This page covers gameplay information of Naoto Shirogane across the Persona series.
Naoto is a playable character in Persona 4, joining the party on October 6th, 2011 as the eighth playable character and final member of the Investigation Team. In combat, Naoto wields a handgun alongside the Persona Sukuna-Hikona. Sukuna-Hikona allows Naoto to access Light and Dark instant-kill skills, alongside high-level Physical and Almighty attacks, and the Mind Charge buff. Upon completion of the Fortune Social Link, Naoto's Persona will evolve to Yamato-Takeru, which gives Naoto immunity to Dark and Light, as well as a resistance to Fire.
Stats
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Social Link
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Naoto is the Fortune Social Link. Naoto's Social Link can be started on October 22, 2011 at the earliest, though maximum Courage and Knowledge are required to begin the Social Link. In addition, a card must be retrieved from the Man in Black in the North Shopping District before beginning the Social Link, a task that can be completed as early as October 21, 2011. Completion of the Fortune Social Link permits the fusion of Norn in the Velvet Room, and will cause Naoto's Persona to evolve from Sukuna-Hikona to Yamato-Takeru.
Stats
Social Link
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In Persona 4 Golden, Naoto's Social Link remains largely unchanged, though there are some differences. Naoto now obtains skills as the Fortune Social Link is completed, with one skill being gained every two ranks. At rank 3 of Naoto's Social Link, Naoto gains the ability to perform follow-up attacks. If the Protagonist knocks down an enemy, there is a chance that Naoto will ask to perform a follow-up that will critically hit and apply the dizzy status effect to some enemies. Additionally, if Naoto is in the party at the same time as Kanji Tatsumi, there is a chance that the two will perform a follow-up attack after an all-out attack that does not successfully kill all enemies.
If the Protagonist spends time with Naoto during Persona 4 Golden's added wintertime gameplay sections and the Fortune Social Link has been completed, Yamato-Takeru will evolve into Yamato-Sumeragi, Naoto's Ultimate Persona.
Naoto appears as a playable character alongside the rest of the Investigation Team in Persona 4 Arena and Persona 4 Arena Ultimax. Unique in many ways, Naoto's game plan changes depending on the situation. Guns, traps, and powerful anti-airs help keep the opponent away when Naoto does not want them to be close, while powerful lunges and normal attacks allow Naoto to play offensively. Additionally, Naoto has a unique mechanic- the Fate gauge. The Fate gauge is placed on the combatant facing Naoto, starts at 13, and can be depleted by performing certain actions. Reducing the Fate gauge to zero will allow Naoto to utilize Hamaon and Mudoon, supers that instantly kill the opponent. Generally, Naoto is a strong character with tools to deal with many situations, though these strengths are offset by Naoto's dependence on Sukuna-Hikona and meter, as well as the resource management required to use Naoto's various assets proficiently.
Move List
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Move
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Input Notation
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Notes
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Shield of Justice
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B+C
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Counter move with several follow-ups if Naoto is hit while performing it. A/B/C/D is a short range burst shot that knocks the opponent away and remove 3 Fate from the counter. →A/B/C/D is a horizontal projectile that knocks the opponent away. It removes 2 Fate on hit. ←A/B/C/D has Naoto perform a backdash.
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Double Fangs
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↓↘→+A/B 236A/B
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Naoto jumps forward and kicks twice. Both hits are head attribute moves, meaning they cannot be blocked while crouching. ↓↘→+A is the faster and less damaging variant of the move. It is also the version that has Naoto travel the least. ↓↘→+B is the slower and more damaging version of the move. ↓↘→+A+B requires 25 meter and is identical to ↓↘→+B, but is much faster. Naoto is in Snipe stance after completing all grounded variants of the move.
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Snipe
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↓↙←+A/B 214A/B
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Naoto enters a stance in which movement and defensive mechanics are restricted. In exchange, Naoto can press A, B, or C to fire bullets in different directions, D to exit the stance, and →D to perform a special finisher. ↓↙←+A enters the stance in place. ↓↙←+B has Naoto do a cartwheel backwards before entering the stance. ↓↙←+A+B requires 25 meter, and has Naoto roll forwards before entering the stance.
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Snipe shots
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A/B/C after ↓↙←+A/B 214A/B>A/B/C
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Each button fires the bullet in a different trajectory. A bullets go straight forward, B bullets are shot down but ricochet upwards, and C shots are fired diagonally upwards from Naoto. Naoto has a total of 5 bullets, and must wait for them to recharge before firing them again should they be expended. The fifth shot only will remove 1 Fate on hit. Additionally, Naoto can press A+B, B+C, or A+C respectively to perform SP versions of A bullets, B bullets, and C bullets respectively. Each bullet costs 25 meter to fire and take away 2 Fate on hit.
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Burst shot
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→+D after ↓↙←+A/B 214A/B>6D
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Move similar to the A/B/C/D follow-up to Naoto's Shield of Justice. This removes 1 Fate and can be done with no bullets. →C+D requires 25 meter, and is similar to the →A/B/C/D follow up to Shield of Justice. If the projectile hits, it will remove 2 Fate.
