Skills in Devil Survivor 2: Record Breaker

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Devil Survivor 2 · Devil Survivor 2: Record Breaker

This is a list of skills in Devil Survivor 2: Record Breaker.

Command Skills

Phys Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Extra Cancel Command Physical 8% HP — One Foe 1 8 ? 75%? Phys attack: 1 foe, Removes its Extra Turn Deals damage and steals Extra Turn
Snipe Command Physical 3% HP — One Foe 1 11 ? 100% Phys attack: 1 foe (Accuracy: 100%) Damage that can't miss
Fatal Strike Command Physical 8% HP Strong One Foe 1 15 ? 100% Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP Damage, only kills enemies at 1 HP
Anger Hit Command Physical 5% HP — One Foe 1 22 100% 50% Critical hit: 1 foe (Accuracy: 50%) Damage, guaranteed critical hit
Power Hit Command Physical 8% HP High One Foe 1 70 ? 70% High Phys damage: 1 foe Damage
Mighty Hit Command Physical 15% HP — One Foe 1 17 100% 95% Critical hit: 1 foe Damage, guaranteed critical hit
Piercing Hit Command Physical 10% HP Medium One Foe 1 60 ? 70% Medium Phys damage: 1 foe Resist/null/drain ignored Damage, ignores resist/null/drain
Mow Down Command Physical 12% HP Medium All Foes 1 25 ? 70% Medium Phys damage: All foes Damage
Berserk Command Physical 13% HP — Random 2-5 30 ? 75% 2-5 HP-dependent Phys attacks: Random foes Deals more damage at higher caster HP. Max 3 hits on 1 foe
Brutal Hit Command Physical 10% HP — One Foe 1 99 ? 75% HP-dependent Phys damage: 1 foe Deals more damage at higher caster HP
Hassohappa Command Physical 15% HP — All Foes 1 69 ? 70% HP-dependent Phys damage: All foes Deals more damage at higher caster HP
Deathbound Command Physical 20% HP — Random 2-5 50 ? 80% 2-5 HP/Lv/Vi-dependent Phys attacks: Random foes HP/LV/Vi-dependent damage, max 3 hits on 1 foe
Multi-Hit Command Physical 13% HP Low One Foe 2-7 4 ? 65% 2-7 (Agility-dependent) low Phys attacks: 1 foe Damage, no. of hits increases based on the Ag difference between caster and target
Multi-Strike Command Physical 13% HP Low All Foes 2-7 4 ? 70% 2-7 (Agility-dependent) low Phys attacks: All foe Damage, no. of hits increases based on the Ag difference between caster and target
Weak Kill Command Physical 10% HP High One Foe 1 10 ? 75% High Phys damage: 1 foe with ailment Damage. Power increases on foes with ailments
Assassinate Command Physical 8% HP High Enemy Leader 1 40 ? 70% High Phys damage: Enemy Leader Ignores defense from minions Damage to enemy leader, ignores defense increase from minions
Eject Shot Command Physical — ? One Foe 1 10 ? 65% — Damage
Cepheid Command Physical — High All Foes 1 45 100% 100% High Phys damage: All foes
Don't hurt me! Command Physical 15% HP — One Foe 1 17 ? 95% 必ずクリティカルが発生する物理攻撃を行う。
Translation: Performs a Phys attack with a guaranteed critical hit
Shadow Scythe Command Physical 12% HP — All Foes 1 40 ? 70% 物理耐性を無視して敵全体を攻撃する。(反射を除く)
Translation: Attacks all enemies while ignoring Phys resistance. (Except Repel)
No Killing... Command Physical 8% HP — One Foe 1 45 ? 100% 敵単体に必ず命中する高威力の攻撃を行うが、HP2以上の敵にトドメはさせない。
Translation: A powerful attack that will always hit, but will not kill an opponent
Beheadal Command Physical 15% HP — All Foes 1 69 ? 70% HP-dependent Phys damage: More HP, more damage. All foes Deals more damage at higher caster HP
Earthly Stars Command Physical 12% HP — All Foes 2 45 ? 70% Resonates space and time to release a shockwave that hits all enemies

Fire Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Description Effect
Agi Command Magical 4 MP Low One Foe 1 17 Low Fire damage: 1 foe Damage
Agidyne Command Magical 13 MP High One Foe 1 108 High Fire damage: 1 foe Damage
Fire Dance Command Magical 23 MP — Random 2-5 ? 2-5 Fire attacks: Random foes Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma.
Maragi Command Magical 20 MP Low All Foes 1 26 Low Fire damage: All foes Damage
Maragidyne Command Magical 40 MP High All Foes 1 60 High Fire damage: All foes Damage
Inferno Command Magical 20 MP High Random All ? ? High Fire damage: Random foes and allies Random damage to foes and allies
Binary Fire Command Magical 6 MP High One Foe 1 35 High Fire damage: 1 foe Damage
Binary Fire Command Magical 6 MP High One Foe 1 62 High Fire damage: 1 foe Damage

Ice Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Description Effect
Bufu Command Magical 4 MP Low One Foe 1 14 Low Ice damage: 1 foe Effect: Freeze Damage, 20% chance to inflict Freeze
Bufudyne Command Magical 13 MP High One Foe 1 102 High Ice damage: 1 foe Effect: Freeze Damage, 20% chance to inflict Freeze
Ice Dance Command Magical 23 MP — Random 2-5 ? 2-5 Ice attacks: Random foes Effect: Freeze Damage, max 3 hits on 1 foe. 18% chance to inflict Freeze
Mabufu Command Magical 20 MP Low All Foes 1 22 Low Ice damage: All foes Effect: Freeze Damage, 15% chance to inflict Freeze
Mabufudyne Command Magical 40 MP High All Foes 1 56 High Ice damage: All foes Effect: Freeze Damage, 15% chance to inflict Freeze

