Skills in Devil Survivor 2: Record Breaker
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| Index This game, Devil Survivor 2, has multiple releases with their own individual listings and galleries. Media not found on this page may be found in another. |
| Devil Survivor 2 · Devil Survivor 2: Record Breaker |
This is a list of skills in Devil Survivor 2: Record Breaker.
Command Skills
Phys Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | C. RateCritical Hit Rate | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Command | Physical | 8% HP | — | One Foe | 1 | 8 | ? | 75%? | Phys attack: 1 foe, Removes its Extra Turn | Deals damage and steals Extra Turn | |
| Command | Physical | 3% HP | — | One Foe | 1 | 11 | ? | 100% | Phys attack: 1 foe (Accuracy: 100%) | Damage that can't miss | |
| Command | Physical | 8% HP | Strong | One Foe | 1 | 15 | ? | 100% | Strong attack: 1 foe (Accuracy: 100%) Only KOs foes with 1 HP | Damage, only kills enemies at 1 HP | |
| Command | Physical | 5% HP | — | One Foe | 1 | 22 | 100% | 50% | Critical hit: 1 foe (Accuracy: 50%) | Damage, guaranteed critical hit | |
| Command | Physical | 8% HP | High | One Foe | 1 | 70 | ? | 70% | High Phys damage: 1 foe | Damage | |
| Command | Physical | 15% HP | — | One Foe | 1 | 17 | 100% | 95% | Critical hit: 1 foe | Damage, guaranteed critical hit | |
| Command | Physical | 10% HP | Medium | One Foe | 1 | 60 | ? | 70% | Medium Phys damage: 1 foe Resist/null/drain ignored | Damage, ignores resist/null/drain | |
| Command | Physical | 12% HP | Medium | All Foes | 1 | 25 | ? | 70% | Medium Phys damage: All foes | Damage | |
| Command | Physical | 13% HP | — | Random | 2-5 | 30 | ? | 75% | 2-5 HP-dependent Phys attacks: Random foes | Deals more damage at higher caster HP. Max 3 hits on 1 foe | |
| Command | Physical | 10% HP | — | One Foe | 1 | 99 | ? | 75% | HP-dependent Phys damage: 1 foe | Deals more damage at higher caster HP | |
| Command | Physical | 15% HP | — | All Foes | 1 | 69 | ? | 70% | HP-dependent Phys damage: All foes | Deals more damage at higher caster HP | |
| Command | Physical | 20% HP | — | Random | 2-5 | 50 | ? | 80% | 2-5 HP/Lv/Vi-dependent Phys attacks: Random foes | HP/LV/Vi-dependent damage, max 3 hits on 1 foe | |
| Command | Physical | 13% HP | Low | One Foe | 2-7 | 4 | ? | 65% | 2-7 (Agility-dependent) low Phys attacks: 1 foe | Damage, no. of hits increases based on the Ag difference between caster and target | |
| Command | Physical | 13% HP | Low | All Foes | 2-7 | 4 | ? | 70% | 2-7 (Agility-dependent) low Phys attacks: All foe | Damage, no. of hits increases based on the Ag difference between caster and target | |
| Command | Physical | 10% HP | High | One Foe | 1 | 10 | ? | 75% | High Phys damage: 1 foe with ailment | Damage. Power increases on foes with ailments | |
| Command | Physical | 8% HP | High | Enemy Leader | 1 | 40 | ? | 70% | High Phys damage: Enemy Leader Ignores defense from minions | Damage to enemy leader, ignores defense increase from minions | |
| Command | Physical | — | ? | One Foe | 1 | 10 | ? | 65% | — | Damage | |
| Command | Physical | — | High | All Foes | 1 | 45 | 100% | 100% | High Phys damage: All foes | ||
| Command | Physical | 15% HP | — | One Foe | 1 | 17 | ? | 95% | 必ずクリティカルが発生する物理攻撃を行う。Translation: Performs a Phys attack with a guaranteed critical hit | ||
| Command | Physical | 12% HP | — | All Foes | 1 | 40 | ? | 70% | 物理耐性を無視して敵全体を攻撃する。(反射を除く)Translation: Attacks all enemies while ignoring Phys resistance. (Except Repel) | ||
| Command | Physical | 8% HP | — | One Foe | 1 | 45 | ? | 100% | 敵単体に必ず命中する高威力の攻撃を行うが、HP2以上の敵にトドメはさせない。Translation: A powerful attack that will always hit, but will not kill an opponent | ||
| Command | Physical | 15% HP | — | All Foes | 1 | 69 | ? | 70% | HP-dependent Phys damage: More HP, more damage. All foes | Deals more damage at higher caster HP | |
| Command | Physical | 12% HP | — | All Foes | 2 | 45 | ? | 70% | Resonates space and time to release a shockwave that hits all enemies |
Fire Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 17 | Low Fire damage: 1 foe | Damage | |
| Command | Magical | 13 MP | High | One Foe | 1 | 108 | High Fire damage: 1 foe | Damage | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Fire attacks: Random foes | Damage, max 3 hits on 1 foe. Power dependent on caster's LV and Ma. | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 26 | Low Fire damage: All foes | Damage | |
| Command | Magical | 40 MP | High | All Foes | 1 | 60 | High Fire damage: All foes | Damage | |
| Command | Magical | 20 MP | High | Random All | ? | ? | High Fire damage: Random foes and allies | Random damage to foes and allies | |
| Command | Magical | 6 MP | High | One Foe | 1 | 35 | High Fire damage: 1 foe | Damage | |
| Command | Magical | 6 MP | High | One Foe | 1 | 62 | High Fire damage: 1 foe | Damage |
Ice Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 14 | Low Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to inflict Freeze | |
| Command | Magical | 13 MP | High | One Foe | 1 | 102 | High Ice damage: 1 foe Effect: Freeze | Damage, 20% chance to inflict Freeze | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Ice attacks: Random foes Effect: Freeze | Damage, max 3 hits on 1 foe. 18% chance to inflict Freeze | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 22 | Low Ice damage: All foes Effect: Freeze | Damage, 15% chance to inflict Freeze | |
