Shin Megami Tensei (Game): Difference between revisions

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m (Time to see if I destroyed it)
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The Protagonist, a young man who lives with his mother, begins to have strange dreams...
The Protagonist, a young man who lives with his mother, begins to have strange dreams...


An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons...
An otherworldly labyrinth, a talking door, a crucified man, and a man tormented by demons.


When he awakens from his strange dream, he finds the neighbourhood in a frenzy over a murder in Inokashira Park. Simultaneously, he receives a mysterious message via computer: a Demon Summoning Program that allows him to ally with demons and summon them at will...
When he awakens from his strange dream, he finds the neighbourhood in a frenzy over a murder in Inokashira Park. Simultaneously, he receives a mysterious message via computer: a "Demon Summoning Program" that allows him to ally with demons and summon them at will...
|japanese=
|japanese=
'''199X年8月東京・吉祥寺'''
'''199X年8月東京・吉祥寺'''
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主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。
主人公の少年は母親と2人暮らしのティーンエイジャー。ある夜、少年は奇妙な夢を見た…。


異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年ー
異次元世界の迷宮、喋る扉、 十字架に架けられた少年、 そして悪魔に虐げられた少年ーー


不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。
不思議な夢から目を覚ますと、井の頭公園で殺人事件が起こり街が騒然としていた。と同時にパソコン通信により不可解なメッセージが送られていた。それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった…。
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Shujinkō no shōnen wa hahaoya to futa ri kurashi no tīn'eijā. Aru yoru, shōnen wa kimyōna yumewomita...
Shujinkō no shōnen wa hahaoya to futa ri kurashi no tīn'eijā. Aru yoru, shōnen wa kimyōna yumewomita...


I jigen sekai no meikyū, shaberu tobira, jūjika ni kake rareta shōnen, soshite akuma ni shītage rareta shōnen.
I jigen sekai no meikyū, shaberu tobira, jūjika ni kake rareta shōnen, soshite akuma ni shītage rareta shōnenーー


Fushigina yume kara mewosamasu to, Inogashirakōen de satsujin jiken ga okori-gai ga sōzen to shite ita. Todōjini pasokon tsūshin ni yori fukakaina messēji ga okura rete ita. Sore wa akuma o jibun no "naka ma" to shite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.
Fushigina yume kara mewosamasu to, Inogashirakōen de satsujin jiken ga okori-gai ga sōzen to shite ita. Todōjini pasokon tsūshin ni yori fukakaina messēji ga okura rete ita. Sore wa akuma o jibun no "naka ma" to shite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.
}}
}}
PC Engine=
{{Blurb
|english=
An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.
A mysterious message is sent via computer. Attached is a program that, when downloaded, turns out to be a "Demon Summoning Program" that allows the user to ally with demons and summon them at will...
|japanese=
異次元世界の迷宮、 喋る扉、 十字架に掛けられた少年、悪魔に虐げられた少年、 謎の女、 そして怪しい儀式──
パソコン通信により、不可解なメッセージが送られて来た。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった......。
|romaji=
I jigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no on’na, soshite ayashī gishiki ──
Pasokon tsūshin niyori, fukakaina messēji ga okuraretekita. Soshite puroguramu o daunrōdo suruto, sore wa akuma o jibun no "naka ma" toshite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.......
</tabber>
</tabber>



Revision as of 09:39, 30 April 2023

Shin Megami Tensei is a role-playing game released by Atlus for the Nintendo Super Famicom in 1992.

Blurb

Template:Blurb PC Engine= {{Blurb |english= An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons, a mysterious woman, and a strange ritual.

A mysterious message is sent via computer. Attached is a program that, when downloaded, turns out to be a "Demon Summoning Program" that allows the user to ally with demons and summon them at will... |japanese= 異次元世界の迷宮、 喋る扉、 十字架に掛けられた少年、悪魔に虐げられた少年、 謎の女、 そして怪しい儀式──

パソコン通信により、不可解なメッセージが送られて来た。そしてプログラムをダウンロードすると、それは悪魔を自分の「仲魔」として、いつでも召喚することができる「悪魔召喚プログラム」であった......。 |romaji= I jigen sekai no meikyū, shaberu tobira, jūjika ni kakerareta shōnen, akuma ni shītagerareta shōnen, nazo no on’na, soshite ayashī gishiki ──

Pasokon tsūshin niyori, fukakaina messēji ga okuraretekita. Soshite puroguramu o daunrōdo suruto, sore wa akuma o jibun no "naka ma" toshite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.......

Characters

Development

Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.[1] After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: “We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a true Megami Tensei…”[2] The game's writer, Ryuutaro Itou, would describe this process saying, “As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”[3]

Gallery

To be added

References

  1. https://www.4gamer.net/games/999/G999905/20220813010/
  2. Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.
  3. https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei