Gameplay:Tartarus/Persona 5: The Phantom X

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Tartarus is a game mode in Persona 5: The Phantom X, taking place in the tower of the same name in Persona 3 Reload.

Overview

Tartarus is unlocked by advancing the story of Met by Moonlight's first chapter, Luminous Island. It is a game mode with roguelite elements in which Wonder attempts to ascend through Tartarus with limited abilities. Each playthrough of the game mode is referred to as a "run" of Tartarus; at any point, the player can choose to exit Tartarus and save their progress in the run, allowing them to continue from where they had previously left off.

Tartarus consists of two portions; exploration and the entrance. At the entrance, Wonder can unlock side stories with the members of SEES, unlock and set buffs for Tartarus runs at Mayoido Antiques and the Mastery chart, prepare his team selection for the next run, complete missions to unlock rewards, and begin exploration. During exploration, Wonder's goal is to reach the uppermost floor of Tartarus by passing through Thebel, Arqa and Tziah.

Exploration

Exploration begins in the Thebel block of Tartarus on the second floor. Wonder's level is heavily reduced while in Tartarus and is unable to freely select his team members; however, he is able to increase his level within the run by earning EXP to grow stronger. Additionally, he can grow his roster of teammates and buffs through Shuffle Time. When a teammate is selected in Shuffle Time, they are added to Wonder's roster and can be freely placed or removed into his active party. These teammates are not removed from the pool of potential results in Shuffle Time; instead, when a teammate is selected again, their Awareness level increases. For 4-star characters, this increases by 3 Awareness levels; for 5-star characters, it increases by 1. Only teammates that were chosen for the potential lineup in the Tartarus entrance before beginning a run will appear.

Shadows

Six categories of Shadow can appear in Tartarus, in increasing order of rarity: Normal Shadows, Frenzied Shadows, Formidable Shadows, Rare Shadows, Sentinels, and block bosses, which are themselves a subcategory of Sentinel. Normal, Frenzie, Formidable, and Rare Shadows can appear on regular floors of Tartarus, while Sentinels will appear on 4F, 10F, and 16F. Block bosses will appear on 7F, 13F, and 19F. Rarer shadows give more EXP and drop more valuable items, as well as have a higher likelihood of rarer results in Shuffle Time, with block bosses and Sentinels giving Wonder three Shuffle Times that grant him a character and two Arcana of his choosing. Additionally, block bosses are guaranteed to allow Wonder to select a Major Arcana card. Frenzied Shadows are tied to red glowing barriers and restrict Wonder's progress; they must be defeated in order to remove the barrier.

Tied to Wonder's exploration level is his Insta-kill level. If Wonder's Insta-kill level is high enough, he will not enter combat and instead immediately defeat the Shadow in front of him while on the field, still receiving rewards and losing Will as normal. If Wonder's Will is low enough, then regardless of his Insta-kill level he will be forced to fight the Shadow normally.

ThebelArqaTziah
Shadow Type
Avenger Knight Sentinel (7F)
Barbaric Beast Wheel Formidable Shadow, Sentinel (4F)
Black Raven Shadow
Cowardly Maya Shadow
Crazy Twins Monad Door Shadow
Grave Beetle Shadow
Heat Balance Shadow, Frenzied Shadow
Iron Dice Shadow
Magic Hand Shadow
Muttering Tiara Shadow, Formidable Shadow, Frenzied Shadow
Obsessed Cupid Shadow
Shining Hand Rare Shadow
Soul Dancer Frenzied Shadow
Wild Beast Formidable Shadow
Shadow Type
Adamant Beetle Shadow
Amorous Snake Monad Door Shadow
Barbaric Beast Wheel Formidable Shadow
Black Raven Formidable Shadow
Bronze Dice Shadow
Cowardly Maya Shadow
Change Relic Monad Door Shadow
Clairvoyant Relic Frenzied Shadow, Monad Door Shadow
Dancing Hand Shadow
Dark Eagle Frenzied Shadow
Grave Beetle Formidable Shadow
Grieving Tiara Shadow
Harmony Giant Sentinel (13F)
Heat Balance Formidable Shadow
Heretic Magus Shadow
Jealous Cupid Shadow
Justice Sword Sentinel (13F)
Killer Twins Frenzied Shadow
Maniacal Book Shadow
Muttering Tiara Formidable Shadow
Phantom Mage Sentinel (10F)
Phantom Master Sentinel (10F)
Shining Hand Rare Shadow
Sky Balance Shadow
Soul Dancer Formidable Shadow
Spurious Book Shadow, Frenzied Shadow
Venus Eagle Shadow, Frenzied Shadow
Wild Beast Formidable Shadow
Shadow Type
Amorous Snake Sentinel (16F)
Barbaric Beast Wheel Formidable Shadow
Black Raven Formidable Shadow
Brave Wheel Frenzied Shadow
Change Relic Frenzied Shadow
Cowardly Maya Shadow
Crazy Twins Sentinel (16F)
Dancing Hand Shadow
Dark Eagle Shadow
Grand Magus Sentinel (16F)
Grave Beetle Formidable Shadow
Hakurou Musha Sentinel (19F)
Heat Balance Formidable Shadow
Iron Dice Shadow, Formidable Shadow
Kaiden Musha Sentinel (19F)
Mach Wheel Frenzied Shadow
Magic Hand Shadow
Magical Magus Sentinel (16F)
Maniacal Book Shadow
Phantom Master Frenzied Shadow
Profligate Gigas Shadow
Shining Hand Rare Shadow
Soul Dancer Formidable Shadow
Wrathful Book Shadow
Writhing Tiara Shadow

Will

Upon entering Tartarus, Wonder begins with 100 Will. Will is lost when Wonder enters combat with a Shadow and is not returned if he chooses to retreat. Normal Shadows and Rare Shadows reduce 6 Will per encounter, while Formidable Shadows reduce 9 Will. Sentinels and block bosses will reduce 15 Will when fought. Additionally, Wonder must spend 10 Will in order to open some barriers while exploring. Will can be restored by 40 points at a time at Clocks; the first time will be free, while the restoration will cost 2 Dawn Fragments. Further restorations will cost one more Dawn Fragment than the last.

Wonder's current Will also affects his performance in battle:

Effects of Will on Wonder
Will Value Name Effect
50+ Strong Increases Attack, max HP, Defense, and final damage by 10%.
0~49 Normal No additional effects.
-50~-1 Shaken Decreases Attack, max HP, Defense, and final damage by 20%.
-99~-51 Weak Decreases Attack, max HP, Defense, and final damage by 50%. Increases final damage taken by 50%.
< -100 Lost Decreases Attack, max HP, Defense, and final damage by 90%. Increases final damage taken by 90%.

Currencies

While exploring Tartarus, Wonder can find a variety of currencies:

  • Clock Gears can be spent at the Great Clock on characters and buffs
  • Dawn Fragments can be used to restore Will at Clocks or increase the Awareness of party members
  • Tarnished Silver Coins can be spent following the completion of a run to unlock nodes on the Mastery Chart or upgrade antiques
  • Tarnished Gold Coins can be spent following the completion of a run to unlock new antiques
  • Soul Fragments can be spent following the completion of a run to unlock new characters for team selection
  • Dream Fragments can be spent following the completion of a run to unlock new Side Stories. Dream Fragments are specific to a member of SEES, and the character whose Dream Fragments will appear can be selected before beginning a run.

Clock Gears, Tarnished Silver Coins, and on rare occasions Dawn Fragments can be found in search objects littered around each floor. All currencies can also be found as battle rewards or in treasure chests; with Formidable Shadows and Rare Shadows guaranteed to drop Dawn Fragments.

Structures

When floors of Tartarus are generated, there is a chance for there to be a rare structure within the floor.

Great Clocks, when generated, will appear at the end of the floor near the stairs. These act as shops where Wonder can spend his Clock Gears to acquire characters or their Awareness levels as well as new Minor and Major Arcana cards. Wonder is also able to refresh the shop selection for a Clock Gear cost.