| Command | Magical | 40 MP | High | All Foes | 1 | 56 | High Ice damage: All foes Effect: Freeze | Damage, 15% chance to inflict Freeze |
Elec Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 14 | Low Elec damage: 1 foe Effect: Shock | Damage, 20% chance to inflict Shock | |
| Command | Magical | 13 MP | High | One Foe | 1 | 102 | High Elec damage: 1 foe Effect: Shock | Damage, 20% chance to inflict Shock | |
| Command | Magical | 23 MP | — | Random | 2-5 | ? | 2-5 Elec attacks: Random foes Effect: Shock | Damage, max 3 hits on 1 foe. 18% chance to inflict Shock | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 22 | Low Elec damage: All foes Effect: Shock | Damage, 15% chance to inflict Shock | |
| Command | Magical | 40 MP | High | All Foes | 1 | 56 | High Elec damage: All foes Effect: Shock | Damage, 15% chance to inflict Shock |
Force Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 4 MP | Low | One Foe | 1 | 17 | Low Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 13 MP | High | One Foe | 1 | 108 | High Force damage: 1 foe May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 23 MP | — | Random | -3 | ? | 2-5 Force attacks: Random foes High chance to KO foes | Damage, max 3 hits on 1 foe. Chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 20 MP | Low | All Foes | 1 | 26 | Low Force damage: All foes May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | 40 MP | High | All Foes | 1 | 60 | High Force damage: All foes May kill Stone target | Damage, chance to insta-kill foes afflicted with Stone | |
| Command | Magical | — | — | All Foes | 1 | 26 | Force damage: All foes. High chance of KOing foes inflicted with Stone | ||
| Command | Magical | 40 MP | — | All Foes | 1 | 65 | Force damage: All foes. High chance of KOing foes inflicted with Stone |
Curse Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 21 MP | — | Random | 2-5 | ? | 2-5 hits of Curse damage on random foes, deals 25% of their current HP in dmg | Deals damage to foe equal to 25% of their HP. Max 3 hits on 1 foe | |
| Command | Magical | 35 MP | — | All Foes | 1 | — | Deals approximately 50% of target's current HP: All foes | Halves HP (Affected by resistances) | |
| Command | ? | 26 MP | — | All Foes | 1 | — | Instantly KO Poisoned, Paralyzed, and Charmed foes | KO's foes afflicted with Poison/Paralyze/Charm. Affected by resistances. Some strong enemies are immune. | |
| Command | Status | 15 MP | — | All Foes | 1 | — | Medium Poison chance: All foes | 35% chance to inflict Poison | |
| Command | Status | 15 MP | — | All Foes | 1 | — | Medium Paralyze chance: All foes | 35% chance to inflict Paralyze | |
| Command | Status | 22 MP | — | All Foes | 1 | — | Medium Charm chance: All foes | 25% chance to inflict Charm | |
| Command | Status | 22 MP | — | One Foe | 1 | — | High Charm chance: 1 foe | 60% chance to inflict Charm | |
| Command | Status | 22 MP | — | All Foes | 1 | — | Medium Stone chance: All foes | 25% chance to inflict Stone | |
| Command | Magical | 10 MP | Medium | All Foes | 1 | ? | Medium Paralyze chance, medium damage: All foes | Damage | |
| Command | Status | 22 MP | — | All Foes | 1 | — | 敵チームそれぞれを中確率でCHARMにする。Translation: Charms the enemy team with a medium chance of success | 25% chance to Charm | |
| Command | Magical | 26 MP | — | All Foes | 1 | — | Instantly kills all enemies afflicted with Poison, Stone. | Kills all foes with Poison or Stone | |
| Command | Magical | 15 MP | — | All Foes | 1 | 60 | Deals Curse damage to all enemies, with a medium chance to Paralyze | 45% chance to Paralyze |
Almighty Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Hits | B. PowerBase Power | Accuracy | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Command | Magical | 35 MP | — | Random | 2-5 | ? | 100% | 2-5 Almighty attacks: Random foes | Damage, max 3 hits on 1 foe | |
| Command | Magical | 50 MP | — | All Foes | 1 | 65 | 100% | Almighty damage: All foes | Damage | |
| Command | Magical | 75 MP | High | All Foes | 1 | 105 | 100% | High Almighty damage: All foes | Damage | |
| Command | Magical | 2 MP | — | One Foe | 1 | 3 to HP, 10 to MP | 100% | Drain HP/MP: 1 foe | Drains HP/MP | |
| Command | Magical | 12 MP | — | One Foe | 1 | 120 | 100% | Absorb HP: 1 foe. More effective at lower HP | Drains HP, more effective at lower HP | |
| Command | Magical | 3 MP | — | One Foe | 1 | — | 100% | Takes an enemy unit's MP to recover your own | Drains MP | |
| Command | Physical | 99% HP | — | One Foe | 1 | ? | 100% | Deals damage based on the user's current HP, ignoring resistance. Reduces user's HP to 1. | Damage based on the user's HP, reduces user's HP to 1 | |
| Command | Physical | 25% HP | — | One Foe | 1 | 75 | 100% | Holy flame that pierces all Almighty damage: 1 foe | Damage | |
| Command | Status | 20 MP | — | One Foe | 1 | — | 100% | Medium Forget chance: 1 foe | 40% chance to inflict Forget | |
| Command | ? | 100% HP | — | All Foes | 1 | 150 | — | Sacrifice self to attack all foes Low user's HP deals higher dmg | Kills self to damage enemies, damage increases when at lower HP | |
