Module:Data/Skill/ddsat1

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This module concerns the data for skills in Digital Devil Saga: Avatar Tuner (abbreviated "DDSAT1"), covering all available skills and information regarding them for the purposes of displaying them on the wiki. This module does not cover skills that are not used within the released game.

Before editing any skill data module, please read the Skill Data Module guidelines, and also read the existing data for functioning examples.

Parameters

The following table describes how each parameter should be used within this module and the order that they should be added in. Note that this may differ from other modules according to their specific needs. If a parameter or value certainly exists, but its exact value is unknown, use a question mark as a placeholder so that another editor may add it in the future.

Not all parameters will be applicable to all skills. In the event that a parameter is not applicable to a skill, it should be removed. In the event that a parameter cannot be removed for some reason, its full contents should instead be '—' (the character within apostrophes is an emdash, not a hyphen), which is the fallback string used in the rest of the wiki.

Parameter Description
attribute The skill's attribute.
attribute_link The page for the skill's attribute, if attribute would not point to the correct page.
damagetype Physical for Strength or Ammo-based damaging skills, Magical for Magic-based damaging skills, Status for all other cases.
effect A description of what the skill does, as briefly as possible.
effect_note Combo requirements for Combo skills.
cost The cost of the skill, if one exists.
costtype The "unit" of the skill's cost; either HP or MP.
target The skill's targeting. One of "Single enemy", "All enemies", "Random", "Self" or "Party".
hit How many times the skill inflicts damage; always 1 for non-multi-hit skills. Separate bounds with a hyphen.
power The skill's power as a number, if applicable.
powerlvl The skill's power as defined in its description, if applicable.
crit The skill's critical hit rate as a percentage.
acc The skill's accuracy as a percentage.
skilltype The skill's type; "Magic" in most cases, "Combo" for Combo skills.
description The skill's description as displayed in the Set menu.
inbattle Whether the skill can be used within battle. Use 'y' for yes, 'n' for no.
outbattle Whether the skill can be used outside of battle. Use 'y' for yes, 'n' for no.
name The name of the skill as displayed in the game.
link The page for the skill, if name would not point to the correct page.
name_note The skill's exclusivity.
mantra The Mantra the skill is learned from, if applicable.

Additional Considerations

  • effect parameter:
    • The contents of this parameter should be as brief as possible and contain little to no information that is redundant with another parameter. For instance, if a Fire skill inflicts damage and does nothing else, its full effect should be "Inflicts damage."
    • If a skill has no description parameter, stat tables will use the effect as a fallback.
  • effect_note parameter:
    • This parameter should only contain requirements for Combo Skills. This should be phrased as Combo: , followed by the requirements. As Combo requirements can be flexible and the in-game descriptions can be inaccurate, they should be written as follows:
      • Requirements should be separated by a +.
      • Repeated requirements should appear last and be appended with x2 or x3 as appropriate.
      • If a specific skill or character is required, its name should be used. For the "elemental shot" combos, the requirement should instead be the character's gun to help distinguish it from their demon form.
      • If the Combo requires one of a category of skills, the category should be described.
  • powerlvl parameter:
    • This parameter contains the descriptor used for the skill's power within the skill's description. If the skill has no such descriptor, as is the case for many multi-hit or healing skills, this should not be filled.
  • description parameter:
    • The Digital Devil Saga games have two description formats: the in-battle description, which is a single line, and the Set menu description, which is often divided in multiple lines. This module uses the Set menu description. The descriptions should use <br/> (without additional spacing) to break lines and wave dashes (~) to represent the in-game wave dashes.
    • Placeholder descriptions (such as "RESERVE" or similar) should not be added to description parameters.
    • If the skill's in-game description has an error, grammatical or otherwise, add <sup>&#91;[[wikipedia:Sic|\'\'sic\'\']]&#93;</sup> to the description when transcribing it to the module. This will render as [sic] in the wiki and indicate to readers and other editors that the error is present in the game.
  • name_note parameter:
    • This parameter should contain brief details regarding the skill's exclusivity. A skill is exclusive if the player cannot use it, or if not all playable characters can use it. This is considered for each version of a given skill, so enemy versions of a player-usable skill should be considered enemy-exclusive. If multiple enemies use the same enemy-exclusive skill, this parameter should be "Enemy-exclusive". If only one enemy does so, the parameter should reflect that instead.

local skill = {
['poison dart'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Poison.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 6,
	powerlvl = '—',
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Multi-hit<br/>~Phys/poison<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Poison Dart',
	mantra = 'Raksas',
},
['venom claw'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Poison.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light dmg<br/>~Phys/poison<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Venom Claw',
	mantra = 'Shura',
},
['raving slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Panic.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 19,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light dmg<br/>~Phys/panic<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Raving Slash',
	mantra = 'Raksas',
},
['death spray'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 20% chance of Curse.',
	cost = '14%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 7,
	powerlvl = '—',
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Multi-hit<br/>~Phys/curse<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Spray',
	mantra = 'Battle Demon',
},
['stun needle'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Stun.',
	cost = '15%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '2-4',
	power = 7,
	powerlvl = '—',
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Multi-hit<br/>~Phys/stun<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Needle',
	mantra = 'Priestess',
},
['mad rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '15%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-4',
	power = 11,
	powerlvl = 'Light',
	crit = '2%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Phys<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mad Rush',
	mantra = 'Shura',
},
['double slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '17%',
	costtype = 'HP',
	target = 'Random',
	hit = '3-5',
	power = 13,
	powerlvl = 'Light',
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Phys<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Double Slash',
	mantra = 'Ogre',
},
['hell thrust'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	crit = '12%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hell Thrust',
	mantra = 'Devourer',
},
['hell fang'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '16%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 23,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hell Fang',
	mantra = 'Holy Beast',
},
['comatose'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 55% chance of Sleep.',
	cost = '17%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 21,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Phys/sleep<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Comatose',
	mantra = 'Priestess',
},
['charm slash'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 35% chance of Charm.',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '12%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate dmg<br/>~Phys/charm<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Charm Slash',
	mantra = 'Maiden',
},
['sakura rage'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Charm.',
	cost = '23%',
	costtype = 'HP',
	target = 'Random',
	hit = '2-4',
	power = 19,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate dmg<br/>~Phys/charm<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sakura Rage',
	mantra = 'Queen',
},
['power wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '21%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Power Wave',
	mantra = 'Demon Lord',
},
['mind scream'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 15% chance of Stun.',
	cost = '24%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Phys/stun<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mind Scream',
	mantra = 'Godly Beast',
},
['death blow'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 15% chance of Curse.',
	cost = '22%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 19,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Phys/curse<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Blow',
	mantra = 'Violent God',
},
['chi blast'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '24%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 22,
	powerlvl = 'Moderate',
	crit = '25%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Chi Blast',
	mantra = 'Demon God',
},
['mute blow'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP, 40% chance of Mute.',
	cost = '20%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 23,
	powerlvl = '—',
	crit = '15%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Mute<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mute Blow',
	mantra = 'Demon Lord',
},
['skull cleave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	cost = '21%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = '—',
	crit = '15%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Skull Cleave',
	mantra = 'Demon God',
},
['demon rage'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	cost = '26%',
	costtype = 'HP',
	target = 'Random',
	hit = '3-5',
	power = 16,
	powerlvl = '—',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Phys<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Demon Rage',
	mantra = 'Cruel Leader',
},
['vile blade'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	cost = '16%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 14,
	powerlvl = '—',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vile Blade',
	mantra = 'Battle Demon',
},
['venom fang'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP, 30% chance of Poison.',
	cost = '18%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 14,
	powerlvl = '—',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Poison<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Venom Fang',
	mantra = 'Demon Beast',
},
['genocide'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	cost = '27%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 21,
	powerlvl = '—',