Clocks will appear at the end of the floor near the stairs in most cases if generated. However, on floors with Sentinels or block bosses, they are guaranteed to appear at the entrance of the floor. At Clocks, Wonder is able to restore his Will by 40 points for free one time, and may then choose to spend Dawn Fragments to either restore 40 Will or increase the Awareness level of a party member. These initially cost 2 and 3 Dawn Fragments, respectively; however, each subsequent purchase will increase the cost of both options by 1.

Monad Doors will appear at a random location in the floor and cost a Dawn Fragment in order to enter. Within the Monad Door, Wonder and his party must defeat a powerful Shadow in order to earn greater than usual rewards.

Shuffle Time

Shuffle Time consists of numerous rarities and categories; Shuffle Time: Character guarantees that all results will be teammates, Shuffle Time: Rare has a higher chance of including Rare or higher buffs, and Shuffle Time: Normal is the standard Shuffle Time event in which all potential results appear at their base rates. At the beginning of a run, Wonder receives three to four Shuffle Times labeled Shuffle Time: Start; the first of these is guaranteed to be a selection of all possible characters for inclusion on Wonder's team based on his selections at the Tartarus entrance, while at least two are guaranteed to have Arcana-related buffs.

Minor Arcana

Upon entering Shuffle Time or visiting the Great Clock, Wonder can select or purchase Minor Arcana cards which feature various buffs. There are three rarities of Minor Arcana: Common, Rare, and Super Rare, which are represented by the 1 card, the 5 card, and the 10 card of the respective suit. For example, a Super Rare Swords card will be the 10 of Swords, and so forth. Each suit of Minor Arcana performs specific functions:

  • Coins give Wonder resources, such as Clock Gears and Dawn Fragments.
  • Cups provide buffs related to field exploration.
  • Swords provide buffs related to combat.
  • Wands can serve all three of the above functions but are impermanent or situational.

Additionally, some Minor Arcana will only appear for purchase at the Great Clock and cannot appear during Shuffle Time. For example, the Super Rare Coins card that gives Wonder 3 Dawn Fragments cannot appear in Shuffle Time, while the Super Rare Coins card that gives him just one Dawn Fragment can appear in both Shuffle Time and the Great Clock shop. In contrast, there are no Minor Arcana cards exclusive to Shuffle Time.

CoinsCupsSwordsWands
Rarity Effect Notes

Common
Gain 40 Clock Gears.
Obtain 50 Tarnished Silver Coins.
Obtain 100 Tarnished Silver Coins.
Obtain 150 Tarnished Silver Coins.
Obtain 200 Tarnished Silver Coins.

Rare
Gain 100 Clock Gears.
Obtain 5 Dream Fragments.
Obtain 10 Dream Fragments.
Obtain 10 Soul Fragments.
Obtain 20 Soul Fragments.
Obtain 30 Soul Fragments.

Super Rare
Gain a Tarnished Gold Coin.
Obtain 1 Dawn Fragment.
Obtain 2 Dawn Fragments.
Obtain 3 Dawn Fragments.
Rarity Effect Notes

Rare
After winning a battle, increase the number of Clock Gears in your possession by 1%.
After winning a battle against Rare Shadows, gain 1 Tarnished Gold Coin.
After winning a Monad Door battle, obtain 60 more Clock Gears. Added in 4.2.
Decrease Clock Gears needed to purchase cards at the Great Clock by 10%.
Decrease Clock Gears needed to refresh cards at the Great Clock by 50%.
Increase Clock Gears gained from battle by 10%.
Increase Clock Gears gained from search objects by 20%.
Increase Clock Gears gained from treasure chests by 15%.
Increase Dream Fragments gained from battle by 15%.
Increase EXP gained in battle by 10%.
Increase Insta-kill level by a certain amount.
Increase movement speed. Added in 4.2.
Increase Soul Fragments gained from battle by 15%.
Increase Tarnished Silver Coins gained from search objects by 20%.
Increase Tarnished Silver Coins gained from treasure chests by 20%.
Increase the number of cards that can be selected at the Great Clock by 1.
Refresh cards at the Great Clock at no cost 1 time.
When you enter a new floor, increase the number of Clock Gears in your possession by 3%.

Super Rare
Decrease cost of battle by 1 Will.
Greatly increase insta-kill level. Added in 4.2.
Greatly increase movement speed. Added in 4.2.
Increase Clock Gears gained from battle by 20%.
Increase Clock Gears gained from search objects by 40%.
Increase Clock Gears gained from treasure chests by 30%.
Increase Dream Fragments gained from battle by 30%.
Increase EXP gained in battle by 20%.
Increase Tarnished Silver Coins gained from search objects by 40%. Added in 4.2.
Increase Tarnished Silver Coins gained from treasure chests by 40%.
Increase Soul Fragments gained from battle by 30%.
Increase the number of cards that can be selected at the Great Clock by 2. Added in 4.2.
Increase the number of cards that can be selected in Shuffle Time: Normal by 1.
When gaining party members, 10% chance to gain 1 additional Awareness for 5★ members, and 3 additional Awareness for 4★ members.
Rarity Effect Notes

Common
Increase allies' max HP by 15%.
Increase allies' HP recovery by 10%.
Increase allies' Attack by 15%.
Increase allies' Defense by 22.5%.
Increase allies' critical rate by 6%.
Increase allies' critical damage by 12%.
Increase allies' ailment accuracy by 18%.
Increase allies' SP recovery by 40%.
Increase allies' shield by 10%.
Increase allies' Physical, Gun, and Almighty damage by 12%.
Increase allies' Fire, Ice, Electric, and Wind damage by 12%.
Increase allies' Psychokinesis, Nuclear, Bless and Curse damage by 12%.

Rare
At the start of battle, for each ally with the same attribute, increase party's damage by 12%.
At the start of battle, fill Highlight gauge by 50%.
At the start of battle and at the end of each foe's turn, change 1 random affinity on the foe to Weak.
At the start of battle against a Rare Shadow, change all of the Rare Shadow's resistances to Weak.
At the start of battle at the Monad Doors, foes' final damage taken is increased by 30% and their final damage dealt is decreased by 30%. Added in 4.2.
After an ally uses a Highlight, immediately fill the Highlight gauge by 25%.
After an ally uses a Highlight, reduce the Highlight cooldown of other allies by 1 turn.
After an ally uses a Highlight or Theurgy, increase party's damage by 15% for 2 turns. Stacks up to 2 times..
After an Elucidator ally uses a skill, fill Highlight gauge by 20%.
After an Elucidator ally uses a skill, permanently increase party's damage by 8%. Stacks up to 4 times.
During this exploration, Attack is increased by 30% for each Monad Door you pass through. Added in 4.2.
Each time damage is dealt to a foe, increase their damage taken by 4% for 3 turns. Stacks up to 10 times.
For each Dawn Fragment in your possession, increase party's damage by 6%.
Highlight gauge fills 25% faster.
Increase allies' normal attack final damage by 12%.
Increase allies' ranged attack final damage by 12%.
Increase allies' Highlight final damage by 12%.
Increase allies' Theurgy final damage by 12%.
Increase allies' Resonance final damage by 10%.
Increase allies' continuous damage effect by 20%.
Increase allies' weak point damage by 10%.
Increase allies' resistance pierce by 12%.
Increase allies' Technical Precision by 1000.
Increase allies' damage to knocked down foes by 40%.
Increase Sweeper and Assassin allies' damage by 15% and critical rate by 10%.
Increase Strategist and Saboteur allies' Speed by 6, and increase ailment accuracy by 24%.
Increase Medic and Guardian allies' Defense by 25%, and increase max HP by 20%.
Increase Elucidator allies' Attack, Defense, and max HP by 20%.
Increase Wonder's HP by 40%. When the Major Arcana card Tower is obtained, apply this effect to the party.
Increase Wonder's Attack by 50%. When the Major Arcana card Tower is obtained, increase piece[sic] rate by 20% more.
Increase Wonder's critical rate by 30%. When the Major Arcana card Tower is obtained, increase Wonder's critical damage by 60% more.
Increase foes' damage taken by 6% for each debuff they are inflicted with, up to 30%.
On an extra action, increase ally's damage by 50%.
On floor 10 or lower, increase party's final damage taken by 8%. On floor 11 or higher, decrease party's final damage taken by 8%.
On floor 10 or lower, decrease party's final damage by 10%. On floor 11 or higher, increase party's final damage by 10%.
Theurgy gauge fills 25% faster.
When an ally receives healing, decrease damage taken by 15% for 3 turns.
When an ally receives healing, increase pierce rate by 10% for 2 turns.
When an ally receives healing from a Resonance, increase their critical damage by 24%. Stacks up to 2 times.
When an ally has a shield, decrease damage taken by 15%.
When an ally has a shield, increase pierce rate based on current shield amount. For every 1000 points of shield, increase pierce rate by 1%, up to a maximum of 18%.
When an ally's current HP is low, decrease damage taken. When HP is at 30%, decrease damage taken up to a maximum of 36%.
When an ally's current HP is low, increase damage. When HP is at 30%, increase damage up to a maximum of 50%.
When an ally's current HP is high, increase critical rate. When HP is at 100%, increase critical rate up to a maximum of 20%.
When a foe takes damage from an All-Out Attack, they recover from being knocked down. Added in 4.2.

