.2%.
When gaining a Step stack, increase Attack by 27.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 11.1% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 39.0% more.
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase critical damage by 47.2%.
When gaining a Step stack, increase Attack by 33.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 13.8% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 48.0% more.
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase critical damage by 58.1%.
When gaining a Step stack, increase Attack by 33.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 13.8% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 48.0% more.
NameWeapons with the same name or Artisan's Mod Order can be used.
Increase critical damage by 58.1%.
When gaining a Step stack, increase Attack by 39.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 16.5% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 57.0% more.
StarWeapons with the same star level or Artisan's Mod Order can be used.
Increase critical damage by 69.0%.
When gaining a Step stack, increase Attack by 39.0% for 2 turns. This effect does not stack.
When an ally activates a Highlight, gain 1 Glass Slipper stack, and increase Kasumi's damage by 16.5% for 3 turns. Stacks up to 2 times. When Glass Slipper is at 2 stacks, increase Kasumi's Highlight damage by 57.0% more.
—

Notes

References