	crit = '12%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Genocide',
	mantra = 'War God',
},
['gate of hell'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP, 35% chance of Stone.',
	cost = '31%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 24,
	powerlvl = '—',
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Dmg relative to HP<br/>~Stone<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gate of Hell',
	mantra = 'Amatsukami',
},
['executioner'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '25%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 35,
	powerlvl = 'Mega',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Mega damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Executioner',
	link = 'Executioner (Skill)',
	mantra = 'Cruel Leader',
},
['bloodbath'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '30%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 30,
	powerlvl = 'Heavy',
	crit = '16%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bloodbath',
	mantra = 'Wikipedia',
},
['revelation'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage, 25% chance of Mute.',
	cost = '29%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 27,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Phys/mute<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Revelation',
	link = 'Revelation (Digital Devil Saga)',
	mantra = 'Cruel Leader',
},
['vile blade combo'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	effect_note = 'Combo: Mad Rush + Agi + Tera',
	cost = '12%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 16,
	powerlvl = '—',
	crit = '16%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vile Blade',
},
['genocide combo'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage relative to HP.',
	effect_note = 'Combo: Comatose + Power Wave + Hell Fang',
	cost = '20%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 26,
	powerlvl = '—',
	crit = '12%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Dmg relative to HP<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Genocide',
},
['gang blast'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Any single-target Phys skill x3',
	cost = '13%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 19,
	powerlvl = 'Light',
	crit = '15%',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gang Blast',
},
['primal dance'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Any Hunt skill x3',
	cost = '17%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 42,
	powerlvl = 'Heavy',
	crit = '15%',
	acc = '98%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Primal Dance',
},
['triple threat'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Sukukaja + Any single-target Phys skill x2',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 50,
	powerlvl = 'Heavy',
	crit = '15%',
	acc = '98%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Phys<br/>~All<sup>&#91;[[wikipedia:Sic|\'\'sic\'\']]&#93;</sup>',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Triple Threat',
	link = 'Triple Threat (Skill)'
},
['devour'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '12%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 9,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devour',
	mantra = 'Devourer',
},
['consume'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '15%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 15,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Consume',
	mantra = 'Holy Beast',
},
['devil feast'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '20% chance of Instakill.',
	cost = '18%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	powerlvl = '—',
	crit = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Fatal (low odds)<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devil Feast',
	mantra = 'Battle Demon',
},
['ingest'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '30% chance of Instakill.',
	cost = '22%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	powerlvl = '—',
	crit = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Fatal (high odds)<br/>~Hunt<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ingest',
	mantra = 'Demon Lord',
},
['feed frenzy'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '26%',
	costtype = 'HP',
	target = 'Random enemies',
	hit = '2-4',
	power = 6,
	powerlvl = 'Light',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Hunt<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Feed Frenzy',
	mantra = 'Demon Beast',
},
['insatiable'] = {
	attribute = 'hunt',
	damagetype = 'Physical',
	effect = 'Inflicts damage.',
	cost = '32%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 12,
	powerlvl = 'Moderate',
	crit = '10%',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Insatiable',
	mantra = 'Godly Beast',
},
['great feast'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '15% chance of Instakill.',
	cost = '34%',
	costtype = 'HP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	crit = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Fatal (low odds)<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Great Feast',
	mantra = 'Demon God',
},
['last meal'] = {
	attribute = 'hunt',
	damagetype = 'Status',
	effect = '23% chance of Instakill.',
	cost = '38%',
	costtype = 'HP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	crit = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Fatal (high odds)<br/>~Hunt<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Last Meal',
	mantra = 'Wikipedia',
},
['crossfire'] = {
	attribute = 'gun',
	attribute_link = 'Gun (Attribute)',
	damagetype = 'Physical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Any gun x3',
	cost = '10%',
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Heavy',
	crit = '10%',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy dmg<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Crossfire',
},
['agi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agi',
	mantra = 'Fire Spirit',
},
['agilao'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agilao',
	mantra = 'Fire Leader',
},
['agidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Fire<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Agidyne',
	mantra = 'Fire Emperor',
},
['maragi'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragi',
	mantra = 'Fire Demon',
},
['maragion'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragion',
	mantra = 'Fire Lord',
},
['maragidyne'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragidyne',
	mantra = 'Fire God',
},
['flame breath'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Fire<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Flame Breath',
	mantra = 'Fire Leader',
},
['maragi combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Agi + Zan',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragi',
},
['maragion combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Agilao + Zanma',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragion',
},
['maragidyne combo'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Agidyne + Zandyne',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maragidyne',
},
['trisagion'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Fire Amp + Force Amp + Any Megido skill',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Trisagion',
},
['fire shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Heat\'s gun + Any Void skill',
	cost = 6,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 13,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(S)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Shot',
},
['flame shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Heat\'s gun + Any Repel Shield',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(M)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Flame Shot',
},
['inferno shot'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Heat\'s gun + Any Drain skill',
	cost = 18,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 40,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fire dmg(L)<br/>~Ammo varies<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Inferno Shot',
},
['bufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufu',
	mantra = 'Ice Spirit',
},
['bufula'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufula',
	mantra = 'Ice Leader',
},
['bufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 95,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Ice<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bufudyne',
	mantra = 'Ice Master',
},
['mabufu'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufu',
	mantra = 'Ice Demon',
},
['mabufula'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufula',
	mantra = 'Ice Wolf',
},
['mabufudyne'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufudyne',
	mantra = 'Ice God',
},
['frost breath'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Freeze.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 30,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Ice<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Frost Breath',
	mantra = 'Ice Leader',
},
['cocytus'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 25% chance of Freeze.',
	cost = 20,
	costtype = 'MP',
	target = 'Random',
	hit = '5-8',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Ice<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Cocytus',
	link = 'Cocytus (Skill)',
	mantra = 'King',
},
['mabufu combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	effect_note = 'Combo: Bufu + Tera',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufu',
},
['mabufula combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	effect_note = 'Combo: Bufula + Terazi',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufula',
},
['mabufudyne combo'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Freeze.',
	effect_note = 'Combo: Bufudyne + Teradyne',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mabufudyne',
},
['fimbulvet'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 30% chance of Freeze.',
	effect_note = 'Combo: Ice Amp + Earth Amp + Any Megido skill',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 230,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fimbulvet',
},
['crystal dust'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 60% chance of Freeze.',
	effect_note = 'Combo: Frost Breath + Any -kaja buff x2',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 40,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Ice<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Crystal Dust',
},
['ice shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 60% chance of Freeze.',
	effect_note = 'Combo: Serph\'s gun + Any Void skill',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(S)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Shot',
},
['freeze shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 60% chance of Freeze.',
	effect_note = 'Combo: Serph\'s gun + Any Repel Shield',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(M)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Freeze Shot',
},
['blizzard shot'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 60% chance of Freeze.',
	effect_note = 'Combo: Serph\'s gun + Any Drain skill',
	cost = 9,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Ice dmg(L)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Blizzard Shot',
},
['zio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Shock.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zio',