Super Rare
After an ally uses a Highlight, 10% chance to immediately reset their Highlight cooldown time and fill Highlight gauge by 100%. Cannot activate repeatedly on the same turn.
Allies can deal critical hits with 1 More.
Allies are in the Soul Link state.
Soul Link: Distribute all damage received between all allies who share this condition, based on the percentage of their current HP.
At the start of each ally's turn, gain a shield equal to 10% of their max HP, but lose 10% of their current HP.
Each time foes take an All-Out Attack, increase All-Out Attack damage taken by 100%. Stacks up to 10 times. Added in 4.2.
Every 12 turns, grant an extra action to 1 random ally at the end of their turn.
For each elemental ailment inflicted on foes, increase their damage taken by 5% (stacks up to 5 times). Also, if a foe has 4 or more elemental ailments, increase their final damage taken by 10% more.
For each Formidable Shadow defeated during the current exploration, increase critical damage by 5%. Added in 4.2.
For each Rare Shadow defeated during the current exploration, increase Attack by 15%. Added in 4.2.
For every 100 Clock Gears in your possession, increase damage by 3%.
For every ally not in the current party, increase party's damage by 10%.
For every battle won during the current exploration (including Insta-kills), increase party's Attack by 0.5% and Defense by 0.5%.
For every card obtained at the Great Clock, increase Attack by 3%. Added in 4.3.
For every search object destroyed during the current exploration, increase damage by 0.3%.
For every treasure chest opened during the current exploration, increase damage by 1.5%.
Increase all allies' final damage based on how high current Will is. The effect is maximized at 80 Will, increasing final damage by 24%.
Increase all allies' final damage based on how low current Will is. The effect is maximized at -50 Will, increasing final damage by 24%.
Increase allies' damage by 5% per current Exploration Level. At Exploration Level 8, increase final damage by 10% more.
Increase Elucidator allies' stat buff effects by 10% more.
Increase Wonder's final damage by 30%. When the Major Arcana card Tower is obtained, increase final damage by 10% more.
When an ally deals damage, for every 1% of their critical rate that exceeds 100%, increase that damage's critical multiplier by 1%. Added in 4.2.
When an ally uses a single-target attack skill, deal damage equal to 20% of the damage taken by the main target 1 time.
When a multi-target attack skill is used, increase main target's damage dealt by 50%. Added in 4.2.
When entering battle against Formidable Shadows or Sentinels, increases all foes' final damage taken by 20% and decreases final damage dealt by 10%.
When Wonder has taken 2 actions (excluding extra actions), gain an extra action.
Rarity Effect Notes

Rare
1 random ally becomes untargetable for the next 3 non-Insta-kill battles.
3 additional search objects will appear on the next floor. (Lasts for 2 floors)
All allies' affinities are changed to Null for 3 turns for the next non-Insta-kill battle.
All foes' affinities are changed to Weak for 2 turns for the next non-Insta-kill battle.
Decrease allies' final damage taken by 8% for the next 3 non-Insta-kill battles.
Decrease cost of battle by 2 Will for the next 2 battles.
Highlight gauge fills 30% faster for the next 3 non-Insta-kill battles.
Increase allies' max HP by 12% for the next 3 non-Insta-kill battles.
Increase allies' Defense by 18% for the next 3 non-Insta-kill battles.
Increase allies' critical rate by 15% and critical damage by 30% for the next 3 non-Insta-kill battles.
Increase allies' final damage by 12% for the next 3 non-Insta-kill battles.
Increase Clock Gears gained from the next battle by 50%.
Increase Dream Fragments gained from the next battle by 50%.
Increase Soul Fragments gained from the next battle by 50%.
Increase the number of cards that can be selected at the next Great Clock by 2.
Increase the number of Clock Gears in your possession by 16%.
Refresh cards at the next Great Clock at no cost 2 times.
When you enter a new floor, increase the number of Clock Gears in your possession by 10%. (Lasts for 2 floors)

Super Rare
3 additional treasure chests will appear on the next floor.
A Monad Door will appear on the next floor. Added in 4.2.
Allies' max HP is increased by 50% for the next non-Insta-kill battle.
Allies' Attack is increased by 50% for the next non-Insta-kill battle.
Allies' Defense is increased by 70% for the next non-Insta-kill battle.
All allies' affinities are changed to Null for 3 turns for the next 3 non-Insta-kill battles.
All foes' affinities are changed to Weak for 2 turns for the next 3 non-Insta-kill battles.
Decrease allies' final damage taken by 8% for the next 5 non-Insta-kill battles.
Decrease allies' final damage taken by 15% for the next 3 non-Insta-kill battles.
Decrease Clock Gears needed to purchase cards at the next Great Clock by 30%.
Increase allies' Defense by 18% for the next 5 non-Insta-kill battles.
Increase allies' critical rate by 15% and critical damage by 30% for the next 5 non-Insta-kill battles.
Increase allies' final damage by 12% for the next 5 non-Insta-kill battles.
Increase allies' final damage by 25% for the next 3 non-Insta-kill battles.
Increase Clock Gears gained from the next battle by 100%.
Increase EXP gained in the next battle by 50%.
Increase Soul Fragments gained from the next battle by 100%.
Increase the chance of encountering a Formidable Shadow on the next floor.
Increase the chance of encountering a Rare Shadow on the next floor.
Increase the number of cards that can be selected in Shuffle Time: Normal by 1 for the next 3 Shuffle Times.
The Great Clock will appear on the next floor. Added in 4.2.

Major Arcana

The Major Arcana appear rarely during Shuffle Time and at the Great Clock, and all of them are classified as Ultra Rare rarity. They are also guaranteed to appear after defeating the boss of Thebel or Arqa. The Major Arcana cards provide unique permanent buffs.

Card Effect Notes

Fool
Increase EXP gained in battle by 20%.

Magician
Gain 1500 Clock Gears, 4 Dawn Fragments, 1 Tarnished Gold Coin, and 100 Tarnished Silver Coins. Prior to version 4.3, Magician's effect was "Gain 100 Clock Gears, 2 Dawn Fragments, 1 Tarnished Gold Coin, and 100 Tarnished Silver Coins."

High Priestess
When an ally deals damage with a skill, also decrease the main target's Down Points by 1, and increase all foes' All-Out Attack damage taken by 100%-1500% (based on number of stacks).

Empress
All female allies' Attack, Defense, and max HP are increased by 20%, and final damage is increased by 30%. When the Major Arcana Card Emperor is obtained, the effect is doubled. Added in 4.3.

Emperor
All male allies' Attack, Defense, and max HP are increased by 20%, and final damage is increased by 30%. When the Major Arcana Card Empress is obtained, the effect is doubled. Added in 4.3.

Lovers
When there are 1/2/3/4 female party members, increase Wonder's Attack by 99%/131.4%/334.4%/520%m respectively. When a female party member uses a skill, Highlight, Theurgy or Elucidator skill, increase Wonder's final damage by 3.334% (1 turn, can stack). When Wonder uses a skill, increase female party member's final damage by 13.14% (1 turn). Added in 4.3.