Elec Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Description Effect
Zio Command Magical 4 MP Low One Foe 1 14 Low Elec damage: 1 foe Effect: Shock Damage, 20% chance to inflict Shock
Ziodyne Command Magical 13 MP High One Foe 1 102 High Elec damage: 1 foe Effect: Shock Damage, 20% chance to inflict Shock
Elec Dance Command Magical 23 MP — Random 2-5 ? 2-5 Elec attacks: Random foes Effect: Shock Damage, max 3 hits on 1 foe. 18% chance to inflict Shock
Mazio Command Magical 20 MP Low All Foes 1 22 Low Elec damage: All foes Effect: Shock Damage, 15% chance to inflict Shock
Maziodyne Command Magical 40 MP High All Foes 1 56 High Elec damage: All foes Effect: Shock Damage, 15% chance to inflict Shock

Force Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Description Effect
Zan Command Magical 4 MP Low One Foe 1 17 Low Force damage: 1 foe May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Zandyne Command Magical 13 MP High One Foe 1 108 High Force damage: 1 foe May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Force Dance Command Magical 23 MP — Random -3 ? 2-5 Force attacks: Random foes High chance to KO foes Damage, max 3 hits on 1 foe. Chance to insta-kill foes afflicted with Stone
Mazan Command Magical 20 MP Low All Foes 1 26 Low Force damage: All foes May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Mazandyne Command Magical 40 MP High All Foes 1 60 High Force damage: All foes May kill Stone target Damage, chance to insta-kill foes afflicted with Stone
Ruinous Wind Command Magical — — All Foes 1 26 Force damage: All foes. High chance of KOing foes inflicted with Stone
Ruinous Wind Command Magical 40 MP — All Foes 1 65 Force damage: All foes. High chance of KOing foes inflicted with Stone

Curse Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Description Effect
Demon Dance Command Magical 21 MP — Random 2-5 ? 2-5 hits of Curse damage on random foes, deals 25% of their current HP in dmg Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe
Judgement Command Magical 35 MP — All Foes 1 — Deals approximately 50% of target's current HP: All foes Halves HP (Affected by resistances)
Death Call Command ? 26 MP — All Foes 1 — Instantly KO Poisoned, Paralyzed, and Charmed foes KO's foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune.
Nigayomogi Command Status 15 MP — All Foes 1 — Medium Poison chance: All foes 35% chance to inflict Poison
Paral Eyes Command Status 15 MP — All Foes 1 — Medium Paralyze chance: All foes 35% chance to inflict Paralyze
Sexy Gaze Command Status 22 MP — All Foes 1 — Medium Charm chance: All foes 25% chance to inflict Charm
Marin Karin Command Status 22 MP — One Foe 1 — High Charm chance: 1 foe 60% chance to inflict Charm
Petra Eyes Command Status 22 MP — All Foes 1 — Medium Stone chance: All foes 25% chance to inflict Stone
Marked Wing Command Magical 10 MP Medium All Foes 1 ? Medium Paralyze chance, medium damage: All foes Damage
Carney Command Status 22 MP — All Foes 1 — 敵チームそれぞれを中確率でCHARMにする。
Translation: Charms the enemy team with a medium chance of success
25% chance to Charm
Master of Life Command Magical 26 MP — All Foes 1 — Instantly kills all enemies afflicted with Poison, Stone. Kills all foes with Poison or Stone
Fringer's Brand Command Magical 15 MP — All Foes 1 60 Deals Curse damage to all enemies, with a medium chance to Paralyze 45% chance to Paralyze

Almighty Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Holy Dance Command Magical 35 MP — Random 2-5 ? 100% 2-5 Almighty attacks: Random foes Damage, max 3 hits on 1 foe
Megido Command Magical 50 MP — All Foes 1 65 100% Almighty damage: All foes Damage
Megidolaon Command Magical 75 MP High All Foes 1 105 100% High Almighty damage: All foes Damage
Drain Command Magical 2 MP — One Foe 1 3 to HP, 10 to MP 100% Drain HP/MP: 1 foe Drains HP/MP
Life Drain Command Magical 12 MP — One Foe 1 120 100% Absorb HP: 1 foe. More effective at lower HP Drains HP, more effective at lower HP
Dream Eater Command Magical 3 MP — One Foe 1 — 100% Takes an enemy unit's MP to recover your own Drains MP
Final Hit Command Physical 99% HP — One Foe 1 ? 100% Deals damage based on the user's current HP, ignoring resistance. Reduces user's HP to 1. Damage based on the user's HP, reduces user's HP to 1
Holy Strike Command Physical 25% HP — One Foe 1 75 100% Holy flame that pierces all Almighty damage: 1 foe Damage
Gigajama Command Status 20 MP — One Foe 1 — 100% Medium Forget chance: 1 foe 40% chance to inflict Forget
Desperation Command ? 100% HP — All Foes 1 150 — Sacrifice self to attack all foes Low user's HP deals higher dmg Kills self to damage enemies, damage increases when at lower HP
Hacking Command ? — — ? — — — Continue hacking attempts No effect during skirmishes
Ultimate Hit Command ? — — One Foe 1 10 65% Attack normally with Almighty damage
Twin Ultimate Command ? — — One Foe 1 10 65% Normal attack becomes two Almighty attacks
Swallow Command ? — — One Foe 1 — 65% Prevents 1 foe from acting. After battle, deal high damage to heal self Inflicts Swallow
Alkaid Command ? 6 MP High All Foes 1 67 100% High Almighty damage: All foes
Areadbhar Command ? 40 MP High One Foe 1 100 100% High Almighty damage: 1 foe
Ominous Star Command ? — High One Foe — — 100% Add High damage to regular attack: 1 foe, range 6
Heaven Wrath Command ? — High One Foe 7 5 100% High Almighty damage: Result of foe's joint attack with allies
Steal Macca Command Physical — High All Foes 1 38 100% High Phys damage to poor foes without any Macca
Heaven Wrath Command ? — High One Foe 7 5 100% High Almighty damage: Result of foe's joint attack with allies
Die for Me! Command Magical — High All Foes 1 100 100% High Almighty damage: All foes
Defense Knife Command Magical 25% HP — One Foe 1 75 100% 全ての防護をかいくぐる敵単体への攻撃。
Translation: Deals damage, ignoring all defenses

Healing Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Range B. PowerBase Power Description Effect
Dia Command Healing 8 MP One Ally 1 25 Restore some HP: 1 Ally Healing
Diarama Command Healing 12 MP One Ally 1 100 Restore medium HP: 1 Ally Healing
Diarahan Command Healing 20 MP One Ally 1 — Restore full HP: 1 Ally Full Heal
Media Command Healing 20 MP Team 1 25 Restore some HP: Team Healing
Mediarahan Command Healing 45 MP Team 1 — Restore full HP: Team Healing
Amrita Command Healing 9 MP Team 1 — Cure all ailments: Team Cure all ailments
Prayer Command Healing 55 MP Team 1 — Restore full HP & cure all ailments: Team Full heal and cures all ailments
Recarm Command Healing 20 MP One Ally 1 30 Revive with some HP: 1 Ally Revives one ally
Samarecarm Command Healing 35 MP One Ally 1 — Revive with full HP: 1 Ally Revives one ally with full HP
Recarmloss Command Healing 30 MP Team ? — Revive with full HP: Team User's HP lowered to 1 Fully revives and heals own team, sets caster's HP to 1
Regenerate Command Healing — Self — 25 Heals own HP
Heavenly Rule Command Healing 12 MP Self — 200 Manipulates matter to recovers[sic] HP

Support Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Description Effect
Power Charge Command Status 8 MP Self — — Increase damage of next attack Effect ends after skirmish Increases damage of next attack
Might Call Command Status 8 MP Team — — Guarantee 1 critical hit: Team Guarantees 1 critical hit
Shield All Command Status 25 MP Team — — Nullify any damage once (No Almighty): Team Each ally Nullifies any non-Almighty damage once
Taunt Command Status 10 MP Self — — Attract enemy attacks, reduce damage taken Increases chance of attracting single-target attacks, damage taken reduced
Tetrakarn Command Status 23 MP Team — — Reflect any Phys attack once: Team Each ally Reflects any Phys attack once
Makarakarn Command Status 23 MP Team — — Reflect any magic attack once (No Almighty): Team Each ally Reflects any non-Almighty magic attack once
Heat Charge Command Status 8 MP Team — — Increase damage of next attack Effect ends after skirmish
Power Up Command Status — Self — — Enhance growth power and grow larger on next turn
Steal Macca Command ? — One Foe 1 45 Steal 1000 Macca: 1 foe (Cannot steal if foe has 0 Macca)
Wanna beating? Command Status 8 MP ? — — 次の攻撃行動の威力を極限まで高める。(バトル終了で解除)
Translation: Maximises the strength of the next turn's attack. (Ends with each skirmish)
Shadow Shield Command Status 30 MP All Allies — — バトル中、味方全体に万能属性を除く全攻撃を無効にする防壁を作る。
Translation: Creates a shield around the team that negates all attacks except Almighty
Lion's Armor Command Status 5 MP All Allies — — All team members are granted Phys Drain during the battle

Passive Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Hits B. PowerBase Power Description Effect
Roche Lobe Command ? — ? ? ? Performs the skill used by a human unit in the previous turn twice
Darkness Blade Command Physical 8% HP One Foe 1 ? 敵単体に、物理と四魔法属性の内一番有効な属性で攻撃する。 付与:SHOCK
Translation: Attacks with Phys and the most effective of the four elements. Effect: Shock
40% chance to Shock
Then, die! Command Physical 10% HP ? 1 ? 手近なもので殴る。もしくは蹴ってぶつける。ポスト、交通標識、自販機、車。効果は色々。
Translation: Hits the enemy with anything close by or kicks an object at them.
Ley Line Command ? — One Foe 1 40 Deals damage to Arcturus with the power of the Dragon Stream
Ley Line True Command ? — One Foe 1 160 Deals heavy damage to Arcturus with the power of the Dragon Stream

Passive Skills

Name S. TypeSkill Type Cost Target Description Effect
Leader Soul Passive — Self Protect ally from lethal damage if not lethal to self Protects a minion from lethal damage if not lethal to self
+Poison Passive — Self Phys attacks may Poison (Medium chance) Phys attacks have a medium chance to inflict Poison. Odds of inflicting ailment reduced if hitting multiple foes
+Paralyze Passive — Self Phys attacks may Paralyze (Medium chance) Phys attacks have a medium chance to inflict Paralyze. Odds of inflicting ailment reduced if hitting multiple foes
+Stone Passive — Self Phys attacks may Stone (Medium chance) Phys attacks have a medium chance to inflict Stone. Odds of inflicting ailment reduced if hitting multiple foes
+Forget Passive — Self Phys attacks may inflict Forget (Medium chance) Phys attacks have a medium chance to inflict Forget. Odds of inflicting ailment reduced if hitting multiple foes
Drain Hit Passive — Self Restore HP equal to 25% of all Phys damage dealt Phys attacks restore 25% of damage dealt as HP
Life Bonus Passive — Self Maximum HP up 10% Increases Max HP by 10%
Life Surge Passive — Self Maximum HP up 30% Increases Max HP by 30%
Life Stream Passive — Self Maximum HP up 50% Increases Max HP by 50%
Mana Bonus Passive — Self Maximum MP up 10% Increases Max MP by 10%
Mana Surge Passive — Self Maximum MP up 30% Increases Max MP by 30%
Mana Stream Passive — Self Maximum MP up 50% Increases Max MP by 50%
Spirit Gain Passive — Self Increases maximum HP and MP by 20% Increases Max HP and MP by 20%
Hero Aid Passive — Self Critical rate up 25% Increases critical rate by 25%
Ares Aid Passive — Self Critical rate up 50% Increases critical rate by 50%
Crit Up Passive — Self Deal more damage with criticals Critical hits deal 1.75 + (level/200) damage
Holy Blessing Passive — Self Recover HP when performing a critical hit Critical hits restore HP
Quick Move Passive — Self Increased speed in a skirmish Increases speed in skirmishes
Swift Step Passive — Self Greatly increased speed in a skirmish Greatly increases speed in skirmishes
Attack All Passive — Self Enable normal attack to hit all foes Normal attack hits all foes
Double Strike Passive — Self Normal attack becomes one small attack and one medium attack Normal attack becomes one small attack and one medium attack
Extra Bonus Passive — Self Improves chances of removing foe's Extra Turns Improves chances of removing foe's Extra Turns
Preserve Extra Passive — Self Reduces chances of your Extra Turns being removed Reduces chances of user's Extra Turns being removed
Excharge Passive — Self Attack damage increases 1.5x during Extra Turns All attacks deal 1.5x damage during Extra Turns
Pierce Passive — Self Phys attacks deal full damage (Can be reflected) Phys attacks ignore resist/null/drain
Counter Passive — Self Low chance of counter upon taking Phys damage Low chance to counter upon taking Phys damage
Retaliate Passive — Self Medium chance of counter upon taking Phys damage Medium chance to counter upon taking Phys damage
Avenge Passive — Self High chance of counter upon taking Phys damage High chance to counter upon taking Phys damage
Dual Shadow Passive — Self 25% chance of repeating any action taken 25% chance to repeat any action taken in skirmishes
Extra Zero Passive — Self When used during an Extra Turn, all skills will cost 0 HP or MP Skill costs reduced to 0 during Extra Turns
Extra One Passive — Self Guarantee Extra Turn (Not applicable to Vile/Dragon) Guarantees Extra Turn if no Dragon/Vile on team
Phys Up Passive — Self 1.1x damage dealt by Phys attacks Phys damage up 1.1x
Phys Boost Passive — Self 1.2x damage dealt by Phys attacks Phys damage up 1.2x
Phys Amp Passive — Self 1.5x damage dealt by Phys attacks Phys damage up 1.5x
Fire Boost Passive — Self 1.2x damage dealt by Fire attacks Fire damage up 1.2x
Fire Amp Passive — Self 1.5x damage dealt by Fire attacks Fire damage up 1.5x
Ice Boost Passive — Self 1.2x damage dealt by Ice attacks Ice damage up 1.2x
Ice Amp Passive — Self 1.5x damage dealt by Ice attacks Ice damage up 1.5x
Elec Boost Passive — Self 1.2x damage dealt by Elec attacks Elec damage up 1.2x
Elec Amp Passive — Self 1.5x damage dealt by Elec attacks Elec damage up 1.5x
Force Boost Passive — Self 1.2x damage dealt by Force attacks Force damage up 1.2x
Force Amp Passive — Self 1.5x damage dealt by Force attacks Force damage up 1.5x
Grimoire Passive — Self Greatly increase success rate of status ailments Greatly increases chance to inflict status ailments
Race-O Passive — Self Attacks dealt to same race do 50% more damage Deals 50% more damage to same race
Race-D Passive — Self Attacks inflicted by same race do 50% less damage Takes 50% less damage from same race
Ultimate Hit Passive — Self Normal attack gains the Almighty property Normal attacks gain Almighty property
Anti-Phys Passive — Self Phys damage taken -50% Grants Phys resistance
Anti-Fire Passive — Self Fire damage taken -50% Grants Fire resistance
Anti-Ice Passive — Self Ice damage taken -50% Grants Ice resistance
Anti-Elec Passive — Self Elec damage taken -50% Grants Elec resistance
Anti-Force Passive — Self Force damage taken -50% Grants Force resistance
Anti-Curse Passive — Self Curse damage taken -50%. Ailment resistance +50% Grants Curse resistance
Anti-Most Passive — Self Damage taken -50% (Phys/Almighty unaffected) Grants resistance to everything except Phys and Almighty
Anti-All Passive — Self Damage taken -50% (Almighty unaffected) Grants resistance to everything except Almighty
Null Phys Passive — Self Nullify Phys attacks Nullifies Phys attacks
Null Fire Passive — Self Nullify Fire attacks Nullifies Fire attacks
Null Ice Passive — Self Nullify Ice attacks Nullifies Ice attacks
Null Elec Passive — Self Nullify Elec attacks Nullifies Elec attacks
Null Force Passive — Self Nullify Force attacks Nullifies Force attacks
Null Curse Passive — Self Nullify Curse attacks Nullifies Curse attacks
Phys Drain Passive — Self Drain Phys attacks Drains Phys attacks
Fire Drain Passive — Self Drain Fire attacks Drains Fire attacks
Ice Drain Passive — Self Drain Ice attacks Drains Ice attacks
Elec Drain Passive — Self Drain Elec attacks Drains Elec attacks
Force Drain Passive — Self Drain Force attacks Drains Force attacks
Phys Repel Passive — Self Reflect Phys attacks Repels Phys attacks
Fire Repel Passive — Self Reflect Fire attacks Repels Fire attacks
Ice Repel Passive — Self Reflect Ice attacks Repels Ice attacks
Elec Repel Passive — Self Reflect Elec attacks Repels Elec attacks
Force Repel Passive — Self Reflect Force attacks Repels Force attacks
Anti-Ailment Passive — Self Reduces the chances of suffering status ailments Reduce chance of being inflicted with status ailments
Anti-Almighty Passive — Self Almighty damage taken -50% Grants Almighty resistance
Endure Passive — Self If more than 2HP, withstand death once per skirmish Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill.
Dodge Passive — Self Evade more Phys attacks Increases evasion against Phys attacks
Hidden Strength Passive — Self When low on HP, physical damage dealt increases by 1.5x When low on HP, physical damage dealt increases by 1.5x
Watchful Passive — Self Gain some EXP if not assigned to a team Gain some EXP if not assigned to a team
Vigilant Passive — Self Gain more EXP if not assigned to a team Gain EXP if not assigned to a team
Moneybags Passive — Self Increases Macca gained after a skirmish by 20% Increases Macca gained after a skirmish by 20%
Life Aid Passive — Self Restore 10% of maximum HP when skirmish ends Restore 10% of maximum HP when skirmish ends
Life Lift Passive — Self Restore 20% of maximum HP when skirmish ends Restore 30% of maximum HP when skirmish ends
Mana Aid Passive — Self Restore 10% of maximum MP when skirmish ends Restore 10% of maximum MP when skirmish ends
Victory Cry Passive — Self Restore some HP/MP when skirmish ends Recovers some HP and MP when skirmish ends
Knight Soul Passive — Self Protect leader from lethal damage Protects leader from lethal damage
Paladin Soul Passive — Self Protect leader from lethal damage (-50% damage) Protects leader from lethal damage (-50% damage)
Hero Soul Passive — Self ? Protects leader from lethal damage if resistance is higher
Beast Eye Passive — Self Enables 2 actions in a turn Enables 2 actions in a turn
Dragon Eye Passive — Self Enables 3 actions in a turn Enables 3 actions in a turn
Hound Eyes Passive — Self Can take 1-2 extra actions when close to an enemy. Receive no extra attacks Enables 1-2 extra actions in a turn if enemy is close. Stops enemy Extra Turns
Quick Wit Passive — Self 対象からEXTRAを奪いやすくなり、さらにEXTRAを奪われにくくする。
Translation: Increases chance of stealing an enemy's Extra Turn and decreases chance of having yours taken
Parkour Passive — Self 物理攻撃を回避しやすくなる。
Translation: Increases chance of doging[sic] Phys attacks
Hitori Nabe Passive — Self クリティカル率を通常の+50%にする。
Translation: Increases critial[sic] rate by 50%
Ikebukuro King Passive — Self 物理属性の攻撃を行う際、その威力が通常の1.5倍になる。
Translation: Phys attacks deal 1.5x normal damage
Immortal Barman Passive — Self バトル中にHPが2以上から0になった時、一度だけHP1の状態で耐える。
Translation: Once per skirmish, If[sic] the HP remains above 2, this unit will withstand a letal[sic] attack with 1HP left
Defenseless Passive — Self 物理耐性を持つ敵にも、通常通りのダメージを与える。(反射を除く)
Translation: Deals full damage to enemies, regardless of Phys resistance. (Except Repel)
Coiste Bodhar Passive — Self バトルでの動きが大幅に早まり、先に行動しやすくなる。
Translation: Speed increases greatly during skirmishes, and user gains a higher chance of acting first
Dark Counter Passive — Self 攻撃された味方よりも良い耐性を所持する場合、代わりにその属性のダメージ攻撃を受ける。
Translation: This unit defends a fellow team member from an attack if it has a higher resistance to that attack
Massive Shadow Passive — Self ほぼ全ての状態異常に対して耐性が得られ、状態異常にかかりにくくなる。
Translation: Gains resistance to most status ailments, and becomes less likely to be hit by status ailments

Auto Skills

Name S. TypeSkill Type D. TypeDamage Type Cost Target Description Effect
Blitzkrieg Auto Status 4 MP Team Phys/magic damage up 25%: Team Phys/magic damage up 25%
Weaken Auto Status 5 MP All Foes Defense down 25%: All foes Defense down 25%
Debilitate Auto Status 12 MP All Foes Hit/evade/defense down 25%: All foes Hit/evade/defense down 25%
Hustle Auto Status 3 MP Team Hit/evade up 25%: Team Hit/evade up 25%
Fortify Auto Status 5 MP Team Defense up 25%: Team Defense up 25%
Tailwind Auto Status — Team Agility +5: Team Agility +5
Wall Auto Status 15 MP Team Reflect any Phys attack once: Team Each ally Reflects any Phys attack once
Barrier Auto Status 16 MP Team Reflect any magic attack once (No Almighty): Team Each ally Reflects any non-Almighty magic attack once
Strengthen Auto Status 10 MP Team Change all weaknesses to normal resistances: Team Change weaknesses to normal resistances
Ban Phys Auto Status 15 MP All Nullify 1st Phys attack: Both teams Negates first Phys attack
Ban Fire Auto Status 8 MP All Nullify 1st Fire attack: Both teams Negates first Fire attack
Ban Ice Auto Status 8 MP All Nullify 1st Ice attack: Both teams Negates first Ice attack
Ban Elec Auto Status 8 MP All Nullify 1st Elec attack: Both teams Negates first Elec attack
Ban Force Auto Status 8 MP All Nullify 1st Force attack: Both teams Negates first Force attack
Ban Curse Auto Status 6 MP All Nullify 1st Curse attack: Both teams Negates first Curse attack
Rage Soul Auto Status 6 MP Team Damage up 2x, only normal attack selectable: Team Damage dealt 2x, can only use normal attacks
Pierce + Auto Status 6 MP Team Phys attacks deal full dmg (Can be reflected): Team Phys attacks ignore resist/null/drain
Full Might Auto Status 10 MP Team Guarantee critical hit for one Phys attack: Team Guarantees 1 critical hit
Marksman Auto Status — Team Guarantee all Phys attacks hit: Team All Phys attacks have 100% accuracy
Grimoire + Auto Status — Team Greatly increase success rate of status ailments Increases chance to inflict status ailments
Desperation Auto Status — ? Gain speed advantage at the cost of Extra Turns Gains speed in skirmishes but prevents Extra Turns
Null Auto Auto Status — Enemy Team Disable opponents' skills that activate at the start of a skirmish Disable opponent Auto-skills that active at the start of skirmishes
Battle Aura Auto Status — Team Nullify any attack that deals less than 50 damage: Team Nullify damage <= 50: Team
Endure + Auto Status 10 MP Team Withstand death once per skirmish at the start of a turn Survive lethal damage if above 2HP once per battle
Magic Yang Auto Status — All MP cost -50%: Both teams MP cost -50%
Magic Yin Auto Status 16 MP Team Magic damage up 1.5x, cost 2x, no Phys attacks: Team Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks
Health Save Auto Status — All HP cost -75%: Both teams HP costs -75%
Shield All EX Auto Status 18 MP Team All allies receive a shield that negates an attack once. (Except Almighty attacks) Each ally Nullifies any non-Almighty damage once
Kinetic Vision Auto Status — Team Upon dodging an enemy's attack, all allies will receive a 1.5x bonus to all stats Upon dodging an enemy's attack, all allies will receive a 1.5x bonus to all stats
Dual Shadow EX Auto Status 22 MP Team All allies will receive a 25% chance of repeating their actions 25% chance to repeat any action taken in skirmishes
Alter Pain Auto Status — Team Restore some MP when damaged: Team Recovers some MP when damaged
Revive Auto Healing 25 MP Self Cast Recarm at the start of skirmish: Dead allies Cast Recarm at the start of skirmish if any allies are dead
Healing Auto Healing 12 MP Self Cast Media if a team member is hurt Casts Media at the start of skirmish if a team member is hurt
Rejuvenate Auto Healing 12 MP Self Cast Diarahan at the start of a skirmish if a team member is hurt Casts Diarahan at the start of skirmish if a team member is hurt
Grace Auto Healing 25 MP Self Cast Prayer if a member is hurt or suffering ailment Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment

Racial Skills

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Name S. TypeSkill Type D. TypeDamage Type Cost Target Range Description Effect
Switch Racial Status LV x 0.35 + 5 MP Team 6 Switch positions with an ally team. Range: 6 Switches position with an ally or NPC team.
Warp Step Racial Status LV x 0.35 + 7 MP Team 8 Switch positions with an ally team. Range: 8 Switches position with an ally or NPC team.
Flight Racial — — Team — Move through obstacles Move +1 (Not stackable) Move through obstacles and Move +1
Winged Flight Racial — — Team — Move through obstacles Move +2 (Not stackable) Move through obstacles and Move +2
Animal Leg Racial — — Team — Replenish Move after attack (Not stackable) Replenish Move after attacking (Not stackable)
Free Leap Racial — — Team — Replenish Move after attack. Can run during Extra Turn (Not stackable) Replenish Move after attack. Can run during Extra Turn (Not stackable)
Awakening Racial Status LV x 0.5 + 4 MP Team — Magic damage up 1.5x for one action: Team Increases magic damage by 1.5x for one action
Enlightenment Racial Status LV x 0.5 + 6 MP Team — Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team Reduces MP costs by 25%. Increases magic damage by 1.5x for one action
Blood Wine Racial Healing LV x 1.5 + 15 HP Team — Spend user's HP to restore MP (level-dependent): Team Recovers MP
Angel Stigma Racial Healing LV x 1.5 + 65 HP Team — Spend user's HP to restore MP (level-dependent): Team. More effective than Blood Wine Recovers MP
Evil Wave Racial — — Team — Range: 2, No Extra Turn, Attack Turn Cost up Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up
Evil Flow Racial — LV x 0.5 +8 MP Team — Range: 2, No Extra Turn, Attack Turn Cost up, Increase range by 4 Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4
Glamour Racial Healing LV x 0.35 + 5 MP Team Heal (low) 1 team, chance of side benefit. Range: 3 Healing, chance of other effect
Fairy Dust Racial Healing LV x 0.5 + 15 MP All Teams 3 Heal (low) all teams, chance of side benefit. Range: 3 Heals all teams in range, chance of other effect
Sacrifice Racial Healing — Team — Restore HP/MP when user defeats a foe: Team When user defeats a foe: recovers HP and MP
Fallen's Mark Racial Healing LV x 2.5 + 12 HP Team 3 Restore HP/MP when user defeats a foe: Team. Range: 3 When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team
Devotion Racial Healing LV x 0.5 + 7 MP Team 2 Heal (50% current user HP) 1 team. Range: 2 Recovers HP = User's current HP ÷ 2.
Mother's Love Racial Healing LV x 0.75 + 12 MP Team 2 Heal (current user HP): 1 team. Increase turn speed by 1. Range: 2 Recovers HP = User's current HP ÷ 2. Increases turn speed by 1
Uncanny Form Racial — LV x 1.5 + 50 MP Team — Immediately act again. Cannot be used more than once per turn Grants another action. Can only be used once per turn
Unearthly Form Racial — LV x 1.5 + 25 MP Team — Immediately act again. Cannot be used more than once per turn Grants another action. Can only be used once per turn
Phantasm Racial — — Team — Move through obstacles Move Turn Cost -50% Can move through obstacles. Move Turn Cost -50%
True Phantasm Racial — LV x 0.5 + 6 MP Team 5 Move through obstacles next to an ally's team. Move Turn Cost -50% Range: 5 Can move through obstacles next to an ally's team. Move Turn Cost -50%
Ghost Wounds Racial Status LV x 0.5 + 6 MP Enemy Team 3 Reduce opposing team's range to 1 and movement by half. Range: 3 Reduce target's range to 1 and movement by half
Possession Racial Status LV x 0.5 + 12 MP Enemy Team 3 Lower target team's range to 1 and halve movement. Prevents recovery from status ailments. Range: 3 Reduce target's range to 1 and movement by half. Prevents recovering from status ailments
Hero's Mark Racial Status LV x 0.5 + 10 MP ? — Reduce damage taken by 30% until the start of the next turn Reduces damage taken by 30% until start of next turn
Hero's Proof Racial Status LV x 0.75 + 10 MP ? — Reduce damage taken by 50% until the start of next turn Reduces damage taken by 50% until start of next turn
Bind Racial Status LV x 1.5 + 7 HP Enemy Team 3 Reduce target's Move to 1 for 1 turn. Range: 3 Reduce target's Move to 1 for 1 turn
Evil Bind Racial Status LV x 1.5 + 7 HP Enemy Team 3 Skip target's turn once and reduce target's Move to 1 on next turn. Range: 3 Skips target's next turn and reduces Move to 1 on the turn after that
Double Up Racial — — Team — Enable second skirmish (Not stackable) Enable second skirmish (Not stackable)
Matchless Racial — — Team — Enable second skirmish and use of skills (Not stackable) Enable second skirmish and use of skills (Not stackable)
Affection Racial Healing LV x 0.5 + 24 MP Team 4 Heal (high)/cure 1 team. Range: 4 Healing and cures status ailments
Goddess Grace Racial Healing LV x 0.5 + 24 MP Team 6 Heal (high)/cure 1 team. Range: 6 Healing and cures status ailments
Asura Karma Racial — — ? Grants potential third attack (Second Extra Turn) in one turn Chance to gain a third attack (second Extra turn)
Asura Destiny Racial — — ? Increases chance of getting Extra Turns Grants the possibility of a 3rd attack (2nd Extra Turn) Chance to gain a third attack (second Extra turn). High chance of getting Extra Turns
Constrict Racial Status — Enemy Team 1 Reduce adjacent enemy team Move to 1, Defend priority Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending
Dragon Bind Racial Status — Enemy Team 1 Reduce adjacent enemy team Move to 1, Defend priority. Removes foe's Extra Turns Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe's Extra Turns
Aggravate Racial Status LV x 1.25 + 5 HP Team — Guarantee 1 critical hit: Team (Defend N/A) Guarantees 1 critical hit
Agitate Racial Status LV x 1.5 + 15 HP Team — Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100% Guarantees 1 critical hit. After, critical rate slowly decreases from 100%
Tyranny Racial Healing — Team — Restore MP after skirmish: Team. Foe initiative down Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down
Blood Treaty Racial Healing LV x 0.5 + 12 MP Team — Restore MP after skirmish: Team. Foe initiative down Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down
Chaos Wave Racial — — Team — Range: 3, No Extra Turn, Attack Turn Cost up, Move -1 Attack & Healing Command Skills range 3, no Extra Turn, Attack Turn Cost up, Move-1
Chaos Breath Racial — — Team — Range: 4, No Extra Turn, Attack Turn Cost up, Move -1 Attack & Healing Command Skills range 4, no Extra Turn, Attack Turn Cost up, Move-1
Devil Speed Racial Status LV x 1.25 + 5 HP Team — Increase Move to 7. Grant initiative bonus Increases Move to 7 and grants a bonus to initiative. Overrides Bind.
Devil Flash Racial Status LV x 1.25 + 10 HP Team — Increase Move to 8. Grant initiative bonus Increases Move to 8 and grants a bonus to initiative. Overrides Bind.
Shinjuku Intel Racial — (LVx1.25)+10 MP ? — 使用すると次の行動まで、単体へのダメージを自チームの中で最も耐性の高い者が受ける。 ただし、臨也以外が優先される。
Translation: The unit with the bes[sic] resist to an attack (save Izaya) defends others from single target dmg: 1 turn
Fighting Doll Racial — — Self — バトル中、確率で反撃。バトル終了時に状態異常でなければ現在HP/2が回復。 敵から攻撃された場合、先に行動しやすい。
Translation: Recover 1/2 of current HP at turn's end if free of ailments. Chance for counter attack and first attack
Headless Rider Racial Status (LVx1.25)+10 HP ? — 自チームへの敵のクリティカル率を90%減らす。 使用すると直後のみ移動力が8に。
Translation: When activated, increases user Movement to 8 and decreases enemy crit chance by 90%
Leonid Five Racial — — Self — Fires a powerful scatter shot that does Phys damage to all enemies within 5 spaces ?
Spica Sign Racial — — Self — Learns resistance to the elements that killed other Spicas. Its Ice attack also binds. Range: 3 ?
Spica Sign Racial — — Self — Its Ice attack hits a target in 6 spaces and anything within 3 of the target. Range: 5 ?
Shiki-Ouji Racial — 80 HP Self — Uses Jaki skill, ignores obstacles. If a Shikigami is present, it can continually revive its copies ?
Arcturus Sign Racial — — Self — Immune to normal attacks. Lowers enemy Fire resistance and deals Fire damage to all. Range:14 ?
Cor Caroli Sign Racial — — Self — Damages enemies each turn, blocks summons. Uses Asterion, increasing defense by 40%. Range: Infinite Prevents summoning. Automatically casts "Asterion's Barrier" at the start of skirmishes, increasing defense by 40%. Gives user infinite range
Agent of Order Racial — — Self — Resurrects shortly after being killed with regular attacks Range: 3 Revives after a set amount of turns. User has 3 range
Universal Law Racial — — Self — Uses Existence Distortion to begin skirmishes, which deals damage and blocks healing skills. Range: 8 Uses Existence Distoriton. User has 8 range
Factor of Heat Racial — — Self — Uses a heavy Fire attack on targeted areas. If cracked, strengthens Fire, Ice, Elec, Force. Range: 10 Uses Primal Fire and Flaming Fanfare. User has 10 range
Factor of Power Racial — — Self — Deals Phys damage to a team and any unit within 2 spaces. If cracked, Phys attack is strengthened. Range: 10 Uses Gravity Anomaly. User has 10 range
Factor of Time Racial — — Self — Grants allies two actions per turn. If cracked, Almighty and Curse are strengthened. Range: 10 Allies have two actions per turn. User has 10 range
Factor of Space Racial — — Self — Grants allies infinite range. May relocate other factors. If cracked, Movement will be strengthened Allies have infinite range. Can use Coordinate Alteration to move other Factors
Fangs of Order Racial — — Self — A guardian created by Canopus. Ignores obstacles, can attack twice in a turn. Range: 3 Can move through obstacles, and attack twice in a turn. User has 3 range
Gate of Order Racial — — Self — A portion of Canopus' massive body