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Blight
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↓↘→+C/D 236C/D
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Sukuna-Hikona travels upwards diagonally and deals damage. The ↓↘→+C version has Sukuna-Hikona travel from Naoto's position while the ↓↘→+C version has Sukuna-Hikona travel forwards before moving diagonally upwards. ↓↘→+C+D requires 25 meter and allows Naoto to act immediately upon Sukuna-Hikona appearing. All versions apply poison on hit.
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Hair-Trigger Megido
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↓↙←+C/D 214C/D
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Naoto's traps. The C version places a red trap that will hover in the air. It removes 3 Fate on hit. The D version places a green trap that will fall to and stay on the ground. It removes 4 Fate on hit. Using ↓↙←+C+D requires 25 meter, and will place both traps at the same time, and Naoto can act almost immediately after inputting the move.
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Anti-S SP Pistol
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↓↘→↓↘→+A/B 236236A/B
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The first of Naoto's supers; requires 50 meter to use.. ↓↘→↓↘→+A will Silence the opponent on hit, preventing them from using Persona attacks or bursting for the duration of the ailment. ↓↘→↓↘→+B will remove 6 Fate, as well as inflict Fear onto the opponent, making all of Naoto's non-combo attacks to be Counter Hits and removing the opponent's ability to tech throws for the duration of the ailment. ↓↘→↓↘→+A+B costs 75 meter to use, but will perform both moves sequentially, starting with ↓↘→↓↘→+A. It applies Silence and Fear on hit and removes 6 Fate.
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Hamaon
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↓↘→↓↘→+C/C+D 236236C/C+D
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The first of Naoto's instant-kill supers; requires 50 meter to use. It will do nothing if the Fate counter is not 0. If it is, it will kill instantly. ↓↘→↓↘→+C hits the area in front of Naoto. ↓↘→↓↘→+C+D can be used if Naoto has 75 meter to make the move track the opponent.
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Mudoon
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↓↘→↓↘→+D 236236D
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The second of Naoto's instant-kill supers; requires 50 meter to use. It will do nothing if the Fate counter is not 0. If it is, it will kill instantly. ↓↘→↓↘→+D is Naoto's anti-air instant-kill super, as the move comes out in a straight line above Naoto and is unblockable while in the air. It will not hit grounded opponents. Additionally, there is no SP version.
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Raid
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↓↙←↓↙←+A/B 214214A/B
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Naoto's Awakened super, meaning that health must be below 30% and requires 50% meter to use. Naoto will begin walking forward after inputting the move, from which there are several follow-ups. There is also ↓↙←↓↙←+A+B, which costs 75 meter in place of 50 and has different properties.
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Shots
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A/B after ↓↙←↓↙←+A/B 214214A/B>A/B
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Naoto's main Raid follow-up. Three shots can be fired, though if the ↓↙←↓↙+A+B variant of Raid is used, five can be fired. A shots deal more damage but do not affect the Fate counter while B shots deal less damage but remove 2 Fate per shot.
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Critical Shot
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C/D after ↓↙←↓↙←+A/B 214214A/B>C/D
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Naoto performs a kick. The C version keeps Naoto's original direction while the D version reverses Naoto's direction. Critical Shot can be used any time during Raid.
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Judge of Hell
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↓↓↓C+D 222C+D
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Naoto's Instant Kill; requires 100 meter. Naoto places unblockable targets onscreen, which last around 9 seconds before disappearing. The position of the targets can be altered should →, ←, or no direction be held. If the opponent is hit by any of the targets, the move will activate properly, and the opponent will be killed instantly.
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For more detailed information, such as frame data or further explanation of Naoto's special moves and unique mechanics, see Naoto's Dustloop page.
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Naoto appears in Persona 4: Dancing All Night as the main dancer of Heaven (Norihiko Hibino Remix) and Signs of Love. Naoto also appears as a Fever Time partner in several other songs.
References
- ↑ Page description: Page features a table with Sukuna-Hikona's skill table at the bottom Persona 4: The Official Strategy Guide. Published by DoubleJump Publishing Inc.. English. 18. ISBN-13: 978-0979884863.
- ↑ Page description: Page features a table with Sukuna-Hikona's skill table in it. "5 (Data)", Persona 4 the Golden Complete Guide, Dengeki Playstation. Published by ASCII. 358. ISBN-13: 978-4048866637.
- ↑ Page description: Page features a table with Yamato-Takeru's skill table in it. "5 (Data)", Persona 4 the Golden Complete Guide, Dengeki Playstation. Published by ASCII. 358. ISBN-13: 978-4048866637.
- ↑ Page description: Page features a table with Yamato-Sumeragi's skill table in it. "5 (Data)", Persona 4 the Golden Complete Guide, Dengeki Playstation. Published by ASCII. 358. ISBN-13: 978-4048866637.