Shin Megami Tensei (Game): Difference between revisions

Jump to navigation Jump to search
(Test edit)
Tag: Reverted
Line 53: Line 53:


Fushigina yume kara mewosamasu to, Inogashirakōen de satsujin jiken ga okori-gai ga sōzen to shite ita. Todōjini pasokon tsūshin ni yori fukakaina messēji ga okura rete ita. Sore wa akuma o jibun no "naka ma" to shite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.
Fushigina yume kara mewosamasu to, Inogashirakōen de satsujin jiken ga okori-gai ga sōzen to shite ita. Todōjini pasokon tsūshin ni yori fukakaina messēji ga okura rete ita. Sore wa akuma o jibun no "naka ma" to shite, itsu demo shōkan suru koto ga dekiru "akuma shōkan puroguramu" deatta.
|translation=
'''Kichijōji, Tokyo, August 199X'''
The Protagonist, a young man who lives with his mother, begins to have strange dreams...
An otherworldly labyrinth, a talking door, a crucified man, a man tormented by demons...
When he awakens from his strange dream, he finds the neighbourhood in a frenzy over a murder in Inokashira Park. Simultaneously, he receives a mysterious message via computer: a Demon Summoning Program that allows him to ally with demons and summon them at will...
}}
}}
</tabber>
</tabber>

Revision as of 07:54, 30 April 2023

Shin Megami Tensei is a role-playing game released by Atlus for the Nintendo Super Famicom in 1992.

Blurb

Characters

Development

Shin Megami Tensei began development as "Megami Tensei III" and was initially intended to be a follow-up to the original Megami Tensei games on the Nintendo Famicom published by Namco. During development of SMT1, Kouji Okada and the president of ATLUS, Naoya Harano, directly went to the Namco chairman, Masaya Nakamura, to ask permission to publish the game on their own. Nakamura readily agreed, presumably due to the friendship he shared with Harano and ATLUS themselves owning the trademark to "Megami Tensei" prior to working with Namco.[1] After this, the game's development direction changed and all story connections to the previous games were removed. The title was subsequently given the prefix "Shin," a Japanese word meaning "true" or "new" to symbolize the series' rebirth. The game's early draft documents state: “We grabbed the strongest points of Megami Tensei 1 and 2, and turned many ideas we couldn't use on the Famicom into reality through the Super Famicom. This is… a true Megami Tensei…”[2] The game's writer, Ryuutaro Itou, would describe this process saying, “As Shin Megami Tensei was essentially a remake of Megami Tensei II, the staff all had an implicit understanding that the game would have the characters Law Hero and Chaos Hero, with the protagonist starting from a neutral standpoint, their future actions then determining their alignment.”[3]

Gallery

To be added

References

  1. https://www.4gamer.net/games/999/G999905/20220813010/
  2. Atlus Co., Ltd. (2017). Shin Megami Tensei Series 25th Anniversary Memorial Book Megaten Maniacs [Page 19] Tokyo, Japan: Atlus Co., Ltd.
  3. https://blueforestbible.tumblr.com/post/109174139417/an-interview-with-ryutaro-ito-megami-tensei