Chariot
Allies' Highlights and Theurgies can deal critical hits. Prior to version 4.2, Chariot's effect was "Allies' Highlights and Theurgies can deal critical hits, but decrease Highlight and Theurgy's gauge recovery rate by 50%."

Justice
Increase the number of cards that can be selected in Shuffle Time by 1.

Hermit
When an item is used during battle, increase final damage by 1500%. After using the item, the user gains an extra action. Added in 4.3.

Fortune
Increase allies' max HP by 20% and HP recovery by 20%. When a skill heals beyond max HP, deal damage to 1 random foe equal to 888% of surplus healing. Prior to version 4.2, Fortune's effect was "Increase allies' max HP by 20%. When a skill heals beyond max HP, deal damage to 1 random foe equal to 200% of surplus healing."

Strength
Increase all allies' max SP by 200 and SP recovery by 600%, but increase SP cost by 200%. When a skill is used, for every 10 SP spent, increase all allies' final damage by 1% for 1 turn. Prior to version 4.2, Strength's effect was based on every 15 SP spent.

Hanged Man
Increase allies' continuous damage effect by 100%. Also, when damage is dealt by a skill, Resonance, Highlight, or Theurgy, immediately activate the continuous damage effect inflicted on the main target. Added in 4.2.

Temperance
Formidable Shadows and Rare Shadows will appear more often. Decrease Will lost in battles against Formidable Shadows and Rare Shadows by 1. Increase Will lost in battles against wnadering Shadows by 1. Added in 4.2.

Devil
Increase rate of finding search objects on floors, and increase Clock Gears gained from search objects by 40%.

Tower
Increase Wonder's Attack, Defense and max HP by 20%, and final damage by 30%.

Moon
Decrease Will cost of battle by 2. When Will is over 50, also increase allies' final damage by 10%.

Star
Increase allies' HP recovery taken by 100%, and nullify spiritual ailments, becoming unable to act, and being down. Also, the first time fatal damage is taken, survive with 1 HP. Also, when the Major Arcana card Fortune is obtained, the target of Fortune's damage effect changes to all foes. Added in 4.3.

Sun
At the start of battle and every 5 turns, deal damage equal to 16% of maximum HP to all foes, and 16% of current HP to all allies. Added in 4.3.

Judgement
Each time allies use normal attacks, grant 5 Might of Judgement stacks to all allies. Each time allies use ranged attacks, grant 1 Might of Judgement stack to all allies.
Might of Judgement: Permanently increase normal and ranged attack damage by 10% per stack. Stacks up to 50 times.
Added in 4.2.

Scoring

At the end of exploration Wonder is given points based on the actions taken during exploration.

Action Points
Floors Climbed 10
Enemies Defeated 5
Formidable Shadows Defeated 50
Rare Shadows Defeated 40
Defeated Sentinel 100
Clock Gears Obtained 1
Dawn Fragemts Obtained 20
Missing Persons Found 30
Monad Doors Explored 50
Minor Arcana Selected 2
Major Arcana Selected 30
Rounds

Antiques

Before exploration, Wonder may equip an antique that provides a special effect. These antiques can be purchased and upgraded at Mayoido Antiques. The antiques themselves are purchased using Tarnished Gold Coins, while upgrades to the antiques are purchased using Tarnished Silver Coins.

Antique Level Effects Obtain Rewards
Exquisite Oil Painting 1 Increase EXP gained in each battle by 10%.
 x20
 x5000
2 Increase EXP gained in each battle by 15%.
 x10
 x3000
3 Increase EXP gained in each battle by 20%.
 x10
 x3000
Antique Vase 1 Increase Clock Gears gained from battles, chests, and search objects by 10%.
 x20
 x5000
2 Increase Clock Gears gained from battles, chests, and search objects by 15%.
 x10
 x3000
3 Increase Clock Gears gained from battles, chests, and search objects by 20%.
 x10
 x3000
Ornamental Bird 1 Increase Tarnished Silver Coins gained from battles and chests by 10%.
 x20
 x5000
2 Increase Tarnished Silver Coins gained from battles and chests by 15%.
 x10
 x3000
3 Increase Tarnished Silver Coins gained from battles and chests by 20%.
 x10
 x3000
Silver Recorder 1 When starting Tartarus exploration, select 1 more ally.
 x20
 x5000
Vintage Perfume Bottle 1 When starting Tartarus exploration, increase Will by 10, and decrease Will consumed after battle by 1.
 x20
 x5000
Wooden Tarot Cards 1 When starting Tartarus exploration, decrease Will by 30, but gain 1 Major Arcana card from the start.
 x20
 x5000
Bronze Incense Burner 1 When selecting cards from Shuffle Time: Normal or Shuffle Time: Rare, increase options by 1 card.
 x20
 x5000
Wealth Charm 1 Increase rate of finding treasure chests, and increase Clock Gears gained from chests by 5%.
 x20
 x5000
2 Increase rate of finding treasure chests, and increase Clock Gears gained from chests by 10%.
 x10
 x3000
3 Increase rate of finding treasure chests, and increase Clock Gears gained from chests by 15%.
 x10
 x3000
Antique Compass 1 Increase rate of finding search objects, and increase Clock Gears gained from search objects by 10%.
 x20
 x5000
2 Increase rate of finding search objects, and increase Clock Gears gained from search objects by 15%.
 x10
 x3000
3 Increase rate of finding search objects, and increase Clock Gears gained from search objects by 20%.
 x10
 x3000
Ancient Pot 1 When starting Tartarus exploration, gain 1 Dawn Fragment.
 x20
 x5000
2 When starting Tartarus exploration, gain 2 Dawn Fragments.
 x10
 x3000
Vintage Necklace 1 Monad Doors will appear more often. Entering the Monad Door will not require Dawn Fragments.
 x20
 x5000

Mastery

While outside of a run of Tartarus, Wonder can spend Tarnished Silver Coins to unlock nodes on the Mastery chart. These nodes provide permanent buffs within Tartarus and are separated into five categories:

  • Basic Abilities nodes upgrade the stats of Wonder and his party
  • Attribute nodes upgrade the main stat of a party member
  • Schema Skill nodes increase the level of Wonder's skills
  • Weapon Forging nodes increase the Forge Level of Wonder's knives
  • Exploration Skill nodes provide general buffs to Tartarus exploration

At any point, Wonder can reset his progress on the Mastery chart, returning all spent Tarnished Silver Coins; this allows him to change his node selection.

The following is a list of all node categories, their effects, and their frequency on the chart.