| Command | ? | — | — | ? | — | — | — | Continue hacking attempts No effect during skirmishes | ||
| Command | ? | — | — | One Foe | 1 | 10 | 65% | Attack normally with Almighty damage | ||
| Command | ? | — | — | One Foe | 1 | 10 | 65% | Normal attack becomes two Almighty attacks | ||
| Command | ? | — | — | One Foe | 1 | — | 65% | Prevents 1 foe from acting. After battle, deal high damage to heal self | Inflicts Swallow | |
| Command | ? | 6 MP | High | All Foes | 1 | 67 | 100% | High Almighty damage: All foes | ||
| Command | ? | 40 MP | High | One Foe | 1 | 100 | 100% | High Almighty damage: 1 foe | ||
| Command | ? | — | High | One Foe | — | — | 100% | Add High damage to regular attack: 1 foe, range 6 | ||
| Command | ? | — | High | One Foe | 7 | 5 | 100% | High Almighty damage: Result of foe's joint attack with allies | ||
| Command | Physical | — | High | All Foes | 1 | 38 | 100% | High Phys damage to poor foes without any Macca | ||
| Command | ? | — | High | One Foe | 7 | 5 | 100% | High Almighty damage: Result of foe's joint attack with allies | ||
| Command | Magical | — | High | All Foes | 1 | 100 | 100% | High Almighty damage: All foes | ||
| Command | Magical | 25% HP | — | One Foe | 1 | 75 | 100% | 全ての防護をかいくぐる敵単体への攻撃。Translation: Deals damage, ignoring all defenses |
Healing Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Range | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|
| Command | Healing | 8 MP | One Ally | 1 | 25 | Restore some HP: 1 Ally | Healing | |
| Command | Healing | 12 MP | One Ally | 1 | 100 | Restore medium HP: 1 Ally | Healing | |
| Command | Healing | 20 MP | One Ally | 1 | — | Restore full HP: 1 Ally | Full Heal | |
| Command | Healing | 20 MP | Team | 1 | 25 | Restore some HP: Team | Healing | |
| Command | Healing | 45 MP | Team | 1 | — | Restore full HP: Team | Healing | |
| Command | Healing | 9 MP | Team | 1 | — | Cure all ailments: Team | Cure all ailments | |
| Command | Healing | 55 MP | Team | 1 | — | Restore full HP & cure all ailments: Team | Full heal and cures all ailments | |
| Command | Healing | 20 MP | One Ally | 1 | 30 | Revive with some HP: 1 Ally | Revives one ally | |
| Command | Healing | 35 MP | One Ally | 1 | — | Revive with full HP: 1 Ally | Revives one ally with full HP | |
| Command | Healing | 30 MP | Team | ? | — | Revive with full HP: Team User's HP lowered to 1 | Fully revives and heals own team, sets caster's HP to 1 | |
| Command | Healing | — | Self | — | 25 | Heals own HP | ||
| Command | Healing | 12 MP | Self | — | 200 | Manipulates matter to recovers[sic] HP |
Support Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|
| Command | Status | 8 MP | Self | — | — | Increase damage of next attack Effect ends after skirmish | Increases damage of next attack | |
| Command | Status | 8 MP | Team | — | — | Guarantee 1 critical hit: Team | Guarantees 1 critical hit | |
| Command | Status | 25 MP | Team | — | — | Nullify any damage once (No Almighty): Team | Each ally Nullifies any non-Almighty damage once | |
| Command | Status | 10 MP | Self | — | — | Attract enemy attacks, reduce damage taken | Increases chance of attracting single-target attacks, damage taken reduced | |
| Command | Status | 23 MP | Team | — | — | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once | |
| Command | Status | 23 MP | Team | — | — | Reflect any magic attack once (No Almighty): Team | Each ally Reflects any non-Almighty magic attack once | |
| Command | Status | 8 MP | Team | — | — | Increase damage of next attack Effect ends after skirmish | ||
| Command | Status | — | Self | — | — | Enhance growth power and grow larger on next turn | ||
| Command | ? | — | One Foe | 1 | 45 | Steal 1000 Macca: 1 foe (Cannot steal if foe has 0 Macca) | ||
| Command | Status | 8 MP | ? | — | — | 次の攻撃行動の威力を極限まで高める。(バトル終了で解除)Translation: Maximises the strength of the next turn's attack. (Ends with each skirmish) | ||
| Command | Status | 30 MP | All Allies | — | — | バトル中、味方全体に万能属性を除く全攻撃を無効にする防壁を作る。Translation: Creates a shield around the team that negates all attacks except Almighty | ||
| Command | Status | 5 MP | All Allies | — | — | All team members are granted Phys Drain during the battle |
Passive Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|
| Command | ? | — | ? | ? | ? | Performs the skill used by a human unit in the previous turn twice | ||
| Command | Physical | 8% HP | One Foe | 1 | ? | 敵単体に、物理と四魔法属性の内一番有効な属性で攻撃する。 付与:SHOCKTranslation: Attacks with Phys and the most effective of the four elements. Effect: Shock | 40% chance to Shock | |
| Command | Physical | 10% HP | ? | 1 | ? | 手近なもので殴る。もしくは蹴ってぶつける。ポスト、交通標識、自販機、車。効果は色々。Translation: Hits the enemy with anything close by or kicks an object at them. | ||
| Command | ? | — | One Foe | 1 | 40 | Deals damage to Arcturus with the power of the Dragon Stream | ||
| Command | ? | — | One Foe | 1 | 160 | Deals heavy damage to Arcturus with the power of the Dragon Stream |
Passive Skills
| Name | S. TypeSkill Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|
| Passive | — | Self | Protect ally from lethal damage if not lethal to self | Protects a minion from lethal damage if not lethal to self | |
