Template:DDSAT1 Enemy Demon Stats/Documentation

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Purpose

Stat table template used to document the stats of enemy demons in Digital Devil Saga: Avatar Tuner.

For the stats of the party's Atma, use Template:DDSAT1 Ally Demon Stats instead.

Usage

Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.

Parameters that are non-applicable to the subject, such as attribute/ailment resistances, should be omitted from usage.

Parameter Explanation

{{DDSAT1 Enemy Demon Stats
|name= Demon's name; defaults to article's name when omitted
|level= Level
|race= Race
|location= Encounter location(s)
|karma= Karma drop
|macca= Macca drop
|apnormal= AP drop
|aphunt= AP drop when devoured
|drop1= First item drop, if any; use a link
|droprate1= Chance of drop1; do not add a %
|drop2= Second item drop, if any
|droprate2= Chance of drop2
|hp= HP
|mp= MP
|st= Strength
|vi= Vitality
|ma= Magic
|ag= Agility
|lu= Luck
|phys= Resistance to the Phys attribute; use Wk, St, Nu, Rp, or Dr
|gun= Resistance to the Gun attribute
|fire= Resistance to the Fire attribute
|ice= Resistance to the Ice attribute
|elec= Resistance to the Elec attribute
|force= Resistance to the Force attribute
|earth= Resistance to the Earth attribute
|almighty= Resistance to the Almighty attribute
|expel= Resistance to the Expel attribute
|death= Resistance to the Death attribute
|hunt= Resistance to the Hunt attribute; if the enemy cannot be devoured, use Nu
|physfrac= Fractional resistance to the Phys attribute; use decimals
|gunfrac= Fractional resistance to the Gun attribute
|firefrac= Fractional resistance to the Fire attribute
|icefrac= Fractional resistance to the Ice attribute
|elecfrac= Fractional resistance to the Elec attribute
|forcefrac= Fractional resistance to the Force attribute
|earthfrac= Fractional resistance to the Earth attribute
|expelfrac= Fractional resistance to the Expel attribute
|deathfrac= Fractional resistance to the Curse attribute
|almightyfrac= Fractional resistance to the Almighty attribute
|huntfrac= Fractional resistance to the Hunt attribute
|charm= Resistance to the Charm attribute; use Wk, St or Nu
|poison= Resistance to the Poison attribute
|mute= Resistance to the Mute attribute
|panic= Resistance to the Panic attribute
|nerve= Resistance to the Nerve attribute
|charmfrac= Fractional resistance to the Charm attribute
|poisonfrac= Fractional resistance to the Poison attribute
|mutefrac= Fractional resistance to the Mute attribute
|panicfrac= Fractional resistance to the Panic attribute
|nervefrac= Fractional resistance to the Nerve attribute
|attack= Basic attack's attribute; do not use a link
|target= Basic attack's targeting; use the same terms as for skills
|skills= Known skills; use {{Skill}} to add skills
}}
Parameter Notes
name
If the parameter is omitted, then by default, the template will automatically render the demon's name the same as the article name.

If the stat table is to be transcluded onto another page, then the name parameter must be used.
location
Optional; does not display when parameter is omitted. Displays where the demon can be encountered. See the Gameplay guidelines for full instruction on listing locations.
drop, droprate
Displays the demon's potential item drop after battle and its percentage rate.
Resistances
Attribute resistance parameters have two sets of rows: the first is used for information displayed in-game via the Analyze skill, using the terms displayed in that screen (Wk, St, Nu, Rp, Dr). This also applies for enemies with hidden Analyze data, as it still exists in the game. For enemies that are immune to Freeze/Shock but not to Ice/Elec, use or append tri to the resistance.
A slightly different standard is applied to Hunt: some enemies will block the player from even attempting to use a Hunt skill, which does not represent a damage/resistance interaction. For lack of a more fitting term, these are to be documented as a nullification.

The second row is used for precise fractional values, which default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). In general, if an attribute has a non-neutral resistance, the corresponding frac parameter should be included even if the value is 1 to signal that it was not accidentally omitted to other editors.
See the Gameplay guidelines for full instruction on documenting resistances.
Basic attack
In the rare occasion where a demon has an unique Attack, the attack= and target= parameters display its information.

When an attribute is entered in the attack= parameter, the stat table will automatically link to it. By default, the stat table will render the most common data: Physical attribute and Single target. See the Gameplay guidelines for full instruction on formatting basic attack information.
skills
Use Template:Skill to add skills. E.g. {{Skill|DDSAT1|Agi}}. For player-usable skills, this will display the skill's name, attribute, cost and description from Module:Data/Skill/ddsat1. For enemy-exclusive skills (including enemy-exclusive variations of skills), the description is instead replaced with its effect and a note will appear by the name denoting that it is enemy-exclusive.
If an enemy has Reinforcements, there should be text prior to the table describing which enemies can be summoned. This does not apply for unique summoning skills like Celestial Gift, who can only summon one type of enemy.

Code

All parameters
{{DDSAT1 Enemy Demon Stats
|name=
|level=
|race=
|location=
|karma=
|macca=
|apnormal=
|aphunt=
|drop1=
|droprate1=
|drop2=
|droprate2=
|hp=
|mp=
|st=
|vi=
|ma=
|ag=
|lu=
|phys=
|gun=
|fire=
|ice=
|elec=
|force=
|earth=
|almighty=
|expel=
|death=
|hunt=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|earthfrac=
|expelfrac=
|deathfrac=
|almightyfrac=
|huntfrac=
|charm=
|poison=
|mute=
|panic=
|nerve=
|charmfrac=
|poisonfrac=
|mutefrac=
|panicfrac=
|nervefrac=
|attack=
|target=
|skills=
}}

Example

{{DDSAT1 Enemy Demon Stats
|name=Mou-Ryo
|level=5
|race=Demon
|location=[[Svadhisthana]]
|karma=11
|macca=60
|apnormal=24
|aphunt=57
|drop1=Chakra Drop
|droprate1=10
|hp=21
|mp=44
|st=10
|vi=13
|ma=6
|ag=1
|lu=5
|fire=Nu
|firefrac=0
|ice=Wktri
|icefrac=1.5
|earth=St
|earthfrac=0.5
|expel=Wk
|expelfrac=2
|death=Nu
|deathfrac=0
|huntfrac=0.6
|skills=
{{Skill|DDSAT1|Maragi}}
{{Skill|DDSAT1|Void Fire}}
{{Skill|DDSAT1|Void Ice}}
}}
Name Level HP MP
Mou-Ryo 5 21 44
Strength 10
Vitality 13
Magic 6
Agility 1
Luck 5
Location Svadhisthana
Race Turn(s) Karma Macca Atma Points Drop(s)
Demon 1 11 60 Base: 24 Hunt: 57 Chakra Drop (10%)
Resistances
Phys Gun Fire Ice Elec Force Earth Expel Death Almighty Hunt
— — NuNull WkWeak ▲Null Secondary Effects — — StStrong WkWeak NuNull — —
×1 ×1 ×0 ×1½×1.50 ×1 ×1 ×½×0.50 ×2 ×0 ×1 ×⅗×0.60
Ailment Resistances
Charm Poison Mute Panic Nerve
— — — — —
×1 ×1 ×1 ×1 ×1
Basic Attack Attribute Target
Physical Single enemy
Skills
Skill Element Cost Description
Maragi Fire 8 MP Light damage
~Fire
~All
Void Fire Shield 3 MP Null fire attacks
Void Ice Shield 3 MP Null ice attacks

References

General