Map Skills

Name S. TypeSkill Type D. TypeDamage Type Cost P. LevelPower Level Target Range Hits B. PowerBase Power Description Effect
Gravity Anomaly Map Physical — — Enemy Team ? 1 70 — Deals damage to an enemy team and any unit within 2 spaces of them
Diastrophism Map Physical — — All Foes ? 1 ? Phys damage: All foes except Avian and Divine
Plough of Life Map Magical — — All Foes Infinite 1 45 — Deals damage to all enemy teams
Plough of Death Map Magical — — All Foes Infinite 1 28 — Deals damage to all enemy teams
The Origin Flame Map Magical — — All Foes Area 1 ? — Deals a small amount of damage to all foes standing on one root and marks it
Flame Fanfare Map Magical — — All Foes Area 1 150 — Deals damage to all foes standing on root marked by The Origin Flame
Circumpolarity Map Magical — High All Foes Line 1 ? High Ice damage: All foes in a straight line, range 3
Circumpolarity Map Magical 6 MP High All Foes ? 1 ? High Ice damage: All foes
Celestial Spear Map Magical — — ? ? 1 30 —
Icicle of Goddess Map Magical — — One Foe 6 1 45 — Hits all foes within 3 spaces of target
Dark Thunder Map Magical — High All Foes 3 1 20 High Elec damage: All foes within 3 squares
Dark Thunder Map Magical — High All Foes 3 1 45 High Elec damage: All foes within 3 squares
Supernova Map ? — High All Foes Line 1 130 High Almighty damage: foes in a straight line. Attack width: 2
Quasar Map Magical — — All Foes Infinite 1 — — Inflicts 4-DOWN
Asterion Map Magical — — All Foes Infinite 1 50 — Deals damage to all enemy teams
Culling of Roots Map Magical — — All Enemies Infinite 1 45 — Deals damage to all enemy teams