	mantra = 'Bolt Spirit',
},
['zionga'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Shock.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zionga',
	mantra = 'Lightning',
},
['ziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Shock.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 95,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Elec<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ziodyne',
	mantra = 'Bolt Master',
},
['mazio'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazio',
	mantra = 'Bolt Lord',
},
['mazionga'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazionga',
	mantra = 'Bolt Emperor',
},
['maziodyne'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 10% chance of Shock.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maziodyne',
	mantra = 'Bolt God',
},
['bolt flare'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 15% chance of Shock.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 30,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Elec<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bolt Flare',
	mantra = 'Lightning',
},
['mazio combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 20% chance of Shock.',
	effect_note = 'Combo: Zio + Bufu',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 20,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazio',
},
['mazionga combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 20% chance of Shock.',
	effect_note = 'Combo: Zionga + Bufula',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazionga',
},
['maziodyne combo'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 20% chance of Shock.',
	effect_note = 'Combo: Ziodyne + Bufudyne',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Maziodyne',
},
['narukami'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 30% chance of Shock.',
	effect_note = 'Combo: Elec Amp + Ice Amp + Any Megido Skill',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 230,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Elec<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Narukami',
	link = 'Narukami (Skill)',
},
['elec shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 15% chance of Shock.',
	effect_note = 'Combo: Cielo\'s gun + Any Void skill',
	cost = 6,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 10,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(S)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Shot',
},
['thunder shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 15% chance of Shock.',
	effect_note = 'Combo: Cielo\'s gun + Any Repel Shield',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 20,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(M)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Thunder Shot',
},
['lightning shot'] = {
	attribute = 'elec',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo, 15% chance of Shock.',
	effect_note = 'Combo: Cielo\'s gun + Any Drain skill',
	cost = 18,
	costtype = 'MP',
	target = 'Random',
	hit = '4-6',
	power = 30,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Elec dmg(L)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Lightning Shot',
},
['zan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zan',
	mantra = 'Dragon',
},
['zanma'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zanma',
	mantra = 'Hiten',
},
['zandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Force<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zandyne',
	mantra = 'Sky Wizard',
},
['mazan'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazan',
	mantra = 'Dragon Lord',
},
['mazanma'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazanma',
	mantra = 'Sky Dragon',
},
['mazandyne'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazandyne',
	mantra = 'Wind God',
},
['shock wave'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Force<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Shock Wave',
	mantra = 'Hiten',
},
['mazan combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Zan + Zio',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazan',
},
['mazanma combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Zanma + Zionga',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazanma',
},
['mazandyne combo'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Zandyne + Ziodyne',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mazandyne',
},
['sky thrust'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 30% chance of Stun.',
	effect_note = 'Combo: Any Force skill + Any Stun skill + Any single-target Phys skill',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Force/stun<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sky Thrust',
},
['vayaviya'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Force Amp + Elec Amp + Any Megido skill',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Force<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vayaviya',
},
['wind shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Gale\'s gun + Any Void skill',
	cost = 5,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 13,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(S)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Wind Shot',
},
['gale shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Gale\'s gun + Any Repel Shield',
	cost = 10,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 25,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(M)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gale Shot',
},
['tornado shot'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Gale\'s gun + Any Drain skill',
	cost = 15,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 40,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Force dmg(L)<br/>~Ammo varies<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tornado Shot',
},
['tera'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 3,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tera',
	mantra = 'Earth Spirit',
},
['terazi'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Terazi',
	mantra = 'Earth Temple',
},
['teradyne'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 100,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Earth<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Teradyne',
	mantra = 'Earth Emperor',
},
['matera'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Matera',
	mantra = 'Earth Shrine',
},
['materazi'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materazi',
	mantra = 'Earth Lord',
},
['materadyne'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 32,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materadyne',
	mantra = 'Mother Earth',
},
['avalanche'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 12,
	costtype = 'MP',
	target = 'Random',
	hit = '2-4',
	power = 35,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Earth<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Avalanche',
	mantra = 'Earth Temple',
},
['matera combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Tera + Agi',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Matera',
},
['materazi combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Terazi + Agilao',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materazi',
},
['materadyne combo'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Teradyne + Agidyne',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Materadyne',
},
['titan'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Earth Amp + Fire Amp + Any Megido skill',
	cost = 40,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 256,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Earth<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Titan',
	link = 'Titan (Skill)',
},
['earth shot'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Argilla\'s gun + Any Void skill',
	cost = 4,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(S)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Shot',
},
['quake shot'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Argilla\'s gun + Any Repel Shield',
	cost = 8,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(M)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quake Shot',
},
['seismic shot'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage, scales with equipped ammo.',
	effect_note = 'Combo: Argilla\'s gun + Any Drain skill',
	cost = 12,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 90,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Earth dmg(L)<br/>~Ammo varies<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Seismic Shot',
},
['megido'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 30,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 70,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megido',
	mantra = 'King',
},
['megidola'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 45,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidola',
	mantra = 'Dark Leader',
},
['megidolaon'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 60,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Mega',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mega damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidolaon',
	mantra = 'Dark Lord',
},
['hp thief'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	powerlvl = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Drain HP<br/>~Almighty<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'HP Thief',
	mantra = 'Ancient God',
},
['last word'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 66,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	powerlvl = 'Mega',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mega damage<br/>~Almighty<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Last Word',
	mantra = 'Dark Leader',
},
['vanity'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '50% chance of Charm, Poison, Panic, Mute or Sleep.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '100%',
	skilltype = 'Magic',
	description = 'Inflict ailments<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vanity',
	mantra = 'Vicious God',
},
['death flies'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 100% chance of Death instakill.',
	cost = 80,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 180,
	powerlvl = 'Mega',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mega damage<br/>~Almighty/death<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Flies',
	mantra = 'High Priest',
},
['fire of sinai'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 70,
	costtype = 'MP',
	target = 'Random',
	hit = '5-8',
	power = 70,
	powerlvl = 'Heavy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Almighty<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire of Sinai',
	mantra = 'Gyokuza',
},
['celestial ray'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 100% chance of Charm, Poison, Panic, Mute or Sleep.',
	cost = 99,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 200,
	powerlvl = 'Mega',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mega dmg/ailments<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Celestial Ray',
	mantra = 'Five Gods',
},
['ragnarok'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage, lowers defense.',
	cost = '35%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 33,
	powerlvl = 'Heavy',
	acc = '96%',
	skilltype = 'Magic',
	description = 'Heavy dmg/def down<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ragnarok',
	mantra = 'Destroyer',
},
['megido combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Hama + Mudo + Any -kaja buff',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 70,
	powerlvl = 'Moderate',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Moderate damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megido',
},
['megidola combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Hamaon + Mudoon + Any -kaja buff',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 80,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidola',
},
['megidolaon combo'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Mahamaon + Mamudoon + Any -kaja buff',
	cost = 45,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 120,
	powerlvl = 'Mega',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Mega damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Megidolaon',
},
['vanity combo'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '50% chance of Charm, Poison, Panic, Mute or Sleep.',
	effect_note = 'Combo: Any Ailment skill x3',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Inflict ailments<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vanity',
},
['micro nova'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Agi + Bufu + Tera',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 45,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Light damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Micro Nova',
},
['black sun'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Ragnarok + Megidolaon + Salvation',
	cost = 99,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 666,
	powerlvl = 'Extreme',
	acc = '100%',
	skilltype = 'Combo',
	description = 'Extreme damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Black Sun',
	link = 'Black Sun (Skill)'
},
['demon fury'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage, lowers attack, defense, accuracy and evasion.',
	effect_note = 'Combo: Last Meal + Gate of Hell + Debilitate',
	cost = '25%',
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 42,
	powerlvl = 'Heavy',
	acc = '98%',
	skilltype = 'Combo',
	description = 'Heavy dmg/all stats down<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Demon Fury',
},
['hama'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '65%',
	skilltype = 'Magic',
	description = 'Reduce HP by half<br/>~Expel<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hama',
	mantra = 'Angel',
},
['hamaon'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '75%',
	skilltype = 'Magic',
	description = 'Reduce HP greatly<br/>~Expel<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hamaon',
	mantra = 'Cherubim',
},
['mahama'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '50%',
	skilltype = 'Magic',
	description = 'Reduce HP by half<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahama',
	mantra = 'Thrones',
},
['mahamaon'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '66%',
	skilltype = 'Magic',
	description = 'Reduce HP greatly<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahamaon',
	mantra = 'Seraphim',
},
['xanadu'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 36,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 110,
	powerlvl = 'Heavy',
	acc = '100%',
	skilltype = 'Magic',
	description = 'Heavy damage<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Xanadu',
	mantra = 'Insane God',
},
['mahama combo'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 50%.',
	effect_note = 'Combo: Hama + Media',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '60%',
	skilltype = 'Combo',
	description = 'Reduce HP by half<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahama',
},
['mahamaon combo'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 66%.',
	effect_note = 'Combo: Hamaon + Mediarama',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '70%',
	skilltype = 'Combo',
	description = 'Reduce HP greatly<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mahamaon',
},
['damnation'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 80%.',
	effect_note = 'Combo: Hama x3',
	cost = 13,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '70%',
	skilltype = 'Combo',
	description = 'Reduce HP greatly<br/>~Expel<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Damnation',
},
['mudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '40% chance of instakill.',
	cost = 6,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Death (low odds)<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mudo',
	mantra = 'Yaksa',
},
['mudoon'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '60% chance of instakill.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Death (high odds)<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mudoon',
	mantra = 'Dark Spirit',
},
['mamudo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '20% chance of instakill.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Death (low odds)<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudo',
	mantra = 'Evil Spirit',
},
['mamudoon'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '30% chance of instakill.',
	cost = 25,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Death (high odds)<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudoon',
	mantra = 'Death',
},
['curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '35% chance of Curse.',
	cost = 10,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Curse<br/>~Death type<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Curse',
	link = 'Curse (Skill)',
	mantra = 'Evil Spirit',
},
['blood curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '25% chance of Curse.',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Curse<br/>~Death type<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Blood Curse',
	mantra = 'Dark Spirit',
},
['stone gaze'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '45% chance of Stone.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Petrify<br/>~Death type<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stone Gaze',
	mantra = 'Evil Spirit',
},
['mamudo combo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '40% chance of instakill.',
	effect_note = 'Combo: Mudo + Death Spray',
	cost = 8,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Death (low odds)<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudo',
},
['mamudoon combo'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '60% chance of instakill.',
	effect_note = 'Combo: Mudoon + Death Blow',
	cost = 15,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Death (high odds)<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mamudoon',
},
['millennia curse'] = {
	attribute = 'death',
	attribute_link = 'Death (Attribute)',
	damagetype = 'Status',
	effect = '60% chance of Death instakill or Curse.',
	effect_note = 'Combo: Any Mudo skill x3',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Fatal or curse<br/>~Death<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Millennia Curse',
},
['dia'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 3,
	costtype = 'MP',
	target = 'Single ally',
	power = 60,
	skilltype = 'Magic',
	description = 'Restore HP moderately<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Dia',
	mantra = 'Protection',
},
['diarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 7,
	costtype = 'MP',
	target = 'Single ally',
	power = 200,
	skilltype = 'Magic',
	description = 'Restore HP greatly<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Diarama',
	mantra = 'Fierce Spirit',
},
['diarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP.',
	cost = 15,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Restore HP fully<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Diarahan',
	mantra = 'Death Spirit',
},
['media'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	power = 45,
	skilltype = 'Magic',
	description = 'Restore HP moderately<br/>~Party',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Media',
	mantra = 'Fallen Hero',
},
['mediarama'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	cost = 18,
	costtype = 'MP',
	target = 'Party',
	power = 150,
	skilltype = 'Magic',
	description = 'Restore HP greatly<br/>~Party',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarama',
	mantra = 'Calm Spirit',
},
['mediarahan'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP.',
	cost = 36,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Magic',
	description = 'Restore HP fully<br/>~Party',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mediarahan',
	mantra = 'Goddess',
},
['salvation'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP and cures generic ailments.',
	cost = 50,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Magic',
	description = 'Restore HP/cure ailments<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Salvation',
	mantra = 'Vicious God',
},
['makatora'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Restores 50 MP.',
	cost = 50,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Share 50 MP<br/>~Battle only<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makatora',
	mantra = 'Cherubim',
},
['patra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Charm, Sleep and Panic.',
	cost = 10,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure charm/sleep/panic<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Patra',
	mantra = 'Protection',
},
['me patra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Charm, Sleep and Panic.',
	cost = 15,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure charm/sleep/panic<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Me Patra',
	mantra = 'Fierce Spirit',
},
['closdi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Mute.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure mute<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Closdi',
	mantra = 'Calm Spirit',
},
['posumudi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Poison.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure poison<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Posumudi',
	mantra = 'Fallen Hero',
},
['paraladi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Stun.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure stun<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Paraladi',
	mantra = 'Fierce Spirit',
},
['petradi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Stone.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure stone<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Petradi',
	mantra = 'Death Spirit',
},
['achedi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Ache.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Cure ache<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Achedi',
	mantra = 'Fallen Hero',
},
['cursedi'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Curse.',
	cost = 5,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Uncurse<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Cursedi',
	mantra = 'Calm Spirit',
},
['recarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revives an ally with 25% HP.',
	cost = 20,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Revive target<br/>~Some HP<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Recarm',
	mantra = 'Hades',
},
['samarecarm'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Revives an ally with 100% HP.',
	cost = 35,
	costtype = 'MP',
	target = 'Single ally',
	power = '—',
	skilltype = 'Magic',
	description = 'Revive target<br/>~All HP<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Samarecarm',
	mantra = 'Six Realms',
},
['recarmdra'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Sacrifice self, recovers 100% HP and MP.',
	cost = 1,
	costtype = 'HP',
	target = 'Party',
	power = '—',
	skilltype = 'Magic',
	description = 'Restore HP/MP<br/>~Sacrifice<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Recarmdra',
	mantra = 'Goddess',
},
['media combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	effect_note = 'Combo: Dia x2',
	cost = 8,
	costtype = 'MP',
	target = 'Party',
	power = 60,
	skilltype = 'Combo',
	description = 'Restore HP moderately<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Media',
},
['mediarama combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers HP.',
	effect_note = 'Combo: Diarama x2',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	power = 180,
	skilltype = 'Combo',
	description = 'Restore HP greatly<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mediarama',
},
['mediarahan combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP.',
	effect_note = 'Combo: Diarahan x2',
	cost = 22,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Combo',
	description = 'Restore HP fully<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mediarahan',
},
['me patra combo'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Cures Charm, Sleep and Panic.',
	effect_note = 'Combo: Patra + Media',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Combo',
	description = 'Cure charm/sleep/panic<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Me Patra',
},
['angelic grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 80% HP, increases defense.',
	effect_note = 'Combo: Dia x3',
	cost = 8,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Combo',
	description = 'Restore HP greatly/defense up<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Angelic Grace',
},
['seraph grace'] = {
	attribute = 'healing',
	damagetype = 'Healing',
	effect = 'Recovers 100% HP, cures generic ailments.',
	effect_note = 'Combo: Media, Me Patra, Recarm',
	cost = 16,
	costtype = 'MP',
	target = 'Party',
	power = '—',
	skilltype = 'Combo',
	description = 'Restore HP/cure ailments<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Seraph Grace',
},
['tarunda'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers physical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Phys attack down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tarunda',
	mantra = 'Angel',
},
['sukunda'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers evasion and accuracy.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Evade/acc down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sukunda',
	mantra = 'Thrones',
},
['rakunda'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers defense.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Defense down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rakunda',
	mantra = 'Cherubim',
},
['makanda'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers magical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Magic attack down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makanda',
	mantra = 'Seraphim',
},
['debilitate'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers attack, defense, evasion and accuracy.',
	cost = 48,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Attack/def/evade/acc down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Debilitate',
	mantra = 'Evil God',
},
['dekaja'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Negates -kaja buffs.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Cancel -kaja<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekaja',
	mantra = 'Insane God',
},
['tarukaja'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Raises physical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Phys attack up<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tarukaja',
	mantra = 'Spirit',
},
['sukukaja'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Raises evasion and accuracy.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Evade/acc attack up<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sukukaja',
	mantra = 'Karma',
},
['rakukaja'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Raises defense.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Defense up<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rakukaja',
	mantra = 'Karma',
},
['makakaja'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Raises magical attack.',
	cost = 12,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Magic attack up<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makakaja',
	mantra = 'Illusion',
},
['taunt'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers defense and raises physical attack twice each.',
	cost = 20,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Magic',
	description = 'Defense down/phys attack up<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Taunt',
	mantra = 'Battle Demon',
},
['dekunda'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Negates -nda debuffs.',
	cost = 10,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Cancel -nda<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekunda',
	mantra = 'Insane God',
},
['power charge'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Multiplies next physical attack\'s damage.',
	cost = 5,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	description = 'Phys atk dmg more than doubles',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Power Charge',
	mantra = 'Violent God',
},
['mind charge'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Multiplies next magical attack\'s damage.',
	cost = 10,
	costtype = 'MP',
	target = 'Self',
	skilltype = 'Magic',
	description = 'Mag atk dmg more than doubles',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Mind Charge',
	mantra = 'Dark Leader',
},
['debilitate combo'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Lowers attack, defense, evasion and accuracy.',
	effect_note = 'Combo: Any -nda debuff x3',
	cost = 17,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Combo',
	description = 'Attack/defense/evade/acc down<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Debilitate',
},
['dekaja combo'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Negates -kaja buffs.',
	effect_note = 'Combo: Any -nda debuff x2',
	cost = 6,
	costtype = 'MP',
	target = 'All enemies',
	skilltype = 'Combo',
	description = 'Cancel -kaja<br/>~All enemies',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekaja',
},
['dekunda combo'] = {
	attribute = 'support',
	damagetype = 'Status',
	effect = 'Negates -nda debuffs.',
	effect_note = 'Combo: Any -kaja buff x2',
	cost = 6,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Combo',
	description = 'Cancel -nda<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dekunda',
},
['makajam'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '40% chance of Mute.',
	cost = 4,
	costtype = 'MP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mute<br/>~Curse<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajam',
	mantra = 'Spirit',
},
['makajamon'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '25% chance of Mute.',
	cost = 11,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Mute<br/>~Curse<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajamon',
	mantra = 'Illusion',
},
['mp thief'] = {
	attribute = 'mute',
	damagetype = 'Magical',
	effect = 'Drains MP from one enemy.',
	cost = 2,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 15,
	acc = '99%',
	skilltype = 'Magic',
	description = 'Drain MP<br/>~Mute<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MP Thief',
	mantra = 'Ancient God',
},
['makajamon combo'] = {
	attribute = 'mute',
	damagetype = 'Status',
	effect = '25% chance of Mute.',
	effect_note = 'Combo: Makajam x2',
	cost = 7,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Mute<br/>~Curse<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Makajamon',
},
['stun sphere'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '40% chance of Stun.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Stun<br/>~Nerve<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Sphere',
	mantra = 'Kichijyo',
},
['stun wave'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '25% chance of Stun.',
	cost = 10,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Stun<br/>~Nerve<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Stun Wave',
	mantra = 'Vidya Raja',
},
['dream haze'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '60% chance of Sleep.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Induce sleep<br/>~Nerve<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dream Haze',
	mantra = 'Adamant',
},
['dormina'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = '30% chance of Sleep.',
	cost = 9,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Induce sleep<br/>~Nerve<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dormina',
	mantra = 'Spirit',
},
['foul breath'] = {
	attribute = 'poison',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 35% chance of Poison.',
	cost = 8,
	costtype = 'MP',
	target = 'Random enemies',
	hit = '2-4',
	power = 25,
	powerlvl = 'Light',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Light damage<br/>~Poison<br/>~Random',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Foul Breath',
	link = 'Foul Breath (Digital Devil Saga)',
	mantra = 'Adamant',
},
['pulinpa'] = {
	attribute = 'panic',
	damagetype = 'Status',
	effect = '60% chance of Panic.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Panic<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Pulinpa',
	mantra = 'Spirit',
},
['sonic wave'] = {
	attribute = 'panic',
	damagetype = 'Status',
	effect = '25% chance of Panic.',
	cost = 5,
	costtype = 'MP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	powerlvl = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Panic<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Sonic Wave',
	mantra = 'Vidya Raja',
},
['tentarafoo'] = {
	attribute = 'panic',
	damagetype = 'Magical',
	effect = 'Inflicts damage, 20% chance of Panic.',
	cost = 24,
	costtype = 'MP',
	target = 'All enemies',
	hit = 1,
	power = 60,
	powerlvl = 'Moderate',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Moderate damage<br/>~Panic<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Tentarafoo',
	mantra = 'Holy Leader',
},
['marin karin'] = {
	attribute = 'charm',
	damagetype = 'Status',
	effect = '55% chance of Charm.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Charm<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Marin Karin',
	mantra = 'Karma',
},
['allure'] = {
	attribute = 'charm',
	damagetype = 'Status',
	effect = '45% chance of Charm.',
	cost = 13,
	costtype = 'MP',
	target = 'All enemies',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Charm<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Allure',
	mantra = 'Goddess',
},
['calm death'] = {
	attribute = 'nerve',
	damagetype = 'Status',
	effect = 'Instakills all enemies afflicted with Sleep.',
	cost = 16,
	costtype = 'MP',
	target = 'All enemies',
	acc = '100%',
	skilltype = 'Magic',
	description = 'Kill all sleeping enemies<br/>~Nerve',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Calm Death',
	mantra = 'Illusion',
},
['void phys'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-nullifying shield for 1 turn.',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Phys',
	link = 'Void Phys (Shield)',
	mantra = 'Violent God',
},
['void fire'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Fire',
	link = 'Void Fire (Shield)',
	mantra = 'Fire Spirit',
},
['void ice'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Ice',
	link = 'Void Ice (Shield)',
	mantra = 'Ice Spirit',
},
['void elec'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Elec',
	link = 'Void Elec (Shield)',
	mantra = 'Bolt Spirit',
},
['void force'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Force',
	link = 'Void Force (Shield)',
	mantra = 'Dragon',
},
['void earth'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Earth',
	mantra = 'Earth Spirit',
},
['void expel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Expel-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Expel',
	link = 'Void Expel (Shield)',
	mantra = 'Angel',
},
['void death'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Death-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Death',
	link = 'Void Death (Shield)',
	mantra = 'Yaksa',
},
['void charm'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Charm-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null charm attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Charm',
	link = 'Void Charm (Shield)',
	mantra = 'Adamant',
},
['void poison'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Poison-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null poison attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Poison',
	link = 'Void Poison (Shield)',
	mantra = 'Kichijyo',
},
['void mute'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Mute-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null mute attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Mute',
	link = 'Void Mute (Shield)',
	mantra = 'Kichijyo',
},
['void panic'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Panic-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null panic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Panic',
	link = 'Void Panic (Shield)',
	mantra = 'Adamant',
},
['void nerve'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Nerve-nullifying shield for 1 turn.',
	cost = 3,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Null nerve attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Void Nerve',
	link = 'Void Nerve (Shield)',
	mantra = 'Vidya Raja',
},
['fire repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Repel',
	link = 'Fire Repel (Shield)',
	mantra = 'Fire Leader',
},
['ice repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Repel',
	link = 'Ice Repel (Shield)',
	mantra = 'Ice Leader',
},
['elec repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Repel',
	link = 'Elec Repel (Shield)',
	mantra = 'Lightning',
},
['force repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Repel',
	link = 'Force Repel (Shield)',
	mantra = 'Hiten',
},
['earth repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Repel',
	mantra = 'Earth Temple',
},
['expel repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Expel-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Expel Repel',
	link = 'Expel Repel (Shield)',
	mantra = 'Seraphim',
},
['death repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Death-repelling shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Repel',
	link = 'Death Repel (Shield)',
	mantra = 'Death',
},
['phys repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-repelling shield for 1 turn.',
	cost = 30,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Repel',
	link = 'Phys Repel (Shield)',
	mantra = 'War God',
},
['magic repel'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates non-Almighty magic-repelling shield for 1 turn.',
	cost = 30,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Repel magic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Magic Repel',
	mantra = 'Dark Leader',
},
['phys repel combo'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-repelling shield for 1 turn.',
	effect_note = 'Combo: Void Phys + Phys Resist',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Combo',
	description = 'Repel phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Repel',
	link = 'Phys Repel (Shield)',
},
['magic repel combo'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates non-Almighty magic-repelling shield for 1 turn.',
	effect_note = 'Combo: Any Element Repel Shield + High Counter',
	cost = 20,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Combo',
	description = 'Repel magic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Magic Repel',
},
['phys drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Phys-draining shield for 1 turn.',
	cost = 25,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Drain',
	link = 'Phys Drain (Shield)',
	mantra = 'Amatsukami',
},
['fire drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Fire-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain fire attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Drain',
	link = 'Fire Drain (Shield)',
	mantra = 'Fire Lord',
},
['ice drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Ice-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain ice attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Drain',
	link = 'Ice Drain (Shield)',
	mantra = 'Ice Wolf',
},
['elec drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Elec-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain elec attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Drain',
	link = 'Elec Drain (Shield)',
	mantra = 'Bolt Emperor',
},
['force drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Force-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain force attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Drain',
	link = 'Force Drain (Shield)',
	mantra = 'Sky Dragon',
},
['earth drain'] = {
	attribute = 'shield',
	damagetype = 'Status',
	effect = 'Creates Earth-draining shield for 1 turn.',
	cost = 5,
	costtype = 'MP',
	target = 'Party',
	skilltype = 'Magic',
	description = 'Drain earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Drain',
	mantra = 'Earth Lord',
},
['analyze'] = {
	attribute = 'special',
	effect = 'Displays enemy information.',
	cost = 2,
	costtype = 'MP',
	target = 'Single enemy',
	skilltype = 'Magic',
	description = 'See enemy info',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Analyze',
	mantra = 'Protection',
},
['life bonus'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 10%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 10%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Bonus',
	mantra = 'Raksas',
},
['life gain'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 20%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 20%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Gain',
	mantra = 'Queen',
},
['life surge'] = {
	attribute = 'passive',
	effect = 'Max HP increased by 30%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX HP by 30%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Life Surge',
	mantra = 'Destroyer',
},
['mana bonus'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 10%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 10%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Bonus',
	mantra = 'Outer God',
},
['mana gain'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 20%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 20%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Gain',
	mantra = 'Secret God',
},
['mana surge'] = {
	attribute = 'passive',
	effect = 'Max MP increased by 30%.',
	cost = '—',
	target = 'Self',
	description = 'Raise MAX MP by 30%',
	inbattle = 'y',
	outbattle = 'y',
	name = 'Mana Surge',
	mantra = 'Vicious God',
},
['critical'] = {
	attribute = 'passive',
	effect = 'Doubles Critical Hit rate.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate doubled',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Critical',
	link = 'Critical (Digital Devil Saga)',
	mantra = 'Raksas',
},
['max critical'] = {
	attribute = 'passive',
	effect = 'Greatly increases Critical Hit rate during MAX Noise.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate greatly increases during MAX Noise',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MAX Critical',
	mantra = 'Queen',
},
['min critical'] = {
	attribute = 'passive',
	effect = 'Greatly increases Critical Hit rate during MIN Noise.',
	cost = '—',
	target = 'Self',
	description = 'Critical hit rate greatly increases during MIN Noise',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MIN Critical',
	mantra = 'Maiden',
},
['fire boost'] = {
	attribute = 'passive',
	effect = '1.3x Fire damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases fire attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Boost',
	mantra = 'Fire Demon',
},
['ice boost'] = {
	attribute = 'passive',
	effect = '1.3x Ice damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases ice attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Boost',
	mantra = 'Ice Demon',
},
['elec boost'] = {
	attribute = 'passive',
	effect = '1.3x Elec damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases elec attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Boost',
	mantra = 'Bolt Lord',
},
['force boost'] = {
	attribute = 'passive',
	effect = '1.3x Force damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases force attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Boost',
	mantra = 'Dragon Lord',
},
['earth boost'] = {
	attribute = 'passive',
	effect = '1.3x Earth damage.',
	cost = '—',
	target = 'Self',
	description = 'Increases earth attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Boost',
	mantra = 'Earth Shrine',
},
['fire amp'] = {
	attribute = 'passive',
	effect = '1.5x Fire damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases fire attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Amp',
	mantra = 'Fire Emperor',
},
['ice amp'] = {
	attribute = 'passive',
	effect = '1.5x Ice damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases ice attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Amp',
	mantra = 'Ice Master',
},
['elec amp'] = {
	attribute = 'passive',
	effect = '1.5x Elec damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases elec attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Amp',
	mantra = 'Bolt Master',
},
['force amp'] = {
	attribute = 'passive',
	effect = '1.5x Force damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases force attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Amp',
	mantra = 'Sky Wizard',
},
['earth amp'] = {
	attribute = 'passive',
	effect = '1.5x Earth damage.',
	cost = '—',
	target = 'Self',
	description = 'Greatly increases earth attack damage',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Amp',
	mantra = 'Earth Emperor',
},
['counter'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Light damage<br/>~Low odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Counter',
	mantra = 'Ogre',
},
['counterstrike'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Moderate damage<br/>~Fair odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Counterstrike',
	mantra = 'War God',
},
['high counter'] = {
	attribute = 'passive',
	effect = 'Counter Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Randomly counter<br/>~Heavy damage<br/>~High odds',
	inbattle = 'y',
	outbattle = 'n',
	name = 'High Counter',
	mantra = 'Amatsukami',
},
['attack all'] = {
	attribute = 'passive',
	effect = 'Normal attack targets all enemies.',
	cost = '—',
	target = 'Self',
	description = 'Normal attack hits all enemies',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Attack All',
