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'''''Shin Megami Tensei if...''''' is a 1994 role-playing game for the Super Famicom, and the third entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on October 28, 1994. A remaster of the game featuring updated graphics was released for the PlayStation on December 26, 2002.
'''''Shin Megami Tensei if...''''' is a 1994 role-playing game for the Super Famicom, and the third entry in the {{Link|Series|smt-}}. It was developed and published by [[Atlus]] and released on October 28, 1994. A remaster of the game featuring updated graphics and additional music was released for the PlayStation on December 26, 2002.


''Shin Megami Tensei if...'' is a "side-story" to the first {{Link|Game|smt1}} game,<ref group="note">The specific word used in Japanese is "gaiden" (外伝), which can also translate to "spin-off."</ref> but is still officially considered to be part of the mainline series as it shared the same developmental staff.<ref>{{Cite Book|jpquote=『真SJ』は『真if』と同じように「シリーズ外伝」と区分けされていますが、 例えば低年齢層向けに作られた『真・女神転生デビルチルドレン』ほど離れた世界観ではありません。 悪魔と人間の関係性などを見ていけば、《ペルソナ》 シリーズの各作品と比べても明らかに本編に近い世界観の下制作されていることがわかります。 外伝とはいってもナンバリング作と共通するスタッフによって作られているのだからそれも当然と言えますが、 『真SJ』は表面的な違いが目立って見えたとしても、実際に遊んでみれば本流に含まれる作品と変わらないことが感覚的にわかることから「シリーズ25周年」の歴史に含まれる作品と位置づけられています。|translquote=Although 'Shin SJ' is classified as a 'Gaiden,' like 'Shin if,' it is not as far removed from the world as, for example, 'Shin Megami Tensei: Devil Children,' which was created for a younger audience. The relationship between demons and humans is clearly more similar to that of the main series than the other works in the 'Persona' series. Although 'Shin SJ' is a gaiden, it was created by the same staff as the numbered series, so it is not surprising that it is a gaiden. It is therefore positioned as a work included in the history of the '25th anniversary' of the series.|chapter=|book=MegaTen Maniacs|author=Nobuyuki Shioda|publisher=Atlus|lang=|volume=|edition=|page=p. 122|isbn=}}</ref><ref>{{Cite Book|quote=|des=A chart showing all ''Megami Tensei'' franchise games released as of 2017, divided by series. The games ''Shin Megami Tensei if...'', ''Shin Megami Tensei: Nine'', and ''Shin Megami Tensei: Strange Journey'' are all listed under the mainline ''Shin Megami Tensei'' line, indicating they are part of the mainline series of games.|chapter=|book=MegaTen Maniacs|author=Nobuyuki Shioda|publisher=Atlus|lang=|volume=|edition=|page=p. 180|isbn=}}</ref> The game was later followed-up with {{Link|Game|mip}}, the first game in the {{Link|Series|p-}}.
''Shin Megami Tensei if...'' is a "side-story" to the first {{Link|Game|smt1}} game,<ref group="note">The specific word used in Japanese is "gaiden" (外伝), which can also translate to "spin-off."</ref> but is still officially considered to be part of the mainline series as it shared the same developmental staff.<ref>{{Cite Book|jpquote=『真SJ』は『真if』と同じように「シリーズ外伝」と区分けされていますが、 例えば低年齢層向けに作られた『真・女神転生デビルチルドレン』ほど離れた世界観ではありません。 悪魔と人間の関係性などを見ていけば、《ペルソナ》 シリーズの各作品と比べても明らかに本編に近い世界観の下制作されていることがわかります。 外伝とはいってもナンバリング作と共通するスタッフによって作られているのだからそれも当然と言えますが、 『真SJ』は表面的な違いが目立って見えたとしても、実際に遊んでみれば本流に含まれる作品と変わらないことが感覚的にわかることから「シリーズ25周年」の歴史に含まれる作品と位置づけられています。|translquote=Although 'Shin SJ' is classified as a 'Gaiden,' like 'Shin if,' it is not as far removed from the world as, for example, 'Shin Megami Tensei: Devil Children,' which was created for a younger audience. The relationship between demons and humans is clearly more similar to that of the main series than the other works in the 'Persona' series. Although 'Shin SJ' is a gaiden, it was created by the same staff as the numbered series, so it is not surprising that it is a gaiden. It is therefore positioned as a work included in the history of the '25th anniversary' of the series.|chapter=|book=MegaTen Maniacs|author=Nobuyuki Shioda|publisher=Atlus|lang=|volume=|edition=|page=p. 122|isbn=}}</ref><ref>{{Cite Book|quote=|des=A chart showing all ''Megami Tensei'' franchise games released as of 2017, divided by series. The games ''Shin Megami Tensei if...'', ''Shin Megami Tensei: Nine'', and ''Shin Megami Tensei: Strange Journey'' are all listed under the mainline ''Shin Megami Tensei'' line, indicating they are part of the mainline series of games.|chapter=|book=MegaTen Maniacs|author=Nobuyuki Shioda|publisher=Atlus|lang=|volume=|edition=|page=p. 180|isbn=}}</ref> The game was later followed-up with {{Link|Game|mip}}, the first game in the {{Link|Series|p-}}.
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==Gameplay==
==Gameplay==
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{{Sectionstub}}
Gameplay is similar to that of {{Link|Game|SMT1}} and {{Link|Game|SMT2}}, seeing the player traverse 3D dungeons in a first-person perspective, and entering random battles with [[Demon|Demons]] who can be fought or negotiated with. ''Shin Megami Tensei if...'' differs from the previous mainline games in a couple of key ways: notably the lack of freely navigable overworld maps, and the addition of the [[Guardian]] system, which later was adapted into the [[Persona (Concept)|Persona]] system. Also unlike the previous two games, the player's alignment has no influence on the story, and only limits what demons they can recruit and summon.
In place of the alignment-based progression, the player is able to choose a partner from three characters, each one taking a slightly different path through the game, with Yumi being the default, Reiko adding an extra dungeon and true final boss, and Shinji visiting the [[World of Wrath]] instead of the [[World of Greed|World of Envy]]. Upon completing the game with any character, a fourth partner character, [[Akira Miyamoto]] becomes available, whose route contains an entirely unique plot, bosses, and dungeons. This route also possesses unique music in the Playstation version.