| Passive | — | Self | Phys attacks may Poison (Medium chance) | Phys attacks have a medium chance to inflict Poison. Odds of inflicting ailment reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may Paralyze (Medium chance) | Phys attacks have a medium chance to inflict Paralyze. Odds of inflicting ailment reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may Stone (Medium chance) | Phys attacks have a medium chance to inflict Stone. Odds of inflicting ailment reduced if hitting multiple foes | |
| Passive | — | Self | Phys attacks may inflict Forget (Medium chance) | Phys attacks have a medium chance to inflict Forget. Odds of inflicting ailment reduced if hitting multiple foes | |
| Passive | — | Self | Restore HP equal to 25% of all Phys damage dealt | Phys attacks restore 25% of damage dealt as HP | |
| Passive | — | Self | Maximum HP up 10% | Increases Max HP by 10% | |
| Passive | — | Self | Maximum HP up 30% | Increases Max HP by 30% | |
| Passive | — | Self | Maximum HP up 50% | Increases Max HP by 50% | |
| Passive | — | Self | Maximum MP up 10% | Increases Max MP by 10% | |
| Passive | — | Self | Maximum MP up 30% | Increases Max MP by 30% | |
| Passive | — | Self | Maximum MP up 50% | Increases Max MP by 50% | |
| Passive | — | Self | Increases maximum HP and MP by 20% | Increases Max HP and MP by 20% | |
| Passive | — | Self | Critical rate up 25% | Increases critical rate by 25% | |
| Passive | — | Self | Critical rate up 50% | Increases critical rate by 50% | |
| Passive | — | Self | Deal more damage with criticals | Critical hits deal 1.75 + (level/200) damage | |
| Passive | — | Self | Recover HP when performing a critical hit | Critical hits restore HP | |
| Passive | — | Self | Increased speed in a skirmish | Increases speed in skirmishes | |
| Passive | — | Self | Greatly increased speed in a skirmish | Greatly increases speed in skirmishes | |
| Passive | — | Self | Enable normal attack to hit all foes | Normal attack hits all foes | |
| Passive | — | Self | Normal attack becomes one small attack and one medium attack | Normal attack becomes one small attack and one medium attack | |
| Passive | — | Self | Improves chances of removing foe's Extra Turns | Improves chances of removing foe's Extra Turns | |
| Passive | — | Self | Reduces chances of your Extra Turns being removed | Reduces chances of user's Extra Turns being removed | |
| Passive | — | Self | Attack damage increases 1.5x during Extra Turns | All attacks deal 1.5x damage during Extra Turns | |
| Passive | — | Self | Phys attacks deal full damage (Can be reflected) | Phys attacks ignore resist/null/drain | |
| Passive | — | Self | Low chance of counter upon taking Phys damage | Low chance to counter upon taking Phys damage | |
| Passive | — | Self | Medium chance of counter upon taking Phys damage | Medium chance to counter upon taking Phys damage | |
| Passive | — | Self | High chance of counter upon taking Phys damage | High chance to counter upon taking Phys damage | |
| Passive | — | Self | 25% chance of repeating any action taken | 25% chance to repeat any action taken in skirmishes | |
| Passive | — | Self | When used during an Extra Turn, all skills will cost 0 HP or MP | Skill costs reduced to 0 during Extra Turns | |
| Passive | — | Self | Guarantee Extra Turn (Not applicable to Vile/Dragon) | Guarantees Extra Turn if no Dragon/Vile on team | |
| Passive | — | Self | 1.1x damage dealt by Phys attacks | Phys damage up 1.1x | |
| Passive | — | Self | 1.2x damage dealt by Phys attacks | Phys damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Phys attacks | Phys damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Fire attacks | Fire damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Fire attacks | Fire damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Ice attacks | Ice damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Ice attacks | Ice damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Elec attacks | Elec damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Elec attacks | Elec damage up 1.5x | |
| Passive | — | Self | 1.2x damage dealt by Force attacks | Force damage up 1.2x | |
| Passive | — | Self | 1.5x damage dealt by Force attacks | Force damage up 1.5x | |
| Passive | — | Self | Greatly increase success rate of status ailments | Greatly increases chance to inflict status ailments | |
| Passive | — | Self | Attacks dealt to same race do 50% more damage | Deals 50% more damage to same race | |
| Passive | — | Self | Attacks inflicted by same race do 50% less damage | Takes 50% less damage from same race | |
| Passive | — | Self | Normal attack gains the Almighty property | Normal attacks gain Almighty property | |
| Passive | — | Self | Phys damage taken -50% | Grants Phys resistance | |
| Passive | — | Self | Fire damage taken -50% | Grants Fire resistance | |
| Passive | — | Self | Ice damage taken -50% | Grants Ice resistance | |
| Passive | — | Self | Elec damage taken -50% | Grants Elec resistance | |
| Passive | — | Self | Force damage taken -50% | Grants Force resistance | |
| Passive | — | Self | Curse damage taken -50%. Ailment resistance +50% | Grants Curse resistance | |
| Passive | — | Self | Damage taken -50% (Phys/Almighty unaffected) | Grants resistance to everything except Phys and Almighty | |
| Passive | — | Self | Damage taken -50% (Almighty unaffected) | Grants resistance to everything except Almighty | |
| Passive | — | Self | Nullify Phys attacks | Nullifies Phys attacks | |
| Passive | — | Self | Nullify Fire attacks | Nullifies Fire attacks | |
| Passive | — | Self | Nullify Ice attacks | Nullifies Ice attacks | |
| Passive | — | Self | Nullify Elec attacks | Nullifies Elec attacks | |
| Passive | — | Self | Nullify Force attacks | Nullifies Force attacks | |
| Passive | — | Self | Nullify Curse attacks | Nullifies Curse attacks | |
| Passive | — | Self | Drain Phys attacks | Drains Phys attacks | |
| Passive | — | Self | Drain Fire attacks | Drains Fire attacks | |
| Passive | — | Self | Drain Ice attacks | Drains Ice attacks | |
| Passive | — | Self | Drain Elec attacks | Drains Elec attacks | |
| Passive | — | Self | Drain Force attacks | Drains Force attacks | |
| Passive | — | Self | Reflect Phys attacks | Repels Phys attacks | |
| Passive | — | Self | Reflect Fire attacks | Repels Fire attacks | |
| Passive | — | Self | Reflect Ice attacks | Repels Ice attacks | |
| Passive | — | Self | Reflect Elec attacks | Repels Elec attacks | |
| Passive | — | Self | Reflect Force attacks | Repels Force attacks | |
| Passive | — | Self | Reduces the chances of suffering status ailments | Reduce chance of being inflicted with status ailments | |
| Passive | — | Self | Almighty damage taken -50% | Grants Almighty resistance | |
| Passive | — | Self | If more than 2HP, withstand death once per skirmish | Survive lethal damage if at 2HP or above once per battle. Does not activate if suffering from an ailment or if damage is from a Map skill. | |
| Passive | — | Self | Evade more Phys attacks | Increases evasion against Phys attacks | |
| Passive | — | Self | When low on HP, physical damage dealt increases by 1.5x | When low on HP, physical damage dealt increases by 1.5x | |
| Passive | — | Self | Gain some EXP if not assigned to a team | Gain some EXP if not assigned to a team | |
| Passive | — | Self | Gain more EXP if not assigned to a team | Gain EXP if not assigned to a team | |
| Passive | — | Self | Increases Macca gained after a skirmish by 20% | Increases Macca gained after a skirmish by 20% | |
| Passive | — | Self | Restore 10% of maximum HP when skirmish ends | Restore 10% of maximum HP when skirmish ends | |
| Passive | — | Self | Restore 20% of maximum HP when skirmish ends | Restore 30% of maximum HP when skirmish ends | |
| Passive | — | Self | Restore 10% of maximum MP when skirmish ends | Restore 10% of maximum MP when skirmish ends | |
| Passive | — | Self | Restore some HP/MP when skirmish ends | Recovers some HP and MP when skirmish ends | |
| Passive | — | Self | Protect leader from lethal damage | Protects leader from lethal damage | |
| Passive | — | Self | Protect leader from lethal damage (-50% damage) | Protects leader from lethal damage (-50% damage) | |
| Passive | — | Self | ? | Protects leader from lethal damage if resistance is higher | |
| Passive | — | Self | Enables 2 actions in a turn | Enables 2 actions in a turn | |
| Passive | — | Self | Enables 3 actions in a turn | Enables 3 actions in a turn | |
| Passive | — | Self | Can take 1-2 extra actions when close to an enemy. Receive no extra attacks | Enables 1-2 extra actions in a turn if enemy is close. Stops enemy Extra Turns | |
| Passive | — | Self | 対象からEXTRAを奪いやすくなり、さらにEXTRAを奪われにくくする。Translation: Increases chance of stealing an enemy's Extra Turn and decreases chance of having yours taken | ||
| Passive | — | Self | 物理攻撃を回避しやすくなる。Translation: Increases chance of doging[sic] Phys attacks | ||
| Passive | — | Self | クリティカル率を通常の+50%にする。Translation: Increases critial[sic] rate by 50% | ||
| Passive | — | Self | 物理属性の攻撃を行う際、その威力が通常の1.5倍になる。Translation: Phys attacks deal 1.5x normal damage | ||
| Passive | — | Self | バトル中にHPが2以上から0になった時、一度だけHP1の状態で耐える。Translation: Once per skirmish, If[sic] the HP remains above 2, this unit will withstand a letal[sic] attack with 1HP left | ||
| Passive | — | Self | 物理耐性を持つ敵にも、通常通りのダメージを与える。(反射を除く)Translation: Deals full damage to enemies, regardless of Phys resistance. (Except Repel) | ||
| Passive | — | Self | バトルでの動きが大幅に早まり、先に行動しやすくなる。Translation: Speed increases greatly during skirmishes, and user gains a higher chance of acting first | ||
| Passive | — | Self | 攻撃された味方よりも良い耐性を所持する場合、代わりにその属性のダメージ攻撃を受ける。Translation: This unit defends a fellow team member from an attack if it has a higher resistance to that attack | ||
| Passive | — | Self | ほぼ全ての状態異常に対して耐性が得られ、状態異常にかかりにくくなる。Translation: Gains resistance to most status ailments, and becomes less likely to be hit by status ailments |
Auto Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Description | Effect |
|---|---|---|---|---|---|---|
| Auto | Status | 4 MP | Team | Phys/magic damage up 25%: Team | Phys/magic damage up 25% | |
| Auto | Status | 5 MP | All Foes | Defense down 25%: All foes | Defense down 25% | |
| Auto | Status | 12 MP | All Foes | Hit/evade/defense down 25%: All foes | Hit/evade/defense down 25% | |
| Auto | Status | 3 MP | Team | Hit/evade up 25%: Team | Hit/evade up 25% | |
| Auto | Status | 5 MP | Team | Defense up 25%: Team | Defense up 25% | |
| Auto | Status | — | Team | Agility +5: Team | Agility +5 | |
| Auto | Status | 15 MP | Team | Reflect any Phys attack once: Team | Each ally Reflects any Phys attack once | |
| Auto | Status | 16 MP | Team | Reflect any magic attack once (No Almighty): Team | Each ally Reflects any non-Almighty magic attack once | |
| Auto | Status | 10 MP | Team | Change all weaknesses to normal resistances: Team | Change weaknesses to normal resistances | |
| Auto | Status | 15 MP | All | Nullify 1st Phys attack: Both teams | Negates first Phys attack | |
| Auto | Status | 8 MP | All | Nullify 1st Fire attack: Both teams | Negates first Fire attack | |
| Auto | Status | 8 MP | All | Nullify 1st Ice attack: Both teams | Negates first Ice attack | |
| Auto | Status | 8 MP | All | Nullify 1st Elec attack: Both teams | Negates first Elec attack | |
| Auto | Status | 8 MP | All | Nullify 1st Force attack: Both teams | Negates first Force attack | |
| Auto | Status | 6 MP | All | Nullify 1st Curse attack: Both teams | Negates first Curse attack | |
| Auto | Status | 6 MP | Team | Damage up 2x, only normal attack selectable: Team | Damage dealt 2x, can only use normal attacks | |
| Auto | Status | 6 MP | Team | Phys attacks deal full dmg (Can be reflected): Team | Phys attacks ignore resist/null/drain | |
| Auto | Status | 10 MP | Team | Guarantee critical hit for one Phys attack: Team | Guarantees 1 critical hit | |
| Auto | Status | — | Team | Guarantee all Phys attacks hit: Team | All Phys attacks have 100% accuracy | |
| Auto | Status | — | Team | Greatly increase success rate of status ailments | Increases chance to inflict status ailments | |
| Auto | Status | — | ? | Gain speed advantage at the cost of Extra Turns | Gains speed in skirmishes but prevents Extra Turns | |
| Auto | Status | — | Enemy Team | Disable opponents' skills that activate at the start of a skirmish | Disable opponent Auto-skills that active at the start of skirmishes | |
| Auto | Status | — | Team | Nullify any attack that deals less than 50 damage: Team | Nullify damage <= 50: Team | |
| Auto | Status | 10 MP | Team | Withstand death once per skirmish at the start of a turn | Survive lethal damage if above 2HP once per battle | |
| Auto | Status | — | All | MP cost -50%: Both teams | MP cost -50% | |
| Auto | Status | 16 MP | Team | Magic damage up 1.5x, cost 2x, no Phys attacks: Team | Magic damage up 1.5x and MP cost 2x. Can't use Phys attacks | |
| Auto | Status | — | All | HP cost -75%: Both teams | HP costs -75% | |
| Auto | Status | 18 MP | Team | All allies receive a shield that negates an attack once. (Except Almighty attacks) | Each ally Nullifies any non-Almighty damage once | |
| Auto | Status | — | Team | Upon dodging an enemy's attack, all allies will receive a 1.5x bonus to all stats | Upon dodging an enemy's attack, all allies will receive a 1.5x bonus to all stats | |
| Auto | Status | 22 MP | Team | All allies will receive a 25% chance of repeating their actions | 25% chance to repeat any action taken in skirmishes | |
| Auto | Status | — | Team | Restore some MP when damaged: Team | Recovers some MP when damaged | |
| Auto | Healing | 25 MP | Self | Cast Recarm at the start of skirmish: Dead allies | Cast Recarm at the start of skirmish if any allies are dead | |
| Auto | Healing | 12 MP | Self | Cast Media if a team member is hurt | Casts Media at the start of skirmish if a team member is hurt | |
| Auto | Healing | 12 MP | Self | Cast Diarahan at the start of a skirmish if a team member is hurt | Casts Diarahan at the start of skirmish if a team member is hurt | |
| Auto | Healing | 25 MP | Self | Cast Prayer if a member is hurt or suffering ailment | Casts Prayer at the start of skirmish if a member is hurt or suffering from an ailment |
Racial Skills
Lua error in Module:Skill_List at line 13: Skill "program:joy" not defined for desu2rb.Lua error in Module:Skill_List at line 13: Skill "program:ultra" not defined for desu2rb.| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | Target | Range | Description | Effect |
|---|---|---|---|---|---|---|---|
| Racial | Status | LV x 0.35 + 5 MP | Team | 6 | Switch positions with an ally team. Range: 6 | Switches position with an ally or NPC team. | |
| Racial | Status | LV x 0.35 + 7 MP | Team | 8 | Switch positions with an ally team. Range: 8 | Switches position with an ally or NPC team. | |
| Racial | — | — | Team | — | Move through obstacles Move +1 (Not stackable) | Move through obstacles and Move +1 | |
| Racial | — | — | Team | — | Move through obstacles Move +2 (Not stackable) | Move through obstacles and Move +2 | |
| Racial | — | — | Team | — | Replenish Move after attack (Not stackable) | Replenish Move after attacking (Not stackable) | |
| Racial | — | — | Team | — | Replenish Move after attack. Can run during Extra Turn (Not stackable) | Replenish Move after attack. Can run during Extra Turn (Not stackable) | |
| Racial | Status | LV x 0.5 + 4 MP | Team | — | Magic damage up 1.5x for one action: Team | Increases magic damage by 1.5x for one action | |
| Racial | Status | LV x 0.5 + 6 MP | Team | — | Reduces MP cost by 25%. Magic damage up 1.5x for one action: Team | Reduces MP costs by 25%. Increases magic damage by 1.5x for one action | |
| Racial | Healing | LV x 1.5 + 15 HP | Team | — | Spend user's HP to restore MP (level-dependent): Team | Recovers MP | |