Basic AbilitiesAttributeSchema SkillWeapon ForgingExploration Skill
Type Info No. on chart
HP Increase HP by 400. 2
Increase HP by 500. 7
Increase HP by 600. 2
Increase HP by 750. 4
Increase HP by 1000. 1
HP Percentage Increase HP by 5%. 2
Increase HP by 10%. 9
SP Recovery Increase SP recovery by 20%. Increase Defense by 10%. 2
Attack Increase Attack by 150. 5
Increase Attack by 200. 4
Increase Attack by 250. 4
Attack Percentage Increase Attack by 5%. 2
Increase Attack by 10%. 9
Defense Increase Defense by 150. 2
Increase Defense by 200. 5
Increase Defense by 250. 2
Increase Defense by 300. 4
Defense Percentage Increase Defense by 10%. 11
Speed Increase Speed by 2. Increase HP by 800. 1
Increase Speed by 3. Increase Defense by 200. 1
Critical Rate Increase critical rate by 5%. Increase HP by 800. 1
Increase critical rate by 5%. Increase HP by 1000. 1
Critical Damage Increase critical damage by 10%. Increase Defense by 250. 1
Increase critical damage by 10%. Increase Defense by 300. 1
Damage Mult. + Increase damage bonus by 10%. Increase HP by 10%. 3
Increase damage bonus by 10%. 5
Ailment Accuracy Increase ailment accuracy by 5%. Increase Attack by 10%. 1
Increase ailment accuracy by 10%. Increase Attack by 10%. 1
Increase ailment accuracy by 10%. Increase Defense by 20%. 1
Ailment Resistance Increase ailment resistance by 10%. Increase Attack by 5%. 1
Increase ailment resistance by 10%. Increase Attack by 10%. 1
HP Recovery Increase HP recovery by 10%. Increase Attack by 150. 1
Increase HP recovery by 10%. Increase Attack by 200. 1
Shield Increase shield by 10%. Increase Attack by 200. 1
Increase shield by 10%. Increase Attack by 250. 1
Type Info No. on chart
Ally Buff Enhance allies' attributes. 7
Type Info No. on chart
Persona (Base Active Skill) Increase level of the equipped Persona's base active skill by 1. 2
Increase level of the equipped Persona's base active skill by 2. 2
Persona (Learned Active Skill) Increase level of the equipped Persona's learned active skills by 1. 4
Increase level of the equipped Persona's learned active skills by 2. 2
Wonder Buff Increase level of Wonder's 1 More, Highlight, melee and ranged attack by 1. 3
Increase level of Wonder's 1 More, Highlight, melee and ranged attack by 2. 2
Type Info No. on chart
Weapon Forging Increase level of Wonder's weapon forging by 2. 3
Type Info No. on chart
Get Item (Clock Gears) When starting Tartarus exploration, obtain 300 Clock Gears. 2
Get Item (Dawn Fragments) When starting Tartarus exploration, gain 1 Dawn Fragment. 1
Enhance Great Clock (Refresh Cost) Decrease Clock Gears needed to refresh cards at the Great Clock by 30%. 1
Enhance Great Clock (Cards) Increase the number of cards that can be selected at the Great Clock by 1. 1
Insta-kill Level Increase insta-kill level. 1
Increase EXP Gained Increase EXP gained in battle by 10%. 1
Purchase Cards Decrease Clock Gears needed to purchase cards at the Great Clock by 5%. 1
Strong Enemy Debuff When entering battle against Formidable Shadows or Sentinels, increase all foes' final damage taken by 10%. 1
Shuffle Time Buff After defeating a Rare Shadow, Shuffle Time: Normal becomes Shuffle Time: Rare. 1
Movement Speed Increase movement speed. 1
Orange Fog Doors Orange Fog Doors will no longer appear 1
Shadows Increased chance of rare Shadows appearing. 1
Shadow A certain probability of entering a special floor where a Greedy Shadow will appear. 1

Side Stories

Missions

Beginning in version 4.2, Main Missions were split into two categories: Main Missions and Recent Missions. In 4.3, these categories were renamed to New Missions and Past Missions.