==Version Differences==
==Version Differences==

Revision as of 17:22, 9 November 2023

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Shin Megami Tensei if... is a 1994 role-playing game for the Super Famicom, and the third entry in the Shin Megami Tensei series. It was developed and published by Atlus and released on October 28, 1994. A remaster of the game featuring updated graphics and additional music was released for the PlayStation on December 26, 2002.

Shin Megami Tensei if... is a "side-story" to the first Shin Megami Tensei game,[a] but is still officially considered to be part of the mainline series as it shared the same developmental staff.[1][2] The game was later followed-up with Megami Ibunroku Persona, the first game in the Persona series.

To date, Shin Megami Tensei if... has not seen an official release outside of Japan. The Super Famicom version received a fan translation by the group Aeon Genesis and released on October 25, 2018.

Blurb

This begins with one young man. Hazama, a handsome boy possessing genius. He never mingled with the ordinary people, and was always alone. He obtained a Demon Summoning Program and soon came to rule the demon world. He then drew the world into the demon world. To start, he dragged Karukozaka High School, the school you attend, into the demon world. You fell into the world. And then, what you saw...

Synopsis

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Gameplay

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Gameplay is similar to that of Shin Megami Tensei and Shin Megami Tensei II, seeing the player traverse 3D dungeons in a first-person perspective, and entering random battles with Demons who can be fought or negotiated with. Shin Megami Tensei if... differs from the previous mainline games in a couple of key ways: notably the lack of freely navigable overworld maps, and the addition of the Guardian system, which later was adapted into the Persona system. Also unlike the previous two games, the player's alignment has no influence on the story, and only limits what demons they can recruit and summon.


In place of the alignment-based progression, the player is able to choose a partner from three characters, each one taking a slightly different path through the game, with Yumi being the default, Reiko adding an extra dungeon and true final boss, and Shinji visiting the World of Wrath instead of the World of Envy. Upon completing the game with any character, a fourth partner character, Akira Miyamoto becomes available, whose route contains an entirely unique plot, bosses, and dungeons. This route also possesses unique music in the Playstation version.

Version Differences

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PlayStation

iOS

Listings

Characters

Bosses

Demons

Skills

Items

Equipment

Locations

Development

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Nomenclature

Names in Other Languages
Language Name Meaning
Japanese 真・女神転生if... True Goddess Reincarnation if...

Gallery

Notes

  1. The specific word used in Japanese is "gaiden" (外伝), which can also translate to "spin-off."

References

  1. Translation: "Although 'Shin SJ' is classified as a 'Gaiden,' like 'Shin if,' it is not as far removed from the world as, for example, 'Shin Megami Tensei: Devil Children,' which was created for a younger audience. The relationship between demons and humans is clearly more similar to that of the main series than the other works in the 'Persona' series. Although 'Shin SJ' is a gaiden, it was created by the same staff as the numbered series, so it is not surprising that it is a gaiden. It is therefore positioned as a work included in the history of the '25th anniversary' of the series." MegaTen Maniacs, Nobuyuki Shioda. Published by Atlus. p. 122.
  2. Page description: A chart showing all Megami Tensei franchise games released as of 2017, divided by series. The games Shin Megami Tensei if..., Shin Megami Tensei: Nine, and Shin Megami Tensei: Strange Journey are all listed under the mainline Shin Megami Tensei line, indicating they are part of the mainline series of games. MegaTen Maniacs, Nobuyuki Shioda. Published by Atlus. p. 180.