| Racial | Healing | LV x 1.5 + 65 HP | Team | — | Spend user's HP to restore MP (level-dependent): Team. More effective than Blood Wine | Recovers MP | |
| Racial | — | — | Team | — | Range: 2, No Extra Turn, Attack Turn Cost up | Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up | |
| Racial | — | LV x 0.5 +8 MP | Team | — | Range: 2, No Extra Turn, Attack Turn Cost up, Increase range by 4 | Attack & Healing Command Skills range 2, no Extra Turn, Attack Turn Cost up. Spend MP to increase range to 4 | |
| Racial | Healing | LV x 0.35 + 5 MP | Team | Heal (low) 1 team, chance of side benefit. Range: 3 | Healing, chance of other effect | ||
| Racial | Healing | LV x 0.5 + 15 MP | All Teams | 3 | Heal (low) all teams, chance of side benefit. Range: 3 | Heals all teams in range, chance of other effect | |
| Racial | Healing | — | Team | — | Restore HP/MP when user defeats a foe: Team | When user defeats a foe: recovers HP and MP | |
| Racial | Healing | LV x 2.5 + 12 HP | Team | 3 | Restore HP/MP when user defeats a foe: Team. Range: 3 | When user defeats a foe: recovers HP and MP. Spend HP to grant effect to ally team | |
| Racial | Healing | LV x 0.5 + 7 MP | Team | 2 | Heal (50% current user HP) 1 team. Range: 2 | Recovers HP = User's current HP ÷ 2. | |
| Racial | Healing | LV x 0.75 + 12 MP | Team | 2 | Heal (current user HP): 1 team. Increase turn speed by 1. Range: 2 | Recovers HP = User's current HP ÷ 2. Increases turn speed by 1 | |
| Racial | — | LV x 1.5 + 50 MP | Team | — | Immediately act again. Cannot be used more than once per turn | Grants another action. Can only be used once per turn | |
| Racial | — | LV x 1.5 + 25 MP | Team | — | Immediately act again. Cannot be used more than once per turn | Grants another action. Can only be used once per turn | |
| Racial | — | — | Team | — | Move through obstacles Move Turn Cost -50% | Can move through obstacles. Move Turn Cost -50% | |
| Racial | — | LV x 0.5 + 6 MP | Team | 5 | Move through obstacles next to an ally's team. Move Turn Cost -50% Range: 5 | Can move through obstacles next to an ally's team. Move Turn Cost -50% | |
| Racial | Status | LV x 0.5 + 6 MP | Enemy Team | 3 | Reduce opposing team's range to 1 and movement by half. Range: 3 | Reduce target's range to 1 and movement by half | |
| Racial | Status | LV x 0.5 + 12 MP | Enemy Team | 3 | Lower target team's range to 1 and halve movement. Prevents recovery from status ailments. Range: 3 | Reduce target's range to 1 and movement by half. Prevents recovering from status ailments | |
| Racial | Status | LV x 0.5 + 10 MP | ? | — | Reduce damage taken by 30% until the start of the next turn | Reduces damage taken by 30% until start of next turn | |
| Racial | Status | LV x 0.75 + 10 MP | ? | — | Reduce damage taken by 50% until the start of next turn | Reduces damage taken by 50% until start of next turn | |
| Racial | Status | LV x 1.5 + 7 HP | Enemy Team | 3 | Reduce target's Move to 1 for 1 turn. Range: 3 | Reduce target's Move to 1 for 1 turn | |
| Racial | Status | LV x 1.5 + 7 HP | Enemy Team | 3 | Skip target's turn once and reduce target's Move to 1 on next turn. Range: 3 | Skips target's next turn and reduces Move to 1 on the turn after that | |
| Racial | — | — | Team | — | Enable second skirmish (Not stackable) | Enable second skirmish (Not stackable) | |
| Racial | — | — | Team | — | Enable second skirmish and use of skills (Not stackable) | Enable second skirmish and use of skills (Not stackable) | |
| Racial | Healing | LV x 0.5 + 24 MP | Team | 4 | Heal (high)/cure 1 team. Range: 4 | Healing and cures status ailments | |
| Racial | Healing | LV x 0.5 + 24 MP | Team | 6 | Heal (high)/cure 1 team. Range: 6 | Healing and cures status ailments | |
| Racial | — | — | ? | Grants potential third attack (Second Extra Turn) in one turn | Chance to gain a third attack (second Extra turn) | ||
| Racial | — | — | ? | Increases chance of getting Extra Turns Grants the possibility of a 3rd attack (2nd Extra Turn) | Chance to gain a third attack (second Extra turn). High chance of getting Extra Turns | ||
| Racial | Status | — | Enemy Team | 1 | Reduce adjacent enemy team Move to 1, Defend priority | Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending | |
| Racial | Status | — | Enemy Team | 1 | Reduce adjacent enemy team Move to 1, Defend priority. Removes foe's Extra Turns | Reduce adjacent enemy teams Move to 1. Bonus to initiative while defending. Removes foe's Extra Turns | |
| Racial | Status | LV x 1.25 + 5 HP | Team | — | Guarantee 1 critical hit: Team (Defend N/A) | Guarantees 1 critical hit | |
| Racial | Status | LV x 1.5 + 15 HP | Team | — | Increase Phys attack critical rate: Team. After, critical rate slowly decreases from 100% | Guarantees 1 critical hit. After, critical rate slowly decreases from 100% | |
| Racial | Healing | — | Team | — | Restore MP after skirmish: Team. Foe initiative down | Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down | |
| Racial | Healing | LV x 0.5 + 12 MP | Team | — | Restore MP after skirmish: Team. Foe initiative down | Restores MP based on total damage dealt by team when skirmish ends. Foe initiative down | |
| Racial | — | — | Team | — | Range: 3, No Extra Turn, Attack Turn Cost up, Move -1 | Attack & Healing Command Skills range 3, no Extra Turn, Attack Turn Cost up, Move-1 | |