New MissionsPast MissionsSpecial Missions
# Name Description Reward Notes
1 Tower of Darkness: Difficulty 7 Complete Tower of Darkness on Difficulty 7.
 x30
 x1
 x5000
Added in 4.3.
2 Tower of Darkness: Difficulty 8 Complete Tower of Darkness on Difficulty 8.
 x30
 x1
 x5000
Added in 4.3.
3 Tower of Darkness: Difficulty 9 Complete Tower of Darkness on Difficulty 9.
 x60
 x2
 x10000
Added in 4.3.
4 Ally Assembly #4 Unlock 16 teammates during Tower of Darkness exploration.
 x20
 x3
 x5000
Added in 4.3.
5 Old Gemstones Galore #4 Use 1500 Old Gemstones in Mastery.
 x20
 x1
 x5000
Added in 4.3.
6 Old Gemstones Galore #5 Use 2000 Old Gemstones in Mastery.
 x20
 x1
 x5000
Added in 4.3.
7 Old Gemstones Galore #6 Use 2500 Old Gemstones in Mastery.
 x20
 x1
 x5000
Added in 4.3.
8 Floor Explorer Difficulty 7 #1 Reach 6F in Tower of Darkness on Difficulty 7.
 x20
 x30
 x5000
Added in 4.3.
9 Floor Explorer Difficulty 7 #2 Reach 12F in Tower of Darkness on Difficulty 7.
 x20
 x40
 x5000
Added in 4.3.
10 Floor Explorer Difficulty 7 #3 Reach 18F in Tower of Darkness on Difficulty 7.
 x20
 x5
 x5000
Added in 4.3.
11 Floor Explorer Difficulty 8 #1 Reach 6F in Tower of Darkness on Difficulty 8.
 x30
 x40
 x5000
Added in 4.3.
12 Floor Explorer Difficulty 8 #2 Reach 12F in Tower of Darkness on Difficulty 8.
 x30
 x40
 x5000
Added in 4.3.
13 Floor Explorer Difficulty 8 #3 Reach 18F in Tower of Darkness on Difficulty 8.
 x30
 x2
 x2
 x5000
Added in 4.3.
14 Floor Explorer Difficulty 9 #1 Reach 6F in Tower of Darkness on Difficulty 9.
 x30
 x50
 x10000
Added in 4.3.
15 Floor Explorer Difficulty 9 #2 Reach 12F in Tower of Darkness on Difficulty 9.
 x30
 x40
 x10000
Added in 4.3.
16 Floor Explorer Difficulty 9 #3 Reach 18F in Tower of Darkness on Difficulty 9.
 x30
 x1
 x10000
Added in 4.3.
17 Defeat the Priestess of Desire #1 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 1 or higher. Badge: Full Moon High Priestess Difficulty 1
 x5000
Added in 4.3.
18 Defeat the Priestess of Desire #2 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 2 or higher.
 x3
 x5000
Added in 4.3.
19 Defeat the Priestess of Desire #3 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 3 or higher.
 x3
 x3
 x10000
Added in 4.3.
20 Defeat the Priestess of Desire #4 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 4 or higher. Badge: Full Moon High Priestess Difficulty 4
 x5000
Added in 4.3.
21 Defeat the Priestess of Desire #5 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 5 or higher.
 x5
 x5000
Added in 4.3.
22 Defeat the Priestess of Desire #6 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 6 or higher. Badge: Full Moon High Priestess Difficulty 6
 x2
 x10000
Added in 4.3.
23 Defeat the Priestess of Desire #7 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 7 or higher.
 x1
 x5000
Added in 4.3.
24 Defeat the Priestess of Desire #8 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 8 or higher. Badge: Full Moon High Priestess Difficulty 8
 x5000
Added in 4.3.
25 Defeat the Priestess of Desire #9 Defeat the Priestess of Desire in Tower of Darkness on Difficulty 9 or higher. Badge: Full Moon High Priestess Difficulty 9
 x1
 x10000
Added in 4.3.
26 Kasumi Yoshizawa's Awareness With Kasumi Yoshizawa at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Added in 4.3.
27 Goro Akechi's Awareness With Goro Akechi at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Added in 4.3.
28 Explore with Akihiko Sanada #1 With Akihiko Sanada in the team, reach 12F in Tower of Darkness on any difficulty.
 Amateur Protein
 x3
 x5000
Added in 4.3.
29 Explore with Akihiko Sanada #2 With Akihiko Sanada in the team, complete 1 run of Tower of Darkness on any difficulty.
 Gekkoukan Boogie
 x1
 x5000
Added in 4.3.
30 Explore with Akihiko Sanada #3 With Akihiko Sanada at Transcended Awareness, complete 1 run of of Tower of Darkness on any difficulty.
 Muscle Drink 3R
 x1
 x5000
Added in 4.3.
# Name Description Reward Notes
1 Tower of Darkness: Difficulty 1 Complete Tower of Darkness on Difficulty 1.
 x100
 x1
 x5000
Text error fixed in 4.2 changing "Complete 1 run of Tower of Darkness" to "Complete Tower of Darkness on Difficulty 1." Name changed from "Tower of Darkness Run #1" to "Tower of Darkness: Difficulty 1". Mission moved to Recent Missions.
2 Tower of Darkness: Difficulty 2 Complete Tower of Darkness on Difficulty 2.
 x30
 x1
 x5000
Text error fixed in 4.2 changing "Complete 2 runs of Tower of Darkness" to "Complete Tower of Darkness on Difficulty 2." Name changed from "Tower of Darkness Run #2" to "Tower of Darkness: Difficulty 2". Mission moved to Recent Missions.
3 Tower of Darkness: Difficulty 3 Complete Tower of Darkness on Difficulty 3.
 x60
 x1
 x5000
Text error fixed in 4.2 changing "Complete 3 runs of Tower of Darkness" to "Complete Tower of Darkness on Difficulty 3." Name changed from "Tower of Darkness Run #3" to "Tower of Darkness: Difficulty 3". Mission moved to Recent Missions.
4 Tower of Darkness: Difficulty 4 Complete Tower of Darkness on Difficulty 4.
 x100
 x1
 x5000
Added in 4.2.
Changed from Main Mission 1 to Past Mission 4 in 4.3.
5 Tower of Darkness: Difficulty 5 Complete Tower of Darkness on Difficulty 5.
 x30
 x1
 x5000
Added in 4.2.
Changed from Main Mission 2 to Past Mission 5 in 4.3.
6 Tower of Darkness: Difficulty 6 Complete Tower of Darkness on Difficulty 6.
 x60
 x2
 x10000
Added in 4.2.
Changed from Main Mission 3 to Past Mission 6 in 4.3.
7 Ally Assembly #1 Unlock 4 teammates during Tower of Darkness exploration.
 x20
 x2
 x5000
Changed from Main Mission 9 to Recent Mission 4 in 4.2.
Changed to Past Mission 7 in 4.3.
8 Ally Assembly #2 Unlock 8 teammates during Tower of Darkness exploration.
 x20
 x3
 x5000
Changed from Main Mission 10 to Recent Mission 5 in 4.2.
Changed to Past Mission 8 in 4.3.
9 Ally Assembly #3 Unlock 12 teammates during Tower of Darkness exploration.
 x20
 x3
 x5000
Added in 4.2.
Changed from Main Mission 4 to Past Mission 9 in 4.3.
10 Mastery #1 Unlock 12 basic attributes in Mastery.
 x20
 x3
 x5000
Changed from Main Mission 12 to Recent Mission 6 in 4.2.
Changed to Past Mission 10 in 4.3.
11 Mastery #2 Unlock 8 unique attributes, stat skills or weapon forging in Mastery.
 x20
 x1
 x5000
Changed from Main Mission 13 to Recent Mission 7 in 4.2.
Changed to Past Mission 11 in 4.3.
12 Mastery #3 Unlock 3 exploration skills in Mastery.
 x20
 x1
 x5000
Changed from Main Mission 14 to Recent Mission 8 in 4.2.
Changed to Past Mission 12 in 4.3.
13 Will #1 Clear Tower of Darkness 1 time with Will below -50
 x20
 x5
 x5000
Changed from Main Mission 15 to Recent Mission 9 in 4.2.
Changed to Past Mission 13 in 4.3.
14 Will #2 Clear Tower of Darkness 1 time with Will below -100
 x20
 x1
 x5000
Changed from Main Mission 16 to Recent Mission 10 in 4.2.
Changed to Past Mission 14 in 4.3.
15 Tartarus Exploration #1 Reach a total number of 5 floors in Tower of Darkness.
 x50
 x200
 x10
 x5000
Changed from Main Mission 17 to Recent Mission 11 in 4.2.
Changed to Past Mission 15 in 4.3.
16 Tartarus Exploration #2 Reach a total number of 10 floors in Tower of Darkness.
 x100
 x300
 x20
 x5000
Changed from Main Mission 18 to Recent Mission 12 in 4.2.
Changed to Past Mission 16 in 4.3.
17 Tartarus Exploration #3 Reach a total number of 30 floors in Tower of Darkness.
 x150
 x600
 x3
 x5000
Changed from Main Mission 19 to Recent Mission 13 in 4.2.
Changed to Past Mission 17 in 4.3.
18 Tartarus Exploration #4 Reach a total number of 50 floors in Tower of Darkness.
 x200
 x800
 x20
 x5000
Changed from Main Mission 20 to Recent Mission 14 in 4.2.
Changed to Past Mission 18 in 4.3.
19 Tartarus Exploration #5 Reach a total number of 70 floors in Tower of Darkness.
 x50
 x800
 x20
 x5000
Added in 4.2.
Changed from Main Mission 5 to Past Mission 19 in 4.3.
20 Tartarus Exploration #6 Reach a total number of 100 floors in Tower of Darkness.
 x50
 x800
 x20
 x5000
Added in 4.2.
Changed from Main Mission 6 to Past Mission 20 in 4.3.
21 Tower of Darkness #1 CComplete 1 run of Tower of Darkness on any difficulty.
 x100
 x400
 x100
 x5000
Changed from Main Mission 25 to Recent Mission 15 in 4.2. Text changed from "Complete any run of Tower of Darkness 1 times" to "Complete 1 run of Tower of Darkness on any difficulty."
Changed to Past Mission 21 in 4.3.
22 Tower of Darkness #2 Complete 2 runs of Tower of Darkness on any difficulty.
 x150
 x600
 x200
 x5000
Changed from Main Mission 26 to Recent Mission 16 in 4.2. Text changed from "Complete any run of Tower of Darkness 2 times" to "Complete 2 runs of Tower of Darkness on any difficulty."
Changed to Past Mission 22 in 4.3.
23 Tower of Darkness #3 Complete 5 runs of Tower of Darkness on any difficulty.
 x200
 x800
 x20
 x5000
Changed from Main Mission 27 to Recent Mission 17 in 4.2. Text changed from "Complete any run of Tower of Darkness 5 times" to "Complete 5 runs of Tower of Darkness on any difficulty."
Changed to Past Mission 23 in 4.3.
24 Defeat Sentinels #1 Defeat 1 Sentinel in Tower of Darkness.
 x200
 x10
 x5000
Changed from Main Mission 28 to Recent Mission 18 in 4.2.
Changed to Past Mission 24 in 4.3.
25 Defeat Sentinels #2 Defeat 4 Sentinels in Tower of Darkness.
 x400
 x20
 x5000
Changed from Main Mission 29 to Recent Mission 19 in 4.2.
Changed to Past Mission 25 in 4.3.
26 Defeat Sentinels #3 Defeat 8 Sentinels in Tower of Darkness.
 x20
 x20
 x5000
Changed from Main Mission 30 to Recent Mission 20 in 4.2.
Changed to Past Mission 26 in 4.3.
27 Defeat Rare Shadows #1 Defeat 1 Rare Shadow in Tower of Darkness.
 x50
 x1
 x10000
Changed from Main Mission 31 to Recent Mission 21 in 4.2.
Changed to Past Mission 27 in 4.3.
28 Defeat Rare Shadows #2 Defeat 5 Rare Shadows in Tower of Darkness.
 x100
 x1
 x10000
Changed from Main Mission 32 to Recent Mission 22 in 4.2.
Changed to Past Mission 28 in 4.3.
29 Defeat Rare Shadows #3 Defeat 10 Rare Shadows in Tower of Darkness.
 x20
 x1
 x1
Changed from Main Mission 33 to Recent Mission 23 in 4.2.
Changed to Past Mission 29 in 4.3.
30 Break Search Objects #1 Destroy 50 search objects in Tower of Darkness.
 x50
 x50
 x5000
Changed from Main Mission 34 to Recent Mission 24 in 4.2.
Changed to Past Mission 30 in 4.3.
31 Break Search Objects #2 Destroy 2 rare search objects in Tower of Darkness.
 x100
 x5
 x5000
Changed from Main Mission 35 to Recent Mission 25 in 4.2.
Changed to Past Mission 31 in 4.3.
32 Break Search Objects #3 Destroy 5 rare search objects in Tower of Darkness.
 x20
 x10
 x5000
Changed from Main Mission 36 to Recent Mission 26 in 4.2.
Changed to Past Mission 32 in 4.3.
33 Monad Doors #1 Clear 1 Monad Door in Tower of Darkness.
 x200
 x10
 x5000
Changed from Main Mission 37 to Recent Mission 27 in 4.2.
Changed to Past Mission 33 in 4.3.
34 Monad Doors #2 Clear 3 Monad Doors in Tower of Darkness.
 x400
 x20
 x5000
Changed from Main Mission 38 to Recent Mission 28 in 4.2.
Changed to Past Mission 34 in 4.3.
35 Monad Doors #3 Clear 5 Monad Doors in Tower of Darkness.
 x20
 x1
 x5000
Changed from Main Mission 39 to Recent Mission 29 in 4.2.
Changed to Past Mission 35 in 4.3.
36 Purchase Cards #1 Purchase 5 cards at the Great Clock in Tower of Darkness.
 x50
 x20
 x5000
Changed from Main Mission 40 to Recent Mission 30 in 4.2.
Changed to Past Mission 36 in 4.3.
37 Purchase Cards #2 Purchase 10 cards at the Great Clock in Tower of Darkness.
 x100
 x3
 x5000
Changed from Main Mission 41 to Recent Mission 31 in 4.2.
Changed to Past Mission 37 in 4.3.
38 Purchase Cards #3 Purchase 30 cards at the Great Clock in Tower of Darkness.
 x150
 x1
 x5000
Changed from Main Mission 42 to Recent Mission 32 in 4.2.
Changed to Past Mission 38 in 4.3.