	mantra = 'War God',
},
['shared karma'] = {
	attribute = 'passive',
	effect = 'Gain 50% Karma when not in battle.',
	cost = '—',
	target = 'Self',
	description = 'Gain 1/2 Karma when not in battle',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Shared Karma',
	mantra = 'Mitama',
},
['mutual karma'] = {
	attribute = 'passive',
	effect = 'Gain 100% Karma when not in battle.',
	cost = '—',
	target = 'Self',
	description = 'Gain full Karma when not in battle',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Mutual Karma',
	mantra = 'Soul',
},
['atma bonus'] = {
	attribute = 'passive',
	effect = 'Gain 150% AP when in battle.',
	cost = '—',
	target = 'Self',
	description = 'Increases AP gained in battle<br/>~Party',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Atma Bonus',
	mantra = 'Godly Beast',
},
['iron stomach'] = {
	attribute = 'passive',
	effect = 'Prevent Ache when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = 'Null aches after successful hunt',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Iron Stomach',
	mantra = 'Holy Beast',
},
['ingest mana'] = {
	attribute = 'passive',
	effect = 'Recover 10% MP when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = 'Some MP restored after successful hunt',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ingest Mana',
	mantra = 'Demon Beast',
},
['auto soma'] = {
	attribute = 'passive',
	effect = 'Recover 100% HP and MP after battle.',
	cost = '—',
	target = 'Self',
	description = 'HP/MP fully restored after battle',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Auto Soma',
	mantra = 'Godly Spirit',
},
['chakra walk'] = {
	attribute = 'passive',
	effect = 'Recover 5% MP every Noise change.',
	cost = '—',
	target = 'Self',
	description = 'MP restored while walking<br/>~Active member',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Chakra Walk',
	mantra = 'Outer God',
},
['first strike'] = {
	attribute = 'passive',
	effect = 'Increased chance of going first in battle.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of first strike',
	inbattle = 'n',
	outbattle = 'y',
	name = 'First Strike',
	mantra = 'Ogre',
},
['null critical'] = {
	attribute = 'passive',
	effect = 'Increased Critical resistance.',
	cost = '—',
	target = 'Self',
	description = 'Decreases chance of being critically hit',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Null Critical',
	mantra = 'Priestess',
},
['quick escape'] = {
	attribute = 'passive',
	effect = 'Increased chance of successful escape.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of escaping from battle',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quick Escape',
	mantra = 'Yaksa',
},
['close call'] = {
	attribute = 'passive',
	effect = 'Guaranteed survival with 1 HP once per battle.',
	cost = '—',
	target = 'Self',
	description = 'Escape death<br/>~1 time<br/>~Demon form only',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Close Call',
	mantra = 'Maiden',
},
['quick cure'] = {
	attribute = 'passive',
	effect = 'Increased chance of automatic Ailment recovery.',
	cost = '—',
	target = 'Self',
	description = 'Increases chance of recovering from ailments each turn',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Quick Cure',
	mantra = 'Priestess',
},
['phys resist'] = {
	attribute = 'passive',
	effect = 'Resist Phys attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to phys attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Resist',
	mantra = 'Queen',
},
['fire resist'] = {
	attribute = 'passive',
	effect = 'Resist Fire attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to fire attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Resist',
	mantra = 'Fire God',
},
['ice resist'] = {
	attribute = 'passive',
	effect = 'Resist Ice attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to ice attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Ice Resist',
	mantra = 'Ice God',
},
['elec resist'] = {
	attribute = 'passive',
	effect = 'Resist Elec attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to elec attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Elec Resist',
	mantra = 'Bolt God',
},
['force resist'] = {
	attribute = 'passive',
	effect = 'Resist Force attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to force attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Force Resist',
	mantra = 'Wind God',
},
['earth resist'] = {
	attribute = 'passive',
	effect = 'Resist Earth attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to earth attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Earth Resist',
	mantra = 'Mother Earth',
},
['expel resist'] = {
	attribute = 'passive',
	effect = 'Resist Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to expel attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Expel Resist',
	mantra = 'Thrones',
},
['death resist'] = {
	attribute = 'passive',
	effect = 'Resist Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Increases tolerance to death attacks, can void weakness',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Resist',
	mantra = 'Evil Spirit',
},
['null charm'] = {
	attribute = 'passive',
	effect = 'Null Charm attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls charm attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Charm',
	mantra = 'Vidya Raja',
},
['null poison'] = {
	attribute = 'passive',
	effect = 'Null Poison attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls poison attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Poison',
	mantra = 'Holy leader',
},
['null mute'] = {
	attribute = 'passive',
	effect = 'Null Mute attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls mute attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Mute',
	mantra = 'Holy Leader',
},
['null panic'] = {
	attribute = 'passive',
	effect = 'Null Panic attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls panic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Panic',
	mantra = 'Kichijyo',
},
['null nerve'] = {
	attribute = 'passive',
	effect = 'Null Nerve attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls nerve attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Nerve',
	mantra = 'Holy Leader',
},
['null attack'] = {
	attribute = 'passive',
	effect = 'Null all attacks except Almighty.',
	cost = '—',
	target = 'Self',
	description = 'Nulls all attacks except almighty',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Attack',
	mantra = 'Monotheist',
},
['null sleep'] = {
	attribute = 'passive',
	effect = 'Always dodge attacks while Sleeping.',
	cost = '—',
	target = 'Self',
	description = 'Allows evasion of enemy attacks while asleep',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Sleep',
	link = 'Null Sleep (Digital Devil Saga)',
	mantra = 'King',
},
['ap divide'] = {
	attribute = 'passive',
	effect = 'Allies gain 50% Hunt AP when user hunts.',
	cost = '—',
	target = 'Party',
	description = 'Increases AP gained by party after successful hunts',
	inbattle = 'y',
	outbattle = 'n',
	name = 'AP Divide',
	mantra = 'Holy Beast',
},
['devour mana'] = {
	attribute = 'passive',
	effect = 'Recover 50% MP when killing with Hunt.',
	cost = '—',
	target = 'Self',
	description = '50% of MP restored after successful hunts',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Devour Mana',
	mantra = 'Wikipedia',
},
['null phys'] = {
	attribute = 'passive',
	effect = 'Null Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Phys',
	mantra = 'Destroyer',
},
['mana walk'] = {
	attribute = 'passive',
	effect = 'Recover 10% MP every Noise change.',
	cost = '—',
	target = 'Self',
	description = 'MP rapidly restored while walking<br/>~Active member',
	inbattle = 'n',
	outbattle = 'y',
	name = 'Mana Walk',
	mantra = 'Secret God',
},
['null expel'] = {
	attribute = 'passive',
	effect = 'Null Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Null expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Expel',
	mantra = 'Evil God',
},
['null death'] = {
	attribute = 'passive',
	effect = 'Null Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Death',
	mantra = 'Evil God',
},
['null ailment'] = {
	attribute = 'passive',
	effect = 'Null Charm, Poison, Mute, Panic and Nerve attacks.',
	cost = '—',
	target = 'Self',
	description = 'Nulls nerve/charm/mute/poison/panic attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Ailment',
	mantra = 'Godly Spirit',
},
['repel expel'] = {
	attribute = 'passive',
	effect = 'Repel Expel attacks.',
	cost = '—',
	target = 'Self',
	description = 'Repels expel attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Expel',
	mantra = 'Gyokuza',
},
['repel death'] = {
	attribute = 'passive',
	effect = 'Repel Death attacks.',
	cost = '—',
	target = 'Self',
	description = 'Repels death attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Death',
	mantra = 'Gyokuza',
},
['null element'] = {
	attribute = 'passive',
	effect = 'Null Fire, Ice, Force, Elec and Earth.',
	cost = '—',
	target = 'Self',
	description = 'Nulls fire/ice/force/elec/earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Null Element',
	mantra = 'Dark Lord',
},
['repel element'] = {
	attribute = 'passive',
	effect = 'Repel Fire, Ice, Force, Elec and Earth.',
	cost = '—',
	target = 'Self',
	description = 'Repels fire/ice/force/elec/earth attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Repel Element',
	mantra = 'High Priest',
},
['phys absorb'] = {
	attribute = 'passive',
	effect = 'Absorb Physical attacks.',
	cost = '—',
	target = 'Self',
	description = 'Absorbs phys attacks',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phys Absorb',
	mantra = 'Five Gods',
},
['human form'] = {
	attribute = 'passive',
	effect = 'Start battles in human form.',
	cost = '—',
	target = 'Self',
	description = 'Start battles in human form',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Human Form',
},
['body rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Body Rush',
	name_note = 'Enemy-exclusive',
},
['needle rush'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = '2-4',
	power = 6,
	crit = '5%',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Needle Rush',
	name_note = 'Enemy-exclusive',
},
['spiral edge'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 22,
	crit = '10%',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Force<sup>&#91;[[wikipedia:Sic|\'\'sic\'\']]&#93;</sup> damage<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Spiral Edge',
	name_note = 'Enemy-exclusive',
},
['whirlwind'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = '5-8',
	power = 7,
	crit = '10%',
	acc = '99%',
	skilltype = 'Magic',
	description = 'Critical likely<br/>~Phys<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Whirlwind',
	name_note = 'Enemy-exclusive',
},
['rend'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 25,
	crit = '10%',
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rend',
	name_note = 'Enemy-exclusive',
},
['vaikunta'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 25% chance of Stone.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 27,
	crit = '—',
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Vaikunta',
	name_note = 'Enemy-exclusive',
},
['bhairava'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 128,
	crit = '—',
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Bhairava',
	name_note = 'Enemy-exclusive',
},
['frost rush'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 30,
	crit = '—',
	acc = '98%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Frost Rush',
	name_note = 'Enemy-exclusive',
},