| Racial | — | — | Team | — | Range: 4, No Extra Turn, Attack Turn Cost up, Move -1 | Attack & Healing Command Skills range 4, no Extra Turn, Attack Turn Cost up, Move-1 | |
| Racial | Status | LV x 1.25 + 5 HP | Team | — | Increase Move to 7. Grant initiative bonus | Increases Move to 7 and grants a bonus to initiative. Overrides Bind. | |
| Racial | Status | LV x 1.25 + 10 HP | Team | — | Increase Move to 8. Grant initiative bonus | Increases Move to 8 and grants a bonus to initiative. Overrides Bind. | |
| Racial | — | (LVx1.25)+10 MP | ? | — | 使用すると次の行動まで、単体へのダメージを自チームの中で最も耐性の高い者が受ける。 ただし、臨也以外が優先される。Translation: The unit with the bes[sic] resist to an attack (save Izaya) defends others from single target dmg: 1 turn | ||
| Racial | — | — | Self | — | バトル中、確率で反撃。バトル終了時に状態異常でなければ現在HP/2が回復。 敵から攻撃された場合、先に行動しやすい。Translation: Recover 1/2 of current HP at turn's end if free of ailments. Chance for counter attack and first attack | ||
| Racial | Status | (LVx1.25)+10 HP | ? | — | 自チームへの敵のクリティカル率を90%減らす。 使用すると直後のみ移動力が8に。Translation: When activated, increases user Movement to 8 and decreases enemy crit chance by 90% | ||
| Racial | — | — | Self | — | Fires a powerful scatter shot that does Phys damage to all enemies within 5 spaces | ? | |
| Racial | — | — | Self | — | Learns resistance to the elements that killed other Spicas. Its Ice attack also binds. Range: 3 | ? | |
| Racial | — | — | Self | — | Its Ice attack hits a target in 6 spaces and anything within 3 of the target. Range: 5 | ? | |
| Racial | — | 80 HP | Self | — | Uses Jaki skill, ignores obstacles. If a Shikigami is present, it can continually revive its copies | ? | |
| Racial | — | — | Self | — | Immune to normal attacks. Lowers enemy Fire resistance and deals Fire damage to all. Range:14 | ? | |
| Racial | — | — | Self | — | Damages enemies each turn, blocks summons. Uses Asterion, increasing defense by 40%. Range: Infinite | Prevents summoning. Automatically casts "Asterion's Barrier" at the start of skirmishes, increasing defense by 40%. Gives user infinite range | |
| Racial | — | — | Self | — | Resurrects shortly after being killed with regular attacks Range: 3 | Revives after a set amount of turns. User has 3 range | |
| Racial | — | — | Self | — | Uses Existence Distortion to begin skirmishes, which deals damage and blocks healing skills. Range: 8 | Uses Existence Distoriton. User has 8 range | |
| Racial | — | — | Self | — | Uses a heavy Fire attack on targeted areas. If cracked, strengthens Fire, Ice, Elec, Force. Range: 10 | Uses Primal Fire and Flaming Fanfare. User has 10 range | |
| Racial | — | — | Self | — | Deals Phys damage to a team and any unit within 2 spaces. If cracked, Phys attack is strengthened. Range: 10 | Uses Gravity Anomaly. User has 10 range | |
| Racial | — | — | Self | — | Grants allies two actions per turn. If cracked, Almighty and Curse are strengthened. Range: 10 | Allies have two actions per turn. User has 10 range | |
| Racial | — | — | Self | — | Grants allies infinite range. May relocate other factors. If cracked, Movement will be strengthened | Allies have infinite range. Can use Coordinate Alteration to move other Factors | |
| Racial | — | — | Self | — | A guardian created by Canopus. Ignores obstacles, can attack twice in a turn. Range: 3 | Can move through obstacles, and attack twice in a turn. User has 3 range | |
| Racial | — | — | Self | — | A portion of Canopus' massive body |
Map Skills
| Name | S. TypeSkill Type | D. TypeDamage Type | Cost | P. LevelPower Level | Target | Range | Hits | B. PowerBase Power | Description | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
| Map | Physical | — | — | Enemy Team | ? | 1 | 70 | — | Deals damage to an enemy team and any unit within 2 spaces of them | |
| Map | Physical | — | — | All Foes | ? | 1 | ? | Phys damage: All foes except Avian and Divine | ||
| Map | Magical | — | — | All Foes | Infinite | 1 | 45 | — | Deals damage to all enemy teams | |
| Map | Magical | — | — | All Foes | Infinite | 1 | 28 | — | Deals damage to all enemy teams | |
| Map | Magical | — | — | All Foes | Area | 1 | ? | — | Deals a small amount of damage to all foes standing on one root and marks it | |
| Map | Magical | — | — | All Foes | Area | 1 | 150 | — | Deals damage to all foes standing on root marked by The Origin Flame | |
| Map | Magical | — | High | All Foes | Line | 1 | ? | High Ice damage: All foes in a straight line, range 3 | ||
| Map | Magical | 6 MP | High | All Foes | ? | 1 | ? | High Ice damage: All foes | ||
| Map | Magical | — | — | ? | ? | 1 | 30 | — | ||
| Map | Magical | — | — | One Foe | 6 | 1 | 45 | — | Hits all foes within 3 spaces of target | |
| Map | Magical | — | High | All Foes | 3 | 1 | 20 | High Elec damage: All foes within 3 squares | ||
| Map | Magical | — | High | All Foes | 3 | 1 | 45 | High Elec damage: All foes within 3 squares | ||
| Map | ? | — | High | All Foes | Line | 1 | 130 | High Almighty damage: foes in a straight line. Attack width: 2 | ||
| Map | Magical | — | — | All Foes | Infinite | 1 | — | — | Inflicts 4-DOWN | |
| Map | Magical | — | — | All Foes | Infinite | 1 | 50 | — | Deals damage to all enemy teams | |
| Map | Magical | — | — | All Enemies | Infinite | 1 | 45 | — | Deals damage to all enemy teams |