39 Obtain Dawn Fragments #1 Obtain 20 Dawn Fragments in Tower of Darkness.
 x200
 x5
 x5000
Changed from Main Mission 43 to Recent Mission 33 in 4.2.
Changed to Past Mission 39 in 4.3.
40 Obtain Dawn Fragments #2 Obtain 50 Dawn Fragments in Tower of Darkness.
 x400
 x1
 x5000
Changed from Main Mission 44 to Recent Mission 34 in 4.2.
Changed to Past Mission 40 in 4.3.
41 Old Gemstones Galore #1 Use 200 Old Gemstones in Mastery.
 x20
 x3
 x5000
Added in 4.2.
Changed from Main Mission 7 to Past Mission 41 in 4.3.
42 Old Gemstones Galore #2 Use 500 Old Gemstones in Mastery.
 x20
 x1
 x5000
Added in 4.2.
Changed from Main Mission 8 to Past Mission 42 in 4.3.
43 Old Gemstones Galore #3 Use 1000 Old Gemstones in Mastery.
 x20
 x1
 x5000
Added in 4.2.
Changed from Main Mission 9 to Past Mission 43 in 4.3.
44 Floor Explorer Difficulty 1 #1 Reach 3F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 48 to Mission 10 in 4.2. Name changed from "1st Complete Exploration #1" to "Floor Explorer Difficulty 1 #1". Text changed from "Reach the 3rd floor in Tartarus 1 time" to "Reach 3F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 10 to Past Mission 44 in 4.3.
45 Floor Explorer Difficulty 1 #2 Reach 6F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 49 to Mission 11 in 4.2. Name changed from "1st Complete Exploration #2" to "Floor Explorer Difficulty 1 #2". Text changed from "Reach the 6th floor in Tartarus 1 time" to "Reach 6F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 11 to Past Mission 45 in 4.3.
46 Floor Explorer Difficulty 1 #3 Reach 9F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 50 to Mission 12 in 4.2. Name changed from "1st Complete Exploration #3" to "Floor Explorer Difficulty 1 #3". Text changed from "Reach the 9th floor in Tartarus 1 time" to "Reach 9F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 12 to Past Mission 46 in 4.3.
47 Floor Explorer Difficulty 1 #4 Reach 12F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 51 to Mission 13 in 4.2. Name changed from "1st Complete Exploration #4" to "Floor Explorer Difficulty 1 #4". Text changed from "Reach the 12th floor in Tartarus 1 time" to "Reach 12F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 13 to Past Mission 47 in 4.3.
48 Floor Explorer Difficulty 1 #5 Reach 15F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 52 to Mission 14 in 4.2. Name changed from "1st Complete Exploration #5" to "Floor Explorer Difficulty 1 #5". Text changed from "Reach the 15th floor in Tartarus 1 time" to "Reach 15F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 14 to Past Mission 48 in 4.3.
49 Floor Explorer Difficulty 1 #6 Reach 18F in Tower of Darkness on Difficulty 1.
 x60
 x10
 x5000
Changed from Mission 53 to Mission 15 in 4.2. Name changed from "1st Complete Exploration #6" to "Floor Explorer Difficulty 1 #6". Text changed from "Reach the 18th floor in Tartarus 1 time" to "Reach 18F in Tower of Darkness on Difficulty 1."
Changed from Main Mission 15 to Past Mission 49 in 4.3.
50 Floor Explorer Difficulty 2 #1 Reach 6F in Tower of Darkness on Difficulty 2.
 x30
 x4
 x5000
Changed from Mission 54 to Mission 16 in 4.2. Name changed from "2nd Complete Exploration #1" to "Floor Explorer Difficulty 2 #1". Text changed from "Reach the 6th floor in Tartarus 2 times" to "Reach 6F in Tower of Darkness on Difficulty 2."
Changed from Main Mission 16 to Past Mission 50 in 4.3.
51 Floor Explorer Difficulty 2 #2 Reach 12F in Tower of Darkness on Difficulty 2.
 x30
 x4
 x5000
Changed from Mission 55 to Mission 17 in 4.2. Name changed from "2nd Complete Exploration #2" to "Floor Explorer Difficulty 2 #2". Text changed from "Reach the 12th floor in Tartarus 2 times" to "Reach 12F in Tower of Darkness on Difficulty 2."
Changed from Main Mission 17 to Past Mission 51 in 4.3.
52 Floor Explorer Difficulty 2 #3 Reach 18F in Tower of Darkness on Difficulty 2.
 x30
 x4
 x5000
Changed from Mission 56 to Mission 18 in 4.2. Name changed from "2nd Complete Exploration #3" to "Floor Explorer Difficulty 2 #3". Text changed from "Reach the 18th floor in Tartarus 2 times" to "Reach 18F in Tower of Darkness on Difficulty 2."
Changed from Main Mission 18 to Past Mission 52 in 4.3.
53 Floor Explorer Difficulty 3 #1 Reach 6F in Tower of Darkness on Difficulty 3.
 x30
 x5
 x10000
Changed from Mission 57 to Mission 19 in 4.2. Name changed from "3rd Complete Exploration #1" to "Floor Explorer Difficulty 3 #1". Text changed from "Reach the 6th floor in Tartarus 3 times" to "Reach 6F in Tower of Darkness on Difficulty 3."
Changed from Main Mission 19 to Past Mission 53 in 4.3.
54 Floor Explorer Difficulty 3 #2 Reach 12F in Tower of Darkness on Difficulty 3.
 x30
 x5
 x10000
Changed from Mission 58 to Mission 20 in 4.2. Name changed from "3rd Complete Exploration #2" to "Floor Explorer Difficulty 3 #2". Text changed from "Reach the 12th floor in Tartarus 3 times" to "Reach 12F in Tower of Darkness on Difficulty 3."
Changed from Main Mission 20 to Past Mission 54 in 4.3.
55 Floor Explorer Difficulty 3 #3 Reach 18F in Tower of Darkness on Difficulty 3.
 x30
 x5
 x10000
Changed from Mission 59 to Mission 21 in 4.2. Name changed from "3rd Complete Exploration #3" to "Floor Explorer Difficulty 3 #3". Text changed from "Reach the 18th floor in Tartarus 3 times" to "Reach 18F in Tower of Darkness on Difficulty 3."
Changed from Main Mission 21 to Past Mission 55 in 4.3.
56 Floor Explorer Difficulty 4 #1 Reach 6F in Tower of Darkness on Difficulty 4.
 x20
 x30
 x5000
Added in 4.2.
Changed from Main Mission 22 to Past Mission 56 in 4.3.
57 Floor Explorer Difficulty 4 #2 Reach 12F in Tower of Darkness on Difficulty 4.
 x20
 x40
 x5000
Added in 4.2.
Changed from Main Mission 23 to Past Mission 57 in 4.3.
58 Floor Explorer Difficulty 4 #3 Reach 18F in Tower of Darkness on Difficulty 4.
 x20
 x35
 x5000
Added in 4.2.
Changed from Main Mission 24 to Past Mission 58 in 4.3.
59 Floor Explorer Difficulty 5 #1 Reach 6F in Tower of Darkness on Difficulty 5.
 x30
 x40
 x5000
Added in 4.2.
Changed from Main Mission 25 to Past Mission 59 in 4.3.
60 Floor Explorer Difficulty 5 #2 Reach 12F in Tower of Darkness on Difficulty 5.
 x30
 x40
 x5000
Added in 4.2.
Changed from Main Mission 26 to Past Mission 60 in 4.3.
61 Floor Explorer Difficulty 5 #3 Reach 18F in Tower of Darkness on Difficulty 5.
 x30
 x2
 x2
 x5000
Added in 4.2.
Changed from Main Mission 27 to Past Mission 61 in 4.3.
62 Floor Explorer Difficulty 6 #1 Reach 6F in Tower of Darkness on Difficulty 6.
 x30
 x50
 x5000
Added in 4.2.
Changed from Main Mission 28 to Past Mission 62 in 4.3.
63 Floor Explorer Difficulty 6 #2 Reach 12F in Tower of Darkness on Difficulty 6.
 x30
 x40
 x5000
Added in 4.2.
Changed from Main Mission 29 to Past Mission 63 in 4.3.
64 Floor Explorer Difficulty 6 #3 Reach 18F in Tower of Darkness on Difficulty 6.
 x30
 x1
 x10000
Added in 4.2.
Changed from Main Mission 30 to Past Mission 64 in 4.3.
65 Ren Amamiya's Awareness With Ren Amamiya at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Changed from Mission 75 to Mission 34 in 4.2. Text changed from "complete any run of Tower of Darkness 1 time" to "complete 1 run of Tower of Darkness on any difficulty."
Changed from Main Mission 34 to Past Mission 65 in 4.3.
66 Yusuke Kitagawa's Awareness With Yusuke Kitagawa at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Changed from Mission 76 to Mission 35 in 4.2. Text changed from "complete any run of Tower of Darkness 1 time" to "complete 1 run of Tower of Darkness on any difficulty."
Changed from Main Mission 35 to Past Mission 66 in 4.3.
67 Makoto Niijima's Awareness With Makoto Niijima at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Changed from Mission 77 to Mission 36 in 4.2. Text changed from "complete any run of Tower of Darkness 1 time" to "complete 1 run of Tower of Darkness on any difficulty."
Changed from Main Mission 36 to Past Mission 67 in 4.3.
68 Futaba Sakura's Awareness With Futaba Sakura at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Added in 4.2.
Changed from Main Mission 37 to Past Mission 68 in 4.3.
69 Haru Okumura's Awareness With Haru Okumura at Awareness 6, complete 1 run of Tower of Darkness on any difficulty.
 x20
 x2
 x5000
Added in 4.2.
Changed from Main Mission 38 to Past Mission 69 in 4.3.
70 Explore with Makoto Yuki #1 With Makoto Yuki in the party, complete 1 run of Tower of Darkness on any difficulty.
 Umiushi Beef Bowl
 x3
 x5000
Changed from Main Mission 80 to Recent Mission 35 in 4.2. Text changed from "complete any run of Tower of Darkness 1 time" to "complete 1 run of Tower of Darkness on any difficulty."
Changed to Past Mission 70 in 4.3.
71 Explore with Makoto Yuki #2 With Makoto Yuki in the party, complete 2 runs of Tower of Darkness on any difficulty.
 Potent Medicine
 x1
 x5000
Changed from Main Mission 81 to Recent Mission 36 in 4.2. Text changed from "complete any run of Tower of Darkness 2 times" to "complete 2 runs of Tower of Darkness on any difficulty."
Changed to Past Mission 71 in 4.3.
72 Explore with Makoto Yuki #3 With Makoto Yuki at Transcended Awareness, complete 1 run of Tower of Darkness on any difficulty.
 Pretty Seashell
 x1
 x5000
Changed from Main Mission 82 to Recent Mission 37 in 4.2. Text changed from "complete 1 run of Tower of Darkness" to "complete 1 run of Tower of Darkness on any difficulty."
Changed to Past Mission 72 in 4.3.
73 Explore with Yukari Takeba #1 With Yukari Takeba in the party, reach the 12th floor in Tower of Darkness on any difficulty.
 Chilled Taiyaki
 x3
 x5000
Added in 4.2.
Changed from Main Mission 39 to Past Mission 73 in 4.3.
74 Explore with Yukari Takeba #2 With Yukari Takeba in the party, reach the 12th floor of Tower of Darkness on any difficulty.
 Student Handbook
 x1
 x5000
Added in 4.2.
Changed from Main Mission 40 to Past Mission 74 in 4.3.
75 Explore with Yukari Takeba #3 With Yukari Takeba at Transcended Awareness, complete 1 run of of Tower of Darkness on any difficulty.
 Poinsetta
 x1
 x5000
Added in 4.2.
Changed from Main Mission 41 to Past Mission 75 in 4.3.
# Name Description Reward Notes
1 Find Missing Persons #1 Find 1 missing person in Tower of Darkness.
 x20
 x10
 x10000
 x10000
2 Find Missing Persons #2 Find 5 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
3 Find Missing Persons #3 Find 10 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
4 Find Missing Persons #4 Find 20 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
5 Find Missing Persons #5 Find 30 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
6 Find Missing Persons #6 Find 40 missing persons in Tower of Darkness.
 x20
 x3
 x10000
 x10000
7 Find Missing Persons #7 Find 50 missing persons in Tower of Darkness.
 x20
 x3
 x10000
 x10000
8 Find Missing Persons #8 Find 60 missing persons in Tower of Darkness.
 x20
 x3
 x10000
 x10000
9 Find Missing Persons #9 Find 65 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
Added in 4.2.
10 Find Missing Persons #10 Find 70 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
Added in 4.2.
11 Find Missing Persons #11 Find 80 missing persons in Tower of Darkness.
 x20
 x10
 x10000
 x10000
Added in 4.2.
12 Find Missing Persons #12 Find 90 missing persons in Tower of Darkness.
 x1
 x10
 x10000
 x10000
Added in 4.2.
13 Find Missing Persons #13 Find 100 missing persons in Tower of Darkness.
 x1
 x3
 x10000
 x10000
Added in 4.2.
14 Find Missing Persons #14 Find 110 missing persons in Tower of Darkness.
 x1
 x3
 x10000
 x10000
Added in 4.2.
15 Find Missing Persons #15 Find 120 missing persons in Tower of Darkness.
 x1
 x3
 x10000
 x10000
Added in 4.2.