['javelin rain'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 40% chance of Mute.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 40,
	crit = '20%',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Javelin Rain',
	name_note = 'Enemy-exclusive',
},
['xeros beat'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies, 50% chance of Stun.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 45,
	crit = '20%',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Xeros Beat',
	name_note = 'Enemy-exclusive',
},
['heat wave'] = {
	attribute = 'physical',
	damagetype = 'Physical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 30,
	crit = '32%',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Heat Wave',
	name_note = 'Enemy-exclusive',
},
['skewer'] = {
	attribute = 'fire',
	damagetype = 'Physical',
	effect = 'Inflicts damage to one enemy.',
	cost = 0,
	costtype = 'HP',
	target = 'Single enemy',
	hit = 1,
	power = 18,
	acc = '99%',
	skilltype = 'Magic',
	description = 'Critical likely<br/>~Phys<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Skewer',
	name_note = 'Enemy-exclusive',
},
['fire storm'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 45,
	acc = '100%',
	skilltype = 'Magic',
	description = 'Fire damage<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire Storm',
	name_note = 'Enemy-exclusive',
},
['phlegethon'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	effect_note = 'Combo: 2 Cerberus heads',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 99,
	acc = '99%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Phlegethon',
	name_note = 'Enemy-exclusive',
},
['pyriphlegethon'] = {
	attribute = 'fire',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	effect_note = 'Combo: 3 Cerberus heads',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 130,
	acc = '99%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Fire<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Pyriphlegethon',
	name_note = 'Enemy-exclusive',
},
['cocytus enemy'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage to random enemies, 40% chance of Freeze.',
	effect_note = 'King Frost',
	cost = '—',
	target = 'Random',
	hit = '5-8',
	power = 50,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Cocytus',
	name_note = 'Enemy-exclusive',
	link = 'Cocytus (Skill)',
},
['hima alaya'] = {
	attribute = 'ice',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies, 80% chance of Freeze.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 150,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hima Alaya',
	name_note = 'Enemy-exclusive',
},
['winds of hell'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 50,
	acc = '99%',
	skilltype = 'Magic',
	description = 'Force damage<br/>~Several',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Winds of Hell',
	name_note = 'Enemy-exclusive',
},
['infinite wind'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 200,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Infinite Wind',
	name_note = 'Enemy-exclusive',
},
['impale'] = {
	attribute = 'force',
	damagetype = 'Magical',
	effect = 'Inflicts damage to one enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 150,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Impale',
	name_note = 'Enemy-exclusive',
},
['dragon quake'] = {
	attribute = 'earth',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 60,
	acc = '99%',
	skilltype = 'Magic',
	description = 'Earth damage<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dragon Quake',
	name_note = 'Enemy-exclusive',
},
['revert'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '40% chance of reverting one enemy to human form.',
	cost = '—',
	target = 'Single enemy',
	hit = '—',
	power = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Revert',
	name_note = 'Enemy-exclusive',
},
['marevert'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '40% chance of reverting all enemies to human form.',
	cost = '—',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '96%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Marevert',
	name_note = 'Enemy-exclusive',
},
['hunger wave ravana'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '65% chance of Hunger to all enemies.',
	effect_note = 'Ravana',
	cost = '—',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hunger Wave',
	name_note = 'Enemy-exclusive',
},
['hunger wave vishnu'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '45% chance of Hunger to all enemies.',
	effect_note = 'Harihara (Vishnu form)',
	cost = '—',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hunger Wave',
	name_note = 'Enemy-exclusive',
},
['hunger wave final'] = {
	attribute = 'almighty',
	damagetype = 'Status',
	effect = '40% chance of Hunger to all enemies.',
	effect_note = 'Harihara (Final form)',
	cost = '—',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Hunger Wave',
	name_note = 'Enemy-exclusive',
},
['death flies enemy'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies, 100% chance of Death instakill.',
	effect_note = 'Beelzebub',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 210,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death Flies',
	name_note = 'Enemy-exclusive',
},
['fire of sinai enemy'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage to random enemies, 5-8 hits.',
	effect_note = 'Metatron',
	cost = '—',
	target = 'Random',
	hit = '5-8',
	power = 90,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Fire of Sinai',
	name_note = 'Enemy-exclusive',
},
['celestial ray enemy'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies, 100% chance of Charm, Poison, Panic, Mute or Sleep.',
	effect_note = 'Kohryu',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 250,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Celestial Ray',
	name_note = 'Enemy-exclusive',
},
['hp thief enemy'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy until they are at 50% HP.',
	effect_note = 'Feng Huang',
	cost = '8',
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 500,
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'HP Thief',
	name_note = 'Enemy-exclusive',
},
['death march'] = {
	attribute = 'almighty',
	damagetype = 'Physical',
	effect = 'Sacrifice self, inflicts damage to random enemies, 2-5 hits.',
	cost = '—',
	target = 'Random',
	hit = '2-5',
	power = 40,
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Death March',
	name_note = 'Enemy-exclusive',
},
['leech'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy.',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 65,
	acc = '100%',
	skilltype = 'Magic',
	description = 'Drain HP<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Leech',
	name_note = 'Enemy-exclusive',
},
['absorb'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP and MP from captured enemy.',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 35,
	acc = '—',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Absorb',
	name_note = 'Enemy-exclusive',
},
['zotzilaha bane'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Drains HP from one enemy, 100% chance of [[Bat (Ailment)|Bat]].',
	cost = 5,
	costtype = 'MP',
	target = 'Single enemy',
	hit = 1,
	power = 55,
	acc = '100%',
	skilltype = 'Magic',
	description = 'Drain HP<br/>~Turn into bat<br/>~1 enemy',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Zotzilaha Bane',
	name_note = 'Enemy-exclusive',
},
['gaea rage'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage to all enemies.',
	cost = '—',
	target = 'All enemies',
	hit = 1,
	power = 1500,
	acc = '100%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Gaea Rage',
	name_note = 'Enemy-exclusive',
},
['reincarnate'] = {
	attribute = 'almighty',
	damagetype = 'Magical',
	effect = 'Inflicts damage.',
	effect_note = 'Combo: Harihara + 2 Cores',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = 1,
	power = 365,
	acc = '100%',
	skilltype = 'Combo',
	description = 'Heavy damage<br/>~Almighty<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Reincarnate',
	name_note = 'Enemy-exclusive',
},
['seraph lore'] = {
	attribute = 'expel',
	damagetype = 'Magical',
	effect = 'Reduces current HP by 80%.',
	effect_note = 'Combo: Usas + Unicorn',
	cost = 0,
	costtype = 'HP',
	target = 'All enemies',
	hit = '—',
	power = '—',
	acc = '99%',
	skilltype = 'Combo',
	description = 'Greatly reduces HP<br/>~All',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Seraph Lore',
	name_note = 'Enemy-exclusive',
},
['mp thief enemy'] = {
	attribute = 'mute',
	damagetype = 'Magical',
	effect = 'Drains MP from one enemy.',
	effect_note = 'Orochi',
	cost = '—',
	target = 'Single enemy',
	hit = 1,
	power = 35,
	acc = '99%',
	skilltype = 'Magic',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'MP Thief',
	name_note = 'Enemy-exclusive',
},
['reinforcements'] = {
	attribute = 'special',
	effect = 'Summons a demon.',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Reinforcements',
	name_note = 'Enemy-exclusive',
},
['support'] = {
	attribute = 'special',
	effect = 'Summons an [[Unicorn]].',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Support',
	name_note = 'Enemy-exclusive',
	link = 'Support (Skill)',
},
['celestial gift'] = {
	attribute = 'special',
	effect = 'Summons [[Jack Frost]].',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Celestial Gift',
	name_note = 'Enemy-exclusive',
},
['rage'] = {
	attribute = 'special',
	effect = 'Adds 2 half-turns.',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Rage',
	name_note = 'Enemy-exclusive',
	link = 'Rage (Skill)',
},
['psycho rage'] = {
	attribute = 'special',
	effect = 'Adds 4 half-turns.',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Psycho Rage',
	name_note = 'Enemy-exclusive',
},
['guard'] = {
	attribute = 'special',
	effect = 'Enters Guard stance, gains Earth weakness.',
	cost = 0,
	costtype = 'HP',
	target = 'Self',
	description = 'Defend',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Guard',
	name_note = 'Enemy-exclusive',
},
['backup'] = {
	attribute = 'special',
	effect = 'Summons [[Baphomet]].',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Backup',
	name_note = 'Enemy-exclusive',
},
['summon'] = {
	attribute = 'special',
	effect = 'Summons a demon.',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Summon',
	name_note = 'Enemy-exclusive',
},
['dragon thrash'] = {
	attribute = 'special',
	effect = 'Capture one enemy.',
	cost = '—',
	target = 'Single enemy',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Dragon Thrash',
	name_note = 'Enemy-exclusive',
},
['reunite'] = {
	attribute = 'special',
	effect = 'Ends Dragon Thrash.',
	cost = '—',
	target = 'Self',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Reunite',
	name_note = 'Enemy-exclusive',
},
['cannibalize'] = {
	attribute = 'special',
	effect = 'Devours a Nidhoggr.',
	cost = '—',
	target = 'Single ally',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Cannibalize',
	name_note = 'Enemy-exclusive',
},
['element core'] = {
	attribute = 'passive',
	effect = 'Revives a random Core every turn.',
	cost = '—',
	target = 'Single ally',
	description = '—',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Element Core',
	name_note = 'Enemy-exclusive',
},
['song of grace'] = {
	attribute = 'healing',
	skilltype = 'Magic',
	damagetype = 'Healing',
	effect = 'Cures Hunger.',
	cost = 0,
	costtype = 'HP',
	target = 'Single ally',
	description = 'Cures madness<br/>~1 ally',
	inbattle = 'y',
	outbattle = 'n',
	name = 'Song of Grace',
	name_note = '[[Sera]]-exclusive'
},
}

return {
	skill = skill,
}