Template:DDSAT1 Ally Demon Stats
Jump to navigation
Jump to search
Purpose
Stat table template used to document the stats of ally demons in Digital Devil Saga: Avatar Tuner.
For the stats of enemy demons, use Template:DDSAT1 Enemy Demon Stats instead.
For the stats of ally humans, use Template:DDSAT1 Ally Human Stats instead.
Usage
Stat tables are used in the Gameplay section on subject pages, or in their respective Gameplay page if available. It can be used with tabs to catalog different stat tables of the subject. Refer to the Gameplay guidelines for full instruction on using stat tables and tabs.
Parameters that are non-applicable to the subject, such as attribute/ailment resistances, should be omitted from usage.
Parameter Explanation
{{DDSAT1 Ally Demon Stats
|name= Demon's name; defaults to article's name when omitted
|image= Name used in the corresponding DDSAT1 Portrait Render.png; defaults to name when omitted
|level= Level
|hp= HP
|mp= MP
|st= Strength
|vi= Vitality
|ma= Magic
|ag= Agility
|lu= Luck
|phys= Resistance to the Phys attribute; use Wk, St, Nu, Rp, or Dr
|gun= Resistance to the Gun attribute
|fire= Resistance to the Fire attribute
|ice= Resistance to the Ice attribute
|elec= Resistance to the Elec attribute
|force= Resistance to the Force attribute
|earth= Resistance to the Earth attribute
|almighty= Resistance to the Almighty attribute
|expel= Resistance to the Expel attribute
|death= Resistance to the Death attribute
|hunt= Resistance to the Hunt attribute
|physfrac= Fractional resistance to the Phys attribute; use decimals
|gunfrac= Fractional resistance to the Gun attribute
|firefrac= Fractional resistance to the Fire attribute
|icefrac= Fractional resistance to the Ice attribute
|elecfrac= Fractional resistance to the Elec attribute
|forcefrac= Fractional resistance to the Force attribute
|earthfrac= Fractional resistance to the Earth attribute
|expelfrac= Fractional resistance to the Bless attribute
|deathfrac= Fractional resistance to the Curse attribute
|almightyfrac= Fractional resistance to the Almighty attribute
|huntfrac= Fractional resistance to the Hunt attribute
|charm= Resistance to the Charm attribute; use Wk, St or Nu
|poison= Resistance to the Poison attribute
|mute= Resistance to the Mute attribute
|panic= Resistance to the Panic attribute
|nerve= Resistance to the Nerve attribute
|charmfrac= Fractional resistance to the Charm attribute
|poisonfrac= Fractional resistance to the Poison attribute
|mutefrac= Fractional resistance to the Mute attribute
|panicfrac= Fractional resistance to the Panic attribute
|nervefrac= Fractional resistance to the Nerve attribute
|mantra1= The demon's equipped Mantra as it joins the party
|mantra2= The demon's first mastered Mantra as it joins the party
|mantra3= The demon's second mastered Mantra
|mantra4= The demon's third mastered Mantra
|mantra5= The demon's fourth mastered Mantra
|mantra6= The demon's fifth mastered Mantra
|mantra7= The demon's sixth mastered Mantra
|mantra8= The demon's seventh mastered Mantra
|mantra9= The demon's eighth mastered Mantra
|mantra10= The demon's ninth mastered Mantra
|skills= Known skills; use {{Skill}} to add skills
}}
| Parameter | Notes |
|---|---|
| name | If the parameter is omitted, then by default, the template will automatically render the demon's name the same as the article name.
If the stat table is to be transcluded onto another page, then the name parameter must be used. |
| Resistances | Attribute resistance parameters have two sets of rows: the first is used for information displayed in the in-game Status menus, using the terms displayed in that screen (Wk, St, Nu, Rp, Dr).
Phys, Gun, Almighty, Expel, Death and Hunt are not resisted by any party members, so these should be omitted The second row is used for precise fractional values, which default to ×1 to indicate neutral resistance. Fractions are added by inputting the equivalent numerical value (i.e. "2" for ×2, "1.5" for ×1.5, etc). In general, weaknesses use 1.2 and resistances use 0.5. See the Gameplay guidelines for full instruction on documenting resistances. |
| Mantras | There are 10 Mantra parameters in total. The first one documents the Mantra the demon has equipped at the moment of joining the party, while the rest document which other Mantras it has mastered.
|
| skills | Use Template:Skill to add skills. E.g.
{{Skill|DDSAT1|Agi}}. This should document exactly which skills the demon has assigned at the moment of joining the party. |
Code
- All parameters
{{DDSAT1 Ally Demon Stats
|name=
|image=
|level=
|hp=
|mp=
|st=
|vi=
|ma=
|ag=
|lu=
|phys=
|gun=
|fire=
|ice=
|elec=
|force=
|earth=
|almighty=
|expel=
|death=
|hunt=
|physfrac=
|gunfrac=
|firefrac=
|icefrac=
|elecfrac=
|forcefrac=
|earthfrac=
|expelfrac=
|deathfrac=
|almightyfrac=
|huntfrac=
|charm=
|poison=
|mute=
|panic=
|nerve=
|charmfrac=
|poisonfrac=
|mutefrac=
|panicfrac=
|nervefrac=
|mantra1=
|mantra2=
|mantra3=
|mantra4=
|mantra5=
|mantra6=
|mantra7=
|mantra8=
|mantra9=
|mantra10=
|skills=
}}
Example
{{DDSAT1 Ally Demon Stats
|name=Varna
|level=1
|hp=30
|mp=24
|st=4
|vi=4
|ma=3
|ag=4
|lu=3
|fire=Wk
|firefrac=1.2
|ice=St
|icefrac=0.5
|mantra1=Devourer
|mantra2=Ice Spirit
|skills=
{{Skill|DDSAT1|Bufu}}
{{Skill|DDSAT1|Void Ice}}
}}
|
|
| |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
References
- General