Update History

4.1: Met by Moonlight: Luminous Island

  • Tartarus added.

4.2: Met by Moonlight: Pierce the Night Sky

  • Yabbashah can now be explored.
  • New Antique: Vintage Necklace
  • Yukari Takeba's Side Stories added.
  • Difficulty levels 4, 5, and 6 added.
  • New characters available for use:
  • Old Gemstones can now be earned from runs on difficulty level 3 and above.
  • 40 new Mastery nodes added, including new node types:
    • Movement Speed
    • Shuffle Time Buff
    • Strong Enemy Debuff
    • Purchase Cards
  • New Missions and Special Missions added.
  • Various version 4.1 missions changed in numbering and text to account for translation errors. Fulfillment requirements and rewards were unchanged.
  • Changed text on Old Gemstone from "A valuable currency that can be found after 3 runs of Tartarus." to "A valuable currency that can be found in Tartarus on difficulty 3 or higher."

4.3: Met by Moonlight: Strike like Lightning

  • Akihiko Sanada's Side Stories added.
  • Difficulty levels 7, 8, and 9 added.
  • The ability to fight Priestess of Desire was added.
  • New characters available for use:
  • 30 new Mastery nodes added, including new node types:
    • Orange Fog Doors
    • Shadows
    • Shadow
  • New Missions added.
  • "Recent Missions" changed to "Past Missions".
  • All missions from past versions moved to Past Missions. Unlock progress, requirements, and rewards are unchanged.

Nomenclature

Names in Other Languages
Language Name Meaning
English Tartarus

Gallery

Notes

References